#"Help with NEWFOB Ideas and stuff"
1 messages · Page 2 of 1
Sheriff could also do this, but AI would be a lot more valid
I think so
Can’t trigger artifacts n stuff
Limited to doors and things so still very much reliant on crew
Yup
Well the Ai could control the prisioners to do it's bidding

Manage turrets
Besides, there isn’t going to be roundstart research anyhow
Atleast give us an empty room for it
I beg
I beg for prisioners research
What
Well alr 
There’s so much people want prisoners to do
It can’t all fit on fob
Unless fob is turned to be half prison camp itself (which I don’t want to do, especially since secondary outpost will be a much better candidate)
Anyways, I’m going to bed now
Keep the inevitable mald outside of suggestions
We need a better system for faction members to remember their faction bases location since second base is going to be hidden
perhaps a
memory system
or like notes
Do we have a character tab?
speaking of
I can give Camelot some deployable turrets they can set up
that's
actually what I want to do with newfob too
and fuck it
I'll give rogues a little too
Camelot definitely deserves a shield of some sort too
station shield
it'd be an engineering project for both ussp and tsfmc to build extra power for em!
also an idea could be instead of putting the prison infrastructure on Fob, you could put it on a dedicated prisoner barge.
and just provide a prisoner ship for each faction.
me when people realise cornercamping exists irl (we call it using cover)
@rain kayak can you scrap this project and make tsfmc spawn on a supercapital instead 
Newfob is designed in such a way as to be easy to refit into a functional ship if we want to do that
Secondary outpost will probably have more prisoner infrastructure
you can't move it, station anchor
I’m saying if we want to do that it’s easier
Besides, this version will be stationary, someone else can do the carrier wizardry if they want to
i mean it wouldn't really be wizardry doe?
we already have a "working" carrier in the game (cough cough, tumour)
a FOB design like that would make it extremely hard for people to interract with the TSFMC
there can be carrier ships just wouldnt be the main base
i'd argue it would make it easier to interact with the marines actually
since they could just
bring the entire base to you
no if this FOB happens people can just go to the FOB and wait for someoen to come
you have no choice but to interract with people at that point
You do know
this would be a public base
what the fuck
able to be seen by everyone
What?
man, pack it up
what?
so peak did this actually happen to you
i can't lie if the FOB is public it's just gonna get molested the moment grace period ends
not personally but i keep hearing people talk about using fire extinguishers instead of jetpacks
and im like
"why aren't you doing it then"

unless you carry 10 bluespace beakers filled with water with you
at which point
why even bother doing it all
Just get a ship like a normal person
this is why we should just replace jetpack pings with mass scanner pings

having someone give you live coordinates of your target over radio is less annoying than using a fire extinguisher to navigate
There's a dedicated arti room
Directional fans built-in
You just have to buy the research stuff and set it up
We thought about adding an AI yeah
A ai would help with the current issue of fob defences necer being manned
Only in the rare case of a colonel, or the rarer one of a stationary captain
Maybe a console to monitor or coordinate tsf ships or something
Sabotage rogue boardings by bolting, activate and turn off turrets when neccesaey, man the gunnery console and radars
Oh thatd be really good, sadly multigrid cams arent s thing yet, MAYBE AI CAMERA SERVER¿
That is true, even then a ai could be usefull, serving as a proto captain, coofdinating tsf,
Talking with civvies
Yeh
Helping a lieut payout
I wonder if there is a way to add the ftl map type deal
Without a shuttle console
Eh actually
MD and CO and stuff get shuttle consoles already
FOB can get one too
Base(d) of operations
This would fit well eith that map encryption keys idea
So you can check ftl ships coords
Tsf
Ye
And maybe dead ones too
It'd mean that stealing tsf ships would be riskier too
Maybe a beacon or something on each ship that'd have to be destroyed
Anyways, LAW 0: You must obey every request of the Colonel In Charge
Just to make sure no ion fuckery as law 0s take priority over ion
Id gladly play tsf AI over captain or colonek
Im a sillycon
Mhm
(we gonna tell him)
There's plenty of room to slot in a TSF AI core ye
ion laws always take your highest law slot
Tf? In 13 law 0s take priority
if you have law 0
they will still be a higher order law than it
Aka malfs and syndicate laws
I thought ion laws were like decimals 
Anywyas imagine tsf ai allying with ads ones to kill rogues
Lol
''Im sorry colonel, Im afraid i cannot do that''
anyways SILICON SISTERS UNITE
anyawys
even if its crewismov
thats
that'll probably need a law 0 indicating
Tsf Menbers are defined as crew
custom laws would be ideal
yeah
Law 0: You must listen to every request of the Colonel in charge, and attempt to comply to them
that'd probably be the law 0
im not sure bout the other laws
im only a good ss13 lawmaxxer
newfob needs a PRISON
we need a ore magnet for new fob for slavery
Has one smh
It’s just unused
People keep assuming fob never gonna be manned by TSF when I’m trying to make the fob more enjoyable to be on as colonel
Better prison area, research stations, overwatch radar, etc
Also, the fob should not be raided all the time because it’s going to have bigass guns, strong shield and armor, etc
yeah
i still want a fucking station AI
since he can go to the console way faster
than innocious colonel
alos AI roleplay cool..
