#Drake Industries' workshop

1 messages · Page 1 of 1 (latest)

thorny seal
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Where I'll post most of the stuff related to that now CANON corporation. And likely discuss stuff with the lore council.

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Drake Industries

Founder & current owner: Edwin Drake

Industry: Bulk transport (main), refining

Corporation summary:

Drake Industries slowly established it's presence as a reliable transport fleet in the 2400s. After further expansion amongst the war-torn Collosus sector, thanks to shady deals and freelancer pressuring, it established itself as an official corporation in June 29th 2412. Specialised in bulk transport and refining, having a monopoly in these domains amidst the current chaos made it an ever expanding company. Driven by the lack of currently established businesses and seeking enrichment from the current situation, DI profits by dealing with independent corporations and major factions alike.

What it does:

Main activity: Bulk Transport
Side activity: Refining

→ lore stuff only: refining raw ores and providing for the rest on private contracts and deals for established corporations
→ in game stuff: I am currently working on a 3 hull cargo ship-set, following the ship designs criterias. Along with it props and likely special paint-jobs & decals of the corporation to go on them should come along.

Why it does what it does:

TL:DR Capitalism. There was no monopoly in the sector for both refining and bulk goods transport.
The group took the opportunity of streamlining the process to profit off the current market state

How it interacts with the rest of galaxy: see picture

thorny seal
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Ship designs:

Compact, blocky stuff, solely dedicated to optimised cargo transport and energy efficiency.

thorny seal
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Planning to go for a 4 hull shipset min.

1 frigate (pluto), 1 destroyer, 1 cruiser and 1 capital

between destroyer and cruiser, one of these two hulls will be less of a "cargo only" and more of a portable refinery with some cargo storage possible on the side.

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going for destroyer freighter (likely something along 30 crate capacity and 25 type drive) and a processing rig cruiser, able to do both light mining, heavy duty salvage, mass processing (maybe kit out with industrial ore proc if that's a thing) and still some good space for storage and shit.
Capital hull aim is to make it have insane cargo, type 50 drive, okayish manoeuverability but most importantly super optimised belt system

thorny seal
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Did le thought™
Logo is still pending but color scheme will be a very light crimson and steel color.

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likely a two color scheme like this

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molten or some shit, will play with that with the logo and the ingame items

thorny seal
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Got a good black & white design going, the cog is final the fugly paint made thruster burn is just proof of concept

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sub branches, DIR (Drake Industries Refining) & DIS (Drake Industries Shipyard)

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I'll do a backgroundless logo for decals in game but considering the lower shade pixels aren't lower opacity just a scale of grey removing the bg here might prove to be omega aids

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ok nvm I'm a perfectionnist I'll first do no background then pure black

thorny seal
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Final result

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only logo (other ideas didn't look good)

thorny seal
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In game company description:

Smart & fast wins the race. What started of as a small transport company quickly became the lead in bulk transport & refining within the boundaries of the Collosus sector. Owning a monopoly in these domains allowed this corporation to grow exponentially amidst the high tensions in the sector and trade with all major groups without bias. The exclusive, hyper optimised ship-set it brought upon the market as part of it's expansion is highly prised for freelancers & corporation traders alike, despite the lack of comfort. Officially, it discourages any kind of hostilities performed by the members of the company. It promises easy profits to all capable pilots, traders & private securities who wish to apply. Don't act surprised when the working conditions are composed of throat-cutting deadlines, no bathroom breaks & sleeping on a dirty bedroll, though.

thorny seal
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Current plan:

In game content roadmap:

-Work on colored wall tiles for corporation and factions alike
-Make clothing set (work boots, overalls, colored magboots, colored uniform, mask, perhaps headgear) and single hardsuit 🔨
-maybe give special paintjobs to suit storage lockers (for the hardsuit) and a "hauler" job title same for hauler locker. 🔨
-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons.

-Put the faction logo on all DIS hulls

Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-Mercenary variant of the Rig (mercs)
-other stuff (AshRep/USSP)

Finish the shipset:

-DIS Pluto (Light) ✅
-DIS Brute (Heavy) ✅
-DIS Rig (Heavy) ✅
-DIS Olympus (Ultra heavy) ⌛

Add refinery POI
-> purely lore ?
-> drip source ✅
-> spawnpoint ?

Lore roadmap:

Canonise bits about the company, several official dates, names, official form of profit etc.
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing & Horizon Energy)

thorny seal
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Current DI color:
RVB: 205 107 107 #CD6B6B

vague bluff
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When will this company be available in game?

thorny seal
spice iris
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Or they know how to code and continue to surprise me more.

thorny seal
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talk about the wolf, @vague bluff it's real and a company in game too now

thorny seal
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since the third ship is done I'll try and focus on getting some gear in.

At least boots, uniform, likely locker, hardsuit if I'm brave.
And map them in the ships (along with loadouts of course)

plush salmon
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Drake indistrues.

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drake industries

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***Famous *** Drake industries

thorny seal
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No.

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-make a proper formula for ship prices and apply it to all DIS hulls

thorny seal
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Ship name (price)

Hull size:
Crew size:
Type:

Special quirks (up to 3):

Hardsuit(s):
Softsuit(s):

Tools:
Ship mounted weapon(s):

thorny seal
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fkin uuh
Totally not Collosus from starsector done

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tomorrow I'll maybe consider starting ACTUALLY some items

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namely at least basic overalls n shi

thorny seal
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@open peak alright so I need some items sprited, I'd do them myself if I could but I have too many ideas and not enough free time to contrib

open peak
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well i can give it a shot but ive only done one pair of clothing for ss14 so far

thorny seal
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if you are able and willing, I'd appreciate a clothing set:

work boots, overalls (blue with tints/stripes of the corporation colors), more official uniform , colored magboots, colored uniform, mask (full face of part not sure, likely only mouth) and single hardsuit

The corporation's color is "rose gold" and RGB is: 205 107 107

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just need the sprites

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inhands are not required, I can handle these

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so basically, icon and the actual looks

open peak
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what kinda masks are we talking about

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rebreathers, civilian gas masks, military gas masks?

thorny seal
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Again, I'm giving you all this so you have freedom to pick what you want to do. None of it is mandatory, just let me know if you have questions/working on something

thorny seal
open peak
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so simmilar to punk masks?

thorny seal
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DI is a bulk transport/refining company so something that looks industrial and somewhat cheap (but it works)

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I'd suppose

open peak
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oh yeah that makes sense

thorny seal
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well

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general looks are industrial

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why teh work boots, overalls and colored magboots

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actually scrap the colored magboots I can also do these

open peak
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ill give it a shot when im pixeling

thorny seal
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*nods

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no pressure

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@open peak simply let me know if you ever feel like dropping it, so I know on what to act upon

thorny seal
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note for self:
Make workboots a color that matches with the overalls/uniform, rose gold wouldn't fit on something akin to that

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likely jackboots style stuff is the way to go.

