#Custom Cards
1 messages · Page 21 of 1
So by default its once per turn once its lvl 5, then they get an additional use at lvl 7 and lvl 10.
i like that
same with swordsman?
should be fine too with swordsman
Once per turn if this card is level 5 or higher, When a monster effect is activated (Quick Effect): You can negate the effect. You can use this effect a additional number of times per turn for every 3 Levels this card has gained by its own effect.
This should neatly fit with the number of tributes needed for tribute summons. (with unoffical lvl 10 needing 3 tributes with god cards)
is the speed at which they level up alright? i like it, personally.
the final product is:
Silent Swordsman (1000 ATK/1000 DEF, 4 stars)
Once per turn, during either player's Standby Phase: increase its level by one (max. 12). This card gains 500 ATK and DEF for each gained level.
Once per turn if this card is level 5 or higher, when a monster effect is activated (Quick Effect): You can negate the effect. You can use this effect an additional number of times per turn for every 3 Levels this card has gained by its own effect.
If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "LV" monster from your hand, GY, or Deck, ignoring its Summoning conditions.
Silent Magician (1000 ATK/1000 DEF, 4 stars)
Whenever your opponent adds a card to their hand, except by drawing: increase this monster's level by one (max. 12). This card gains 500 ATK and DEF for each gained level.
Once per turn if this card is level 5 or higher, when a spell card or effect is activated (Quick Effect): You can negate the effect. You can use this effect an additional number of times per turn for every 3 Levels this card has gained by its own effect.
If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "LV" monster from your hand, GY, or Deck, ignoring its Summoning conditions.
thanks a lot for the help guys!
Rank 10, 3500/2500, LIGHT, Dragon, Xyz
2 Rank 8 or higher Xyz Monsters with the same Rank
Cannot be used as material for an Xyz Summon. You can only use the 1) and 4) effects of cards with this name once per turn.
1) If this card is Xyz Summoned: You can detach any number of materials from Xyz Monsters you control, then target an equal number of cards on the field; destroy them.
2) Cannot be destroyed by card effects.
3) If an Xyz Monster(s) is sent from the field to the GY, or a material(s) attached to another Xyz Monster is sent to the GY: You can attach 1 of those cards to this card as material.
4) When a card or effect is activated (Quick Effect): You can send this card from the field to the GY, also negate the activation.
Abyss Mage
WATER
Level 4
Spellcaster|Effect
1000 ATK| 1800 DEF
If a WATER monster is banished (Quick Effect): You can target that banished monster; Special Summon it, and if you do, Special Summon this card from your hand. While this card is on the field, your opponent cannot banish your cards. You can only use the first effect of “Abyss Mage” once per turn.
Which of these effects would be strongest & which is weakest?
Target 1 card on the field, Destroy it, And if you did-
- Negate the effects of cards with that original name for the rest of the turn.
- Banish it face down.
- Set it to your field. (*But with no "banish when it leaves the field" or anything)
*Note. not a quick effect. so the negate isn't that strong
Working on a fan archtype of cards that are all prehistoric turtles and tortoises. Gimmick is they can’t be destroyed while in defense, and if one battles it can choose to provoke its effect to swap all battle positions on the field
Boss will be the colossal carnivorous sea turtle Archelon
We have exactly 3 dinosaur archetypes yes
And I don’t think trancendasaurus is technically an archetype
Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Duel.```
Funny card
Maybe it should be once per match
And you can’t unside it
Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Match. This card cannot enter or exit the side deck```
Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Match.```
this entire card is a ruling nightmare
Magic had it, so can we
Will be reptile actually
well that one's also pretty sparse
generic dinos seem surprisingly meh
errata concept for Silent Paladin (500 ATK/1500 DEF, 4 stars) (would an ATK buff be good here? maybe to 1500 to match defense)
When this card is Summoned: You can add 1 "Silent" card from your Deck to your hand. During either player's turn, when a Spell Card is activated that effects exactly 1 monster you control (and no other cards): You can negate the activation. If this card leaves the field: You can target 1 LIGHT monster in your Graveyard; add it to your hand.
[silent paladin]
Level: 4
[ Fairy / Effect ]
ATK 500 / DEF 1500
When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
her role would be a searcher/support for other Silents. Just spitballing the concept rn, no idea if it's too strong or weak
Pot of Sacrifice
Quick-Play Spell
Target 1 monster you control: destroy it, and if you do, draw 2 cards, also the following effects apply until the end of the next turn.
-You cannot activate the effects of monsters with the same name as that destroyed monster.
-You cannot draw cards by card effects.
You can only activate 1 “Pot of Sacrifice” per turn.
Pot of Pots
Normal Spell
Add up to 3 "Pot" cards with different names from your deck to your hand, except "Pot of Pots." Restrictions that apply after resolving "Pot" cards do not apply, except for "Pot of Pots." You can only activate 1 "Pot of Pots" per turn.
thats not a valid way to look at it 
for starters the games are designed and played around different systems entirely
me trying to make new destiny hero cards and finding out all the good d words are taken: "how about disappointment guy?"
Spiritual Purging
Trap Card
When a face-up Spell/Trap is returned from your field to your hand or Deck by another card's effect: Add 1 Spell/Trap from your Deck to your hand with the same card type (Spell or Trap) as the returned card, but a different name.
related to the card spiritualism
Is "Travesty" allready taken?
you didn't read what i said? their names are supposed to start with D
I did
I just didn't care

Dirty Deed maybe?
Level 8 / DARK
Dragon / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Borreload Dragon" from your Extra Deck. Neither player can target this card with monster effects. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot attack, unless they are linked. If there is no face-up Field Spell on the field, destroy this card. You can only use the following effect of "Malefic Borreload Dragon" once per turn. If this card is destroyed (by battle or card effect), you can destroy all monsters on the field, and if you do, you can Special Summon 1 Dragon monster that is banished or in your GY.
3000 ATK / 0 DEF```
Was tempted to make Malefic Firewall Dragon instead, but I guessed an actual dragon monster would work much better
Not like Cyberdragon is one either

But it's nice that Malefics get fewer actual Bricks
Also it's a cool Nuke
But I am not sure if that would fly cause it could kill itself in a Borrel Deck
Yeah, i tried pretty hard to justify using this in a Rokket deck as well
Oh wait
Can it summon the banished Borreload if it didn't get summoned properly first?
no
Also, in case you missed it, did this too
Level 7 / DARK
Dragon / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Odd-Eyes Pendulum Dragon" from your deck, Extra Deck, or face-up in your Pendulum Zone. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot attack, unless they were Pendulum Summoned. If there is no face-up Field Spell on the field, destroy this card. You can only use the following effect of "Malefic Odd-Eyes Pendulum Dragon" once per turn. If this card is sent from the field to the GY, you can activate one of the following effects:
-Return 1 of your banished level 7 or higher Dragon Monsters to the deck, and if you do, add 1 "Malefic" card from your deck or GY to your hand.
-Take 1 Field Spell or Pendulum Monster from your GY, and activate it (if it was a Field Spell), or place that card in your Pendulum Zone (if it was a Pendulum Monster).
ATK: 2500 DEF: 2000```
I'm guessing in both's case, field spells like Boot Sector Launch and Sky Iris work well for these, or at the least, serve as field spells you can use for these monsters to remain on the field
Finding out ways to turn monsters into Malefic monsters is an interesting exercise, assuming you're going the way of Malefic Stardust Dragon and give them another kind of effect to go with it
I could probably try finding a way to shoehorn Galaxy-Eyes Photon Dragon into this, though I struggle to find out a good thing to throw it
You should probably give the ones with a Main Deck Monster the abbility to also use the ones you will at some point have in your hand
I know that that was one of the most annoying Parts about Malefics
Level 9, 3000/3000, LIGHT, Warrior
1) If your opponent activates a Set card: You can Special Summon this card from your hand.
2) Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls or in their GY; reveal it if it is face-down, also add it to your hand if it is a Trap. Your opponent cannot activate that target in response to this effect.
3) If this card attacks: You can Set 1 Trap from your hand, then if it is a Normal Trap that activates when an attack is declared, you can apply its effect, then send it to the GY.```
Labrynth Constructor
Level 9, 3000/3000, Fire
Machine
You can banish 2 "Labrynth" Cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Labrynth" Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Labrynth Constructor" once per turn.
You guys think Labrynth needs 2 more high Level Monsters?
yes

i'm making anti support!
It's not really anti support if the Deck can play it itself now is it lol
sure it is
Climatic Climb's Climax
Normal Spell
Special Summon any number of Level/Rank 12 monsters from your Hand or GY in defense position, and if you do, you cannot Special Summon monsters, except Level/Rank 12 or higher monsters for the rest of the duel.
i might be planning something really stupid
(I already checked, the most noteworthy thing this card summons is either some giant fuckoff rituals, or a subterror
There are precisely 2 main deck monsters this can summon
Lv1 LIGHT Psychic/Tuner/Effect 500/500
You can pay 1000 LP; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck, except "T.G" monsters, while this card is face-up in the Monster Zone. When your opponent activates a card or effect that targets a "T.G." card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect. You can only use each effect of "T.G. Wing Esper" once per turn.```
hmmm i wonder where this idea for an unconditional level 1 tuner summon came
it locks while on field so should be fine
its just to protect dragonar from imperm veiler
rikka princess for tg 
no i made it just for the lv1 unconditional summon
even if it didn't have the negate i'd still love it
unconditional lv1 tuner unironically helps so much
sigma custom card
not wind
Etna, Mountain Spirit of Fire
Level 12 Fire Rock
3500/2000
If you control no monsters, or only monsters that are Level/Rank 12 or higher, you can Special Summon this card (from your hand). You can only Special Summon "Etna, Mountain Spirit of Fire" this way once per turn. If this card is Normal or Special Summoned: You can Add 1 "Climactic Climb" card from your Deck to your hand, and if you do, destroy 1 monster with the lowest Level on the field (your choice if tied). You can only use this effect of "Etna, Mountain Spirit of Fire" once per turn. Level/Rank 12 or higher monsters cannot be tributed.
Climactic Climb Climax
Normal Spell
Special Summon any number of Level/Rank 12 or higher monsters from your Hand or GY in defense position, and if you do, you cannot Summon monsters for the rest of the duel, except Level/Rank 12 or higher monsters. You can only use this effect of "Climactic Climb Climax" once per turn.
this is the start of a project I like to call "how broken can I make cards if they lock you out of everything without a full row of stars"
Reptilianne Cobra
Level 4/DARK/Reptile
1600 ATK/1000 DEF
After the end of the Damage Step, make the ATK of the monster that battles with this card 0. If your opponent controls a monster with 0 ATK or DEF: You can Special Summon 1 Level 4 or lower DARK Reptile monster from your GY in Defence Position. You can only use each effect of "Reptilianne Cobra" once per turn.
it ain't that broken at all when you consider that level/rank 12+ all succ or have to be summoned in weird ways to do anything.
you will end up making so many level 12s for this to be good
it's very much Generaider but for Level 12 it seems
Pendura Skafos
[Continuous Spell]
You can only control 1 "Pendura Skafos". When this card is activated: Place 10 Pendura Counters on this card. Once per turn: You can reveal "Pendura" Pendulum Monsters from your Deck, equal to the number of Pendura Counters on this card, and your opponent randomly picks 1 to place in each player's Pendulum Zone, also shuffle the rest into the Deck, then remove 1 Pendura Counter from this card. Once per turn: You can target 1 card in each player Pendulum Zone; This turn you can Pendulum Summon using the Scales of those targets.
A Pendulum Archtype based on Pendora's box. the scales all have bad pendulum effects, except the hope one
Pendura Filodoxia (ambition) LV 10 Scale 1
Pendura Antagonismos (competition) LV 9 Scale 2
Pendura Aplistia (greed) LV 8 Scale 3
Pendura Zilevo (envy) LV 7 Scale 4
Pendura Zilia (jealousy) LV 6 Scale 5
Pendura Echthra (hatred) LV 5 Scale 6
Pendura Adikia (injustice) LV 4 Scale 7
Pendura Prodosia (treachery) LV 3 Scale 8
Pendura Astheneia (sickness) LV 2 Scale 9
Pendura Elpizo (hope) LV 1 Scale 10
surely it'd be "upto" than "equal to"
up to would mean u can reveal 1 or any number.
it's equal on purpose
you have to reveal 10 the first time u use it.
they don't have to be with different names though
What do Reptiliannes need?
I think they are good on the 0 ATK gimmik now but I think maybe more Synchros/Links would be good
Maybe a Link 3 so you don't sit on a 200 ATK Echidna during your opponents Phase
a better boss monster
Eh
I think [Reptillianne Melusine] is allright for a Boss
And it's not like they lock you in to just Reptiles so you can allways use some other generic Boss like Baroness or Cyber Slash...well unless you use Vipers Grudge that is
Level: 8
[ Reptile / Synchro / Effect ]
ATK 2500 / DEF 2800
1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.
Very balanced card, I like it
Base Camp of the Climactic Climb
Field Spell
Level 12 Monsters can be Normal Summoned without Tributing, but cannot attack directly the turn they are Summoned this way. Monsters lose ATK/DEF equal to the difference between their Level/Rank and 12 x100. Once per turn you can send 1 Level 12 Monster from your Deck to the GY.
omg i predicted the new silent cards
A little odd they don't really do anything with the older support. but some of the older stuff will work with them.
yeah... now i have to decide whether to keep these erratas for my story or use the new cards. probably the latter so the story duels are easier to script and follow
Magnatrion the Magnet Warriors
[Level 5/Earth/Rock/Effect]
While this card is Level 8 or higher, its original ATK becomes doubled. You can only use each of the following effects of "Magnatrio the Magnet Warrior" once per turn. If this card is in your hand or GY: You can Tribute 3 other monsters from your hand and/or field; Special Summon this card, and if you do, increase its Level by 3. During the Main Phase (Quick Effect): You can Tribute this Level 8 or higher card; Special Summon 3 monsters from your GY that mention "Gold Sarcophagus of Light", except "Magnatrion the Magnet Warriors", but they cannot activate their effects this turn.
ATK 1750 / DEF 1925
Poppuwatapon
[Level 1/Light/Fairy/Effect]
If this card is added from your Deck to your hand: You can reveal this card; Special Summon it, then, if you control "Gold Sarcophagus of Light", you can draw 1 card. If "Gold Sarcophagus of Light" or a card(s) that mentions it would be destroyed by card effect, you can banish this card from your field or GY instead. You can only use each effect of "Poppuwatapon" once per turn.
ATK 200 / DEF 300
bro is cooking
there is Blockman, Buster Blader and Summoned Skull left
[blockman]
Level: 4
[ Rock / Effect ]
ATK 1000 / DEF 1500
You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.
I got whiplash when I read Gold Sarcophagos

Dark Blade Lord
Lv. 4 DARK
Warrior / Effect
2000/2000
"If you control a Level 4 Normal Monster, you can Special Summon this card (from your hand.) When this card is Special Summoned, you can add 1 "Fusion Deployment" from your Deck to your hand, then you can banish 1 card from your opponent's Graveyard. If this card is destroyed by card effect, you can banish this card from your GY face-down, and if you do, Special Summon 1 "Dark Blade the Dragon Knight" from your Extra Deck, then it gains the following effects:
- This card can attack directly. Gains 800 ATK during the Battle Phase.
You can only use each effect of "Dark Blade Lord" once per turn."
@zenith gust does this get the dark blade seal of approval
For a hypothetical Silent Paladin Zero card, what's another way to symbolize time passing for Silent Paladin? Swordsman is standby phase and Magician is by cards drawn (by opponent)
Maybe opponent's special summon from a special location could work, perhaps the GY
Silent Paladin Zero
LIGHT Level 4 Warrior Effect Monster
ATK & DEF: 1000
You can only use this following effect (3) from this card's name once per turn.