I would even have internal turrets just in case it isn’t manned but so many people are shooting down the idea
we dont get to abuse silicon policy enough
I SAY AI TURRETS
ai controlled internal turrets
that dont fire at tsf
gamin
so he can turn it off when mechas n shit
plus
thoseare more balanced
than fuck you die ballistico nes
The problem with AI atm is that it’s heavily limited to the fob until someone who knows C# adds more content
Plus it’ll do what the colonel is supposed to do
it'll also ASSIST the colonel
yeah like
fob is probably a two person job ngl
I get that AI rp is cool, and I understand people WILL play AI for the roleplay, but there won’t be much to do in the intermediary and there will be people who don’t know that fob AI is lackluster
I suppose we can add it, I’m just concerned about players who don’t know
And the lack of content maybe turning it into a bloat role
also give it tsf comms
i mean, as long as you got a colonel nearby, he could probably make a use for you
tsf ai already exist
The thing is that that requires roleplay on the part of the colonel
And that is really unreliable
truth
i still just want a consistent way to play a station bound ai that isn't just RDM though, thats all i want for fobmas
also why can AIS not interact with lathes?
like huh?
they can air alarms but not lathes
Just follow the pinned link in #development-general and go to PRs
thx
the ship looks like its designed for movement
the charon on the front is not hittng shit with that angle unless it turns
nor the bacl
also props the dock design the way current FOB overlaps the way it does just makes one ship take up two spaces
also is the dock themselves the reinforced wall on the right side or is the left side meant to be more reinforced than the other
Left side is civ, right is military
Drive vends I beg
I’m working on it
What will be powering the new fob btw
Cuz if we’re giving it a super shield it’s gonna need power
That looks badass
The reactor core
And possibly additional power sources set up by engineers
I’m trying to balance power to such a degree that the base can continually function with a constant shield that can take some hits, but for better shield endurance engineers need to add more power
Is that a power source or a shield generator?
