#Archylle & Jester: Armed Trauma Unit Implementation (Varying Price$)
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mostly for you to see the colors
i made 2 small pouches
@agile tide too, not too proud of this one tbh but i'm making it work for now
Make the chest rig a slightly dim light with better shading
Don't use browns
Add nitrile insignia
Don't overdo it with the teal
minecraft chests on your chestrig
fuck you
*diamonds your chests
you got the insignia?
Fucking auto correct
I meant indicators
Just how normal rigs look
With those strips of colour
@weary wharf i decided to take a break from the rig and try the hardsuit, this is the paramed version
Greer
adding a sandevistan

i still need archy's opinion on the colors for the frontal one
as to make them darker or not
hmm, want me to replace it for another color?
Hmmm
Whats this one???
back design of the first one, it's the paramedic voidsuit i believe
Its fucking great
mhm, it's already added so it is good XD
Wasn't trying to rush, was just curious how progress was
It does
Blue for variety
roger roger!
Blue stands out more, yeah
Is the white on the left shoulder a shine or white markings?
If it's white markings, is it missing on the revered left shoulder
This is what i mean
Ok oomfie
I like it
Just...the white box in the middle feels too
It stands out too much
maybe some white pouches under it
Oooh!
i tried adding pouches, didn't looked too good but that's my skill issue qwq
Like I like the design
Just the middle box is... too big
Of idk it needs something
how about white side pouches
But it stands out
oh those are yeah
try those white, see how it looks
i think it needs a few white bits to make the chest not look so weird?
i'll try!
#2
Mhm
@agile tide
Two
@weary wharf @agile tide edited versions, going for the sides rn
I like it
@agile tide
@weary wharf
any of you both alive?
i'll avoid toying with colors a bit before getting input
I fuck with it heavy
oh i'm glad some people didn't liked it in #general but i'm glad you do!
need the other bidder input


@weary wharf @agile tide I'll get to adding the helmet the goggles and the magboots
Yayy
Dude it looks like slosh mail from limbus company...
I would like it more akin to the original but I dont wanna be a bother and keep asking that ๐ญ
bro you're PAYING me
tell me the changes you want

nerd
like more blue tones idk
Well I'd say keep the color palette and instead of having the legs jut out
Make it so the legs drip down
Would probably make it feel more uniform and unique
Add more weight near the bottom like two pixels out near the foot
Could you make it literally like the original just change the colours so we don't get sued 
Noooooooo.. they are kind of cooking!
Like this has potential like the back doesn't need the spine thingy but it's really good! ๐ฅบ
Like the shoulder plates are almost like a inbuilt mantle flowing over the rest of the suit
Then what would you recommend needs changing?
Hmm thicker pants and removal of the sandifestine or whatever it's called
I know what it is I watched the anime and it's really good but like make it an implant instead of adding it to a hard suit
Goob already has it
No idea what it is, mind explaining?
A implant that speeds up your movements to a ridiculous degree and slows time around you or rather enhances your perception to take in the environment faster than a normal human can
it's a kerenzikov
instead of direct neural implantation it uses an exoskeleton that then connects to the spine
aka just
And why the fuck shouldn't we have that on suits? That sounds great
the explanation as to why it has such little speed debuff for higher armor
Implants sound borderline broken
cyberpsychosis
kek
Goob is working on that cyberpsychosis and would balance implants
But really it just doesn't feel right having a spine on a hard suit that doesn't use the aesthetic of blood and guts
it is just me sillying around before the main design is done tho
so
@weary wharf any edits you want for the main design?
if not @agile tide
Well the helmet ties it all together what are you thinking as the designer?
well for now i was seeing with these more like plain masks kinda like the ones trauma team have
@weary wharf
Honestly the basic helmet could work with the spine if the spine was melded into the helmet as well on the back
The color theory of 70 20 10 would also be abided by perhaps
I love the helmet just the suit...idk maybe if its all worn together it'll work
Honestly customizability it's so limited in ship forks
Speed implants are not allowed. No one gets speed in monolith.
The nefarious S.P.E.E.D legs
Oh
Well what about the purpose of the suits they are meant to be used for quick extraction
Of targets and aren't really generally made for prolonged gunfire
Could you perhaps elaborate on why speed suits or void suits aren't specifically allowed such luxuries?
Speed suits aren't allowed in monolith because people use them exclusively for an advantage for combat
It's fraggers delight
Source: We used to have them and it was awful
Well what about massively increased Carry capacity to the point of carrying anything weightlessly?
Your opinion on that
I'm not the one making the bounty.
I'm just telling you- they're not gonna be merged if there's a speed boost on them
Mhm speed stuff got removed yea
Well in that case let's discuss what should be the main attribute of the suits?
hmmmm
Are they going to be heavy and slow?