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(jackboots look fucking fire)

thorny seal
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@spice iris hey bubby important question.

I know the ideas of corporation is to let players who choose to play no specific faction (mercs, contractors, med roles, pilots) but bear with me.

What if:

Drake Industries (as stated per in game desc) draws members namely from the hulls they offer.

and WHAT IF, when you select DI as a corporation, you gain an access that lets you buy DIS ships, so DIS models are the right marking (loadout items are likely not going to be a thing or if they are I'll need to tweak some stuff)

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Now I do realised thinking about all the implications and stuff it'd just basically make a faction of it's own lol fuck

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I'm still goign to add clothing and other items because I want it to be an actual pretty faction in game but I'll hold back for exclusivity stuff as of now

spice iris
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Less a me question

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More a maint question.

thorny seal
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Well I mean

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the thing is I just thought about the idea of exclusive ships

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but like, then one isues arises

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it'll just devolve to faction stuff

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then full clothing sets for specific roles etc

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as the companies are now (VERY fucking lacking in content in game) I won't go further

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let me move to #1388800627722944523

plush salmon
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Ship that can ram asteroids to put their stuff into conveyor line ( after PTKING the asteroid )

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Into orm

thorny seal
plush salmon
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If we get someone to code PTKS to like ( or a special ptk )

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Spawn the ores they mine behind them

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Dis ships might turn into factorio

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Autoqueinf NEVER..

thorny seal
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Anyways write up about future plan for in game roles, accesses to DI gear & hulls

Idea is to split the people working for DI in two groups:

Contracted: hired by DI proper, ic ROLES under DI (with DI as their company by default.)

Affiliated: under the banner of DI through the company screen only, can be any non faction role (merc, pilot, contractor)

With these changes comes:

exclusivity of DIS hulls to contracted & affiliated members.

Contracted members will be among three roles (I thought of for now):

Trucker - pilots during a trade run
Hauler - sorts, loads & unloads cargo
Watchdog - basically private security specifically hired by DI. Make sure the cargo stays secured and protects crew of potential boarders.

These roles will have the following things going for them: -unique accesses (likely at DI's POI)
-unique DI branded gear (mix of reskinned fluff and special equipment)
-# try to make said gear either cheap or coming from other companies per order of DI for sovl
-MAYBE access to some DI restricted hulls (will see in the future what that might entail)

As of now no "leader role" for a DI ship. One of the member is the one paying for the cargo and manages pay, likely ship captain, but chances are there won't be a telling of "this one is in charge"

Affiliated members will:
-only have access to the regular DIS shipset

Affiliated members are a thing IC because the company enjoy running low level shady ops with freelancer more than their own men (it's better reputation wise since company can blame it on the freelancers affiliated with them)

So for affiliated, basically what we have now, but you need to have the faction banner to use it's ships at least

inner sandal
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Manufactured by SHM under a mutually profitable contract?

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For the hulls I mean

thorny seal
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Will see tomorrow

thorny seal
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Might consider switching to a golden copper color instead of rose gold since it's too light

thorny seal
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@inner sandal okay so I'm thinking

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DI could be producing the original batch of ships and SHM would be simply manufacturing more of the DIS hulls for commercial use

inner sandal
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SHM manufactures ships as per submitted designs usually so that could work

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In exchange for the production, SHM gets materials for their business?

thorny seal
inner sandal
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Works

thorny seal
# inner sandal Works

alr give me a number of manufactured hulls and a date and let's make this bitch canon

inner sandal
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I don’t think numbers would really work for this (especially for translation into the server) so I’m thinking as many as reasonably requested but with discounted payment and resource supply

thorny seal
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do we just do fuck it and do 2425/07/04 as a date ?

inner sandal
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Sure why not

thorny seal
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sick

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July 4th 2425
Corporate deal between DI and SHM.
DI ensures to provide a steady supply for refined materials below market price (-10%)
SHM in exchanges takes upon themselves to provide DI with a steady supply of DIS ships as a surplus of the current DIS production.

Lasts for 6 month and up to 3 years if both parties are satisfied.

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@inner sandal we should 100% make DI and SHM be in a good partnership in the future since both their business go hand in hand

DI trades & deals refined metals <-> SHM produces ships and improve the trading capacity

inner sandal
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Pleasure doing business

thorny seal
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*nods

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idea popped in my head but later down the line

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if business is good enough

inner sandal
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DI seems like a good source of the large quantities of metallics needed for production

thorny seal
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what about a merged POI godo

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I mean

inner sandal
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That could be fun

thorny seal
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cargo dock + refining bay + orbital works

inner sandal
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I’m thinking of remapping CO with some people

thorny seal
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would make for a massive POI

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CO that's just an independant core corporations POI ? godo

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now that's what I'm talking about.

thorny seal
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Regarding drip I'm fucking tweaking at the palettes and shading that should be used so I'm halting this shit until I can fr wrap my head around it

thorny seal
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Magboots make them look like jackboots with a spray of color, since they should be used as normal equipment for hauler

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brute issues
rogue railing corner in the right sided bay
normal tiles on top of the waste distro pump (big nono)

vague bluff
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Playtesting brute shortly CB_strong

vague bluff
thorny seal
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it's where I could fit them

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partly the beauty of it but other than that I put them here cause I could fit'em her

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I might consider changing that in the future

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-add some sort of food storage, make it very budget like a shelf with tuna cans

vague bluff
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40 crate run of all 4 depots, record time of selling all with the Brute!

thorny seal
vague bluff
thorny seal
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need a proper idea for clothing sets so here we go:

Hauler:

Mechanic jumpsuit with some adamantite colored stripes (rose gold is lightest color) /// Inspired by blue hazard engi jumpsuit

