#Custom Cards

1 messages · Page 21 of 1

vital briar
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So It should probalby something like

Once Per turn if this card is level 5 or higher, When a spell card or effect is activated (Quick Effect): You can negate the effect. You can use this effect a additional number of times per turn for every 3 Levels this card has gained by its own effect.
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So by default its once per turn once its lvl 5, then they get an additional use at lvl 7 and lvl 10.

grand shale
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i like that

vital briar
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should be fine too with swordsman

grand shale
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Once per turn if this card is level 5 or higher, When a monster effect is activated (Quick Effect): You can negate the effect. You can use this effect a additional number of times per turn for every 3 Levels this card has gained by its own effect.

vital briar
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This should neatly fit with the number of tributes needed for tribute summons. (with unoffical lvl 10 needing 3 tributes with god cards)

grand shale
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is the speed at which they level up alright? i like it, personally.

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the final product is:
Silent Swordsman (1000 ATK/1000 DEF, 4 stars)

Once per turn, during either player's Standby Phase: increase its level by one (max. 12). This card gains 500 ATK and DEF for each gained level.

Once per turn if this card is level 5 or higher, when a monster effect is activated (Quick Effect): You can negate the effect. You can use this effect an additional number of times per turn for every 3 Levels this card has gained by its own effect.

If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "LV" monster from your hand, GY, or Deck, ignoring its Summoning conditions.

Silent Magician (1000 ATK/1000 DEF, 4 stars)

Whenever your opponent adds a card to their hand, except by drawing: increase this monster's level by one (max. 12). This card gains 500 ATK and DEF for each gained level.

Once per turn if this card is level 5 or higher, when a spell card or effect is activated (Quick Effect): You can negate the effect. You can use this effect an additional number of times per turn for every 3 Levels this card has gained by its own effect.

If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "LV" monster from your hand, GY, or Deck, ignoring its Summoning conditions.

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thanks a lot for the help guys!

storm pecan
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Rank 10, 3500/2500, LIGHT, Dragon, Xyz
2 Rank 8 or higher Xyz Monsters with the same Rank
Cannot be used as material for an Xyz Summon. You can only use the 1) and 4) effects of cards with this name once per turn.
1) If this card is Xyz Summoned: You can detach any number of materials from Xyz Monsters you control, then target an equal number of cards on the field; destroy them.
2) Cannot be destroyed by card effects.
3) If an Xyz Monster(s) is sent from the field to the GY, or a material(s) attached to another Xyz Monster is sent to the GY: You can attach 1 of those cards to this card as material.
4) When a card or effect is activated (Quick Effect): You can send this card from the field to the GY, also negate the activation.
forest vortex
valid pond
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Abyss Mage
WATER
Level 4
Spellcaster|Effect
1000 ATK| 1800 DEF
If a WATER monster is banished (Quick Effect): You can target that banished monster; Special Summon it, and if you do, Special Summon this card from your hand. While this card is on the field, your opponent cannot banish your cards. You can only use the first effect of “Abyss Mage” once per turn.

honest bane
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Which of these effects would be strongest & which is weakest?

Target 1 card on the field, Destroy it, And if you did-

  • Negate the effects of cards with that original name for the rest of the turn.
  • Banish it face down.
  • Set it to your field. (*But with no "banish when it leaves the field" or anything)

*Note. not a quick effect. so the negate isn't that strong

copper dock
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Working on a fan archtype of cards that are all prehistoric turtles and tortoises. Gimmick is they can’t be destroyed while in defense, and if one battles it can choose to provoke its effect to swap all battle positions on the field

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Boss will be the colossal carnivorous sea turtle Archelon

storm pecan
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is it dinosaurs

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we're so low on dinosaur archetypes

pure eagle
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We have exactly 3 dinosaur archetypes yes

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And I don’t think trancendasaurus is technically an archetype

slate snow
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Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Duel.```
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Funny card

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Maybe it should be once per match

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And you can’t unside it

green mirage
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this is

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no

slate snow
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Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Match. This card cannot enter or exit the side deck```
green mirage
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thats worse

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thats so much worse

slate snow
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Normal spell
Banish half your deck face down; add 1 card from outside the game to your hand.
You can only use the effect of ‘Pot of dishonesty Once per Match.```
green mirage
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this entire card is a ruling nightmare

slate snow
copper dock
storm pecan
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well that one's also pretty sparse

uneven abyss
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generic dinos seem surprisingly meh

grand shale
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errata concept for Silent Paladin (500 ATK/1500 DEF, 4 stars) (would an ATK buff be good here? maybe to 1500 to match defense)

When this card is Summoned: You can add 1 "Silent" card from your Deck to your hand. During either player's turn, when a Spell Card is activated that effects exactly 1 monster you control (and no other cards): You can negate the activation. If this card leaves the field: You can target 1 LIGHT monster in your Graveyard; add it to your hand.

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[silent paladin]

viral tapirBOT
# grand shale [silent paladin]

level Level: 4
[ Fairy / Effect ]

ATK 500 / DEF 1500

Effect

When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.

grand shale
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her role would be a searcher/support for other Silents. Just spitballing the concept rn, no idea if it's too strong or weak

lusty pier
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Pot of Sacrifice
Quick-Play Spell
Target 1 monster you control: destroy it, and if you do, draw 2 cards, also the following effects apply until the end of the next turn.

-You cannot activate the effects of monsters with the same name as that destroyed monster.
-You cannot draw cards by card effects.

You can only activate 1 “Pot of Sacrifice” per turn.

green mirage
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Pot of Pots
Normal Spell
Add up to 3 "Pot" cards with different names from your deck to your hand, except "Pot of Pots." Restrictions that apply after resolving "Pot" cards do not apply, except for "Pot of Pots." You can only activate 1 "Pot of Pots" per turn.

quick turret
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for starters the games are designed and played around different systems entirely

storm pecan
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me trying to make new destiny hero cards and finding out all the good d words are taken: "how about disappointment guy?"

vernal patrol
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Spiritual Purging
Trap Card
When a face-up Spell/Trap is returned from your field to your hand or Deck by another card's effect: Add 1 Spell/Trap from your Deck to your hand with the same card type (Spell or Trap) as the returned card, but a different name.

related to the card spiritualism

forest vortex
storm pecan
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you didn't read what i said? their names are supposed to start with D

green mirage
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devastation?

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diabolical

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diablosis

forest vortex
storm pecan
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let me check my little list

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devastation is fine

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mali is diabolic guy

forest vortex
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Dirty Deed maybe?

nocturne sphinx
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Level 8 / DARK
Dragon / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Borreload Dragon" from your Extra Deck. Neither player can target this card with monster effects. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot attack, unless they are linked. If there is no face-up Field Spell on the field, destroy this card. You can only use the following effect of "Malefic Borreload Dragon" once per turn. If this card is destroyed (by battle or card effect), you can destroy all monsters on the field, and if you do, you can Special Summon 1 Dragon monster that is banished or in your GY.
3000 ATK / 0 DEF```
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Was tempted to make Malefic Firewall Dragon instead, but I guessed an actual dragon monster would work much better

forest vortex
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Not like Cyberdragon is one either

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But it's nice that Malefics get fewer actual Bricks

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Also it's a cool Nuke
But I am not sure if that would fly cause it could kill itself in a Borrel Deck

nocturne sphinx
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Yeah, i tried pretty hard to justify using this in a Rokket deck as well

forest vortex
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Oh wait

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Can it summon the banished Borreload if it didn't get summoned properly first?

storm pecan
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no

nocturne sphinx
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Also, in case you missed it, did this too

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Level 7 / DARK
Dragon / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Odd-Eyes Pendulum Dragon" from your deck, Extra Deck, or face-up in your Pendulum Zone. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot attack, unless they were Pendulum Summoned. If there is no face-up Field Spell on the field, destroy this card. You can only use the following effect of "Malefic Odd-Eyes Pendulum Dragon" once per turn. If this card is sent from the field to the GY, you can activate one of the following effects:
-Return 1 of your banished level 7 or higher Dragon Monsters to the deck, and if you do, add 1 "Malefic" card from your deck or GY to your hand.
-Take 1 Field Spell or Pendulum Monster from your GY, and activate it (if it was a Field Spell), or place that card in your Pendulum Zone (if it was a Pendulum Monster).
ATK: 2500 DEF: 2000```
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I'm guessing in both's case, field spells like Boot Sector Launch and Sky Iris work well for these, or at the least, serve as field spells you can use for these monsters to remain on the field

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Finding out ways to turn monsters into Malefic monsters is an interesting exercise, assuming you're going the way of Malefic Stardust Dragon and give them another kind of effect to go with it

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I could probably try finding a way to shoehorn Galaxy-Eyes Photon Dragon into this, though I struggle to find out a good thing to throw it

forest vortex
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You should probably give the ones with a Main Deck Monster the abbility to also use the ones you will at some point have in your hand

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I know that that was one of the most annoying Parts about Malefics

storm pecan
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Level 9, 3000/3000, LIGHT, Warrior
1) If your opponent activates a Set card: You can Special Summon this card from your hand. 
2) Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls or in their GY; reveal it if it is face-down, also add it to your hand if it is a Trap. Your opponent cannot activate that target in response to this effect.
3) If this card attacks: You can Set 1 Trap from your hand, then if it is a Normal Trap that activates when an attack is declared, you can apply its effect, then send it to the GY.```
green mirage
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Labrynth Constructor
Level 9, 3000/3000, Fire
Machine
You can banish 2 "Labrynth" Cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Labrynth" Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Labrynth Constructor" once per turn.

forest vortex
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You guys think Labrynth needs 2 more high Level Monsters?

green mirage
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yes

forest vortex
storm pecan
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i'm making anti support!

forest vortex
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It's not really anti support if the Deck can play it itself now is it lol

storm pecan
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sure it is

pure eagle
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Climatic Climb's Climax
Normal Spell
Special Summon any number of Level/Rank 12 monsters from your Hand or GY in defense position, and if you do, you cannot Special Summon monsters, except Level/Rank 12 or higher monsters for the rest of the duel.

i might be planning something really stupid

pure eagle
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(I already checked, the most noteworthy thing this card summons is either some giant fuckoff rituals, or a subterror

nocturne sphinx
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Love it

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Level 12 hype

pure eagle
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There are precisely 2 main deck monsters this can summon

sudden palm
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Lv1 LIGHT Psychic/Tuner/Effect 500/500
You can pay 1000 LP; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck, except "T.G" monsters, while this card is face-up in the Monster Zone. When your opponent activates a card or effect that targets a "T.G." card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect. You can only use each effect of "T.G. Wing Esper" once per turn.```
green mirage
grim sedge
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it locks while on field so should be fine

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its just to protect dragonar from imperm veiler

sudden palm
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even if it didn't have the negate i'd still love it

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unconditional lv1 tuner unironically helps so much

pure eagle
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Etna, Mountain Spirit of Fire
Level 12 Fire Rock
3500/2000
If you control no monsters, or only monsters that are Level/Rank 12 or higher, you can Special Summon this card (from your hand). You can only Special Summon "Etna, Mountain Spirit of Fire" this way once per turn. If this card is Normal or Special Summoned: You can Add 1 "Climactic Climb" card from your Deck to your hand, and if you do, destroy 1 monster with the lowest Level on the field (your choice if tied). You can only use this effect of "Etna, Mountain Spirit of Fire" once per turn. Level/Rank 12 or higher monsters cannot be tributed.

Climactic Climb Climax
Normal Spell
Special Summon any number of Level/Rank 12 or higher monsters from your Hand or GY in defense position, and if you do, you cannot Summon monsters for the rest of the duel, except Level/Rank 12 or higher monsters. You can only use this effect of "Climactic Climb Climax" once per turn.

this is the start of a project I like to call "how broken can I make cards if they lock you out of everything without a full row of stars"

forest vortex
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Reptilianne Cobra
Level 4/DARK/Reptile
1600 ATK/1000 DEF
After the end of the Damage Step, make the ATK of the monster that battles with this card 0. If your opponent controls a monster with 0 ATK or DEF: You can Special Summon 1 Level 4 or lower DARK Reptile monster from your GY in Defence Position. You can only use each effect of "Reptilianne Cobra" once per turn.

lament bronze
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it's very much Generaider but for Level 12 it seems

lament bronze
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Pendura Skafos
[Continuous Spell]
You can only control 1 "Pendura Skafos". When this card is activated: Place 10 Pendura Counters on this card. Once per turn: You can reveal  "Pendura" Pendulum Monsters from your Deck, equal to the number of Pendura Counters on this card, and your opponent randomly picks 1 to place in each player's Pendulum Zone, also shuffle the rest into the Deck, then remove 1 Pendura Counter from this card. Once per turn: You can target 1 card in each player Pendulum Zone; This turn you can Pendulum Summon using the Scales of those targets. 
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A Pendulum Archtype based on Pendora's box. the scales all have bad pendulum effects, except the hope one

Pendura Filodoxia (ambition) LV 10 Scale 1
Pendura Antagonismos (competition) LV 9 Scale 2
Pendura Aplistia (greed) LV 8 Scale 3
Pendura Zilevo (envy) LV 7 Scale 4
Pendura Zilia (jealousy) LV 6 Scale 5
Pendura Echthra (hatred) LV 5 Scale 6
Pendura Adikia (injustice) LV 4 Scale 7
Pendura Prodosia (treachery) LV 3 Scale 8
Pendura Astheneia (sickness) LV 2 Scale  9
Pendura Elpizo (hope) LV 1 Scale 10
grim sedge
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surely it'd be "upto" than "equal to"

lament bronze
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it's equal on purpose

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you have to reveal 10 the first time u use it.

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they don't have to be with different names though

grim sedge
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oh it doesn't say diff names :p

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oops mb

forest vortex
fathom pivot
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a better boss monster

forest vortex
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Eh
I think [Reptillianne Melusine] is allright for a Boss
And it's not like they lock you in to just Reptiles so you can allways use some other generic Boss like Baroness or Cyber Slash...well unless you use Vipers Grudge that is

viral tapirBOT
# forest vortex Eh I think [Reptillianne Melusine] is allright for a Boss And it's not like they...

level Level: 8
[ Reptile / Synchro / Effect ]

ATK 2500 / DEF 2800

Effect

1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.

lethal parcel
quiet spindle
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Very balanced card, I like it

pure eagle
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Base Camp of the Climactic Climb
Field Spell
Level 12 Monsters can be Normal Summoned without Tributing, but cannot attack directly the turn they are Summoned this way. Monsters lose ATK/DEF equal to the difference between their Level/Rank and 12 x100. Once per turn you can send 1 Level 12 Monster from your Deck to the GY.

grand shale
vital briar
grand shale
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yeah... now i have to decide whether to keep these erratas for my story or use the new cards. probably the latter so the story duels are easier to script and follow

lament bronze
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Magnatrion the Magnet Warriors
[Level 5/Earth/Rock/Effect]
While this card is Level 8 or higher, its original ATK becomes doubled. You can only use each of the following effects of "Magnatrio the Magnet Warrior" once per turn. If this card is in your hand or GY: You can Tribute 3 other monsters from your hand and/or field; Special Summon this card, and if you do, increase its Level by 3. During the Main Phase (Quick Effect): You can Tribute this Level 8 or higher card; Special Summon 3 monsters from your GY that mention "Gold Sarcophagus of Light", except "Magnatrion the Magnet Warriors", but they cannot activate their effects this turn.
ATK 1750 / DEF 1925
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Poppuwatapon
[Level 1/Light/Fairy/Effect]
If this card is added from your Deck to your hand: You can reveal this card; Special Summon it, then, if you control "Gold Sarcophagus of Light", you can draw 1 card. If "Gold Sarcophagus of Light" or a card(s) that mentions it would be destroyed by card effect, you can banish this card from your field or GY instead. You can only use each effect of "Poppuwatapon" once per turn. 
ATK 200 / DEF 300
fathom pivot
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bro is cooking

lament bronze
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there is Blockman, Buster Blader and Summoned Skull left

fathom pivot
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[blockman]

viral tapirBOT
# fathom pivot [blockman]

level Level: 4
[ Rock / Effect ]

ATK 1000 / DEF 1500

Effect

You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.

forest vortex
golden lynx
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Dark Blade Lord
Lv. 4 DARK
Warrior / Effect
2000/2000

"If you control a Level 4 Normal Monster, you can Special Summon this card (from your hand.) When this card is Special Summoned, you can add 1 "Fusion Deployment" from your Deck to your hand, then you can banish 1 card from your opponent's Graveyard. If this card is destroyed by card effect, you can banish this card from your GY face-down, and if you do, Special Summon 1 "Dark Blade the Dragon Knight" from your Extra Deck, then it gains the following effects:

  • This card can attack directly. Gains 800 ATK during the Battle Phase.
    You can only use each effect of "Dark Blade Lord" once per turn."
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@zenith gust does this get the dark blade seal of approval

grand shale
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For a hypothetical Silent Paladin Zero card, what's another way to symbolize time passing for Silent Paladin? Swordsman is standby phase and Magician is by cards drawn (by opponent)

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Maybe opponent's special summon from a special location could work, perhaps the GY

grand shale
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Silent Paladin Zero

LIGHT Level 4 Warrior Effect Monster

ATK & DEF: 1000

You can only use this following effect (3) from this card's name once per turn.

(1) If your opponent special summons a monster(s) from their Graveyard: Increase this card's Level for each monster summoned.

(2) While this card's current Level is higher than its original, it gains 500 ATK up to the difference.

(3) When your opponent activates a card effect from the Graveyard, while you control "Light's Gold Sarcophagus" (Quick Effect): You can negate the activation, banish that card, and if you do, increase this card's Level by 1.