Or weightless and light?
it's more like
paras have low combat res like piercing slashing etc
but high contamination rads all that
while the juggernaut model (yet to make when finish this one) will have the tanky stuff
like like tacsuit and combatsuit
Hmm be sure to also consider the history and experiences this medical corporation has been through
As in cyberpunk they were originally normal doctors doing good deeds but eventually needed to turn to services
So the history of our medical center probably has dealt with infections such as chimera and would probably have higher resistance against melee
And would probably be very terrible against heat
that's why they have 2 suits, the team is made of 3 types, captain extractor and protector (holder names) which the protectors basically push to get a safe path and keep it safe while the extractors grab the body and leave while captain leads
i'd have to check in with my higher ups
Hmm. I hope I'm offering good input for you and your benefactors
Because honestly no matter how it turns out we're going to get something real sick and awesome
@weary wharf well you can debate it with my boss tbh, i'm taking a small break
and i'd love more guidance as to where to aim with this stuff
Well all the lore for the HME is done by @agile tide so best to ask them regarding all this
Hmm. Alright!
So big questions.
Number one
What is general work culture is it extremely strict down to the bones
Or somewhat relaxed
Question number two
Are there manufacturing processes and unique qualities unique to them when they design weaponry gear and tools?
Question number three
Would my death stranding idea fit?
Sorry I should elaborate death stranding
As in the aesthetic and the mechanic of carrying body bags on your back slot
All looks great so far
You know I believe
One of the trauma response team
Ships
Could be a refurbished refugee carrier
Obviously this would be the capital ship
Only having 20 mm cannons but being the tankiest ship in the whole game apart from the ADS capital
It would have a massive rectangle with windowed bedrooms inside meant for housing multiple people
And having a medical station hidden in one of the corners
And this ship is actually separated into two parts
The giant cargo container
Housing refugees
And bridge being at the front
They are only connected by lattice so one of the big weaknesses is someone cutting the lattice
This breaking your ship but that is why your ship has 20 mm in order to ensure no one does that
The ship's main purpose is in order to extract a massive amount of people
From deadly warzones
Also one last tidbit the front of the ship is less defended
Meaning the weak point is the bridge
After all the ship was constructed to protect the refugees not the employees
๐ praying i dont get purged from here if jester does make this no longer community driven
I only need to keep the lore community driven.
Not content bounties like this, but you're fine.
You don't want it to be a fragfest.
I do not want them to be targeted for gear and im genuinely excited and looking forward to their addition
You WILL be hunted for gear, and you WILL frag or die
they're op guns wise but they're contract binded to avoid casualties, they use non lethals (buffed) and stuff
They don't use non-lethals
Non-casualty ratings are above their pay grade
What matters is the client
@hallow canopy you doing the ship?
i could do this, y eah!
seems fun
yeah i was mostly asking because you took it
yet enever elaborated
kkek
my bad gang
Why not collaborate
@misty charm maybe all 3 of us could work on it?
Since I've thrown my hat in the ring and got hell figuring out how to get the mapping stuff working
Already started on the walls/skeleton for it
we're not paying you lil bro

What will basic ER MD care cost?
I assume ATU is an entirely separate form of insurance
pretty much yeah
ATU will dive into hell to retrieve you
regular MED guys might hesitate, depending on their sanity
as the main contributor i can agree
albeit i've yet to decide the prices
they're expensive and operate via payments. this basically makes them an expensive direct version of medical for when respawning inevitable gets nerfed so you can actually survive and get your ship back and stuff
One thing that I pushed for that I think they're going with is that basic treatment is free, and ER's are free to treat whoever they want
It's more so that if you have insurance, you're at the top of the list
God I hope you can respawn immediately as a different character
That would be such a nice quality of life.
.
literally just that, medics will still treat you like anyone but ATU has priority with their clients basically forming advanced rescue missions
fragging ratios aument by 500%
I'll be heading to bed soon, so I can post what I've done so far for the new MD here, all feedback is appreciated
Started working on the pipes, trash chutes finished and 90% of scrubber/vent pipes finished
Friend helped me colour them properly
Need to light it up more, add more cosmetic features, emergency lights, all the electrics and engines
I still don't know just how big to make the ATU section
Are you planning on adding a full medical setup and lathe room? Those two things are major complaints I've heard with the current MD
yeah we're doing it
how do i STOP seeing the pipes, trying to get nice screenshots @misty charm
mass scanner view
main lobby + cryo & atmos
abandoned bar
DoC office
Science department + optional solar array
new Medbay
Currenty Wip ATU wing
turn off the t ray vision
It wasn't working, unless there's a seperate command
I seriously hope I won't have to repipe everything, it looks ugly but it's functional
I'm probably the most happiest with the science department
Some walls are missing since I was working on the pipes btw*
Any comments on it? @misty charm
actually no i fw it a lot
Any cosmetic changes?
Wish I had a rough idea of the scale of the ATU ship, so I have a general idea of how big the ATU section should be
Can't help but feel it's missing something, plus the general shape is off
Idc if it's ugly from the exterior, just missing the greeblies on the outside and stuff
The condor will be near the level of a serpent
Large
Weapons will be very simple, mostly merc level weapons with a few faction level weapons
Like cyrexas
oh hot dang, that large?
yeah! i can do that
Alright that helps
oh boy
Seems like most people like what I've done so far, including the main people with the ATU project
So that's encouraging
Cabling done
@mild sun are you still looking for feedback on your MD design?