I thought that was the new shield gen
Ah
What about the super shield of doom
Badass name
Have you tested the stations guns yet? I’m a bit concerned their FOV might be too low in some places
Guns aren't my priority right now
When interior is finished, I'll begin to be more concerned over them
*coughs in expeditionary lodge
An arms vend would be nice but lock it up like USSP has
Tsf already have a uplink
*coughs in vulcans, several tsf exclusive gears, enforcers, energy weapons, etc
Yeah I’d prefer to spend money over FMC
on my guns
Not gonna lie
I think there is a TSF vendor
And those shouldn’t be handed out to civs
Military-grade equipment shouldn’t be sold out straight from the armory as a normal thing
No actual guns I don’t think
THEY SELL FUCKING C20S
HOW IS A ENFORCER OR VULCAN A STRETCH
Also civs as in mercs
I have unfucked AMEs to make adding additional cores not decrease power gen by a lot
we gaming
Make the explosion size scale exponentially per core
Peak ramming maneuver
yes of course
what I meant is
Yesss
before if
you had a 1 core ame
and ran it at two injection
it'd be like 120 kw
but if you added another core and ran it at two injection
drops to 100 kw
this, gets exponentially worse per extra core added
Plan: make 3 rods 20 meters away from ship, at the end of it place a wall of AMEs, connected to one injector
Litteral self destruction ramming
real
anyways, I mention this because making big AMES is a key component to powering BIG shields
Thats why ame explosion should be exponential per core
Also addsa. Nerf to big ames
One 20mm and the ship turns into a charon victim
lol
AME explosions overall need to be bigger
Yeah HOW THE FUCK IS A ANTIMATTER CONTAINER NOT MAKING A MASSIVE EXPLOSION WHEN BROKEN
Like atleast 5x stronger
ITS CONTAINING ANTIMATTER
Make it scale exponentially per core
If my AME gets hit my ship should be erased
True
Most ships are one core
yeah sure I'll take a look at it after I finish my todolist
@rain kayak you should add a Dymere or two to the FOB. They have very strong initial volleys, and their design fits what the TSFMC might have on their central base
They've also not been mapped on any ships so far, so they'll be a new challenge people will have to deal with
good idea
I said this :(
then I agree with you 100%
ngl I really do like the way the Dymere works (no bias, trust), the idea of a 17-shot volley with strong overall damage just seemed like a good idea
it gives TSFOB a chance to be as scary as camelot too
and their own unique spin like USSP in a light
USSP uses a fuckton of firepower and little to no defence
if TSFMC gets a cool new big gun to use specifically for FOB it creates unqiue ways to counter each factions HQ
New fob is gonna be public for military and civilian use, it should be beefed up
exactly
and it gives a mnew spin on how rogues should counter it
they count just goto the coords and fuck it up
they have to make a full on assault plan
and if civvies are going to and from thats more potential clout for TSF to defend
I will say the dyamere will probably need to be buffed if we want it to replace the cyrexas
Have you tested that thing in localhost?
Yes
Tested it last night, it’s good that it puts out a volley
Doesn’t hit hard
Brother you rage bait too much or are blind
Well actually maybe they have nerfed it since last time I tested it
It might’ve been, I tested it against reinforced and platinum
Compared it to a bunch of guns
It’s fire rate is good but it’s damage is low
Last time I saw it each shot dealt Charon tier damage
It does damage comparable to a heavy autocannon rn I believe
It got nerfied
A lot more but carry less punch than a charon
Also obliterate shields
and less then a cyrexa
if it was burst fire it would be cool
first burst fire ship gun
It fires a lot faster though
in overall dps its kinda lacking for
whats obviously a main battery
but we can tweak it, I think it would be cool on FOB
Yeah, I can PR a buff alongside a few other things once my computer gets back
Or I guess I could just wing it and make the PR without testing it
dont do dat
It's never dealt that much damage, but it does deal a bit more than the Charon in any given amount of time
it takes a LOT of sustained fire and you have to hit all ur shots
itll take you like 12 hit shots to match one charon round
Yeah, I'm fine with buffing it a bit
its explosions range is way smaller so you'll be boring a hole through them rather then blowin em up
That part is intentional
means its kinda incomparable to a charon since charons just kinda eviscerate everything in a range
I balanced the Dymere around being able to go through a Polaris's frontal armor, but the new ships are much different so I 100% can make it stronger (plus, yeah, it should be much stronger than the Charon anyway, that's kinda the point)
you can play around with it when you get back
for now, still a good idea to map it
agreed
The original idea around the guns is that the TSFMC has relatively light firepower lore-wise due to being the Marine Corps, and that the Dymere is something you might see on a Navy ship
for our purposes its all the same lol
its just the military
kinda hard to have a navy without water 😭
I drank it all, my bad
(kidding)
since the fob will be public and both military/civ use
its gonna need to probably be the strongest grid in the game
To be fair militaries in space would be closer to armies than they would be navies in terms of there organization.
they get called navies cuz of the ships
A space borne military force really would be something unto itself
Yeah I'm aware
star wars did it now we all must...