Gloves I still need to think of something
Vest idk, harness/nothing

Trucker:

Reskinned pilot suit with maybe some stripes on top
Puffer vest in rose gold color

Hat idk cap/nothing

regular DI gasmask for both hauler & trucker

Watchdog:

Tracksuit that is VERY tactical, either full on black for camo purpose
Plate armor in rose gold

Tweak of the base DI gasmask with a stylish visor for eye protection against flashes

Jackboots for all

thorny seal
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okay so the overall shading of the hauler suit is fine

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it's just kinda mid

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same as pilot

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the issue is kinda the rose gold

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I really need to reconsider a new color but can't find it

plush salmon
thorny seal
thorny seal
thorny seal
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going to need to add colored storages on top ough

thorny seal
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add maggies to first locker and multitool instead of network to belt on brute

thorny seal
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Need to change faction color rose gold's too flashy for my liking.

thorny seal
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change the origin of DI a bit to make it's existence more credible relative to the monolith "gold rush"

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lean for just aggressive major trade fleet over the course that got bought out then rebranded

thorny seal
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actually fuck that there's no major cargo playerbase anyways godo

plush salmon
thorny seal
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Sell me your minerals *

thorny seal
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Olympus 🔨

plush salmon
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Litteraly 4 minutes of cargo is more profitabke than 7 hours of mining

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The vrindset..

junior gulch
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I just wanted the ask/Point out why the DIS rig got an I think asm-302 missle launcher in the top Right? (Im pretty sure that’s against Civ Ship Design Standards, No missles on civ ships) Sorry for posting this here wasn’t really sure where Else to Post, Sowwy :3

thorny seal
junior gulch
thorny seal
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I do see the part about the launcher yeah

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funnily enough I do believe the one I mapped is a 501 but since it's an upgrade I'll likely just swap it out anyways

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thanks for the info

junior gulch
junior gulch
thorny seal
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we do a little trolling

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i'll change that asap into a mining gun

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big thanks for the info

junior gulch
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No Problem (IT would be funny if the Cargo Company would be just as heavily armed as fed ships:3)

thorny seal
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we're not that far

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(yet)

thorny seal
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revise DIS Rig price& desc

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Drake Industries' workshop

vague bluff
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its over.

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The torpedo launcher was too cool

thorny seal
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truly was

sinful spruce
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you really just made the collosus from starsector..

inner sandal
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The what? That’s the name of our sector’s star…

plush salmon
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when will #1388800732081422337 have a VGROID crusher

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so like, when ship moving parts are added

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two insanely large reinforced claws

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that crush vgroids

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and mine them using kinetic force

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( Oncoming xeno raiders not insured )

sinful spruce
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Now make onslaught

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And legion

thorny seal
sinful spruce
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Yes and it came out good

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10/10

thorny seal
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Cheers
Ngl I could make the inside better but it's gimmicky and fucked up

sinful spruce
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Honestly?

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Its good, and yes its abit cramped and gimmicky

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But hey its a cargo hauler not a cruise liner

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Now make a legion

thorny seal
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I'll keep the efficient stuff for the last one trust

plush salmon
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hell yeah

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i cant wait for ship moving parts

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i want a ship that crushes asteroid with kinetic force

plush salmon
plush salmon
plush salmon
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when is drake industry drip

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getting merged?

thorny seal
thorny seal
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so it's on hold™

plush salmon
thorny seal
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appreciate sharing the feedback but feel free to give me the one that actually matters

thorny seal
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Thinking of revamping the rig fully, ditch it's hybrid type (partly goes against the company's ship policy) and make it an effective mining ship

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something like this for later™

thorny seal
# plush salmon

I can't find where they said that and otherwise if this is the list I requested they absolutely failed to give me what I asked

thorny seal
plush salmon
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were organizzing ndustry stuff

thorny seal
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@plush salmon checked and yeah you can't buy it I'll work on a fix tomorrow if anything

sinful spruce
thorny seal
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No it's not what you think

thorny seal
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rose gold is a bitch to handle, switching to bronze ish color for now will see where this goes.

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@plush salmon issue's fixed, later down the line I'm plannign to rework the DIS Rig entirely anywho, if you would kindly give me the needs and wants for an effective gun mining ship toss them here

plush salmon
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Because if you build about anything outward in current rigs exterior area

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Whoops!No Docking!

thorny seal
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it's planned to be on the north instead

plush salmon
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okay thats betterish then.

thorny seal
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with bridge on the side as a panopticon watch bubble

plush salmon
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Secondly, oreboxes (already got)

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Third, Mining Shipguns ( i dunno if they actually got em )

thorny seal
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keep listing I'll take it all ino account

plush salmon
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Fourth, free conveyors for industry ( probably a straight cinveyor line with extra space would work. Industry is rather profitable )

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Fifth, food and water ( you become slow as fuck otherwise, and mining is the only job without a way to get actual food )

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Snackvend would work likely

thorny seal
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fuckin' uu

vague bluff
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ZOMG!

thorny seal
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Olympus merged. Focus back on DI in game items

thorny seal
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@plush salmon I'm going to start working on a full revamp of the DIS Rig I'll hit you up if I need feedback or got questions regarding what's best

thorny seal
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link all the fucking ship buttons (I forgor)
test belts again
make sure
backdoor needs power

thorny seal
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there my son

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love the company more

junior gulch
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Is this maybe heavily inspired by Starsector again? (From Salvage Rig) :3

thorny seal
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not really

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I mean the name came from the old model

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this new one I just followed the criteries Coolz gave to me

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now that you mention it I guess it is

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Current plan:

In game content roadmap:

-Make clothing set (work boots, overalls, colored magboots, colored uniform, mask, perhaps headgear) and single hardsuit 🔨
-maybe give special paintjobs to suit storage lockers (for the hardsuit) and a "hauler" job title same for hauler locker. 🔨
-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons.

TBD

Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-Mercenary variant of the Rig (mercs)
-other stuff (AshRep/USSP)

Finish the shipset: ✅

-DIS Pluto (Light) ✅
-DIS Brute (Heavy) ✅
-DIS Rig (Heavy) ✅
-DIS Olympus (Ultra heavy) ✅

Add refinery POI 🔨
-> purely lore ?
-> drip source ✅
-> spawnpoint ?