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i'm unsure whether to keep Paladin's original effect theme of being a searcher/protector, since the new silent cards already do that

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so i just made her more of a lock for graveyard stuff

forest vortex
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[Lights Gold Sarcophagus]

viral tapirBOT
forest vortex
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Ugh

barren walrus
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It's the new one from the latest reveals I think

forest vortex
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Yeah just googled it

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Kinda weird the Gadget one has nothing to do with Gadgets

boreal tendon
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I think you could use normal summons to symbolize the passage of time

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Since it's a once per turn action like the other 2

grand shale
boreal tendon
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You can count the amount of decks that don't normal summon on your fingers

grand shale
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Alright, normal summon it is

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Thanks!

lament bronze
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is there a way to access the old custom Channel

pure eagle
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Ask a mod

grand shale
boreal tendon
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I think it's fine

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Even though it loses a bit theming wise now that the first effect is different but i think it's solid enough to stand on its own

grand shale
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what would you prefer?

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to keep the theming

boreal tendon
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Hmmm

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Maybe something that negates a summon?

grand shale
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Light's Gold Sarcophagus

Continuous Spell Card

You can only use each of these following effects (2) & (3) from this card's name once per turn.

(1) Cannot be destroyed by monster effects.

(2) During your Main Phase: You can add 1 card that mentions "Light's Gold Sarcophagus" from your Deck to your hand, except "Light's Gold Sarcophagus".

(3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell Card, then target 1 of those monsters; send it to the GY.

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the spell cast already negates a graveyard SS, btw. costs a spell card though

grand shale
boreal tendon
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That works

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You could maybe make the negate only work from summons from another location to not overlap with sarc

grand shale
#

does from the hand sound good?

grand shale
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Silent Paladin Zero

LIGHT Level 4 Warrior Effect Monster

ATK & DEF: 1000

You can only use this following effect (3) from this card's name once per turn.

(1) If your opponent normal summons a monster(s): Increase this card's Level for each monster summoned.

(2) While this card's current Level is higher than its original, it gains 500 ATK up to the difference.

(3) When your opponent special summons a monster(s) from their hand, while you control "Light's Gold Sarcophagus" (Quick Effect): You can negate the summon(s), and if you do, send that card(s) to the GY and increase this card's Level by 1.

grand shale
#

a friend made this one

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Silent Paladin Zero

LIGHT Level 4 Warrior Effect Monster

ATK & DEF: 1000

You can only use this following effect (3) from this card's name once per turn.

(1) If your opponent normal summons a monster(s): Increase this card's Level for each monster summoned.

(2) While this card's current Level is higher than its original, it gains 250 ATK and DEF up to the difference.

(3) When this card has been destroyed by an opponent's card; Special Summon "Silent" monsters from hand and/or deck whose total Levels are equal to or lower than this card's, ignoring summoning conditions.

grand shale
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cheems silent paladin being a searcher never made much sense for me

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imo she should be protection focused, to let the other silents grow

vernal patrol
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Lost Temple of the Bright Bird
Spell Card (Continuous)
Your Ritual Monsters are unaffected by your opponent's monster effects, except monsters with a Level higher than theirs. If you control a LIGHT Ritual Monster: You can Tribute 1 monster from your hand or field and banish 1 Ritual Spell from your hand or Deck, and if you do, Ritual Summon 1 Ritual Monster from your Deck with the same Level as the Tributed monster, that mentions the banished Spell. You can only use this effect of "Lost Temple of the Bright Bird" once per turn.

meant to go with [vennu, bright bird of divinity] - random card support go

viral tapirBOT
# vernal patrol Lost Temple of the Bright Bird Spell Card (Continuous) Your Ritual Monsters are ...

level Level: 8
[ Fairy / Ritual / Effect ]

ATK 2800 / DEF 2000

Effect

You can Ritual Summon this card with "Primal Cry". Once per turn: You can reveal 1 monster in your hand, then target 1 face-up monster on the field; that target's Level becomes equal to the Level the revealed monster had, until the end of this turn. Once per turn, if another monster is Tributed from your hand or field (except during the Damage Step): You can target 1 monster in your Graveyard; add it to your hand.

sacred parrot
#
Normal Spell
Target 1 Winged Beast, Reptile, Fish, or Aqua monster in your GY; Special Summon that monster, and if you do, all face-up monsters your opponent currently controls lose 200 ATK/DEF for each Winged Beast, Reptile, Fish, and Aqua monster in your GY, until the end of this turn. You can only activate 1 "Riverhouse Wetland" per turn.```
nocturne sphinx
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Level 8 / FIRE
Fiend / Effect
This card cannot attack directly. This card can make a second and third attack during each battle phase. During the Main Phase, you can activate this effect: Monsters your opponent controls cannot be destroyed by battles involving this card. You can only use this effect of "Multi-Armed Pummeler" once per turn.
2500 ATK / 200 DEF```
#

You know that feeling when you activate Half Shut on a monster your opponent has, and you have Chimeratech Overdragon on the field.

Yeah.

golden lynx
#

[pitch-dark dragon]

viral tapirBOT
# golden lynx [pitch-dark dragon]

level Level: 3
[ Dragon / Union / Effect ]

ATK 900 / DEF 600

Effect

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

golden lynx
#

[Shari red]

viral tapirBOT
# golden lynx [Shari red]

level Level: 4
[ Aqua / Effect ]

ATK 0 / DEF 2000

Effect

This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect.
●Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)

golden lynx
# golden lynx > Dark Blade Lord > Lv. 4 DARK > Warrior / Effect > 2000/2000 > "If you contr...

Pitch-Darkbladed Dragon
LV. 3 DARK
Dragon / Effect
900 / 600

"This card's name becomes "Pitch-Dark Dragon" while in the hand, Deck, GY, or on the field. During the Main Phase, you can discard this card, and if you do, Special Summon 1 "Dark Blade" monster OR a monster that mentions it from your hand, Deck or Graveyard in Defense Position except "Pitch-Darkbladed Dragon", but destroy it during the End Phase. If this card is destroyed, you can banish this card from your Graveyard, and if you do, add 1 Level 4 DARK Warrior OR 1 Level 3 DARK Dragon monster from your Deck to your hand. You can only use each effect of "Pitch-Darkbladed Dragon" once per turn."

golden lynx
#

Dark Chevalier
LV. 4 DARK
Warrior / Effect
1800 / 1600

This card's name becomes "Dark Blade the Dragon Champion" while on the field. If you control "Dark Blade" or a monster that mentions it, you can Special Summon this card (from your hand.)
When this card is Normal or Special Summoned, you can add 1 Spell Card that mentions "Dark Blade" from your Deck or Graveyard to your hand. If this card is destroyed, you can draw 1 card. You can only use each effect of "Dark Chevalier" once per turn.

Dark Draw
Quick-Play Spell

"If you control "Dark Blade" or a monster that mentions it, you can destroy 1 monster you control, and if you do, draw 1 card. If you activated this card while you control "Dark Blade the Dragon Lord", it gains 300 ATK until the end of the turn. You can only use the first effect of "Dark Draw" thrice per turn.

Dark Domain
Counter-Trap

When your opponent activates a monster effect while you control "Dark Blade" or "Dark Blade the Dragon Knight", negate the activation and if you do, destroy it. If you activated this card while you control "Dark Blade the Dragon Champion", it gains 300 ATK until the end of your next turn. You can only use the first effect of "Dark Domain" once per turn.

vernal patrol
#

Storm Generator Unit
8* / WIND
Machine / Effect
If this card is Normal Summoned: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Spells/Traps your opponent controls. You must control this Tribute Summoned card to activate and to resolve this effect.
ATK 0 / DEF 3000

i intentionally create cards that are at a lower level of power, but that are informed by more current design knowledge

dire leaf
#

Karuda, Wings of Wrathful Flames
Fusion Monster Effect Monster LIGHT/Winged Beast Level 6 2400/1500
2 monsters with the same name
This card can attack directly. At the end of the damage step, if this card inflicted battle damage to your opponent: You can draw 1 card, and if this card destroyed a monster by battle, draw 2 more cards. You can only use this effect of "Karuda, Wings of Wrathful Flames" once per turn.

#

Remade an old bot card that I really liked and made it mirror Garura just cuz it felt like it kinda fit. The eff feels a bit weird to read because typically battle damage effs take place in after damage calc, and destroying a mon by battle effs happen in end of damage step, so had to merge them using Number 26/Ghostrick museum's wording. The original bot card had it as two effs, but I just felt like merging them to avoid any confusion regarding activation timings (always a hassle for cards with multiple damage step effs), and to better mirror Garura.

#

Other ideas I floated around for it was to make it like a Critias Fusion and becoming an equip on summon to make better use of it's atk directly or can actually get the draw 3 off by equipping onto a 3k+ bungus.
Alternatively make the summon easier by making it a contact fusion, maybe shuffle back mats used to recycle 2 copies of any particular card. Tho, that prob has some applications with degenerate loops, so maybe banish would be better, but was unsure letting you get a free banish eff from ED, as long as you had 2 of the same name but those are pretty rare, so maybe it's fine.

nocturne sphinx
#

Pretty neat!

#

I do like some simple cards like this

honest bane
#

I need a name for a ritual spell name for an archetype I'm working on.

Gonna be summoning bears.

"Teraclipse Sundown Grizzly" and "Teraclipse Dormant Arctodus" monsters
(Arctodus is an extinct genus of bears, including the "Arctodus simus" the largest known bear species to ever exist.)

pure eagle
#

Tetraclipse Ursagenesis

nocturne sphinx
#

That sounds cool

forest vortex
pure eagle
#

Tbh the summon lock on the scale effect isn’t necessary

#

The only other zombie pendulum monster is a terrible scale 5 from 2014

gray elk
#

Besides the horrible psct and grammar mistakes, the effect also cuts off

#

I suspect it's an opt clause, but still

#

The card is also kinda bad and does nothing for the deck

#

Wait it isn't an opt clause, it's an effect

forest vortex
gray elk
#

Paid

#

Halved

lament bronze
#
Divine Resurrection
[Normal Spell]
(This card is also always treated as "Monster Reborn".)
Target 1 Divine-Beast monster or 1 monster that mentions "Monster Reborn" in your GY, OR 1 monster in your opponent's GY; Special Summon it, ignoring its Summoning conditions, but send it to the GY during the End Phase if it was a Divine-Beast monster. If you have no cards in your hand and field: You can add this card from your GY to your hand, then draw 1 card. You can only use this effect of "Divine Resurrection" once per turn.

Illusion Magician 
[Level 7/Dark/Illusion/Effect]
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Illusion Magician" once per turn. You can reveal 1 Spell in your hand; Special Summon this card from your hand, and if you do, add 1 card that mentions "Monster Reborn" from your Deck to your hand, except "Illusion Magician". When you activate "Monster Reborn" (Quick Effect): You can banish this card from your GY; the activated effect becomes "Special Summon 1 "Dark Magician" from your hand, Deck, or GY, and if you do, Set 1 Spell/Trap that mentions it directly from your Deck".
ATK 2100 / DEF 2500
forest vortex
#

Potential Ra Support

gray elk
#
Paleozoic Tuzoia
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card to a Monster Zone it points to. If Summoned by either of the above effects, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Tuzoia" once per turn.

Paleozoic Emeraldella
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Special Summon 1 "Paleozoic" monster from your Extra Deck. If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.), to a Monster Zone it points to. If Summoned this way, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Emeraldella" once per turn.

Paleozoic Sanctacaris
Normal Trap
You can activate this card from your hand, by discarding 1 Normal Trap. Send 1 "Paleozoic" Trap from your Deck to the GY; This effect becomes that Trap's effect when that card is activated.  If this card is in your GY: You can target 1 "Paleozoic" Xyz or Link Monster you control; attach this card to it as material, or Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.), to a Monster Zone it points to. If Summoned this way, this card is unaffected by monster effects. You can only use each effect of "Paleozoic Sanctacaris" once per turn.
#

@fading lintel

#

(i'm aware this gives them turn 0 plays and emeraldella is probably broken as a handtrap)

fading lintel
#

I shall look into it more tomorrow morning\

strange obsidian
#
Evolution of the Ultimate Creature
Normal Spell
Send 2 Level 1 LIGHT Dragon monsters with different names  from your deck to the GY; add one Level 8 LIGHT Dragon monster that can be Normal Summoned/Set from your deck to your hand 
#

@fading lintel u can send samsara dragon in ur blue eyes deck now nukgar

fading lintel
#

Shouldn't it be cannot so we add lubellion

strange obsidian
#

Doesn’t add lub

strange obsidian
#

If it was for dlink it wouldn’t say different names and would let you add lub

fading lintel
#

Sighmma

strange obsidian
#

1.Foolish double samsara add lub
2. Profit

steady badger
#

also why don't these banish themselves as monsters

#

thats kinda busted

gray elk
#

you can only ss them if you have a link paleo

#

which already makes you lose 2 mats

#

is cheating out an xyz that bad tho?

#

like you get opabinia, or locaris if you open a turn 0 thing

#

opa is opt, only thing i can see multiple anoma doing is grabbing cards constantly, but that requires you to play a million traps

nocturne sphinx
#

I actually made something related to Vampires in this recent Custom Card tournament, actually

#

Super excited to see what we got

storm pecan
#

every one of these tournaments gets longer

lament bronze
#
Adventurous Party of Landstar 
[Level 9/Earth/Warrior/Synchro/Effect]
"Comrade Swordsman of Landstar" + 1+ EARTH monsters
All Warrior monsters you control gain 400 ATK for each Warrior monster on the field. You can only use each of the following effects of "Adventurous Party of Landstar" once per turn. If this card is Synchro Summoned: You can Special Summon as many "Landstar Tokens" (Warrior/EARTH/Level 3/ATK 500/DEF 1200) as possible, also you cannot Special Summon Effect Monsters for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 5 Warrior monsters; negative activation, and if you do, destroy all cards your opponent controls. 
ATK 1500 / DEF 3600
forest vortex
#

Wouldn't it be better if it needed a Warrior instead?

lament bronze
#

no it lists earth for a reason

forest vortex
#

Wich is?

lament bronze
rustic breach
#
trickery clown
Level 1 Light illusionist
0/0
When this card is summoned, select up to 2 cards from your deck and place those cards on top of your opponent's Deck. At the end of your turn; shuffle this card back into your deck. ```
#

Any thoughts?

forest vortex
#

[Parasite Paracide] Support?

viral tapirBOT
# forest vortex [Parasite Paracide] Support?

level Level: 2
[ Insect / Flip / Effect ]

ATK 500 / DEF 300

Effect

FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.

forest vortex
#

Ah

#

Doesn't work

#

What a shame

rustic breach
#

Not what I was going for

forest vortex
#

What were you going for?
I can't see any use for giving your opponent free stuff

rustic breach
#

I haven't added the other cards yet but this just a prototype

honest bane
#

I don't want PSCT for it yet, But need an idea for how strong it would potentially be with just the idea of how it works. Ritual Spell

HOPT on both.```
rustic breach
#
Fools earnings and theft profits
Spell

If this card was draw from the deck, activate this card.
Your opponent special summon 1 level 8 or lower monster from they're deck into their field and shuffle this card into your opponent’s deck.
When this card is Negated by a card effect; deal 2000 damage to the player that Negated this card.
#

One more

#
Illusionary scam
Trap

If this card was draw from the deck, activate this card.
Your opponent takes 0 damage this turn and draw 3 cards from their deck, then shuffle this card into your opponent’s deck.
When this card is Negated by a card effect; banish 2 cards from the extra face down to the player that Negated this card.
dire leaf
#

https://docs.google.com/spreadsheets/d/1VfxRXeitoB6SeiH8UMwew8pbKhgBfyFyyoettM_2HtI/edit?usp=sharing
<@&646186882236940288> Results for Round 40.
Congratulations to @lusty pier for winning this round. The entries are back up again. Average balance this week is lower than usual, but that's to be expected with Equips. There were also a couple which were marked down a lot for the being an equip part being incidental and it working mostly as a free extender. I hope you all improve in these regards by the next contest. Overall tho it was still a success.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

#

I apologize for the delayed results as usual. Judging/verifying PSCT, rulings, precedence/writing and rewiriting blurbs takes up a lot of time. Adding on to that, we all have IRL stuff we are busy with, so the results take up a lot of time.
Because of this, we'll be implementing mini-contests in the mean time to cover the gap. They will be more informal. I will be simply picking a winner and a few notable entries to highlight. To differeniate from the main contest and to provide a suitable prize, these mini contest's rewards will be points-based, for the winner and other cards that particularly stand out, whether it be their text or how unique an effect is.
You can redeem these points for a Certified Customs Creator role (name and color still being decided) for a month. Or more for Nitro or Basic, again for a month. (I'll be paying for them, so I'll put the points needed high). C1_cheemsCLOSE The winner of the main contest will also get points moving forward, so as to not take away from it. The points system is still under development and we are open for any suggestions.

nocturne sphinx
#

Ayyyy congratulations

#

Also, nice! Though, I just like making custom cards for the joy of it, rather than rewards. But still, that's cool

mental snow
#

Finally I got a high score!

swift frost
#

fml tcgeditor really took the equip symbol off my equip hahaa

nocturne sphinx
#

Sweet, 2nd for me. Very close too!

mental snow
#

Ironically, after finishing last in the previous contest, this time I finished 4th

swift frost
#

can I get my feedback block @dire leaf

mental snow
#

Only 2 points away from 1st place lmao

storm pecan
#

@dire leaf I'd like feedback

nocturne sphinx
#

...Ok, I got a 2 on balance but somehow each other result was near flawless.