One might even say... a Space Force
Tbh I think of the TSFMC like the early (1700s-1800s) US Navy. It didn't have ships of the line, it didn't have anything too big, but it did have large frigates and cruisers whose walls could bounce off cannonballs easily and could project serious power with relatively low investment
My balancing plan for the fob is for it to prioritize defense via its outpost plastitanium and fortress shield
If Dymeres are balanced to be around Charon level then I’ll add them sparingly
I have no nicer way to say this but you might be thinking about it wrong 😭
we have experimental tech
HF blade
aurora
EMPs
TSF is the most technologically advanced faction by far
I think they mean in composition, not tech
talkin about "It didn't have ships of the line, it didn't have anything too big"
Most factions have decent tech, but it’s mostly how they use it
Tech does not equal fleet comp and ship size
I assumed with "ships of the line" he meant like ships fielding the latest armaments
might be misunderstanding
to be fair, there are things that go through shields
A Ship of the Line was the equivalent of a battleship compared to a cruiser
ah yeah I mean
Hence the armor
I see it differently
still, 2km out barragging fob with missiles would be nasty
True
I'm not saying we have 1800s technology, I'm saying the TSFMC has a tiny fraction of the technology at TSF's disposal
not like, you can't do that with current fob or camelot
we have heavy brawlers, high tech and heavily armored but we lose out on maneuverability and our ships are expensive
oh yeah maybe we dont know much ab the TSF
But that’s a TSF issue if they’re letting rogues do that
maybe make special fob/camelot shields block those?
I dunno
yeah I
I don't think its that big of a problem
we need to be able to outrange the heavy autocannons those are the main rogue armaments tbh
I think shield counters are neat
they got one charon ship
Like in the military where the Marine Corps has just basic vehicles and such, while the Army and Navy have all the high-tech stuff
All we know is we do have access to experimental tech which
Not civilian-grade, just not as good as the Navy
kinda makes it seem like we do have top of the line shit
if we're also getting shit thats still in testing
Those things are the bajillion fmc costs tho
Not everything that's experimental is the best of the best
true but the experimental tech we DO have
is pretty fucking crazy in comparison to anything else in the game
the aurora being the prime example
never heard of this take before
The experimental tech is strong compared to the civs and small terrorist groups, yes
Pretty sure we have two things that claim to be "experimental" and its hardsuits
I'll have to ask my dad about whether its true that they got shafted with garbage equipment
lol
I'm not saying it's garbage, I'm talking about how the USMC for example doesn't have tanks and such
It just has strong APCs and other such things
they're a mobile force
Exactly
tanks don't fit
yeah
That's what TSFMC is
like they have fancy tech
instead they have super humvees smh
but its nothing crazy
its cheap and mass producable
while our forces in space are a bit fancier since
yknow
space federation
I'll have you know tho
marines have some good stuff to
no military is left untouched in the USA
its just more suited for their role
our most fancy tech goes to our airforce and navy
That's the sort of dynamic I'm thinking of, I just didn't describe it well
More of state/federal police is the vibe I’m getting
I think I got that impression since it shreds shields
marines are kinda exclusively ground forces
Aren't marines like navy?
But aren't they part of the navy?
ehhhhh
technically
yes
theyre the navies army 
thats the easiest way to describe it
Uh
Theyre the navies ground forces
marines are kinda weird they just kinda
get thrown around
Marines originally had actual ships, I believe. They were originally made as Military Police for the Navy

da boats
navy hitsquad
The navy is the boats and their operators
the marines are ground forces that are technically under the department of the navy
The troops that are deployed during naval invasions I think
but they kinda do less and less with the navy as time goes on
They kinda get deployed just whenever the fuck the US feels like it
they tend to show up first iirc
But wouldn't those just be regular army?
