#Custom Cards

1 messages · Page 12 of 1

golden lynx
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Not too sure though

honest bane
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Got an idea for a card, But need thoughts on its effect/s,

Reveal 1 Level 6 monster in hand, or banish 1 level 6 monster from your Gy -> Add 1 "Dice Witch" monster with a different attribute from deck to hand.  During the mainphase (except the turn this was sent to the GY), You can banish this card from the GY, Roll 1 dice and apply the effect.
1,2: Special summon 1 Level/rank 6 monster from your Gy.
3,4,5: Special summon 1 Level 6 monster from your hand.
6: Special summon 1 "Dice Witch" monster from your deck.```

Before I PSCT it up, How does it seem?
(Also it needs HOPT)
rustic breach
#

jorogumo
Level 7
/insect/Dark/effect
Atk 2700 /def 3000

Cannot be normal summoned/set. Must first be special summoned (from your hand) by revealing "Jirai Gumo" in your hand. You can only special summon "jorogum" once per turn this way. While this card is on the field, cards with Coin tossing effect; treat all results as heads. Once per turn: toss a 3 times, if all 3 results are heads; special summon 3 "jirai gumo" from your hand, deck, and gy. For the rest of this turn after this effect resolves,You cannot special summon monsters except monster with coin tossing effect.

#

Could the effect need some work?

storm pecan
honest bane
golden lynx
#

Number II: Heat Lich of Malice
Rank: 5
3 Level 5 Monsters

FIRE
Pyro/Xyz/Effect
1500/0

Cannot be Xyz Summoned. You can Special Summon this card from your Extra Deck by using Pyro monsters you control as material (max. 3), then you can either draw cards or send cards from the top of your Deck to your Graveyard equal to the number of materials this card has.
You can only use the 1st and 3rd effects of "Number II: Heat Lich of Malice" once per turn.
This card gains ATK each time a Pyro monster's effect resolves that inflicted damage to your opponent.
When this card is sent from the Field to the Graveyard, you can add 1 "Rekindling" from your Deck to your hand.

rustic breach
storm pecan
#

it guarantees its own coin toss you realize

honest bane
# rustic breach Is it because of coin toss effect?

Because all it does is being out a few mild beatsticks which don't do anything, and stop you Summoning better cards.

Presumably it's effect would apply to itself so it would always summon all 3, but it's mediocre then, since the only way to summon it is to have itself and another card in hamd

forest vortex
#

I mean [Tour of Doom] exists but I don't think it could abuse it consistently

viral tapirBOT
forest vortex
#

It's also a Brick if you don't have the needed monster in Hand

rustic breach
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Hmmm ok what if I just remove special summon restriction off the card

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And give if it a additional effect that recover the jirai back

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Also forgot about Arcana force

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[Arcana Force Ex - the Light Ruler]

viral tapirBOT
# rustic breach [Arcana Force Ex - the Light Ruler]

level Level: 10
[ Fairy / Effect ]

ATK 4000 / DEF 4000

Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
●Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand.
●Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.

rustic breach
#

Wait not that one

#

[Arcana Force XXI - The World]

viral tapirBOT
# rustic breach [Arcana Force XXI - The World]

level Level: 8
[ Fairy / Effect ]

ATK 3100 / DEF 3100

Effect

When this card is Summoned, toss a coin:
●Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
●Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

rustic breach
#

That one

storm pecan
#

people use light barrier for the world

forest vortex
#

Thoughts on this?
Is the activation condition balanced enough or should it be
if you control 1 Level 5 or higher Warrior monster and your opponent controls 4 or more monsters then you

long spruce
#

This seems too specific to actually pull off

forest vortex
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Good

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It should be hard but still possible in a unlikely scenario

long spruce
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"Goodbye"

long spruce
forest vortex
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YesRamia_smug2

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Warrior Ojama Token Combo

fleet dome
honest bane
#

How many very strong level 6 monsters exist that work generically? Or psudoGeneric

Dice Witch supports level 6s, and don't want to fall into "Spright Syndrome" where half of them get banned for OP bullheck

slim raft
#
Continuous Spell
The activation of your "Speedroid" cards cannot be negated, also your "Speedroid" cards effects cannot be negated, except "Speedroid Get It Twisted". during the your Main Phase: you can discard 1 card; reveal 3 "Speedroid" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the others to the GY. You cannot Special Summon monsters from the Extra Deck, except WIND Synchro Monsters, the turn you activate this card. You can only activate 1 "Speedroid Get It Twisted" per turn.```\
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oh wait sorry let me just

long spruce
#

What could possibly go wrong

burnt crane
#

Harmonious Pair
Normal Spell
Activate only at the start of your Main Phase 1. Pay 1000 LP; both players reveal their hands, then each player picks one card from his opponent’s hand and shuffle it into the deck.

honest bane
long spruce
#

What I do when making cards is just locking everything in the archetype

forest vortex
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Jinzo is obviously the most problematic card in the entire Game. He shuts down Trap CardsmonkaGIGA

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Jk

long spruce
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I wonder what will be the next old card that will become broken due to a new mechanic

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(not related to Jinzo)

forest vortex
#

[Bad Reaction to Simochi] can become busted easaly

viral tapirBOT
fleet dome
#

shoutout Slackermagician on Deviant Art

long spruce
fleet dome
#

That's the question

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(I did it)

long spruce
#

What custom card maker did you used?

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I'll read it now

forest vortex
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They aren't even out yet lol

long spruce
#

Gaslight the community to this it's real

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This card is nice

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I like it

fleet dome
fleet dome
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I've been meaning to make a Fighting Game-like archetype myself, but Konami beat me to it

long spruce
#

DBWS-JP026 Vanquish Soul Trinity Burst

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btw

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make it 29

fleet dome
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Oh sure

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I just guessed the number

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I don't care too much about that part

long spruce
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That's the most important part

fleet dome
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Well if I actually wanna troll the entire community yeah lol

long spruce
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Please do so

fleet dome
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I'm lazy

long spruce
#

I'm trolling the Unite community rn, it's been pretty fun

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Basically there's a character that must have a set item and cannot be changed

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And i perfectly photoshopped proof that I found a bug that let's me chance it

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People going crazy, very funny

fleet dome
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I do love that lol

long spruce
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Also since it's a bug ofc the third party software everyone uses to check stuff won't properly detect it

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So who knows, the top players might be using it

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Made a fake report ticket and all, censoring where I allegedly explained how to perform the bug to the devs

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Suuuuper fun

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(no i didn't sent it ofc, this is to troll the Discord)

long spruce
#

pendulum boxes and text size

fleet dome
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Understandable

long spruce
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it sucks so much, all of the card makers have SOMETHING missing that others have

vernal patrol
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(This card is also always treated as having the names of all other cards.)
would this condition on a card limit you to having only 2 of any other card? i sure hope it would because i just thought of this

tulip kelp
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uhhhhh
thats kinda strange since the name condition only applies to cards in your deck

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which suggests that you have to actually put the card in your deck successfully for it to have the same name, and if you then draw that card in the duel it ceases to have that name

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also that would make the gamestate completely untrackable

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id say no it wouldn't

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if it didn't say your deck and just said it has every card name, then it probably would (and would make it wayyy easier to track what names the card actually has)

forest vortex
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Not Word for word but I am sure it would work the same way

long spruce
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Ok but wouldn't that be a problem?

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What if I wanna summon a monster using that card as material but oops, it says it cannot use "Bystial" monsters as material

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For example

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Anyway why would you ever want such a card to exist

tulip kelp
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if this card is making my deck highlander then i hope it has more payoff than being link fodder

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the upside is its the most searchable card in the game

forest vortex
long spruce
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Probably better to put "this card is always considered to be a possible target for card effects"

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It's not "possible" wait a sec

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Uhh

tulip kelp
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i take it that making your deck highlander is the entire point

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not just being all targets but specifically the condition is to lock you out of triples of other cards

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that also means running 3 copies of this card would be straight illegal

long spruce
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Lmao

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Wouldn't be able to make a deck at all

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Yu-Gi-Oh should learn some card effects from Magic

tulip kelp
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play 3 of this + 37 mtg relentless rats

long spruce
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No, like this

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Adding cards form outside the game to your hand

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Why having a side deck if you can have this

tulip kelp
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mind, in mtg these effects refer to the side deck in tournament play

long spruce
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Still relevant

tulip kelp
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altho youre free to pull it out of your back pocket playing casual

long spruce
#

Either way super funny

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This is the shit Yugi was pulling off

tulip kelp
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draw 2 cards from your ass and add them to your hand

long spruce
forest vortex
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declare the Cardname out loud

long spruce
#

Understandable

forest vortex
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if you pronounced it wrong, you loose 2000LP

nocturne sphinx
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So excited for CC results

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p proud of my card'

lunar horizon
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Been trying to make an archetype which revolves around bouncing your cards back to your hand, would love to hear some criticism

forest vortex
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Make them Level 2 Beasts

lunar horizon
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U see I like the idea of them being level one fiends, any reason on the level 2 beasts?

forest vortex
#

Mellfys

long spruce
#

melffys my beloved

lunar horizon
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Can't say I've heard of mellffys, but it could be a good use for a hybrid deck

long spruce
#

[melffy puppy]

viral tapirBOT
# long spruce [melffy puppy]

level Level: 2
[ Beast / Effect ]

ATK 300 / DEF 100

Effect

If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

lunar horizon
#

Damn, so I just made a card for an archetype that exists 😭

long spruce
#

[melffy rabbit]

viral tapirBOT
# long spruce [melffy rabbit]

level Level: 2
[ Beast / Normal ]

ATK 0 / DEF 2100

Effect

Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!

lunar horizon
#

So should I make the spell more focused on level 2 beasts?

long spruce
#

make melffy support

lunar horizon
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So then it can be combined with cards such melffy

long spruce
#

very simple

lunar horizon
#

Good point

long spruce
#

[melffy mommy]

viral tapirBOT
# long spruce [melffy mommy]

rank_star Rank: 2
[ Beast / Xyz / Effect ]

ATK 1000 / DEF 1000

Effect

2+ Level 2 Beast monsters
Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
●3+: Cannot be destroyed by battle.
●4+: You take no damage from battles involving this card.
●5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.

long spruce
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how can someone not love this cards

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eh, i should go back to my archetype

long spruce
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ok now it should be fine

boreal tendon
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idea for later: archetype with multible unsummonable extra deck monsters with gy effects, and main deck monsters that send cards from extra deck to the gy

storm pecan
#

albaz

forest vortex
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Potential Dogmatika stuff?

boreal tendon
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Also i just realized that is literally mirrorjade turbo

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Fuck

long spruce
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Idea for later: archetype that treats it's special summons as normal summons with cards that make you gain advantage for the normal summoned monsters on the field

forest vortex
honest bane
long spruce
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The naming effects are wrong

forest vortex
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Oh yeah I didalex6

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That happens a lot

forest vortex
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Too strong for them or not?

forest vortex
#

Maybe it requiering a Level 5 or higher Actor is too much of a downside

storm pecan
#

doesn't their combo already go through super star

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so it's literally just an upgrade

forest vortex
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I don't know what kind of combos they usually do. I just thought about it being used as kind of like a Costume Change for Superstar

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I also thought abot making it Special Summon Mellow Madonna on Summon and locking you in to Abyss Actors for the turn but thought that would be too much

forest vortex
#

Rewrote it a bit

3 "Abyss Actor" monsters
You can also Link Summon this card by Tributing 1 "Abyss Actor - Super Star" in your Extra Monsterzone. You can not Summon other monsters in the turn this card was summoned except "Abyss Actor" monsters. If this card is link Summoned, Special Summon 1 "Abyss Actor - Mellow Madonna" from your Deck, hand or Extra Deck. "Abyss Actor" monsters this card points to can not be targeted by your opponent for Attacks or card effects. Once per turn: You can Set 1 "Abyss Script" Spell directly from your GY, but it is sent to the Deck during the End Phase. You can only control 1 "Abyss Actor - Phantom of the Theatre".```
honest bane
#

Quickplay spell

forest vortex
#

Neat

honest bane
viral tapirBOT
#
Effect

During each of your Standby Phases: Roll a six-sided die and apply the result.
●1: Discard 1 card.
●2: Your opponent discards 1 card.
●3: Draw 1 card.
●4: Your opponent draws 1 card.
●5: Destroy 1 monster your opponent controls.
●6: Destroy this card.

long spruce
honest bane
long spruce
# honest bane

do you need to specify that the different attribute is of the revealed card?

honest bane
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Yeh

long spruce
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"except" is lowercase

long spruce
long spruce
honest bane
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Yeah, I got it fixed already in a different server

long spruce
#

1 or 2

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3, 4 or 5

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Special Summon

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Deck

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i think this is all

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send raw text next time smth

pure eagle
#

Shambling Army of the Pestilent Wind
Level 6 Wind Zombie Pendulum
2500/0
Scale 7
Pend Effect: If a monster(s) is Pendulum Summoned: You can send 1 "Pestilent Wind" card from your Deck to the GY, then discard 1 card.