yes
the people in general are giving me nothingburger critique
and are scared of change
i can post updateed screenshhohts
These are my suggestions then
- Move the chemvend next to the other chem machines, every chemist will do it anyways
- Make a dedicated lathe room and put all the lathes there with a silo (probably replace the engi room you have next to cryo with that) (And by all the lathes I mean medical, auto, proto and circuit), with some destroyed frames / space for more machines
- Make the cryo functional from the beginning, people have an immensely difficult time setting that up and it is fully necessary for treating many patients
- More stasis beds, PLEASE, you'll have some more space in the cryo room from removing the lathes (3 total is my suggestion)
- Ideally add a dedicated chem jug locker/freezer/smart fridge to the main treatment room
- The combined surgery and morgue is pretty sweet, especially you're going for that efficient medical chop shop aesthetic. I think it just needs a bit more space for a surgery area with the table in the middle of that part of the room, a freezer for organs, a surgical tools duffel/crate, and a biomass reclaimer with a drain near by (and some round start biomass)
- Ideally 1-2 more medical beds in the main medbay, for a total of 3-4
- I'm normally against individual treatment rooms in medbays since they get no use, but on Mono they'll probably get used (I think) so I think it's fine. Having a stasis bed in addition to the normal bed would make people more likely to use them though
My suggestions are like, aiming to make MD a place that people don't have to buy a promise to strip every single round to get it functional
- Add body bags to the morgue, either in a container or a default box; having a decent amount of body bags to shove people in seems very much up HME's alley
Actually, I changed my mind, the combined surgery and morgue kinda slaps, updating my suggestions to reflect that
Could you actually add a botany section?
Especially since botany is a very important part of chemical engineering
Not those cheap knockoff biscuits, the real deal cookies >:v they are sacred
Just ask @fleet viper
Do you like the map so far btw @agile tide
newly updated Medbay
Ironing out the kinks atm
I do really like it
figuring out station beacons
Oh also, I wanna apologize for being a dick in the past
ATU
It's alright, i want to apologise as well, i can be argumentative without realising
I always strive for self improvement, shouldn't have treated you that way over gripes for a collection of people alongside targetting an individual because of ties to said community.
But yeh yeh, good work so far. Looks baller
I also shouldn't have made fun of you for having the hammer in your name
it was cihldish
Im thinking of making 2 versions
one with ATU, one without
so we can push the first one for a succesful PR if ATU arent in by then
They will be
oh?
i also gotta be able to spawn in and add specific ATU stuff
@hallow canopy Archylle will find you your 15$ for the Condor
wait let me make a list
Nodnod, working on it
Alright, gonna be dead again. Duty calls
- ATU station beacon
- ATU suit storage (filled/empty)
- ATU captain locker (filled/empty)
- ATU only permission docking airlock (regular/glass)
- ATU captain rubber stamp
- ATU paramedic PDA/ID
- ATU captaain PDA/ID
- ATU fax machine
- ATU spawner
- ATU Captain spawner
- ATU sign (symbol with ATU under it)
not as much as i thought
maybe some ATU signs with a similar design to the otherss
ATU version of this
think thats all its missing
beacon, containers, sign
๐ซก
yippie!
still working down the line my comissions
ATU department expansion (left side barracks and chembay)
hella dope!
put an ashtray to the folding chair PWEASE
it has an ashtray already
people dont gotta rawdog their spent cig butts on the plastic table
yippiee!
Rubee, you amaze me with how much unhinged shit you can say
thanks boss, its my autism
I find it funny because of my autism
twins!
hmm.. the machinery is giving "spare room made into patient room"
remove the machine, but keep the nanomed
then maybe add a fireplace or a spare vending machine
then its the perfect cyberpunk trauma team platinium room
Expensive personal items from previous patients on table
I think its done and everything works
@agile tide
Would very much appreciate more critique and notes
I'll post a bunch of screenshots and take a break, but I'd say it's 99% done
Before YAML etc
id say 99% complete
If noone else is working on it, I'll make the ATU shuttle next
I want to speed this whole thing up as much as possible
Overall, Nu-MD has 11 useable docks, optional science department, optional bar, ATU department, new expansive medbay
I plan to make the ship as well as learn to sprite stuff to make the ATU rubber stamp, PDA/ID and sign
they're done from my side btw
Rubber stamp, id/PDA and sign shouldn't take too long surely
I can do it for free
I really want this project to succeed
no like literally i already made them
kek
Oh, even the stamp and sign?
How much is finished, as far as I've seen you've only made hardsuits
I'm doing the sign, yeah
Since I have you, do you have any idea what ship shape Jester or arch wanted
I know it's almost Serpent size and that's it
I kinda want to make it look sorta like the TT little floating car, but in space ship form
@hallow canopy
Have they started it

Money is nice and all, but I'm willing to do everything I can pro-bono if it helps speed up development of the project
oh now those are bangers
i havent yet! but i will do it!
im still working on my other comissions atm
yep! i love it!!
geniunely looks like a station rather than like, a mobile outpost
love the touches that makes it feel "lived in"
if you want my advice, add rusted walls to the "abandoned" rooms
might help make it look more run-down
maybe add a flatpack vendor + a FTL vendor somewhere
could improve the QoL for people trying to modify their ships or fix up the station
There's a flat pack vendor in the main hallway
FTL vendor isn't a bad idea though
And I'm glad you like it
It seems to be a hit with pretty much everyone so far
The a sacred cookies that will get defiled by roach jones.
