#PRISON STYLE (Miracle)

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timid hedge
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Pretty much a upgraded version of Lock

Ult anim (Only usable without ball) : The screen darkens as the user says in japanese of course: "I'm tired of being left out.." The screens slightly zooms into the rest of the players dribbling around or whatever before chains wrap around the user as they try to break free while yelling "I'LL SHOW THEM TRUE DEFENSE!" The user breaks free from the chains (the animation of them breaking from the chains plays back 2 times in different angles)
[THIS WHOLE ANIMATION IS LIKE NEL RIN'S AWAKENING IN BLUE LOCK RIVALS]

MOVES

1°Metalic Restriction : (NEEDS TO BE INFRONT OF OPONENT WITH BALL) Upon usage, chains warp around the opposing ball handler's arms and legs, completely stopping movement and allowing quick steal, the handler can still pass but it will just cause the ball to drop down and go loose. [Lasts 3 seconds] [1 minute and 3O second cd]

2°Draw Back : (WORKS LIKE INTERCEPT) If the ball is loose, shot, or passed, the user shoots a chain which wraps around the ball and pull it back into possession. [45 second cd]

ULT MOVES

Warden’s Slam : The defender delivers a brutal rejection, sending the ball flying if the attacker tries an ill advised shot or pass, Which lands directly into another teammate's grasp and they dunk or 3p (The dunk or 3 point is random)

More moves soon!

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Final Verdict (THIS MOVE PAUSES THE TIMER): (Must be infront of oponent with ball) chains and metal bars trap the ball handler in a prison if the opponent fails to escape PRISON within a set time, the defender forces a turnover, causing the ball to drop.
Cutscene Effect : The screen darkens, and chains briefly flicker around the ball handler.
Forced Drop Animation : The opponent loses grip, fumbling the ball as the defender steps forward.
Text Flash : "PRISON BREAK FAILED!" appears before normal gameplay resume
FINAL VERDIC MINIGAME : Escape Attempts Begin – The ball handler is given three quick key inputs to break free a timed button press must match the movement cue. The player must correctly predict the chain tightening direction and press the opposite input.
A final escape attempt where the player must tap rapidly within a set rhythm to shake free.
If the ball handler fails all inputs, Final Verdict executes, causing an immediate turnover.
If the ball handler completes two or more escape attempts, they break free, causing an advantageous speed boost.

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Chains pulse as inputs are pressed, visually showing the struggle between attacker and defender.

Steal bar lights up for the defender when they successfully shut down an escape attempt.

If the attacker wins, a chain explosion effect bursts outward as they reclaim possession.

If the defender wins, the ball drops dramatically and the defender casually pick it back up

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FINAL VERDIC VARIANT (MUST ME LOOKING AT YOUR OWN BASKET)

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Iron Sentence Cutscene Animation
The screen darkens slightly as chains rapidly wrap around the rim, securing it in place.

A deep metallic echo resounds, signaling the lockdown. (THIS IS A FAST ANIMATION BTW)

If an opponent attemps a shot and the ball awkwardly bounces off the chained rim.

If the effect wears off, the chains burst apart, allowing shooting again.

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Chain Lock Visuals : Metallic chains coil around the rim, flickering for a moment before solidifying.

Shot Prevention Buff : Any attempted shot during IRON SENTENCE results in a severely reduced accuracy, almost guaranteeing a miss

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END OF MOVE :Chains shatter off the rim after a few seconds, restoring normal play.

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The third move is just draw back bc every style is onyl supposed to have 2 ult moves

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i think

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idk how to do the white text thing

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ZONE : JAIL (LEGENDARY)

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Chainbound Territory effect : When the zone is activated, a subtle chain aura appears around the defender, defining the JAIL zone.

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Ball handlers inside the zone gets slowed slightly, representing the pressure of the chains tightening around them.

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If the defender successfully locks an opponent for a certain period, the chains tighten, momentarily restricting their movement further.

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Increases defense speed and block hitbox.

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the zone chains color gets afected by zone color