Monster Effect: If this card is sent to the GY: Add it to your hand, then, if this card was sent there because it was detached from a monster, you can Special Summon 1 "Pestilent Wind" monster from your Hand or GY, except a level/rank 6 monster. You can only use each effect of "Shambling Army of the Pestilent Wind" once per turn.

forest vortex
#

Too much Special Summons?

fleet dome
lethal pecan
#

@lyric wraith

Double Tuning Red Dragon Archfiend
Level 8, DARK, Dragon, Synchro, Effect, 3000/2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" in its text from your Deck to your hand. During your turn (Quick Effect): You can Tribute this card; You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters, also Special Summon 1 "Red Dragon Archfiend" from your Extra Deck, then Special Summon 1 Tuner from your hand or GY, and if you do, immediately after this effect resolves, Synchro Summon 1 monster using monsters you control, including at least 2 Tuners.

King's Resonator
Level 1, DARK, Fiend, Tuner, Effect, 100/2000
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use the following effects of "Wheel Resonator" once per turn, also you cannot Special Summon monsters from the Extra Deck during the turn they're activated, except DARK Dragon Synchro Monsters. If this card is in your hand: You can declare 1 Level between 2 and 7; Immediately after this effect resolves, Normal Summon this card without Tributing, and if you do, you can make this card's Level become the declared Level. Once per turn: You can target 1 Fiend Tuner monster you control; increase or decrease that monster's Level by 1.

#

I might rework double tuning a bit

lyric wraith
#

I think everyone would rather play scarlight as the target

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He's only the original on field or gy

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Second one you called it wheel in the effect

lethal pecan
#

correct

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but accel stardust only summons the original so

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keeping it on brand

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esp. since they're doing what they did with the crystal beast sd again

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which had 1 card (rainbow dragon) listed separate

lyric wraith
#

Zenith was a 2019 card

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They had no choice

lethal pecan
#

no I mean

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in the structure deck itself

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there's just 1 bonus card

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they're def gonna make you play base RDA

forest vortex
# fleet dome

The fact it doesn't include Thunder in the requirements is pretty funny cause the Spright is just standing there

fleet dome
#

I don't think you get the concept

#

Spright Blue IS the sponsor

forest vortex
#

I get the concept perfectly lmao
Doesn't make it less weird that Sprights are not included

fleet dome
#

You can still search Blue

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It's a Level 2 DARK monster

long spruce
#

You only need 2 requirements

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Anyway that's a very funny card

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9/10

fleet dome
#

The main targets are Sprights and Unchained

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I'm sure there are some very funny other techs

long spruce
#

Malicevorous support

forest vortex
#
Resonating Wyvern
Level 4/DARK/Dragon/Tuner/Effect
0 ATK/DEF

This card on the field can be treated as a Synchro monster for the Synchro Summon of a DARK Dragon Synchro monster. This card can be treated as a Non-tuner monster for the Synchro Summon of a DARK Dragon Synchro monster. If you control a Resonator" or FIRE Fiend monster: You can Special Summon this card from your Hand, then this cards name on the field becomes "Red Dragon Archfiend"but you can only Summon DARK Dragon Synchro monsters for the rest of the turn. You can only use this effect of "Resonating Wyvern" once per turn.
honest bane
# fleet dome

That is going to be abused in some way.
Like, Knightmare Corruptior Iblee
Mathmech Circular.

I couldn't find any other noteworthy cards unless I'm missing something.
(Spright of course)

#

Oh I did miss one,

CYBERSTEIN

fleet dome
#

Cyberstein is already as abusable as it is now tbf

nocturne sphinx
#

Though, you forgot the level for the card

forest vortex
#

Oh yeah I did

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It's Level 4

forest vortex
#

I worked on them a bit

forest vortex
#

This is also probably a easy way to use your Opponents extra Monster Zone now that I think about itemoji_56

#

Maybe I rearange the Arrows on Diva

rich acorn
#
L4
Attribute: FIRE
Type: Spellcaster/Effect
ATK 1600/DEF 1600
If you control no face-up monsters, you can Special Summon this card (from your hand). You can only use the following effects of "Arsenal Blacksmith" once per turn. If this card is Summoned: You can discard 1 card; add 1 "Guardian" monster from your Deck to your hand. You can reveal 1 "Guardian" monster in your hand; equip 1 Equip Spell directly from your Deck to this card whose name is listed on that monster.```
ember drift
#

One on One Ordeal
Continuous Spell
When 2 monsters battle: Neither player can activate cards or their effects on the field, except for the activated effects of the monsters who are battling. You can only control 1 face-up "One on One Ordeal".

mental snow
sacred parrot
#
Level 10 FIRE Pyro/Effect
ATK 2900/DEF 2000
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Infernal Flame Emperor, Blaze of Destruction" once per turn. When a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 FIRE Pyro monster from your GY, then target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent, then, if the banished monster was a "Infernal Flame" monster, this card gains 500 ATK. When your Pyro monster is destroyed by battle while this card is banished or in your GY: You can add this card to your hand.```
slim raft
#
Spell/equip
the equipped monster ATK becomes half. you can only use each of the following effects of "Split Soul Sword" once per turn. 
*If this is equipped to a monster: you can send this card equipped card to the GY; Special summon 1 "Cut Soul Token" with the same level, type, Attibute, ATK, DEF as that equipped monster, if you use this Token as Synchro Material, you can treat it as a tuner. 
*during your Main Phase: you can banish this card from your GY: Tribute 1 "Cut Soul Token" you control, and if you do, Special Summon 1 monster with the same level, type, Attibute, ATK, DEF from your Deck, but its effects are negated.```
fleet dome
sacred parrot
#
Quick-Play Spell
When a Level 7 or higher Tribute Summoned monster(s) you control leaves the field by your opponent's card effect without destroying them: Draw 2 cards, but if you have no cards in your hand, and your opponent controls more monsters than you, draw 4 cards instead. You cannot Special Summoned monsters from your Extra Deck for the rest of this Duel the turn you activated this card. You can only activate 1 "Tribute Consolation" per turn.```
forest vortex
#

Ok so this thing is a bit of a older card from me. I did not change anything about it

sacred parrot
forest vortex
#

They are the Kids of Jinzo

#

They inherited his hatred for Traps

sacred parrot
#

what did you think of my Infernal Flame Emperor retrain?

sacred parrot
forest vortex
sacred parrot
#
Rank 4 FIRE  Pyro/Xyz/Effect
ATK 2200/DEF 1100
2 Level 4 FIRE Pyro monsters
When this card is Xyz Summoned: You can send 1 FIRE Pyro monster from your Deck to the GY. You can detach 1 material from this card; Special Summon 1 "Infernal Flame Token" monster (Pyro/FIRE/Level 2/ATK 1000/DEF 500) equal to the number of Pyro monsters you control +1, then, if all monsters you control are FIRE Pyro monsters, each player sends the top 3 cards of their Deck to the GY. You cannot Special Summon monsters the turn you activate this effect, except FIRE Pyro monsters. You can only use each effect of "Infernal Flame Archfiend" once per turn.```
sacred parrot
#

it is a hybrid of Tribute and Xyz Deck

sacred parrot
#
FIRE/Pyro/Link/Effect
ATK 2400/Link-3 (Bottom, Bottom-Left, Bottom-Right)
2+ monsters, including a FIRE Pyro monster
Cannot be used as Link Material. This card and FIRE Pyro monsters this card points to cannot be destroyed by your opponent's card effects. If this card you control would be destroyed by battle, you can banish 1 other "Infernal Flame" card you control instead. During your End Phase, if the only monsters that are banished or in your GY are FIRE Pyro monsters: You can Special Summon 1 of your banished FIRE Pyro monsters, except "Noble Infernal Flame Emperor". You can only use each effect of "Noble Infernal Flame Emperor" once per turn.```
sacred parrot
#
Normal Trap
Banish 1 Trap from your GY, then target 1 Normal Trap in your opponent's GY; place that target in your Spell & Trap Zone, and as this card's effect resolution, follow its card text as if you had used it yourself. You can only activate 1 "Double Trap" per Duel.```
rustic breach
#
C.C.G. black knight 
Dark/Warrior/ effect 
Level 4 Atk: 0/Def:500

If you control no monster on the field: you can special summon this card from the hand. This card's effects cannot be Negated. Once per turn, During your main phase:  Activate a "C.C.G" spell or trap from your deck and hand. (Quick effects): tribute this card: special summon 1 C.C.G monster from the deck and gy except "C.C.G. black knight".
#
C.C.G checkmate!
Trap

Return all monsters non-" C.C.G " monsters to the deck. If you control  "C.C.G . Black knight" on the field:  your opponent cannot play any other cards this turn.
#
C.C.G evil Fortune! 
Trap 

Destroy 1 card for your opponent’s hand, apply 1 of these effects, depending the type destroyed. 
● monster: inflict 2000 damage to your opponent 
●spell: draw 2 cards
●trap: your opponent cannot play monsters until the end of turn. 
#
C.C.G eye-command obey! 
Quick-play Spell 

Target 1 monster on the field: take control of that monster until your opponent next end phase. You cannot select the same monster after this spell resolves for the rest of the duel. While this card in your gy, if you control "C.C.G. black knight" : activate this card from your gy and return this card to the deck .
#
C.C.G. black knight mech avatar 
Dark/machine/ effect 
Level 10 Atk: 2000/Def:500

This card's effects cannot be Negated. (Quick effects): once per turn, During your opponent’s main phase; Activate a "C.C.G" spell or trap from your deck or gy.  If this card has been sent to the gy: special summon "C.C.G. black knight" for your gy . ```
#
C.C.G rebellion! 
Spell

Special Summon 3  "C.C.G Token " ( machine-Type/ Dark / level 10/ Atk 4000/ def 3000) on the field and destroy 1 card on the field. At the end of turn :Destroy all "C.C.G Token" you control and set 1 C.C.G trap for your  deck to the field . 
#
C.C.G request! 
Quick-play Spell 
You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, special summon 1 monster, from your extra deck , ignoring it's summoning condition. 

pure eagle
#

select isn't proper card text anymore
it's "target" nowadays

rustic breach
#

Oh

pure eagle
#

we have a guide on psct/proper card text in the pins, just for convenience

rustic breach
pure eagle
#

the level 4 black knight is very blatantly insanely strong and people would probably just play it either as an extended or to activate any of the traps from deck, both traps are insanely overpowered, especially in the context of being able to just activate them straight from the deck

command is stupid strong as a change of heart that recurs itself for free while using itself again.

the level 10 black knight is worse than the level 4 one

rebellion is blatantly overpowered

and request is just a SPYRAL extender card or a 1/3rd chance of getting to summon something asinine for free

#

tldr; these cards are almost uniformly overpowered

#

checkmate by itself if it resolves while black knight is on the field basically wins the duel by itself

#

Sewer Rat of the Pestilent Wind
Level 4 Wind Zombie Pendulum
1700/0
Scale 3
Pendulum Effect: If you Pendulum Summon a monster(s): You can send 1 card from the top of your deck to the GY for each Zombie Monster Pendulum Summoned. You can only use this effect of "Sewer Rat of the Pestilent Wind" once per turn.

Monster Effect: If this card is sent to the GY: Add it to your hand, then, if it was sent there because it was detached from a monster, you can send the top 4 cards of your deck to the GY. If this card is Pendulum Summoned: You can send the top 2 cards of your deck to the GY. You can only use each effect of "Sewer Rat of the Pestilent Wind" once per turn.

forest vortex
#
Stygian Road Blocker

Level 3/DARK/Fiend/Tuner/Effect
0 ATK/ 1500 DEF

You can only use this effect of "Stygian Road Blocker" once per turn. If your opponent attacks you directly: You can Special Summon this card from your hand in Defence Position, then double this cards DEF until the end of this turn. As long as this Special Summoned card is on the field, negate your opponents Field Spells and Continious Spell/Trap cards.
#
Stygian Air Marshel
Level 2/DARK/Fiend/Effect
1000ATK/DEF

If you summon a "Stygian" monster: You can Special Summon this card from your Hand. If you control a "Stygian" Synchro monster: You can banish this card from your GY, Special Summon 1 Fiend Tuner from your GY. You can only use each effect of "Stygian Air Marshel" once per turn.
forest vortex
#

Black Knight:
Too much for a Level 4

Checkmate:
Too much considering BK can just use it whenever

Fortune:
Too generic Hand Destruction with way too good pay off for you. There is no Deck that wouldn't run this just for the Hand Rip alone

Obey:
Change of Heart on Steroids...

Mech:
is what BK should have been

Rebellion:
whatamireading Summon 3 4000Atk Tokens with Set up and a Targeted destruction for completly free

forest vortex
#

The effect Damage might sound weird now but I am making more of them so it can burn for a lot in late Game. The discarding is a bit relevant too since some of them will have GY effects.