Well that just tells you how annoying the old (current) MD is
Since there's a dock specifically for ATU, it might be a good idea to put dock labels on, similar to how CO and faction bases have it
@mild sun Nothing says ATU can't have a 2nd vessel if you wanna map one beside the Condor 
technically the artemis is an ATU vessel
its just severely unarmed
Just needs bit more dakka
True
I'll ask jester and the others
Maybe a smaller 1 - 2 person ship?
I'd the main serpent sized one is like, basically their flagship
I could make an upgraded one
Can name it the sparrow or buzzard
@hallow canopy
making an upgraded artemis, i hope thats ok
one more armed/armoured for ATU with more space
i was going to call it the sparrow
Could even name it the Artemis II if you want
Honestly after reading the little background stuff you wrote for it, it would make sense for the ATU to have a modified one
i saw that @little storm 
I had typed up a block of stuff earlier and never sent it
It was something to the effect of "Yeah make another ship for the non high priority VIP's"
Seems a little big
Think ambulance
Small, very fast
shrunk the nose
could shrink it further
im trying to avoid just.. remaking the artemis
Medbay is kinda big.
trying to make a modified one
QRF ship
QRF?
Quick Reaction Force
at this point just use the artemis
if i keep shrinking it, itll just be the artemis
im trying to make an upgraded one
medbay doesnt seem too big to me, but i could shrink it by a tile or two
@weary wharf @agile tide second opinions?
been so fucking busy making my ship oomfie ๐ญ
ark Jr
Got a mini bar in there too
Suppository shaped ship
looks good to me
better screenshot
i fucked up spawning the artemis next to it, it spawned inside, but it helps show the size diff
Would those ship gatling guns be better on the front?
Like the ones you can see here
I think the cool factor of dual mini guns would be badass
Are the draupnirs used on anything other than the USSP base?
One merc ship was being made that included them, no idea what happened to it though.
Youโd have to make the front a bit longer to have them up there
I recently slapped a draupnir on the front of my Artemis funnily enough
Reposed one off of Camelot after the USSP didnโt pay me for research disks
With that level of armament ATU shuttles are gonna be valid targets for ATS
Honestly I think thatโs fine. The entire point of these ships is that they are able to fight back.
If they donโt have the ability to do that then they fail in their only purpose as an armed medical ship
medships + they only act in self defense
Doesn't matter.
I would like heavily combat oriented ships that can go on the offensive in a chimeras outbreak
If you slap missiles on a ship it's gonna be hunted
If itโs ment to fill a niche as a well armed medical ship then it kinda needs to be that
i agree, but people are fucking stupid and shitters
We have an abundance of lightly armed medical ships
even after multiple people in this project expllains why its stupid to target and kill ATU purely for their gear
people still wanted to
its why their gear will have acidifiers
because of shitters
even if ATU never shoot someone and have literally no reason to, people will still whine and shit about how they have good gear and ship guns
its frustrating
Even the most expensive medical ships have only the lightest cannons
im agreeing with you
but shitters be shitting
theres gonna be so many Ahelps when ATU get added, because of shitters not understandin their role
If it means anything to you, I canโt wait to try them out
Sound like they will be fun to play
i learnt how to map and im going to learn to sprite just to help speed up the project
and i plan to main ATU
also went into the TSF trenches of boredom to get hours for my Whitelist
i REALLY want to play ATU
i remade MD if you missed it btw @burnt elm
I saw, it looks good ๐
I have a character in mind for ATU since I wanna play Captain
I first saw it a few hours ago, it has a lot more personality than the old one
i just wanna play ATU so bad
did you see the medium sized ATU ship i made? @agile tide
2 - 3 man ship compared to the big 6 man one
What's it called?
frontier tumor
i learnt some things i was missing from MD, like vacuum tiles and linking the air alarms
Looks badass
but the ship is like 100% complete and ready for PR
i tried to compare it to the Artemis ( i bsed it on an upgraded artemis basically) but it spawned inside
size comparison to the artemis
i guess
Looks good!
Awesome, good to hear
there were some disagreements on the guns
can you weight in?
it has 4 bit autocannons, 2 small autocannons (miniguns like trauma team ship) and 2 heat seeking missile pods
oktober for example said the missiles were too much
your thoughts?
Your choice to retain the missiles, but it'll be targetted by ADS regardless
the miniguns are because of this
its gonna be a Whitelist ATU ship anyway so
i think its fine
im making a non atu ship rn and im toning it down
agreed
ohh, swanky!
I'm glad you like it, I was a little nervous how you'd feel about me using your Artemis design but upgraded
hey, upgrading ships were my first ships done in the server!
look at the Twilight MKII and Sabine MKII
those were my first ships uploaded to the srever
of course i dont mind it! its actually kinda nice that people are upgrading my ships into variants too
im working on a sirius MkII rn
hell yeah
I feel like a good way to stop people from looting their gear is to make it accessible through other means
acidifiers are whats being used iirc
My idea was just to make a variant of the suit with some green color tones and stick it in the merc spawn equipment
its the hypo of all things, people are willing to glass an ATU ship over
Ah i see
Well I guess the acidifiers will have to do then
Too advanced
ATU's shield comes from being scary as fuck
You'll never get hit if your opponent is too scared to fire
pulling my hair out at the issues im having with new MD with the station map
it keeps breaking and refusing to work
idk how to fix it
Ask our maints to assist
hai
what's wrong with the map
Nothing, it's the station map itself that's got issues
When I use the station map, nothing appears
Sometimes only the station outline appears, no beacons
I experimented earlier and got beacons to work, then tried enabling all of them and it stopped working again
Even with no beacons, it doesn't show any of the stations walls or doors
Just a green shape
is it the outline or more like a box?
would it be a good idea to give the Trauma Unit healium tanks?
