#Drake Industries' workshop
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Drake Industries
Founder & current owner: Edwin Drake
Industry: Bulk transport (main), refining
Corporation summary:
Drake Industries slowly established it's presence as a reliable transport fleet in the 2400s. After further expansion amongst the war-torn Collosus sector, thanks to shady deals and freelancer pressuring, it established itself as an official corporation in June 29th 2412. Specialised in bulk transport and refining, having a monopoly in these domains amidst the current chaos made it an ever expanding company. Driven by the lack of currently established businesses and seeking enrichment from the current situation, DI profits by dealing with independent corporations and major factions alike.
What it does:
Main activity: Bulk Transport
Side activity: Refining
→ lore stuff only: refining raw ores and providing for the rest on private contracts and deals for established corporations
→ in game stuff: I am currently working on a 3 hull cargo ship-set, following the ship designs criterias. Along with it props and likely special paint-jobs & decals of the corporation to go on them should come along.
Why it does what it does:
TL:DR Capitalism. There was no monopoly in the sector for both refining and bulk goods transport.
The group took the opportunity of streamlining the process to profit off the current market state
How it interacts with the rest of galaxy: see picture
Ship designs:
Compact, blocky stuff, solely dedicated to optimised cargo transport and energy efficiency.
Planning to go for a 4 hull shipset min.
1 frigate (pluto), 1 destroyer, 1 cruiser and 1 capital
between destroyer and cruiser, one of these two hulls will be less of a "cargo only" and more of a portable refinery with some cargo storage possible on the side.
going for destroyer freighter (likely something along 30 crate capacity and 25 type drive) and a processing rig cruiser, able to do both light mining, heavy duty salvage, mass processing (maybe kit out with industrial ore proc if that's a thing) and still some good space for storage and shit.
Capital hull aim is to make it have insane cargo, type 50 drive, okayish manoeuverability but most importantly super optimised belt system
Did le thought™
Logo is still pending but color scheme will be a very light crimson and steel color.
likely a two color scheme like this
molten or some shit, will play with that with the logo and the ingame items
Got a good black & white design going, the cog is final the fugly paint made thruster burn is just proof of concept
sub branches, DIR (Drake Industries Refining) & DIS (Drake Industries Shipyard)
I'll do a backgroundless logo for decals in game but considering the lower shade pixels aren't lower opacity just a scale of grey removing the bg here might prove to be omega aids
ok nvm I'm a perfectionnist I'll first do no background then pure black
In game company description:
Smart & fast wins the race. What started of as a small transport company quickly became the lead in bulk transport & refining within the boundaries of the Collosus sector. Owning a monopoly in these domains allowed this corporation to grow exponentially amidst the high tensions in the sector and trade with all major groups without bias. The exclusive, hyper optimised ship-set it brought upon the market as part of it's expansion is highly prised for freelancers & corporation traders alike, despite the lack of comfort. Officially, it discourages any kind of hostilities performed by the members of the company. It promises easy profits to all capable pilots, traders & private securities who wish to apply. Don't act surprised when the working conditions are composed of throat-cutting deadlines, no bathroom breaks & sleeping on a dirty bedroll, though.
Current plan:
In game content roadmap:
-Work on colored wall tiles for corporation and factions alike
-Make clothing set (work boots, overalls, colored magboots, colored uniform, mask, perhaps headgear) and single hardsuit 🔨
-maybe give special paintjobs to suit storage lockers (for the hardsuit) and a "hauler" job title same for hauler locker. 🔨
-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons.
-Put the faction logo on all DIS hulls
Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-Mercenary variant of the Rig (mercs)
-other stuff (AshRep/USSP)
Finish the shipset:
-DIS Pluto (Light) ✅
-DIS Brute (Heavy) ✅
-DIS Rig (Heavy) ✅
-DIS Olympus (Ultra heavy) ⌛
Add refinery POI
-> purely lore ?
-> drip source ✅
-> spawnpoint ?
Lore roadmap:
Canonise bits about the company, several official dates, names, official form of profit etc.
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing & Horizon Energy)
Current DI color:
RVB: 205 107 107 #CD6B6B
When will this company be available in game?
PR is up, available once merged. https://github.com/Monolith-Station/Monolith/pull/1044
It's highly dependent on the speed that they work with the dev team.
Or they know how to code and continue to surprise me more.
talk about the wolf, @vague bluff it's real and a company in game too now
Love blooms
brute is real https://github.com/Monolith-Station/Monolith/pull/1058
About the PR
Brute, cruiser specialised in bulk cargo transport.
Any resemblance with other large cruiser sized bulk transport ship from another space game is purely on accident.
getting closer t...
since the third ship is done I'll try and focus on getting some gear in.
At least boots, uniform, likely locker, hardsuit if I'm brave.
And map them in the ships (along with loadouts of course)
Ship name (price)
Hull size:
Crew size:
Type:
Special quirks (up to 3):
Hardsuit(s):
Softsuit(s):
Tools:
Ship mounted weapon(s):
fkin uuh
Totally not Collosus from starsector done
tomorrow I'll maybe consider starting ACTUALLY some items
namely at least basic overalls n shi
@open peak alright so I need some items sprited, I'd do them myself if I could but I have too many ideas and not enough free time to contrib
well i can give it a shot but ive only done one pair of clothing for ss14 so far
if you are able and willing, I'd appreciate a clothing set:
work boots, overalls (blue with tints/stripes of the corporation colors), more official uniform , colored magboots, colored uniform, mask (full face of part not sure, likely only mouth) and single hardsuit
The corporation's color is "rose gold" and RGB is: 205 107 107
just need the sprites
inhands are not required, I can handle these
so basically, icon and the actual looks
what kinda masks are we talking about
rebreathers, civilian gas masks, military gas masks?
Again, I'm giving you all this so you have freedom to pick what you want to do. None of it is mandatory, just let me know if you have questions/working on something
I'm leaning for rebreather
so simmilar to punk masks?