Level 6/DARK/Fiend/Synchro/Effect
2600 ATK/2000 DEF

1 Fiend Tuner + 1+ Fiend Non-tuner monsters
If this card is Synchro Summoned, your opponent takes 250 Damage for every "Stygian" monster with a different Name in your GY. Once per turn you can discard 1 card from your hand; destroy 1 face up card your opponent controls. 
forest vortex
#
Stygian Advocate
Level 1/DARK/Fiend/Tuner/Effect
500 ATK/0 DEF

If a Fiend monster you control is destroyed: You can Special Summon this card from your hand, then Special Summon the destroyed monster from your GY in Defence Position and negate it's effects. You can only use this effect of "Stygian Advocate" once per turn.
#
Stygian Detective
Level 4/DARK/Fiend/Effect
1800 ATK/ 1600 DEF

You can only use this effect of "Stygian Detective" once per turn. You can banish 1 Fiend monster from your GY; destroy 1 face down card on your opponents side of the field. If you banished a "Stygian" monster to activate this effect, your opponent can not activate card effects in response to this cards effect.
forest vortex
#
Stygian Border Patrol
Level 5/DARK/Fiend/Effect
2000 ATK/0 DEF

If you control 1 Tuner and 1 non-tuner Fiend monster: You can Special Summon this card from your GY. You can send 1 "Stygian" monster from your Deck to your GY, then your opponent takes Damage equal to half the send monsters ATK. You can only use each effect of "Stygian Border Patrol" once per turn.
forest vortex
#
Level 7/DARK/Fiend/Synchro/Effect
3000 ATK/1900 DEF

1 "Stygian" Tuner + 1+ Fiend monsters
This card that was Synchro Summoned by using 1 Fiend Synchro monster as Material is uneffected by your opponents Spell/Trap card effects. This card can attack all face up monsters your opponent controls. If this card destroys a face down monster, inflict doubled piercing Battle Damage to your opponent. After the Battle Phase: You can set Spell/Trap cards your opponent controls up to the number of monsters that were destroyed by this card in this turn in to your Spell/Trap card Zone.
rustic breach
#

Interesting

forest vortex
#
 Demontage Dragon
Level 8/Earth/Dragon/Synchro/Effect
0 ATK/ 0 DEF

1 Fiend or EARTH Tuner + 1+ non-Tuner monsters
Gains ATK equal to the combined original ATK of the monsters used as Material to Synchro Summon this card. Gains DEF equal to the combined original DEF of the monsters used as Material to Synchro Summon this card.This Synchro Summoned card can not be targeted for card effects. Deals Piercing Battle Damage. If this card leaves the field by card effect, Special Summon 1 EARTH Warrior Synchro monster or 1 DARK Fiend Synchro monster from your GY.
sacred parrot
#
Level 4 FIRE Pyro/Effect
ATK 1800/DEF 1300
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Pyro monster that is banished or in your GY: Special Summon it, then, if this card was Special Summoned while it was banished, or the Summoned monster was a banished "Infernal Flame" monster, add 1 Level 5 or higher "Infernal Flame" monster from your Deck to your hand. You cannot Tribute Summon or Special Summon monsters the turn you activate this effect, except FIRE monsters and Pyro monsters. You can only use this effect of "Infernal Flame Ghost" once per turn.```
ember drift
#

I love it

boreal tendon
#

Easiest way to do it imo is to divide the effect into 2

forest vortex
#

I see

honest bane
#

Well frick.

shortly after I start making a rank6 archetype, A new generic Rank6 monster gets released, and its actually good.

forest vortex
#

Witch is?

pure eagle
#

The new evolzar

boreal tendon
#

Evolzar larz

#

Yea

pure eagle
#

The new evolzar is crazy busted in my current project

forest vortex
#

[Evolzar larz]

viral tapirBOT
# forest vortex [Evolzar larz]

rank_star Rank: 4
[ Dragon / Xyz / Effect ]

ATK 2400 / DEF 2000

Effect

2 Level 4 Dinosaur monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.

forest vortex
#

Ok not here yet

#

Hold up

pure eagle
#

A rank 4/6 Pendulum Xyz deck where every monster has a shared effect “if this card is sent to the GY: add it to your hand, then, if it was detached from a monster, you can do (bonus effect here)

#

Of course Larz isn’t here yet it was revealed last night

forest vortex
#

I can't find itMinime

boreal tendon
#

#product_news

forest vortex
#

Ay thanks

pure eagle
#

Larz is unironically insane in my current project lmao, even if it’s only one negate

#

It can potentially equal a mill 3 + draw 2 discard 1

forest vortex
#

I only saw Razh, Phoris and Rios in there. Is there a 4th one?

pure eagle
#

(Or summon a non level/rank 6 archetype monster from hand or GY) And that’s just with curr

#

No it’s just the 3 evol cards

honest bane
lament bronze
#
Gottoms - The X-Saber Legend 
[Link 1⬆️/Earth/Warrior/Effect]
1 Synchro Summoned "Gottoms" Synchro Monster
You can only control 1 "Gottoms - The X-Saber Legend". Unaffected by other card's effects. This card loses 400 ATK for each card in your opponent's hand. If your opponent has no cards in their hand, this card can attack directly.
ATK 4100
honest bane
#

Bystial Dicewitch

sacred parrot
#
Level 4 FIRE Pyro/Effect
ATK 2100/DEF 0
If this card is the only monster you control, and/or you control a non-FIRE monster: Banish this card. You can only use 1 of the following effects of "Infernal Flame Legion" per turn, and only once that turn. You can discard this card from your hand; add 1 "The Doomed Land of Infernal Flame" from your Deck to your hand. If this banished card is Special Summoned: Draw 2 cards, then discard 1 card.```
#
Continuous Trap
You cannot Special Summon monsters, except FIRE monsters and Pyro monsters. If you control a FIRE Pyro monster: You can Special Summon of 1 your banished FIRE Pyro monsters. You can only use this effect of "Infernal Flame Gate" once per turn. If this card on the field is destroyed, destroy all monsters Summoned by this card's effect.```
forest vortex
#

These are the Stygian cards for now. Rewrote some of them too.

sacred parrot
#
Level 2 EARTH Rock/Effect
ATK 600/DEF 0
When this card is Summoned, if you control "Big Piece Golem" and/or "Small Piece Golem": You can add 1 "Polymerization" Normal Spell or 1 "Fusion" Normal Spell from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Big Piece Golem" from your hand, Deck, or GY. You can only use 1 "Tiny Piece Golem" effect per turn, and only once that turn.```
#
Level 10 EARTH Rock/Fusion/Effect
ATK 3600/DEF 2500
4 EARTH Rock monsters
Must be Fusion Summoned. This card Fusion Summoned using 4 EARTH Rock monsters with different names and Levels as material is unaffected by your opponent's card effects. If this Fusion Summoned card in its owner's control is destroyed and sent to the GY: You can Special Summon 1 each of "Tiny Piece Golem", "Small Piece Golem", "Medium Piece Golem", and "Big Piece Golem" that are banished and/or in your GY, but their effects are negated.```
forest vortex
#
Brick Piece Golem
Level 12/EARTH/Rock/Effect
0 ATK/ 0 DEF

You can only use this effect of "Brick Piece Golem" once per turn. You can discard this card from your hand, Special Summon 1 "Tiny Piece Golem", "Small Piece Golem", "Medium Piece Golem" and "Big Piece Golem" from your hand or Deck but you can not Summon other monsters this turn except Rock Fusion monsters.
sacred parrot
forest vortex
#

Ultimate Piece Golem Turbo

sacred parrot
forest vortex
#

Eh not really
The Golems are pretty meh overall

#

And since it locks you in to Fusions the same turn ans won't let you summon anything the same turn the Monsters are either used for the Fusion or as a Wall

sacred parrot
forest vortex
#

He is a Beater that is uneffected by card effects when it was summoned with specific Material. Really not the best monster out there but it's neat for what it is.
That's just how I see it thoughpeeposhrug

sacred parrot
#
Level 1 EARTH Rock/Effect
ATK 100/DEF 0
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on a Rock Fusion Monster, but the other materials must be correct. You can only use 1 of the following effects of "Mini Piece Golem" per turn, and only once that turn. When this card is Summoned, if you control "Big Piece Golem": You can Special Summon 1 "Tiny Piece Golem" from your Deck. If this card is in your GY: You can Fusion Summon 1 EARTH Rock Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card.```
#

This is the last main deck monster, so it is far as it goes, since it is a Level 1, which is far as it goes

nocturne sphinx
#

Lives in a world where the majority of duelists use Synchro Monsters
Flexxes by fusion summoning

Jack Atlas, ladies and gents

sacred parrot
nocturne sphinx
#

5D's. Don't think Jack Atlas in ARC-V would have had Fusion Monsters at all.

red dust
#

people in the synchro dimension didn't even know what fusions were before the friendship cup

nocturne sphinx
#

Yep

#

...Which makes it weird how Goyo Emperor exists, when you'd think Goyo-series monsters would only ever exist in a world that had Synchro monsters.

#

Maybe it was just like, recently made in Fusion

#

[Goyo Emperor]

viral tapirBOT
# nocturne sphinx [Goyo Emperor]

level Level: 10
[ Warrior / Fusion / Effect ]

ATK 3300 / DEF 2500

Effect

2 EARTH Warrior-Type Synchro Monsters
When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.

sacred parrot
#

So only the piece golems exist in the Fusion Dimension then...

nocturne sphinx
#

Likely so, if at all. Or possibly in Standard.

#

There's a lot of these plot holes in ARC-V, y'see

#

A shame it ended up the way it did. Not even THE KING was able to really salvage the show

forest vortex
#

[Photon wyrm]

viral tapirBOT
# forest vortex [Photon wyrm]

level Level: 7
[ Dragon / Effect ]

ATK 2500 / DEF 2000

Effect

When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls.

nocturne sphinx
#

Too bad Small Piece Golem isn't a tuner monster.

#

Would've just been too perfect.

forest vortex
nocturne sphinx
#

[Phonon Dragon]

viral tapirBOT
# nocturne sphinx [Phonon Dragon]

level Level: 4
[ Dragon / Synchro / Tuner / Effect ]

ATK 1900 / DEF 800

Effect

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can declare a Level from 1 to 3; this card becomes that Level, also you cannot Special Summon for the rest of this turn, except for a Synchro Summon using this card as material. You can only Special Summon "Phonon Pulse Dragon(s)" once per turn.

nocturne sphinx
#

This the one you were thinking of?

forest vortex
#

[Twin photon lizard]

viral tapirBOT
# forest vortex [Twin photon lizard]

level Level: 6
[ Dragon / Fusion / Effect ]

ATK 2400 / DEF 1000

Effect

2 "Photon" monsters
You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.

forest vortex
#

That one

nocturne sphinx
#

Oh yeah, this one

forest vortex
#

same concept

nocturne sphinx
#

It's actually the only one of two fusion monsters in ZEXAL that was featured

#

The other was... of all things, Arcana Knight Joker

forest vortex
#

That one was from Zexal?

#

Wow

nocturne sphinx
#

Really wished there was easier ways to fusion summon in a Photon/Galaxy deck

#

Well, it was in Duel Monsters, yeah, but it showed up in a few episodes of ZEXAL

#

It's owner liked using old kinds of cards, but I think they only had Queen's, King's and Jack's Knight when they were shown dueling.

sacred parrot
#

I'll give the piece golem series to an OC from the Fusion Dimension then...

nocturne sphinx
#

Nah, you don't have to, but that would be alright too!

#

It's your story!

#

Always cool to see a twist

sacred parrot
nocturne sphinx
#

Well, maybe your OC from Synchro might have stumbled upon these cards and figured out a clever way to facilitate their strategies with both Fusion and Synchro monster. Could also have this be a risky thing to try, since by having Fusion Monsters in their deck, they could land themselves in trouble, since such monsters would be incredibly rare in that dimension. Just one idea.

lament bronze
#
Activate!!!
[Normal Spell]
When this card is activated: Return this card to your hand. You can only activate "Activate!!!" up to thrice per turn.
nocturne sphinx
#

Love me some silly cards that can actually be used in clever ways.

storm pecan
sacred parrot
#
Level 2 EARTH Rock/Tuner/Effect
ATK 600/DEF 0
This card's name becomes "Tiny Piece Golem" while on the field or in the GY. You can only use each of the following effects of "Basalt Tiny Piece Golem" once per turn. If this card is in your hand: You can target 1 "Polymerization" Normal Spell or 1 "Fusion" Spell in your GY; shuffle that target into the Deck, and if you do, Special Summon this card. If this card used as material for the Summon of a Rock monster: You can add 1 "Piece Golem" monster from your Deck to your hand, except "Basalt Tiny Piece Golem".```
#

I got a Rock tuner

#

If a recall correctly, Ritual Summons and Tribute Summons are rare, unless you can count Ancient Gear Archetype, since they have high Level main Deck monsters

nocturne sphinx
#

That they are. But it seems you can stick in Ritual and Tribute summons most everywhere.