I play medical all most every round and have never seen this stuff.
Oh absolutely
That would be so peak
And their faction Tech tree could involve the manufacturing of it
Like making it easier to make
i heard jester is leaving on the 20th?
who will help the project in t heir palce
please dont tell me this project is dead

kind of is
Don't say that there is plenty of ways forward
Don't let a cornstarch
Ingredient tell you otherwise
wat


Atleast we can still roleplay ATU as MD mercs
My wish would be to good pieces of scraps to be added to the game
Like maybe a copy of some hardsuit already existing just with different look
And this ship
well i AM still here, my attention sadly got diverted
Heard your PC died
I'm assuming the other person who offered to make ships skedaddled after the project died, but I have plans to finish their flagship
Cus why not
REVIVAL
Yippee
God I cannot wait to be hired to assassinate ATU members
No I'm rad ๐บ
R.F radical feline
I love my new character gimmick
I'm going to bed, but MD updated again
What changed?
Ark endorsed it
- ATU wing overall shrunk
- ATU wing no longer has lethal weapons on spawn ( will change when official whitelisted roles are added)
- Main medbay size increased slightly
Hell yeah! I assume they're one of the big maints?
...No.
The owner


I'm going to attempt to learn how to sprite, so I can work on some of the basic things
List of everything unique we need
I had no idea lmao

@silk cradle
We originally wanted them to be pretty strong and a very "oh shit the atu are coming" issue if you killed someone with preem insurance
but fraggers/faction shitters whined and whined and whined
they want the extra shiny gear, they cant live without it
they throw a shitfit if they cant get gear/armour someonee else has
is it something the maints approved as a concept and is it contextually fit into the setting properly?
Ark themselves is endorsing it
or is it just some oc corporation you want to implement
which is why the project got revived
It was going to be part of jester company, harmony
as a branch of it
Wish they handed off notes to me before resigning
I don't know maybe just give them really good armor
But when placed on someone it loses 50% of its effectiveness or something
No stupid 80% slow down
the OLD atu armour is currently ingame, but unobtainable, Ivy was working on new sprites and stats were being considered
my one thing i would like to see is some form of coordination for clientele being handed over peacefully should they be in the hands of major names like TSF
ok you crossed the biggest hurdle now you get to do the funny thing and wait for any of this information to be officiated well enough for the 100+ active concurrent players of a monolith round to know WTF you're talking about and know how to react accordingly in your particular situations. Congratulations you're now a wiki lobbyist
The biggest hurdle is the fragger brainlets that i want to say even nastier things about but cant
theyre ruining the entire project imo
they cant keep their gun in their pants
the fastest way to do this is setting up a PR for the actual company in loadouts and then a whitelist for people to apply
Trying to get this volume of people on the same page of you on anything is pointless, you have no information basis at all to begin with
thats something you ignore
Actually I have a question
What kind of tiers are there
Like bronze insurance will get you and nothing else and if they experience any pushback they will leave you
Silver Insurance they will fight but if they start losing they will run away
Gold insurance they will fight even if they start losing ships but will not fight factions
Platinum Insurance will do anything to retrieve you I guess??
you need to officiate the faction more
im gonna go ping ark about a wiki again brb
rn its only visible as a thread
Like how far will they go?
We hadnt gotten that far since uh, no offense ivy, but ivy was taking a hot minute making the sprites
But your example is what i also had in mind
Hey they were cooking kinda hard
or maybe just 2 - 3 to make programming easier
never said they werent!
Hah
But I would be genuinely disappointed if I could easily take them on
Because having a threat going on at all times is what I'm looking for
Oh and definitely sprinkled with some advertisements for my assassination agency
id rather t hey be strong, too
Lore wise, I think the ATU having as good or better than faction starting gear can make sense if they don't get to research, so basically HMC puts heavy duty funding into the highly profitable ATU, but they don't increase in power as the shift progresses
My question then is, how do you keep people from shooting them for loot while having it make sense
Sure, you can make the armor way worse if worn by anyone else, but what's the explanation for that
And why don't other factions use the same tech
And like, how do you keep people from just hunting them all down as revenge for reviving an enemy?
I know of at least one player who will 1000% do that
ATU armor should be similarly balanced to merc/faction gear
Donโt make it obtainable DS gear
Mercs can get the Warlord and SCAF suit on spawn, so I think that it would be fine to give the ATU something just as powerful.
ATU should have shielded hardsuits, they are meant to be a whitelisted role after all 
that would be cool
Would the ATU get access to the special gun list that the Mercs and civilians get?
True!!
I'd assume so?