#

I'm a little disappointed my card got a 2 on that. Ech.

pallid spindle
#

I am very disappointed today

nocturne sphinx
#

Metalmorph is pretty nice

pallid spindle
#

it was a great thought with others as well

storm pecan
#

i wouldn't say everyone else got near perfect on balance

#

how many balanced equip spells even exist

nocturne sphinx
#

Yeah, I noticed that balance here was all over the place here lol

#

I'm not exactly used to designing equip spells

pallid spindle
#

This is what I saw in my head while designing this card
"Insight send rebd add this, ns gearfried equip this to it, send this ss rebd"

Then you can re-equip it to Gearfried again for another turn or you can equip it to Slash Dragon and get another negate

nocturne sphinx
#

I love how the Vanquish Soul equip is just like, called a fighterstick, after the usual arcade setup for fighting games

pallid spindle
#

it was supposed to be just for the LED support to help that side of the deck.

#

at least I did better than Areo so that is a plus

dire leaf
pallid spindle
#

Well granted they have only banned a total of 5 between OCG and TCG while the rest are bleh or alright

storm pecan
#

for next contest let's make counter traps (this is a joke) (pls no)

dire leaf
#

It depends on the winner.

pallid spindle
#

just for reference all the hit equip spells and that is only 5 of 267

nocturne sphinx
#

Loop shenanigans and whatnot

storm pecan
#

yeah but almost all of them are underpowered

nocturne sphinx
#

That's really why most of these are forbidden

dire leaf
#

Anyway, the big issue with equips, is that they are just literally worse cont. spells that can easily get 2 for 1ed with the equipped mon. Their effs also tend to have to do with only the equipped mon, so underwhelming a lot of times.

#

Cyberse has one that gives you flat unaffected and it's still not worth as a generic.

#

So, you mostly play them if they are your deck's gimmick or if it's an searchable extender equip.

nocturne sphinx
#

Better underpowered than overpowered, I guess!

dire leaf
#

Or loops.

pallid spindle
#

Loopable discard fodder
Snatch anything
Hand loop
FTK
Dumb monster reborn.

That is my opinion on the 5 narupoke

nocturne sphinx
#

Yeah, Divine Sword - Phoenix Blade and Butterfly Dagger Elma have loops associated with them

#

Mostly, the dagger being used in tandem with [Gearfried the Iron Knight]

viral tapirBOT
nocturne sphinx
#

And this mess

storm pecan
#

well, so does smoke grenade

nocturne sphinx
#

[Royal Magic Library]

viral tapirBOT
# nocturne sphinx [Royal Magic Library]

level Level: 4
[ Spellcaster / Effect ]

ATK 0 / DEF 2000

Effect

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

pallid spindle
#

Divine Sword and Smoke Grenade were both because Infernoble Knight on the OCG side. and Infernoble on the TCG side for Smoke

dire leaf
#

You could solve the 2 for 1 problem by giving them good GY effs, but they can't be too good or they are just discard fodder. pensivecowboybread

nocturne sphinx
#

If you got these two, the dagger and your opponent can't do anything about it, you got the makings of just drawing Exodia the Forbidden one and winning

pallid spindle
#

But yea, I agree with the block, I could've given it at least 1 more effect

nocturne sphinx
#

I think Divine Sword was an issue before that, but I could be wrong

pallid spindle
#

It was but not a huge issue

nocturne sphinx
#

Ah

#

Snatch Steal was just a super cheap topdeck card

pallid spindle
#

lead to OTKs many of them even in Ruler format for that 1 format

dire leaf
#

The Mekk-Knight one had kinda weird text and underpowered, but I like the concept of manifesting a token and then equipping to it.

nocturne sphinx
#

With most of these, it's basically the whole equip thing not being a factor, given you'd ditch the card anyways. The stipulation of these cards having to matter as equip spells was a good stipulation, since we had to design these cards to actually matter while equipped

#

It was a good choice for the CCT!

dire leaf
#

Would be a neat middle ground from nothing or a extender equip.

nocturne sphinx
#

Can't wait for the next CCT

dire leaf
#

Oh ye, still open for suggestions on the mini contests. Both on the points system and the structure itself. You can either ping me here or drop them in the customs thread.
Currently, I'm thinking of me randomly picking some themes or even just categories/Decks and asking for cards in that vein. With winners and standout cards recieving 1-5 points with a cumulative points tally google sheet you all can look at. The aim is get these done once every 2 weeks. 1 week for submissions and I'll try to get the winner picked within 3-7 days and announce the next immediately.
You can redeem 25 points for the role (Suggest a color you'd think would be nice, but remember it can't be one used/can be mistaken for any on the right bar like mods or judges), or save up 100 and 200 for Nitro Basic and Regular respectively. I know these are a bit high currently. I will scale them down after a couple minis so I can gauge your pace and adjust accordingly.

#

I will also take suggestions for the contest themes as well. cheems

pallid spindle
#

I'd be fine with that

rich acorn
copper dock
#

I’m creating a fan archetype, and I want to know if effects I will give main deck monsters is broken or not

#

You can special summon this card from your hand by revealing 1 other Antiquatestudine monster with a different name from your hand. When this monster declares an attack, its ATK is doubled. Once per turn, if this monster battles, before damage calculation, you can switch the battle position of all monsters on the field. While this monster is on the field, you can not summon monsters except for Reptile-Type monsters.

lament bronze
#
Disobey-Eyes Torn Dragon
[Level 8/Light/Dragon/Effect]
You can Normal Summon this card without Tributing. Cannot attack the turn it was Normal Summoned. If control of this card changes, this card cannot attack. Once while this card is face-up on the field, during the End Phase: This card's Level becomes 4, its ATK/DEF becomes halved, and if it does, Special Summon 1 "Disobey-Eyes Torn Dragon Token" (Dragon/LIGHT/Level 4/ATK 1500/DEF 1250).
ATK 3000 / DEF 2500
#

~~ guess da callback~~

lusty pier
#

Does the winner get anything or is it just brownie points

honest bane
#

Are there any cards which Tribute monsters in the Deck?

tulip kelp
lusty pier
#

Also @dire leaf would like feedback block

lament bronze
nocturne sphinx
#
Level 7 / DARK
Illusion / Effect
If this card battles a monster, neither can be destroyed by that battle. You can only use each effect of "Psycho Puppet" once per turn. (Quick Effect.) You can tribute 1 Illusion monster; monsters your opponent controls lose 800 ATK for each Illusion monster you control until the End Phase. During the Main Phase, If this card is in the GY: you can banish this card from your GY; take control of 1 monster your opponent controls, and if you do, negate it's effects while on the field (if any).
2000 ATK / 2350 DEF```
#

Just a quick thing from The Sacred Cards

modern elm
#
Primo Princess Pikeru
LINK-2 / LIGHT
Spellcaster / Link / Effect
2 Spellcaster monsters, including a "Pikeru" monster
The effects of "Pikeru" monsters that increase your LP are doubled. If this card is Special Summoned: You can add 1 "Curran" monster or 1 "Trial of the Princesses" from your deck to your hand. If this card leaves the field due to a card effect: Special Summon 1 "Primo Princess Curran" from your Extra Deck (this is treated as a Link Summon). You can only use each effect of "Primo Princess Pikeru" per turn.
ATK 2000
↙ →
#
Primo Princess Curran
LINK-2 / DARK
Spellcaster / Link / Effect
2 Spellcaster monsters, including a "Curran" monster
The effects of "Curran" monsters that inflict damage to your opponent are doubled. If this card is Special Summoned: You can add 1 "Pikeru" monster or 1 "Trial of the Princesses" from your deck to your hand. If this card leaves the field due to a card effect: Special Summon 1 "Primo Princess Pikeru" from your Extra Deck (this is treated as a Link Summon). You can only use each effect of "Primo Princess Curran" per turn.
ATK 2000
← ↘
nocturne sphinx
#

That's pretty cool

#

I feel like if there was future support for this kinda thing, there would be a kind of card that throws an easily destroyed level 5 monster their way, as an easy target for Trial of the Princesses

#

But then again, I guess stuff like The Winged Dragon of Ra: Sphere Mode and some Kaiju's exist

modern elm
#

Just wanted to make two Link monsters that could support each other, kinda like Live-Twin or Evil-Twin.

modern elm
#
LINK-1 / LIGHT
Spellcaster / Link / Effect
1 "Pikeru" monster
If this card is Link Summoned: You can Special Summon 1 "Pikeru" monster from your Deck or hand to a zone this card poins to. You cannot Special Summon other monsters from the Extra Deck during the turn you activated this effect, except "Spellcaster" monsters. If this card is sent to the GY as Link Material for a "Pikeru" Link monster: Increase your LP by 600. You can only use each effect of "Little Magician Pikeru" once per turn.
800 ATK
↙
#
LINK-1 / DARK
Spellcaster / Link / Effect
1 "Curran" monster
If this card is Link Summoned: You can Special Summon 1 "Curran" monster from your Deck or hand to a zone this card poins to. You cannot Special Summon other monsters from the Extra Deck during the turn you activated this effect, except "Spellcaster" monsters. If this card is sent to the GY as Link Material for a "Curran" Link monster: Inflict 600 damage to your opponent. You can only use each effect of "Little Magician Curran" once per turn.
800 ATK
↘
#

@nocturne sphinx I hope the drawback is a good deterrent for any kind of abuse.

#
A Rivalry Reignited!
Field Spell Card
When this card is activated: You can add 1 "Pikeru" or "Curran" monster from your deck to your hand. Once per turn: You can Normal Summon 1 "Pikeru" or "Curran" monster in addition to your Normal Summon this turn (you can only gain this effect once per turn). "Pikeru" and "Curran" monsters on the field gain 500 ATK. You can only activate 1 "A Rivalry Reignited!" per turn.
#
Mask of Light and Darkness
Level 6 / DARK
Illusion / Effect
This card's attribute is also treated as LIGHT while it's face-up on the field and in the GY. If this card battles a monster, neither can be destroyed by that battle. You can only use each effect of "Mask of Light and Darkness" once per turn. (Quick Effect) You can Tribute 1 LIGHT or DARK monster you control other than this card; add 1 LIGHT or DARK monster from your Deck or GY to your hand with a different attribute than the monster that was tributed by this effect, except "Mask of Light and Darkness". If this card is banished as material for the Special Summon of a LIGHT or DARK monster in your hand: You can Special Summon this banished card, but banish it face-down it when it leaves the field.
ATK 2000 / DEF 1800
nocturne sphinx
#

Ayyy cool!

modern elm
#
Royal Princesses, Pikeru and Curran
LINK-4 / LIGHT
Spellcaster / Link / Effect
2+ Spellcaster monsters, including 1 "Pikeru" and 1 "Curran" monster
Must be Link Summoned. "Pikeru" and "Curran" monsters that you control that are in zones this card points to, cannot be targeted by card effects and cannot be destroyed by card effects. You can tribute 1 monster in a zone this card points to; Special Summon 1 "Pikeru" or "Curran" Link monster from your GY. When your opponent activates a card effect (Quick Effect): You can Tribute 1 monster you control; negate the activation, and if you do, destroy that card, then, if you tributed 1 "Pikeru" or "Curran" Link monster for the activation of this effect, you can Special Summon 1 LIGHT or DARK Spellcaster monster from your Deck with a different attribute than the monster tributed by this effect. You can only use each effect of "Royal Princesses, Pikeru and Curran" once per turn.
ATK 3000
← ↙ ↘ →
modern elm
nocturne sphinx
#

Yeah, looks pretty cool, and on-point

vernal patrol
#

Jade Serpent of the Depths
4* / WATER
Sea Serpent / Effect
If this card is Normal Summoned: You can banish 1 Sea Serpent monster from your hand or Deck, and if you do, add 1 Ritual Monster from your Deck to your hand, then add 1 Ritual Spell from your Deck to your hand that is mentioned on that Ritual Monster. If this card becomes banished: You can reveal 1 Ritual Monster in your hand, and if you do, reduce the revealed monster's Level by this card's Level until the end of this turn (even after it is Special Summoned). You can only use each effect of "Jade Serpent of the Depths" once per turn.
ATK 1300 / DEF 850

Rite of the Depths
Spell Card (Ritual)
This card can be used to Ritual Summon any Aqua, Fish, or Sea Serpent Ritual Monster. You must also Tribute monsters from your hand and/or field, and/or shuffle your banished monsters into the Deck, whose total Levels equal the Level of that Ritual Monster.

random support for a ritual monster i'm about to make

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Jadeite Lyankah, the Hadal Emperor
8* / WATER
Sea Serpent / Ritual / Effect
You can Ritual Summon this card with "Rite of the Depths". (Quick Effect): You can banish 1 Sea Serpent monster from your GY to activate 1 of these effects;
• This card gains 500 ATK/DEF.
• Target 1 card your opponent controls; shuffle that target into the Deck.
• Target 1 Ritual Spell in your GY; add that target to your hand.
ATK 3000 / DEF 2500

fading lintel
steady badger
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u played against it

fading lintel
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all of bolars should prolly get banished when they leave the field which is mitigated by using them as xyz anyway

sacred parrot
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Quick-Play Spell
During the Main Phase or Battle Phase: Special Summon a Fusion Monster from the Extra Deck using its own procedure, but send it to the GY at the end of the turn.```
gray elk
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might as well copy to make a second starter

gray elk
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you only ss them if you have the paleo link

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so you either waste the cheat, or have to lose 2 paleos for it

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ig i could make them banish but it makes the text longer and i don't really see the point

fading lintel
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Hmm yeah they could just not have it to throw the deck a bone

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this with swap frog + magic mirror master sounds nice

copper dock
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I’m making an archetype and I want to know if anyone’s thinks the effects I am giving all of the main deck monster is OP or not

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You can special summon this card from your hand by revealing 1 other Antiquatestudine monster with a different name from your hand. When this monster declares an attack, its ATK is doubled. Once per turn, if this monster battles, before damage calculation, you can switch the battle position of all monsters on the field. While this monster is on the field, you can not summon monsters except for Reptile-Type monsters.

quick turret
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battle oriented effects by default are pretty weak

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and "reveal from hand to special summon" is also not the strongest way to allow for special summoning(as you need to draw another card to do so, granted you don't use up the card in the process, compared to "discard one (insert archetype here) card; special summon this card" that you sometimes see)

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the reptile lock is good for future proofing but I'd argue unnecessary(I think a until end of turn lock would be fine)

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the only thing I'd worry about is everything having attack doubling stapled on would make the battle phase too free for this deck, like even a statline that normally would be considered "bad" like 1500 attack would suddenly become 3000 which is a relavent number jump

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and raw damage output too strong

copper dock
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1000 atk then?

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The whole idea is defensive turtles that hit hard only when attacking

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Not when attacked

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And pool themselves together to form an apex predator turtle of an XYZ, who lacks doubling, but has all the combined atk of its materials

quick turret
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personally I think focusing on attack & battle oriented effects in general while a flavor win is going to lead to the cards being undertuned at best

copper dock
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So I shouldn’t worry about turtles being too strong then?

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Final boss will be Archelon, the largest turtle species to ever live. Will have gimmick of “eating” monsters it destroys by battle by making its kills into its own XYZ material, but needing to detach a material after every attack

nocturne sphinx
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One thing I noticed when designing cards is I try my very hardest to not like, make the card text way too long

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To me, I think a lot of good custom cards are one that don't exactly need a very long string of text and what it does, and can be seen as a very creative article without needing a bunch of effects.

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Or something along those lines

lusty pier
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Ariella, the Labrynth Seamstress
Level 6/DARK/Fiend/Effect
You can only use each effect or “Ariella, the Labrynth Seamstress” once per turn. If a “Labrynth” card or effect is activated: You can Special Summon this card from your hand. If this card is Special Summoned, you can target 1 “Labrynth” card that is banished or in your GY: add it to your hand, then apply the following effect based on the type of card returned, also the activated effects of cards with that target’s name are negated until the end of this turn.
-Monster: Special Summon 1 Fiend monster from your hand or GY.
-Spell: Destroy 1 card your opponent controls.
-Trap: Set 1 Normal Trap from your Deck.

ATK: 1700
DEF: 2400

vernal patrol
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Firework Fighter
3* / FIRE
Pyro / Effect
During your opponent's Battle Phase (Quick Effect): You can discard this card; all monsters you control gain 1000 ATK/DEF until the end of the Battle Phase. At the start of your Battle Phase: You can banish this card and 2 other "Firework Fighter" from your GY; destroy all monsters your opponent controls.
ATK 1000 / DEF 1000

fireworks: awesome, but dangerous

pure eagle
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Appalachia, Mountain Spirit of Eternity
Level 12 Earth Rock
1000/3500
If this card is in your GY: You can Discard 1 Level 12 monster; Special Summon this card. You can only Special Summon "Appalachia. Mountain Spirit of Eternity" this way once per turn. Once per turn, if a Level/Rank 12 or higher monster(s) is Summoned: You can banish 1 card from your opponents field. If this card is sent to the GY because it was detached from an Xyz monster: You can send 1 Level 12 monster from your deck to the GY.

nocturne sphinx
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Oooh

pure eagle
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For the record, this deck has a searchable soul charge for level/rank 12+ monsters

The downside is that it completely locks you into level/rank 12+ monsters for the rest of the duel

dire leaf
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Welcome to Round 41 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
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Theme & Deadline
This week's theme is Fusions that can use Opponent's monster, more specifically, A (semi-)generic Fusion Monster meant to be summoned using your opponent's monsters, that might include but not limited to using Super Polymerization. To expand on the scope of this theme, you are also allowed make cards like Chimeratech Megafleet that uses monsters on either field as material. It can be part of an Archetype/Series. So, do note to make the requirements/effects appropriate to its materials and ease of use. Examples include Garura Wings of Resonant Life, Diplexer Chimera, Alba-Lenatus the Abyss Dragon, etc.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at November 26th, 11:59 PM Pacific Time (UTC+0 November 27th 6:59 AM) - <t:1701071940:f>.
Submission ends in <t:1701071940:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSewKhlTmJOtxE6hPTJtTTSFQF4N1KEiI_u3ORwCk0THifrRvg/viewform?usp=sf_link
<@&646186882236940288>

tulip kelp
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"fusions that can use opponent's monster" and "fusions meant to be summoned using super polymerization" mean WILDLY different things

dire leaf
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Corrected some stuff + Opened the form again. cheems

tulip kelp
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it's the latter and not the former, yeah?

dire leaf
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I know but it was hard to include both as one thing.

