C - Screen
An off the ball move that lets you stun an opponent without ball, stunning you with them as you stand in front of them to screen them out. This move has a cool down of 50 seconds
V - Gorilla Tactics
A move with 3 charges. Using this move with the ball near hoop will do a power dunk that if someone tries to block will put both the user and the blocker into a contest minigame. This mini game flashes 3 arrows in random different directions, whoever moves in the direction of each arrow first from left to right will win the contest. Depending on who wins the contest decides if the dunk gets blocked or not. If this move is used without ball the user will do a small dash with a CD interval of 5 seconds. This move has a niche 3rd use where if activated near an unblockable dunk/dunk move that isn't apart of an ultimate like Giant's post-form or Posterizer Flow, the contest minigame will activate giving the user a chance to block it by winning the contest. After all 3 charges are used up the move goes on cd for 80 seconds before getting back all 3 charges
Awakening - usable without ball a cutscene plays where the user starts taking body builder poses flexing their muscles saying "No amount of skill is stopping these babies"
C - Sheer Force (off the ball)
This move makes it impossible for enemies near you with ball to walk past you as you put your arms out, forcing them to pass. This move has one use and removes your ability to steal and jump, any dribble moves or dashes will activate but get stuck against you as if you were a wall
V - Gorilla Warfare
This move has two charges. If used near the hoop the user does an unstoppable power dunk. If used without ball the user does a long speedy dash. This move can also be used to block unblockable dunks or passes (things like Post-form or lucky pass)
B - Super Grab
An undribbable steal with one use