(1) If your opponent special summons a monster(s) from their Graveyard: Increase this card's Level for each monster summoned.
(2) While this card's current Level is higher than its original, it gains 500 ATK up to the difference.
(3) When your opponent activates a card effect from the Graveyard, while you control "Light's Gold Sarcophagus" (Quick Effect): You can negate the activation, banish that card, and if you do, increase this card's Level by 1.
i'm unsure whether to keep Paladin's original effect theme of being a searcher/protector, since the new silent cards already do that
so i just made her more of a lock for graveyard stuff
[Lights Gold Sarcophagus]
Ugh
It's the new one from the latest reveals I think
Thoughts on this?
I think you could use normal summons to symbolize the passage of time
Since it's a once per turn action like the other 2
How common are normal summons now today?
You can count the amount of decks that don't normal summon on your fingers
is there a way to access the old custom Channel
Ask a mod
thoughts on the light gold sarcophagus effect?
I think it's fine
Even though it loses a bit theming wise now that the first effect is different but i think it's solid enough to stand on its own
Light's Gold Sarcophagus
Continuous Spell Card
You can only use each of these following effects (2) & (3) from this card's name once per turn.
(1) Cannot be destroyed by monster effects.
(2) During your Main Phase: You can add 1 card that mentions "Light's Gold Sarcophagus" from your Deck to your hand, except "Light's Gold Sarcophagus".
(3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell Card, then target 1 of those monsters; send it to the GY.
the spell cast already negates a graveyard SS, btw. costs a spell card though
(3) When your opponent special summons a monster(s), while you control "Light's Gold Sarcophagus" (Quick Effect): You can negate the summon, and if you do, send that card to the GY and increase this card's Level by 1.
That works
You could maybe make the negate only work from summons from another location to not overlap with sarc
does from the hand sound good?
Silent Paladin Zero
LIGHT Level 4 Warrior Effect Monster
ATK & DEF: 1000
You can only use this following effect (3) from this card's name once per turn.
(1) If your opponent normal summons a monster(s): Increase this card's Level for each monster summoned.
(2) While this card's current Level is higher than its original, it gains 500 ATK up to the difference.
(3) When your opponent special summons a monster(s) from their hand, while you control "Light's Gold Sarcophagus" (Quick Effect): You can negate the summon(s), and if you do, send that card(s) to the GY and increase this card's Level by 1.
a friend made this one
Silent Paladin Zero
LIGHT Level 4 Warrior Effect Monster
ATK & DEF: 1000
You can only use this following effect (3) from this card's name once per turn.
(1) If your opponent normal summons a monster(s): Increase this card's Level for each monster summoned.
(2) While this card's current Level is higher than its original, it gains 250 ATK and DEF up to the difference.
(3) When this card has been destroyed by an opponent's card; Special Summon "Silent" monsters from hand and/or deck whose total Levels are equal to or lower than this card's, ignoring summoning conditions.
silent paladin being a searcher never made much sense for me
imo she should be protection focused, to let the other silents grow
Lost Temple of the Bright Bird
Spell Card (Continuous)
Your Ritual Monsters are unaffected by your opponent's monster effects, except monsters with a Level higher than theirs. If you control a LIGHT Ritual Monster: You can Tribute 1 monster from your hand or field and banish 1 Ritual Spell from your hand or Deck, and if you do, Ritual Summon 1 Ritual Monster from your Deck with the same Level as the Tributed monster, that mentions the banished Spell. You can only use this effect of "Lost Temple of the Bright Bird" once per turn.
meant to go with [vennu, bright bird of divinity] - random card support go
Level: 8
[ Fairy / Ritual / Effect ]
ATK 2800 / DEF 2000
You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.
Normal Spell
Target 1 Winged Beast, Reptile, Fish, or Aqua monster in your GY; Special Summon that monster, and if you do, all face-up monsters your opponent currently controls lose 200 ATK/DEF for each Winged Beast, Reptile, Fish, and Aqua monster in your GY, until the end of this turn. You can only activate 1 "Riverhouse Wetland" per turn.```
Level 8 / FIRE
Fiend / Effect
This card cannot attack directly. This card can make a second and third attack during each battle phase. During the Main Phase, you can activate this effect: Monsters your opponent controls cannot be destroyed by battles involving this card. You can only use this effect of "Multi-Armed Pummeler" once per turn.
2500 ATK / 200 DEF```
You know that feeling when you activate Half Shut on a monster your opponent has, and you have Chimeratech Overdragon on the field.
Yeah.
[pitch-dark dragon]
Level: 3
[ Dragon / Union / Effect ]
ATK 900 / DEF 600
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
[Shari red]
Level: 4
[ Aqua / Effect ]
ATK 0 / DEF 2000
This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect.
●Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)
Pitch-Darkbladed Dragon
LV. 3 DARK
Dragon / Effect
900 / 600
"This card's name becomes "Pitch-Dark Dragon" while in the hand, Deck, GY, or on the field. During the Main Phase, you can discard this card, and if you do, Special Summon 1 "Dark Blade" monster OR a monster that mentions it from your hand, Deck or Graveyard in Defense Position except "Pitch-Darkbladed Dragon", but destroy it during the End Phase. If this card is destroyed, you can banish this card from your Graveyard, and if you do, add 1 Level 4 DARK Warrior OR 1 Level 3 DARK Dragon monster from your Deck to your hand. You can only use each effect of "Pitch-Darkbladed Dragon" once per turn."
Dark Chevalier
LV. 4 DARK
Warrior / Effect
1800 / 1600
This card's name becomes "Dark Blade the Dragon Champion" while on the field. If you control "Dark Blade" or a monster that mentions it, you can Special Summon this card (from your hand.)
When this card is Normal or Special Summoned, you can add 1 Spell Card that mentions "Dark Blade" from your Deck or Graveyard to your hand. If this card is destroyed, you can draw 1 card. You can only use each effect of "Dark Chevalier" once per turn.
Dark Draw
Quick-Play Spell
"If you control "Dark Blade" or a monster that mentions it, you can destroy 1 monster you control, and if you do, draw 1 card. If you activated this card while you control "Dark Blade the Dragon Lord", it gains 300 ATK until the end of the turn. You can only use the first effect of "Dark Draw" thrice per turn.
Dark Domain
Counter-Trap
When your opponent activates a monster effect while you control "Dark Blade" or "Dark Blade the Dragon Knight", negate the activation and if you do, destroy it. If you activated this card while you control "Dark Blade the Dragon Champion", it gains 300 ATK until the end of your next turn. You can only use the first effect of "Dark Domain" once per turn.
Storm Generator Unit
8* / WIND
Machine / Effect
If this card is Normal Summoned: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Spells/Traps your opponent controls. You must control this Tribute Summoned card to activate and to resolve this effect.
ATK 0 / DEF 3000
i intentionally create cards that are at a lower level of power, but that are informed by more current design knowledge
Karuda, Wings of Wrathful Flames
Fusion Monster Effect Monster LIGHT/Winged Beast Level 6 2400/1500
2 monsters with the same name
This card can attack directly. At the end of the damage step, if this card inflicted battle damage to your opponent: You can draw 1 card, and if this card destroyed a monster by battle, draw 2 more cards. You can only use this effect of "Karuda, Wings of Wrathful Flames" once per turn.
Remade an old bot card that I really liked and made it mirror Garura just cuz it felt like it kinda fit. The eff feels a bit weird to read because typically battle damage effs take place in after damage calc, and destroying a mon by battle effs happen in end of damage step, so had to merge them using Number 26/Ghostrick museum's wording. The original bot card had it as two effs, but I just felt like merging them to avoid any confusion regarding activation timings (always a hassle for cards with multiple damage step effs), and to better mirror Garura.
Other ideas I floated around for it was to make it like a Critias Fusion and becoming an equip on summon to make better use of it's atk directly or can actually get the draw 3 off by equipping onto a 3k+ bungus.
Alternatively make the summon easier by making it a contact fusion, maybe shuffle back mats used to recycle 2 copies of any particular card. Tho, that prob has some applications with degenerate loops, so maybe banish would be better, but was unsure letting you get a free banish eff from ED, as long as you had 2 of the same name but those are pretty rare, so maybe it's fine.
I need a name for a ritual spell name for an archetype I'm working on.
Gonna be summoning bears.
"Teraclipse Sundown Grizzly" and "Teraclipse Dormant Arctodus" monsters
(Arctodus is an extinct genus of bears, including the "Arctodus simus" the largest known bear species to ever exist.)
Tetraclipse Ursagenesis
That sounds cool
Tbh the summon lock on the scale effect isn’t necessary
The only other zombie pendulum monster is a terrible scale 5 from 2014
Besides the horrible psct and grammar mistakes, the effect also cuts off

I suspect it's an opt clause, but still
The card is also kinda bad and does nothing for the deck
Wait it isn't an opt clause, it's an effect
What Grammar mistakes?
Divine Resurrection
[Normal Spell]
(This card is also always treated as "Monster Reborn".)
Target 1 Divine-Beast monster or 1 monster that mentions "Monster Reborn" in your GY, OR 1 monster in your opponent's GY; Special Summon it, ignoring its Summoning conditions, but send it to the GY during the End Phase if it was a Divine-Beast monster. If you have no cards in your hand and field: You can add this card from your GY to your hand, then draw 1 card. You can only use this effect of "Divine Resurrection" once per turn.
Illusion Magician
[Level 7/Dark/Illusion/Effect]
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Illusion Magician" once per turn. You can reveal 1 Spell in your hand; Special Summon this card from your hand, and if you do, add 1 card that mentions "Monster Reborn" from your Deck to your hand, except "Illusion Magician". When you activate "Monster Reborn" (Quick Effect): You can banish this card from your GY; the activated effect becomes "Special Summon 1 "Dark Magician" from your hand, Deck, or GY, and if you do, Set 1 Spell/Trap that mentions it directly from your Deck".
ATK 2100 / DEF 2500
Potential Ra Support
Paleozoic Tuzoia
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card to a Monster Zone it points to. If Summoned by either of the above effects, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Tuzoia" once per turn.
Paleozoic Emeraldella
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Special Summon 1 "Paleozoic" monster from your Extra Deck. If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.), to a Monster Zone it points to. If Summoned this way, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Emeraldella" once per turn.
Paleozoic Sanctacaris
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Send 1 "Paleozoic" Trap from your Deck to the GY; This effect becomes that Trap's effect when that card is activated. If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.), to a Monster Zone it points to. If Summoned this way, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Sanctacaris" once per turn.
@fading lintel
(i'm aware this gives them turn 0 plays and emeraldella is probably broken as a handtrap)
Evolution of the Ultimate Creature
Normal Spell
Send 2 Level 1 LIGHT Dragon monsters with different names from your deck to the GY; add one Level 8 LIGHT Dragon monster that can be Normal Summoned/Set from your deck to your hand
@fading lintel u can send samsara dragon in ur blue eyes deck now 
No it’s for blue eyes not for dlink
If it was for dlink it wouldn’t say different names and would let you add lub
Sighmma
1.Foolish double samsara add lub
2. Profit
if i learned anything from cheating out paleo xyz it's that you Shouldn't
also why don't these banish themselves as monsters
thats kinda busted
you can only ss them if you have a link paleo
which already makes you lose 2 mats
is cheating out an xyz that bad tho?
like you get opabinia, or locaris if you open a turn 0 thing
opa is opt, only thing i can see multiple anoma doing is grabbing cards constantly, but that requires you to play a million traps
I actually made something related to Vampires in this recent Custom Card tournament, actually
Super excited to see what we got
every one of these tournaments gets longer
Adventurous Party of Landstar
[Level 9/Earth/Warrior/Synchro/Effect]
"Comrade Swordsman of Landstar" + 1+ EARTH monsters
All Warrior monsters you control gain 400 ATK for each Warrior monster on the field. You can only use each of the following effects of "Adventurous Party of Landstar" once per turn. If this card is Synchro Summoned: You can Special Summon as many "Landstar Tokens" (Warrior/EARTH/Level 3/ATK 500/DEF 1200) as possible, also you cannot Special Summon Effect Monsters for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 5 Warrior monsters; negative activation, and if you do, destroy all cards your opponent controls.
ATK 1500 / DEF 3600
Wouldn't it be better if it needed a Warrior instead?
no it lists earth for a reason
Wich is?
not being used by fire warrior.stuff
trickery clown
Level 1 Light illusionist
0/0
When this card is summoned, select up to 2 cards from your deck and place those cards on top of your opponent's Deck. At the end of your turn; shuffle this card back into your deck. ```
Any thoughts?
[Parasite Paracide] Support?
Level: 2
[ Insect / Flip / Effect ]
ATK 500 / DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
Not what I was going for
What were you going for?
I can't see any use for giving your opponent free stuff
I haven't added the other cards yet but this just a prototype
I don't want PSCT for it yet, But need an idea for how strong it would potentially be with just the idea of how it works. Ritual Spell
HOPT on both.```
Fools earnings and theft profits
Spell
If this card was draw from the deck, activate this card.
Your opponent special summon 1 level 8 or lower monster from they're deck into their field and shuffle this card into your opponent’s deck.
When this card is Negated by a card effect; deal 2000 damage to the player that Negated this card.
One more
Illusionary scam
Trap
If this card was draw from the deck, activate this card.
Your opponent takes 0 damage this turn and draw 3 cards from their deck, then shuffle this card into your opponent’s deck.
When this card is Negated by a card effect; banish 2 cards from the extra face down to the player that Negated this card.
https://docs.google.com/spreadsheets/d/1VfxRXeitoB6SeiH8UMwew8pbKhgBfyFyyoettM_2HtI/edit?usp=sharing
<@&646186882236940288> Results for Round 40.
Congratulations to @lusty pier for winning this round. The entries are back up again. Average balance this week is lower than usual, but that's to be expected with Equips. There were also a couple which were marked down a lot for the being an equip part being incidental and it working mostly as a free extender. I hope you all improve in these regards by the next contest. Overall tho it was still a success.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Vanquish Soul Fighterstick,emperorace.,6,7,8,21,https://imgur.com/V7f1oUI
2nd(tie),Battlewasp Swarmor,mcj97,10,9,1,20,https://imgu...
I apologize for the delayed results as usual. Judging/verifying PSCT, rulings, precedence/writing and rewiriting blurbs takes up a lot of time. Adding on to that, we all have IRL stuff we are busy with, so the results take up a lot of time.
Because of this, we'll be implementing mini-contests in the mean time to cover the gap. They will be more informal. I will be simply picking a winner and a few notable entries to highlight. To differeniate from the main contest and to provide a suitable prize, these mini contest's rewards will be points-based, for the winner and other cards that particularly stand out, whether it be their text or how unique an effect is.
You can redeem these points for a Certified Customs Creator role (name and color still being decided) for a month. Or more for Nitro or Basic, again for a month. (I'll be paying for them, so I'll put the points needed high).
The winner of the main contest will also get points moving forward, so as to not take away from it. The points system is still under development and we are open for any suggestions.
Ayyyy congratulations
Also, nice! Though, I just like making custom cards for the joy of it, rather than rewards. But still, that's cool
Finally I got a high score!
fml tcgeditor really took the equip symbol off my equip 
Sweet, 2nd for me. Very close too!
Ironically, after finishing last in the previous contest, this time I finished 4th
can I get my feedback block @dire leaf
Only 2 points away from 1st place lmao
@dire leaf I'd like feedback
...Ok, I got a 2 on balance but somehow each other result was near flawless.
I'm a little disappointed my card got a 2 on that. Ech.
I am very disappointed today
Metalmorph is pretty nice
it was a great thought with others as well
i wouldn't say everyone else got near perfect on balance
how many balanced equip spells even exist
Yeah, I noticed that balance here was all over the place here lol
I'm not exactly used to designing equip spells
This is what I saw in my head while designing this card
"Insight send rebd add this, ns gearfried equip this to it, send this ss rebd"
Then you can re-equip it to Gearfried again for another turn or you can equip it to Slash Dragon and get another negate
I love how the Vanquish Soul equip is just like, called a fighterstick, after the usual arcade setup for fighting games
it was supposed to be just for the LED support to help that side of the deck.
at least I did better than Areo so that is a plus
Not many.