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It's both, as you can see from the examples.

tulip kelp
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like, a fusion that doesn't include "the opponent's stuff" anywhere on it is completely fine as a submission, like garura?

dire leaf
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Ye.

tulip kelp
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garura doesn't fall under "fusions that can use opponent's monster", i think that's a very misleading phrase

grim sedge
analog kraken
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Can i make the fusion monster + the fusion spell that summons it or is it only the monster

lament bronze
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Doom Blossom of the Terrorroot 
[Level 1/Dark/Fiend/Fusion/Effect]
1 Fiend monster with 0 ATK/DEF + 1+ Effect Monsters
Cannot be used as Fusion Material. Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned a "Red Blossom of the Underroot" by its own effect, by banishing the above monsters from your field and/or either GY. Gains 500 ATK/DEF for each banished card. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, banish all cards in their GY. You can only use this effect of "Doom Blossom of the Terrorroot" once per turn. 
ATK 0 / DEF 0
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note that it cannot use monsters from opponent's field.

forest vortex
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It's supposed to be used with [Clockwork Night]
How can I write the second effect so I need to banish 1 of the Materials from both sides of the Field though?

viral tapirBOT
# forest vortex It's supposed to be used with [Clockwork Night] How can I write the second effec...
Effect

All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

thick valve
forest vortex
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?

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It stands right there

rich acorn
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L4
Attribute: LIGHT
Type: Fairy/Fusion/Effect
ATK 1100/DEF 1300
2 monsters Special Summoned from the Extra Deck, except “Shining Amity”
If this card is Fusion Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. You can target 1 other monster on the field; gain LP equal to its original ATK. This is a Quick Effect if this card was Fusion Summoned using only monsters your opponent controls. You can only use each effect of “Shining Amity” once per turn.```
green mirage
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The Absolute of the Tearlaments; Almighty Sovereign of Perlereino
Attribute: Water
Type: Aqua/Fusion/Effect
ATK: 4000/4000
Four monsters, including one Tearlaments monster.

This card must first be Fusion Summoned by the effect of a "Tearlaments" monster, and cannot be Fusion Summoned by other ways. If this card would be Fusion Summoned from the Extra Deck by shuffling materials from the hand, field, or GY into the Deck; You can use material from either field or GY instead. If this card is Fusion Summoned; You can activate a "Primeval Planet Perlereino" from your Deck or GY. When a card or effect is activated (Quick Effect); You can negate that effect, then you can destroy one card on the field, and if you do, neither player can activate the effect of the destroyed card (if any) for the rest of the turn, unless it is a "Tearlaments" card. If this card is sent to the GY; You can Special Summon this card, then destroy up to 3 cards on the field, and if you do, neither player can activate the effects of the destroyed card(s) (if any) for the rest of the turn, unless they are "Tearlaments" cards. You can only use each effect of "The Absolute of the Tearlaments; Almighty Sovereign of Perlereino" once per turn, and can only Fusion Summon "The Absolute of the Tearlaments; Almighty Sovereign of Perlereino" once per Duel.
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i think its very balanced and cool

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so uh the card maker i used to export my card didn't include the typing and later added it itself@dire leaf, is there a way to retract my original submission so I can fix it up? or do I just send in a second one

dire leaf
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Send in a new one.

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Only the latest entry is counted.

green mirage
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okay thank you

green mirage
forest vortex
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Just write down
You win the Duel

green mirage
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The Absolute of the Tearlaments; Almighty Sovereign of Perlereino

special summon this card from your extra dexk during the draw phase; you win deu duel

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im gonna kill this card generator

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why does imgur say my card may be erotic

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perlereino is too scary i guess

lusty pier
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Level 9/DARK/Fiend/Fusion/Effect
2 DARK monsters on the field with 1500 or more ATK
Must first be Fusion Summoned, or Special Summoned from the Extra Deck by tributing the above monsters. If there is a Normal Trap card in your GY, you can Tribute a monster your opponent controls. You can Tribute this card, then activate one of these effects;
-Look at your opponents hand, and all cards they control, and destroy all monsters with 1500 or less DEF.
-Look at your opponents hand, and all cards they control, and destroy all Spell/Trap cards.
You cannot activate other monster effects the turn you activate this effect.
ATK: 2500
DEF: 2000```
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If virus cards were made in 2022

sacred parrot
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Level 8 DARK Machine/Fusion/Effect
ATK 0/DEF 0
"Cyber Dragon" + 1+ Machine monsters
Must be either Fusion Summoned, or Special Summoned from your Extra Deck by banishing the above cards from either field. Cannot be used as Fusion Material. This card's maximum of attacks per Battle Phase equals the number of materials used for its Summon. Each time this card declares an attack, inflict 400 damage to your opponent. This attacking card cannot be destroyed by battle, also you take no battle damage from those battles. During the Main or Battle Phase (Quick Effect): You can banish this card; Special Summon as many of your banished Machine monsters as possible, but they cannot attack this turn.```
granite cave
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so i had a terribly cursed idea

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Amazing Supervisor Dyual
FIRE / Rank 4 / Warrior/Xyz/Gemini/Effect / 2100 ATK / 1200 DEF
2 Level 4 monsters
You can also Xyz Summon this card using 1 Level 4 Gemini monster you control as material. This card is treated as a Normal Monster in the GY. Once per turn, during the Main Phase: You can detach 1 Xyz Material from this card. This card with no Xyz Material gains the following effects:
• During the Main Phase (Quick Effect): You can target 1 Gemini monster with a Level in your GY; Special Summon it as an Effect Monster that gains its effect(s). You can only use this effect of “Amazing Supervisor Dyual” once per turn.

forest vortex
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Let it add Catalyst Field to your Hand when it detaches a Material too while we are at it

lament bronze
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@gray elk can i get access to the old custom channel ?

storm pecan
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Quick-Play Spell
You can only activate 1 card with this name per turn.
1) Target 1 "HERO" Fusion Monster in your GY; return it to the Extra Deck, also Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that target, but a different name. Return the Summoned monster to the Extra Deck during the End Phase. (This Special Summon is treated as a Special Summon with "Mask Change".)```
teal steppe
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Card Name: Neospacial Unity Enhancement

Effect:
For each "Neo-Spacian" card you control, increase the ATK of "Elemental HERO Neos" and any Fusion Monsters that include "Elemental HERO Neos" in their name by 300 points. If the Field Spell card "Neo Space" is also on the field, "Elemental HERO Neos" and its related Fusion Monsters gain an additional 300 ATK points.

storm pecan
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this wouldn't be worth running if it said 3000

quick turret
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the deck already has a bad attack gain in Neo Space

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it doesn't need another one

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"related fusion monsters" isn't a thing either, it would most likely be "that mentions "Elemental Hero Neos" as material"

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to even make it considerable it'd need to be 1000 attack per card

storm pecan
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no way

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there is such a thing as atk boost cards that are playable

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but they have to be searchable, have additional utility, and usually have almost no conditions

modern elm
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Foolish Burial from a Different Dimension
Normal Spell Card
Banish 1 card from your Deck. If you banished a Monster by this effect, you cannot activate monster effects from cards with the same name for the rest of the turn. You can only activate 1 "Foolish Burial from a Different Dimension" per turn.
modern elm
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(I almost forgot that with that restriction, Floo would have abused it.)

storm pecan
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gold sarc isn't even good in floo

pure eagle
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Meteor Dragon Shower
Normal Spell
Requirement: If you control "Meteor Dragon" or "Meteor Drake"
Effect: Add 1 "Meteor Flare Fusion" or "Meteorite Dragon's Claw" from your GY to your hand, then you can destroy 1 Spell/Trap your opponent controls

forest vortex
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Ludicrous Lich Lord
DARK/Zombie/Fusion
2000 ATK/ 0 DEF
1 Level 5 or higher Zombie monster + 1 Zombie Monster
If you would use "Ghost Fusion" to Fusion Summon this card, you can also use 1 Zombie monster from your opponents GY as 1 of the required Materials. Gains 500 ATK for every Zombie monster on the Field. Can not be targeted for Card effects by your opponent when you control atleast 1 other Zombie monster. Each time when your opponent Summons a monster (Quick Effect): You can Special Summon 1 Zombie monster from either players GY (except "Ludicrous Lich Lord") in Attack Position on to your side of the Field but negate their effects.

dire leaf
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Dimensional Inversion
Quick-Play Card
Tribute 1 non-DARK "HERO" monster; Special Summon 1 "HERO" monster from your hand or Deck, except a "Destiny HERO" monster, also it is treated as a "Destiny HERO" monster while it is face-up on the field. If you Tributed a Fusion Monster, you can Special Summon 1 "HERO" Fusion Monster from the Extra Deck instead. (This is treated as a Fusion Summon.) This card can only be activated during the main unless you control "Destiny HERO - Dogma".

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Blank
Remade another bot card.

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Was really hard to justify a -1 but E-Tele for HERO is prob still good. Last line is there to prevent surprise extra attacks in BP and also be searchable via that Breaking Destiny Trap.

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Picked Dogma since he is a "prominent" card that wasn't mentioned on anything. But I didn't look it up, so there could already be one. Thematically it'd make more sense for DPE on it but meh would rather that just be there to soft limit that you aren't meant to break without considerable bad card energy.

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The first bit is the part I'm most iffy on, really hard to do a E-Tele and keep it safe even if it was a neg. It still prob too much, but I'm not too HERObrained to tell without testing.

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Maybe HERO is too bricky now with the 19360264 bricks you have to run that are good because searchable but awful when you open them.

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@lethal pecan What you think of the card?

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Don't think there's anything super fucked with the ED summons. The most broken ones I can think of are triple/quad Neos fusions which can be summoned by this. Tho, to prevent this I couldn't ignore summoning conditions, so a lot of HERO Fusions are locked maybe a this is treated as a fusion summon? unless they have a fucked on fusion summon eff that goes bonkers.

lethal pecan
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david this prevents you using shadow mist

dire leaf
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I'll prob add that bit. Then it makes sense tribute Wingman summon OG D-less DPE.

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That's on purpose.

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Had to specify Fusion Monster in the ED summon so the this is treated as a fusion summon makes sense.

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Otherwise, we'd have Fusion Summoned Link Xtra HEROs.

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Maybe I shorten those bits by adding a equal or higher level restriction. It shouldn't matter too much and makes the text much more compact and no redundancy.

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Tho, thinking on it, I prefer it a bit awkward to allow even a few more weird lines.

dire leaf
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Contest submissions end in half a week. Please don't forget to submit your entries.

rich acorn
nocturne sphinx
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Level 5 / DARK
Fiend / Effect
Cannot be Special Summoned from the GY. Once per turn, if this card is Normal or Special Summoned: You can target 1 set Spell/Trap your opponent controls, destroy it. Your opponent cannot activate card's and effects in response to this card's activation. During the End Phase, if this card is in your GY: Target 1 monster in either player's GY; Banish it.
ATK: 1380 / DEF: 1930```
modern elm
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Reaper of the Cards - Banisher of Doom
5* / DARK
Fiend / Effect
If your opponent has at least 3 monsters in their GY, you can Normal Summon this card without tributing. If this card is Normal Summoned: You can banish 1 monster from your opponent's GY face-down, then change the battle position of this card to face-up defense position. Your opponent cannot Special Summon monsters from the GY. Cannot be destroyed by battle or card effects from monsters that were Summoned from the GY. When this card leaves the field: Destroy 1 Spell / Trap your opponent controls.
ATK 1380 / DEF 1930
forest vortex
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Why you both got the same thing?

nocturne sphinx
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...Y'know what, I'll say yours is a better idea.

lusty pier
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Level 1/WATER/Winged Beast/Effect
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of “Floowandereeze & Gully” once per turn, and cannot Special Summon during the turn you use either effect. If this card is Normal Summoned: You can Set 1 “Floowandereeze” Spell/Trap from your Deck, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field, while this card is banished: you can add this card to your hand.
ATK: 500 DEF: 1300```
pure eagle
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Scary seas finally playable

storm pecan
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you can add this car to your hand

sudden palm
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vroom vroom

forest vortex
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Vehiroid Support!?

vernal patrol
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Gorillaphant
8* / EARTH
Beast / Fusion / Effect
2 Beast monsters with different original names and Levels
Once per turn, if an attack is declared involving this monster: You can discard 1 card; destroy all monsters your opponent controls in the same battle position as the monster this card is battling, except that battling monster.
ATK 2500 / DEF 2800

i don't think this effect has been done. i randomly thought of a gorilla with an elephant's face at 6am and then a card happened

storm pecan
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a super poly target and that's all

forest vortex
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And one where you most likely need DNA Transplant if you use Super Poly

storm pecan
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no ...

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no one does that

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this is a super poly target only run if beasts become relevant

forest vortex
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So most lilely never that's good to know
Also I saw more then a few Decks that run DNA just to use Super Poly

storm pecan
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what do you want me to say? "this card's not useful"?

grim sedge
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Bigger problem I see regarding this is that beasts will likely be on tri engine more than anything so fusing only monsters with lvs might be kinda bad

quick turret
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using DNA Surgery for Superpoly is like using Dark Ruler no More going first

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its absolutely pointless

nocturne sphinx
storm pecan
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no? how would you fusion summon in a bad deck?

quick turret
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Koala isn't even an actual deck

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idt theres more than 4 cards

pure eagle
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theres a bunch of koala monsters but no linking support

copper dock
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What’s a good app for making custom cards?

lament bronze
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Fusion Symbiot
[Level 1/Light/Insect/Effect]
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can only use each of the following effects of "Fusion Symbiot" once per turn. If this card is in your hand or face-up field: You can reveal 1 Spell in your hand; send this card to the GY, and if you do, Special Summon 1 Level 1 Insect monster from your hand or Deck. If a Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from GY instead.
ATK 0 / DEF 0
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Lyrilusic - Liberated Nightingale
[Level 1/Wind/Winged Beast/Fusion/Effect]
"Lyrilusc - Assembled Nightingale" + 1 Effect Monster
Unaffected by your opponent's card effects. Gains 500 ATK for each "Lyrilusic" monster in your GY. (Quick Effect): You can target 1 face-up monster your opponent controls; gain LP equal to its ATK or DEF (whichever is higher, your choice if tied), and if you do, its ATK/DEF becomes 0, also its effects are negated. You can only use this effect of "Lyrilusic - Liberated Nightingale" once per turn. 
ATK 1000 / DEF 0

Windwitch - Crystal Clear Bell
[Level 8/Wind/Spellcaster/Fusion/Effect]
"Windwitch - Winter Bell" + 1 Effect Monster
When your opponent activates a monster effect (Quick Effect): You can target 1 monster in either GY; inflict damage to your opponent equal to that target's Level x 100, and if you do, negate the activation, and if you do that, destroy that card, also this card gains ATK equal to that target's ATK. If this card on the field is destroyed by battle or card effect: You can return this card to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in the GY, Special Summon all of them. You can only use each effect of "Windwitch - Crystal Clear Bell" once per turn. 
ATK 2800 / DEF 2400
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Fusion Ray
[Quick Play]
If a monster Special Summoned from the Extra Deck is on the field: Special Summon 1 "Fusion Symbiot" from your Deck, then, you can apply the following effect.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including "Fusion Symbiot". You can only activate 1 "Fusion Ray" once per turn. 
boreal tendon
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Fusion parasite support

teal steppe
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Can’t people just understand not everyone aren’t Duel hungry fanatics who care about competitive use

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This is made for entertainment purposes if you have something not positive to say please don’t say it at all

storm pecan
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why are you posting it here then

teal steppe
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Because it’s custom card for a reason

storm pecan
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what do you expect to happen

teal steppe
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I expected people who are understanding and nice

storm pecan
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yeah the reason is that we critique them here

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that's why we post them

teal steppe
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Well that wasn’t stated

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Or maybe it was

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I don’t read rules so I dont know nor do I care

storm pecan
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you're so in the right keep it up

teal steppe
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No idea if that’s sarcasm or not.

