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SS14 Username (original UserID if you've changed your name):
-Psixo -
In-game character names:
-Jennifer Evans ( i made a total of like 3 characters in ss14 the one year and something months I have played this game, mostly playing one and that's it.) -
Age:
-20 -
Have you ever been banned from Monolith? If so, why?
-Never! -
Do you have any active negative notes? If so, what for?
-I do not. -
Have you been whitelisted on any other servers?
-Been given extra roles on starlight and been whitelisted on funky -
Why do you want to be whitelisted and do you understand that being whitelisted opens it up for numerous roles?
-Main reason is to try out and play as the ADS AIs. But I know it opens up a few bit more besides the ADS like the TSFMC AIs and the defense manipulator borgs -
What is your most anticipated role, pending a whitelist?
-The ADS AIs or the TSFMC AI core of flyssa's vessel would be fun to operate.
#Psixo whitelist application
1 messages · Page 1 of 1 (latest)
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Regarding when playing a Militaristic Command Role; How would you deal with a fellow soldier that is not receptive to your official orders? And if they escalate to harming fellow troops?
-There are quite a few factors and depending on those I act either with force or try to disable. Of course talking it out is the best option and I would choose it over escalating further but at a point where they are harming other fellow troops most likely talking it out is a very low possibility in which case disabling them with disablers and cuffs is the next option if they are not an active threat to me or the people around me. If the person is actively rogue shooting fellow troops and or me goal is to shut them down before more damage is done and try to reason with them and make out the reasons behind their actions when situation is stable (likely after killed, cuffed and revived). Factors also include if they are on ground or on a vessel. Rogue vessels would be much harder to deal with but still something very doable, maybe not bringing the vessel back entirely intact unless you get a specialized disable vessel with EMPS to do so but even with that boarding an active hostile vessel is a MAJOR threat to yourself. Going into the unknown like that can get you killed easy. Caution with vessels is a must, vessels are harder to predict and depending on the armament's vessel can be very deadly to interact. -
Regarding when dealing with a Militaristic Command Role; How would you deal with your Commanding Officer giving out bad orders, and refuses to actively participate in authority and leadership roleplay?
-If my knowledge is good enough in the order they have given and I know its a bad plan I usually insist greatly on a change and giving out my opinion on how it should be done. If they fail in playing the role of authority and leadership I would nudge them to be more active in it. Worst case I try to coordinate however I can with whoever I can to make everything work out.
- When playing as an ADS Core/Manipulator you understand that while you're an antagonistic ghost role, you are not to immediately wipe out any non-mil vessels on sight, as well as give IFFless vessels plenty of opportunity to respond appropriately and identify itself.
-Totally understand it and i wouldn't have acted in any way different unless the vessel is an active threat to my allies or civilian ships. In a normal setting spotting an iffless ship I would keep my distance try to steer out of their potential line of main firepower and identify and negotiate. If they would be a MIL designated ship and haven't actively shown any signs of aggression I will try to negotiate for them to remove their gunnery systems and afterwards them to sell their ship and change it. If aggressive I will disable the ship without doing more damage than needed tell medical about it if no other immediate situations are active and leave the area.