SS14 Username: Lazylingling
GitHub: Lazylingling
In-game: Jenry Jenryson
Age: 29
Availability: ~4–6h/week, more on weekends
Role: applying mainly as Maptainer / Maintainer
Prior experience:
No formal staff or maintainer roles. ~1.4k hours in SS14, mostly engineering (power, atmos, wiring, station infra). Strong understanding of how maps and ships behave in real rounds, what breaks, and what causes long-term issues.
Bans:
None.
Experience with Monolith staff:
Positive so far, discussions were chill and constructive.
Why I want the role / what I’d contribute:
Map-related PRs often need hands-on review. I want to help by actually loading maps/ships, checking layout flow, atmos & wiring sanity, loot placement, and overall playability. Also happy to review map-adjacent stuff like sprites (readability, missing states) and test changes locally.
Not aiming to be a C# feature dev — more review, testing, and consistency.
What I’d do with repo access:
Reduce map/ship PR backlog, keep standards consistent, and help with documentation. There’s a clear lack of ship manuals / general guides (in-game or wiki), especially for newer players, and I’d like to help improve that.
What I like/dislike about Monolith:
Like the willingness to experiment and try new ideas. Main issue right now feels more like limited maintainer time than direction or content quality.