#

In fact, I'd say a few in standard end up relying on tribute summons or some other kind of strategy, since the methods to summon monsters from the extra deck seem to be something you got to learn.

#

If you need additional help on writing, you can always check in on #1023275848301805709

forest vortex
#

They want to cheat out Golem without Tributing if Possible too

sacred parrot
#
Level 8 DARK Wyrm/Fusion/Effect
ATK 2500/DEF 2000
2 Wyrm monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. You can only use each of the following effects of "Wraith Pitch Shinidrake" once per turn. You can target 1 face-up card on the field; destroy it. You cannot Special Summon monsters the turn you activate this effect, except Wyrm monsters. When a card or effect is activated that would destroy a Wyrm monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, send that card to the GY.```
#

This one can cheat it without with Polymerization, but it is stuck to Wyrm monster decks

burnt crane
#
Level 1/Machine/DARK/0 ATK/0 DEF
Once per turn: You can declare 1 card name; banish 1 of the declared card from your hand, Deck, Extra Deck or GY, and if you do, this card's name becomes the banished card's name.```
forest vortex
#

[E HERO Prisma but better]

viral tapirBOT
# forest vortex [E HERO Prisma but better]

level Level: 4
[ Warrior / Effect ]

ATK 1700 / DEF 1100

Effect

Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

burnt crane
#

on paper yes

#

in practice it can't be summoned with AHL Hahaa

forest vortex
ember drift
#

One on One Overlord
Level 9/FIRE/Warrior/Effect
3000ATK/3000DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When your opponent's monster attacks while this card is in your hand: You can Special Summon this card from your hand at the start of the Damage Step, change the attack target to it and proceed to Damage Calculation. You can only use this effect of "One on One Overlord" once per turn. Each player can only attack with 1 monster each turn, and neither player can attack directly.

forest vortex
#

Thats way too easy to summon for a 3000 Beater that limits both Players don't you think?

ember drift
#

as for what styigans can do, maybe do effects that activate after they destroy opponent's monster by battle

ember drift
forest vortex
forest vortex
ember drift
#

okay

#

I may even change the effect since I feel like the limitation could go on another card called One on One Order

ember drift
#

One on One Overlord [2.0]
Level 9/FIRE/Warrior/Effect
3000ATK/3000DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When your opponent's monster attacks you directly while this card is in your hand: You can Special Summon this card from your hand at the start of the Damage Step, change the attack target to it and proceed to Damage Calculation, and if you do that, you can play 1 "One on One Order" from your Deck or GY to your Field Zone. You can only use this effect of "One on One Overlord" once per turn.

One on One Order
Field Spell
Activate only if you control "One on One Overlord". Each player can only attack with 1 monster each turn, and neither player can attack directly. When monsters battle, neither player can activate cards or effects until the end of the Damage Step, except for the activated effects of the battling monsters. When a monster is destroyed by battle, its owner takes 1000 damage.

forest vortex
#

Now they are more focused on destruction

slim raft
#
Spell/normal
Target 1 card on the field; place that card in your deck, also that card cannot leave your deck after a duel.```
#

Bag

#

Wait.

#

Where is it name

forest vortex
#

Now you can steal Peoples cards legaly

forest vortex
#

Iron Chain stuff that I Brainstormed right now

fathom pivot
#
Quick-play Spell Card
Send a Spellcaster monster from hand, Deck or Extra Deck to the GY, then activate 1 of the following effects:
•Add a “Spellbook” or “Invocation” from your Deck to your hand, then, if you have a Spellcaster or “Invoked” Fusion Monster in your GY, you can Fusion Summon by sending monsters from either player’s Extra Deck once this turn.
•Special Summon from your Deck a card that mentions the Spellcaster monster you sent to the GY, but banish it when it leaves the field. 
You can only activate 1 “Secrets of the Invocation” once per turn. ```
pure eagle
#

Shambling Dragon of the Pestilent Wind
Level 6 Wind Zombie Pendulum
Scale 7
2500/0
Pend Effect: If a Zombie Pendulum Monster card(s) you control would be destroyed by an opponents card effect, you can detach 2 materials from Xyz monsters you control instead. You can only use this effect of "Shambling Dragon of the Pestilent Wind" once per turn.

Monster Effect: If this card is sent to the GY: Add it to your hand, then, if it was sent there because it was detached from a monster, you can return up to 1 card on each players field to the hand. If this card is Pendulum Summoned: You can target 2 cards in Pendulum Zones; Return them to the hand, and if you do, Special Summon 1 "Pestilent Wind" monster from your GY. You can only use each effect of "Shambling Dragon of the Pestilent Wind" once per turn.

nocturne sphinx
#

Weird to think the only official Zombie Pendulum monster is [P.M. Captor]

viral tapirBOT
nocturne sphinx
#

Would love to see more of them

pure eagle
#

Abyss Dredge
Spell
Requirement: If you control a level 10 Sea Serpent Monster
Effect: Add 1 Level 8 or higher Sea Serpent Monster from your GY to your hand.

pure eagle
nocturne sphinx
#

Sick. Love it.

#

Some cool support could be like, sending face-up cards in the extra deck to the GY and vice versa would be neat, giving reason to use other Zombie support like Book of Life if you need to.

#

Also made me realize I should have a playset of P.M. Captor just in case there's a new series of Zombie Pendulum monsters.

honest bane
#

Got an idea for a card, I would like thoughts before I PSCT it.

Level 6

You can discard itself & roll a dice: apply the result. (also you cannot summon from the Extradeck except XYZ.
(1/6), add 1 level 6 from deck to hand.
(2/6), special summon 1 "Dice Witch" monster from your deck.
(3/6), Add 1 "Dice" spelltrap from deck to hand.

If this card is summoned, You can target 1 card on the field: destroy it.

HOPT on both effects

ember drift
#

seems meh

#

kinda expected something more bombastic

honest bane
#

Yeah, I'm trying to keep my cards fairly tame

#

But just have a variety of options for them, And all the cards being fairly useful

ember drift
#

just feels like its not as interesting or spectacular as other dice roll based effects or rather more modern ones

honest bane
#

Yeah, Unfortunately, I'm trying to make my DiceWitch archetype kinda function as an archetype rather than gimick spam meme

ember drift
#

I also just think searching shouldn't exactly be left to rng I suppose

#

or atleast I feel like you should search anyways and get a bonus or penalty based on a dice roll

honest bane
#

I've been testing them out a little bit, And they work suprisingly consistently, especially with Bystials

ember drift
#

interesting

honest bane
#

So that board is a Negate/Banish & Amorphage Sloth on field

ember drift
#

like thats fair but I kinda would have prefered 3 cards that did 1 thing solidly even if draw backs than one card that does 3 things but I got to leave it up to the goddess of fate to decide what I get to do

honest bane
#

Its kinda hard when I'm tryina make an RNG deck, But so far all of them have decent uses

#

But at the very least for the new one,

it eitehr searches a level 6 (Which all the DiceWitch are), Summons a DiceWitch, or gets a spell/trap which can search/summon them

ember drift
#

but thats just my personal take so you can respond in whatever way you want

mental snow
#

Hey, do you know what were missing in Dragon Rulers?

#

Light and Dark Rulers!

long spruce
#

Why is Heaven a Dark Type

#

@mental snow same for Rays

mental snow
#

Ah shit I forgot to change the type

long spruce
#

Also

#

RULE-001 isn't legal

#

Do RULE-EN001

mental snow
#

I see I see

long spruce
#

I'm very petty yes

#

Lemme read the funny effects now

mental snow
#

Which makes them hilariously more powerful

tulip kelp
#

theyre all just blaster? cheems

mental snow
#

Oh shit, they have a small effect that differentiates them from each other

#

Hey...what if I gave them a foolish burial?

long spruce
pure eagle
#

we don't need more chaos dragon stuff

#

make them interact with the other rulers

gray elk
#

ngl, just give them ceiling

#

you don't need more names that do the same thing

lament bronze
tulip kelp
pure eagle
#

G Golem Gravel Snake
Level 2 Earth Cyberse
0/800
If this card is Normal/Special Summoned while you control no Link monsters: You can target 1 Link 2 “G Golem” monster in your GY; Special Summon it. You can only use this effect of “G Golem Gravel Snake” once per turn. If this card is sent to the GY: You can target 1 “G Golem Crystal Heart” you control; Place 1 GG Counter on it.

late marlin
#

Hi-Speedroid Claw Machine
Wind Machine ATK 600
1 Level 4 or lower speedroid monster
You can only link summon 1 Hi-Speedroid Claw-Machine once per turn. While this card points to a WIND monster, the effects of a monster this card points to cannot be negated, also your opponent cannot target it with card effects. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card from the field or your GY; You can banish "Speedroid" Monsters, including a tuner from your deck so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Crystal Wing Synchro Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WIND monsters.

lethal pecan
#

@late marlin making specifically crystal wing is v. weird tbh

#

its whole thing is needing to upgrade from a synchro/thematically clear wing

#

also in general this kinda does way too much

forest vortex
#

Banishing from Deck for it is too much. It also should only use Monsters in the GY for it if anything.

#

And the protection is a bit unnecesary considering you banish it for a C. Wing anyway

nocturne sphinx
#

I'm starting to think about what other kinds of Nordic Synchro monsters there could have been

#

Awhile back I did one, but it genuinely feels like the series as whole need Synchro monsters that aren't like, level 10 Synchro beatsticks

forest vortex
#

It needed better Main Deck monsters too that work good together instead of the 3 Part clusterfuck

nocturne sphinx
#

Yeah, like, Vanadis of the Nordic Ascendants is the best tuner simply cause it works as a Nordic Beast or Nordic Alfar tuner for each of the synchro monsters.

#

Fixing it now would mean just, forgetting any of this existed, or just having new Synchro monsters that don't need these dumb restrictions

long spruce
nocturne sphinx
#

Which is a shame cause there's so much to draw on from Norse Mythology, and the best they can come up with so far is "Odin, Loki, Thor, and uh, I guess a few of these other losers that are just footnotes"

dire leaf
#

Nordic Mythology rep?

#

You mean, Generaiders?

nocturne sphinx
#

Like, uh, Surtr, or Skadi, or maybe like, I don't know, friggin' Fafnir

#

...Ironically Generaider/Runick does a way better job than Nordic did

forest vortex
#

Mf why give your Opponent fat Beatsticks that are just there to be run over by your own hard to summon fat Beatstick

#

[Fenrir]

viral tapirBOT
# forest vortex [Fenrir]

level Level: 4
[ Beast / Effect ]

ATK 1400 / DEF 1200

Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.

forest vortex
#

Wrong one lol

#

[Fenrir Nordic]

viral tapirBOT
# forest vortex [Fenrir Nordic]

level Level: 10
[ Beast / Effect ]

ATK 4000 / DEF 4000

Effect

Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card.

forest vortex
#

Like....just why?

nocturne sphinx
#

It is pretty neat lore-wise, since this pretty much enacts Ragnarok, or Gotterdammerung, whichever you prefer for spelling

#

But you just simply don't want to do this.

forest vortex
#

Konami is horrible in making lore acurate good Decks sometimes

#

[Jormungand]

viral tapirBOT
# forest vortex [Jormungand]

rank_star Rank: 9
[ Reptile / Xyz / Effect ]

ATK ? / DEF ?

Effect

2+ Level 9 monsters
You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.

forest vortex
#

Wrong one againHahaa

#

[Jormungand Nordic]

viral tapirBOT
# forest vortex [Jormungand Nordic]

level Level: 8
[ Dragon / Effect ]

ATK 3000 / DEF 3000

Effect

Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.

forest vortex
#

These 2 should have been Extra Deck Synchros that you can give your Opponent to Cheat out any Aiesir Monster

nocturne sphinx
#

Just making the special summon require you to tribute your opponent's monsters would have been fine and dandy as well

forest vortex
#

Could have been ok too

nocturne sphinx
#

But even that wouldn't be too great since you need to have an Aesir out on the field already

forest vortex
#

But the effects are still not that great

nocturne sphinx
#

And if you're in a situation which you got to tribute an opponent's monster, you likely aren't gonna summon an Aesir monster

forest vortex
#

Yep

#

Btw Scrap Monsters Piss me off just for the fact they are mostly anything but Machines....

nocturne sphinx
#

Scrap Kong hype

forest vortex
#

Who was the Einstein that had that Idea

nocturne sphinx
#

Same one who probably made some Genex anything but Machines as well

forest vortex
#

sPeLlCaStEr

#

Fucking WHY?

nocturne sphinx
#

Cause lore, maybe

forest vortex
#

I am gonna rewrite every Scrap Monster now

#

🤖

pure eagle
#

it's funnier that they aren't

forest vortex
#

I don't care if it's funny. I want them to be better

pure eagle
#

i mean they only really get better because they won't die to rivalry

#

wouldn't*

#

other than that the benefits are pretty minimal

royal nebula
#

Ok hear me out now that I corrected the text

forest vortex
#

On the Field?