Lore roadmap:

Canonise bits about the company, several official dates, names, official form of profit etc. ✅
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing & Horizon Energy) 🔨

plush salmon
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anyways

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this is really good!

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The outer thing is clearer

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Manufactuing is WAY easier with this belt setup

thorny seal
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As god intended

plush salmon
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Decentish phaser setup, though might have to back up a bit to fully hit the asteroid due to the walls

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what the fuck is a red qm locker

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Roundstart drill, also good!

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uranium generator my beloathed

thorny seal
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And yeah more belts make them yourself you got all you need

thorny seal
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It'll get a repaint soon

plush salmon
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another benefit of this

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due to how it is

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you dont have to deal with how cancer manufacturing entities is

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as long as your docked to TM, have conveyors leading to sell, and then you can spam sell

thorny seal
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okay life is on again

thorny seal
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Roadmap update no.3

In game content roadmap:

Part two: ✅

-# Base clothing ✅
-# Mapped clothing in ✅

Part three
-Special paintjobs to suit storage lockers
-Unique hardsuits:
One for hauler & trucker, light weight, low prot, space proof (meant for easy hauling.)
One for watchdog, heavy, tactical, high slash prot, mid blunt & pierce prot, weak for the rest.

-military gear (available to watchdogs):
Unique armor, medium slowdown (15/20%) heavy slash & pierce (made for CQC shotgun fights)
Custom built shotgun (for CQC fights mostly)
-# make the above produced by MACo

future

-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons. (?)

MAKE SOME OF THAT SHIT RESTRICTED (to contracted members) DOWN THE LINE

TBD

Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-other stuff (AshRep/USSP)

Finish the shipset: ✅

-# -DIS Pluto (Light) ✅
-# -DIS Brute (Heavy) ✅
-# -DIS Rig (Heavy) ✅
-# -DIS Olympus (Ultra heavy) ✅

Add refinery POI ⏳ (NEED MORE PROPS.)
-> trade space
-> drip source ✅
-> spawnpoint (hauler, trucker, watchdog) ✅

Lore roadmap:

Canonise bits about the company, several official dates, names, official form of profit etc. ✅
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing, MACo & Horizon Energy) 🔨

#

Idea is to split the people working for DI in two groups:

Contracted: hired by DI proper, ic ROLES under DI (with DI as their company by default.)

Affiliated: under the banner of DI through the company screen only, can be any non faction role (merc, pilot, contractor)

With these changes comes:

exclusivity of DIS hulls to contracted & affiliated members.

Contracted members will be among three roles (I thought of for now):

Trucker - pilots during a trade run
Hauler - sorts, loads & unloads cargo
Watchdog - basically private security specifically hired by DI. Make sure the cargo stays secured and protects crew of potential boarders.

Overseer (TBD) - Actual manager, presence restricted to olympuses & refinery

Affiliated members will:
-only have access to the regular DIS shipset & company badge (and the subsequent gear that comes with)

Affiliated members are a thing IC because the company enjoy running low level shady ops with freelancer more than their own men (it's better reputation wise since company can blame it on the freelancers affiliated with them)

So for affiliated, basically what we have now, but you need to have the faction banner to use it's ships at least

thorny seal
plush salmon
# thorny seal

will dis get a semi-combat ship? now that apparently mil ships can have charonnetes

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so like, a drone-ship that defends cargo haulers

thorny seal
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or at least I ain't planning on it

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they are more on the defensive end of things for now

thorny seal
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fix portside camera named starboard on olympus

vague bluff
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What are the names of the uniforms in loadouts? I found the hauler jumpsuit but not the other

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Or really anything else

vague bluff
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I LOVE DRAKE INDUSTRIES!!!

thorny seal
thorny seal
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Give olympus bigger boy thrusters

thorny seal
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@main plover in exchange for me mapping a small salvage drone for HE's ultraheavy atmos ship I settled for this

** July 13th 2425**
Corporate deal between DI and HE.
DI designed and furnishes a small salvage drone for HE's atmos mothership.
HE in exchange promise to grant a steady supply of cooling gases (frezon namely) & the accompanying infrastructure for delicate storage (something like superconductors or other sensitive shit like bio organics transports)

HE will gain access solely to the drones and not their direct blueprints. As long as relations are steady the deal will be kept until either party becomes disinterested.

Lasts for 6 months minimum, renewable infinitely with agreement of both parties.

thorny seal
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anchor the brute's cans + adjust it's shutters

thorny seal
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fix brute's light east of bridge too

main plover
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I LOVE LORE

thorny seal
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Canonise TSF halting DI's transport operation (-rep for TSF)

thorny seal
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adjust Olympus belts to prevent any and all forms of crate fuck ups

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Alright after testing the Olympus with a two man crew can make 500K in 20 minutes by buying 3 batches of regular and 1 of expresses

thorny seal
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fix the typo of "Colossus sector" in DI company desk

thorny seal
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total monopoly victory

spice iris
plush salmon
#

holy shit

#

drake industries has so much budget

#

they come with lux minig suits

#

WHAT

#

THE DIS RIG HAS NO FTL DRIVE

#

FUCK

#

NOOOOOOOOOOO!!!!!

spice iris
plush salmon
thorny seal
#

it's by design

#

a man like yourself can afford one for suure

plush salmon
#

also its FCKING LAGGING

thorny seal
#

make DI gear class 2 contra and not three

#

namely rebreather

inner sandal
thorny seal
#

once the pricing formula is refined enough I'm thinking of adjust the price of every ship there are

thorny seal
#

@hidden agate for the record the issues with the belts are now fixed entirely

hidden agate
thorny seal
hidden agate
#

No problem, gotta make sure to have things are ready in case something awful happens if someone uses the ship lmao

thorny seal
#

consider adding scrap processor to DIS Rig

plush salmon
#

omdestree

thorny seal
#

man is gaming

plush salmon
#

( gold & iron goes into the mercfab, makes svallin, 426 profit, once thats done, glass goes into the medfab, makes vials, 116 profit each )

#

one million vials

#

LMAO

#

THE GAME CRASHED DUE TO 876 SVALLINS

#

for me atleast

#

beatufill

thorny seal
#

a proud member of DI

plush salmon
#

the fucking universe will be over

#

before allat is printed

thorny seal
#

@plush salmon btw would you care for a scrap processor or not

#

that's more for debris

#

and I suppose you're hitting mostly roids

#

me thinks of getting DI weaponized (escort level military ship) + all the gun and armor stuff

plush salmon
#

probably alright

#

just stuff it in the backroom

thorny seal
#

so you can send it all down there

#

and then it gets eaten

plush salmon
#

oh true

#

either that, or where the water tank is

thorny seal
#

btw

#

that water tank is here instead of an FTL drive

#

you don't need one with a rig trust

plush salmon
#

what

#

why is rig docking with tm broken

#

( this makes it unable o use its conveyor part.