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I’ll take that as sarcasm

pure eagle
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Othrys, Mountain Spirit of Conquest
Level 12 Wind Rock
3000/3000
If you control a Level/Rank 12 or Higher monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned, or detached from an Xyz monster: You can add 1 "Mountain Spirit" monster from your deck to your hand, except "Othrys, Mountain Spirit of Conquest". If a Level/Rank 12 or higher monster is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card, and if you do, all monsters your opponent controls must attack this card if able. You can only use each effect of "Othrys, Mountain Spirit of Conquest" once per turn.

finally working on this theme again

teal steppe
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Although I did forget yugioh community can be toxic

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So honestly I should’ve expected this

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Rules are made to be broken and that’s something I’ve always said

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Now anyway I’m going to leave this server and find a more peaceful server

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Goodbye

pure eagle
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lmao

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what a drama queen

storm pecan
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good though

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i hate peace

pure eagle
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anyways I am excited to finally get working on the 2 xyz boss monsters for this deck

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a rank 12 and a rank 13 cxyz

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Olympia, Mountain Spirit of Legends
Rank 12 Light Rock Xyz
3000/4500
3+ Level 12 Rock monsters.
If this card is Xyz Summoned: You can target monsters in your opponents GY, up to the number of monsters with different Attributes attached to this card as material; Banish them. At the start of your opponents Battle Phase (Quick effect): You can detach 2 materials from this card; Banish all monsters your opponent controls, then Special Summon any number of monsters banished by this cards effect, and if you do, negate their effects, also they must attack this card if able. If you have no monsters in your GY, except Level/Rank 12 or higher monsters, this card is unaffected by your opponents card effects.

#

this is my initial idea for the base for at least, but might shift some of these onto the Cxyz version
I am admittedly aiming for a very "anime villain of the week" type vibe without making the deck unplayable

storm pecan
#
Normal Spell
You can only activate 1 card with this name per turn.
1) If it is Turn 2, draw 2 cards. Otherwise, draw 1 card.```
#

I've cracked the code I've finally figured out how to make a truly balanced draw 2

quick turret
#

if you can't tolerate your card getting analyized through different lenses then you shouldn't make customs tbh

quick turret
#

oh they left anyway

#

skill issue + ratio

#

god why does this chat attract the worst ppl I swear

#

like I even gave them a way to word the psct better it wasn't strictly "ur card sucks and so do you"

forest vortex
#

It's really weird sometimes

#

I am guessing these type of People are not even 18

green mirage
#

Anti Droll & Lock Bird
Psychic/12/Earth
When "Droll & Lock Bird" is activated, you can send this card from your hand to the GY; Negate that effect, and if you do, for the rest of the turn, cards cannot be added from either players Main Deck to their hands. You can only use this effect of "Anti Droll & Lock Bird" once per turn.

forest vortex
#

Lmao

#

I feel like you got cucked by him a bit much eh?

storm pecan
#

we need droll and key bird

fathom pivot
#

droll retrain where

lusty pier
sudden palm
#

if you somehow manage to destroy the droll that sent itself to gy for cost

#

i think this is actually quite funny we should put "bonus" effects that are realistically never going to be usable on cards

dire leaf
#

Contest ends in like half a day. Get your entries in, folks.

storm pecan
#

right i forgot about the contest

honest bane
storm pecan
#

those literally follow those guidelines

honest bane
#

Double has no utility really

storm pecan
#

probably why it sees no play in relevant decks

honest bane
#

And white Relics utility Is the thicbeatstick enabler.

Since turn 1 you'd rather Zoa or Knight

nocturne sphinx
#

Oh shoot, I better submit my card

nocturne sphinx
#

Y'know I wonder if including some kind of artwork can give a card a better grade

#

I usually don't because I don't feel that good borrowing some art that belongs to someone else for a card, but also because for some, I just feel like such art can't really exist.

#

Not that it matters too much, since I just enjoy it if someone likes a card I made, regardless of placement.

#

Actually, on the subject of the contest:

#

What even is ? ATK supposed to have, card design-wise?

#

I imagine ? ATK is fine to put on a card, assuming it ends up having a variable amount of ATK, so really it just means you can't summon it with say, Mystic Tomato or something

forest vortex
#

Think ? treated as 0

nocturne sphinx
#

Ah, righto

storm pecan
#

it is not

#

it is only treated as 0 on the field

forest vortex
#

Head Cannon-X
Level 4/LIGHT/Machine/Union
1800ATK/1500DEF
(This card is allways treated as "X-Head Cannon")
You can target 1 LIGHT Union Machine monster you control; equip this monster from your hand or your side of the field to that target. It gains 800 ATK, also it deals piercing Battle Damage. If this card is sent from the field to the GY; you can add 1 Spell/Trap that mentions LIGHT Machine monsters in it's card text from your deck to your hand. You can only use each effect of "Head Cannon-X" once per turn.

burnt crane
#
Normal Spell
Roll a six-sided die. Draw cards equal to the result, then your opponent draws cards until the total cards drawn by both players equals 6. Until the end of your next turn, you cannot draw cards.```
steady badger
#

Hydrophobic Comedian

FIRE | Level 4 | [ Fiend / Effect ] | ATK 900 | DEF 1900

If this card is Normal or Special Summoned, you can: Take 1 Spell/Trap that mentions "Atelophobic Jester" that is banished or in your Deck, and either Set it to your field, or send it to the GY. If this card is banished, or sent from the field to the GY (except during the Damage Step), you can: Special Summon 1 "Pyrophobic Tragedian" from your hand or Deck in face-up Defense Position. You can only use each effect of "Hydrophobic Comedian" once per turn.

Pyrophobic Tragedian

WATER | Level 4 | [ Fiend / Effect ] | ATK 1900 | DEF 900

If this card is Normal or Special Summoned, you can: Take 1 "Atelophobic Jester", or 1 monster that mentions it, from your Deck, and either add it to your hand, or banish it. If this card is banished, or sent from the field to the GY (except during the Damage Step), you can: Special Summon 1 "Hydrophobic Tragedian" from your hand or Deck in face-up Attack Position. You can only use each effect of "Pyrophobic Tragedian" once per turn.

Atelophobic Jester

WIND | Level 7 | [ Fiend / Tuner / Effect ] | ATK 2750 | DEF 2750

You can Special Summon this card (from your hand or GY) by destroying 2 cards you control with different names that mention "Atelophobic Jester". You can only use each of the following effects of "Atelophobic Jester" once per turn. You can (Quick Effect): Target cards on the field, up to the number of cards you control or in your GY mentioning "Atelophobic Jester"; discard this card, and if you do, banish them until the End Phase. At the start of the Battle Phase, you can: Return this card from the field to the hand, and if you do, gain 2750 LP.

hello chat @gray elk

gray elk
#

i do not like destruction as a summoning effect TM

#

but it sounds ok in general

#

atelophobic could do without the condition in the quick effect imo

#

cause the targeting solves you having the condition anyway

steady badger
#

actually i cant

#

bc i wanted it to pop backrow

#

well i can

gray elk
#

to be fair it's just bias cause we haven't had those yet

steady badger
#

but i think it sounds worse

gray elk
#

imo it's prob fine, just sounds weird to me

steady badger
#

i could make it banish like the new hyperion but thats not as cool

gray elk
#

i do strongly think you should remove the condition to save space

steady badger
#

oh thats what you meant

#

sure

gray elk
#

yeah

#

it just sounds superfluous

steady badger
#

just say unnecessary

#

smh

gray elk
#

i like the word nyaruhodo

steady badger
#

yet you fucked up its spelling

gray elk
#

because i'm shit at typing

#

i barely hit 40wpm

#

and i do mistakes all the time

steady badger
#

then perish

nocturne sphinx
#

Oooh boy the contest is closed

#

Looking forward to the results~

#

I did mine in like 1 hour so I'm most certainly not expecting a good result

storm pecan
#

i did mine in 10 minutes

dire leaf
#

Welcome to the 1ˢᵗ Mini Custom Card Challenge!
Rules

  1. During each main contest's waiting period, you will all be given a mini custom card design challenge to make a card for (maybe more, depending on the challenge).
  2. There will be no scoring or winning these, and they are meant to flex your creative muscles with out-of-the-box unique design challenges.
  3. I will award points to cards that are really interesting, or have unique text, or unexpected synergies, well balanced etc.
  4. You can trade in these points for a special Custom Card Creator Role for a month, or a month of Nitro regular/Basic at designated amounts.
  5. Your points will be kept in a public google sheet that you can check at any time.
  6. Your entry should be made using a card maker of your choice (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and uploaded as an Imgur image.
#

Your first design challenge will be "Cards that can be played at more than 3 copies". Create the appropriate text (even if we lack precedence), and try to make it well-adjusted. It need not have an effect to do with multiple copies of itself, but there being a point to wanting to play more than it just being a good card with no HOPT would be helpful to make it more interesting.

Your deadline is December 6th 11:59 PM Pacific Time (UTC+0 December 7th 6:59 AM) - <t:1701935940:f>.
Submission ends in <t:1701935940:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSccsHoNw8wknv4wHPvLaUJ-O1uMsqW51prfwg9egMfsTkCswg/viewform?usp=sf_link
<@&646186882236940288>

pure eagle
#

neat

pallid spindle
#

eh?

lament bronze
dire leaf
#

No.

pure eagle
#

something like that one rat card in MTG

#

that lets you play unlimited copies of it

lament bronze
#

but its technically another copy of shari

#

🤔

swift frost
#

but it isn't one

pure eagle
#

i imagine something like this is the prompt

lament bronze
#

i mean it is Shari in the Deck. so you have a total of 6

barren walrus
#

something like this?

dire leaf
#

Yes.

barren walrus
pallid spindle
lament bronze
#

weird. i don't see ygo ever doing that then.

pallid spindle
#

froghead this is for fun

#

so it doesn't matter

#

and Konami can do this if they wanted to

barren walrus
#

precedent only matters until it doesnt

last pagoda
#

yugioh sucks now adays

#

ngl

swift frost
#

Volcanic Reload Shell
FIRE/Level 1/Pyro/ATK 500/DEF 500
You may include any number of "Volcanic Reload Shell" in your Deck. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can draw 1 card, then reveal your hand and draw 1 card for each "Volcanic Reload Shell" in your hand. You can only use this effect of "Volcanic Reload Shell" once per turn.

pallid spindle
#

Volcanic Exodia lets go pog

swift frost
#

potentially draw 5 and brick yourself trying to do it muugu

forest vortex
swift frost
#

I think most realistic designs for this will be extra deck cards tbh

pallid spindle
#

yea ED would be the best

lament bronze
#
Specter of Extra Doom
[Level 1/Dark/Zombie/Rule Changer/Effect]
● Rule Change: By giving up 3 of your Extra Deck slots, you can add 1 additional "Specter of Extra Doom" to your Deck, in addition to your maximum number of copies. 
If this card is Normal Summoned: You can discard 1 card; add any number of "Specter of Extra Doom" from your Deck to your hand. Once per turn, you can reveal any number of Rule Changer monsters in your hand; this card gains 1000 ATK for each, then, if you revealed 4 or more monsters with the same name, you can draw 1 card.
ATK 1000 / DEF 0

why not make an ability on top of that at this point.

pallid spindle
#

that is too much text to add tbh

#

You may include any number of "" in your Deck.
You may include Y additional copy of "X" in your Deck.

lament bronze
#

you can have a total of 8 of these fuckers lol

#

NS 1 search 7, draw 1. get a very big beater

#

💀

#

no ED tho

#

but yeh, just a better upstart

lament bronze
pallid spindle
#

Again, like what Flo said precedent only matters until it doesn't

lament bronze
#

i mean sure but at least keep the text ygo style not mtg XD

pallid spindle
#

What? do you want You Can?

lament bronze
#

idk, but you can is very ygo at this point.

storm pecan
#

oh good god

sudden palm
#

Custom Card Contest 2️⃣

nocturne sphinx
#

Wait, there's another contest!?

#

Woaaaah

storm pecan
#
Link 1, 0, LIGHT, Beast, Link [N]
1 Token
If this card battles: You can add 1 "Spawner of Millions" from outside the game to your Extra Deck. If you have 15 "Spawner of Millions" in your Extra Deck, you win the Duel. ```
pallid spindle
#

Makes the pots vroken

storm pecan
#

not really...

#

you're gonna draw 2 extra cards every 6 turns?

#

there's shard of greed at that point

#

you can't even attack directly that many times and not win the game...

#

I'll give it 0 atk

pallid spindle
#

Well, if you have 5 left you can place a 6th and go prosperity

green mirage
#

big boy
Level 1, WIND, Winged-Beast
You may include any number of "big boy" in your Deck. When this card is Normal Summoned; You can Special Summon up to 4 other "big boys" from your Deck. You can only use this effect of "big boy" once per turn.

#

crazy

sudden palm
#

wind monster spotted

green mirage
#

and has ns effect, basically floo support

lusty pier
#
Level 4/WATER/Aqua/Effect

(You can play up to 5 “Neo Kragen Spawn” in your Deck.) During the Main Phase: You can Special Summon up to 5 “Kragen” monsters from your Deck and/or GY. You cannot Special Summon other monsters during the turn you activate this effect, except ‘Neo Kragen Spawn’ or WATER Xyz monsters. If a “Kragen” Xyz monster is Special Summoned to your field: you can attach this card from your GY to that monster as material. You can only use each effect of “Neo Kragen Spawn” once per turn.

0 ATK/0 DEF```
boreal tendon
#
Level 8/EARTH/Beast/Effect

(You may include up to 8 copies of "Eight Fucking Ground Types" in your Deck.) You can only activate 1 effect of "Eight Fucking Ground Types" once per turn. You can discard this card and 1 Beast monster to the Graveyard; send 1 monster and 1 "Eight Fucking Ground Types" from your Deck to the GY. If this card is Normal or Special Summoned: You may add any number of "Eight Fucking Ground Types" from your GY to your hand.

2500 ATK / 3000 DEF```
#

-Heatran, probably```
steady badger
# gray elk but it sounds ok in general

The "Perfect" Stage

Field Spell

You can: Add to your hand 1 "Atelophobic Jester", or 1 monster that mentions it, that is banished or in your Deck, and if you do, discard 1 card. If this card is destroyed, you can: Set this card, then you can destroy 1 card on the field. You can only use each effect of "The "Perfect" Stage" once per turn.

Vague Exposition

Continuous Spell

During your Main Phase, you can Normal Summon 1 monster that mentions "Atelophobic Jester", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If your opponent Normal or Special Summons a monster while you control "The "Perfect" Stage", you can: Change it to face-down Defense Position. You can only use this effect of "Vague Exposition" once per turn.

Pointless Incitement

Normal Trap

When your opponent Special Summons a monster from the Extra Deck or GY: Destroy 1 card you control or in your hand; shuffle it into the Deck, and if you do, both players draw 1 card. You can: Banish this card from the GY, then target 1 card that mentions "Atelophobic Jester" in your GY; add it to your hand. You can only use 1 effect of "Pointless Incitement" per turn, and only once that turn.
frosty void
lyric wraith
#

@frosty void have you considering putting "you win the duel" on a 2 tribute monster is a little overpowered

frosty void
#

no

lyric wraith
#

Well it is easily achieved

frosty void
#

the new exoida but cheaper

lyric wraith
#

Like [saryuja] special this works too

viral tapirBOT
# lyric wraith Like [saryuja] special this works too

Rating: Link-4 (⬆↙⬇↘)
[ Dragon / Link / Effect ]

ATK 2800

Effect

2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

lyric wraith
#

Users should make a reasonable attempt to ensure their cards follow PSCT. If you're not sure how to do so, you can ask another user or take examples of card text from existing cards. We also have multiple pinned examples to help you get started.

#

Also this

gray elk
steady badger
frosty void
#

whats a psct?

lyric wraith
gray elk
#

Or right incitement yeets it

sacred parrot
#
Normal Spell
Reveal 1 "Polymerization" Normal Spell, "Fusion" Spell, or 1 Ritual Spell in your hand; draw 2 cards. You cannot Special Summon monsters from your Extra Deck for the rest of the Duel, except Fusion Monsters. You can only activate 1 "GX Pot of Greed" per turn turn, also you cannot activate cards with the same name as this card, until your 2rd Standby Phase after this card's activation.```
modern elm
#
Graceful Charity - Legacy of a True Duelist
Normal Spell Card
You can only activate this Spell Card by revealing it from your hand if you drew it during the Draw Phase of this turn. At the start of the Main Phase 1: Draw 3 cards, then discard 2 cards from your hand. You can only Special Summon 1 monster from the Extra Deck during the turn you activate this card, also you cannot Special Summon monsters from your Extra Deck, except Fusion Monsters, during the duel you activated this card. You can only activate 1 "Graceful Charity - Legacy of a True Duelist" per duel.
#
Painful Choice - Legacy of a True Duelist
Normal Spell Card
You can only activate this Spell Card by revealing it from your hand if you drew it during the Draw Phase of this turn. At the start of the Main Phase 1: Target 5 monsters from your deck, then show them to your opponent. Your opponent then targets 1 of those monsters: Add that card to your hand, then send the remaining cards to your GY. You cannot activate monster effects from the GY during the turn you activated this card, also you cannot banish cards from your GY during the duel you activated this card. You can only activate 1 "Painful Choice - Legacy of a True Duelist" per duel.
#
Meteor of Destruction - Mystical Refpanel
Counter Trap Card
If your opponent activates a card effect that inflicts effect damage: Your opponent takes the damage you would have taken by that effect, then, if your opponents controls more monsters than you do, destroy all monsters your opponent controls. You can only activate 1 "Meteor of Destruction - Mystical Refpanel" per turn.
#
Hinotama - Encore
Normal Spell Card
Your opponent takes 500 damage. If "Hinotama" is in your GY, inflict an extra 500 damage to your opponent for each "Hinotama" in your GY. You can only activate 1 "Hinotama - Encore" per turn.
#
Pharaonic Revival Jam
4* / WATER
Aqua / Effect
If you control no monsters, you can Special Summon this card from your hand. You can only Special Summon this card once per turn this way. As long as you control a "Divine-Beast" monster, your opponent can only target this card for attacks or card effects. Cannot be destroyed by battle or card effects if you control a "Divine-Beast" monster. You can only control 1 "Pharaonic Revival Jam" on the field.
1500 ATK / 500 DEF
forest vortex
#

I feel like Jam could be able to SS itself from hand even if you control no monsters
Just so it could be used to tribute if neccesary

modern elm
storm pecan
#

i fixed maxx c
Maxx "C"
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), both players draw 1 card. You can only use 1 "Maxx "C"" per turn.

pure eagle
#

ah so this makes it unplayable

storm pecan
#

an improvement

tulip kelp
#

o.o

pure eagle
#

while I agree the bug is a mistake it's a mistake that should simply be banned rather than neutered

quick turret
#

eh idk this seems still playabld

forest vortex
pure eagle
#

minor text wall incoming because posting two related cards

#

Olympia, Mountain Spirit of Divinity
Rank 12 Light Rock Xyz
3000/4500
3+ Level 12 Rock monsters.
Cannot be targeted or destroyed by card effects. If this card is Xyz Summoned: You can banish cards your opponent controls, up to the number of Materials attached to this card with different attributes. During your opponents Battle Phase (Quick Effect): You can detach 1 material from this card; Special Summon 1 of your opponents monsters that is banished or in their GY in attack position, but negate its effects, also it must attack this card if able.