Maybe?
It would allow them to get some nice guns while not giving them anything that a merc couldn't start with.
Honestly, they don't need new guns, currently in-game ones are fine
Although, maybe an upgraded abielle could be cool
With better accuracy and magazine size
Something about medics with smart guns feels appropriate
would the ATU existing mean anything for the MD's safezone?
No
Theyre just
An extension
Of MD
Like a new dept.
MD remains a safezone
Think of them like
The insurance branch of public healthcare
makes sense
Reminder: they will only rescue civs and will not shoot people at random, it is purely self defense or edge cases of patient defense
I do still think the only civ's limitations is fucking stupid 
Wait this doesn't include mercenaries?
If it doesn't include mercenaries..
Then what's the point???
civ = merc in this sense
civilian = broad term for unallied people
๐ฅ
take it up with the fraggers
they whined when we said ATU could revive factions
"what if im ussp trying to kill tsf, i want them dead, this is stupid"
etc etc
mercenaries count as civs
surprisingly
Don't let the whiners influence what you wanna create. The ATU are an ultra capitalistic medical solution, it all comes down to who pays them more. If a gold member kills a copper member? They take the dead copper member away. Copper kills a gold? They kill the copper and prioritize revival of the gold. It's all a service they paid for but they know the risks of being on the wrong side of their policies too
I agree with you, but id rather avoid headaches in future
make them X powerful on release, people whine and get it nerfed to Y strength
release it Y strength, not as many whiners, no nerf needed
im also trying to think of the hassle itll be for staff to sort out ahelps from fraggers
Personally I say make them at strength you feel is appropriate with a bit of give, make them about equivalent to mid tier faction gear
They should be a team moving to secure their objectives after all
And if some Fragger attacks them outta the blue they get shot by mins
i feel like armour close or equal to tsf
with shields
they dont need crazy op guns
i think smgs like vectors is fine
but good pistols, like that one rare/admeme weapon (forgot which)
oktober spawned it for me before, forgot its name
keep the thermal and nv goggles effect on the armour like current old atu armour
These
maybe even an upgrade abielle
this rifle too
Limiting revivals to civilian roles alone defeats the point of ATU
They're supposed to secure the client regardless of who they are, the only thing they care about is if they're a client
I can see problems with like, ASR going in for suicide attacks on Halc and making it so that ATU comes in and gets them to go again and again and again unless TSF says no, at which point TSF has to fight ATU
thats the fun part though
ATU is a paid merc reinforcement
thats their whole job
they go in and secure clientele
the prices mirror the risks
id imagine its at least a million for premium subscription
since the amount you pay determines the risk factor
factions would probably be the most expensive
considering its the most risky thing to be killed by
the whole "Risk = price" thing should be more transparent and it would probably convolude things alot less if people knew you had to pay a high penny to be secured in faction scenarios
factions should be allowed to attack the atu if they are hovering around where they shouldnt be tbh
I mean. They shouldn't be shooting the ATU first in most cases.
if theyre given good gear theyre dangerous enough to be a valid target especially if its a situation after a ship battle and there are corpses floating around
Yes but by the same token, ATU is likely to be instructed to use minimal force necessary. Gold member died in a massive ship battle that's still ongoing? They come in guns blazing to try and recover them. Copper died to pirates? They order the pirates to back off or be slaughtered. Etc etc
the best way to solve something like this is either mechanically or in character instead of tacking more rules on top
So with the ATU being part of MD is the DOC their boss?
Yeh
I mean the tsf declares no fly zone around a syndicate armory drop
A civilian flies by with a premium insurance and they get shot dead ATU shows up and they cannot enter the no fly zone
Without engaging
Could the ATU be given a stealth equipment?
Iff console 
Probably special implants and pinpointers if I had to guess
How easy is it going to be to make it so a member is unfindable?
It would be pretty nice if it was a PDA program
That I could steal so I can counter revive
People and steal the bounty from the ATU
Also how dead is too dead? If a person gets gibbed in ship combat does the ATU try to borg them?
Cloning is an option
The brain should be able to fully clone people
Considering that the brain is plenty enough DNA to fully replicate a person
the ATU have their own boss
DOC is just the MD's head
the ATU have a captain of sorts
they are entirely independant as a dept.
same with MD
and DOC
well
thats determined by the loyalties you purchase
i imagine
again, the more you pay, the more ATU will provide
and the captain themselves probably determine the exact range of services and risk factors involved
I imagine that could be solved relatively easily IC, it would pay for TSF and other factions to have a cordial relationship with ATU, so ATU could just ask, and TSF might say yes, or might grab the body and give it to ATU. Presumably ATU just gets you up, they have no obligation to get you your shit back
people love to think that problems cant be spoken peer to peer ingame like the entire design isnt roleplay focused lmao
valid arguments tho
@spiral crater I believe previously the discussion was that different levels would determine your priority for retrieval; were you thinking of changing that to level of risk ATU is obligated to take to get you back? That seemed like what you were implying in the previous conversations
thats how it was explained to me
the more money you pay them = the more risk they take to retrieve you
some ideas you put into the world live on in the hearts of listioners far after you've forgotten. it's been adopted, id say
But not funded like we intended
I'm still willing to fund it though
But who would pick up the pieces?