#

@thorny seal bit of a big issue

thorny seal
plush salmon
#

turs out

#

if you dock

#

it RAPIDLY spins

#

to the left

thorny seal
#

I'll try to check it out myself later

#

It might be because it's only one dock

#

And the mass is biiig

#

I got to say though the rig is

#

An immense succeds

#

I've easily seen like 5-6

plush salmon
#

with three docks

#

infact

#

with multiple docks

#

IT LITTERALY CLIPPED INTO TM

#

it fixed itself but yeah THAT happened.

thorny seal
#

Peak

#

I'll add a second dock in the future see if that fixes it

plush salmon
#

third sorta stabilized it

#

but for some reason

#

this is SLIGHTLY touching space

#

which erases my vials

hidden agate
#

@thorny seal One of the trash chutes are mising starboard of the bridge underneathe the door to cargo bay 3

plush salmon
#

DI ships try to not have 900 flaws challange:

thorny seal
#

it's a learning experience

#

🚬

#

olympus has given me the hardest time so far

#

pluto was fine

#

and now it's finer

hidden agate
#

Lmao

#

Tbf it is a big ship

#

So lots of things to keep track of

plush salmon
#

randomized industry

#

also WHOT HE FUCK IS BUYING

#

852 SVALLINS

#

IN THE OPEN MARKET

#

HUH?

thorny seal
thorny seal
#

trust

#

we don't care we just make money at DI 🚬

plush salmon
thorny seal
#

Fix DIS rig blast door dock orientation
look into docking issue

#

figure out how to handle the blast door locking stuff for all ships so you can actually have a intruder proof ship while docked

#

tune down the drip in ship lockers and limit it to actual gear

#

leave badge tho

#

(so magboots & badge)

#

holy shit the DIS Rig is successful

plush salmon
#

it is just

#

the best minin ship

#

has ah yper lathe ( thank god we dont need to research anymore )

#

has DRILLS ( dont need to blue wreck before getting a good mining tool

#

has PHASERS ( just good. )

#

has SPACE for PTKS. ( good )

#

NON-SHITTY outer acess ( good )

inner sandal
#

I like the concept of corporation affiliation of players indicating what they do (especially when it’s tied in with mechanics)

plush salmon
#

how will this affect the company diplomatical scene??!?!?

thorny seal
thorny seal
#

Now I like the ship itself but maybe I made it too good

#

I might up the price or tone down the gear

#

Take a look at other mining vessels and adjust the gear

thorny seal
#

change the lock system for all ships

#

tune down the DIS Pluto blast doors (this one is meant for civilians)

thorny seal
thorny seal
#

consider toning down the webbing's color band for future uses (namely camo stuff)

#

same for satchel band

thorny seal
#

If ftl rework is merged adjust FTL prices to the ship pricing formula

main plover
#

also, @thorny seal would it be cool if i retrofitted the phaeron to be a cargo hauler, with a contract between HE and DIS basically trading old phaerons into this new cargo hauler?

thorny seal
main plover
#

the ship's size is still a medium

#

basically, just retrofitting the tank space into a cargo hold

thorny seal
#

If it's between pluto and brute we could organise a HE-SHM partnership for rebranding unsused phaeron for civilian use

#

If it works I might make a DI version

main plover
#

woo!

#

ill get back to you once i gotten the design down

thorny seal
#

For me
Think about doing an MKII version of the brute thats just better and more efficient, and less memey

main plover
#

gotcha gotcha

thorny seal
# main plover gotcha gotcha

If anything it could be a HES-SHM cargo for sure
Just you know à version to make money pff selling halls
I'll see later If DI can profit off a new hauler not following their shipset

main plover
#

woo!

thorny seal
#

@main plover you'd be aight for me changing the agreement for something a bit more ingame oriented since rn cooled storage has no use

So instead DI sells antlion hulls made mostly by SHM (@inner sandal the other deal SHM and DI has) and in exchange DI gains both profit from selling the hulls AND HE helps the new thrusters model design (the one made for DI that consumes more but has more thrusting power)

What do you say ?

main plover
#

showcases the strengths of both companies

thorny seal
#

And had application in game

thorny seal
#

Depends on you guys if you let DI get the blueprints or just sell the thrusters

#

If DI gets the blueprints of said thrusters I'll basically use them freely on DIS ships and in more DI owns them
If not it's just contract of you two supplying DI with them

main plover
thorny seal
#

They just make the gas loop thingymagic

#

They have company/make secret on one of the core composent of the thrusters

#

Long term plan

Split the DI shipset in two variants.

DIS [ship], made for DI contracted members (so DI in game roles)

Designation is DIS-XXX instead of CIV-XXX
Theyll have upgraded SHM-HE thrusters, the in game gear fluff and overall be better versions compared to the civ halls

Civilian versions of some of the DIS ships will:

Be named DIS-SHM (ship name) (C)

SHM would be producing the civilian versions for profit as part of a deal with DI
as a name. The designs will overall be the same but won't use in game di props and no unique thrusters.

Goal with this is to encourage people into picking DI roles for better models/gear at going trading WHILE letting freelancers use tuned down versions of the halls (namely the DIS rig)

#

Make rig available to all for sure
Not olympus

#

(In order for DI to keep it's transport monopoly)

#

Note for self make those ideas into github issue for me to track better

main plover
#

you are one hell of a lore producer

#

absolutely balling

thorny seal
#

Lore you don't see in the game might as well not be there

#

@unreal torrent give me lore council role already godo

unreal torrent
thorny seal
inner sandal
#

@thorny seal

#

left is DI, right is SHM for comparison

thorny seal
thorny seal
#

resprite the DI watchdog respirator a bit from another inspiration source™

#

(just make it a bit yellow)

thorny seal
#

@spice iris

#

JESTER

#

JESTER !!!!