Cxyz Tartarus, Abyss Spirit of the Pit
Rank 13 Dark Rock Xyz
4000/5000
5 Level 13 Monsters.
(This card is always treated as a "Mountain Spirit" monster)
Unaffected by your opponents card effects. Monsters your opponent controls are changed to Attack Position, and must attack this card if able. If this card was Xyz Summoned using "Olympia, Mountain Spirit of Divinity" as material, it gains the following effect:
You can detach 1 material from this card; Special Summon any number of monsters from your opponents GY to their field, but negate their effects, then, immediately after this effect resolves, it becomes the Battle Phase of your opponents next turn. You cannot use this effect of "Cxyz Tartarus, Abyss Spirit of the Pit" during your next turn after activating it.

#

because I thought making a rank 12 turbo deck would be fun

sacred parrot
#
Level 6 LIGHT Wyrm/Fusion/Effect
ATK 1800/DEF 1500
2+ LIGHT monsters
If this card is Fusion Summoned: You can Set as many of your LIGHT monsters that are banished and/or in your GY as possible to your Spell & Trap Zone as Spells, and if you control "Toy Box", negate the effects of face-up cards your opponent controls up to the number Set. You can send 1 Set card from your Spell & Trap Zone to the GY, then target 1 LIGHT monster you control; until the end of this turn, that target's current ATK becomes doubled, it is unaffected by your opponent's Spell/Trap effects, also it cannot attack directly. You can only use each effect of "Toy Mixed Dragon" once per turn.```
sacred parrot
#
Level 6 DARK Wyrm/Fusion/Effect
ATK 2000/DEF 0
1 "Spirit Drakon" monster + 1 Wyrm monster 
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. You can only use each of the following effects of "Rider of the Spirit Drakon" once per turn. You can target 1 card you control and 1 card your opponent controls; destroy them. If this card Special Summoned from the Extra Deck is destroyed and sent to the GY, and all the materials used for its Special Summon are in your GY: Special Summon all of them, but their effects are negated. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Wyrm monsters.```
modern elm
modern elm
#
Pharaonic Lava Golem
8* / FIRE
Fiend / Effect
Cannot be Normal Summoned / Set. Must be Special Summoned on your opponent's field by Tributing 2 monsters your opponent controls. If you control a monster whose original type is "Divine-Beast", you can Special Summon this card during your opponent's turn. You cannot Normal Summon / Set other monsters during the turn you have Summoned this monster. You can only Special Summon this card once per turn. You can only control 1 "Pharaonic Lava Golem". Once per turn, during the End Phase: Take 2000 damage.
ATK 3000 / DEF 2500
forest vortex
#

Does it still have 3k Atk?

forest vortex
#

Link Skull

gray elk
#

the last sentence makes the card unsummonable

#

it should specify other links

forest vortex
#

Is it because it's Summoned Skull on the Field?

sudden palm
#

summoning it is a link summon

#

yet you can't link summon the turn you summon it

gray elk
#

it do be a paradox

forest vortex
#

Wouldn't that not negate Link Summons after it hit the field?

gray elk
#

no

#

and it doesn't negate

nocturne sphinx
#

You could like, write in that you cannot summon monsters from the extra deck, except "Archfiend" monsters.

#

Or something else, but yeah, the last line is in fact a paradox

#

It's pretty cool otherwise

gray elk
#

or you could just add the condition to the cheating effect and specify other link monsters

#
2 Level/Rank 6 or higher Fiend monsters
You can also Link Summon this card by using 2 Level 6 or higher Fiend monsters in you Hand as material, but you cannot Link Summon other monsters that turn. This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If this card is Link Summoned: You can Set 1 "Sinister Yorishiro" and 1 "Call of the Archfiend" from your Deck or GY in your Spell & Trap Zone. Cannot be destroyed by battle, except with a Link monster. If this Link Summoned card you control leaves the Field by an opponent's card: You can Special Summon 1 "Summoned Skull" from your Hand, Deck or GY. ```
forest vortex
swift frost
#

holy shit is this the original cat

#

I'm so used to this being the sad cat

nocturne sphinx
#

The original pics used for Sad cat are usually way funnier than the edit

forest vortex
#

I don't even know what Cat that is lol

modern elm
#
Pharaonic Gil Garth
4* / DARK
Fiend / Effect
If this card is Normal Summoned: You can add 1 Divine-Beast monster from your Deck to your hand. If a "Winged Dragon of Ra" Divine-Beast monster is added to your hand by this effect, you can Normal Summon 1 Divine-Beast monster in addition to your Normal Summon this turn (you can only gain this effect once per turn). When this card is sent to the GY for a Tribute Summon of a Divine-Beast monster, you can discard 1 card from your hand; return 1 "Pharaonic" monster from your GY to your hand, except "Pharaonic Gil Garth". You can only use each effect of "Pharaonic Gil Garth" once per turn.
ATK 1800 / DEF 1300
modern elm
#
Pharaonic Legendary Fiend
5* / DARK
Fiend / Effect
You can Special Summon thid card (from your hand) by discarding 1 "Divine-Beast" monster from your hand. You can only Special Summon this card once per turn this way. When this card is Special Summoned: This card gains 600 ATK for each "Divine-Beast" monster in your GY with different names. This monster counts as 3 Tributes for the Tribute Summon of a "Divine-Beast" monster.
ATK 1500 / DEF 1800
nocturne sphinx
#

Oh hey, it's that thing.

#

The thing that cucked spooks

vernal patrol
#

Gatekeeper Advanced
3* / DARK
Machine / Effect
(Quick Effect): You can discard this card; toss a coin and call it, then take 1 "Heavy Metal Raiders" from your Deck, and activate it if you called the coin toss right, or add it to your hand if you called it wrong. If you take battle damage from an attack involving this Attack Position card: Gain LP equal to the damage you took.
ATK 0 / DEF 1800

field searcher for bandit keith's deck, adapted from one of his lesser known cards that he never managed to summon. it's a coin toss metaverse so it can be searched off desperado. second effect is to synergise with the field's effect itself

dire leaf
modern elm
#

You got me there, actually.

modern elm
#
Pharaonic Makyura, the Protector
4* / DARK
Warrior / Effect
You can banish this monster from your GY; during this turn, you can activate 1 Trap on the turn that was set, then, if you control "The Winged Dragon of Ra" on the field, you can set 1 Trap from your deck that mentions "The Winged Dragon of Ra" on its text. You can only use this effect of "Pharaonic Makyura, the Protector" once per turn.
ATK 1600 / DEF 1200
nocturne sphinx
#

Legendary Fiend

#

There was a bit of copy/paste on it in the #shitposts_memes channel somewhere

teal steppe
#

Am I finally safe to return

#

Also yes I am a drama Queen

#

That’s just my personality and it plans to stay that way, but what do you mean attracts the worst people tho? I’m not a bad person I haven’t done anything wrong except stating things I believe

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Tbh I would leave but this is the only yugioh server, and I can’t share my live of yugioh with anyone else so…. Ill just deal with the hate/feedback

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Actually nvm ima leave, feel free to insult me, while I’m gone

pure eagle
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Lmao

modern elm
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And what was that all about? Not that I personally care about someone ranting.

pure eagle
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The other day someone said the card he made sucked (as in wasn’t very good) and he left after getting upset by the fact this channel exists to review custom cards people have made
And isn’t just purely a vacuum for posting cards

nocturne sphinx
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I think I might try to make like, a rather long post on Custom Card creation etiquite

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Just, something that's like "Hey there, this is how we do things around here, and here's what to expect, so you can keep your expectations in check

green mirage
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we already have one, people dont read

storm pecan
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we're all being fair and giving the same kinda critique to everyone

nocturne sphinx
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Symph's Card Creation 101: How to make nice cards, improve at making cards and be a cool creator

  1. Be sure to follow then-current PSCT. While it may be easy to understand what a card does upon reading it, many official cards created today follow what's known as PSCT, or Problem Solving Card Text; a practice which has very recently printed cards follow a set of guidelines to specify card text and standarize what happens with a card's effect. Reviewing PSCT standards and doing some research on cards with similar effects to one that you design can have the card stand out. When in doubt, you can always read the effects of other cards so you know how to word a card's effect. As K said, make a reasonable attempt at PSCT!
  2. Please, no low-effort designs. This isn't #shitposts_memes , after all. If you have a custom card that never was meant to be anything but a joke or low-effort, go there with it. That's not to say silly cards aren't allowed, but if the purpose of the card was to just get a laugh out of someone or be a shitpost, maybe it's best to take it elsewhere.
  3. Be sure to give, and receive criticism respectfully. Keep in mind that when you post a Custom Card to this channel, you are to accept that people will look over the card and give their thoughts on it, and sometimes there will be some constructive criticism. While it hurts to have a card panned, keep in mind that such things are natural in a creative process, which can help when going forward for another card you wish to post, so be sure to remain level-headed while showing off a custom card. The same goes for those giving thoughts on a custom card; criticism should be constructive, so just simply telling someone that a card is 'awful' or something doesn't help anyone.
  4. Enjoy the design process! This doesn't have to be a chore, or stressful. Simply let your creativity flow, and surely enough, your card design skills will improve as you design.
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Anything I should add?

green mirage
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understand what yugioh cards actually are

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like that one kuriboh card that was posted here

nocturne sphinx
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A what?

green mirage
nocturne sphinx
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  1. I think can cover it well, I guess
green mirage
#

i guess

storm pecan
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just say "no low effort" covers it

nocturne sphinx
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I suppose low effort works fine!

red dust
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"aryan kuriboh"

green mirage
#

aryan kuriboh is crazy bro

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whats wrong with my guy

red dust
nocturne sphinx
#

Also yeah that one is, uh, yikes

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Seriously, what

green mirage
#

tribute two instantly win

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its fair and balanced

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and its a normal monster so all of its effects are flavor text

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crazy

nocturne sphinx
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So, anything else that needs editting on the above? Was gonna see if it can get pinned as a reference for newcomers

pure eagle
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Daunting Climactic Climb
Continuous Spell
The Summons of Level/Rank 12 or higher monsters cannot be negated. Once per turn you can target cards in the GYs, up to the number of Level/Rank 12 or higher monsters you control; Banish them, and if you do, monsters your opponent controls lose ATk equal to the number of cards banished by this effect X200. If this card is sent from the field to the GY, or banished from the field: You can add 1 "Rank-Up-Magic Barian's Force" from your Deck or GY to your hand.

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because i want this deck to feel like a zexal villain of the week deck

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can probably clean up the PSCT a bit though

forest vortex
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Shinato Rework
Anny thoughts beside PSCT?

gray elk
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only redeeming feature would be to ss a spirit from deck, but the best one to summon would be amano, so it's anti synergy

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otherwise the cards are really bad

forest vortex
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Really bad in a Genex way or really bad in a "It can not compete with the meta" way?

gray elk
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it's on a different galaxy from meta

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they don't do anything

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and require way too many resources to do nothing

tulip kelp
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bear in mind, there's secret text on the ritual monster: it says either field!
the text on the ritual monsters is flavor text and not rules text remember, all relevant text needs to be on the card that summons it.

it's not that bad, the ark is dimensional fissure but better, the ritual summon is boardbreaker potential, and shinato is real hard to kill

but the rest is mostly lp gain and battle phase effects. (also, since the ark isn't a ritual spell, you can't add both with pre-prep)

like, if youre playing seriously then shinato's ark will see a lot of use, but never paired with the ritual monster mainly because it's too inconsistent

gray elk
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shinato's ark will see a lot of use
dimensional fissure is practically unplayed

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i doubt the upside of otk protection changes that

tulip kelp
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relatively, anyway

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~~ im crossing this V out as a REAL crossout this time and not as a "im saying something funny thats tangentially related (like this line)" crossout! its weird that i have to clarify that i think i abuse the crossout too much.~~
i don't know why shinato interacts with effect damage dealt to the opponent, that line has no synergy with anything else on either of these cards, and not with spirits either. unless it's because of the original shinato? but you have no reason to play that, especially cause new ark can't even summon it (although you wouldnt even if it could)

forest vortex
forest vortex
tulip kelp
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actually ignore that i missed that it has the same battle effect as the og

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idk why the ark sends itself from hand, when you could just activate it and send it from field instead
(spells don't get in-hand effects like that, but it doesnt actually need to be there anyway)

tulip kelp
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maybe it should be able to ritual summon shinato from banished too, since shinato can't go to gy as long as the ark is on board

forest vortex
modern elm
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Pharaonic Bowganian
3* / DARK
Machine / Effect
During your opponent's Standby Phase: Inflict 600 damage to your opponent, then, if you control a "Divine-Beast" monster, your opponent takes an additional 600 damage. If this card leaves the field for the Tribute Summon of a "Divine-Beast" monster: You can add 1 "Pharaonic" monster from your Deck to your hand, except "Pharaonic Bowganian". You can only use each effect of "Pharaonic Bowganian" once per turn.
ATK 1300 / DEF 1000
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Temple of the Pharaoh
Field Spell Card
If this card is activated: You can add 1 "Pharaonic" monster or 1 Divine-Beast monster from your Deck to your hand. "Pharaonic" monsters and Divine-Beast monsters you control gain 500 ATK and DEF. If you Tribute Summon a Divine-Beast monster: You can set 1 Spell that mentions either "Obelisk the Tormentor", "Slifer the Sky Dragon" or "The Winged Dragon of Ra" on your field, and if you set a Quick-Spell due to this effect, you can activate it during the same turn that it was set. You can only use this effect once per turn. You can only activate 1 "Temple of the Pharaoh" once per turn.
forest vortex
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I rewrote them a little and added a Link 1 instead to Ritual Summon Shinato
Also not sure if a Extra Deck Monster can be a Spirit Monster too

modern elm
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The Ark of Yamato
Field Spell Card
Fairy Ritual monsters you control gain 500 ATK and DEF. Cards that are sent to the GY are banished instead. You can Ritual Summon "Shinato" monsters from your hand or GY by Tributing monsters from either your hand or field whose levels equal or exceed the level of the Ritual Monster. If this card leaves the field, return all banished cards to the GY. You can only use this effect of "The Ark of Yamato" once per duel.

I hope you don't mind doing my own spin.

modern elm
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Creation and Destruction
Continuous Spell Card
At the start of your opponent's Standby Phase: Add 1 Divinity Counter to this card (max. 4). If this card gets 4 Divinity Counters, destroy it. This card gains the effect of the amount of Divinity Counters on this card:
1: Dinosaur monsters gain 500 ATK and DEF.
2: (Quick Effect) Destroy all Dinosaurs on the field. Warrior and Beast-Warrior monsters gain 500 ATK 
3: (Quick Effect) Destroy all Warrior and Beast-Warrior monsters on the field. Machine monsters with an original ATK of 1200 or less can attack directly.
If this card is destroyed by its own effect: Destroy as many monsters on the field as possible, then you can Special Summon 1 "Shinato" Ritual Monster from your hand or Deck, ignoring the summoning conditions. You can only use each effect of "Creation and Destruction" once per turn.
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@forest vortex What do you think?

forest vortex
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I am a bit confused on the Counter Effects it gets
Shouldn't they not just stack on top of eachother without destroying the monsters?

forest vortex
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tbh I have no Idea where I was going with these
Will probably just streamline them to support the Shinato stuff

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I would also need a better name for these

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Putting in Big 5 all the time seems a bit lame

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Esspecially if they don't Support eachother directly like a Archetype usually does

oblique quest
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Saw this custom on twitter cheems why is this a Nouvelles counter?

fathom pivot
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anti fr*nch card

forest vortex
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What would German block?
Liebe?

storm pecan
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it's a swordsoul meta now

oblique quest
lyric wraith
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@dire leaf broken link, you got this archived anywhere?

boreal tendon
dire leaf
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Couldn't find one.

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Found this which seems pretty useful, if a bit daunting on how long it is.