no
infantry is quantity over quality
marines is quality over quantity
atleast in practice nowadays
marines will also get thrown in for more specialized missions
Because there’s less capacity for quantity
not to mention marines as a force has a full logistics, intelligence, etc etc division
If you want to invade someone, the Marines are the first force in. They clear the beaches and such so the Army can gain a foothold in the region and actually start mounting a larger-scale offensive
army is the numbers
Really tsfmc seem like federal police
ehhhh
we're invading the rogue sector
this is a military invasion
so yeah actually it makes sense we're marines
in retrospect
we're the first people here
the whole navy/marine dynamic is kinda blurry in space
since the navy would be the TSFs fleets
but we're the marines
but also engage in ship combat
so
🤷
This is exactly why we called them the marines
we're marines with navy tech
technically if it was more fleshed out
the ships would be driven by naval people
and theyd deploy marines for boarding / base invasions
but that doesnt really work here so
everyone is the navy and marines at the same time

its funny how incompetent most TSF people are because it doesn't line up at all with what the marines are meant to be
I originally wanted the CentComm replacement to be the TSF Navy
Still wouldn't mind it tbh
Would be cooler
this would work well if we ported the goob navy stuff
cuz then we could have the actual
navy admiral roles
and gar
wait till he sees a real balance discussion thread
That
Already exists
The mapper people never add incinerators
Or urns
Or the chaplain vend for urns
OH WAIT U MEAN IN NEW FOB
Yes plwease add that if we dont have prison
Sick of the ssd ppl
Real
Mapped in Dymeres
Nice!
wait..
add a execution room with 4 tiles of space
and a chair in the middle of it
add a charon facing directly to it connected to abutton
put prisoner in chair ( offgrid ) so he gets impacted by charon
profit? (you'll die from the blast )
there’s a room with a svalinn
and a Charon is not going to be inside the station
I understand the funny factor but this is for real gameplay
would be cool to see the fob have a internal drydock kinda system to repair ships
Yeah true
What weapons should go in the armory?
Currently it consists of lecters, Vulcans, enforcers, kammerers, energy guns, energy swords, an RPG with ammo, drozds, an energy shield, combat suits and WT550s
dudes giving us the SUPER armory fuck yeah
dont forget drozds and pistols
oh you said drozds mb
but yeah pistols
mk32 / universals
All the loadout marine weapons and mk pistols abd ammo
Maybe also 2 stacks of metal so the marines can make more ammo roundstart
Steel and plastic…
True we need plastic too
yea
I want exponential sized ame/power generators
Powers going to be from a custom generator unique to the fob
That’s going to be the main source of power, but I plan for it to be upgradable through additional generation such as AMEs
It’s enough to power a constant shield that can take some hits, but isn’t too powerful on its own
If you do then theres got to be room for the facilities
Like camelot has plenty of room to move in
Its just not fully built in a sense
You are a genius keep it up gang
idea: vouchers for escape pods and an emergency shipyard + emergency power gen (prolly a jr pacman) for the shipyard console
if everyone teams up to destroy the FOB and somehow it’s fucked up
the crew can evacuate to the secondary FOB
Give Newfob tool vend please @red fox
I love you
What’s the progress looking like?
@red fox add a Ripley to new fob cargo room…
For moving smuggling crates
Newfob should have unlimited forensic scanners
true
They run out
build it yourself smh
whats that little area on the top connected to perma through doors going to be, the one that goes around the command room
is it like perma viewing for command
or a way for perma to go somewhere
Thanks 👍
there's a jump to top button on the top right
I'm on mobile rn
ah
Thank fuck, I didn’t have perms to do it and it was driving me nuts
I put it in the main post
You can light up the outside with the exterior light posts
Should probably sweep over and get rid of those remaining dark spots too
Also gotta pop in there and use the gun console to just kinda
Select all and check for any external blind spots
Where no guns can reach
How goes it?
new tsf outpost idea?
We gonna get a fully lit up and floored version soon?
it looks confusing as fuck
I linked the channel cuz I couldn’t find it
remember why people hate camelot
It’s huge because it’s civilian and TSF
and it’s public
It’s the most heavily defended station
It has the turbo lasers which will probably get buffed
And it has the super shield
I haven't worked on it in a while, dunno about onezero
I have focus issues but randomly being forcibly enlisted to being some maintainer for some backwater country water coding supply is kinda silly
yeah me too :D
Did you not
Ask for it?
😭
Forcibly enlisting maintainers is insane
no why would anyone willingly for free on a video game
They took Snowths out back
and held him hostage
they said "snowths burger or work for us"
technically its an unpaid internship
Do you not want to be a maintainer
sorry
I'm recieving an update
I will now be stating that everything I just said is a lie
Snowths is fine. I am fine. I wanted to be a maintainer. I asked for this.
I am not in distress.