#

RIGHT NOW

#

YOU MADE MACo RIGHT ?

#

I NEED YOU TO TELL ME HOW THEY NAME THEIR WEAPONS SO I CAN TOSS A NAME ON IT

spice iris
#

Ooooo

#

Okay hold on

thorny seal
#

it's a CQC shotgun ftr

#

if you don't got anything I'll name it something that goes with watchdog

thorny seal
#

fix inhand sprites for watchdog shotgun

spice iris
thorny seal
#

fair nuff

plush salmon
thorny seal
#

holy fuck I'm done spriting the shotgun

#

well that was aids

#

armor hardsuits IDs and PDA left to do then freedom

thorny seal
main plover
#

FRFR?

thorny seal
#

We are industrying those drakes

hidden agate
thorny seal
main plover
#

@thorny seal

#

quick question homie

#

is this good enough to be a DIS ship?

#

its basically an ultrabudget shuttle made for salvaging scrap asteroids and debris on the core rim

#

low range scavenger, basically

#

extremely cheap, extremely utilitarian

thorny seal
#

Aka it could be classified as DIS but it would be civilian only (not di unique version I'm planning to do)
Made to encourage civies to mine (like rig)

#

And they wouldn't name it

#

So either a combined name like SHS-DIS (if SHM did the blueprint for example) or stuff like that

#

I'd prefer a composed tag personally to make it clear it's not the same shipset and blueprint isn't DI made

#

So something like [2/3 letter tag that fits the lore/references the maker of the ship]-DIS [name you choose]

main plover
#

gotcha gotcha

#

im probably gonna name is the SHS-DIS Borer if thats cool with you? @thorny seal

#

like DI designed the ship, and SHM builds them

#

oh wait wrong way around

#

SHM designs it, DI builds it

thorny seal
# main plover SHM designs it, DI builds it

Well shm could do both
But it profits DI good so they could definitely provide comps
Ask fluff and yeah you should be good to make it a SHS-DIS ship
Designed by SHS, furnished by DIS

#

Make sure to make that clear in the shittle desc

main plover
#

the SHS-DIS Borer

thorny seal
#

Just so you know

#

Your girl your responsability
But if you need a hand hmu

#

Show me the desc once it's good

main plover
#

Ship Name: SHS-DI Borer
Description: Manufactured by Steel Hammer Manufacturing, equipped by Drake Industries, the borer is a cost-effective way to recycle and refurbish old scrapyard ships into something new: a flying scrapping rig; equipped with an ore processor, a scrap processor, and a material reclaimer- the borer is ready to be a cheap option for any broke salvager.

#

price: 19,000

#

i have no idea why this thing is so expensive, by all accounts, its got less stuff than a sabine

#

yet it's nearly in the same price range

main plover
thorny seal
#

Pric is okay imo

#

@inner sandal ^

main plover
#

"designed by SHM and produced in cooperation with DI, the borer is a cost effective ship for salvaging and derilect scrapping."

#

bam

main plover
#

mwahahaha

thorny seal
#

Nice

main plover
#

@thorny seal changed the SHS-DI to SHS-DIS in the .yml and title

inner sandal
#

SHM didn’t design it though?

main plover
inner sandal
#

Sure I suppose

main plover
#

WOOO YEAH BABEEY

#

LORE

thorny seal
#

@main plover gamer I asked you to check with fluff if they was cool with it smh.. 🚬

main plover
#

better late than never!

#

(also im sorry im big dumb)

thorny seal
#

It's cool

inner sandal
#

Free company assets godo

thorny seal
main plover
#

it got merged!

#

wooopieee

thorny seal
#

gm chat I'm reviving this solely because there's a bunch of ships to map and DI is boutta make them godo

thorny seal
#

@sinful juniper if there's an interest for DI in character, chances are it can very well work.

sinful juniper
#

I have always like the Drake drip and their ships.

thorny seal
#

No need to go indepth (unless you want to) we can start from a general look and go from there.

sinful juniper
#

Well drake industries is based closer to the sector than MI, so i think it could be MI calling up DI and seeing if they want to make some militia ships, with weapons supplied by the militia and the rest done by DI. a smart collab. Also do any of these images give good ideas?

thorny seal
#

a smart collab
What's DI profit in it ? (Mind you, the ship doesn't have to be MADE by DI)
Money, rep, protection, tech, special deal, unique resources

these images give good ideas?
I get the idea, detailed stuff customised and added on.

If DI did make hulls, it'd likely be base hulls and then customised by your company (like shit added)

sinful juniper
#

I be doing some thinking

thorny seal
#

no problem take your time

sinful juniper
#

hmm... what about a salvaging/light cargo ship for long deep-space mining operations, with a small space-greenhouse section. Would be nice to have some solar panels. though not sure how hard to have a mainly solar powered ship. RTGs supported by solar could be fun. Probably a mini medbay, as is becoming usual on militia ships. Im sure you have some good ideas to buiild off this too

#

For the militas non-combat side. Though still should be abit armed.

thorny seal
#

size ?

#

I'd say medium minimal

#

medium-large

sinful juniper
#

Yeah, abit large. And yeah, something meant to be able to sustain itself while its out in the outer rim or cutoff from supplies

#

Also , with @rocky wharf im maybe planning a bio-dome expedition ship.

thorny seal
#

do you have further inspirations or shape request

sinful juniper
#

hmm... just that im thinking about these concept-y tube space greenhouses

#

Your good at ship shapes :p

thorny seal
#

Care to give me a tidy list of what you want ?

#

Kinda like specialisations.

#

and if you ever edit it, ping me linking it.

#

Y'know so I can have a steady line of what I need to do.

sinful juniper
#

Gotta brb a minute, but yee il make a list

thorny seal
#

no rush.

sinful juniper
#

Should have:
-greenhouse
-small galley
-medbay (think chemistry setup in it would be too strong? theres the greenhouse for meds)
-mining pulsar mining setup
-full savage setup with ore box and construction box
-RTG/solar, maybe solar supported by pinch reactor or something if RTG dont work.
-Windows
-cozy bunkroom/lounge
-small cargo area if fits
-well defended for civ ship, 2 draupnir 2 dravon 2 20mms? maybe. though could be exped maybe.