DI is a bulk transport/refining company so something that looks industrial and somewhat cheap (but it works)
I'd suppose
oh yeah that makes sense
well
general looks are industrial
why teh work boots, overalls and colored magboots
actually scrap the colored magboots I can also do these
ill give it a shot when im pixeling
*nods
no pressure
@open peak simply let me know if you ever feel like dropping it, so I know on what to act upon
note for self:
Make workboots a color that matches with the overalls/uniform, rose gold wouldn't fit on something akin to that
likely jackboots style stuff is the way to go.
(jackboots look fucking fire)
@spice iris hey bubby important question.
I know the ideas of corporation is to let players who choose to play no specific faction (mercs, contractors, med roles, pilots) but bear with me.
What if:
Drake Industries (as stated per in game desc) draws members namely from the hulls they offer.
and WHAT IF, when you select DI as a corporation, you gain an access that lets you buy DIS ships, so DIS models are the right marking (loadout items are likely not going to be a thing or if they are I'll need to tweak some stuff)
Now I do realised thinking about all the implications and stuff it'd just basically make a faction of it's own lol fuck
I'm still goign to add clothing and other items because I want it to be an actual pretty faction in game but I'll hold back for exclusivity stuff as of now
Well I mean
the thing is I just thought about the idea of exclusive ships
but like, then one isues arises
it'll just devolve to faction stuff
then full clothing sets for specific roles etc
as the companies are now (VERY fucking lacking in content in game) I won't go further
let me move to #1388800627722944523
Hm, hear me out tho
Ship that can ram asteroids to put their stuff into conveyor line ( after PTKING the asteroid )
Into orm
interesting concept, keep that idea for the future
If we get someone to code PTKS to like ( or a special ptk )
Spawn the ores they mine behind them
Dis ships might turn into factorio
Autoqueinf NEVER..
Would be based since they are on the lower size a refining
Anyways write up about future plan for in game roles, accesses to DI gear & hulls
Idea is to split the people working for DI in two groups:
Contracted: hired by DI proper, ic ROLES under DI (with DI as their company by default.)
Affiliated: under the banner of DI through the company screen only, can be any non faction role (merc, pilot, contractor)
With these changes comes:
exclusivity of DIS hulls to contracted & affiliated members.
Contracted members will be among three roles (I thought of for now):
Trucker - pilots during a trade run
Hauler - sorts, loads & unloads cargo
Watchdog - basically private security specifically hired by DI. Make sure the cargo stays secured and protects crew of potential boarders.
These roles will have the following things going for them: -unique accesses (likely at DI's POI)
-unique DI branded gear (mix of reskinned fluff and special equipment)
-# try to make said gear either cheap or coming from other companies per order of DI for sovl
-MAYBE access to some DI restricted hulls (will see in the future what that might entail)
As of now no "leader role" for a DI ship. One of the member is the one paying for the cargo and manages pay, likely ship captain, but chances are there won't be a telling of "this one is in charge"
Affiliated members will:
-only have access to the regular DIS shipset
Affiliated members are a thing IC because the company enjoy running low level shady ops with freelancer more than their own men (it's better reputation wise since company can blame it on the freelancers affiliated with them)
So for affiliated, basically what we have now, but you need to have the faction banner to use it's ships at least
Would have to discuss this to some level DI already got a refining branch so their own shipyard ain't out of reach
Will see tomorrow
Might consider switching to a golden copper color instead of rose gold since it's too light
@inner sandal okay so I'm thinking
DI could be producing the original batch of ships and SHM would be simply manufacturing more of the DIS hulls for commercial use
SHM manufactures ships as per submitted designs usually so that could work
In exchange for the production, SHM gets materials for their business?
They get a formal supply of basic refined materials at below market price (-10%) for let's say 6 months, and if DI is satisfied extended the contract to up to 3 years.
Works
alr give me a number of manufactured hulls and a date and let's make this bitch canon
I don’t think numbers would really work for this (especially for translation into the server) so I’m thinking as many as reasonably requested but with discounted payment and resource supply
sounds good
do we just do fuck it and do 2425/07/04 as a date ?
Sure why not
sick
July 4th 2425
Corporate deal between DI and SHM.
DI ensures to provide a steady supply for refined materials below market price (-10%)
SHM in exchanges takes upon themselves to provide DI with a steady supply of DIS ships as a surplus of the current DIS production.
Lasts for 6 month and up to 3 years if both parties are satisfied.
@inner sandal we should 100% make DI and SHM be in a good partnership in the future since both their business go hand in hand
DI trades & deals refined metals <-> SHM produces ships and improve the trading capacity
Pleasure doing business
DI seems like a good source of the large quantities of metallics needed for production
That could be fun
cargo dock + refining bay + orbital works
I’m thinking of remapping CO with some people
would make for a massive POI
CO that's just an independant core corporations POI ? 
now that's what I'm talking about.
Regarding drip I'm fucking tweaking at the palettes and shading that should be used so I'm halting this shit until I can fr wrap my head around it
Magboots make them look like jackboots with a spray of color, since they should be used as normal equipment for hauler
brute issues
rogue railing corner in the right sided bay
normal tiles on top of the waste distro pump (big nono)
Playtesting brute shortly 
Back two guns dont seem to have much of fire arcs
they really don't
it's where I could fit them
partly the beauty of it but other than that I put them here cause I could fit'em her
I might consider changing that in the future
-add some sort of food storage, make it very budget like a shelf with tuna cans
40 crate run of all 4 depots, record time of selling all with the Brute!
belt's doing the most work, eh ?
Glad I dont have to pay them
need a proper idea for clothing sets so here we go:
Hauler:
Mechanic jumpsuit with some adamantite colored stripes (rose gold is lightest color) /// Inspired by blue hazard engi jumpsuit
Gloves I still need to think of something
Vest idk, harness/nothing
Trucker:
Reskinned pilot suit with maybe some stripes on top
Puffer vest in rose gold color
Hat idk cap/nothing
regular DI gasmask for both hauler & trucker
Watchdog:
Tracksuit that is VERY tactical, either full on black for camo purpose
Plate armor in rose gold
Tweak of the base DI gasmask with a stylish visor for eye protection against flashes
Jackboots for all
okay so the overall shading of the hauler suit is fine
it's just kinda mid
same as pilot
the issue is kinda the rose gold
I really need to reconsider a new color but can't find it
No salvage/mining roles for peak salvage/mining ships?