Well granted they have only banned a total of 5 between OCG and TCG while the rest are bleh or alright
for next contest let's make counter traps (this is a joke) (pls no)
just for reference all the hit equip spells and that is only 5 of 267
Loop shenanigans and whatnot
yeah but almost all of them are underpowered
That's really why most of these are forbidden
Anyway, the big issue with equips, is that they are just literally worse cont. spells that can easily get 2 for 1ed with the equipped mon. Their effs also tend to have to do with only the equipped mon, so underwhelming a lot of times.
Cyberse has one that gives you flat unaffected and it's still not worth as a generic.
So, you mostly play them if they are your deck's gimmick or if it's an searchable extender equip.
Better underpowered than overpowered, I guess!
Loopable discard fodder
Snatch anything
Hand loop
FTK
Dumb monster reborn.
That is my opinion on the 5 
Yeah, Divine Sword - Phoenix Blade and Butterfly Dagger Elma have loops associated with them
Mostly, the dagger being used in tandem with [Gearfried the Iron Knight]
And this mess
well, so does smoke grenade
[Royal Magic Library]
Divine Sword and Smoke Grenade were both because Infernoble Knight on the OCG side. and Infernoble on the TCG side for Smoke
You could solve the 2 for 1 problem by giving them good GY effs, but they can't be too good or they are just discard fodder. 
If you got these two, the dagger and your opponent can't do anything about it, you got the makings of just drawing Exodia the Forbidden one and winning
But yea, I agree with the block, I could've given it at least 1 more effect
I think Divine Sword was an issue before that, but I could be wrong
It was but not a huge issue
lead to OTKs many of them even in Ruler format for that 1 format
The Mekk-Knight one had kinda weird text and underpowered, but I like the concept of manifesting a token and then equipping to it.
With most of these, it's basically the whole equip thing not being a factor, given you'd ditch the card anyways. The stipulation of these cards having to matter as equip spells was a good stipulation, since we had to design these cards to actually matter while equipped
It was a good choice for the CCT!
Would be a neat middle ground from nothing or a extender equip.
Can't wait for the next CCT
Oh ye, still open for suggestions on the mini contests. Both on the points system and the structure itself. You can either ping me here or drop them in the customs thread.
Currently, I'm thinking of me randomly picking some themes or even just categories/Decks and asking for cards in that vein. With winners and standout cards recieving 1-5 points with a cumulative points tally google sheet you all can look at. The aim is get these done once every 2 weeks. 1 week for submissions and I'll try to get the winner picked within 3-7 days and announce the next immediately.
You can redeem 25 points for the role (Suggest a color you'd think would be nice, but remember it can't be one used/can be mistaken for any on the right bar like mods or judges), or save up 100 and 200 for Nitro Basic and Regular respectively. I know these are a bit high currently. I will scale them down after a couple minis so I can gauge your pace and adjust accordingly.
I will also take suggestions for the contest themes as well. 
I'd be fine with that
I should have been more creative than "Golden Rule for insects."
I’m creating a fan archetype, and I want to know if effects I will give main deck monsters is broken or not
You can special summon this card from your hand by revealing 1 other Antiquatestudine monster with a different name from your hand. When this monster declares an attack, its ATK is doubled. Once per turn, if this monster battles, before damage calculation, you can switch the battle position of all monsters on the field. While this monster is on the field, you can not summon monsters except for Reptile-Type monsters.
Disobey-Eyes Torn Dragon
[Level 8/Light/Dragon/Effect]
You can Normal Summon this card without Tributing. Cannot attack the turn it was Normal Summoned. If control of this card changes, this card cannot attack. Once while this card is face-up on the field, during the End Phase: This card's Level becomes 4, its ATK/DEF becomes halved, and if it does, Special Summon 1 "Disobey-Eyes Torn Dragon Token" (Dragon/LIGHT/Level 4/ATK 1500/DEF 1250).
ATK 3000 / DEF 2500
~~ guess da callback~~
Oh cool thanks!
Does the winner get anything or is it just brownie points
Are there any cards which Tribute monsters in the Deck?
you get to pick the next contest theme! (and judge it, if you want)
Also @dire leaf would like feedback block
no Tributing is only an action done from field and hand thus far. no other places. every ritual spell that can use a monster from deck, sends it to the GY instead of Tributing it.
Level 7 / DARK
Illusion / Effect
If this card battles a monster, neither can be destroyed by that battle. You can only use each effect of "Psycho Puppet" once per turn. (Quick Effect.) You can tribute 1 Illusion monster; monsters your opponent controls lose 800 ATK for each Illusion monster you control until the End Phase. During the Main Phase, If this card is in the GY: you can banish this card from your GY; take control of 1 monster your opponent controls, and if you do, negate it's effects while on the field (if any).
2000 ATK / 2350 DEF```
Just a quick thing from The Sacred Cards
Primo Princess Pikeru
LINK-2 / LIGHT
Spellcaster / Link / Effect
2 Spellcaster monsters, including a "Pikeru" monster
The effects of "Pikeru" monsters that increase your LP are doubled. If this card is Special Summoned: You can add 1 "Curran" monster or 1 "Trial of the Princesses" from your deck to your hand. If this card leaves the field due to a card effect: Special Summon 1 "Primo Princess Curran" from your Extra Deck (this is treated as a Link Summon). You can only use each effect of "Primo Princess Pikeru" per turn.
ATK 2000
↙ →
Primo Princess Curran
LINK-2 / DARK
Spellcaster / Link / Effect
2 Spellcaster monsters, including a "Curran" monster
The effects of "Curran" monsters that inflict damage to your opponent are doubled. If this card is Special Summoned: You can add 1 "Pikeru" monster or 1 "Trial of the Princesses" from your deck to your hand. If this card leaves the field due to a card effect: Special Summon 1 "Primo Princess Pikeru" from your Extra Deck (this is treated as a Link Summon). You can only use each effect of "Primo Princess Curran" per turn.
ATK 2000
← ↘
That's pretty cool
I feel like if there was future support for this kinda thing, there would be a kind of card that throws an easily destroyed level 5 monster their way, as an easy target for Trial of the Princesses
But then again, I guess stuff like The Winged Dragon of Ra: Sphere Mode and some Kaiju's exist
Just wanted to make two Link monsters that could support each other, kinda like Live-Twin or Evil-Twin.
LINK-1 / LIGHT
Spellcaster / Link / Effect
1 "Pikeru" monster
If this card is Link Summoned: You can Special Summon 1 "Pikeru" monster from your Deck or hand to a zone this card poins to. You cannot Special Summon other monsters from the Extra Deck during the turn you activated this effect, except "Spellcaster" monsters. If this card is sent to the GY as Link Material for a "Pikeru" Link monster: Increase your LP by 600. You can only use each effect of "Little Magician Pikeru" once per turn.
800 ATK
↙
LINK-1 / DARK
Spellcaster / Link / Effect
1 "Curran" monster
If this card is Link Summoned: You can Special Summon 1 "Curran" monster from your Deck or hand to a zone this card poins to. You cannot Special Summon other monsters from the Extra Deck during the turn you activated this effect, except "Spellcaster" monsters. If this card is sent to the GY as Link Material for a "Curran" Link monster: Inflict 600 damage to your opponent. You can only use each effect of "Little Magician Curran" once per turn.
800 ATK
↘
@nocturne sphinx I hope the drawback is a good deterrent for any kind of abuse.
A Rivalry Reignited!
Field Spell Card
When this card is activated: You can add 1 "Pikeru" or "Curran" monster from your deck to your hand. Once per turn: You can Normal Summon 1 "Pikeru" or "Curran" monster in addition to your Normal Summon this turn (you can only gain this effect once per turn). "Pikeru" and "Curran" monsters on the field gain 500 ATK. You can only activate 1 "A Rivalry Reignited!" per turn.
Mask of Light and Darkness
Level 6 / DARK
Illusion / Effect
This card's attribute is also treated as LIGHT while it's face-up on the field and in the GY. If this card battles a monster, neither can be destroyed by that battle. You can only use each effect of "Mask of Light and Darkness" once per turn. (Quick Effect) You can Tribute 1 LIGHT or DARK monster you control other than this card; add 1 LIGHT or DARK monster from your Deck or GY to your hand with a different attribute than the monster that was tributed by this effect, except "Mask of Light and Darkness". If this card is banished as material for the Special Summon of a LIGHT or DARK monster in your hand: You can Special Summon this banished card, but banish it face-down it when it leaves the field.
ATK 2000 / DEF 1800
Ayyy cool!
Royal Princesses, Pikeru and Curran
LINK-4 / LIGHT
Spellcaster / Link / Effect
2+ Spellcaster monsters, including 1 "Pikeru" and 1 "Curran" monster
Must be Link Summoned. "Pikeru" and "Curran" monsters that you control that are in zones this card points to, cannot be targeted by card effects and cannot be destroyed by card effects. You can tribute 1 monster in a zone this card points to; Special Summon 1 "Pikeru" or "Curran" Link monster from your GY. When your opponent activates a card effect (Quick Effect): You can Tribute 1 monster you control; negate the activation, and if you do, destroy that card, then, if you tributed 1 "Pikeru" or "Curran" Link monster for the activation of this effect, you can Special Summon 1 LIGHT or DARK Spellcaster monster from your Deck with a different attribute than the monster tributed by this effect. You can only use each effect of "Royal Princesses, Pikeru and Curran" once per turn.
ATK 3000
← ↙ ↘ →
Is that a good interpretation of "Mask of Shine and Dark"?
Yeah, looks pretty cool, and on-point
Jade Serpent of the Depths
4* / WATER
Sea Serpent / Effect
If this card is Normal Summoned: You can banish 1 Sea Serpent monster from your hand or Deck, and if you do, add 1 Ritual Monster from your Deck to your hand, then add 1 Ritual Spell from your Deck to your hand that is mentioned on that Ritual Monster. If this card becomes banished: You can reveal 1 Ritual Monster in your hand, and if you do, reduce the revealed monster's Level by this card's Level until the end of this turn (even after it is Special Summoned). You can only use each effect of "Jade Serpent of the Depths" once per turn.
ATK 1300 / DEF 850
Rite of the Depths
Spell Card (Ritual)
This card can be used to Ritual Summon any Aqua, Fish, or Sea Serpent Ritual Monster. You must also Tribute monsters from your hand and/or field, and/or shuffle your banished monsters into the Deck, whose total Levels equal the Level of that Ritual Monster.
random support for a ritual monster i'm about to make
Jadeite Lyankah, the Hadal Emperor
8* / WATER
Sea Serpent / Ritual / Effect
You can Ritual Summon this card with "Rite of the Depths". (Quick Effect): You can banish 1 Sea Serpent monster from your GY to activate 1 of these effects;
• This card gains 500 ATK/DEF.
• Target 1 card your opponent controls; shuffle that target into the Deck.
• Target 1 Ritual Spell in your GY; add that target to your hand.
ATK 3000 / DEF 2500
Cap
Looks good son, I think I'd rather a new interactive one than an effect copier but good stuff all around
well you gave them synchros smh...
also I got bodied but I liked it 
all of bolars should prolly get banished when they leave the field which is mitigated by using them as xyz anyway
Quick-Play Spell
During the Main Phase or Battle Phase: Special Summon a Fusion Monster from the Extra Deck using its own procedure, but send it to the GY at the end of the turn.```
i was like, they have enough shit already
might as well copy to make a second starter
oh and the thing is
you only ss them if you have the paleo link
so you either waste the cheat, or have to lose 2 paleos for it
ig i could make them banish but it makes the text longer and i don't really see the point
Hmm yeah they could just not have it to throw the deck a bone
this with swap frog + magic mirror master sounds nice
I’m making an archetype and I want to know if anyone’s thinks the effects I am giving all of the main deck monster is OP or not
You can special summon this card from your hand by revealing 1 other Antiquatestudine monster with a different name from your hand. When this monster declares an attack, its ATK is doubled. Once per turn, if this monster battles, before damage calculation, you can switch the battle position of all monsters on the field. While this monster is on the field, you can not summon monsters except for Reptile-Type monsters.
battle oriented effects by default are pretty weak
and "reveal from hand to special summon" is also not the strongest way to allow for special summoning(as you need to draw another card to do so, granted you don't use up the card in the process, compared to "discard one (insert archetype here) card; special summon this card" that you sometimes see)
the reptile lock is good for future proofing but I'd argue unnecessary(I think a until end of turn lock would be fine)
the only thing I'd worry about is everything having attack doubling stapled on would make the battle phase too free for this deck, like even a statline that normally would be considered "bad" like 1500 attack would suddenly become 3000 which is a relavent number jump
and raw damage output too strong
1000 atk then?
The whole idea is defensive turtles that hit hard only when attacking
Not when attacked
And pool themselves together to form an apex predator turtle of an XYZ, who lacks doubling, but has all the combined atk of its materials
personally I think focusing on attack & battle oriented effects in general while a flavor win is going to lead to the cards being undertuned at best
So I shouldn’t worry about turtles being too strong then?
Final boss will be Archelon, the largest turtle species to ever live. Will have gimmick of “eating” monsters it destroys by battle by making its kills into its own XYZ material, but needing to detach a material after every attack
One thing I noticed when designing cards is I try my very hardest to not like, make the card text way too long
To me, I think a lot of good custom cards are one that don't exactly need a very long string of text and what it does, and can be seen as a very creative article without needing a bunch of effects.
Or something along those lines
Ariella, the Labrynth Seamstress
Level 6/DARK/Fiend/Effect
You can only use each effect or “Ariella, the Labrynth Seamstress” once per turn. If a “Labrynth” card or effect is activated: You can Special Summon this card from your hand. If this card is Special Summoned, you can target 1 “Labrynth” card that is banished or in your GY: add it to your hand, then apply the following effect based on the type of card returned, also the activated effects of cards with that target’s name are negated until the end of this turn.
-Monster: Special Summon 1 Fiend monster from your hand or GY.
-Spell: Destroy 1 card your opponent controls.
-Trap: Set 1 Normal Trap from your Deck.
ATK: 1700
DEF: 2400
Firework Fighter
3* / FIRE
Pyro / Effect
During your opponent's Battle Phase (Quick Effect): You can discard this card; all monsters you control gain 1000 ATK/DEF until the end of the Battle Phase. At the start of your Battle Phase: You can banish this card and 2 other "Firework Fighter" from your GY; destroy all monsters your opponent controls.
ATK 1000 / DEF 1000
fireworks: awesome, but dangerous
Appalachia, Mountain Spirit of Eternity
Level 12 Earth Rock
1000/3500
If this card is in your GY: You can Discard 1 Level 12 monster; Special Summon this card. You can only Special Summon "Appalachia. Mountain Spirit of Eternity" this way once per turn. Once per turn, if a Level/Rank 12 or higher monster(s) is Summoned: You can banish 1 card from your opponents field. If this card is sent to the GY because it was detached from an Xyz monster: You can send 1 Level 12 monster from your deck to the GY.
Oooh
For the record, this deck has a searchable soul charge for level/rank 12+ monsters
The downside is that it completely locks you into level/rank 12+ monsters for the rest of the duel
Welcome to Round 41 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Fusions that can use Opponent's monster, more specifically, A (semi-)generic Fusion Monster meant to be summoned using your opponent's monsters, that might include but not limited to using Super Polymerization. To expand on the scope of this theme, you are also allowed make cards like Chimeratech Megafleet that uses monsters on either field as material. It can be part of an Archetype/Series. So, do note to make the requirements/effects appropriate to its materials and ease of use. Examples include Garura Wings of Resonant Life, Diplexer Chimera, Alba-Lenatus the Abyss Dragon, etc.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at November 26th, 11:59 PM Pacific Time (UTC+0 November 27th 6:59 AM) - <t:1701071940:f>.