#

Also it's way too good

#

Generic card rquirement that can summon any Ritual monster my tributing anything from anywhere with no chance of negating it

storm pecan
#

what the hell is "ritual summon 1 monster from your field"?

forest vortex
#

I guess ritual summoning it again? For the Gishkies maybe

storm pecan
#

konami has been giving rituals really strong effects cause they're balancing them with the expectation that you won't be summoning them straight from the deck with 0 cost

forest vortex
#

And they have allready habe cards to cheat out monsters too

royal nebula
storm pecan
#

oh then maybe you would've fixed the text

#

cause its as simple as changing 1 word and regenerating the card

#

and now we don't know if you meant to say gy, or just added a word

nocturne sphinx
#

The thing with ritual monsters really, is that it's a very archaic type of monster

#

It was impractical to use with a few exceptions then, and it's really a hard sell now, with the few successes owing to the support and ritual monsters just being that impressive that you'd want to go through with the effort, due to the payoff being very great

forest vortex
#

Rituals are probably the hardest to pull of Summoning Method just because it's basicly a worse Fusion
There are some Archetypes that tried to compremise it like Megaliths not needing Ritual cards or Vendreads being able to be Ritual Summoned from the GY

#

But when you do that the Monsters themself get thrown under the Bus most of the Time

ember drift
#

I don't see why many rits are underpowered

#

especially when the spells and rit effects had it pretty good

nocturne sphinx
#

The mechanic as a whole is the issue

#

So, yeah, in turn they have to be damn good or have some way to get around the issue of the requirements needed to make a ritual summon happen.

storm pecan
#

the thing is if rituals lose the things that make them bad they also lose the only things that make them distinct

royal nebula
royal nebula
royal nebula
storm pecan
#

idk why you said that like an own

#

anyway this card is simply a stronger super poly and that's absolutely mad

royal nebula
#

Also before anyone brings up Magician of Black Chaos MAX, I'd like to point out what happened after new XYZ support dropped that made it easier to summon Utopic ZEXAL

royal nebula
ember drift
#

still surprising that even now Rituals have a cost balancing issue

storm pecan
#

it's like, even if you make them good, what do they add to the game?

#

they are blue :P

ember drift
#

a spell type thats kinda it

#

to be fair I think the original plan was to make rituals and fusions like the opposites of one another

#

since they seem to solve each other's issues

storm pecan
#

in what way?

ember drift
#

oh so Fusions had specific materials Rits had no such concept

#

Rits needed a specific spell card, Fusions used the same one

#

Rits also needed their specific monster in hand, Fusions did not need such a thing since its always in the Extra Deck

#

Fusions needed more than 1 monster by default, Rituals could use just one if you had a monster with the same or higher level

nocturne sphinx
#

Yeah, I can see that. It's a bit of a stronger resemblance to what they usually are compared to in Synchro monsters

fluid obsidian
#

Rose dragon boss monster.
I'm sorry if the wording is wrong.

#

The stats are messed up.
Atk:2500
Def:2100

storm pecan
#

can you post the plain text as well it's v hard to read

pure eagle
#

by hard to read we mean impossible

storm pecan
#

card creation app you're using looks like hell

#

i looked into them a while back

#

they all locked essential features behind a paid mode

fleet dome
lament bronze
#
Tachyon Xyz Unit
[Normal Trap]
Special Summon this card as a Effect Monster (Dragon/LIGHT/Level 8/ATK 3000 / DEF 2500) in Defense Position. (This is NOT treated as a Trap.) If Summoned this way, If your LIGHT or DARK  Dragon monsters are used for the Xyz Summon of a LIGHT or DARK Dragon monster, they can be treated as Level 4 or 8 monsters. If you control a LIGHT or DARK Dragon monster, you can activate this card from your hand. You can only activate 1 "Tachyon Xyz Unit" per turn. A "Galaxy" Xyz Monster that has this card as material gains this effect. 
● Once per turn, during the End Phase: You can add 1 "Tachyon" card from your Deck to your hand. 
forest vortex
#

Way too Much Atk for a Trap Monster

ember drift
#

make it so it cannot attack I suppose

lament bronze
#

trap monsters just don't have much atk cuz most them are not meant to attack.

#

also this can't even attack the turn you summon it cuz it's summoned in defense

#

in the end it's no different from a level 8 monster that special summons itself.

forest vortex
viral tapirBOT
# forest vortex Summon it in your Opponents Turn cause [Statue of Anguish Pattern] is a thing?
Effect

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

lament bronze
#

and so ?

#

then it's just a normal-ish beater that helps you Xyz

#

3k on a trap monster is not that big of a deal as you think. not for a rank 8 deck.

forest vortex
#

Could have just given it 0 ATK and 3000 Def then cause it's not meant to attack but used as Material right?

lament bronze
#

no it's fine as is.

fiery tinsel
#

Counter Trap

Banish 2 Fish monsters from your field, GY and/or Deck, Including at least one "Ghoti" monster (1 Tuner and 1 Non-Tuner Monster); Special Summon 1 Fish Synchro monster from your Extra Deck with a level equal to the banished monsters (This is treated as a Synchro Summon). You can banish this card from your GY; Target 1 of your banished Fish monsters: add it to your hand, or, if the targeted monster is a "Ghoti" monster, you can Special Summon it instead. You can only use each effect of "Ghoti Breach" once per turn.```
#

Remade a custom I made a while ago

#

Is the psct right?

sudden palm
#

should beBanish 2 Fish monsters (1 Tuner and 1 non-Tuner) from your Deck, field, and/or GY, including a "Ghoti" monster; Special Summon 1 Fish Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. (This is treated as a Synchro Summon.) You can banish this card from your GY, then target 1 of your banished Fish monsters; add it to your hand, or, if it is a "Ghoti" monster, you can Special Summon it instead. You can only use each effect of "Ghoti Breach" once per turn.

fiery tinsel
#

Thank you

gray elk
#

I have no idea why this would be a counter trap

fiery tinsel
#

It’s a counter trap because I said so

#

But yeah the only reason why is because the other two types were taken so might as well get the last one

#

It could be a normal trap no problem

storm pecan
#

if you want to make it a counter trap then it should at least counter something

#

alright that might be confusing i forgot to reply to somebody

forest vortex
#

Asswans shuffle effect might be too abusable by a certain Golden Boy

pure eagle
#

just make it 5 cont traps with different names

#

although eld also banishes their cont traps a lot

storm pecan
#

i made true king support

Continuous Trap
You can only use the 1), 2), and 3) effects of cards with this name once per turn.
1) You can target 1 monster in your opponent's GY; Special Summon it to your field, but negate its effects, also its ATK and DEF are halved and it cannot attack directly. Destroy it during the End Phase.
2) If a "True King" monster you control is destroyed by your opponent's card effect: You can Special Summon 1 "True King" monster from your GY, and if you do, destroy 1 monster on the field with the same Attribute as that Summoned monster.
3) If this card is sent from the Spell & Trap Zone to the GY: You can banish 1 card from your opponent's GY, or destroy 1 card in your hand.```
#

it doesn't follow the formula because true dracos don't need support

#

only villains make true draco support

lethal pecan
#

@storm pecan all true king named support has to be true draco support by name

#

bc japanese english differences

storm pecan
#

not true

#

all true kings are true dracos, but not all true dracos are true kings

#

the way it's formatted is true kings in japanese are "true dracoking"

#

so just pretend that's what it says

boreal tendon
#

It's not like d/d and d/d/d, both of them use the exact same name

storm pecan
#

literally don't know why you would say that

#

真竜皇 this is what was translated as true king

#

you can check, it causes no conflicts

boreal tendon
#

Oh wait

#

Nvm

cinder geyser
#

So I have an idea for a deck:
The deck lacks a boss monster and instead focusing on modulating its field spell. But my question is should the deck be focused on two field spells that you can swap between at any time, so you can change one field spell to have more offensive effects, and make the second one have a more defensive effect, or should the deck be focused on using its first field spell, and on turn 4 being able to activate the second field spell which lets you win?

boreal tendon
#

Whatever you do just don't do whatever dream mirror tried to accomplish

cinder geyser
#

so the other one gets treated as a continuous spell

#

if that is the route I want to take

pure eagle
#

i feel like it'd just be better to forgo the field spell part and make them cont spells to begin with

#

just have them set the other face down on activation or something

cinder geyser
#

works better using field spells

pure eagle
#

fair, I was mostly focusing on functionality over theming for once

#

speaking as someone who did a planet themed field spell ritual archetype

cinder geyser
#

Neat!

#

I made four cards now, I would love if anyone read them

sacred parrot
#
Level 11 DARK Insect/Effect
ATK 3400/DEF 0
Cannot be Special Summoned. Must be Tribute Summon with 3 Tributes. While you control this Tribute Summoned monster, and you have no cards in your Extra Deck, Tribute Summoned "Stoneswarm" monsters you control are unaffected by your opponent's card effects. When your opponent activates the effect of a monster that is Special Summoned (Quick Effect): You can send 1 Level 4 or lower "Stoneswarm" monster from your hand or field to the GY, or Tribute 1 "Stoneswarm Token"; negate the activation of that card, and if you do, banish it. You can only used this effect of Stoneswarm Arthopleura" once per turn.```
#

the leader of the Stoneswarm!

boreal tendon
#

Mind adding an l before the swarm part?

pure eagle
sudden palm
#

Stonelswarm

storm pecan
#
Link 2, 1900, WATER, Machine, Link [S, SW]
2 WATER monsters
You can only use the 1) and 2) effects of cards with this name once per turn.
1) If this card is Link Summoned: You can add 1 "Dinomist" card from your Deck or GY to your hand.
2) If you activate a card in your Pendulum Zone while you control a "Dinomist" card in your Pendulum Zone: You can add 1 "Dinomist" card from your face-up Extra Deck or GY to your hand.
3) Once per turn, you can negate an activated card effect that would destroy or banish another "Dinomist" card(s) you control, then destroy this card, and if you do, all "Dinomist" monsters you currently control gain 500 ATK.
burnt crane
#

Could change the 3rd effect to an omni that destroys a "Dinomist" Scale as effect. Would still make the card non-generic, while also synergizing with Charge, and giving the deck one more layer of disruption on top of Howling

#

Also clears up a Pend Zone to re-activate the 2nd effect

sacred parrot
storm pecan
pure eagle
#

Gravity Decay
Normal Spell
(This card is always treated as a "G Golem" card) Target 1 "G Golem" Link monster you control; Special Summon 1 "G Golem" Link monster from your Extra Deck with a different Link Rating to one of the zones that Link monster points to, then destroy the targeted monster, also you cannot Special Summon monsters for the rest of this turn, except by the effect of "G Golem Crystal Heart". You can only use the effect of "Gravity Decay" once per turn.

forest vortex
#

I guess the new MD Update gave you this Idea?Goblol

sacred parrot
boreal tendon
pure eagle
#

ye

#

i think the deck is funny is all

#

forcing your opponent to crash their stuff into your stuff is just peak funny to me

forest vortex
#

Yang Zing has a card for that too
I used it in a Gimmik Rock Def Deck

nocturne sphinx
#

G Golem really could have been what the Invincible Fortress SD had going on. It’s pretty great, but

#

I just wanna win with my opponent attacking my defense position monster while [Canyon] is on the field

viral tapirBOT
modern elm
#
Coronation of the Princesses
Normal Spell Card
Target 1 "Pikeru" or "Curran" monster; Tribute that monster, then Special Summon 1 "Pikeru" or "Curran" monster from your Deck, ignoring the summoning conditions. You can banish this card from your GY; Return 1 "Pikeru" or "Curran" monster from your GY to the bottom of your Deck, then draw 1 card. You can only use each effect of "Coronation of the Princesses" once per turn.
modern elm
#

Pikeru & Curran - Magicians of Rivalry
LINK-2 / LIGHT
Spellcaster / Link / Effect
↙️ ↘️
2 Spellcaster monsters, including either a "Pikeru" or "Curran" monster.
This monster's attribute is also treated as DARK. "Pikeru" and "Curran" monsters that this card points to, gain 800 ATK and DEF. If this card is Link Summoned: You can add, either 1 "Pikeru" or "Curran" monster, or a Spell / Trap that mentions "Pikeru" or "Curran" in its text from your Deck. You can tribute 1 "Pikeru" or "Curran" monster this card points to, and if you do, depending on which monster was tributed, apply the next effect:

  • "Pikeru" monster: Gain 2000 LP
  • "Curran" monster: Inflict 2000 damage to your opponent
    You cannot activate cards or effects that inflict damage to your opponent during the turn you activate this effect, except from "Curran" monsters. You can onlu use each effect of "Pikeru & Curran - Magicians of Rivalry" once per turn.
    ATK 1800
forest vortex
#

Shouldn't the Arrows point to Bottom left and right to make it easier to use the effect?

modern elm
#

@forest vortex Good point.

