-# Standalone · QBox · QBCore · ESX · no framework — ox_target + ox_inventory
Make crafting an actual skill, not a progress bar. Players grab ingredients with the mouse, pour them into vessels, screw/slide/stir parts together, flip food on a grill and manage a live temperature gauge — all in the world. Every recipe is pure data: ship cocktails, chemistry or BBQ without touching the protected core.
https://www.youtube.com/watch?v=dtZ3r1C8C9w
Features
- Liquid recipes — pour/sprinkle to a target ratio, watch the spill meter, risk an explosion if you over-mix.
- Assembly recipes — 4 interaction modes: screw, slide, flip (timed cooking + burn timer) and stir (circular mouse).
- Temperature gauge — hold [E] to heat and hold the range; °C or °F.
- Multi-vessel batches — craft several outputs at once with partial-success support.
- Outdoor grills — spawn props,
ox_targetmenu, place/pick up furniture synced to everyone. - Carry mode — hand finished items to another resource (e.g. restaurant pizza hand-off).
Server-authoritative
- Ingredient + durability-cost checks, rewards with inventory-space checks + ground-drop fallback.
- Spill, over-mix, burnt food and missed temperature all fail the craft server-side.
Quality of life
- Full localisation (EN + CZ) via
ox_lib— drop a new file intolocales/. - No external logging — debug toggle + open hook for your own Discord/DB.
- Built-in update notifier (toggleable via convar).
Dependencies
Required (free): ox_lib · ox_target · ox_inventory
Fully standalone — optional-log identity resolves via an editable Craftlab.GetIdentifier() hook. Does not depend on any paid script.
Tebex: https://finalstory-v2.tebex.io/package/7510707
A flexible crafting-minigame engine that runs standalone on any framework, with an optional QBox bar/bartending job built on top of it. Define recipes, run the minigame, serve drinks — all configurable.
What's inside:
- Recipe-driven crafting with an interactive minigame
- Bar job add-on: cocktails, serving and a bartender workflow
- Fully co...