Submission ends in <t:1701071940:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSewKhlTmJOtxE6hPTJtTTSFQF4N1KEiI_u3ORwCk0THifrRvg/viewform?usp=sf_link
<@&646186882236940288>
"fusions that can use opponent's monster" and "fusions meant to be summoned using super polymerization" mean WILDLY different things
Corrected some stuff + Opened the form again. 
it's the latter and not the former, yeah?
I know but it was hard to include both as one thing.
It's both, as you can see from the examples.
like, a fusion that doesn't include "the opponent's stuff" anywhere on it is completely fine as a submission, like garura?
Ye.
garura doesn't fall under "fusions that can use opponent's monster", i think that's a very misleading phrase
Can i make the fusion monster + the fusion spell that summons it or is it only the monster
Doom Blossom of the Terrorroot
[Level 1/Dark/Fiend/Fusion/Effect]
1 Fiend monster with 0 ATK/DEF + 1+ Effect Monsters
Cannot be used as Fusion Material. Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned a "Red Blossom of the Underroot" by its own effect, by banishing the above monsters from your field and/or either GY. Gains 500 ATK/DEF for each banished card. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, banish all cards in their GY. You can only use this effect of "Doom Blossom of the Terrorroot" once per turn.
ATK 0 / DEF 0
note that it cannot use monsters from opponent's field.
It's supposed to be used with [Clockwork Night]
How can I write the second effect so I need to banish 1 of the Materials from both sides of the Field though?
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
Which one is the second effect?
L4
Attribute: LIGHT
Type: Fairy/Fusion/Effect
ATK 1100/DEF 1300
2 monsters Special Summoned from the Extra Deck, except “Shining Amity”
If this card is Fusion Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. You can target 1 other monster on the field; gain LP equal to its original ATK. This is a Quick Effect if this card was Fusion Summoned using only monsters your opponent controls. You can only use each effect of “Shining Amity” once per turn.```
The Absolute of the Tearlaments; Almighty Sovereign of Perlereino
Attribute: Water
Type: Aqua/Fusion/Effect
ATK: 4000/4000
Four monsters, including one Tearlaments monster.
This card must first be Fusion Summoned by the effect of a "Tearlaments" monster, and cannot be Fusion Summoned by other ways. If this card would be Fusion Summoned from the Extra Deck by shuffling materials from the hand, field, or GY into the Deck; You can use material from either field or GY instead. If this card is Fusion Summoned; You can activate a "Primeval Planet Perlereino" from your Deck or GY. When a card or effect is activated (Quick Effect); You can negate that effect, then you can destroy one card on the field, and if you do, neither player can activate the effect of the destroyed card (if any) for the rest of the turn, unless it is a "Tearlaments" card. If this card is sent to the GY; You can Special Summon this card, then destroy up to 3 cards on the field, and if you do, neither player can activate the effects of the destroyed card(s) (if any) for the rest of the turn, unless they are "Tearlaments" cards. You can only use each effect of "The Absolute of the Tearlaments; Almighty Sovereign of Perlereino" once per turn, and can only Fusion Summon "The Absolute of the Tearlaments; Almighty Sovereign of Perlereino" once per Duel.
i think its very balanced and cool
so uh the card maker i used to export my card didn't include the typing and later added it itself@dire leaf, is there a way to retract my original submission so I can fix it up? or do I just send in a second one
okay thank you
Bruh
top 10 balanced cards
Just write down
You win the Duel
The Absolute of the Tearlaments; Almighty Sovereign of Perlereino
special summon this card from your extra dexk during the draw phase; you win deu duel
im gonna kill this card generator
why does imgur say my card may be erotic
perlereino is too scary i guess
Level 9/DARK/Fiend/Fusion/Effect
2 DARK monsters on the field with 1500 or more ATK
Must first be Fusion Summoned, or Special Summoned from the Extra Deck by tributing the above monsters. If there is a Normal Trap card in your GY, you can Tribute a monster your opponent controls. You can Tribute this card, then activate one of these effects;
-Look at your opponents hand, and all cards they control, and destroy all monsters with 1500 or less DEF.
-Look at your opponents hand, and all cards they control, and destroy all Spell/Trap cards.
You cannot activate other monster effects the turn you activate this effect.
ATK: 2500
DEF: 2000```
If virus cards were made in 2022
Level 8 DARK Machine/Fusion/Effect
ATK 0/DEF 0
"Cyber Dragon" + 1+ Machine monsters
Must be either Fusion Summoned, or Special Summoned from your Extra Deck by banishing the above cards from either field. Cannot be used as Fusion Material. This card's maximum of attacks per Battle Phase equals the number of materials used for its Summon. Each time this card declares an attack, inflict 400 damage to your opponent. This attacking card cannot be destroyed by battle, also you take no battle damage from those battles. During the Main or Battle Phase (Quick Effect): You can banish this card; Special Summon as many of your banished Machine monsters as possible, but they cannot attack this turn.```
so i had a terribly cursed idea
Amazing Supervisor Dyual
FIRE / Rank 4 / Warrior/Xyz/Gemini/Effect / 2100 ATK / 1200 DEF
2 Level 4 monsters
You can also Xyz Summon this card using 1 Level 4 Gemini monster you control as material. This card is treated as a Normal Monster in the GY. Once per turn, during the Main Phase: You can detach 1 Xyz Material from this card. This card with no Xyz Material gains the following effects:
• During the Main Phase (Quick Effect): You can target 1 Gemini monster with a Level in your GY; Special Summon it as an Effect Monster that gains its effect(s). You can only use this effect of “Amazing Supervisor Dyual” once per turn.
Let it add Catalyst Field to your Hand when it detaches a Material too while we are at it
@gray elk can i get access to the old custom channel ?
Quick-Play Spell
You can only activate 1 card with this name per turn.
1) Target 1 "HERO" Fusion Monster in your GY; return it to the Extra Deck, also Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that target, but a different name. Return the Summoned monster to the Extra Deck during the End Phase. (This Special Summon is treated as a Special Summon with "Mask Change".)```
Card Name: Neospacial Unity Enhancement
Effect:
For each "Neo-Spacian" card you control, increase the ATK of "Elemental HERO Neos" and any Fusion Monsters that include "Elemental HERO Neos" in their name by 300 points. If the Field Spell card "Neo Space" is also on the field, "Elemental HERO Neos" and its related Fusion Monsters gain an additional 300 ATK points.
this wouldn't be worth running if it said 3000
this is awful
the deck already has a bad attack gain in Neo Space
it doesn't need another one
"related fusion monsters" isn't a thing either, it would most likely be "that mentions "Elemental Hero Neos" as material"
to even make it considerable it'd need to be 1000 attack per card
no way
there is such a thing as atk boost cards that are playable
but they have to be searchable, have additional utility, and usually have almost no conditions
Foolish Burial from a Different Dimension
Normal Spell Card
Banish 1 card from your Deck. If you banished a Monster by this effect, you cannot activate monster effects from cards with the same name for the rest of the turn. You can only activate 1 "Foolish Burial from a Different Dimension" per turn.
(I almost forgot that with that restriction, Floo would have abused it.)
gold sarc isn't even good in floo
Meteor Dragon Shower
Normal Spell
Requirement: If you control "Meteor Dragon" or "Meteor Drake"
Effect: Add 1 "Meteor Flare Fusion" or "Meteorite Dragon's Claw" from your GY to your hand, then you can destroy 1 Spell/Trap your opponent controls
Ludicrous Lich Lord
DARK/Zombie/Fusion
2000 ATK/ 0 DEF
1 Level 5 or higher Zombie monster + 1 Zombie Monster
If you would use "Ghost Fusion" to Fusion Summon this card, you can also use 1 Zombie monster from your opponents GY as 1 of the required Materials. Gains 500 ATK for every Zombie monster on the Field. Can not be targeted for Card effects by your opponent when you control atleast 1 other Zombie monster. Each time when your opponent Summons a monster (Quick Effect): You can Special Summon 1 Zombie monster from either players GY (except "Ludicrous Lich Lord") in Attack Position on to your side of the Field but negate their effects.
Dimensional Inversion
Quick-Play Card
Tribute 1 non-DARK "HERO" monster; Special Summon 1 "HERO" monster from your hand or Deck, except a "Destiny HERO" monster, also it is treated as a "Destiny HERO" monster while it is face-up on the field. If you Tributed a Fusion Monster, you can Special Summon 1 "HERO" Fusion Monster from the Extra Deck instead. (This is treated as a Fusion Summon.) This card can only be activated during the main unless you control "Destiny HERO - Dogma".

Remade another bot card.
Was really hard to justify a -1 but E-Tele for HERO is prob still good. Last line is there to prevent surprise extra attacks in BP and also be searchable via that Breaking Destiny Trap.
Picked Dogma since he is a "prominent" card that wasn't mentioned on anything. But I didn't look it up, so there could already be one. Thematically it'd make more sense for DPE on it but meh would rather that just be there to soft limit that you aren't meant to break without considerable bad card energy.
The first bit is the part I'm most iffy on, really hard to do a E-Tele and keep it safe even if it was a neg. It still prob too much, but I'm not too HERObrained to tell without testing.
Maybe HERO is too bricky now with the 19360264 bricks you have to run that are good because searchable but awful when you open them.
@lethal pecan What you think of the card?
Don't think there's anything super fucked with the ED summons. The most broken ones I can think of are triple/quad Neos fusions which can be summoned by this. Tho, to prevent this I couldn't ignore summoning conditions, so a lot of HERO Fusions are locked maybe a this is treated as a fusion summon? unless they have a fucked on fusion summon eff that goes bonkers.
david this prevents you using shadow mist
I'll prob add that bit. Then it makes sense tribute Wingman summon OG D-less DPE.
That's on purpose.
Had to specify Fusion Monster in the ED summon so the this is treated as a fusion summon makes sense.

Otherwise, we'd have Fusion Summoned Link Xtra HEROs.
Maybe I shorten those bits by adding a equal or higher level restriction. It shouldn't matter too much and makes the text much more compact and no redundancy.
Tho, thinking on it, I prefer it a bit awkward to allow even a few more weird lines.
Contest submissions end in half a week. Please don't forget to submit your entries.
Neos needs many things. An archetypal A. Forces is not one of them.
Level 5 / DARK
Fiend / Effect
Cannot be Special Summoned from the GY. Once per turn, if this card is Normal or Special Summoned: You can target 1 set Spell/Trap your opponent controls, destroy it. Your opponent cannot activate card's and effects in response to this card's activation. During the End Phase, if this card is in your GY: Target 1 monster in either player's GY; Banish it.
ATK: 1380 / DEF: 1930```
Reaper of the Cards - Banisher of Doom
5* / DARK
Fiend / Effect
If your opponent has at least 3 monsters in their GY, you can Normal Summon this card without tributing. If this card is Normal Summoned: You can banish 1 monster from your opponent's GY face-down, then change the battle position of this card to face-up defense position. Your opponent cannot Special Summon monsters from the GY. Cannot be destroyed by battle or card effects from monsters that were Summoned from the GY. When this card leaves the field: Destroy 1 Spell / Trap your opponent controls.
ATK 1380 / DEF 1930
Why you both got the same thing?
...Y'know what, I'll say yours is a better idea.
Level 1/WATER/Winged Beast/Effect
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of “Floowandereeze & Gully” once per turn, and cannot Special Summon during the turn you use either effect. If this card is Normal Summoned: You can Set 1 “Floowandereeze” Spell/Trap from your Deck, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field, while this card is banished: you can add this card to your hand.
ATK: 500 DEF: 1300```
Scary seas finally playable
you can add this car to your hand
vroom vroom
Vehiroid Support!?
Gorillaphant
8* / EARTH
Beast / Fusion / Effect
2 Beast monsters with different original names and Levels
Once per turn, if an attack is declared involving this monster: You can discard 1 card; destroy all monsters your opponent controls in the same battle position as the monster this card is battling, except that battling monster.
ATK 2500 / DEF 2800
i don't think this effect has been done. i randomly thought of a gorilla with an elephant's face at 6am and then a card happened
a super poly target and that's all
And one where you most likely need DNA Transplant if you use Super Poly
no ...
no one does that
this is a super poly target only run if beasts become relevant
So most lilely never that's good to know
Also I saw more then a few Decks that run DNA just to use Super Poly
what do you want me to say? "this card's not useful"?
Bigger problem I see regarding this is that beasts will likely be on tri engine more than anything so fusing only monsters with lvs might be kinda bad
using DNA Surgery for Superpoly is like using Dark Ruler no More going first
its absolutely pointless
Y'know, Koala decks(?) would love this
no? how would you fusion summon in a bad deck?
theres a bunch of koala monsters but no linking support
What’s a good app for making custom cards?
Fusion Symbiot
[Level 1/Light/Insect/Effect]
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can only use each of the following effects of "Fusion Symbiot" once per turn. If this card is in your hand or face-up field: You can reveal 1 Spell in your hand; send this card to the GY, and if you do, Special Summon 1 Level 1 Insect monster from your hand or Deck. If a Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from GY instead.
ATK 0 / DEF 0
Lyrilusic - Liberated Nightingale
[Level 1/Wind/Winged Beast/Fusion/Effect]
"Lyrilusc - Assembled Nightingale" + 1 Effect Monster
Unaffected by your opponent's card effects. Gains 500 ATK for each "Lyrilusic" monster in your GY. (Quick Effect): You can target 1 face-up monster your opponent controls; gain LP equal to its ATK or DEF (whichever is higher, your choice if tied), and if you do, its ATK/DEF becomes 0, also its effects are negated. You can only use this effect of "Lyrilusic - Liberated Nightingale" once per turn.
ATK 1000 / DEF 0
Windwitch - Crystal Clear Bell
[Level 8/Wind/Spellcaster/Fusion/Effect]
"Windwitch - Winter Bell" + 1 Effect Monster
When your opponent activates a monster effect (Quick Effect): You can target 1 monster in either GY; inflict damage to your opponent equal to that target's Level x 100, and if you do, negate the activation, and if you do that, destroy that card, also this card gains ATK equal to that target's ATK. If this card on the field is destroyed by battle or card effect: You can return this card to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in the GY, Special Summon all of them. You can only use each effect of "Windwitch - Crystal Clear Bell" once per turn.
ATK 2800 / DEF 2400
Fusion Ray
[Quick Play]
If a monster Special Summoned from the Extra Deck is on the field: Special Summon 1 "Fusion Symbiot" from your Deck, then, you can apply the following effect.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including "Fusion Symbiot". You can only activate 1 "Fusion Ray" once per turn.
Why is it every time I make a card for fun it’s getting hate
Can’t people just understand not everyone aren’t Duel hungry fanatics who care about competitive use
This is made for entertainment purposes if you have something not positive to say please don’t say it at all
why are you posting it here then
Because it’s custom card for a reason
what do you expect to happen
I expected people who are understanding and nice
Well that wasn’t stated
Or maybe it was
I don’t read rules so I dont know nor do I care
you're so in the right keep it up
Othrys, Mountain Spirit of Conquest
Level 12 Wind Rock
3000/3000
If you control a Level/Rank 12 or Higher monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned, or detached from an Xyz monster: You can add 1 "Mountain Spirit" monster from your deck to your hand, except "Othrys, Mountain Spirit of Conquest". If a Level/Rank 12 or higher monster is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card, and if you do, all monsters your opponent controls must attack this card if able. You can only use each effect of "Othrys, Mountain Spirit of Conquest" once per turn.
finally working on this theme again
Although I did forget yugioh community can be toxic
So honestly I should’ve expected this
Rules are made to be broken and that’s something I’ve always said
Now anyway I’m going to leave this server and find a more peaceful server
Goodbye
anyways I am excited to finally get working on the 2 xyz boss monsters for this deck
a rank 12 and a rank 13 cxyz
Olympia, Mountain Spirit of Legends
Rank 12 Light Rock Xyz
3000/4500
3+ Level 12 Rock monsters.