I pinged you about this before
I guess you forgot or missed it
Ivy is willing to help again
I can update my MD map to update the ATU wing once they're official
Ark personally endorsed the project
Greenwall seemed to be ok with making 1 MODsuit for the ATU, but doesn't know how to program armour values
@weary wharf
I can also make another ship for them
There's alot of small minor things and coding required for the ATU
Oooo glad to see it's still alive
jester (retired staff) made it, wynn is just excited
tbh fraggers are indeed just .malding over the fact they can't have the loot from a job without actually doing that job
๐๏ธ

I've gotten sprites for specialized guns, basically the same guns but re sprited to fit them
tbh for what I've seen i like the idea of making them OP by round start and slowly become worse as the shift ends since people get better tools, thet can still upgrade tho
That's why I said make them mid tier faction to start 
yknow the goob BSO tracker? the 5g consumes
yeah so basically ATU has the team that follows the commander and the commander follows DOC
me, I'm still working on it
guh i typed a lot
yeah exactly
albeit this project is after i finish the stonks system
Can I see?
Sorry, bestie
I feel like, if the ATU really is about a week away
we need to make an EXTREMELY detailed ruleset and Q&A
because theres so many little shits trying to find loopholees and powergame/metagame killing the atu or baiting them
and lots of poeple STILL dont understand their role
@misty charm
Because its mono ngl
This was always bound to happen
I'm still inclined on having death acidifiers
Just to spite people who go for loot
agreed
Shits annoying
may need to make the armour like asakkim
cant remove it, takes forever to put on
different stats obviously
Mhm
unfortunately mechincal enforcement will alwayse be king over rules enforcement. rules decay player agency and increase admin workload. sometimes this is neccisssry for overall enjoyment of the community, but its best, when possible, to incentivise and create a basis that your vision makes the most sense into.
If people are willing to wage war and kill ATU, that means two things
1: health care is not important, or valued enough, for their existence to begin with. the fix to this would be outside of their implementation and would be changing the worled itself that makes their service valuabke enough to decentivise slaughter.
2: if they need to exist without being too valuable to slaughter, they need to be able to defend themself agsinst all but overwhelming force. this is a catch 20-2, as the stronger they are, the more incentive their is to fight them ironically. This is something that would be solved by making what they have, and offer, unobtainible or not worth the effort required. or another solution. More power, also means more incentive for bad actors. a possible solution is bluespace lifelines and bio-chipped equipment, while also having ATU not have bank accounts. no incentive to kill for gear (mostly) and reduced incentive for people not fully interested in the role itself. possibely
The biggest way to make ATU serve a purpose is to make death carry weight
it must cost you more to die and come back than to pay for insurance
there is also another major problem with ATU
if its going to exist beside the regular MD with emergency responders who mostly treat people for free or works with tips no one really will want to pay ATU to save them from a space carp they died to
i mean if ATU covers the revival of factions members unlike MD they can serve an actual purpose but faction wars are brutal and usually you just get gibbed to ship weapon fires not even mentioning that some faction players will oppose there being a third party to revive their kills
so you are only left as a brain floating in space and not only that but your gear would already be looted untill the ATU comes to pick your brain from space even if they can track it
so why not just respawn
ok ermmmm
i disagree!
WL players are already expected to RP and officiating it into a ruleset would just
hurt roleplay capability
- minute. respawns.
It's for OTHER people so they understand what the fuck the ATU are lmao
Trvth nvke
Make it 20 minutes again, people may whine about 30 mins
guidebook entry is right there
We both know fraggers and shitters don't read that
make an ATU cadet role that people can opt into if they have no ER Playtime but have enough general playtime to access it
Alot of people here, unfortunately, don't care about the lorr
dude if youre gonna make it have a lot of rules nobodys gonna play it
because they dont wanna get admin'd
That's just emergency responder with a different name
you get to go... on ATU missions?
and you spawn
with a guidebook!!
Rules for non ATU to avoid people being shitters
We need to write something that shutters are forced to read
I want to avoid unnecessary ahelps by idiots
starch the original main maintainer literally admited to not read and purposefully ignore lore so y'know
kek
Im well aware
They subtly changed rules to make it a Fragger server
hugbox is bad
Oh my god the rules aren't for the ATU
conflict creates roleplay
Let me rephrase;
ATU IS NOT SUPPOSED TO FRAG THEY'RE LITERALLY MOTIVATED TO AVOID ANY COLLATERAL DAMAGE BUT IF SOMEONEO TRIES TO ATTACK THEM THEY'LL JUST DROP THE SUN ON THEM TWICE
abnywayys
A primer for people who don't understand what purpose the ATU serve
Ive said this tons of times but people still whine like little children
hey i know that youtuber
just ignore them and ahelp the atu who cant maintain the roleplay standard LOL
I literally said this and I got accused of adding a power fantasy power tripper Fragger faction
im gonna be executing my soldiers if they cant fucking keep their guns safety on for one second
People are fucking stupid
If I see an atu breaking rules, I'm snitching immediately with screenshots
I will hrp the fuck out of ATU
THE PEOPLE WHO MALD ARE THE FRAGGERS WHO WANT TO KOS ATU FOR THEIR LOOT AT MINUTE 15 AND CAN'T FOLLOW A "5 STEPS BACK" ORDER WITHOUT HAVING THEIR FEELINGS BROKEN
I fully agree
Wow you hurt my feelings. im fragging you
this argument got me so annoyed i went back to ragebait ๐
I feel like a primer is needed either way, because people are fucking idiots
I personally dont think it is
when youre stepping into ATU you go ask your CO!!
what your duty is
larp as a cadet or some shit
For some reason, some people still think it's fragslop company that kills people whenever they want, no matter how many times I explain @misty charm
this should be the primer.
