#Fundamental Style (Tim Duncan)

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formal hornet
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Style: Fundamental
Description: "The bank is always open."
Rarity: Miracle
Passive: none.

(on ball) 1st move: Post-Up: Similar to Giant's Post-Form. Once activated you can use either Post Domination to side-step before dunking on your opponent or Pass to perform a quick pass to a teammate.

(off ball) 1st move: Snatch: Intercept a shot by grabbing the ball as it's shot. The cooldown for this move depends on how far you are from the opponent: the further you are from the opponent, the longer it becomes. In opponent's paint: becomes Put-Back, a move usable if your teammate has their lay-up/dunk blocked. This allows you to recover the ball and dunk it.

(on ball) 2nd move: Bank: Tim Duncan's signature bank shot. Usable anywhere from the 3 point line. Everytime you land this shot, you receive more ingame cash and increased aim assist on regular shots. The move also has a few variations:
→ If moving forward and in the paint: you instead do a simple cross-over into a chill lay-up.
→ If moving to either side: you dribble to whichever side you're moving to. Then, you have the option to either use the 1st move to do a regular bank shot, use the 2nd move to do a fadeaway or you can perform a regular dribble to dribble yet again and then shoot.

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(on-ball) Awakening: The scene starts off with the user standing on the court as words flash on the screen (boring, lame, etc..). The cutscene then shows multiple highlights of the user at the same time before the scene ends with the user posting up an opponent as his 3 trophies show in the background.
Awakening passive: decreased cooldown on blocks.

(off ball, awakening) 1st move: Fast Break: Usable when an opponent is near the 3 point line or the paint. Triggers a cutscene where the opponent shoots but they miss. You then get the rebound and start dribbling down the court (basically, the move is used on your side of the court and when it ends, you are on the opponents' side of the court). After the move is over, you it becomes a new move, Explosive Jam, a move usable from the 3 point line and with an opponent near you (not a cutscene this time). You dribble before spinning around them and hitting an unblockable dunk.

(off ball, awakening) 2nt move: Clutch Money: Usable when a teammate has the ball and both you and them are near the 3 point or the paint. You force your teammate to pass the ball to you before landing a quick shot.

(on ball, awakening) 3rd move: CASH$$$: Quick cutscene where the user pulls up for a shot as an opponent tries to defend them. The user then does a simple cross-over to shut down the defender before doing a fadeaway and making the shot. To celebrate, the user punches the air.

vale tiger
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ball game

granite chasm
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best powerforward

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