If this card is Xyz Summoned: You can target monsters in your opponents GY, up to the number of monsters with different Attributes attached to this card as material; Banish them. At the start of your opponents Battle Phase (Quick effect): You can detach 2 materials from this card; Banish all monsters your opponent controls, then Special Summon any number of monsters banished by this cards effect, and if you do, negate their effects, also they must attack this card if able. If you have no monsters in your GY, except Level/Rank 12 or higher monsters, this card is unaffected by your opponents card effects.
this is my initial idea for the base for at least, but might shift some of these onto the Cxyz version
I am admittedly aiming for a very "anime villain of the week" type vibe without making the deck unplayable
Normal Spell
You can only activate 1 card with this name per turn.
1) If it is Turn 2, draw 2 cards. Otherwise, draw 1 card.```
I've cracked the code I've finally figured out how to make a truly balanced draw 2
its not hate its feedback
if you can't tolerate your card getting analyized through different lenses then you shouldn't make customs tbh
oh they left anyway
skill issue + ratio
god why does this chat attract the worst ppl I swear
like I even gave them a way to word the psct better it wasn't strictly "ur card sucks and so do you"
Anti Droll & Lock Bird
Psychic/12/Earth
When "Droll & Lock Bird" is activated, you can send this card from your hand to the GY; Negate that effect, and if you do, for the rest of the turn, cards cannot be added from either players Main Deck to their hands. You can only use this effect of "Anti Droll & Lock Bird" once per turn.
we need droll and key bird
droll retrain where
So it negates droll but then applies the effect of droll anyway?
if you somehow manage to destroy the droll that sent itself to gy for cost
i think this is actually quite funny we should put "bonus" effects that are realistically never going to be usable on cards
precisely
Is the Lyrilusic spelling on purpose referencing music or smthg or just a typo? The gains atk bit makes me think it's the latter. 
Contest ends in like half a day. Get your entries in, folks.
right i forgot about the contest
Or just be a ludicrous attack boost like Dogmatika White Relic, or UtopiaDouble.
Both of which can beat over almost anything.
those literally follow those guidelines
Double has no utility really
probably why it sees no play in relevant decks
And white Relics utility Is the thicbeatstick enabler.
Since turn 1 you'd rather Zoa or Knight
Oh shoot, I better submit my card
Y'know I wonder if including some kind of artwork can give a card a better grade
I usually don't because I don't feel that good borrowing some art that belongs to someone else for a card, but also because for some, I just feel like such art can't really exist.
Not that it matters too much, since I just enjoy it if someone likes a card I made, regardless of placement.
Actually, on the subject of the contest:
What even is ? ATK supposed to have, card design-wise?
I imagine ? ATK is fine to put on a card, assuming it ends up having a variable amount of ATK, so really it just means you can't summon it with say, Mystic Tomato or something
Think ? treated as 0
Ah, righto
Head Cannon-X
Level 4/LIGHT/Machine/Union
1800ATK/1500DEF
(This card is allways treated as "X-Head Cannon")
You can target 1 LIGHT Union Machine monster you control; equip this monster from your hand or your side of the field to that target. It gains 800 ATK, also it deals piercing Battle Damage. If this card is sent from the field to the GY; you can add 1 Spell/Trap that mentions LIGHT Machine monsters in it's card text from your deck to your hand. You can only use each effect of "Head Cannon-X" once per turn.
typo
Normal Spell
Roll a six-sided die. Draw cards equal to the result, then your opponent draws cards until the total cards drawn by both players equals 6. Until the end of your next turn, you cannot draw cards.```
Hydrophobic Comedian
FIRE | Level 4 | [ Fiend / Effect ] | ATK 900 | DEF 1900
If this card is Normal or Special Summoned, you can: Take 1 Spell/Trap that mentions "Atelophobic Jester" that is banished or in your Deck, and either Set it to your field, or send it to the GY. If this card is banished, or sent from the field to the GY (except during the Damage Step), you can: Special Summon 1 "Pyrophobic Tragedian" from your hand or Deck in face-up Defense Position. You can only use each effect of "Hydrophobic Comedian" once per turn.
Pyrophobic Tragedian
WATER | Level 4 | [ Fiend / Effect ] | ATK 1900 | DEF 900
If this card is Normal or Special Summoned, you can: Take 1 "Atelophobic Jester", or 1 monster that mentions it, from your Deck, and either add it to your hand, or banish it. If this card is banished, or sent from the field to the GY (except during the Damage Step), you can: Special Summon 1 "Hydrophobic Tragedian" from your hand or Deck in face-up Attack Position. You can only use each effect of "Pyrophobic Tragedian" once per turn.
Atelophobic Jester
WIND | Level 7 | [ Fiend / Tuner / Effect ] | ATK 2750 | DEF 2750
You can Special Summon this card (from your hand or GY) by destroying 2 cards you control with different names that mention "Atelophobic Jester". You can only use each of the following effects of "Atelophobic Jester" once per turn. You can (Quick Effect): Target cards on the field, up to the number of cards you control or in your GY mentioning "Atelophobic Jester"; discard this card, and if you do, banish them until the End Phase. At the start of the Battle Phase, you can: Return this card from the field to the hand, and if you do, gain 2750 LP.
hello chat @gray elk
i do not like destruction as a summoning effect TM
but it sounds ok in general
atelophobic could do without the condition in the quick effect imo
cause the targeting solves you having the condition anyway
ill make it tribute then smoge
actually i cant
bc i wanted it to pop backrow
well i can
to be fair it's just bias cause we haven't had those yet
imo it's prob fine, just sounds weird to me
i could make it banish like the new hyperion but thats not as cool
i do strongly think you should remove the condition to save space
i like the word 
yet you fucked up its spelling
then perish
Oooh boy the contest is closed
Looking forward to the results~
I did mine in like 1 hour so I'm most certainly not expecting a good result
i did mine in 10 minutes
Welcome to the 1ˢᵗ Mini Custom Card Challenge!
Rules
- During each main contest's waiting period, you will all be given a mini custom card design challenge to make a card for (maybe more, depending on the challenge).
- There will be no scoring or winning these, and they are meant to flex your creative muscles with out-of-the-box unique design challenges.
- I will award points to cards that are really interesting, or have unique text, or unexpected synergies, well balanced etc.
- You can trade in these points for a special Custom Card Creator Role for a month, or a month of Nitro regular/Basic at designated amounts.
- Your points will be kept in a public google sheet that you can check at any time.
- Your entry should be made using a card maker of your choice (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and uploaded as an Imgur image.
Your first design challenge will be "Cards that can be played at more than 3 copies". Create the appropriate text (even if we lack precedence), and try to make it well-adjusted. It need not have an effect to do with multiple copies of itself, but there being a point to wanting to play more than it just being a good card with no HOPT would be helpful to make it more interesting.
Your deadline is December 6th 11:59 PM Pacific Time (UTC+0 December 7th 6:59 AM) - <t:1701935940:f>.
Submission ends in <t:1701935940:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSccsHoNw8wknv4wHPvLaUJ-O1uMsqW51prfwg9egMfsTkCswg/viewform?usp=sf_link
<@&646186882236940288>

neat
eh?
does something like Red Shari count for this ?
No.
but it isn't one
i mean it is Shari in the Deck. so you have a total of 6
something like this?
Yes.

Shari Red and Shari OG are separate cards it needs to be like the examples posted.
weird. i don't see ygo ever doing that then.
precedent only matters until it doesnt
Volcanic Reload Shell
FIRE/Level 1/Pyro/ATK 500/DEF 500
You may include any number of "Volcanic Reload Shell" in your Deck. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can draw 1 card, then reveal your hand and draw 1 card for each "Volcanic Reload Shell" in your hand. You can only use this effect of "Volcanic Reload Shell" once per turn.
Volcanic Exodia lets go 
potentially draw 5 and brick yourself trying to do it 
K?
I think most realistic designs for this will be extra deck cards tbh
yea ED would be the best
Specter of Extra Doom
[Level 1/Dark/Zombie/Rule Changer/Effect]
● Rule Change: By giving up 3 of your Extra Deck slots, you can add 1 additional "Specter of Extra Doom" to your Deck, in addition to your maximum number of copies.
If this card is Normal Summoned: You can discard 1 card; add any number of "Specter of Extra Doom" from your Deck to your hand. Once per turn, you can reveal any number of Rule Changer monsters in your hand; this card gains 1000 ATK for each, then, if you revealed 4 or more monsters with the same name, you can draw 1 card.
ATK 1000 / DEF 0
why not make an ability on top of that at this point.
that is too much text to add tbh
You may include any number of "" in your Deck.
You may include Y additional copy of "X" in your Deck.
you can have a total of 8 of these fuckers lol
NS 1 search 7, draw 1. get a very big beater
💀
no ED tho
but yeh, just a better upstart
ygo would never use "you may" as psct
Again, like what Flo said precedent only matters until it doesn't
i mean sure but at least keep the text ygo style not mtg XD
What? do you want You Can?
idk, but you can is very ygo at this point.
oh good god
Custom Card Contest 2️⃣
Link 1, 0, LIGHT, Beast, Link [N]
1 Token
If this card battles: You can add 1 "Spawner of Millions" from outside the game to your Extra Deck. If you have 15 "Spawner of Millions" in your Extra Deck, you win the Duel. ```
Makes the pots vroken
not really...
you're gonna draw 2 extra cards every 6 turns?
there's shard of greed at that point
you can't even attack directly that many times and not win the game...
I'll give it 0 atk
Well, if you have 5 left you can place a 6th and go prosperity
big boy
Level 1, WIND, Winged-Beast
You may include any number of "big boy" in your Deck. When this card is Normal Summoned; You can Special Summon up to 4 other "big boys" from your Deck. You can only use this effect of "big boy" once per turn.
crazy
wind monster spotted
and has ns effect, basically floo support
Level 4/WATER/Aqua/Effect
(You can play up to 5 “Neo Kragen Spawn” in your Deck.) During the Main Phase: You can Special Summon up to 5 “Kragen” monsters from your Deck and/or GY. You cannot Special Summon other monsters during the turn you activate this effect, except ‘Neo Kragen Spawn’ or WATER Xyz monsters. If a “Kragen” Xyz monster is Special Summoned to your field: you can attach this card from your GY to that monster as material. You can only use each effect of “Neo Kragen Spawn” once per turn.
0 ATK/0 DEF```
Level 8/EARTH/Beast/Effect
(You may include up to 8 copies of "Eight Fucking Ground Types" in your Deck.) You can only activate 1 effect of "Eight Fucking Ground Types" once per turn. You can discard this card and 1 Beast monster to the Graveyard; send 1 monster and 1 "Eight Fucking Ground Types" from your Deck to the GY. If this card is Normal or Special Summoned: You may add any number of "Eight Fucking Ground Types" from your GY to your hand.
2500 ATK / 3000 DEF```
-Heatran, probably```
so? you won't
The "Perfect" Stage
Field Spell
You can: Add to your hand 1 "Atelophobic Jester", or 1 monster that mentions it, that is banished or in your Deck, and if you do, discard 1 card. If this card is destroyed, you can: Set this card, then you can destroy 1 card on the field. You can only use each effect of "The "Perfect" Stage" once per turn.
Vague Exposition
Continuous Spell
During your Main Phase, you can Normal Summon 1 monster that mentions "Atelophobic Jester", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If your opponent Normal or Special Summons a monster while you control "The "Perfect" Stage", you can: Change it to face-down Defense Position. You can only use this effect of "Vague Exposition" once per turn.
Pointless Incitement
Normal Trap
When your opponent Special Summons a monster from the Extra Deck or GY: Destroy 1 card you control or in your hand; shuffle it into the Deck, and if you do, both players draw 1 card. You can: Banish this card from the GY, then target 1 card that mentions "Atelophobic Jester" in your GY; add it to your hand. You can only use 1 effect of "Pointless Incitement" per turn, and only once that turn.
@frosty void have you considering putting "you win the duel" on a 2 tribute monster is a little overpowered
no
Well it is easily achieved
the new exoida but cheaper
Like [saryuja] special this works too
Rating: Link-4 (⬆↙⬇↘)
[ Dragon / Link / Effect ]
ATK 2800
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
Users should make a reasonable attempt to ensure their cards follow PSCT. If you're not sure how to do so, you can ask another user or take examples of card text from existing cards. We also have multiple pinned examples to help you get started.
Also this
Looks good, is the field set effect's pop just a go second thing, or will you have something that sends it as a quick eff?
jester and incitement proc it
whats a psct?
Duelingbook now has a custom cards feature! This article covers the essential custom card creation skills, such that you can augment your custom arche - ygoprodeck.com
Or right incitement yeets it
Normal Spell
Reveal 1 "Polymerization" Normal Spell, "Fusion" Spell, or 1 Ritual Spell in your hand; draw 2 cards. You cannot Special Summon monsters from your Extra Deck for the rest of the Duel, except Fusion Monsters. You can only activate 1 "GX Pot of Greed" per turn turn, also you cannot activate cards with the same name as this card, until your 2rd Standby Phase after this card's activation.```
Graceful Charity - Legacy of a True Duelist
Normal Spell Card
You can only activate this Spell Card by revealing it from your hand if you drew it during the Draw Phase of this turn. At the start of the Main Phase 1: Draw 3 cards, then discard 2 cards from your hand. You can only Special Summon 1 monster from the Extra Deck during the turn you activate this card, also you cannot Special Summon monsters from your Extra Deck, except Fusion Monsters, during the duel you activated this card. You can only activate 1 "Graceful Charity - Legacy of a True Duelist" per duel.
Painful Choice - Legacy of a True Duelist
Normal Spell Card
You can only activate this Spell Card by revealing it from your hand if you drew it during the Draw Phase of this turn. At the start of the Main Phase 1: Target 5 monsters from your deck, then show them to your opponent. Your opponent then targets 1 of those monsters: Add that card to your hand, then send the remaining cards to your GY. You cannot activate monster effects from the GY during the turn you activated this card, also you cannot banish cards from your GY during the duel you activated this card. You can only activate 1 "Painful Choice - Legacy of a True Duelist" per duel.
Meteor of Destruction - Mystical Refpanel
Counter Trap Card
If your opponent activates a card effect that inflicts effect damage: Your opponent takes the damage you would have taken by that effect, then, if your opponents controls more monsters than you do, destroy all monsters your opponent controls. You can only activate 1 "Meteor of Destruction - Mystical Refpanel" per turn.
Hinotama - Encore
Normal Spell Card
Your opponent takes 500 damage. If "Hinotama" is in your GY, inflict an extra 500 damage to your opponent for each "Hinotama" in your GY. You can only activate 1 "Hinotama - Encore" per turn.
Pharaonic Revival Jam
4* / WATER
Aqua / Effect
If you control no monsters, you can Special Summon this card from your hand. You can only Special Summon this card once per turn this way. As long as you control a "Divine-Beast" monster, your opponent can only target this card for attacks or card effects. Cannot be destroyed by battle or card effects if you control a "Divine-Beast" monster. You can only control 1 "Pharaonic Revival Jam" on the field.
1500 ATK / 500 DEF
I feel like Jam could be able to SS itself from hand even if you control no monsters
Just so it could be used to tribute if neccesary
The idea is to emulate the effect of anime Revival Jam combined with Jam Defense.
i fixed maxx c
Maxx "C"
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), both players draw 1 card. You can only use 1 "Maxx "C"" per turn.
ah so this makes it unplayable
an improvement
o.o
while I agree the bug is a mistake it's a mistake that should simply be banned rather than neutered
eh idk this seems still playabld
Still applies if you give him that effect
minor text wall incoming because posting two related cards
Olympia, Mountain Spirit of Divinity
Rank 12 Light Rock Xyz
3000/4500
3+ Level 12 Rock monsters.
