#OVR needs to be more strict

1 messages · Page 1 of 1 (latest)

tranquil heron
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ok mayb it doesn’t need to be strict but seeing the worst players possible running around with 100 OVR is Quite Astonishing

what should increase/decrease a player’s ovr:

increases: in order of which from highest increases to lowest

MVPs: this one is obvious
Points, Assists: i think assists are on the same level as points due to it indicating that the player has more overall gamesense and playmaking abilities.
Blocks: important but not as important.
Ankle Breaks: not super important. honestly with styles like tatlis you hardly see ankle breaks anymore

Decreases: highest to lowest

losing the match,
getting your shot blocked: made a stupid decision, shooting a shot you were definitely not going to make and lacking playmaking ability.,
getting your ball stolen

these decreases should be much more strict on your OVR than increases.

imo your average player should be 50 to 70 OVR, experienced players from 71 to 80, your good players from 81 to 89, and 90 to 100 the god players.

this would possibly help with the readdition of Pro Servers

OVR should take data from all of your games, so if you play like crap in one game but you’re generally an experienced/good player your ovr shouldn’t immediately tank.

though i think if you consistently play like crap your ovr should start tanking tremendously.

never checked but games in private servers shouldn’t affect OVR.

for clarification all of this is said without any idea of how the current OVR system works, i just think the problem stated at the start of this post should be fixed :P

yap sesh over

tranquil heron
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bump

solar mist
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Very good idea but too much work for chrollo with no benefits for him

tranquil heron
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real and true

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this game is a slop fest and you know what

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that’s ok

wet flume
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gotta stop calling every game slop

tranquil heron
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basketball zero is slop mechanically

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lacking in depth game mechanics and generally a low skill ceiling

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honestly you could call the code slop too because of how many bugs that drop with each update

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i like it though

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(sorta)

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which is why im here trying to make it better