I'll see
going to need to add colored storages on top ough
add maggies to first locker and multitool instead of network to belt on brute
Need to change faction color rose gold's too flashy for my liking.
change the origin of DI a bit to make it's existence more credible relative to the monolith "gold rush"
lean for just aggressive major trade fleet over the course that got bought out then rebranded
actually fuck that there's no major cargo playerbase anyways 
im the sole mining playerbase 
Olympus 🔨
Muh fooken minerals.. WHY DO THEY SELL FOR 10K FOR EVERY 1000 STACKS OF THEM WHO DESIGNED THIS SHIT
Litteraly 4 minutes of cargo is more profitabke than 7 hours of mining
The vrindset..
I just wanted the ask/Point out why the DIS rig got an I think asm-302 missle launcher in the top Right? (Im pretty sure that’s against Civ Ship Design Standards, No missles on civ ships) Sorry for posting this here wasn’t really sure where Else to Post, Sowwy :3
there's no such weapon restrictions in the ship guidelines doc. Unless it got changed recently.
Message from scyron„ok heres ur basic mapping guidelines finally for contribs https://docs.google.com/document/d/1RZk5MiTv6lh3V9r2Q1PSR7L1acvSDKEnBX2acV3y11w“ It says no asm-302 missles on non tsfmc/ussp/rouge ships or something like that, so no missle asm-302 launcher on civ ships. also scyron Stated this today (look at picture) so maybe ask him more in depth where it is exactly clarified.
the link you gave does not work.
I do see the part about the launcher yeah
funnily enough I do believe the one I mapped is a 501 but since it's an upgrade I'll likely just swap it out anyways
thanks for the info
AAAH GODDAMMIT
Oh god a 501 is way stronger then the 302 that’s Even more scary like even scary for plastanium walls

we do a little trolling
i'll change that asap into a mining gun
big thanks for the info
No Problem (IT would be funny if the Cargo Company would be just as heavily armed as fed ships:3)
we're not that far
(yet)
https://github.com/Monolith-Station/Monolith/pull/1211 @junior gulch
:3
The soul got ripped from the Rig
its over.
The torpedo launcher was too cool
truly was
you really just made the collosus from starsector..
when will #1388800732081422337 have a VGROID crusher
so like, when ship moving parts are added
two insanely large reinforced claws
that crush vgroids
and mine them using kinetic force
( Oncoming xeno raiders not insured )
Trial maint said it was too blocky I simply adjusted to what came to mind your honor
Cheers
Ngl I could make the inside better but it's gimmicky and fucked up
Honestly?
Its good, and yes its abit cramped and gimmicky
But hey its a cargo hauler not a cruise liner
Now make a legion
I'll keep the efficient stuff for the last one trust
hell yeah
i cant wait for ship moving parts
i want a ship that crushes asteroid with kinetic force
I FUCKING LOVE DRAKE INDUSTRIES
I'm not convinced at all with the color palette yet
so it's on hold™
appreciate sharing the feedback but feel free to give me the one that actually matters
Thinking of revamping the rig fully, ditch it's hybrid type (partly goes against the company's ship policy) and make it an effective mining ship
something like this for later™
@thorny seal FIX IT..
I can't find where they said that and otherwise if this is the list I requested they absolutely failed to give me what I asked
Ill check the rig
DM's.
were organizzing ndustry stuff
@plush salmon checked and yeah you can't buy it I'll work on a fix tomorrow if anything
Is that....
No it's not what you think
rose gold is a bitch to handle, switching to bronze ish color for now will see where this goes.
@plush salmon issue's fixed, later down the line I'm plannign to rework the DIS Rig entirely anywho, if you would kindly give me the needs and wants for an effective gun mining ship toss them here
for one, a exterior area NOT pointed at your dock
Because if you build about anything outward in current rigs exterior area
Whoops!No Docking!
it's planned to be on the north instead
okay thats betterish then.
with bridge on the side as a panopticon watch bubble
Secondly, oreboxes (already got)
Third, Mining Shipguns ( i dunno if they actually got em )
keep listing I'll take it all ino account
Fourth, free conveyors for industry ( probably a straight cinveyor line with extra space would work. Industry is rather profitable )
Fifth, food and water ( you become slow as fuck otherwise, and mining is the only job without a way to get actual food )
Snackvend would work likely
fuckin' uu
Mommy? Sorry. Mommy?
ZOMG!
Olympus merged. Focus back on DI in game items
@plush salmon I'm going to start working on a full revamp of the DIS Rig I'll hit you up if I need feedback or got questions regarding what's best
link all the fucking ship buttons (I forgor)
test belts again
make sure
backdoor needs power
https://github.com/Monolith-Station/Monolith/pull/1334 @plush salmon
there my son
love the company more
Is this maybe heavily inspired by Starsector again? (From Salvage Rig) :3
not really
I mean the name came from the old model
this new one I just followed the criteries Coolz gave to me
now that you mention it I guess it is
Current plan:
In game content roadmap:
-Make clothing set (work boots, overalls, colored magboots, colored uniform, mask, perhaps headgear) and single hardsuit 🔨
-maybe give special paintjobs to suit storage lockers (for the hardsuit) and a "hauler" job title same for hauler locker. 🔨
-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons.
TBD
Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-Mercenary variant of the Rig (mercs)
-other stuff (AshRep/USSP)
Finish the shipset: ✅
-DIS Pluto (Light) ✅
-DIS Brute (Heavy) ✅
-DIS Rig (Heavy) ✅
-DIS Olympus (Ultra heavy) ✅
Add refinery POI 🔨
-> purely lore ?