Cannot be targeted or destroyed by card effects. If this card is Xyz Summoned: You can banish cards your opponent controls, up to the number of Materials attached to this card with different attributes. During your opponents Battle Phase (Quick Effect): You can detach 1 material from this card; Special Summon 1 of your opponents monsters that is banished or in their GY in attack position, but negate its effects, also it must attack this card if able.
Cxyz Tartarus, Abyss Spirit of the Pit
Rank 13 Dark Rock Xyz
4000/5000
5 Level 13 Monsters.
(This card is always treated as a "Mountain Spirit" monster)
Unaffected by your opponents card effects. Monsters your opponent controls are changed to Attack Position, and must attack this card if able. If this card was Xyz Summoned using "Olympia, Mountain Spirit of Divinity" as material, it gains the following effect:
You can detach 1 material from this card; Special Summon any number of monsters from your opponents GY to their field, but negate their effects, then, immediately after this effect resolves, it becomes the Battle Phase of your opponents next turn. You cannot use this effect of "Cxyz Tartarus, Abyss Spirit of the Pit" during your next turn after activating it.
because I thought making a rank 12 turbo deck would be fun
Level 6 LIGHT Wyrm/Fusion/Effect
ATK 1800/DEF 1500
2+ LIGHT monsters
If this card is Fusion Summoned: You can Set as many of your LIGHT monsters that are banished and/or in your GY as possible to your Spell & Trap Zone as Spells, and if you control "Toy Box", negate the effects of face-up cards your opponent controls up to the number Set. You can send 1 Set card from your Spell & Trap Zone to the GY, then target 1 LIGHT monster you control; until the end of this turn, that target's current ATK becomes doubled, it is unaffected by your opponent's Spell/Trap effects, also it cannot attack directly. You can only use each effect of "Toy Mixed Dragon" once per turn.```
Level 6 DARK Wyrm/Fusion/Effect
ATK 2000/DEF 0
1 "Spirit Drakon" monster + 1 Wyrm monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. You can only use each of the following effects of "Rider of the Spirit Drakon" once per turn. You can target 1 card you control and 1 card your opponent controls; destroy them. If this card Special Summoned from the Extra Deck is destroyed and sent to the GY, and all the materials used for its Special Summon are in your GY: Special Summon all of them, but their effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Wyrm monsters.```
Alright, changed the special summoning condition.
Pharaonic Lava Golem
8* / FIRE
Fiend / Effect
Cannot be Normal Summoned / Set. Must be Special Summoned on your opponent's field by Tributing 2 monsters your opponent controls. If you control a monster whose original type is "Divine-Beast", you can Special Summon this card during your opponent's turn. You cannot Normal Summon / Set other monsters during the turn you have Summoned this monster. You can only Special Summon this card once per turn. You can only control 1 "Pharaonic Lava Golem". Once per turn, during the End Phase: Take 2000 damage.
ATK 3000 / DEF 2500
Does it still have 3k Atk?
Link Skull
How that?
Is it because it's Summoned Skull on the Field?
it do be a paradox
Wouldn't that not negate Link Summons after it hit the field?
You could like, write in that you cannot summon monsters from the extra deck, except "Archfiend" monsters.
Or something else, but yeah, the last line is in fact a paradox
It's pretty cool otherwise
or you could just add the condition to the cheating effect and specify other link monsters
2 Level/Rank 6 or higher Fiend monsters
You can also Link Summon this card by using 2 Level 6 or higher Fiend monsters in you Hand as material, but you cannot Link Summon other monsters that turn. This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If this card is Link Summoned: You can Set 1 "Sinister Yorishiro" and 1 "Call of the Archfiend" from your Deck or GY in your Spell & Trap Zone. Cannot be destroyed by battle, except with a Link monster. If this Link Summoned card you control leaves the Field by an opponent's card: You can Special Summon 1 "Summoned Skull" from your Hand, Deck or GY. ```
The original pics used for Sad cat are usually way funnier than the edit
I don't even know what Cat that is lol
Pharaonic Gil Garth
4* / DARK
Fiend / Effect
If this card is Normal Summoned: You can add 1 Divine-Beast monster from your Deck to your hand. If a "Winged Dragon of Ra" Divine-Beast monster is added to your hand by this effect, you can Normal Summon 1 Divine-Beast monster in addition to your Normal Summon this turn (you can only gain this effect once per turn). When this card is sent to the GY for a Tribute Summon of a Divine-Beast monster, you can discard 1 card from your hand; return 1 "Pharaonic" monster from your GY to your hand, except "Pharaonic Gil Garth". You can only use each effect of "Pharaonic Gil Garth" once per turn.
ATK 1800 / DEF 1300
Pharaonic Legendary Fiend
5* / DARK
Fiend / Effect
You can Special Summon thid card (from your hand) by discarding 1 "Divine-Beast" monster from your hand. You can only Special Summon this card once per turn this way. When this card is Special Summoned: This card gains 600 ATK for each "Divine-Beast" monster in your GY with different names. This monster counts as 3 Tributes for the Tribute Summon of a "Divine-Beast" monster.
ATK 1500 / DEF 1800
Gatekeeper Advanced
3* / DARK
Machine / Effect
(Quick Effect): You can discard this card; toss a coin and call it, then take 1 "Heavy Metal Raiders" from your Deck, and activate it if you called the coin toss right, or add it to your hand if you called it wrong. If you take battle damage from an attack involving this Attack Position card: Gain LP equal to the damage you took.
ATK 0 / DEF 1800
field searcher for bandit keith's deck, adapted from one of his lesser known cards that he never managed to summon. it's a coin toss metaverse so it can be searched off desperado. second effect is to synergise with the field's effect itself
You should prob make the archetype Winged Dragon of Ra. Since Slifer the Sky D"Ra"gon is also a "Ra" Divine mon. 
Done.
You got me there, actually.
Which one?
Pharaonic Makyura, the Protector
4* / DARK
Warrior / Effect
You can banish this monster from your GY; during this turn, you can activate 1 Trap on the turn that was set, then, if you control "The Winged Dragon of Ra" on the field, you can set 1 Trap from your deck that mentions "The Winged Dragon of Ra" on its text. You can only use this effect of "Pharaonic Makyura, the Protector" once per turn.
ATK 1600 / DEF 1200
Legendary Fiend
There was a bit of copy/paste on it in the #shitposts_memes channel somewhere
Am I finally safe to return
Also yes I am a drama Queen
That’s just my personality and it plans to stay that way, but what do you mean attracts the worst people tho? I’m not a bad person I haven’t done anything wrong except stating things I believe
Tbh I would leave but this is the only yugioh server, and I can’t share my live of yugioh with anyone else so…. Ill just deal with the hate/feedback
Actually nvm ima leave, feel free to insult me, while I’m gone
Lmao
And what was that all about? Not that I personally care about someone ranting.
The other day someone said the card he made sucked (as in wasn’t very good) and he left after getting upset by the fact this channel exists to review custom cards people have made
And isn’t just purely a vacuum for posting cards
I think I might try to make like, a rather long post on Custom Card creation etiquite
Just, something that's like "Hey there, this is how we do things around here, and here's what to expect, so you can keep your expectations in check
we already have one, people dont read
you're the only one hating, are you planning to change?
we're all being fair and giving the same kinda critique to everyone
Symph's Card Creation 101: How to make nice cards, improve at making cards and be a cool creator
- Be sure to follow then-current PSCT. While it may be easy to understand what a card does upon reading it, many official cards created today follow what's known as PSCT, or Problem Solving Card Text; a practice which has very recently printed cards follow a set of guidelines to specify card text and standarize what happens with a card's effect. Reviewing PSCT standards and doing some research on cards with similar effects to one that you design can have the card stand out. When in doubt, you can always read the effects of other cards so you know how to word a card's effect. As K said, make a reasonable attempt at PSCT!
- Please, no low-effort designs. This isn't #shitposts_memes , after all. If you have a custom card that never was meant to be anything but a joke or low-effort, go there with it. That's not to say silly cards aren't allowed, but if the purpose of the card was to just get a laugh out of someone or be a shitpost, maybe it's best to take it elsewhere.
- Be sure to give, and receive criticism respectfully. Keep in mind that when you post a Custom Card to this channel, you are to accept that people will look over the card and give their thoughts on it, and sometimes there will be some constructive criticism. While it hurts to have a card panned, keep in mind that such things are natural in a creative process, which can help when going forward for another card you wish to post, so be sure to remain level-headed while showing off a custom card. The same goes for those giving thoughts on a custom card; criticism should be constructive, so just simply telling someone that a card is 'awful' or something doesn't help anyone.
- Enjoy the design process! This doesn't have to be a chore, or stressful. Simply let your creativity flow, and surely enough, your card design skills will improve as you design.
Anything I should add?
understand what yugioh cards actually are
like that one kuriboh card that was posted here
A what?
. like this guy
- I think can cover it well, I guess
i guess
just say "no low effort" covers it
I suppose low effort works fine!
"aryan kuriboh"
tribute two instantly win
its fair and balanced
and its a normal monster so all of its effects are flavor text
crazy
So, anything else that needs editting on the above? Was gonna see if it can get pinned as a reference for newcomers
Daunting Climactic Climb
Continuous Spell
The Summons of Level/Rank 12 or higher monsters cannot be negated. Once per turn you can target cards in the GYs, up to the number of Level/Rank 12 or higher monsters you control; Banish them, and if you do, monsters your opponent controls lose ATk equal to the number of cards banished by this effect X200. If this card is sent from the field to the GY, or banished from the field: You can add 1 "Rank-Up-Magic Barian's Force" from your Deck or GY to your hand.
because i want this deck to feel like a zexal villain of the week deck
can probably clean up the PSCT a bit though
Shinato Rework
Anny thoughts beside PSCT?
only redeeming feature would be to ss a spirit from deck, but the best one to summon would be amano, so it's anti synergy
otherwise the cards are really bad
Really bad in a Genex way or really bad in a "It can not compete with the meta" way?
it's on a different galaxy from meta
they don't do anything
and require way too many resources to do nothing
bear in mind, there's secret text on the ritual monster: it says either field!
the text on the ritual monsters is flavor text and not rules text remember, all relevant text needs to be on the card that summons it.
it's not that bad, the ark is dimensional fissure but better, the ritual summon is boardbreaker potential, and shinato is real hard to kill
but the rest is mostly lp gain and battle phase effects. (also, since the ark isn't a ritual spell, you can't add both with pre-prep)
like, if youre playing seriously then shinato's ark will see a lot of use, but never paired with the ritual monster mainly because it's too inconsistent
shinato's ark will see a lot of use
dimensional fissure is practically unplayed
i doubt the upside of otk protection changes that
relatively, anyway
~~ im crossing this V out as a REAL crossout this time and not as a "im saying something funny thats tangentially related (like this line)" crossout! its weird that i have to clarify that i think i abuse the crossout too much.~~
i don't know why shinato interacts with effect damage dealt to the opponent, that line has no synergy with anything else on either of these cards, and not with spirits either. unless it's because of the original shinato? but you have no reason to play that, especially cause new ark can't even summon it (although you wouldnt even if it could)
Good point
I didn't think of Pre Prep at all
Ark should then probably have a Text that makes it be able to be treated as a Ritual Spell.
Also good to know that the text actually needs to be on the Ritual Card. I allways thought it could be on any of the 2
That one is basicly just a little bit different version of the OG since now it Procks on all effect damage and not just it's own
actually ignore that i missed that it has the same battle effect as the og
idk why the ark sends itself from hand, when you could just activate it and send it from field instead
(spells don't get in-hand effects like that, but it doesnt actually need to be there anyway)
probably better to make a 3rd support card that gives search power? alternatively, give the ark an inherent way to add new shinato from deck
maybe it should be able to ritual summon shinato from banished too, since shinato can't go to gy as long as the ark is on board
That's so it can't be sniped while from the field
If I would need to have it on the Field they could destroy it before I use it to ritual Summon
(Or atleast I think it could be interrupted that way, I am actually not sure)
good Idea
Pharaonic Bowganian
3* / DARK
Machine / Effect
During your opponent's Standby Phase: Inflict 600 damage to your opponent, then, if you control a "Divine-Beast" monster, your opponent takes an additional 600 damage. If this card leaves the field for the Tribute Summon of a "Divine-Beast" monster: You can add 1 "Pharaonic" monster from your Deck to your hand, except "Pharaonic Bowganian". You can only use each effect of "Pharaonic Bowganian" once per turn.
ATK 1300 / DEF 1000
Temple of the Pharaoh
Field Spell Card
If this card is activated: You can add 1 "Pharaonic" monster or 1 Divine-Beast monster from your Deck to your hand. "Pharaonic" monsters and Divine-Beast monsters you control gain 500 ATK and DEF. If you Tribute Summon a Divine-Beast monster: You can set 1 Spell that mentions either "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra" on your field, and if you set a Quick-Spell due to this effect, you can activate it during the same turn that it was set. You can only use this effect once per turn. You can only activate 1 "Temple of the Pharaoh" once per turn.
I rewrote them a little and added a Link 1 instead to Ritual Summon Shinato
Also not sure if a Extra Deck Monster can be a Spirit Monster too
The Ark of Yamato
Field Spell Card
Fairy Ritual monsters you control gain 500 ATK and DEF. Cards that are sent to the GY are banished instead. You can Ritual Summon "Shinato" monsters from your hand or GY by Tributing monsters from either your hand or field whose levels equal or exceed the level of the Ritual Monster. If this card leaves the field, return all banished cards to the GY. You can only use this effect of "The Ark of Yamato" once per duel.
I hope you don't mind doing my own spin.
Creation and Destruction
Continuous Spell Card
At the start of your opponent's Standby Phase: Add 1 Divinity Counter to this card (max. 4). If this card gets 4 Divinity Counters, destroy it. This card gains the effect of the amount of Divinity Counters on this card:
1: Dinosaur monsters gain 500 ATK and DEF.
2: (Quick Effect) Destroy all Dinosaurs on the field. Warrior and Beast-Warrior monsters gain 500 ATK
3: (Quick Effect) Destroy all Warrior and Beast-Warrior monsters on the field. Machine monsters with an original ATK of 1200 or less can attack directly.
If this card is destroyed by its own effect: Destroy as many monsters on the field as possible, then you can Special Summon 1 "Shinato" Ritual Monster from your hand or Deck, ignoring the summoning conditions. You can only use each effect of "Creation and Destruction" once per turn.
@forest vortex What do you think?
I am a bit confused on the Counter Effects it gets
Shouldn't they not just stack on top of eachother without destroying the monsters?
tbh I have no Idea where I was going with these
Will probably just streamline them to support the Shinato stuff
I would also need a better name for these
Putting in Big 5 all the time seems a bit lame
Esspecially if they don't Support eachother directly like a Archetype usually does
anti fr*nch card
What would German block?
Liebe?
it's a swordsoul meta now
a couple of the train cards yeah
@dire leaf broken link, you got this archived anywhere?
The year is now 2065, brazilians have dominated top cut at worlds due to a mistake on konami's part of not listing portuguese as a viable target for language barrier
Couldn't find one.
Found this which seems pretty useful, if a bit daunting on how long it is.
Could some others check on this and say what you think of it.
[spoiler=Update List (Last Updated: 02/11/18 at 12:40 CET)]New section added called "37: Link Monsters, Extra Monster Zone and more important changes", the terms "co-linked", "Extra Monster Zone", "linked", "Link Monster", "Link Summon" "Main Monster Zone", "point" and "zone" have been added to t...
Marincess Sea Devil
WATER
Link-1
➡️
Cyberse|Link|Effect
1500 ATK
1 “Marincess” Monster, except “Marincess Sea Devil”.