sacred parrot
# viral tapir
Field Spell
Zombie monsters on the field gains 500 ATK/DEF. Non-Zombie monsters on the field lose 500 ATK/DEF. Your opponent cannot target your Set monsters with card effects, also they cannot be destroyed by your opponent's card effects. Both players can Normal Summon Zombie monsters for 1 less Tribute. If this card in its owner's control is sent to the GY, or banished, by an opponent's card effect: You can Special Summon 1 "Royal Pharaoh's Mummy" from your hand, Deck, or GY. You can only use this effect of "Sacred Tomb of the Mummy" once per turn.```
white dune
#

How do we feel about this salad card that makes fusion of fire usable

boreal tendon
#

[Fusion of fire]

viral tapirBOT
# boreal tendon [Fusion of fire]
Effect

(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.

boreal tendon
#

It really is just poly huh

white dune
#

I didn't add a opt cuz fusion of fire already has one

#

It's super poly

gray elk
#

The "during either player's turn" is non-sensical

white dune
#

It makes it a quick play

thick charm
# viral tapir

wait what the fuck is this super poly but for the salad mirror

gray elk
#

What do you want to make a quick play? Normal spells?

boreal tendon
#

Yea

gray elk
#

Traps will already be fast effects

#

So will quick play spells

white dune
#

But it's fusion of fire

boreal tendon
#

Idt anyone ever used this in salad, even during toss

white dune
#

They did at the begging

#

Beginning

gray elk
#

It was used choccy

white dune
#

It wasn't optimal tho

boreal tendon
#

Doesn't mean it was good

gray elk
#

They didn't

white dune
#

Hold up lemmie fix it rq, just realized it can't be summoned first turn easily if it has to use a non fire

boreal tendon
#

Pretty sure i found a topping list on vector once

white dune
#

Do yall think the card is like, not too broken for a real release?

gray elk
#

Once isn't "was consistently used during first weeks of FoF release"

boreal tendon
#

Found it

#

3rd place at a regionals

gray elk
#

Ppl just started understanding it's not worth maining for the mirror when there's 3 other decks in the format

#

Anyway, like i said before, what do you want the "during either players turn" do crab?

white dune
gray elk
#

It makes what a quick effect?

white dune
#

Oh

#

So how would I write that?

#

To make the set card a quick effect

gray elk
#

First of all, that'd be a new mechanic, and a nonsensical one at that

#

Do you want normal spells become spell speed 2 or smth?

white dune
#

Mhm

#

Basically make fusion of fire a quick play

gray elk
#

Then i suggest a retrain for FoF

white dune
#

So like you summon the first 1 turn 1, set the fusion of fire

#

Then turn 2 you use fof to tribute your opponents monster and itself to set fof back and set a st from deck

gray elk
#

Or you could just make the monster mill on summon and copy an s/t effect as a quick effect?

white dune
#

Bassicly gives you more followup, an additional non targeting removal, and boosts the attack so they aren't normaling a guy and trying to beat over sunlight

#

That was The idea

gray elk
#

There's no need to make new mechanics

#

When you can just make it a verte

white dune
#

Idk how to make that work without making fof a quick effect

gray elk
#

What

white dune
#

While keeping it in theme salad

gray elk
#

(Quick Effect): Banish 1 "Salamangreat" Spell/Trap from your GY; this effect becomes the effect when that card is activated

white dune
#

But that means I can't keep using its effect

#

Unless it just targets to copy

gray elk
#

Wdym

#

I never said to make this hopt

white dune
#

No you banish the card

#

Banishing it makes it non reusable

white dune
#

Thank you

gray elk
#

Just mill another, or not banish

white dune
#

I think I got jt

#

@gray elk wait

#

Doesn't orcustrated babal give quick effect properties to cards?

gray elk
#

I mean, sure, but you still don't get the implications

#

How will will work?

#

How will equips work?

#

You're opening a can of worms

#

You'd have to write a clarification essay on how the card works

#

When the other 2 solutions work just as fine

white dune
#

1 Effect monster + 1+ FIRE effect monsters
Must first be Fusion Summoned with "Fusion of Fire". If this monster is Special Summoned: You can Set 1 "Salamangreat" Spell/Trap from your GY, also it can be activated this turn, and you can be activated as a quick effect, then, if this card was Fusion Summoned using "Salamangreat Indigo Chimera" as material, you can Set 1 "Salamangreat" Spell/Trap Card from your Deck, also it can be activated this turn, and it's effect can be activated as a quick effect. "Salamangreat" monsters you control gain 500 ATK for each monster used for this card's Fusion Summon.

#

Does that fix it?

gray elk
#

Lol no

#

Again, how does this work with will.

white dune
boreal tendon
#

[Salamangreat claw]

viral tapirBOT
# boreal tendon [Salamangreat claw]
Effect

Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".

gray elk
#

And then after you explain, explain how is that intuitive and doesn't need explanation

boreal tendon
#

Quick effect piercing

#

Pog

gray elk
#

Game mechanics are there for a reason

white dune
#

It can be activated as a quick effect just means the card can be activated at spell speed 2 not the effect right?

gray elk
#

You're questioning yourself now

#

See how stupid this is?

white dune
#

How does orcustrated babal work?

gray elk
#

Orcust only had ignition effects there

#

And for good reason

white dune
#

How would you re write it?

gray elk
#

I already gave you 2 suggestions

white dune
#

I have no idea how you'd write it making it quick effect copy

gray elk
#

I

#

Just

#

I'm just gonna leave before i blow up on you

white dune
#

Im sorry I'm not trying to frustrate you I'm just confused

#

PSCT is really weird to me

gray elk
#

ok so first of all

#

this isn't a problem with psct

#

you're changing fundamental game mechanics without even an iota of understanding of how it would break the game

#

it's why i'm constantly grilling you about will

#

because you'd have to write a paragraph on how the effect would interact with continuous spells, and that's a red flag immediatelly

#

you want the card to accomplish something, and i gave you 2 suggestions on how to accomplish it two different, good ways

gray elk
#

and it's not hard to look at [verte] and just slap (quick effect) on it

viral tapirBOT
# gray elk and it's not hard to look at [verte] and just slap (quick effect) on it

Rating: Link-2 (↙↘)
[ Plant / Link / Effect ]

ATK 500

Effect

2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

white dune
#

1 Effect monster + 1+ FIRE effect monsters
Must first be Fusion Summoned with "Fusion of Fire". Once per turn (Quick Effect): you can target 1 "Salamangreat" Spell/Trap card in your graveyard; this effect becomes that card's effect when that card is activated. If this card was Fusion Summoned using "Salamangreat Indigo Chimera" as material, you can Set 1 "Salamangreat" Spell/Trap Card from your Deck, also it can be activated this turn. "Salamangreat" monsters you control gain 500 ATK for each monster used for this card's Fusion Summon.

#

@gray elk so like this?

gray elk
#

Must first be Fusion Summoned with "Fusion of Fire". Once per turn (Quick Effect): you can target 1 "Salamangreat" Spell/Trap card in your GY; this effect becomes that card's effect when that card is activated. If this card was Fusion Summoned using "Salamangreat Indigo Chimera" as material: You can Set 1 "Salamangreat" Spell/Trap Card directly from your Deck, also it can be activated this turn. "Salamangreat" monsters you control gain 500 ATK for each monster used for this card's Fusion Summon.

#

you need to use GY and the second effect should activate

white dune
#

Oh right right

#

Thank you for baring with me

#

Wait a minute

#

@gray elk could you summon itself with fusion of fire?

#

If you copy fusion of fire's effect?

#

Or would the restriction have to be changed to like "must be fusion summoned with the effect of a salamangreat card"

gray elk
#

don't see why not, but i don't think we have a precedent in the db

white dune
#

@gray elk last ping, I think this is a like, fine yeah?

gray elk
#

If this card was Fusion Summoned
just noticed this part, should be is, not was
the hopt on the second effect is bad

#

should be "You can only use this effect of <card name> once per turn." as a separate sentence

white dune
#

Oh okay okay thank you

fleet dome
forest vortex
long spruce
#

I'm pretty sure the text of the first effect is worded incorrectly

storm pecan
# white dune

oh wow now we've managed to circumvent the hard opt and can now fusion summon 3 of this a turn and fuse away the opponent's whole field

#

that's kinda ironic

white dune
#

Huh

#

Yeah so the initial idea of setting the card gave the fusion of fire effect a psudo hopt

#

Didn't think to fix that when doing the copy effect @storm pecan

fleet dome
#

Don't just imply that it is

steady badger
#

Lerystic Hurler

EARTH | Level 5 | [ Machine / Pendulum / Effect ] | ATK 0 | DEF 2100

0 - Pendulum Effect - 0

Once per turn, you can: Special Summon this card to your Main Monster Zone in its same column, and if you do, place 1 Level 4 or lower "Lerystic" Pendulum Monster from your Deck or Extra Deck in your Pendulum Zone that is in this card's column. You cannot Pendulum Summon non-"Lerystic" monsters, except from the Extra Deck. This effect cannot be negated.

Monster Effect

You can (Quick Effect): Choose 1 Main Monster Zone that has a monster in it; destroy that monster, and if you do, Special Summon 1 Level 4 or lower "Lerystic" monster, that was in your Pendulum Zone and this card's column at activation, to the chosen Main Monster Zone. You can only use this effect of "Lerystic Hurler" once per turn. If this card you control is used as Synchro Material for an EARTH monster, it can be treated as a Tuner.

Lerystic Payload

EARTH | Level 1 | [ Machine / Pendulum / Effect ] | ATK 1600 | DEF 0

5 - Pendulum Effect - 5

While you control a "Lerystic" Synchro Monster in this card's column, you can negate any activated Spell effect, and if you do, banish that Spell and this card. You can only use this effect of "Lerystic Payload" once per turn.

Monster Effect

If this card is Normal or Special Summoned: Destroy all cards in this card's adjacent Monster Zones (if any), also, you can Special Summon 1 Level 5 or higher "Lerystic" monster from your Extra Deck or GY in your center Main Monster Zone. You can only use this effect of "Lerystic Payload" once per turn, and cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except EARTH monsters.
steady badger
#

Lerystic Kannareed

EARTH | Level 8 | [ Machine / Pendulum / Effect ] | ATK 500 | DEF 2900

0 - Pendulum Effect - 0

Once per turn, while you control a Machine monster Special Summoned from the Extra Deck, you can: Special Summon this card to your Main Monster Zone in its same column, and if you do, place 1 "Lerystic" Pendulum Monster that is banished or in your Deck in your Pendulum Zone that is not in this card's column, and if you do, destroy 1 other monster you control or in your hand.

Monster Effect

Once per turn, you can (Quick Effect): Choose 1 Main Monster Zone; if a monster is in that zone, negate its effects, also, after that, Special Summon 1 Level 4 or lower "Lerystic" monster, that was in your Pendulum Zone and this card's column at activation, in the same column as the chosen Main Monster Zone.

Lerystic Rubblemaker

EARTH | Level 4 | [ Machine / Pendulum / Tuner / Effect ] | ATK 1900 | DEF 0

5 - Pendulum Effect - 5

You can: Special Summon 1 Level 5 or higher "Lerystic" monster from your Deck or Extra Deck in this card's column, then, if you Special Summoned a monster from your Deck, discard 1 EARTH monster. While you control a "Lerystic" Synchro Monster in this card's column, if your opponent Special Summons a monster from the Extra Deck, you can: Banish that monster and this card. You can only use each effect of "Lerystic Rubblemaker" once per turn.

Monster Effect

If this card is Normal or Special Summoned: Return all other cards in this card's column to the hand (if any), and if you do, negate the effects of cards with the name of the returned card(s) for the rest of this turn, also, you can add 1 "Lerystic" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Lerystic Rubblemaker" once per turn, and cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except Machine monsters.
#

Lerystic Balleuhemer

EARTH | Level 12 | [ Synchro / Machine / Effect ] | ATK 0 | DEF 3600

1 Tuner + 1+ non-Tuners

Gains ATK equal to the combined original ATK of all "Lerystic" Monster Cards you control. Thrice per turn, if a Level 4 or lower "Lerystic" Monster Card leaves your Pendulum Zone(s), you can: Place 1 Level 4 or lower "Lerystic" Pendulum Monster that is banished, in your Deck, or Extra Deck, in your Pendulum Zone. During the End Phase, you can: Special Summon 1 Level 5 or higher "Lerystic" monster from your hand or GY, except a Synchro Monster, but destroy it at the end of the next turn. You can only use this effect of "Lerystic Balleuhemer" once per turn.
storm pecan
#
Level 6, 2400/200, FIRE, Pyro
You can only use the 2) effect of cards with this name once per turn.
1) If you control no monsters, you can Special Summon this card (from your hand).
2) If this card is Normal or Special Summoned: You can send 1 FIRE monster from your hand or field to the GY; add up to 2 "Hazy Flame" monsters from your Deck to your hand with different names, except "Hazy Flame Serpent".
3) Your opponent cannot target this card with card effects.
4) While this card is attached to a "Hazy Flame" Xyz Monster as material, that monster gains this effect.
● Cannot be destroyed by battle or banished by card effects.