#

ideas so far

thorny seal
# sinful juniper Should have: -greenhouse -small galley -medbay (think chemistry setup in it wou...

Sounds good for everything except for:

-small galley
I assume you mean a cell or little brig, no problem but tell me if I got it wrong.

-mining pulsar mining setup
Sure, but keep in mind, I'll definitely keep it VERY light for such a multipurpose mining ship

think chemistry setup in it would be too strong? theres the greenhouse for meds
Excellent point, I think giving it hydro and basic medbay but no chem master is good.

RTG
If it's mining capable, no need for RTG, mining from fuel is alright since it's a salve ship. I can defo try and go for solars no problem.

-small cargo area if fits
Thinking of just putting some pellets somewhere in the living room, should be good, unless you think dedicated.

-well defended for civ ship, 2 draupnir 2 dravon 2 20mms? maybe. though could be exped maybe.
I'm no ship mounts expert, but yeah shouldn't be no problem. Point defense and light gunnery. is what I'm getting.

#

As for the LORE the REASON.

DI is an industry focused (mega)corp, so chances are they'd hand out a hull that meets the space req but not really furnished. Guns shouldn't be a problem, but the "cozier" non industrial stuff I'll likely play it off as hand made by the militia. IF that's cool with you.

sinful juniper
#

Galley means ships kitchen. Just a few pulsars is fine. :p and yeah your right with the RTG, pinch or some other reactor would work fine instead. No cargo area is fine if would be too much.

thorny seal
#

eh cargo isn't the biggest thing I'm just thinking of like

#

hold up

sinful juniper
thorny seal
#

the living space will likely be in the core

sinful juniper
#

ah. yee that would work. nicely utilitarian

thorny seal
#

and pellets will just be home made next to the mining

#

mhm.

#

as for the milita's utility

#

I have an idea, tell me if you're down

#

militia need some light overall utility

#

so they used some of their funds to get these hulls they fitted themselves.

sinful juniper
#

ah, so not a collab, just buying the basic hull from DI and adding what the militia wants?

thorny seal
#

I mean if you want we can work for a proper collab

#

as in they still buy the hulls but DI gets interest out of furnishing it.

sinful juniper
#

Does DIS support the militia?

thorny seal
sinful juniper
#

Help people, fight the chimera, do rescues, defend civilians

#

Keep peace in the sector

#

Ah and if you didnt see, the company for ships i bountied/ comm'd is Militia Ironworks

#

So not working directly with the CDM company, but working with the MI. i made some lore for them: "Based out of the Midwest of America on Earth, this is a union of militia members who recently formed to make, convert and upgun ships for the the militia, fitting the militias needs."

thorny seal
#

common intereset

sinful juniper
thorny seal
#

I'll check it out when I can

thorny seal
#

for the ship.

sinful juniper
#

Well.. maybe abit tube-y, but i think you prolly could come up with a better shape. Though i did have idea of greenhouse being maybe in the middle, with a space gap around some of it. To give it more "spacelight" maybe. Like how the remontiks generator is seperated abit. Though it also would probably look nice on the edge of the shuttle, nice and glass-y

#

Just i enjoy alot of the shapes youv developed with your shuttles. If you think you got a good idea.

thorny seal
#

Like how the remontiks generator is seperated abit
care to show me the remontiks gen ?

greenhouse being maybe in the middle, with a space gap
Can do. will keep in mind.

sinful juniper
thorny seal
#

Alright I see

#

I know the guy that made it, the ship MIGHT be a little bit small for this but otherwise sure.

sinful juniper
#

Do you mean just for the center design like that? Is fine if it is too small, a nice greenhouse on the edge of the shuttle where you can look off into space is fun too.

sinful juniper
#

alrights.

sinful juniper
#

@thorny seal KettuOwO ?

thorny seal
sinful juniper
#

ahs. alright furcry

thorny seal
#

@sinful juniper took time, I'm looking proper into the ship. It's very doable thanks to it's general "civilian" purpose instead of a do all. I'll try to balance it heavily and not make it good at everything but a jack of all trades. I'll keep you updated.

#

I'll likely drop the mining pulsars considering it'll be geared with proper guns and that might be a pain to handle.

sinful juniper
#

Mining pulars can fit fine with other guns, especially if none of the other guns are enegy weapons. buts alright if they cant fit in.

#

:3 buts good to hear its progressing

sinful juniper
#

How tis it going?

thorny seal
#

No luck too busy

thorny seal
#

@sinful juniper top part is still WIP

#

the bubble is the power compartment, for the record.

sinful juniper
#

ooh. looking nice, and fun that its kind of similar to the siebel.

sinful juniper
#

Progress?

sinful juniper
thorny seal
#

Caught up with holidays.

sinful juniper
#

ahs. reasonable :p

sinful juniper
#

@thorny seal KettuOwO ?

thorny seal
#

Didn't get to think of it, exam period ending. I'll get back to it if I feel like.

sinful juniper
#

alrights. though i has also ideas for a ship using the new energy shipguns also if you want some other idea

thorny seal
#

@sinful juniper hi. Here's a rough draft of the ship. Went under few changes, I had to redo the shape a few times with the new angled plating and all that. It has all that you asked for in a rough base. scanner figure isn't the most interesting, but the inside has what you requested. lmk what you think

#

ofc the inside decaling isn't done at all, what is are room layouts and furnitures.

sinful juniper
# thorny seal <@145780767048335360> hi. Here's a rough draft of the ship. Went under few chang...

Ooh, Looking nice. Good for long shifts. Though i got a few small things:
Think you can try to fit in an electric range? And some basic kitchen supplies in a wall locker maybe.
Emergency button to bolt the exterior airlock, is becoming popular militia feature (prolly just the white docking ones since they automatically unbolt if you FTL but the inner doors dont which can leave you with one of them stuck bolted after an FTL if both bolt)
Could you fit a mini-lounge in that corner right below the bridge? maybe with window looking at it from the bridge. Good to have somewhere to chill, and its easy to remove if people need to mount stuff there.
Can ye add a wall mass scanner and a wall weapon/tool rack to the salvage area?

#

Though also, was supposed to have a few mining pulsars for the salvaging. Though TBH i had idea of could replace the right rear engine with an apollo supermininglaser ;p if you think would be cool. I do.

thorny seal
# sinful juniper Ooh, Looking nice. Good for long shifts. Though i got a few small things: Think ...

