Hello i'm wandering how can i change the qb minigame for the lockpicking vehicles i was looking at this ```RegisterNetEvent('lockpicks:UseLockpick', function(isAdvanced)
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local vehicle = QBCore.Functions.GetClosestVehicle()
if vehicle == nil or vehicle == 0 then return end
if HasKeys(QBCore.Functions.GetPlate(vehicle)) then return end
if #(pos - GetEntityCoords(vehicle)) > 2.5 then return end
if GetVehicleDoorLockStatus(vehicle) <= 0 then return end
local difficulty = isAdvanced and 'easy' or 'medium' -- Easy for advanced lockpick, medium by default
local success = exports['qb-minigames']:Skillbar(difficulty)
local chance = math.random()
if success then
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
lastPickedVehicle = vehicle
if GetPedInVehicleSeat(vehicle, -1) == PlayerPedId() then
TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', QBCore.Functions.GetPlate(vehicle))
else
QBCore.Functions.Notify(Lang:t('notify.vlockpick'), 'success')
TriggerServerEvent('qb-vehiclekeys:server:setVehLockState', NetworkGetNetworkIdFromEntity(vehicle), 1)
end
else
TriggerServerEvent('hud:server:GainStress', math.random(1, 4))
AttemptPoliceAlert('steal')
end
if isAdvanced then
if chance <= Config.RemoveLockpickAdvanced then
TriggerServerEvent('qb-vehiclekeys:server:breakLockpick', 'advancedlockpick')
end
else
if chance <= Config.RemoveLockpickNormal then
TriggerServerEvent('qb-vehiclekeys:server:breakLockpick', 'lockpick')
end
end
end)```