If this card is Link Summoned: You can target 1 “Marincess” Link Monster card you control, place it in a different Main Monster Zone. During the main phase (Quick Effect): You can Special Summon 1 “Marincess” Monster from your Hand, Deck or GY to a zone 2 or more Link Monsters point to. You can only use this effect of “Marincess Sea Devil” once per turn.
i used that back when i first started
Righto~
Saggi the White Clown
Level 3/LIGHT/Spellcaster/Effect
600ATK/1600DEF
This card is also treated as a DARK monster while on the field. If this card is summoned: You can sent 1 "Blue Eyes" monster from your deck to the GY; set 1 "Crush Card Virus" from your deck or GY in to your Spell/Trap zone. You can target 1 LIGHT Spellcaster Tuner or 1 "Blue Eyes" monster on your field and return it to your hand, then add this card from your GY to your hand. You can only use each effect of "Saggi the White Clown" once per turn.
My take on implementing FLIP monsters and Gemini monsters in Rush Duel: ...
Magician of Faith
_ LIGHT Spellcaster / Flip / Effect_
Level 1 ATK - 300 DEF - 400
[Requirement]: If this card is flipped, face-up (from face-down Defense Position to face-up Attack or Defense Position).
[Flip Effect]: Add 1 Spell Card from your Graveyard to your hand.
RUSH DUEL
OR
Magician of Faith
_ LIGHT Spellcaster / Flip / Effect_
Level 1 ATK - 300 DEF - 400
[Requirement]: None
[Flip Effect]: Right after this card is flipped to face-up (from face-down Defense Position to face-up Attack or Defense Position), add 1 Spell Card from your Graveyard to your hand.
RUSH DUEL
Blazewing Butterfly
_ FIRE Winged Beast / Gemini / Effect_
Level 4 ATK - 1500 DEF - 1500
This card is a Normal Monster. You can Tribute 1 other monster you control to Normal Summon this card for it to become an Effect Monster with this following effect gained.
[Requirement]: Tribute this face-up card.
[Effect]: Choose 1 Gemini monster in your Graveyard and Special Summon it as an Effect Monster with its effects gained.
RUSH DUEL
Can a mod take out the bot messages for me please? Thank you!
We just usually choose to not use brackets instead
Just use ( ) instead
Level 3 EARTH Plant
ATK 1150 DEF 500
This card's name is treated as "Etraynze the Shadow Flower Ninja" on the field and in the GY.
[REQUIREMENT]: Send the Bottom card of your Deck to the GY
[EFFECT]: If you sent a Plant Type monster to the GY to meet the requirement, 1 face-up monster on your opponent's field loses ATK equal to [The level of the sent Plant Type monster] x 200 until the end of this turn, then if it was a Normal monster, or "Etraynze the Shadow Flower Ninja", you can Special Summon it to your field.```
The Ancient Treasure of Technalapika
Light/Rock/Normal Level 1 0/2000
A century old skull made out of pure crystal. Only the most daredevil and crazy explorers try to reach it, losing themselves in dozens of traps. Only a panda explorer is up for this job...
Technalapika Signal
Quick-Play Spell
Add 1 "Treasure" card from your Deck to your hand, then you can send 1 "Technalapika" card from your Deck to the GY. You can only activate 1 "Technalapika Signal" per turn.
Technalapika Treasure Vault
Quick-Play Spell
Special Summon 1 "Treasure" monster from your Deck, then, if you don't control a "Treasure" Link monster, shuffle 1 card you control or from your hand into your Deck. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Treasure Vault" effect per turn, and only once that turn.
Technalapika Spike Trap
Normal Trap
Target 1 monster your opponent controls; negate it's effects (until the end of this turn), also, if you control a "Treasure" Link monster you can destroy it. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Spike Trap" effect per turn, and only once that turn.
Technalapika Dart Blast
Normal Trap
Target 1 Spell/Trap your opponent controls; negate it's effects (until the end of this turn), also, if you control a "Treasure" Link monster you can destroy it. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Dart Blast" effect per turn, and only once that turn.
Treasure Weasel
Earth/Beast/Effect Level 4 1100/2000
You can banish up to 4 cards from your hand face-down; Special Summon this card from your hand, and if you do, you can Special Summon 1 "Treasure" monster from your Deck, whose Level is equal the number of cards banished to activate this effect. You can only use the effect of "Treasure Weasel" once per turn.
Treasure Stratum 1
Dark/Rock/Effect/Link 1 1000
1 Normal Monster
You can only control 1 "Stratum" monster. If a card is banished face-down while this card is in the GY: You can return this card into your Extra Deck; add 1 "Technalapika" card from your Deck to your hand. You can only use the effect of "Treasure Stratum 1" once per turn.
Treasure Stratum 2
Dark/Rock/Effect/Link 2 2000
2 "Treasure" monsters
You can only control 1 "Stratum" monster. If this card is Link Summoned: Set 1 "Technalapika" Spell/Trap directly from your Deck. If a card is banished face-down while this card is in the GY: You can return this card into your Extra Deck; add 1 "Technalapika" card from your Deck to your hand. You can only use the effect of "Treasure Stratum 2" once per turn.
Treasure Stratum 3
Dark/Rock/Effect/Link 3 3000
2+ "Treasure" monsters
You can only control 1 "Stratum" monster. Your opponent cannot activate effects in response to the activation of your "Technalapika" Cards. This card can attack a number of times each Battle Phase, up to the number of other "Treasure" monsters you control.
wanted to make [treasure panda] archetype
Level 10 DARK Dragon/Fusion/Effect
ATK 3300/DEF 2500
1 Level 8 "Fusion Dragon" monster + 1 "Archfiend" monster
Must first be Fusion Summoned. You can target 1 other "Archfiend" monster you control; destroy it, and if you do, until the end of the next turn, this card gains ATK equal to that target's original ATK, gains the target's name, also replace this effect with that target's effect. If this card is destroyed and sent to the GY: You can banish 1 other "Archfiend" monster from your GY; destroy all monsters on the field, and if you do, Special Summon this card from your GY. You can only use each effect of "Archfiend Venom Fusion Dragon" once per turn.```
https://docs.google.com/spreadsheets/d/1auMgrmaaTJMs12UmR1inSjobYCwZKLSkZ-yZLIuWLgY/edit?usp=sharing
<@&646186882236940288> Results for Round 41.
Congratulations to @nocturne sphinx for winning this round. Lower number of entries this time around, I can see why, since this theme is hard to balance for, also evidenced in the much lower average in that department. A suggestion I would give you all is to either make the materials more strict or to have a mandatory on summon detrimental effect to balance out the fact that you took care of 2+ cards of your opponent and get a monster of your own using only a discard (and not even that for the contact fusion ones). Well done for the ones that did participate, I hope I see you again and better next round.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Egregor the Magical Thoughtform,symph_kun,10,8,8,26,https://imgur.com/a/27mIXhf
2nd,Raithvern, Dragon Sage of Cycles,shadowyy,9,7,7,23,
oh man did I really
Thanks so much!
There's a bunch of cool cards here, as well~!
To be fair, maybe I shouldn't have put in a chain-blocking effect in Shininhg Amity in hindsight.
what's your opinion on this card?
Marincess Crystal Shield
Equip Spell
Equip only to a "Marincess" Link monster you control in the Extra Monster Zone. The equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target cards you control with card effects, except for the equipped monster. If the equipped monster battles an opponent's monster: You can make that opponent's monster lose 300 ATK/DEF x the total Link Rating of "Marincess" Link Monster cards in your Spell/Trap Zone until the end of this turn. You can banish this card and 1 "Marincess" Link Monster from your GY: Special Summon "Marincess Tokens (Level 1/WATER/Cyberse/Normal/0 ATK/0 DEF)" up to the Link Rating of the banished monster, but you cannot Special Summon monsters the turn you activate this effect, except "Marincess" Monsters.
@dire leaf I'd like feedback
Arknights Spoilers.
Which one would look better as a card?
I'm split between which outfit to use
Normal Spell
If there is a Fusion Monster on the field: Draw 1 card, then if there are 3 or more Fusion Monsters on the field, you can draw 1 more card. You can only activate 1 "Fusion Creed" per turn.```
Normal Spell
Reveal 1 Xyz Monster in your Extra Deck that mentioned a monster in its text: Special Summon 1 monster from your hand, Deck, or GY that mentioned it, then if that monster is an Xyz Monster, you can attach this card to it as material, also add 1 "Rank-Up-Magic" Spell from your Deck to your hand. You cannot Special Summon monsters from your Extra Deck the turn you activated this card, except Xyz Monsters. You can only activate 1 "Xyz Deployment" per turn.```
Is there even a Xyz monster that specificly mentions Material?
suships do iirc
Not in the materials list
Mini contest submissions end in like a day~ish. Get them in soon.
We'll get the next main contest out soon as well.
Ooh right, better do the last bit I need on mine
it doesn't have to be a material, just the monster mentioned on it. Like most Chaos Numbers and CXyz
Red Eyed Maiden in Black
(Would kinda look like a mix of Serenity, Blue Eyed Maiden and Lord of the Red)
Level 4/DARK/Spellcaster/Effect
1000ATK/2100 Def
(This card is allways treated as a "Red-Eyes" monster) When this card is Summoned: You can Special Summon 1 "Red-Eyes" monster from your hand or GY ignoring it's Summoning Condition. You can only use this effect of "Red Eyed Maiden in Black" once per turn. This card can be treated as a Level 6 or 7 Monster for the Xyz Summon of a DARK Dragon or Machine monster.
Last effect is for Summoning the Jinzo Xyz with Meteor Dragon
Savage Paladin of the Legendary Black Dragon
(Would look like a mix of Amazoness Paladin and the Paladin of the Black Dragon)
Level 7/DARK/Dragon/Fusion
1900Atk/1200Def
1 "Red-Eyes Black Dragon" +1 DARK Effect non-Dragon monster (This card is allways treated as a "Red-Eyes" monster) Gains 500 ATK for every DARK Dragon monster in your GY. If a card effect is activated, you can Tribute this card that you control; Special Summon 1 "Red-Eyes" Fusion monster from your Extra Deck or GY ignoring it's Summoning Condition except "Savage Paladin of the Black Dragon".
Deep Sea Crown Soprano
[Level 9/Water/Sea Serpent/Synchro/Effect]
1 Tuner Synchro Monster + 1+ WATER monsters
(Quick Effect): You can discard 1 WATER monster; look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. If a card(s) is banished, even during the Damage Step: You can activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 Level 7 or lower WATER monster from your GY.
● Shuffle 1 banished card into the Deck.
You can only use each effect of "Deep Sea Crown Soprano" once per turn.
ATK 1900 / DEF 3500
Atlantean Charioteer
[Level 3/Water/Sea Serpent/Effect]
If this card is Special Summoned by the effect of a Sea Serpent monster: You can Special Summon 1 "Atlantean" monster from your Deck, except "Atlantean Charioteer". If this card is sent to the GY to activate a WATER monster's effect: You can negate the effects of 1 face-up card your opponent controls, until the end of this turn. You can only use each effect of "Atlantean Charioteer" once per turn.
ATK 800 / DEF 1400
Lemuria, the Abyss-sunken Ruins
[Field Spell]
This card's name becomes "Umi" while on the field or in the GY. You can only use each of the following effects of "Lemuria, the Abyss-sunken Ruins" once per turn. You can discard 1 WATER monster; add 1 "Mermail" monster or 1 "Abyss-" Spell/Trap from your Deck to your hand, except "Lemuria, the Abyss-sunken Ruins". If an "Abyss-Scale" card is sent from the field to the GY: You can target 1 card on the field; destroy it.
Chaos Kaiser Dragon - The Emperor of Light and Darkness
10* / DARK
Dragon / Fusion / Effect
1 Level 8 LIGHT Warrior monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. During your Main Phase 1, if this card is Fusion Summoned: You can pay 2000 LP; Banish all other cards on the field and from your opponent's hand, then inflict 500 damage for each card banished by this effect. After this effect resolves, it becomes the End Phase of this turn. You cannot activate other card effects that inflict damage to your opponent during the turn you activate this effect. You can only use this effect of "Chaos Kaiser Dragon - The Emperor of Light and Darkness" once per duel.
ATK 3500 / DEF 3000
Black Luster Soldier - The Emperor of Shadow and Radiance
10* / LIGHT
Warrior / Fusion / Effect
1 Level 8 LIGHT Warrior monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. During your Main Phase 1, if this card is Fusion Summoned: You can banish as many monsters your opponent controls as possible, then, if you banish at least 2 monsters, then this card can attack twice during the Battle Phase of this turn. You cannot declare attacks with other monsters during the turn you activated this effect. You can only use this effect of "Black Luster Soldier - The Emperor of Shadow and Radiance" once per duel.
ATK 3500 / DEF 3000
Level: 3
[ Winged Beast / Effect ]
ATK 700 / DEF 1700
If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
lot more like [onslaught of the fire kings] but playable
More like without restriction lol
Onslaught should have been a Quick effect atleast smh
Rewrote these two a bit
Would the effects be a bit too much?
Hmmm how would you do Atlantis retrain? (Aka a legendary ocean)
I like that pretty much everytime a Water Field Spell is made it needs to be treated as Umi
Even if the Umi stuff doesn't get involved sometimes
not every water stuff tho
there is no point to
why not? like you can make it atlantean related
sure but atlanteans don't have S/T searchers
fun fact: all the umis are based off sunken/phantom landmasses 😄
you can just make warrior of atlantis 2 :v
not the og
Here's the results of the first mini contest. Fewer entries than I'd have liked but what can you do. One thing I want to say to all the participants in the math of cards you can play more than 3+. The chances of drawing a garnet and thus playing with a 4 card hand is a bit over 10%, this is roughly the same as opening 3 or more copies of a card you run at 11. With roughly 20% chance of opening none and 40% of opening 1 and another 25% for opening 2(thus a 4 card hand situation like the garnet example). The entries mostly want you to play as many as you can, while either being too highrolly or too bad to be worth the hassle and aren't balanced around that. I think limiting them to max 5-7 would be one way to balance them and not make your deck a bricky mess. Alternatively, you could maybe scale them with number of copies in gy, similar to Good Goblin Housekeeping or do an effect and search another copy of itself for next turn like Spell Power Mastery etc.
Here's the google sheet with the entries and respective points as well as a total tally in the second sheet. (You can navigate to it at the bottom).
https://docs.google.com/spreadsheets/d/1bJi-P44Idix0v478MvH_TdqF_8VxA6yoXYLZA7lqXDw/edit?usp=sharing
Welcome to Round 42 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Chain Link related Cards, more specifically, *Cards that depend on the Chain Link, be it their activation condition, any bonus effects at certain or higher Chain Links, or *. Examples include Chain Detonation, Dienos Stacking, Surgical Striker S.P.E.C.T.R.A., etc.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at December 14th, 11:59 PM Pacific Time (UTC+0 December 15th 6:59 AM) - <t:1702627140:f>.
Submission ends in <t:1702627140:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSf5zyCIcuqtVXE6NTvVVnxYqdc_TJQy0Y15O34zKafFA0A5Ag/viewform?usp=sf_link
<@&646186882236940288>
First mini contest results are also out at top of above post/pins. In case any of you missed it. 
So... we can make a new Chain Strike I see
The minicontest results aren't ranked, Symph. They are just in entry order.
Oh, right
I liked the mini challenge it was fun
Ooh, these are pretty cool
And yeah, the Mini Challenge was very nice!