-> drip source ✅
-> spawnpoint ?
Lore roadmap:
Canonise bits about the company, several official dates, names, official form of profit etc. ✅
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing & Horizon Energy) 🔨
HYPER CONVENTCTION?? HOYL SHIT
anyways
this is really good!
The outer thing is clearer
Manufactuing is WAY easier with this belt setup
As god intended
Decentish phaser setup, though might have to back up a bit to fully hit the asteroid due to the walls
what the fuck is a red qm locker
Roundstart drill, also good!
uranium generator my beloathed
And yeah more belts make them yourself you got all you need
DI gear
Much a placeholder rn
It'll get a repaint soon
another benefit of this
due to how it is
you dont have to deal with how cancer manufacturing entities is
as long as your docked to TM, have conveyors leading to sell, and then you can spam sell
okay life is on again
Roadmap update no.3
In game content roadmap:
Part two: ✅
-# Base clothing ✅
-# Mapped clothing in ✅
Part three
-Special paintjobs to suit storage lockers
-Unique hardsuits:
One for hauler & trucker, light weight, low prot, space proof (meant for easy hauling.)
One for watchdog, heavy, tactical, high slash prot, mid blunt & pierce prot, weak for the rest.
-military gear (available to watchdogs):
Unique armor, medium slowdown (15/20%) heavy slash & pierce (made for CQC shotgun fights)
Custom built shotgun (for CQC fights mostly)
-# make the above produced by MACo
future
-special items (mix of hand labeler and appraisal tool ?) MAYBE curved conveyor belts
-semi lethal industrial tools/emergency weapons. (?)
MAKE SOME OF THAT SHIT RESTRICTED (to contracted members) DOWN THE LINE
TBD
Make some if not all DIS hulls exclusive to DIS members (anyone can join the company so it's just flavor)
Discuss the possibility of giving refitted hull so the exclusivity on the base model isn't that big, examples:
-A "scrapped"/recovered DIS Pluto made into basically a space mini van (civs)
-other stuff (AshRep/USSP)
Finish the shipset: ✅
-# -DIS Pluto (Light) ✅
-# -DIS Brute (Heavy) ✅
-# -DIS Rig (Heavy) ✅
-# -DIS Olympus (Ultra heavy) ✅
Add refinery POI ⏳ (NEED MORE PROPS.)
-> trade space
-> drip source ✅
-> spawnpoint (hauler, trucker, watchdog) ✅
Lore roadmap:
Canonise bits about the company, several official dates, names, official form of profit etc. ✅
Officialise potential dealerships with other major companies (see Steel Hammer Manufacturing, MACo & Horizon Energy) 🔨
Idea is to split the people working for DI in two groups:
Contracted: hired by DI proper, ic ROLES under DI (with DI as their company by default.)
Affiliated: under the banner of DI through the company screen only, can be any non faction role (merc, pilot, contractor)
With these changes comes:
exclusivity of DIS hulls to contracted & affiliated members.
Contracted members will be among three roles (I thought of for now):
Trucker - pilots during a trade run
Hauler - sorts, loads & unloads cargo
Watchdog - basically private security specifically hired by DI. Make sure the cargo stays secured and protects crew of potential boarders.
Overseer (TBD) - Actual manager, presence restricted to olympuses & refinery
Affiliated members will:
-only have access to the regular DIS shipset & company badge (and the subsequent gear that comes with)
Affiliated members are a thing IC because the company enjoy running low level shady ops with freelancer more than their own men (it's better reputation wise since company can blame it on the freelancers affiliated with them)
So for affiliated, basically what we have now, but you need to have the faction banner to use it's ships at least
will dis get a semi-combat ship? now that apparently mil ships can have charonnetes
so like, a drone-ship that defends cargo haulers
unlikely
or at least I ain't planning on it
they are more on the defensive end of things for now
fix portside camera named starboard on olympus
What are the names of the uniforms in loadouts? I found the hauler jumpsuit but not the other
Or really anything else
I LOVE DRAKE INDUSTRIES!!!
Trucker and watchdog, available to pilot & mercenary
Ball on king
Give olympus bigger boy thrusters
@main plover in exchange for me mapping a small salvage drone for HE's ultraheavy atmos ship I settled for this
** July 13th 2425**
Corporate deal between DI and HE.
DI designed and furnishes a small salvage drone for HE's atmos mothership.
HE in exchange promise to grant a steady supply of cooling gases (frezon namely) & the accompanying infrastructure for delicate storage (something like superconductors or other sensitive shit like bio organics transports)
HE will gain access solely to the drones and not their direct blueprints. As long as relations are steady the deal will be kept until either party becomes disinterested.
Lasts for 6 months minimum, renewable infinitely with agreement of both parties.
anchor the brute's cans + adjust it's shutters
fix brute's light east of bridge too
WOOOO YEAH BABEEEY
I LOVE LORE
Canonise TSF halting DI's transport operation (-rep for TSF)
adjust Olympus belts to prevent any and all forms of crate fuck ups
Alright after testing the Olympus with a two man crew can make 500K in 20 minutes by buying 3 batches of regular and 1 of expresses
fix the typo of "Colossus sector" in DI company desk
total monopoly victory
Congrats on being the most successful company in the Colossus Sector
well yeah drake indusstries is fucking peak dude
holy shit
drake industries has so much budget
they come with lux minig suits
WHAT
THE DIS RIG HAS NO FTL DRIVE
FUCK
NOOOOOOOOOOO!!!!!