Hazy Flame Hieracosphinx
Rank 6, 1800/3000, FIRE, Pyro, Xyz
2+ Level 6 monsters
You can only use the 1) and 4) effects of cards with this name once per turn.
1) If this card is Xyz Summoned: You can detach 2 materials from it, then target 1 "Hazy Flame" Xyz Monster in your GY, except "Hazy Flame Hieracosphinx"; Special Summon it, and if you do, attach 1 "Hazy Flame" monster each from your hand, field, and GY to it as material.
2) Your opponent cannot target this card with card effects.
3) Once per turn (Quick Effect): You can look at the top card of your and/or your opponent's Decks.
4) During your opponent's turn (Quick Effect): You can detach 1 material from a "Hazy Flame" Xyz Monster you control, then target 1 monster in your opponent's GY; attach it to a "Hazy Flame Basiltrice" you control as material.```
#

along with the one i posted last time that finishes up my hazy flame support

fleet dome
ember drift
#

Elemental HERO Tempest - Glider Strike (Elemental HERO Tempester - Chaos Tempester)
Level 8/WIND/Warrior/Fusion/Effect
2800ATK/2800DEF
3 "Elemental HERO" monsters with different Attributes
Must first be Fusion Summoned. (Quick Effect): You can return 1 HERO monster from your GY to your Deck; this card cannot be destroyed by card effects this turn, and if the Attribute of the returned monster was LIGHT, WATER, or WIND, apply the appropriate effect afterwards. You can only use the effect of “Elemental HERO Tempest – Glider Strike” once per turn.
● LIGHT Switch the Battle Position of 1 monster your opponent controls.
● WATER You can activate 1 Normal Trap from your hand this turn (even if this card leaves the field).
● WIND Switch the ATK and DEF of 1 monster your opponent controls for the rest of this turn.

dire leaf
#

You don't need to list the attributes beforehand even if it only does smthg with some of them. Can reduce the text to
...this turn, then you can apply the appropriate effect based on the attribute of the returned monster.

ember drift
#

understand

ember drift
#

should I buff the WIND effect?

#

to make it work on all the opposing monsters

storm pecan
#

you should buff all the effects besides water

#

as it stands this card doesn't really have payoff

ember drift
#

LIGHT effect buff: Negates the switched monster's effects
WIND effect buff: Makes the opponent take double battle damage this turn

#

another idea is to also make it negate and destroy an opposing spell/trap

#

to reference another card Avian has

mental snow
#

I was so disappointed by Borreload Excharge Dragon

#

That I decided to make my own

forest vortex
#

You do realize that Rokkets have a lot of GY presence yes?
He can basicly Attack until your Opponent is dead in 1 Turn

mental snow
#

Oh, I should errata it so it was Rokkets with different names

#

Since we only use Tracer, Recharger and MAAAAAYBE Synchron

#

So that would be a maximum of 3 attacks

forest vortex
#

Sure...just 3...

mental snow
#

...and I would love it

#

Dragon Link plays barely any Rokkets and that's unfair!

forest vortex
#

Multiple direct attacks on a 3000 is a bit much.
Just make it so it can attack monsters up to the number of Rokkets with different Names in your GY then it can not attack directly in that turn but can clear the Field

ember drift
#

I do think an atk decrease after each attack is fair

#

make so each attack makes it lose 500 ATK

#

And that it cannot attack directly

#

heck have it replace the attack lock with no GY Rokkets

mental snow
mental snow
#

The battle damage is halved

#

So it can wipe out the field but not OTK

ember drift
#

fair

dire leaf
#

https://docs.google.com/spreadsheets/d/193KTF9l1GoGNX6RTej0LAi1lOms_gVkEthtOh92Lmds/edit?usp=sharing
<@&646186882236940288> Results for Round 35.
Congratulations to @sudden palm for winning this round. Pretty great entries this time. Some of the entries didn't quite fit in with the spirit of the contest and were penalized in the scores. Otherwise, pretty well done. The overall scores being much higher than before speaks for itself. Good job everyone. Looking forward to your next entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

ember drift
#

I wanna see my reasoning

sudden palm
#

three way tie PauseChamp

pure eagle
#

Because of that i’m technically in second!

I’m not, but I like to be optimistic

nocturne sphinx
#

Ayyyy congratulations

#

Guess I got 3rd in a manner of speaking

#

Good cards everyone!

#

I love how Hi-Speedroid Kataigis' monster is like, a retrain of friggin' Air Eater. That's just great.

boreal tendon
#

If i had a nickel for every time i tied for first with sigma, i'd have 2 nickels

#

@dire leaf block pls

waxen maple
#

Cambrian Explosion
Normal Trap
Discard 1 card; Add 2 "Paleozoic" Trap Cards with different names from your Deck to your hand. You can activate this card from your hand in place of 1 of your Normal Summons this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 "Paleozoic" Trap Card from your Deck as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (It is NOT treated as a Trap.) You can only use this effect of "Cambrian Explosion" once per turn.

#

Paleozoic Xenusion
Normal Trap
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using monsters you control as Xyz Material. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

pure eagle
#

Rakkis cards amazing

nocturne sphinx
#

Eyyyy Rakkis

#

The names are very spot on

waxen maple
#

Melodious Chorus
Continuous Spell
Once per turn: You can Special Summon 1 "Melodious" monster from your hand. If you Normal Summon a "Melodious" monster, Special Summon 1 "Melodious" monster with the same level but a different name from your Deck. You can only use this effect of "Melodious Chorus" once per turn.

Crescendo the Melodious Diva LIGHT Level 4
Fairy / Effect
If this card is Special Summoned: Add 1 "Melodious" card from your Deck to your hand, except "Crescendo the Melodious Diva". During your Main Phase: You can banish this card from your GY; Special Summon 1 "Melodious" monster from your GY, and if you do, you cannot Special Summon monsters this turn, except "Melodious" monsters. You can only use 1 effect of "Crescendo the Melodious Diva" per turn, and only once each turn.
ATK/ 1400 DEF/ 1800

Johanna the Melodious Maestra LIGHT Level 8
Fairy / Effect
If your opponent Special Summons a monster: "Melodious" monsters you control gain 500 ATK and DEF. If you control no monsters: You can discard this card; Draw a card, then you can Special Summon 1 "Melodious" monster from your hand. You can't Special Summon monsters during the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Johanna the Melodious Maestra once per turn.
ATK/ 2000 DEF/ 2800

pure eagle
#

Johanna being bootleg Maxx C is really funny

#

especially if you control 3

#

everything will very rapidly become unable to be beat over

pulsar glacier
#

A melodious S/T that doesn't target or require an empty field
PepeSusTalk

weak wyvern
lyric wraith
#

Full armored gravitation isn't a continuous spell

#

You'd have to make that effect activated if you wanted to trigger it during full armored's activation

#

Also the first sentence is nonsensical

nocturne sphinx
#

Feels like if Armor Cards ever did get printed they’d just be like

#

Monster Cards with just an effect that lets you play them as continuous spells

boreal tendon
#

Or we get the meklord treatment

#

Which is basically skipping over the entire gimmick

waxen maple
#

Claudia the Melodious Maestra LIGHT Level 7
Fairy / Fusion / Effect
2 "Melodious" monsters
If this card is Special Summoned: Shuffle 1 card your opponent controls into the Deck. If a "Melodious" monster you control is Tributed: You can Special Summon 1 Level 4 or lower "Melodious" monster from your Deck. You can only use this effect of "Claudia the Melodious Maestra" once per turn.
ATK/ 2400 DEF/ 2000

#

Melodious Invitation
Continuous Trap
If your opponent Special Summons a monster: Take control of it until "Melodious Invitation" leaves the field, and if you do, it is treated as a LIGHT Fairy "Melodious" monster while face-up on the field. If you control three or less "Melodious" monsters, send this face-up card to the graveyard.

#

Nimble Quokka EARTH Rank 2
Beast / Xyz / Effect
2 Level 2 "Nimble" monsters
Once per turn (Quick Effect): You can detach 1 material from this card; "Nimble" monsters you control gain 1000 ATK and DEF this turn. (Quick Effect): You can banish this card from your GY, then target 5 "Nimble" monsters in your GY; Shuffle them into your Deck, then you can Special Summon 1 "Nimble" monster from your Deck.
ATK/ 1100 DEF/ 100

waxen maple
#

Nimble Platypus WATER Level 2
Beast / Tuner / Effect
If you control a "Nimble" monster (Quick Effect): You can Special Summon this card from your hand. If this card is Summoned, you can: Immediately after this effect resolves, Synchro or Xyz Summon 1 "Nimble" monster, using monsters you control as material.
ATK/ 400 DEF/ 100

Nimble Kangaroo EARTH Level 8
Beast / Synchro / Effect
1 Tuner + 2+ "Nimble" Non-Tuner monsters
Monsters you control get 500 ATK for each "Nimble" monster used as Synchro Material for this card's Summon. If this card is Tributed or leaves the battlefield by your opponent's card effect: Target 2 "Nimble" monsters in your GY with different names; Special Summon 1 of them, then add the other to your hand.
ATK/ 2000 DEF/ 100

Nimble Dolphin WATER Level 4
Aqua / Synchro / Tuner / Effect
1 "Nimble" Tuner + 1 "Nimble" Non-Tuner monster
If this Synchro Summoned card attacks: You can search your Deck for 1 "Nimble" card, then either add it to your hand or send it to your GY. (Quick Effect): You can banish "Nimble Dolphin" from your GY, then Tribute 1 "Nimble" monster you control; Special Summon 1 Level 2 "Nimble" monster from your GY. You cannot Special Summon monsters during the turn you activate this effect, except "Nimble" monsters.
ATK/ 1200 DEF/ 100

nocturne sphinx
#

Ayyy Nimble Animals

#

Rakkis cards are nice

waxen maple
#

Set the Table
Field Spell
Once per turn: You can target 1 "Malicevorous" card in your GY; Add it to your hand. Xyz Monsters you control with 3 "Malicevorous" monsters with different names attached to it as material gains 1000 ATK and DEF and can't be targeted by your opponent's card effects.

#

7 Colored Schooling
Normal Spell
Special Summon 1 "7 Colored" monster from your hand, then if you Special Summoned "7 Colored Fish" this way, Special Summon 1 "7 Colored" monster from your Deck. You can banish this card from your GY; Add 1 "7 Colored Fish" from your GY to your hand.

7 Colored Jellyfish WATER Level 3
Aqua / Tuner / Effect
If this card is Summoned: You can Add 1 "7 Colored Fish" from your Deck to your hand. Once per turn: You can target 1 "7 Colored" monster you control; Increase or decrease its level by up to 2.
ATK/ 800 DEF/ 0

#

7 Colored Jewelfish WATER Level 7
Fish / Synchro / Tuner / Effect
1 Tuner + 1+ "7 Colored" monster
This card's name becomes "7 Colored Fish" while face-up on the field. If this card is Synchro Summoned: Draw a card for each "7 Colored Fish" used as Synchro material for the Summon. If you do, you cannot Special Summon monsters for the rest of this turn, except "7 Colored" monsters. Once per turn: You can target 1 "7 Colored" monster you control; Increase or decrease its level by up to 2.
ATK/ 2800 DEF/ 1800

forest vortex
#

That's a lotta cards wtf

long spruce
#

Time to read

#

No nvm, later

#

Wait, they're are not related

#

Sad

storm pecan
#
Level 4, 1200/800, DARK, Spellcaster, Tuner
You can only use the 1) and 2) effects of cards with this name once per turn.
1) You can send 1 Synchro Monster from your Extra Deck to your GY; Special Summon this card from your hand, and if you do, increase its Level by the Level of that Synchro Monster. You cannot Special Summon monsters the turn you activate this effect, except DARK monsters.
2) You can target 1 face-up monster your opponent controls with a lower Level than this card; send it to the GY, and if the difference between both cards' Levels is exactly 10, you can Special Summon 1 "Earthbound Immortal" monster from your hand or GY. This is a Quick Effect if you control an "Earthbound Immortal" monster.```
dunno if the card is too underpowered to be fun to use maybe the level difference should be 10+ for the 2nd effect
#

I'm making multiple earthbound supports

gray elk
#

not sure what you meant with the second effect

#

and idt neither springs nor trib wants this

#

the overlay trib thing is also worded wrong and isn't functional

viscid nexus
dire leaf
#

I DMed you regarding the issue.

waxen maple
#

7 Colored Ocean
Field Spell
(This card is always treated as "Umi")
You can only activate the following effects of this card's name once per turn. 1 - During your Main Phase: You can Special Summon 1 "7 Colored Fish" from your hand. If you do, draw a card. 2 - Target 1 Fish you control; Double its ATK, also its level becomes half its level, rounded down.

viral tapirBOT
waxen maple
#

Oh, square brackets trigger the bot. Whoops

pure eagle
#

Happens

ember drift
#

One on One Opponent
Trap Card
During the Battle Phase your opponent controls no monsters and you control "One on One Overlord", after this card's activation and resolution: Your opponent can Special Summon 1 monster from their hand or GY. This turn, "One on One Overlord" must battle that Summoned monster, if not, destroy it during the End Phase. You can only activate "One on One Opponent" per turn.

lament bronze
#
Archfiend Earl
<1>[Level 6/Dark/Fiend/Pendulum/Effect]<1>
You can pay 2000 LP; destroy this card, and if you do, add up to 2 "Archfiend" cards with different names from your Deck to your hand, except "Archfiend Earl". You cannot Special Summon monsters the turn you use this effect, except Fiend monsters. You can only use this effect of "Archfiend Earl" once per turn. 
[Monster Effect]
If this card is Special Summoned: You can target 1 monster with 2500 or less DEF; destroy it, then if this card was Pendulum Summoned, gain 1200 LP. You can only use this effect of "Archfiend Earl" once per turn. 
ATK 2500 / DEF 1200

Archfiend Countess
<8>[Level 3/Dark/Fiend/Pendulum/Tuner/Effect]<8>
You can pay 1000 LP; add 1 Fiend monster from your GY or face-up Extra Deck to your hand. You can only use this effect of "Archfiend Countess" once per turn. 
[Monster Effect]
When this card is used as Synchro Material for the Synchro Summon of a Fiend monster, you can treat all other Synchro Materials (that have a Level) as Level 3 monsters.
ATK 1500 / DEF 1200
fleet dome
ember drift
#

reminds me of customs I made that I think will work great with this

forest vortex
#

Or just a opt considering you would put work in to having a lot of Bricks in your Deck for it

fleet dome
#

It doesn't any sort of once per turn

#

I made it like this on purpose

burnt crane
#

So essentially a towers-type boss monster that can only be dealt with by non targeting non destruction removal. Not bad ig.

