Just saying “add them” doesn’t really work since it’s truly such a hard thing to do especially since it would break the cycle of the game as we know it but I think the way I say it can be implemented would truly help this games balancing
So first of all we’d have to make every awakening an on ball awakening, no need to change animations but just make it to where the awakening needs you to have ball, if that’s hard just make the off ball awakenings in the game (like chrollo tatlis and Sam) require your team to have ball
Next we’d need to assign a value to each character in the same vain as copycats flow step, you know how when you flow step every character either says shooter or slasher for a burst move, shooter going left and slasher going forward? Assign every style in the game something similar with like a cool name like
Burner: defensive styles
Breaker: offensive styles
Or u can js use the shooter slasher from flow step
With these we’d assign a new awakening move that can only be used by a style in awk, these would be all out drive and all out steal
All out drive AND all out steal would be on the F key and only be able to pop when the person on the other team with awakening is infront of them, (all out steal would be if the awakening person has ball, shooter gets all out steal slasher gets all out drive) the all out drive would be a cutscene in the same vain as Zone Aomine vs Zone Kagami where in the same way Ink Game has you tap on keys to escape a chokehold you have to tap on keys to break past the other player in awakening and lower their awakening, they have to tap on keys as well so the results would either be
#Awakening Clashes (In a way that would actually work)
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OFFENSE WIN: a cutscene would play of the person who popped all out drive dribbling past the other awakened player, this would reduce the player who had all out drive used on them’s awakening by 15% or 20% and they would begin cooldown on steals and jumps, the offensive player would benefit by the fact that they lowered the other players awakening, got time to refresh their moves, and covered 4-5 steps worth with full stamina again
DEFENSE WIN: They would get the ball and they player who activated all our drive would be on cooldown for steals and dribbles, as well as losing 20-25% of their awk for playing recklessly and losing, the defensive player gets all the same benefits for winning as the offensive player
DRAW/TIE: A cutscene would trigger where both players stand face to face in the same vain as the gold awakening cutscene except at a different angle to make it seem more even, both players lose 10% awk and one dribbles worth of stamina
Now all that’s left is to cover the outcomes of all out defense but honestly I think it’s just the same as above but with the cutscenes being changed so I’m not typing it all out again, if you have any ideas let me know or if there’s something I missed
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