This is where we enact modifications
its really ucking expensive for one tho..
if you need one buy it 
it's by design
a man like yourself can afford one for suure
also its FCKING LAGGING
Get monopolized (manufacturing death grip)
also yeah I use my own way to calculate ship costs and not stick to the base appraise grid price so you'll find the DIS ship line to be balanced but not necessarily to other ships I haven't made
once the pricing formula is refined enough I'm thinking of adjust the price of every ship there are
@hidden agate for the record the issues with the belts are now fixed entirely
Amazing, also are the lockers with emergency equipment supposed to be empty? Like the wall emergency EVA lockers are fire closer in maints?
they shouldn't I'll check that later, cheers for pointing it out
No problem, gotta make sure to have things are ready in case something awful happens if someone uses the ship lmao
consider adding scrap processor to DIS Rig
man is gaming
( gold & iron goes into the mercfab, makes svallin, 426 profit, once thats done, glass goes into the medfab, makes vials, 116 profit each )
one million vials
LMAO
THE GAME CRASHED DUE TO 876 SVALLINS
for me atleast
beatufill
a proud member of DI
@plush salmon btw would you care for a scrap processor or not
that's more for debris
and I suppose you're hitting mostly roids
me thinks of getting DI weaponized (escort level military ship) + all the gun and armor stuff
i mean, i guess its
probably alright
just stuff it in the backroom
I'll just put it on the belt line
so you can send it all down there
and then it gets eaten
btw
that water tank is here instead of an FTL drive

you don't need one with a rig trust
what
what
why is rig docking with tm broken
( this makes it unable o use its conveyor part.
@thorny seal bit of a big issue
Show me the full grid
Giga ominous
I'll try to check it out myself later
It might be because it's only one dock
And the mass is biiig
I got to say though the rig is
An immense succeds
I've easily seen like 5-6
it happened
with three docks
infact
with multiple docks
IT LITTERALY CLIPPED INTO TM
it fixed itself but yeah THAT happened.
second dock was when it started clipping
third sorta stabilized it
but for some reason
this is SLIGHTLY touching space
which erases my vials
@thorny seal One of the trash chutes are mising starboard of the bridge underneathe the door to cargo bay 3
Cheers will fix
DI ships try to not have 900 flaws challange:
it's a learning experience
🚬
olympus has given me the hardest time so far
pluto was fine
and now it's finer
randomized industry
also WHOT HE FUCK IS BUYING
852 SVALLINS
IN THE OPEN MARKET
HUH?
PR fixes some stuff
the Ashen republic
trust
we don't care we just make money at DI 🚬
so true 🚬
Fix DIS rig blast door dock orientation
look into docking issue
figure out how to handle the blast door locking stuff for all ships so you can actually have a intruder proof ship while docked
tune down the drip in ship lockers and limit it to actual gear
leave badge tho
(so magboots & badge)
holy shit the DIS Rig is successful
to be fair
it is just
the best minin ship
has ah yper lathe ( thank god we dont need to research anymore )
has DRILLS ( dont need to blue wreck before getting a good mining tool
has PHASERS ( just good. )
has SPACE for PTKS. ( good )
NON-SHITTY outer acess ( good )
I like the concept of corporation affiliation of players indicating what they do (especially when it’s tied in with mechanics)
Technically both ships do different thing and DI is making money from making antlions for the stratorat
Hm
Now I like the ship itself but maybe I made it too good
I might up the price or tone down the gear
Take a look at other mining vessels and adjust the gear
change the lock system for all ships
tune down the DIS Pluto blast doors (this one is meant for civilians)
@plush salmon the PR for giving the DIS Rig a second dock is up, tell me in the future if it fixes your issue (https://github.com/Monolith-Station/Monolith/pull/1391)
consider toning down the webbing's color band for future uses (namely camo stuff)
same for satchel band
If ftl rework is merged adjust FTL prices to the ship pricing formula
also, @thorny seal would it be cool if i retrofitted the phaeron to be a cargo hauler, with a contract between HE and DIS basically trading old phaerons into this new cargo hauler?
Now I'm not certain lore wise DI would need a new cargo model
What's it's size though
the ship's size is still a medium
basically, just retrofitting the tank space into a cargo hold
If it's between pluto and brute we could organise a HE-SHM partnership for rebranding unsused phaeron for civilian use
If it works I might make a DI version
Map away shipmaker
For me
Think about doing an MKII version of the brute thats just better and more efficient, and less memey
gotcha gotcha
If anything it could be a HES-SHM cargo for sure
Just you know à version to make money pff selling halls
I'll see later If DI can profit off a new hauler not following their shipset
woo!
@main plover you'd be aight for me changing the agreement for something a bit more ingame oriented since rn cooled storage has no use
So instead DI sells antlion hulls made mostly by SHM (@inner sandal the other deal SHM and DI has) and in exchange DI gains both profit from selling the hulls AND HE helps the new thrusters model design (the one made for DI that consumes more but has more thrusting power)
What do you say ?
ohoho, this i like!
showcases the strengths of both companies
And had application in game
For the thrusters I'm thinking they run on a unique gas loop designed by HE and the circuitry/mechanism is made by SHM
Depends on you guys if you let DI get the blueprints or just sell the thrusters
If DI gets the blueprints of said thrusters I'll basically use them freely on DIS ships and in more DI owns them
If not it's just contract of you two supplying DI with them
tbh HE would most likely be interested in keeping the blueprints with them, but they'll happily outsource the production of parts they cant make (not easily atleast) to SHM and DI
Yeah makes sense to me
They just make the gas loop thingymagic
They have company/make secret on one of the core composent of the thrusters
Long term plan
Split the DI shipset in two variants.
DIS [ship], made for DI contracted members (so DI in game roles)
Designation is DIS-XXX instead of CIV-XXX
Theyll have upgraded SHM-HE thrusters, the in game gear fluff and overall be better versions compared to the civ halls
Civilian versions of some of the DIS ships will:
Be named DIS-SHM (ship name) (C)
SHM would be producing the civilian versions for profit as part of a deal with DI
as a name. The designs will overall be the same but won't use in game di props and no unique thrusters.
Goal with this is to encourage people into picking DI roles for better models/gear at going trading WHILE letting freelancers use tuned down versions of the halls (namely the DIS rig)
Make rig available to all for sure
Not olympus
(In order for DI to keep it's transport monopoly)
Note for self make those ideas into github issue for me to track better
I've just been thinking about how to imply lore proper in the gzme
Lore you don't see in the game might as well not be there
@unreal torrent give me lore council role already 
I mean tbh you’re killing it so far

It would just facilitate me adding lore related stuff in game and adjusting the canon lore outside of the game to fit it in game too...