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Could some others check on this and say what you think of it.

valid pond
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Marincess Sea Devil
WATER
Link-1
➡️
Cyberse|Link|Effect
1500 ATK
1 “Marincess” Monster, except “Marincess Sea Devil”.
If this card is Link Summoned: You can target 1 “Marincess” Link Monster card you control, place it in a different Main Monster Zone. During the main phase (Quick Effect): You can Special Summon 1 “Marincess” Monster from your Hand, Deck or GY to a zone 2 or more Link Monsters point to. You can only use this effect of “Marincess Sea Devil” once per turn.

storm pecan
dire leaf
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Mini contest ends in 4 days. Get yout entries in soon.

nocturne sphinx
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Righto~

forest vortex
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Saggi the White Clown
Level 3/LIGHT/Spellcaster/Effect
600ATK/1600DEF
This card is also treated as a DARK monster while on the field. If this card is summoned: You can sent 1 "Blue Eyes" monster from your deck to the GY; set 1 "Crush Card Virus" from your deck or GY in to your Spell/Trap zone. You can target 1 LIGHT Spellcaster Tuner or 1 "Blue Eyes" monster on your field and return it to your hand, then add this card from your GY to your hand. You can only use each effect of "Saggi the White Clown" once per turn.

nocturne tulip
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My take on implementing FLIP monsters and Gemini monsters in Rush Duel: ...

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Magician of Faith
_ LIGHT Spellcaster / Flip / Effect_
Level 1 ATK - 300 DEF - 400
[Requirement]: If this card is flipped, face-up (from face-down Defense Position to face-up Attack or Defense Position).
[Flip Effect]: Add 1 Spell Card from your Graveyard to your hand.
RUSH DUEL
OR

Magician of Faith
_ LIGHT Spellcaster / Flip / Effect_
Level 1 ATK - 300 DEF - 400
[Requirement]: None
[Flip Effect]: Right after this card is flipped to face-up (from face-down Defense Position to face-up Attack or Defense Position), add 1 Spell Card from your Graveyard to your hand.
RUSH DUEL

viral tapirBOT
nocturne tulip
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Blazewing Butterfly
_ FIRE Winged Beast / Gemini / Effect_
Level 4 ATK - 1500 DEF - 1500
This card is a Normal Monster. You can Tribute 1 other monster you control to Normal Summon this card for it to become an Effect Monster with this following effect gained.
[Requirement]: Tribute this face-up card.
[Effect]: Choose 1 Gemini monster in your Graveyard and Special Summon it as an Effect Monster with its effects gained.
RUSH DUEL

viral tapirBOT
nocturne tulip
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Can a mod take out the bot messages for me please? Thank you!

pure eagle
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We just usually choose to not use brackets instead

forest vortex
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Just use ( ) instead

vocal token
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Level 3 EARTH Plant
ATK 1150 DEF 500

This card's name is treated as "Etraynze the Shadow Flower Ninja" on the field and in the GY.
[REQUIREMENT]: Send the Bottom card of your Deck to the GY
[EFFECT]: If you sent a Plant Type monster to the GY to meet the requirement, 1 face-up monster on your opponent's field loses ATK equal to [The level of the sent Plant Type monster] x 200 until the end of this turn, then if it was a Normal monster, or "Etraynze the Shadow Flower Ninja", you can Special Summon it to your field.```
gray elk
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The Ancient Treasure of Technalapika
Light/Rock/Normal Level 1 0/2000
A century old skull made out of pure crystal. Only the most daredevil and crazy explorers try to reach it, losing themselves in dozens of traps. Only a panda explorer is up for this job...

Technalapika Signal
Quick-Play Spell
Add 1 "Treasure" card from your Deck to your hand, then you can send 1 "Technalapika" card from your Deck to the GY. You can only activate 1 "Technalapika Signal" per turn.

Technalapika Treasure Vault
Quick-Play Spell
Special Summon 1 "Treasure" monster from your Deck, then, if you don't control a "Treasure" Link monster, shuffle 1 card you control or from your hand into your Deck. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Treasure Vault" effect per turn, and only once that turn.

Technalapika Spike Trap
Normal Trap
Target 1 monster your opponent controls; negate it's effects (until the end of this turn), also, if you control a "Treasure" Link monster you can destroy it. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Spike Trap" effect per turn, and only once that turn.

Technalapika Dart Blast
Normal Trap
Target 1 Spell/Trap your opponent controls; negate it's effects (until the end of this turn), also, if you control a "Treasure" Link monster you can destroy it. If a card is banished face-down while this card is in the GY: You can shuffle this card into your deck; add 1 "Technalapika" card from your Deck to your hand. You can only use 1 "Technalapika Dart Blast" effect per turn, and only once that turn.

Treasure Weasel
Earth/Beast/Effect Level 4 1100/2000
You can banish up to 4 cards from your hand face-down; Special Summon this card from your hand, and if you do, you can Special Summon 1 "Treasure" monster from your Deck, whose Level is equal the number of cards banished to activate this effect. You can only use the effect of "Treasure Weasel" once per turn.

Treasure Stratum 1
Dark/Rock/Effect/Link 1 1000
1 Normal Monster
You can only control 1 "Stratum" monster. If a card is banished face-down while this card is in the GY: You can return this card into your Extra Deck; add 1 "Technalapika" card from your Deck to your hand. You can only use the effect of "Treasure Stratum 1" once per turn.

Treasure Stratum 2
Dark/Rock/Effect/Link 2 2000
2 "Treasure" monsters
You can only control 1 "Stratum" monster. If this card is Link Summoned: Set 1 "Technalapika" Spell/Trap directly from your Deck. If a card is banished face-down while this card is in the GY: You can return this card into your Extra Deck; add 1 "Technalapika" card from your Deck to your hand. You can only use the effect of "Treasure Stratum 2" once per turn.

Treasure Stratum 3
Dark/Rock/Effect/Link 3 3000
2+ "Treasure" monsters
You can only control 1 "Stratum" monster. Your opponent cannot activate effects in response to the activation of your "Technalapika" Cards. This card can attack a number of times each Battle Phase, up to the number of other "Treasure" monsters you control.
#

wanted to make [treasure panda] archetype

viral tapirBOT
gray elk
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@steady badger thoughts?

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(i've checked other treasure cards and they all suck)

sacred parrot
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Level 10 DARK Dragon/Fusion/Effect
ATK 3300/DEF 2500 
1 Level 8 "Fusion Dragon" monster + 1 "Archfiend" monster
Must first be Fusion Summoned. You can target 1 other "Archfiend" monster you control; destroy it, and if you do, until the end of the next turn, this card gains ATK equal to that target's original ATK, gains the target's name, also replace this effect with that target's effect. If this card is destroyed and sent to the GY: You can banish 1 other "Archfiend" monster from your GY; destroy all monsters on the field, and if you do, Special Summon this card from your GY. You can only use each effect of "Archfiend Venom Fusion Dragon" once per turn.```
dire leaf
#

https://docs.google.com/spreadsheets/d/1auMgrmaaTJMs12UmR1inSjobYCwZKLSkZ-yZLIuWLgY/edit?usp=sharing
<@&646186882236940288> Results for Round 41.
Congratulations to @nocturne sphinx for winning this round. Lower number of entries this time around, I can see why, since this theme is hard to balance for, also evidenced in the much lower average in that department. A suggestion I would give you all is to either make the materials more strict or to have a mandatory on summon detrimental effect to balance out the fact that you took care of 2+ cards of your opponent and get a monster of your own using only a discard (and not even that for the contact fusion ones). Well done for the ones that did participate, I hope I see you again and better next round.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

nocturne sphinx
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oh man did I really

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Thanks so much!

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There's a bunch of cool cards here, as well~!

rich acorn
sacred parrot
valid pond
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Marincess Crystal Shield
Equip Spell
Equip only to a "Marincess" Link monster you control in the Extra Monster Zone. The equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target cards you control with card effects, except for the equipped monster. If the equipped monster battles an opponent's monster: You can make that opponent's monster lose 300 ATK/DEF x the total Link Rating of "Marincess" Link Monster cards in your Spell/Trap Zone until the end of this turn. You can banish this card and 1 "Marincess" Link Monster from your GY: Special Summon "Marincess Tokens (Level 1/WATER/Cyberse/Normal/0 ATK/0 DEF)" up to the Link Rating of the banished monster, but you cannot Special Summon monsters the turn you activate this effect, except "Marincess" Monsters.

storm pecan
#

@dire leaf I'd like feedback

green mirage
#

so its like golf right

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lower point is better

honest bane
#

Arknights Spoilers.

Which one would look better as a card?

I'm split between which outfit to use

fathom pivot
#

the second one

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cute deranged explosive master

sacred parrot
#
Normal Spell
If there is a Fusion Monster on the field: Draw 1 card, then if there are 3 or more Fusion Monsters on the field, you can draw 1 more card. You can only activate 1 "Fusion Creed" per turn.```
sacred parrot
#
Normal Spell
Reveal 1 Xyz Monster in your Extra Deck that mentioned a monster in its text: Special Summon 1 monster from your hand, Deck, or GY that mentioned it, then if that monster is an Xyz Monster, you can attach this card to it as material, also add 1 "Rank-Up-Magic" Spell from your Deck to your hand. You cannot Special Summon monsters from your Extra Deck the turn you activated this card, except Xyz Monsters. You can only activate 1 "Xyz Deployment" per turn.```
forest vortex
#

Is there even a Xyz monster that specificly mentions Material?

barren walrus
#

suships do iirc

pure eagle
#

Not in the materials list

dire leaf
#

Mini contest submissions end in like a day~ish. Get them in soon.

#

We'll get the next main contest out soon as well.

nocturne sphinx
#

Ooh right, better do the last bit I need on mine

sacred parrot
forest vortex
#

Red Eyed Maiden in Black
(Would kinda look like a mix of Serenity, Blue Eyed Maiden and Lord of the Red)
Level 4/DARK/Spellcaster/Effect
1000ATK/2100 Def
(This card is allways treated as a "Red-Eyes" monster) When this card is Summoned: You can Special Summon 1 "Red-Eyes" monster from your hand or GY ignoring it's Summoning Condition. You can only use this effect of "Red Eyed Maiden in Black" once per turn. This card can be treated as a Level 6 or 7 Monster for the Xyz Summon of a DARK Dragon or Machine monster.

#

Last effect is for Summoning the Jinzo Xyz with Meteor Dragon

forest vortex
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Savage Paladin of the Legendary Black Dragon
(Would look like a mix of Amazoness Paladin and the Paladin of the Black Dragon)
Level 7/DARK/Dragon/Fusion
1900Atk/1200Def
1 "Red-Eyes Black Dragon" +1 DARK Effect non-Dragon monster (This card is allways treated as a "Red-Eyes" monster) Gains 500 ATK for every DARK Dragon monster in your GY. If a card effect is activated, you can Tribute this card that you control; Special Summon 1 "Red-Eyes" Fusion monster from your Extra Deck or GY ignoring it's Summoning Condition except "Savage Paladin of the Black Dragon".

lament bronze
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Deep Sea Crown Soprano
[Level 9/Water/Sea Serpent/Synchro/Effect]
1 Tuner Synchro Monster + 1+ WATER monsters
(Quick Effect): You can discard 1 WATER monster; look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase. If a card(s) is banished, even during the Damage Step: You can activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 Level 7 or lower WATER monster from your GY. 
● Shuffle 1 banished card into the Deck. 
You can only use each effect of "Deep Sea Crown Soprano" once per turn. 
ATK 1900 / DEF 3500
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Atlantean Charioteer
[Level 3/Water/Sea Serpent/Effect]
If this card is Special Summoned by the effect of a Sea Serpent monster: You can Special Summon 1 "Atlantean" monster from your Deck, except "Atlantean Charioteer". If this card is sent to the GY to activate a WATER monster's effect: You can negate the effects of 1 face-up card your opponent controls, until the end of this turn. You can only use each effect of "Atlantean Charioteer" once per turn. 
ATK 800 / DEF 1400
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Lemuria, the Abyss-sunken Ruins
[Field Spell]
This card's name becomes "Umi" while on the field or in the GY. You can only use each of the following effects of "Lemuria, the Abyss-sunken Ruins" once per turn. You can discard 1 WATER monster; add 1 "Mermail" monster or 1 "Abyss-" Spell/Trap from your Deck to your hand, except "Lemuria, the Abyss-sunken Ruins". If an "Abyss-Scale" card is sent from the field to the GY: You can target 1 card on the field; destroy it.
modern elm
#
Chaos Kaiser Dragon - The Emperor of Light and Darkness
10* / DARK
Dragon / Fusion / Effect
1 Level 8 LIGHT Warrior monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. During your Main Phase 1, if this card is Fusion Summoned: You can pay 2000 LP; Banish all other cards on the field and from your opponent's hand, then inflict 500 damage for each card banished by this effect. After this effect resolves, it becomes the End Phase of this turn. You cannot activate other card effects that inflict damage to your opponent during the turn you activate this effect. You can only use this effect of "Chaos Kaiser Dragon - The Emperor of Light and Darkness" once per duel.
ATK 3500 / DEF 3000
modern elm
#
Black Luster Soldier - The Emperor of Shadow and Radiance
10* / LIGHT
Warrior / Fusion / Effect
1 Level 8 LIGHT Warrior monster + 1 Level 8 DARK Dragon monster
Must be Fusion Summoned. During your Main Phase 1, if this card is Fusion Summoned: You can banish as many monsters your opponent controls as possible, then, if you banish at least 2 monsters, then this card can attack twice during the Battle Phase of this turn. You cannot declare attacks with other monsters during the turn you activated this effect. You can only use this effect of "Black Luster Soldier - The Emperor of Shadow and Radiance" once per duel.
ATK 3500 / DEF 3000
nocturne sphinx
#

Alright, completed my custom card.

#

Here's hoping I can keep a hot streak goin`

analog kraken
pure eagle
#

Ah yes

#

[fire king avatar garunix] but playable

viral tapirBOT
# pure eagle [fire king avatar garunix] but playable

level Level: 3
[ Winged Beast / Effect ]

ATK 700 / DEF 1700

Effect

If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Fire King Avatar" monster from your Deck.

tulip kelp
#

lot more like [onslaught of the fire kings] but playable

viral tapirBOT
forest vortex
#

More like without restriction lol

#

Onslaught should have been a Quick effect atleast smh

forest vortex
#

Rewrote these two a bit
Would the effects be a bit too much?

drowsy hedge
forest vortex
#

I like that pretty much everytime a Water Field Spell is made it needs to be treated as Umi

#

Even if the Umi stuff doesn't get involved sometimes

lament bronze
drowsy hedge
lament bronze
#

sure but atlanteans don't have S/T searchers

drowsy hedge
drowsy hedge
dire leaf
#

Here's the results of the first mini contest. Fewer entries than I'd have liked but what can you do. One thing I want to say to all the participants in the math of cards you can play more than 3+. The chances of drawing a garnet and thus playing with a 4 card hand is a bit over 10%, this is roughly the same as opening 3 or more copies of a card you run at 11. With roughly 20% chance of opening none and 40% of opening 1 and another 25% for opening 2(thus a 4 card hand situation like the garnet example). The entries mostly want you to play as many as you can, while either being too highrolly or too bad to be worth the hassle and aren't balanced around that. I think limiting them to max 5-7 would be one way to balance them and not make your deck a bricky mess. Alternatively, you could maybe scale them with number of copies in gy, similar to Good Goblin Housekeeping or do an effect and search another copy of itself for next turn like Spell Power Mastery etc.

Here's the google sheet with the entries and respective points as well as a total tally in the second sheet. (You can navigate to it at the bottom).
https://docs.google.com/spreadsheets/d/1bJi-P44Idix0v478MvH_TdqF_8VxA6yoXYLZA7lqXDw/edit?usp=sharing

dire leaf
#

Welcome to Round 42 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
#

Theme & Deadline
This week's theme is Chain Link related Cards, more specifically, *Cards that depend on the Chain Link, be it their activation condition, any bonus effects at certain or higher Chain Links, or *. Examples include Chain Detonation, Dienos Stacking, Surgical Striker S.P.E.C.T.R.A., etc.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at December 14th, 11:59 PM Pacific Time (UTC+0 December 15th 6:59 AM) - <t:1702627140:f>.
Submission ends in <t:1702627140:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSf5zyCIcuqtVXE6NTvVVnxYqdc_TJQy0Y15O34zKafFA0A5Ag/viewform?usp=sf_link
<@&646186882236940288>

dire leaf
#

First mini contest results are also out at top of above post/pins. In case any of you missed it. PoyoyoThumbsUp

nocturne sphinx
#

Ooh

#

Cyberdark Impact intensifies

#

5th

welp

pallid spindle
#

So... we can make a new Chain Strike I see

dire leaf
nocturne sphinx
#

Oh, right

pallid spindle
#

I liked the mini challenge it was fun

nocturne sphinx
#

Ooh, these are pretty cool

#

And yeah, the Mini Challenge was very nice!