Think you can try to fit in an electric range? And some basic kitchen supplies in a wall locker maybe.
I'll try.
For the electric range, I can replace the food-o-mat or microwave, your call.

Emergency button to bolt the exterior airlock
Noted, will do, external only. touching shuttle docks is a no go.
I will say though using the ship's basic lock system is just as efficient and bolting doesn't make it that much safer.

Could you fit a mini-lounge in that corner right below the bridge? maybe with window looking at it from the bridge.
It was meant to be a semi large area for the grav gen for flavor. I will re-arrange, be more specific about a lounge and what it should include.

Can ye add a wall mass scanner and a wall weapon/tool rack to the salvage area?
It's already pretty tight, I'll try to.
Yes for the wallmount m.scanner,
Why for the weapon/toolrack, if I don't agree with the reasoning I won't add it.

Though also, was supposed to have a few mining pulsars for the salvaging. Though TBH i had idea of could replace the right rear engine with an apollo supermininglaser ;p if you think would be cool. I do.

No supermining laser, for balance. It is meant to be a light jack of all trades, not much of a good enough specialised mining ship.
The pulsers, as we discussed in the past I am still iffy about it, for the same balance reason. I could likely put them on the top right, replacing two of the front facing thrusters.
Salvage bay will remain at the back so it'll likely be a case of "we mine the roid facing front then rotate to let the salvos scoop up the material".

#

Additionally, two things:

  • I am considering making it expedition capable, but am unsure about doing it. If you think it should, I'll consider it proper and discuss with the maint, if not, I won't bother
  • Since this is a commission I can leave the name of the ship up to you. Otherwise I'll likely choose one of my own fitting DI's naming style.
sinful juniper
# thorny seal > Think you can try to fit in an electric range? And some basic kitchen supplies...

Replace microwave id say. In the lounge include a small place to sit and a bottle of rum, an ashtrash, something fun of your choice and some lemonade, and if DIS has a signature drink should have some of that too. Maybe a wall jukebox if DIS would put one in.
And the tool rack is just because it can be convienient to put your pickaxe or KPA or mining drill on one for quick grabbing and retrieval.
And actually yeah, mining pulsars arent needed. Im sure users of the ship can just find a wreck vaquita to grab the pulsars from.

#

Im fine with it not doing expeditions, isnt optimized for them anyway.

#

I can think of a cool name combining out companies sensabilities

#

Do you like "cockatrice"? might be abit fight-y for a non-combat (mostly) ship but it fits the bird-ness, the old-timey-ness of the Militia, the animal-ness of both of our companies, and the dragon vibes of your company

thorny seal
#

Replace microwave id say.
Done

In the lounge include a small place to sit and a bottle of rum, an ashtrash, something fun of your choice and some lemonade, and if DIS has a signature drink should have some of that too. Maybe a wall jukebox if DIS would put one in.
Sure, great flavor, very nice.

And the tool rack is just because it can be convienient to put your pickaxe or KPA or mining drill on one for quick grabbing and retrieval.
Valid reasoning, I'll add.

Im fine with it not doing expeditions, isnt optimized for them anyway.
No expeds then, noted.

Do you like "cockatrice"? (...)
I do think it is a bit too fightey, but we could go for the name of a herbivore that has decent defence capabilities like rhinoceroses or hippopotamuses

sinful juniper
thorny seal
#

Doesn't sound bad either

#

what's the militia tag again ?

#

if it has any

#

DIS-[tag] Tapir

sinful juniper
#

MI for Militia Ironworks. the compant for stuff i bounty

#

yee, DIS-MI Tapir

#

Tapir do be abit asia-coded, but MI has ended up leaning pretty japanese with its names so thats fine. Kunai, Tanuki, Odenta.

thorny seal
#

Noted, works.

sinful juniper
#

Do you got the shipyard description covered ye think?

thorny seal
#

the lore bit will be the Militia commissioning DI for a hefty sum a hull that fills in their deep space exploration needs.

#

If there's info you want to add on that, do tell.

#

I'll run the end desc by you anywho.

sinful juniper
#

I know, just easier said than done to write a noice one. And alright lemme think up some lorey info

thorny seal
#

Make sure to focus on important details.

#

Just nice lore bits to add on top why the ship exists.

sinful juniper
#

TBH i think you got it mainly covered, thats why the militia would go to DIS, to take advantage of their skill in making good industrial ships. MI provided the shipguns and the medical components.

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Also i do love having a way to visually scout, good for checking if an asteroid has already been mined or if a ship is chimera'd or something. A camera system would be nice if you could fit it in (or maybe a plastinium window with blastdoor in the bridge facing forward if you can look past thrusters) and if it fits with MI /DIS (i think) style and such. I get it if not, and some MI ships cant visually scout already. Just an idea if you like it as well.

thorny seal
sinful juniper
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Prolly can just leave out then

thorny seal
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I'll go for the cams it doesn't sound too crazy, though.

sinful juniper
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Alright :3. Its fine if you gotta walk away from shuttle console to get to it.

sinful juniper
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Hows it going?

thorny seal
thorny seal
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@sinful juniper hello, MI is the shipyard of the civil defense militia, yes ?

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also here is the description

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A heavy-weight jack of all trades equipped with a basic FTL drive, mounted with point defense turrets and some basic internal security features. The Tapir stems from a cooperative commission from the Civil Defense Militia to Drake Industries as a mean to carry out deep space operations independantly using the low-scale crew support.

sinful juniper
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It's Milita Ironworks, company based out of the Midwest region of earth. Makes ships for the militia and independent contractors to use.

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Description sounds good, though maybe should mention it's specific features abit like the medical bay and little galley with hydroponic bay

thorny seal
thorny seal
sinful juniper
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Havent figured out much more complex lore yet

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Im guessing its in detroit and minnesota making use of alot of the old factories in the region

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Also might wanna at least mention the z-pinch in the description since on the shipyard theres just "plasma" which doesnt differentiate between the pakman generator and the pinch

thorny seal
thorny seal
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@sinful juniper does the company have any kind of lore page in #1388089782814638100 or is present in game ?

thorny seal
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also here's the radar of the ship

sinful juniper
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Nice~