A blessing for the forge master
resprite the DI watchdog respirator a bit from another inspiration source™
(just make it a bit yellow)
@spice iris
JESTER
JESTER !!!!
RIGHT NOW
YOU MADE MACo RIGHT ?
I NEED YOU TO TELL ME HOW THEY NAME THEIR WEAPONS SO I CAN TOSS A NAME ON IT
it's a CQC shotgun ftr
if you don't got anything I'll name it something that goes with watchdog
"M.A Hokkaido-12G"
k care to toss me the reason for Hokkaido ?
fix inhand sprites for watchdog shotgun
Named after an old Earth location from one of Indres' many books, reminded him of serene peace, thought that guns offer that same peace
fair nuff
guns dont kill people, I kill people!™ ( unless the gun are sentient, then fuck
holy fuck I'm done spriting the shotgun
well that was aids
armor hardsuits IDs and PDA left to do then freedom
👀
We are industrying those drakes
Cooking
@thorny seal
quick question homie
is this good enough to be a DIS ship?
its basically an ultrabudget shuttle made for salvaging scrap asteroids and debris on the core rim
low range scavenger, basically
extremely cheap, extremely utilitarian
DI would not design it themselves but if it encourages mining they can definitely manufacture it for short and long term profit
Aka it could be classified as DIS but it would be civilian only (not di unique version I'm planning to do)
Made to encourage civies to mine (like rig)
And they wouldn't name it
So either a combined name like SHS-DIS (if SHM did the blueprint for example) or stuff like that
I'd prefer a composed tag personally to make it clear it's not the same shipset and blueprint isn't DI made
So something like [2/3 letter tag that fits the lore/references the maker of the ship]-DIS [name you choose]
gotcha gotcha
im probably gonna name is the SHS-DIS Borer if thats cool with you? @thorny seal
like DI designed the ship, and SHM builds them
oh wait wrong way around
SHM designs it, DI builds it
Well shm could do both
But it profits DI good so they could definitely provide comps
Ask fluff and yeah you should be good to make it a SHS-DIS ship
Designed by SHS, furnished by DIS
Make sure to make that clear in the shittle desc
gotcha!
the SHS-DIS Borer
You'll be the one maintaining the design though
Just so you know
Your girl your responsability
But if you need a hand hmu
Show me the desc once it's good
Ship Name: SHS-DI Borer
Description: Manufactured by Steel Hammer Manufacturing, equipped by Drake Industries, the borer is a cost-effective way to recycle and refurbish old scrapyard ships into something new: a flying scrapping rig; equipped with an ore processor, a scrap processor, and a material reclaimer- the borer is ready to be a cheap option for any broke salvager.
price: 19,000
i have no idea why this thing is so expensive, by all accounts, its got less stuff than a sabine
yet it's nearly in the same price range
shortened the desc. to "Manufactured by Steel Hammer Manufacturing, equipped by Drake Industries, the borer is a cost effective ship for salvaging and derilect scrapping." since the shipyard .yml keeps breaking
Maybe you want to change to "designed by SHM and produced in cooperation with DI"
Pric is okay imo
@inner sandal ^
gotcha!
"designed by SHM and produced in cooperation with DI, the borer is a cost effective ship for salvaging and derilect scrapping."
bam
mwahahaha
Nice
@thorny seal changed the SHS-DI to SHS-DIS in the .yml and title
Cheers
SHM didn’t design it though?
it's just for Lore™
Sure I suppose
@main plover gamer I asked you to check with fluff if they was cool with it smh.. 🚬
ah
better late than never!
(also im sorry im big dumb)
It's cool
Free company assets 
free taxing 
good news gang!
it got merged!
wooopieee
gm chat I'm reviving this solely because there's a bunch of ships to map and DI is boutta make them 
@sinful juniper if there's an interest for DI in character, chances are it can very well work.
I have always like the Drake drip and their ships.
Right.
If you have an idea, detail it to me.
I just need basic infos:
- Why it exists (was the ship commissioned, made out of common interest etc)
- size
- type
- general shape (optional)
No need to go indepth (unless you want to) we can start from a general look and go from there.
Well drake industries is based closer to the sector than MI, so i think it could be MI calling up DI and seeing if they want to make some militia ships, with weapons supplied by the militia and the rest done by DI. a smart collab. Also do any of these images give good ideas?
a smart collab
What's DI profit in it ? (Mind you, the ship doesn't have to be MADE by DI)
Money, rep, protection, tech, special deal, unique resources
these images give good ideas?
I get the idea, detailed stuff customised and added on.
If DI did make hulls, it'd likely be base hulls and then customised by your company (like shit added)
I be doing some thinking
no problem take your time
hmm... what about a salvaging/light cargo ship for long deep-space mining operations, with a small space-greenhouse section. Would be nice to have some solar panels. though not sure how hard to have a mainly solar powered ship. RTGs supported by solar could be fun. Probably a mini medbay, as is becoming usual on militia ships. Im sure you have some good ideas to buiild off this too
For the militas non-combat side. Though still should be abit armed.
So I'm getting a very general purpose, independant ship
size ?
I'd say medium minimal
medium-large
Yeah, abit large. And yeah, something meant to be able to sustain itself while its out in the outer rim or cutoff from supplies
Also , with @rocky wharf im maybe planning a bio-dome expedition ship.
do you have further inspirations or shape request
hmm... just that im thinking about these concept-y tube space greenhouses
Your good at ship shapes :p
Yeah that I vibe with more, can totally do.
Care to give me a tidy list of what you want ?
Kinda like specialisations.
and if you ever edit it, ping me linking it.
Y'know so I can have a steady line of what I need to do.
Gotta brb a minute, but yee il make a list
no rush.