#

I look forward to the next

#

Thanks K, you're the best~

pallid spindle
#

Mine was Maxx C + Sky Prison, which in all reality could be a card

nocturne sphinx
#

I just did like, a new take on those old direct attackers like, Raging Flame Sprite, Mucus Yolk and Drill Barnacle

pallid spindle
#

I wonder what the next one could be now

nocturne sphinx
#

Except you can slam down [Inferno Reckless Summon] for fun stuff

viral tapirBOT
# nocturne sphinx Except you can slam down [Inferno Reckless Summon] for fun stuff
Effect

When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.

nocturne sphinx
#

Which admittedly would be pretty busted with the right kind of card that isn't limited to the 3 per deck rule

runic cargo
analog kraken
gray elk
#

i sincerely hope this is a shitpost

forest vortex
#

The obligatory Link 1 that "fixes" the Deck

analog kraken
#

It makes pure fk more viable

gray elk
#
  1. it doesn't need it
  2. the game can't just ignore the fact that there is an engine with 12 starters that give incredible ceiling already when pivoting into fk cards
  3. the link is completely generic and the game just becomes 80-90% fire king
#

the card hasn't even an iota of thought put into balance

#

this doesn't even take into account that it lets you link of any monster in the game, and there's a reason there's no card that just does that generically with 0 restrictions

sacred parrot
#
Level 6 WATER Aqua/Fusion/Effect
ATK 1950/DEF 1450
1 WATER Aqua monster + 1 WATER monster
Must first be Fusion Summoned or Special Summoned by sending the above cards you control to the GY. All WATER monsters on the field gains 500 ATK/DEF, while FIRE monsters on the field lose 500 ATK/DEF. If this card leaves the field by your opponent's card effect: You can target 1 Level 4 or lower WATER monster in your GY; Special Summon it. You can only use this effect of "Starior Boy" once per turn.```
forest vortex
#

Feel like it should trigger on leaving the field in general

#

Or just a opponemts card atleast

vernal patrol
#

Brain Freezer
3* / WATER
Psychic / Effect
Once per turn: You can pay LP in multiples of 500; place 1 Ice Counter on 1 monster your opponent controls for each 500 LP paid. Your opponent's monsters with an Ice Counter cannot change their battle positions, also your WATER monsters are unaffected by the effects of your opponent's monsters with an Ice Counter.
ATK 0 / DEF 1500

pure eagle
#

Galaxy Queen’s Scepter
Equip Spell
Equip only to “Number 83: Galaxy Queen”. The equipped monster cannot be destroyed by battle or targeted by your opponents cards or effects. Monsters you control except the equipped monster gain 500 ATK/DEF for each material attached to the equipped monster, and are unaffected by your opponent’s card effects while affected by the effect of “Number 83: Galaxy Queen”.

forest vortex
#

Cartoon Magician Girl
Spellcaster / Toon / Effect 2000 ATK/1700 DEF You can Special Summon this card (from your hand) by discarding 1 Toon monster. If "Toon World" on the field is destroyed, destroy this card. Can not attack in the same turn this card was Special Summoned. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every Toon monster with a different name in either player's GY.

viral tapirBOT
#

Could not resolve English data for searches: warrior / ritual / effect, atk 1950 / def 1850

Effect

Change all face-up Level 4 or higher monsters to Defense Position.

lusty pumice
#

oops

#

The Elegant Dancing Bellatrix
(EARTH / Level 6)
(Warrior / Ritual / Effect)
You can Ritual Summon this card with "Bellatrix, Commence!". If your opponent activates a monster effect or Special Summons a monster while you control no non-"Bellatrix" monsters (Quick Effect): You can banish this card from the hand or field; banish both this card and the monster that activated its effect or that is Special Summoned until the End Phase of this turn. You can only use the following effect of "The Elegant Dancing Bellatrix" once per turn. If a "Bellatrix" card is banished from your hand or field while this card is banished: You can add this card to your hand, or if you control a Ritual Monster, you can Special Summon this card instead.
(ATK 1950 / DEF 1850)

forest vortex
lament bronze
#

it was just a normal monster in the manga

forest vortex
#

Because I didn't base it on the Manga

#

Based it more on it's Original Fusion Material

warm shard
forest vortex
#

Can you write the text out?
I can't read that

green mirage
#

its a raigeki in dp

#

with really bad protection

pallid spindle
#

This is why I never make cards ovr 8 lines of text

nocturne sphinx
#

Same

#

I just feel bad about a card design if it has way too long text.

pure eagle
#

Psy-framegear Mu
Level 1 Light Psychic Tuner
500/0
Cannot be Normal Summoned/Set. If "Psy-Frame Driver" is on your field or in your GY, you can Special Summon this card (from your hand). (Quick Effect): You can banish this card from your hand, field, or GY; Immediately after this effect resolves: Synchro or Link Summon a "Psy-Framelord" monster using monsters you control as material. You can only use this effect of "Psy-Framegear Mu" once per turn.

analog kraken
#

I fixed melodious

storm pecan
#
Quick-Play Spell
Target 1 card on the field; negate its effects (if possible), also destroy it. If this card was activated as Chain Link 2 or higher, banish it instead, then, if this card was activated as Chain Link 3 or higher, you can also Special Summon 1 Level 4 or lower monster from your hand.```
#

for contest

forest vortex
lament bronze
#
Ancient Gear Chronos
[Level 10/Earth/Machine/Effect]
Cannot be Special Summoned. You can Tribute up to 3 monsters to Tribute Summon (but not Set) this card. This card gains the following effects depending on the number of monsters Tributed for its Tribute Summon, also, if this card was Tribute Summoned using "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound", it is unaffected by your opponent's card effects. 
● 1+: If this card attacks a Defense Position monster, inflict double piercing battle damage.
● 2+: This card gains 3000 ATK/DEF for each "Ancient Gear Golem" and "Ancient Gear Golem - Ultimate Pound" on the field and in the GYs.
● 3: This card can make up to 3 attacks during each Battle Phase.
ATK 3000 / DEF 3000
forest vortex
#

Everyone has the same name for a new Big Ancient Gear lmao

dire leaf
#

Contest submission ends in a couple of hours, nerds. Get yours in soon.

nocturne sphinx
#

We're so excited to see what you have written!

#

Or at least I am.

forest vortex
#

What was the theme anyway?
Discord shit it's bed with the new UI and I can't figure out how to search the innitial post

storm pecan
#

it's pinned

forest vortex
#

Like I said I can't find it because of the shitty new UI

storm pecan
#

mobile ui?

#

after you click on the channel heading, it's in the settings

forest vortex
#

🤦‍♀️who thought putting it in the damn Settings is a good Idea?
Thank you

sacred parrot
#
Level 4 WATER Winged Beast/Effect
ATK 1500/DEF 1200
If you control a WATER monster: You can Special Summon this card (from your hand). You cannot Special Summon monsters the turn you Special Summon this card this way, except WATER monsters. You can only Special Summon "Frost Wing" once per turn this way. You can only use each of the following effects of "Frost Wing" once per turn. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF. During your Main Phase, if this card is in your GY: You can banish this card and 1 other WATER monster from your GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
sacred parrot
forest vortex
#

Hm

#

I am guessing it's for a Rio Deck?

#

Maybe make it be able to Special Summon itself when you control another Water monster or Water Winged Beast to make it more specific

sacred parrot
#
Normal Spell
(This card's name is always treated as "Tribute Doll".)
You can Tribute 1 monster you control; Special Summon 1 "Kazejin", "Suijin", or "Sanga of the Thunder" from your hand, or Deck and if you do, negate the effect of 1 face-up monster your opponent controls, until the end of the next turn. If this card is in your GY: You can banish this card and 1 card that mentioned "Kazejin", "Suijin", "Sanga of the Thunder" or "Gate Guardian" monsters; Special Summon 1 "Kazejin", "Suijin", or "Sanga of the Thunder" that is banished or in your GY. You can only used 1 "Tribute Guardian" per turn and only once that turn.```
forest vortex
#

Why is it treated as Tribute Doll?

sacred parrot
#
Level 4 EARTH Insect/Effect
ATK 2200/DEF 0
If this card is Normal or Special Summoned: You can add "Tribute Doll" from your Deck or GY to your hand. You can only use this effect of "Jirai Gumo Doll" once per turn. Cannot attack, unless you control a "Kazejin", "Suijin", "Sanga of the Thunder", or monsters that mentioned them, except "Jirai Gumo Doll". If this card is sent to the GY: You can target 1 Level 7 or higher monster you control: Until the end of the turn of the next turn, it cannot be destroyed by your opponent's card effect, also if it's a "Gate Guardian" monster or a Level 7 Thunder, Spellcaster, or Aqua monster, it's unaffected by your opponent's card effect.```
#

Because of this card, which is a callback to the GX era when the paradox brothers used Tribute Doll to tribute Gumo to Special Summon 2 pieces of the Gate Guardians for a set up for their boss monsters.

forest vortex
#

Sure but it's wasted Text if you don't even use the Original one

sacred parrot
#
LIGHT/Warrior/Link/Effect
ATK 100/Link-1 (Bottom-Left)
1 Level 4 or lower monster
While you control a "Kazejin", Suijin", or "Sanga of the Thunder" this card points to, both this card, and the monster this card points to are unaffected by your opponent's card effects. You can only used each of the following effects of "Gate Guardian's Disciple" once per turn. If this card is Link Summoned: You can Special Summon 1 "Kazejin", Suijin", or "Sanga of the Thunder" from your hand or GY. You can reveal 1 "Gate Guardian" Fusion Monster from your Extra Deck, then send 1 monster that specifically mentions it from your Deck to the GY; this card's name becomes the sent monster's name, until the End Phase.```
#

A link monster for Gate Guardian

grand shale
#

if magician's valkyria was reworked/buffed to offer more protection, how would target protection be worded?

Your opponent cannot target face-up Spellcaster monsters with effects or for attacks, except this one.

sacred parrot
#
Level 4 WATER Winged Beast/Effect
ATK 1500/DEF 1000
If this card is Special Summoned by a WATER monster's effect: You can add 1 "Rank-Up-Magic" Spell, "Polymerization" Spell, or "Fusion" Spell from your Deck to your hand. If this card is used as material for a WATER monster, or detached from an Xyz Monster, and sent to the GY: You can target 1 Level 4 or lower WATER Winged Beast monster in your GY, except "Frozen Pirate Pelican"; add it to your hand. You can only use each effect of "Frozen Pirate Pelican" once per turn.```
honest bane
#

Normal Monsters you control gain 500 ATK/DEF, also neither player can target them with card effects. You can only use each of the following effects of "Archetype Continuous Spell" once per turn. If this card is discarded: You can add 1 "Archetype" monster from your Deck or GY to your hand. You can discard 1 card; Special Summon 1 "Archetype" monster from your Deck, with a different Attribute from the monsters you control, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Name is currently WIP. Effect is hopefully good.

#

(Oh also, All of the Archetype monsters are Normal monsters. Non-Pendulum)

lusty pier
#
Level 10
Warrior/LIGHT/Fusion/Effect
1 Warrior “Destruction Sword” monster or “Buster Blader” + 1 Dragon monster
Must first be Fusion Summoned. This card’s name is also treated as “Buster Blader” while it is in the GY. You can only use each effect of “Buster Blader, the Undying Destruction Sword Master” once per turn. (Quick Effect) You can tribute this card; Special Summon 1 Level 8 or lower “Buster Blader” Fusion monster from your Extra Deck, ignoring its summoning conditions, then you can shuffle all Dragon monsters your opponent controls into the deck. (Quick Effect) If this card is equipped to a “Buster Blader” monster: you can send this card to the GY; until the end of the next turn, Dragon monsters you control cannot be destroyed by card effects.
ATK: 3000 
DEF: 2700```
#

Thoughts?

vital briar
# lusty pier Thoughts?

I can see what you are trying to do, but it clashes a bit with the current buster blader cards. Also you need to run Destruction Sword Fusion or some other Fusion spell to go into this. Which also means you need a Buster Blader on the field or hand, where you do not want it for Prologue.

lusty pier
vital briar
#

you would need to use Destruction Sword Fusion or some other generic fusion spell to summon your custom.

lusty pier
#

Oh

#

Why are these cards so bad

forest vortex
#

DM Era be like

#

Only Magician and Blue Eyes get the good stuff
Everyone else sometimes too but way more sparingly

vital briar
# lusty pier Why are these cards so bad

Buster Blader cards have a knack of fighting against each other since they were designed in like 2015. They also did not want the deck to be super consistent since its primarily a lockdown deck.

sacred parrot
#
Level 5 DARK Machine/Effect
ATK 2000/DEF 2000
You can this discard this card from your hand; add 1 "Heavy Metal Raiders" from your Deck or GY to your hand. If "Heavy Metal Raider" you control would be destroyed or banished by a card effect, you can banished this card from your GY instead, also at the End Phase, if you take battle damage this turn after this card was banish this way, you gain LP equal to the highest battle damage you took this turn. You can only use each effect of "Hyper Space Megatron" once per turn.```
teal steppe
forest vortex
#

This is certainly a Card that could rival [Glow Moss]

viral tapirBOT
# forest vortex This is certainly a Card that could rival [Glow Moss]

level Level: 3
[ Plant / Effect ]

ATK 300 / DEF 900

Effect

If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.

lament bronze
#
Ancient Gear Chaos Gadget 
[Level 1/Dark/Machine/Effect]
You can Tribute this card; Special Summon up to 2 "Ancient Gear Chaos Gadget" from your hand and/or Deck, then, you can add 1 "Polymerization" from your Deck or GY to your hand, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY: You can inflict 300 damage to your opponent for each "Ancient Gear Chaos Gadget" in your GY. You can only use each effect of "Ancient Gear Chaos Gadget" once per turn. 
ATK 300 / DEF 200

Ancient Gear Hell Hound
[Level 3/Earth/Machine/Effect]
If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear Hunting Hound" from your hand or Deck, and if you do, inflict 600 damage to your opponent. If you control an "Ancient Gear" Fusion Monster: You can banish this card from your GY; destroy 1 Spell/Trap on the field, and if you do, draw 1 card. You can only use each effect of "Ancient Gear Hell Hound" once per turn. 
ATK 1000 / DEF 1000
#
Ancient Venom Reactor Fusion Dragon 
[Level 10/Dark/Dragon/Fusion/Effect]
(This card is always treated as a "Ancient Gear" card.)
1 DARK Fusion Monster + 1 monster with 3000 or more ATK.
TBD
ATK 4800 / DEF 3000
forest vortex
#

Worlds strongest Vannilla Fusion lmao

solid marsh
#

"Ancient Gear Reactor Dragon" + 2 "Ancient Gear" monsters

Must be Fusion Summoned.  Cannot be destroyed by card effects, also neither player can target this card with card effects.  If this card attacks, your opponent cannot activate Spell/Trap effects until the end of the Damage Step.  When this card destroys an opponent's monster by battle and sends it to the GY: You can banish 1 "Ancient Gear" monster from your GY; this card can attack again in a row.```
#

(For some reason, I picture this looking like an Ancient Gear-ified version of the Gekko from Eureka Seven.)

forest vortex
#

Just on a whim
The omni negate that it gives Freed might be too good right?

nocturne sphinx
#

Ayyy Freed

forest vortex
#

I love him

#

My Warrior Deck is not the best but it uses all Warrior monsters with normal Armor. Noble Knights are excluded from it though since I want it to be completly without a Archetype to give it a better "Army of Random Knights" feel.

nocturne sphinx
#

Genuinely wish that generic Warrior decks can make a return, maybe with the whole cast of the Warrior Toolbox of old

forest vortex
#

I wish

lusty pier
#
Level 1/Warrior/LIGHT/Effect
If a Dragon monster is on the field or in either GY: you can Special Summon this card from your hand. If this card is Normal or Special Summoned, you can activate this effect: this cards name becomes “Buster Blader” until the end of the next turn, also add 1 “Destruction Sword” monster from your deck to your hand, except “Soul of Destruction Swordsman.”
During the Main Phase: you can make this card’s level become 7, also you can Normal Summon 1 Dragon monster from your hand in addition to your Normal Summon/Set. You can only use each effect of “Soul of Destruction Swordsman” once per turn.
ATK: 600
DEF: 300```
#
Level 8
Warrior/LIGHT/Synchro/Effect
1 Dragon Tuner + 1 or more non-Tuner Warrior monsters
Must first be Synchro Summoned. This card’s name becomes “Buster Blader” while it is in the GY. You can only use each effect of “Buster Blader, the Undying Destruction Sword Master” once per turn. (Quick Effect) You can tribute this card; Special Summon 1 Level 8 or lower “Buster Blader” Fusion monster from your Extra Deck, ignoring its summoning conditions, then you can shuffle all Dragon monsters your opponent controls into the deck. If this card is equipped to a “Buster Blader” monster: you can send this card to the GY; until the end of the next turn, Dragon monsters you control cannot be destroyed by card effects.
ATK: 3000 
DEF: 2700```
#

Ok I think I fixed them

forest vortex
#
If you control 2 or more Fiend monsters: You choose the Attack Targets for your opponents attacks. Once per turn: You can shuffle 1 of your Fiend monsters or "Spirit Message" card that is banished or in your GY back in to your deck; return 1 Spell/Trap Card your opponent controls to the hand. Your opponent can not activate effects in response to this cards effects and can not be targeted for effects if you control a Level 8 or higher Fiend monster.
#

It should basicly combine these 2

sacred parrot
#
Level 3 DARK Machine/Effect
ATK 1000/DEF 1000
This card's name becomes "Ancient Gear Hunting Hound" while in the hand, GY, or on the field. If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" monster, and 1 "Polymerization" Normal Spell or "Fusion" Normal Spell, from your GY to your hand, then, if you added "Ancient Gear Hunting Hound", Special Summon it, and if you do, inflict 600 damage to your opponent. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Fusion Monsters. You can only use this effect of "Chaos Ancient Gear Horror Hound" once per turn.```
#
Level 7 EARTH Machine/Effect
ATK 2700/DEF 1700
If this card was Tribute Summoned by Tributing an "Ancient Gear" monster, it can attack all monsters your opponent controls once each. Twice per turn, when this attacking card destroys an opponent's monsters by battle: You can discard 1 Machine monster; inflict damage to your opponent equal to half of that destroyed monster's ATK, then if the discarded card was a "Gadget" monster, it gains ATK equal to damage your opponent took, until the end of this t turn. If this card on the field was destroyed by battle or card effect: You can add 1 "Polymerization" from your GY to your hand, and if you do, add 1 "Gadget" monster from your Deck or GY to your hand.```