#Anime Inspired Styles 1: 🦾 Overclock Demon #TeamCyber

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barren lance
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Rarity : Limited
Reference : David Martinez
Playstyle : High Risk, High Reward

⚡ [1st Move] On Ball : Echo drive

Effect: Time slows (visual only): you dash forward 5m in a blur, breaking ankles in your path.
• On use: Opponents in a narrow cone in front (2m range) stumble
• Dash has a slight trail delay like sandevistan
• Cooldown: 56s

🔧 [1st Move] Off Ball: Torque Leap

A vertical leap with mechanical assist.
• Leap 2.5m upward → catch high passes
• Can manually flip backward mid-air, giving space or repositioning (basically a second instance that allows you to chose where to land)
• Cooldown: 60s

💉 [2nd Move ]: Chrome Crash

Effect: You overclock your cybernetics to land a crushing hit.
• Charge a dash punch that launches an enemy 1.5m away and stuns for 1.2s (like giant charge but a punch animation)
• If the opponent is holding the ball, they instantly lose it
• Movement becomes slightly erratic after use (small camera jitter or animation twitch)
• Cooldown: 60s

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Awakening “Cyberpsychosis”

“I’m not done yet…”
“I can still go faster…”
(Beat)
“I can’t stop now…”
“…I can’t slow down!”
(short pause)
“Mom… this is what you wanted, right?”

Visuals:
• Red-black aura flickers violently, with glitchy afterimages
• David’s limbs begin to stutter with overclock latency (visually)
• UI pulse effect flashes as the screen vibrates when using moves

✅ Changes to Existing Moves:
• Echo drive: Now causes fear (enemy loses input for 0.3s if they’re close during dash)
• Chrome Crash: Leaves a burn zone (visual glitch ring) that slows enemies for 2s

🌪️ [Ultimate]: “Desync Overdrive”

You vanish in a hyperburst movement loop.
• Time appears slowed for everyone else
• You rapid-dash 2x across the court in chosen directions
• Final dash ends in a vaulting slam dunk if holding ball, or an AoE stun burst (2m) if not

Each dash briefly steals possession if you phase through a ball carrier

•    Cooldown: 90s
•    Dash Distance: 4.5m
•    Detection Range (for steal on phase): 1.2m cone

•    If dunking:

• Must be within 2m of hoop to trigger auto-dunk
• Dunk is now blockable if predicted early, but very hard to intercept
• If not dunking (AoE stun burst):
• Radius: 2m
• Stun duration: unchanged (1s)
• Pushback reduced to 0.7m

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It’s David Martinez if it isn’t obvious

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Anime Inspired Styles 1: Overclock Demon

barren lance
#

Bump

barren lance
#

Anime Inspired Styles 1: Overclock Demon #TeamCyber

barren lance
#

Anime Inspired Styles 1: 🦾 Overclock Demon #TeamCyber

barren lance
#

Btw none of the moves have I frames

barren lance
#

Bump