Should have:
-greenhouse
-small galley
-medbay (think chemistry setup in it would be too strong? theres the greenhouse for meds)
-mining pulsar mining setup
-full savage setup with ore box and construction box
-RTG/solar, maybe solar supported by pinch reactor or something if RTG dont work.
-Windows
-cozy bunkroom/lounge
-small cargo area if fits
-well defended for civ ship, 2 draupnir 2 dravon 2 20mms? maybe. though could be exped maybe.
ideas so far
Sounds good for everything except for:
-small galley
I assume you mean a cell or little brig, no problem but tell me if I got it wrong.
-mining pulsar mining setup
Sure, but keep in mind, I'll definitely keep it VERY light for such a multipurpose mining ship
think chemistry setup in it would be too strong? theres the greenhouse for meds
Excellent point, I think giving it hydro and basic medbay but no chem master is good.
RTG
If it's mining capable, no need for RTG, mining from fuel is alright since it's a salve ship. I can defo try and go for solars no problem.
-small cargo area if fits
Thinking of just putting some pellets somewhere in the living room, should be good, unless you think dedicated.
-well defended for civ ship, 2 draupnir 2 dravon 2 20mms? maybe. though could be exped maybe.
I'm no ship mounts expert, but yeah shouldn't be no problem. Point defense and light gunnery. is what I'm getting.
As for the LORE the REASON.
DI is an industry focused (mega)corp, so chances are they'd hand out a hull that meets the space req but not really furnished. Guns shouldn't be a problem, but the "cozier" non industrial stuff I'll likely play it off as hand made by the militia. IF that's cool with you.
Galley means ships kitchen. Just a few pulsars is fine. :p and yeah your right with the RTG, pinch or some other reactor would work fine instead. No cargo area is fine if would be too much.
That makes sense. Militia wanting to make it comfier for the longtrips
ah. yee that would work. nicely utilitarian
and pellets will just be home made next to the mining
mhm.
as for the milita's utility
I have an idea, tell me if you're down
militia need some light overall utility
so they used some of their funds to get these hulls they fitted themselves.
ah, so not a collab, just buying the basic hull from DI and adding what the militia wants?
unless DI has an intereset in a collab, yep.
I mean if you want we can work for a proper collab
as in they still buy the hulls but DI gets interest out of furnishing it.
Does DIS support the militia?
tell me what do they do.
Help people, fight the chimera, do rescues, defend civilians
Keep peace in the sector
Ah and if you didnt see, the company for ships i bountied/ comm'd is Militia Ironworks
So not working directly with the CDM company, but working with the MI. i made some lore for them: "Based out of the Midwest of America on Earth, this is a union of militia members who recently formed to make, convert and upgun ships for the the militia, fitting the militias needs."
Then definitely
common intereset
I did.
:3 nice
I'll check it out when I can
You don't have any preferred shape I'm getting ?
for the ship.
Well.. maybe abit tube-y, but i think you prolly could come up with a better shape. Though i did have idea of greenhouse being maybe in the middle, with a space gap around some of it. To give it more "spacelight" maybe. Like how the remontiks generator is seperated abit. Though it also would probably look nice on the edge of the shuttle, nice and glass-y
Just i enjoy alot of the shapes youv developed with your shuttles. If you think you got a good idea.
Like how the remontiks generator is seperated abit
care to show me the remontiks gen ?
greenhouse being maybe in the middle, with a space gap
Can do. will keep in mind.
Thanks, I try.
Alright I see
I know the guy that made it, the ship MIGHT be a little bit small for this but otherwise sure.
Do you mean just for the center design like that? Is fine if it is too small, a nice greenhouse on the edge of the shuttle where you can look off into space is fun too.
General ship size I'm talking.
alrights.
@thorny seal
?
No time to advance today.
ahs. alright 
@sinful juniper took time, I'm looking proper into the ship. It's very doable thanks to it's general "civilian" purpose instead of a do all. I'll try to balance it heavily and not make it good at everything but a jack of all trades. I'll keep you updated.
I'll likely drop the mining pulsars considering it'll be geared with proper guns and that might be a pain to handle.
Mining pulars can fit fine with other guns, especially if none of the other guns are enegy weapons. buts alright if they cant fit in.
:3 buts good to hear its progressing
How tis it going?
No luck too busy
@sinful juniper top part is still WIP
the bubble is the power compartment, for the record.
ooh. looking nice, and fun that its kind of similar to the siebel.
Progress?
:p ?
Caught up with holidays.
ahs. reasonable :p
@thorny seal
?
Didn't get to think of it, exam period ending. I'll get back to it if I feel like.
alrights. though i has also ideas for a ship using the new energy shipguns also if you want some other idea
@sinful juniper hi. Here's a rough draft of the ship. Went under few changes, I had to redo the shape a few times with the new angled plating and all that. It has all that you asked for in a rough base. scanner figure isn't the most interesting, but the inside has what you requested. lmk what you think
ofc the inside decaling isn't done at all, what is are room layouts and furnitures.
Ooh, Looking nice. Good for long shifts. Though i got a few small things:
Think you can try to fit in an electric range? And some basic kitchen supplies in a wall locker maybe.
Emergency button to bolt the exterior airlock, is becoming popular militia feature (prolly just the white docking ones since they automatically unbolt if you FTL but the inner doors dont which can leave you with one of them stuck bolted after an FTL if both bolt)
Could you fit a mini-lounge in that corner right below the bridge? maybe with window looking at it from the bridge. Good to have somewhere to chill, and its easy to remove if people need to mount stuff there.
Can ye add a wall mass scanner and a wall weapon/tool rack to the salvage area?
Though also, was supposed to have a few mining pulsars for the salvaging. Though TBH i had idea of could replace the right rear engine with an apollo supermininglaser ;p if you think would be cool. I do.
Think you can try to fit in an electric range? And some basic kitchen supplies in a wall locker maybe.
I'll try.
For the electric range, I can replace the food-o-mat or microwave, your call.
Emergency button to bolt the exterior airlock
Noted, will do, external only. touching shuttle docks is a no go.