#

Would have preferred it more if it had some form of disruption instead of going full helmet and doing nothing else.

storm pecan
#

i don't like how it has no progression

#

it just ignores all the preexisting cards in the theme and makes them all irrelevant

fleet dome
#

Just untrue

lusty pumice
#
Cisnei Prima Deneia [L7|LIGHT|Winged-Beast|ATK 2000|DEF 1500]

If this card is in your hand or GY: You can Tribute 1 other "Cisnei" monster in your hand; Special Summon this card and 1 other "Cisnei" monster from your Deck. If this card is Special Summoned by the effect of another "Cisnei" card: You can add 1 "Cisnei" card from your Deck to your hand. You can only use each effect of "Cisnei Prima Deneia" once per turn. A "Cisnei" Xyz Monster that was Special Summoned using this card as material gains the following effect:
- Once per turn, if your opponent activates an effect (Quick Effect): You can banish 1 "Cisnei" monster from your GY; negate that effect.

Excisnei Exprima Pontamorea [R7|LIGHT|Winged-Beast|Xyz|ATK 3000|DEF 2000]
2+ Level 7 "Cisnei" Monsters

This Xyz Summoned card cannot be targeted by card effects. You can also detach a material from this card as cost for "Cisnei" card effects that require Tributing. If this card is Xyz Summoned: You can add 1 "Palcostella - Nave del Cisnei" from your Deck to your hand. During the Main Phase (Quick Effect): You can detach 1 material from this card; banish 1 card on the field. If a "Cisnei" monster is Tributed: You can attach a "Cisnei" monster to this card as Xyz Material from the Deck or that is banished. You can only activate each effect of "Excisnei Exprima Pontamorea" once per turn.```
Okay, so I kinda have an archetype idea, although I'm just with the first two cards right now.  I'll just ask if the direction of my idea looks a bit unbalanced or the cards have too much effects, and also with regards to PSCT.
*Also, Palcostella will be a Field Spell, thinking of what to put on it though.*
waxen maple
#

Ugh. Dueling Book seems down for some reason. Or at least the custom cards are. I'll post the rest later.

forest vortex
#

Asmo-what?

red dust
#

asmo is a character from mtg who is a chef with an extremely long name

forest vortex
#

Huh

#

Thats a neat crossover

pure eagle
#

I need to finish up my zombie pendulum Xyz theme

waxen maple
#

I actually memorized how to spell Asmoranomardicadaistinaculdacar
It's actually an easier spelling than what seems like a tenth of English words

sudden palm
#
Lv4 FIRE Machine/Effect 1600/1400
If this card is Normal or Special Summoned: You can add 1 "Springans" Spell/Trap or "Golgonda" card from your Deck to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Morta" once per turn.``````Springans Sile
Lv8 FIRE Machine/Effect 2400/1100
If this card is sent from the hand or Deck to the GY: You can Special Summon this card. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Sile" once per turn.``````Springans Volley
Normal Spell
Send 1 "Springans" monster from your Deck to the GY. You can banish this card from your GY, then target 1 "Springans" Xyz Monster you control: Its name becomes "i can't think of a cool name but pretend there's a cool non-Springans name here" until the End Phase. You can only activate 1 "Springans Volley" per turn.```
pure eagle
#

what's the point of the name change

sudden palm
#

so you can hard make one and then golgonda for a second

#

instead of having to link off

#

also works for "golgonda one, next turn this clears the name so you can golgonda again"

dire leaf
#

Welcome to Round 36 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
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Theme & Deadline
This week's theme is Sidegrade retrain of an Extra Deck monster, more specifically, A new Extra Deck monster that retrains a specific ED monster in such a way that it is an alternate option to the original in terms of utility and powerlevel. They can be part of an Archetype/Series by name and/or text. Try to keep the card level with the original card, and not make it redundant or powercrept. It should also ideally use the same/similar materials or summoning conditions, but have distinct effects, so it's worth going into. Examples include Stardust Spark Dragon for Stardust Dragon, Odd-Eyes Raging Dragon for Odd-Eyes Rebellion Dragon, and Spright Sprind for Spright Elf etc.

You can play around with the materials/summoning conditions, being in or out of the archetype, its Monster Card Type, or the like, as long as you keep the amount of effort to make it in the Deck and it's output relatively the same. However do note if you make it too generic, it will be judged as one, in both balance and in regards to being a sidegrade.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at March 28th, 11:59 PM Pacific Time (UTC+0 March 29th 6:59 AM) - <t:1680073140:f>.
Submission ends in <t:1680073140:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSfayeTxHV4sHN7GYw8yIeRn6Kk8OUOD36go8GVuEd7DQpGNEw/viewform?usp=sf_link
<@&646186882236940288>

pure eagle
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interesting

burnt whale
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hungry hotdog

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LOCK IT IN

pure eagle
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extra deck

dire leaf
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ED monster.

mental snow
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Hmmm...

pure eagle
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I still think it's a bit weird this is designed for dlink rokket counts rather than uh
actual rokket deck rokket counts

mental snow
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I mean, yeah, no one plays Pure Rokket

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There are 4 or 5 Rokket monsters that are completely useless

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Explode, Silver, Anesth, Shell, Magna

ember drift
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Oh got my own
Firewall Neutron Dragon
LIGHT/Cyberse/Link/Effect
2500ATK/Link-4 (Top Center, Bottom Center, Left Center, Right Center)
2+ Cyberse monsters
Once while face-up on the field: You can Special Summon 1 Link-4 or lower Cyberse Link Monster from your GY to a zone this card points to. When your opponent activates a monster effect from the field (Quick Effect): You can return 1 monster this card points to the hand; return that opponent’s monster to the hand. You can only use each effect of "Firewall Neutron Dragon" once per turn.

forest vortex
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Older one I made

pure eagle
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yeah but i'd still consider worth designing around the actual number of rokket monsters (at least I would personally)

forest vortex
ember drift
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Basically mine if firewall but backwards for a hypothetical manga adaptation

mental snow
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The thing is, this card would be way stronger than the original Borreload eXcharge

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The original eXcharge just summons 1 Borrel monster in exchange for absolutely locking your extra deck for the entire rest of the turn

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So idk if to submit it

forest vortex
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I mean you can still wait and think about it

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It's not like you need to sent it in immidiently

mental snow
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(I've had a few times that I've missed submission because of thinking it too much lol)

forest vortex
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In that case

pallid spindle
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So this is just retraining ED monsters? @dire leaf

dire leaf
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Yes.

pallid spindle
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PoyoyoThumbsUp this one will be interesting for sure

dire leaf
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Try to keep them as sidegrades, tho. No direct powercreeping.

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I'm looking at you Leo Utopia Ray which came days after Dragon Utopia Ray.

pallid spindle
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Oh you mean the almost 5 month difference for OCG?

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There are too many cards for this david NotlikeRowlet time to get my favorites out then choose

pure eagle
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time for a third weather painter link

mental snow
pallid spindle
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Synchro materials modCheck

mental snow
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AH SHIT

pure eagle
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or maybe I'll make a gem knight fusion

quiet spindle
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So basically for this new theme we have to make Charlemage kind of guy?

pure eagle
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yeah

quiet spindle
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Lol

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It will definitely be... Something

waxen maple
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Coiling Mist Wurm WIND Level 9
Thunder / Synchro / Effect
1 Tuner + 2+ Non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 3 or lower Monster Card in your GY. Special Summon it. You can only use this effect of "Coiling Mist Wurm" once per turn. (Quick Effect): You can target 1 Tuner you control and 1 card your opponent controls; Return them to the hand.
ATK/ 2500 DEF/ 1500

forest vortex
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More like Pixi Dragon and the like

mental snow
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You could stretch it and make the summoning, type and attribute the same but the effect different

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Case A: Red Dragon Archfiend - Scarlight Red Dragon Archfiend

storm pecan
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Level 6, 1800/2200, DARK, Fiend, Fusion
"Edge Imp Scythe" + 1 "Fluffal" monster
If this card is Fusion Summoned: You can target 1 face-up monster your opponent controls; equip that target to this card. Each time your opponent Special Summons a monster(s), this card gains ATK equal to that monster(s) Level/Rank x 100, until the end of the next turn. Once per turn, if your opponent activates a card or effect that targets a "Frightfur" monster(s) you control, you can send 1 card equipped to this card to the GY, and if you do, negate that effect.
waxen maple
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Hmm... Not really feeling giving my retrain reanimation

pure eagle
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retrains always feel hard

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Fortune Lady Eternity
Level 7 Dark Spellcaster Fusion
?/?
1 "Fortune Lady" tuner + 1+ Spellcaster Non-tuners
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1, then, you can banish 1 set card your opponent controls. If this card is destroyed by battle or card effect: You can target up to 3 of your banished "Fortune Lady" monsters; Special Summon them, and if you do, their levels become 1. You can only use this effect of "Fortune Lady Eternity" once per turn.

waxen maple
nocturne sphinx
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Cool theme!

waxen maple
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Cleaned the effect up.

nocturne sphinx
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Nice stuff

waxen maple
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A bit more true to the original.
Should be the final version unless I look at it with fresh eyes in the morning, don't like it and make changes.

ember drift
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does the side train need to be archetypically related to the original

pure eagle
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Gem-Knight Almandine
Level 6 Earth Pyro Fusion
2500/1300
"Gem-Knight Garnet" + 1 "Gem-Knight" Monster.
Once per turn, If a "Gem-Knight" monster is Fusion Summoned while you control this card: This card gains ATK equal to the original ATK of that Fusion Summoned monster. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

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decided to make the ATK gain mandatory to ensure it's side-gradeness

ember drift
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I want to make a borreload sidetrain but not actually a borrel boy

pure eagle
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that kinda defeats the point of it being a retrain i'd imagine
the point of retraining it is to have it be a new version of a previously existing card

tulip kelp
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so you can make it a nonborrel yeah

ember drift
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hm...

pure eagle
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I kinda like my gem-knight Ruby retrain, as basic as it is

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Exchange tributing a monster for having to commit resources to another fusion summon,

burnt crane
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Mist Valley Scout
Level 4/Wind/Warrior/500 ATK/1000 DEF
If this card is Summoned: You can add 1 “Mist Valley” card from your Deck to your hand. (Quick Effect) You can return this face-up card to your hand; Special Summon 1 “Mist Valley” monster from your Deck. You can only use each effect of “Mist Valley Scout” once per turn.

sudden palm
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1 card infinite negates monkaGIGA

burnt crane
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Yes EZ

strange obsidian
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if i were to attempt to fix halq

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to be only crystron support

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for this

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id have a hard time making the card just as good overall

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ngl

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@dire leaf is it fine if the card is worse than a banned version of the archtype

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see above

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since id like to make halq 2

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but without actually making halq 2

forest vortex
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Make it restrict you HARD on Crystrons

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Don't let any other Tuner get shot in it's place

sudden palm
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halq is literally the perfect crystron card so good luck PoyoyoThumbsUp

forest vortex
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Yeah...lets call him a Crystron card...

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Not like he is generic as hell or anythingConcernedFroge

ember drift
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how do you even make a cryston locked needlefiber thats better