I look forward to the next
Thanks K, you're the best~
Mine was Maxx C + Sky Prison, which in all reality could be a card
I just did like, a new take on those old direct attackers like, Raging Flame Sprite, Mucus Yolk and Drill Barnacle
I wonder what the next one could be now
Except you can slam down [Inferno Reckless Summon] for fun stuff
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
Which admittedly would be pretty busted with the right kind of card that isn't limited to the 3 per deck rule
sorry for the super confusing card lol
i sincerely hope this is a shitpost
It makes pure fk more viable
- it doesn't need it
- the game can't just ignore the fact that there is an engine with 12 starters that give incredible ceiling already when pivoting into fk cards
- the link is completely generic and the game just becomes 80-90% fire king
the card hasn't even an iota of thought put into balance
this doesn't even take into account that it lets you link of any monster in the game, and there's a reason there's no card that just does that generically with 0 restrictions
Level 6 WATER Aqua/Fusion/Effect
ATK 1950/DEF 1450
1 WATER Aqua monster + 1 WATER monster
Must first be Fusion Summoned or Special Summoned by sending the above cards you control to the GY. All WATER monsters on the field gains 500 ATK/DEF, while FIRE monsters on the field lose 500 ATK/DEF. If this card leaves the field by your opponent's card effect: You can target 1 Level 4 or lower WATER monster in your GY; Special Summon it. You can only use this effect of "Starior Boy" once per turn.```
Feel like it should trigger on leaving the field in general
Or just a opponemts card atleast
Brain Freezer
3* / WATER
Psychic / Effect
Once per turn: You can pay LP in multiples of 500; place 1 Ice Counter on 1 monster your opponent controls for each 500 LP paid. Your opponent's monsters with an Ice Counter cannot change their battle positions, also your WATER monsters are unaffected by the effects of your opponent's monsters with an Ice Counter.
ATK 0 / DEF 1500
Galaxy Queen’s Scepter
Equip Spell
Equip only to “Number 83: Galaxy Queen”. The equipped monster cannot be destroyed by battle or targeted by your opponents cards or effects. Monsters you control except the equipped monster gain 500 ATK/DEF for each material attached to the equipped monster, and are unaffected by your opponent’s card effects while affected by the effect of “Number 83: Galaxy Queen”.
Cartoon Magician Girl
Spellcaster / Toon / Effect 2000 ATK/1700 DEF You can Special Summon this card (from your hand) by discarding 1 Toon monster. If "Toon World" on the field is destroyed, destroy this card. Can not attack in the same turn this card was Special Summoned. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every Toon monster with a different name in either player's GY.
Could not resolve English data for searches: warrior / ritual / effect, atk 1950 / def 1850
oops
The Elegant Dancing Bellatrix
(EARTH / Level 6)
(Warrior / Ritual / Effect)
You can Ritual Summon this card with "Bellatrix, Commence!". If your opponent activates a monster effect or Special Summons a monster while you control no non-"Bellatrix" monsters (Quick Effect): You can banish this card from the hand or field; banish both this card and the monster that activated its effect or that is Special Summoned until the End Phase of this turn. You can only use the following effect of "The Elegant Dancing Bellatrix" once per turn. If a "Bellatrix" card is banished from your hand or field while this card is banished: You can add this card to your hand, or if you control a Ritual Monster, you can Special Summon this card instead.
(ATK 1950 / DEF 1850)
Because I didn't base it on the Manga

Based it more on it's Original Fusion Material
Can you write the text out?
I can't read that
Psy-framegear Mu
Level 1 Light Psychic Tuner
500/0
Cannot be Normal Summoned/Set. If "Psy-Frame Driver" is on your field or in your GY, you can Special Summon this card (from your hand). (Quick Effect): You can banish this card from your hand, field, or GY; Immediately after this effect resolves: Synchro or Link Summon a "Psy-Framelord" monster using monsters you control as material. You can only use this effect of "Psy-Framegear Mu" once per turn.
I fixed melodious
Quick-Play Spell
Target 1 card on the field; negate its effects (if possible), also destroy it. If this card was activated as Chain Link 2 or higher, banish it instead, then, if this card was activated as Chain Link 3 or higher, you can also Special Summon 1 Level 4 or lower monster from your hand.```
for contest
Ancient Gear Chronos
[Level 10/Earth/Machine/Effect]
Cannot be Special Summoned. You can Tribute up to 3 monsters to Tribute Summon (but not Set) this card. This card gains the following effects depending on the number of monsters Tributed for its Tribute Summon, also, if this card was Tribute Summoned using "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound", it is unaffected by your opponent's card effects.
● 1+: If this card attacks a Defense Position monster, inflict double piercing battle damage.
● 2+: This card gains 3000 ATK/DEF for each "Ancient Gear Golem" and "Ancient Gear Golem - Ultimate Pound" on the field and in the GYs.
● 3: This card can make up to 3 attacks during each Battle Phase.
ATK 3000 / DEF 3000
Contest submission ends in a couple of hours, nerds. Get yours in soon.
What was the theme anyway?
Discord shit it's bed with the new UI and I can't figure out how to search the innitial post
it's pinned
Like I said I can't find it because of the shitty new UI
🤦♀️who thought putting it in the damn Settings is a good Idea?
Thank you
Level 4 WATER Winged Beast/Effect
ATK 1500/DEF 1200
If you control a WATER monster: You can Special Summon this card (from your hand). You cannot Special Summon monsters the turn you Special Summon this card this way, except WATER monsters. You can only Special Summon "Frost Wing" once per turn this way. You can only use each of the following effects of "Frost Wing" once per turn. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF. During your Main Phase, if this card is in your GY: You can banish this card and 1 other WATER monster from your GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
What's your opinion on this card
Hm
I am guessing it's for a Rio Deck?
Maybe make it be able to Special Summon itself when you control another Water monster or Water Winged Beast to make it more specific
Normal Spell
(This card's name is always treated as "Tribute Doll".)
You can Tribute 1 monster you control; Special Summon 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your hand, or Deck and if you do, negate the effect of 1 face-up monster your opponent controls, until the end of the next turn. If this card is in your GY: You can banish this card and 1 card that mentioned "Kazejin", "Suijin", "Sanga of the Thunder" or "Gate Guardian" monsters; Special Summon 1 "Kazejin", "Suijin", or "Sanga of the Thunder" that is banished or in your GY. You can only used 1 "Tribute Guardian" per turn and only once that turn.```
Why is it treated as Tribute Doll?
Level 4 EARTH Insect/Effect
ATK 2200/DEF 0
If this card is Normal or Special Summoned: You can add "Tribute Doll" from your Deck or GY to your hand. You can only use this effect of "Jirai Gumo Doll" once per turn. Cannot attack, unless you control a "Kazejin", "Suijin", "Sanga of the Thunder", or monsters that mentioned them, except "Jirai Gumo Doll". If this card is sent to the GY: You can target 1 Level 7 or higher monster you control: Until the end of the turn of the next turn, it cannot be destroyed by your opponent's card effect, also if it's a "Gate Guardian" monster or a Level 7 Thunder, Spellcaster, or Aqua monster, it's unaffected by your opponent's card effect.```
Because of this card, which is a callback to the GX era when the paradox brothers used Tribute Doll to tribute Gumo to Special Summon 2 pieces of the Gate Guardians for a set up for their boss monsters.
Sure but it's wasted Text if you don't even use the Original one
LIGHT/Warrior/Link/Effect
ATK 100/Link-1 (Bottom-Left)
1 Level 4 or lower monster
While you control a "Kazejin", Suijin", or "Sanga of the Thunder" this card points to, both this card, and the monster this card points to are unaffected by your opponent's card effects. You can only used each of the following effects of "Gate Guardian's Disciple" once per turn. If this card is Link Summoned: You can Special Summon 1 "Kazejin", Suijin", or "Sanga of the Thunder" from your hand or GY. You can reveal 1 "Gate Guardian" Fusion Monster from your Extra Deck, then send 1 monster that specifically mentions it from your Deck to the GY; this card's name becomes the sent monster's name, until the End Phase.```
A link monster for Gate Guardian
if magician's valkyria was reworked/buffed to offer more protection, how would target protection be worded?
Your opponent cannot target face-up Spellcaster monsters with effects or for attacks, except this one.
Level 4 WATER Winged Beast/Effect
ATK 1500/DEF 1000
If this card is Special Summoned by a WATER monster's effect: You can add 1 "Rank-Up-Magic" Spell, "Polymerization" Spell, or "Fusion" Spell from your Deck to your hand. If this card is used as material for a WATER monster, or detached from an Xyz Monster, and sent to the GY: You can target 1 Level 4 or lower WATER Winged Beast monster in your GY, except "Frozen Pirate Pelican"; add it to your hand. You can only use each effect of "Frozen Pirate Pelican" once per turn.```
Normal Monsters you control gain 500 ATK/DEF, also neither player can target them with card effects. You can only use each of the following effects of "Archetype Continuous Spell" once per turn. If this card is discarded: You can add 1 "Archetype" monster from your Deck or GY to your hand. You can discard 1 card; Special Summon 1 "Archetype" monster from your Deck, with a different Attribute from the monsters you control, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
Name is currently WIP. Effect is hopefully good.
(Oh also, All of the Archetype monsters are Normal monsters. Non-Pendulum)
Level 10
Warrior/LIGHT/Fusion/Effect
1 Warrior “Destruction Sword” monster or “Buster Blader” + 1 Dragon monster
Must first be Fusion Summoned. This card’s name is also treated as “Buster Blader” while it is in the GY. You can only use each effect of “Buster Blader, the Undying Destruction Sword Master” once per turn. (Quick Effect) You can tribute this card; Special Summon 1 Level 8 or lower “Buster Blader” Fusion monster from your Extra Deck, ignoring its summoning conditions, then you can shuffle all Dragon monsters your opponent controls into the deck. (Quick Effect) If this card is equipped to a “Buster Blader” monster: you can send this card to the GY; until the end of the next turn, Dragon monsters you control cannot be destroyed by card effects.
ATK: 3000
DEF: 2700```
Thoughts?
I can see what you are trying to do, but it clashes a bit with the current buster blader cards. Also you need to run Destruction Sword Fusion or some other Fusion spell to go into this. Which also means you need a Buster Blader on the field or hand, where you do not want it for Prologue.
How does it conflict, you would make this the same way you would make the other Buster blader fusion
Destruction Sword Memories can only specifically fusion summon Dragon Destroyer Swordsman, so you cannot fusion summon this off the usual method.
you would need to use Destruction Sword Fusion or some other generic fusion spell to summon your custom.
DM Era be like
Only Magician and Blue Eyes get the good stuff
Everyone else sometimes too but way more sparingly
Buster Blader cards have a knack of fighting against each other since they were designed in like 2015. They also did not want the deck to be super consistent since its primarily a lockdown deck.
Level 5 DARK Machine/Effect
ATK 2000/DEF 2000
You can this discard this card from your hand; add 1 "Heavy Metal Raiders" from your Deck or GY to your hand. If "Heavy Metal Raider" you control would be destroyed or banished by a card effect, you can banished this card from your GY instead, also at the End Phase, if you take battle damage this turn after this card was banish this way, you gain LP equal to the highest battle damage you took this turn. You can only use each effect of "Hyper Space Megatron" once per turn.```
This is certainly a Card that could rival [Glow Moss]
Level: 3
[ Plant / Effect ]
ATK 300 / DEF 900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
Ancient Gear Chaos Gadget
[Level 1/Dark/Machine/Effect]
You can Tribute this card; Special Summon up to 2 "Ancient Gear Chaos Gadget" from your hand and/or Deck, then, you can add 1 "Polymerization" from your Deck or GY to your hand, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY: You can inflict 300 damage to your opponent for each "Ancient Gear Chaos Gadget" in your GY. You can only use each effect of "Ancient Gear Chaos Gadget" once per turn.
ATK 300 / DEF 200
Ancient Gear Hell Hound
[Level 3/Earth/Machine/Effect]
If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear Hunting Hound" from your hand or Deck, and if you do, inflict 600 damage to your opponent. If you control an "Ancient Gear" Fusion Monster: You can banish this card from your GY; destroy 1 Spell/Trap on the field, and if you do, draw 1 card. You can only use each effect of "Ancient Gear Hell Hound" once per turn.
ATK 1000 / DEF 1000
Ancient Venom Reactor Fusion Dragon
[Level 10/Dark/Dragon/Fusion/Effect]
(This card is always treated as a "Ancient Gear" card.)
1 DARK Fusion Monster + 1 monster with 3000 or more ATK.
TBD
ATK 4800 / DEF 3000
Worlds strongest Vannilla Fusion lmao
"Ancient Gear Reactor Dragon" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. Cannot be destroyed by card effects, also neither player can target this card with card effects. If this card attacks, your opponent cannot activate Spell/Trap effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the GY: You can banish 1 "Ancient Gear" monster from your GY; this card can attack again in a row.```
(For some reason, I picture this looking like an Ancient Gear-ified version of the Gekko from Eureka Seven.)
Just on a whim
The omni negate that it gives Freed might be too good right?
Ayyy Freed
I love him
My Warrior Deck is not the best but it uses all Warrior monsters with normal Armor. Noble Knights are excluded from it though since I want it to be completly without a Archetype to give it a better "Army of Random Knights" feel.
Genuinely wish that generic Warrior decks can make a return, maybe with the whole cast of the Warrior Toolbox of old
I wish
Level 1/Warrior/LIGHT/Effect
If a Dragon monster is on the field or in either GY: you can Special Summon this card from your hand. If this card is Normal or Special Summoned, you can activate this effect: this cards name becomes “Buster Blader” until the end of the next turn, also add 1 “Destruction Sword” monster from your deck to your hand, except “Soul of Destruction Swordsman.”
During the Main Phase: you can make this card’s level become 7, also you can Normal Summon 1 Dragon monster from your hand in addition to your Normal Summon/Set. You can only use each effect of “Soul of Destruction Swordsman” once per turn.
ATK: 600
DEF: 300```
Level 8
Warrior/LIGHT/Synchro/Effect
1 Dragon Tuner + 1 or more non-Tuner Warrior monsters
Must first be Synchro Summoned. This card’s name becomes “Buster Blader” while it is in the GY. You can only use each effect of “Buster Blader, the Undying Destruction Sword Master” once per turn. (Quick Effect) You can tribute this card; Special Summon 1 Level 8 or lower “Buster Blader” Fusion monster from your Extra Deck, ignoring its summoning conditions, then you can shuffle all Dragon monsters your opponent controls into the deck. If this card is equipped to a “Buster Blader” monster: you can send this card to the GY; until the end of the next turn, Dragon monsters you control cannot be destroyed by card effects.
ATK: 3000
DEF: 2700```
Ok I think I fixed them
If you control 2 or more Fiend monsters: You choose the Attack Targets for your opponents attacks. Once per turn: You can shuffle 1 of your Fiend monsters or "Spirit Message" card that is banished or in your GY back in to your deck; return 1 Spell/Trap Card your opponent controls to the hand. Your opponent can not activate effects in response to this cards effects and can not be targeted for effects if you control a Level 8 or higher Fiend monster.
It should basicly combine these 2
Level 3 DARK Machine/Effect
ATK 1000/DEF 1000
This card's name becomes "Ancient Gear Hunting Hound" while in the hand, GY, or on the field. If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" monster, and 1 "Polymerization" Normal Spell or "Fusion" Normal Spell, from your GY to your hand, then, if you added "Ancient Gear Hunting Hound", Special Summon it, and if you do, inflict 600 damage to your opponent. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Fusion Monsters. You can only use this effect of "Chaos Ancient Gear Horror Hound" once per turn.```
Level 7 EARTH Machine/Effect
ATK 2700/DEF 1700
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, it can attack all monsters your opponent controls once each. Twice per turn, when this attacking card destroys an opponent's monsters by battle: You can discard 1 Machine monster; inflict damage to your opponent equal to half of that destroyed monster's ATK, then if the discarded card was a "Gadget" monster, it gains ATK equal to damage your opponent took, until the end of this t turn. If this card on the field was destroyed by battle or card effect: You can add 1 "Polymerization" from your GY to your hand, and if you do, add 1 "Gadget" monster from your Deck or GY to your hand.```




this is for fun