I will say though using the ship's basic lock system is just as efficient and bolting doesn't make it that much safer.
Could you fit a mini-lounge in that corner right below the bridge? maybe with window looking at it from the bridge.
It was meant to be a semi large area for the grav gen for flavor. I will re-arrange, be more specific about a lounge and what it should include.
Can ye add a wall mass scanner and a wall weapon/tool rack to the salvage area?
It's already pretty tight, I'll try to.
Yes for the wallmount m.scanner,
Why for the weapon/toolrack, if I don't agree with the reasoning I won't add it.
Though also, was supposed to have a few mining pulsars for the salvaging. Though TBH i had idea of could replace the right rear engine with an apollo supermininglaser ;p if you think would be cool. I do.
No supermining laser, for balance. It is meant to be a light jack of all trades, not much of a good enough specialised mining ship.
The pulsers, as we discussed in the past I am still iffy about it, for the same balance reason. I could likely put them on the top right, replacing two of the front facing thrusters.
Salvage bay will remain at the back so it'll likely be a case of "we mine the roid facing front then rotate to let the salvos scoop up the material".
Additionally, two things:
- I am considering making it expedition capable, but am unsure about doing it. If you think it should, I'll consider it proper and discuss with the maint, if not, I won't bother
- Since this is a commission I can leave the name of the ship up to you. Otherwise I'll likely choose one of my own fitting DI's naming style.
Replace microwave id say. In the lounge include a small place to sit and a bottle of rum, an ashtrash, something fun of your choice and some lemonade, and if DIS has a signature drink should have some of that too. Maybe a wall jukebox if DIS would put one in.
And the tool rack is just because it can be convienient to put your pickaxe or KPA or mining drill on one for quick grabbing and retrieval.
And actually yeah, mining pulsars arent needed. Im sure users of the ship can just find a wreck vaquita to grab the pulsars from.
Im fine with it not doing expeditions, isnt optimized for them anyway.
I can think of a cool name combining out companies sensabilities
Do you like "cockatrice"? might be abit fight-y for a non-combat (mostly) ship but it fits the bird-ness, the old-timey-ness of the Militia, the animal-ness of both of our companies, and the dragon vibes of your company
Replace microwave id say.
Done
In the lounge include a small place to sit and a bottle of rum, an ashtrash, something fun of your choice and some lemonade, and if DIS has a signature drink should have some of that too. Maybe a wall jukebox if DIS would put one in.
Sure, great flavor, very nice.
And the tool rack is just because it can be convienient to put your pickaxe or KPA or mining drill on one for quick grabbing and retrieval.
Valid reasoning, I'll add.
Im fine with it not doing expeditions, isnt optimized for them anyway.
No expeds then, noted.
Do you like "cockatrice"? (...)
I do think it is a bit too fightey, but we could go for the name of a herbivore that has decent defence capabilities like rhinoceroses or hippopotamuses
What about Tapir? Since the ship isnt that big.
Honestly, valid.
Doesn't sound bad either
what's the militia tag again ?
if it has any
DIS-[tag] Tapir
MI for Militia Ironworks. the compant for stuff i bounty
yee, DIS-MI Tapir
Tapir do be abit asia-coded, but MI has ended up leaning pretty japanese with its names so thats fine. Kunai, Tanuki, Odenta.
Noted, works.
Do you got the shipyard description covered ye think?
Pretty much.
It'll pretty much be:
The DIS-MI tapir is [ship purpose] + [ship special traits (FTL, weapon mounts..)]. [Lore behind the ship]
the lore bit will be the Militia commissioning DI for a hefty sum a hull that fills in their deep space exploration needs.
If there's info you want to add on that, do tell.
I'll run the end desc by you anywho.
I know, just easier said than done to write a noice one. And alright lemme think up some lorey info
Make sure to focus on important details.
Just nice lore bits to add on top why the ship exists.
TBH i think you got it mainly covered, thats why the militia would go to DIS, to take advantage of their skill in making good industrial ships. MI provided the shipguns and the medical components.
Also i do love having a way to visually scout, good for checking if an asteroid has already been mined or if a ship is chimera'd or something. A camera system would be nice if you could fit it in (or maybe a plastinium window with blastdoor in the bridge facing forward if you can look past thrusters) and if it fits with MI /DIS (i think) style and such. I get it if not, and some MI ships cant visually scout already. Just an idea if you like it as well.
I use plastitanium only for:
-company specific civilian ships that need it
-military ships
This one won't get plastit.
I could likely fit a camera monitor but it takes some space and if I do I'll move the gunnery console separate from the shuttle console
Prolly can just leave out then
I'll go for the cams it doesn't sound too crazy, though.
Alright :3. Its fine if you gotta walk away from shuttle console to get to it.
Hows it going?
Busy with life
@sinful juniper hello, MI is the shipyard of the civil defense militia, yes ?
also here is the description
A heavy-weight jack of all trades equipped with a basic FTL drive, mounted with point defense turrets and some basic internal security features. The Tapir stems from a cooperative commission from the Civil Defense Militia to Drake Industries as a mean to carry out deep space operations independantly using the low-scale crew support.
It's Milita Ironworks, company based out of the Midwest region of earth. Makes ships for the militia and independent contractors to use.
Description sounds good, though maybe should mention it's specific features abit like the medical bay and little galley with hydroponic bay
The description has it's types independantly like Salvage Civilian & Medical
got a link to the company desc or whatever ?
Havent figured out much more complex lore yet
Im guessing its in detroit and minnesota making use of alot of the old factories in the region
Also might wanna at least mention the z-pinch in the description since on the shipyard theres just "plasma" which doesnt differentiate between the pakman generator and the pinch
It's for fuel type not power generation method
@sinful juniper does the company have any kind of lore page in #1388089782814638100 or is present in game ?
also here's the radar of the ship
https://github.com/Monolith-Station/Monolith/pull/3126 @sinful juniper product is done. All of the details are in the PR.
Nice~