#Anime inspired styles 6 : 🕷️ Code : Dirty

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oak owl
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Rarity : Mythic
Reference: Makoto Hanamiya (KnB)
Playstyle: Disruptive Controller

🔘 Base Kit

🥷 [1st Move ] Skull Strip

“You thought I was going for the ball?”

You fake a legal steal and then hit them in a way that causes them to drop the ball — with lasting consequences.

Effects:
• Ball is forcibly dropped (counts as a steal, you gain possession if close)
• The opponent receives:
• Slowness (-4%) for 2.5s
• Slight camera jolt
• “Punishment Mark” (stacks up to 3)
• Each Mark reduces their steal success by 5% and pass accuracy by 4%
• Only counterable if enemy is in Zone

Range: 1.8m
CD: 53s

Visual: Quick elbow into body + a shadow streak on steal. A red hex icon appears briefly on the target.

🌀 [2nd Move] No Hope Dunk

“You’re already broken. You just haven’t realized it yet.”

You enter a sudden, aggressive drive. Any nearby defender gets ankle broken before a violent dunk triggers.

Effects:
• 1.5m dash forward
• Any opponent within 1.5m of path suffers:
• Ankle break (full collapse for 1.3s)
• Punishment Mark
• At the end of the dash, Hanamiya performs a two-handed slam

CD: 57s

Extra: Opponents with 2 or more Punishment Marks suffer 15% longer collapse

Visual: A sharp foot stomp, then red-black aura as he bursts forward.

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💢 Awakening: Malicious Intent

“I don’t win because I’m better. I win because you lose your nerve.”

Your field of play becomes more aggressive his slights become fatal mistakes for the opponent.

🧠 Awakening Buffs
• Skull Strip → Grudge Steal:
• If the enemy has 2+ Punishment Marks:
• The steal causes slip (mini knockdown, 0.6s)
• They cannot steal for 3s
• No Hope Dunk → Memory Break:
• If the dunk succeeds on someone with 2+ Marks, they are:
• Blinded (vision blur) for 2s
• Locked out of zone activation for 5s

🧨 [3rd Move Awakening Only]: Mind Crack

“You made a mistake… and now it’s mine.”

You call out the opponent’s next move and punishes it.

Effect:
• Activate to “mark” an enemy within 4.5m (short lock-on)
• For the next 3 seconds:
• If the marked player attempts:
• A pass → ball drops mid-path
• A shot → it gets redirected down
• A steal → they are stunned and Punished
• If the player does nothing in that window, they still receive:
• A Punishment Mark
• -8% speed for 2s

CD: 80s

Visual: Your eyes glow briefly; the target gets a subtle red overlay and “X” icon.

oak owl
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Bump

oak owl
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Bump

cyan matrix
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wasnt lock based on him-