#Manwha Inspired styles 2 : 🦸🏻‍♂️ Iron Heart

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agile apex
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Rarity : Miracle
Reference : Vasco (lookism)
Playstyle : Aggressive defense

🔘 Base Kit

💥 [1st Move On Ball]: Iron Wall Lariat

“If you’re going to charge in, make sure you survive it.”

You plant your feet, then throws out a powerful shoulder/body check against any incoming opponent.

Effects:
• Blocks passes through, or aggressive dashes (like dash steals)
• On contact:
• Stuns the opponent for 0.6s
• Knocks them back 1.2m
• If the opponent was mid-steal or shot attempt, cancels it
• Applies “Impact Stack” (1 per target hit, up to 3)

Cooldown: 56s
Range: Cone in front of you, 2m reach

Visual: A sharp body drop + shoulder slam with a heavy ripple effect

🪨 [2nd Move Off Ball]: Ground Slam

“This is MY court!”

You slam both fists into the ground, sending out a defensive pulse around him that disrupts nearby enemies.

Effects:
• AoE 3m around him
• Enemies inside:
• Slowed by 8% for 2.5s
• Temporarily lose 5% shot range (if they attempt to shoot within 2.5s)
• Receive Impact Stack
• You gain 10% resistance to knockbacks for 4s

Cooldown: 58s

Visual: Ground cracks slightly, dust burst out with a shockwave

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🌟 Awakening: Juggernaut Mode

“I don’t fall. Not now. Not ever.
I protect my team… no matter what”

You tap into your full strength. Every action becomes explosive and unyielding, making him nearly immovable.

🛑 Awakening Effects:
• Gains 5% size boost
• Knockback resistance: 90%
• steal attempts on him are reduced by 20% success chance
• Gains “Heavy Presence”: enemies near him (within 2m) have a longer shot windup and have lowered intercept distance by 10%

💢 [3rd Move Awakening Only]: Counterweight

“You want to push through me? Try.”

A counter-style move that punishes any contact-based play during activation window.

Activation (Hold – 1.2s window):
• If hit by:
• Dash
• Steal attempt
→ Instantly counters with:
• Knockback (1m )
• 0.8s stun
• Steal ball on contact
• Successful counters remove 1 Impact Stack to boost move’s speed

Cooldown: 70s

📊 Impact Stack Passive:

Each successful hit from Iron Wall or Ground Slam adds a stack (max 3). When at 3 stacks:
• Your next ability has:
• +6% pushback force
• Slight screen shake for opponent
• Applies a mini knockdown (0.5s fall)

Stacks reset after 8s or when used.