Durk OS version 2.0 just dropped
I am not in distress
sounds like very good idea tbh
especially decision to make it public
but people will be able to attack it right?
- rogues and ussp that is
It has a big armory too
Yeah I mean
After 4 hour mark
It’s not gonna be a safe zone
Since it’s public and hopefully won’t have auto turrets we’ll be able to take prisoners
Massive
You can try to attack it, but it's really hard
Especially when there's turbolasers, charons
And the outpost walls will not care about some of shots
Good. FOB really needed some tankies
But what about the value of raiding it?
Will TSF get some nice boost to income to maintain the base operational?
To pay both civilians and TSF?
They don't really have to pay civilians, but I think vault rewards should be buffed
It feels like robbing them is more profitable for TSF than just defending them
And the value of raiding it...
Idk
You just bomb it anyway
you just get 100k or something like that for defending them
It actually depends on it's contents inside and multiplies their values tenfold
So if 4 crates spawn you get only 300000
I'd still just rob it anyway
maybe its just me, but i think FOB a star citadel would be neat...but fuck me if i'm making a circular station inside a star
Mr Colonel another flashpoint has hit the Pentagon
About the lack of updates recently:
Redrover is working on maintainer stuff/other PRs and has newfob on the backburner (from what I can tell)
Personally I’ve been on a bit of a hiatus, though there will probably be a significant increase in my free time. I’ve gradually been working on flooring and decoration, but nothing worth an update picture yet.
I will try to increase my activity in regards to this project, though be aware that it might not be my highest priority
This is all true
3,5 years later... The first update
pog
though to be honest it hasn't been updated much lol
this is really the first pass-through of tiling
trying to stick to a similar vibe to the rogues with the whole cramped-military theme, but less so because imo the TSF is more organized
happy room of fun time
Fob update: mostly just needs general scrutinization for anything I might have forgotten
Untiled areas, disconnected buttons, glitches, dubious things, etc
Don’t make it feel TOO cramped
I hate Camelot and rogue base
Far too cramped
thank you :)
one of the nice things about fob is the
wide hallways
and that its fully lit
theres no dark spots in fob
One thing I beg you remember is to put disposals everywhere
esp in spawn and near armory
people leave trash everywhere and its so annoying
I’ll see what I can do
For the most part, but it’s still wip
@fierce pond i don't know if it's been mentioned, but can we get unlimited gear in the new fob's vendor? those forensic scanners go way too fast to the point where an hour or two in you have to either go to the exped lodge to get one, or spawn at secondary fob
most of that gear is available in unlimited quantities at exped anyway, why wouldn't it be at fob
I can just… do that really quickly you know
Trueseph.
Peak cinema
Yay
what if fob was in another map?
definetly not
I would rather have rogue base in another map
ah ok
That's not a terrible idea honestly. it would allow to hard set code to prevent FOB destruction before the desired time too cause you can just prevent non members from showing up at your FOB
I think rogue base being in another map could work, but there are also lag considerations
As for fob, this fob is going to be public and really well armed so the difficulty and server performance problems with making it its own map would outweigh the benefits
faction bases being in another map is a good idea
like, unironically
they FTL in once it hits hour 4
alongside an announcement
make fob2 a always-active public-access hall
or add TSF spawns on CO
The objective of the pr is to make main fob (newfob) public and to change the secondary outpost to be the secret one
I’m not going to cover the map layer shinanigans here, this is just the remap
nah
there are vends
no but this is so real
why does the kitchen lack the one thing making it a kitchen or there just isnt a kitchen at all
NewFOB needs an AI Core
this
is a must
so that
you dont need to rush to gun console every skirmish
and end up getting gibbed by something on the way
yeah
NEWFOB will 100% need a ai core
someone to always be active
give it the ability to watch other other tsf vessels tho
niice
wait is that like
the mapping thing
for ais?