'go talk to your COMMANDING OFFICER YOU FUCKING MORON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!' - Wise Sage Dr. Morgan Wynn M.D.
me when i'm a balatro/genshin impact/
Dude, the primer isn't for the ATU
The ATU is going to be a white listed role, there's already expectations
I want a huge as fuck disclaimer shoved into idiots faces, so if they get killed by the ATU for stupid bullshit, they have 0 defense
based, basically ATU has the operations team leaded by a commander, they guide the newbies and order the team around, while the commander follows the DoC and CL orders (until CL is fragged out of the face of the sector because it's frontier slop)

"ATU shot me after I tried gibbing their patient for no reason!!!"
"ATU shot me after they gave me 3 warnings to back away from the patient!!!! Lrp fragslop!!!!"
There's so many Genuine sociopaths in this server, man
dont shit on CL... i have 3 hours on it pal.
And manchildren who can't handle being told basic instructions
also IDK if theyre removing CL
new station and allat
and if theres no CL theres nobody to manage accesses and allat
don't shit on us CL fans we have 10 hours on total and we can't do anything because no one is at CO

also like
wait i'll bring it to general so we can see people thoughts
I don't like being rude, contrary to popular belief
It Jesus Christ some point here
Actively try and poke holes to find loopholes to kill ATU for no reason
Or complain about situations that will literally never happen

Or situations that aren't the atus fault
"what if the person I killed gets revived by the ATU and hunts me down?"
Not out problem, ahelp it since they're breaking nlr
Dude. this literally wont change a thing
let them mald
you do not need to iron out rules to 'get them back'
if they mald they mald who gaf
I'm trying to avoid pointless ahelps
I guess fuck it if they refuse to listen or understand, after it's been explained countless times
Skill issue I guess
Just know, people will whine and bitch and ask them to be removed
Even if we have clear information about them
Or they get killed by atu in completely valid reasons
๐
Alright, onto more constructive things than people not understand the ATU for the gorillianth time
@misty charm please let me know when all the misc sprites and armour sprites are done
I'll need to overhaul the ATU wing at MD to add it all
We may need to add a Ship voucher for the ATU flagship, and only allow it to be bought with 3 or more ATU + Captain
I want ATU to make no fly zones it would genuinely make them so much better
Because the point of the ATU is to be a premium service
And it's not very premium if you're brought back to MD even though they could have just revived you then and there
I mean just shoot them?
Retaliate with your own ship fire??
It's either the person who killed the other person takes the loot
And pisses off or has something important that is needed for reviving that person
And having no fly zones would stop people from just immediately looting them I do think so.
true, basically they can just heal you up, if the zone is TOO dangerous, like actively fighting in more people that is unrelated to the dead body they can just heal them in the ship then drop them off somewhere
Also if you're just revived..
Do you just lose your insurance?
Like over something stupid?
Actually another question what if someone dies on your ship filled with people and then ATU boards what will they do?
basically, insurance is held for the whole shift in exchange of having a 5 minute delay between deaths, so if you die as soon as ATU leaves and considers the whole zone clear (healed you gave you some fuel and got most of your stuff back) and you go into a whole ass fight again then you'll have to wait 5 more minutes to be revived (main idea for now it's very probable it'll change) and if someone dies dies on a ship ATU will board your ass, they'll say "5 steps back" grab the body heal them and moost probably return them to their original ship if not the nearest station, if they fight back you'll get your ass jumped by like 5 operatives
ideas are still very much so welcome
Oh that's actually a cool interaction
I'm just trying to heal my crewmate and suddenly they boarded us and are demanding that I stop healing and reviving them so they can do it
they really don't care who you are, they'll patch their client up to 100 health and leave
that's literally their whole job
arrive stop problem if any heal then leave
God expeditions really need a way to be invaded.
i am thinking about it to see codes
yes i am adding hellpods eventually
trauma team my beloved
People would whine and shit their pants and add break the nfz and AHELP being shot at even though it's a nfz
Happens already with Tsf
The biggest hurdle the ATU has, is illiterate people and fraggers
So does basically everything else in the server
The ATU isn't special
And it probably won't even increase the amount of ahelps
In the long run
I mean people will complain at first because it's a new mechanic new faction people are going to fumble but they will get used to it
People WILL whine, even if things are done correctly and no rules are broken by atu, because some dumb fuck ignore them and their instructions
Yes, the ATU isn't special, but people keep kicking up a fuss about them and acting like they'll go on killing sprees and shoot you for looking at them funny
No matter how many times we explain it, it doesn't sink in
We may just stop listening and carry on
Why haven't you?
Because I'm stubborn