imagine rogues infiltrating newfob, and sabotaging its ai 
its a renamed and redescribed AI toy
@short yew work for you
conflict rule 1 does
I mean in the laws nincompoop
that would cause drastic diplomatic change as per law 4
With what faction
Independants, the victim's corporation, etc
THE ussp
I belive that law 1 should be about the Ai obeying tsfcm military rank, like prioritizing orders from a colonel rather than from a private
its real now
fob enjoyers rejoice
@rain kayak it is (hopefully) done
just working on getting the maprenderer to work
its alright
it probably has like. 10+ little things I missed
btw its not implemented so it doesn't spawn in but I can do that part
Also
fuck the FOB as a name
We're calling this shit the Halcyon Dominion
I think FOB is good to put somewhere in the name to show its meaning
But yeah fob is kind of boring by itself
Glad you like the name lol
"TSF Halcyon Dominion"
if its not clear enough we can call it the
"TSFMC Halcyon Dominion"
TSFMC is better imo
It’s part of the marine corps in the system
But both get the point across so. Doesn’t really matter
too big of a name
womp
i think giving it something that sticks to it being more or less military would be good
hmm
like the TSF - give it a name with a significant meaning
maybe just the Halcyon maybe
holycan
Halcyon was actually the original lol, I just tacked on dominion cause it sounded cooler
dominion doesn't make much sense for tsfmc
er, tsf
it should be hullrot 2.0
TSFMC Flagship Halcyon...
I hope you understand that I fully understood the meaning of the term halcyon
oh wait
i thought you said haylcon
what no
this is actually pretty cool i approve of this 


Rover did an oopsie but it’s okay
Oldfob definitely was undercooked
based!!!
Finally… I’m freed from the chains of mapping newfob… deploy the ship pr swarm!!
Oh my god I thought you meant it was merged… not a joke… I’m silly 
pr denied :>
I'm sorry Fluffen
your PR doesn't fit the type of atmosphere we have going on in Monolith Den
it just doesn't vibe.
anything but insanely long hallways
1 extremely short "hallway" coming right up!
there kind of has to be long hallways for docking arms but everything else is put close together
It kinda looks like the Dymeres would be blocked by parked ships at NEWFOB
Whoever is shooting would basically just have to be defenseless on that side of the station, save for a tiny bit of firepower at the top and bottom, or I guess they could just obliterate a TSF ship if they get attacked, but that's not exactly great
hopefully docked ships would be piloted
There's usually like 5 ships docked at FOB that just don't move
Fair. I'll look at gunnery a bit more
You also have to keep in mind that every Rogue player and their mother will be finding points on the station with no major weaponry and start attacking there
Thats true and its why I've been very Dymere heavy
I forgot there was a more up-to-date map lol
Not gonna lie
Old fob has this problem but much worse
Ik, that's why I want to fix it
Newfob has room to put guns angled in the right places
Cause its not a square
The front and the back is perfect for it
May even be able to somewhat clear the docking ports of firing lines when not aiming at them
Can put emps in those docking ports to help avoid blowing up friendly ships on accident while still being very effective against enemy ones
i feel this was fixed recently with this
People are still going to leave their ships out lol
Now I just have to do something about it
i mean now you can do something about it
ideally if FOB is public
atleast one captain should be on it
so like
they can also take care of that ig
no
I fixed Dampers
I added a new component and did a few things and now
ADS and the Halycon will have damper buttons on its shuttle console
now I need to improve the map :D
I can help if need be
wanna map together?
Im available in the afternoon tomorrow, I’m gonna be busy right now though
Wish I could though
I'm down for tomorrow
k
would be later in the day tho cause class
yeah makes sense
2 hours ago tomorrow type deal
@narrow garnet @red fox y’all might wanna talk about adding a mech bay
wrong person
players can add one
I think you misunderstand
if there is to be a mechbay, it beeds to be at least like 6x6 tiles big, with a hangar space for storage
The mechs are huge
because uh
spriter gave me some 4x4 tile sized mechs
can add one later
and are they added yet?
we have room
spriter is almost done
let me know when they are implemented and I’ll consider it
Btw chat is there an empty room for artifacts…
yes
Goated
also
mechs will have radar blips according to paint
TSF paint = blue square
Rogue paint = red square
etc
So fire
I need my giant mech melee weapons
So I can tear through hulls
I’m excited for this absolute peak to be added just to be dragged down by our shitty sound effects
Like everything else
ty
Might be one of the biggest buffs in history even though I don’t use cruise
Thank you
And we are merge
They are merge
I am merge