#Custom Cards

1 messages · Page 10 of 1

long spruce
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If the other pendulum also had the last effect, could I use it twice or would it just not work?

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Tbh

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Why not just make it very similar?

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Newlife Dracoshine
LVL 1 LIGHT Dragon/Pendulum/Effect
🔵 1 🔴

You cannot Pendulum Summon monsters, except "Dracoshine" monsters. Once per turn, if an Extra Deck "Dracoshine" monster leaves the field: Special Summon it ignoring it's summoning conditions. This card's effects cannot be negated.

You can Special Summon this card from your hand if you control a "Dracoshine" monster. If this card is Summoned: Special Summon a Level 4 or lower "Dracoshine" monster from your deck. Once per turn, if this card leaves the field: you can add it to your hand. Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

forest vortex
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HMMM D/D/D Ritual
Tbh probably not that good but it recycles the Contracts in your GY or can remove them from the Field.

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You can only use each effect of D/D/D "Mytical King Lament" once per turn. You can Ritual summon this card from your hand or GY by sending 1 "Contract" Spell/Trap card from your hand or field to the GY and tributing monsters from your hand or field whos total levels equal 8 or more. If this card is Ritual Summoned: You can Special Summon 1 "D/D" monster from your Deck. If this card leaves the Field: You can add 1 "Contract" Spell/Trap from your Deck to your Hand. You can discard 1 "Contract" Spell/Trap card; add 1 "Contract" Spell/Trap card from your GY to your Hand.

long spruce
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I'm unsure if it would be a good idea...

forest vortex
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emoji_56 maybe

long spruce
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Now make a card that makes your opponent pay for your contracts KEKW

forest vortex
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D/D/D Tax Evader

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If you would take Damage from your own Cards your opponent takes the Damage instead

long spruce
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Yes yes

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Mhhh

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Not like that

forest vortex
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No Exactly like that

long spruce
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Also how would [bad reaction] combo?

viral tapirBOT
long spruce
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You could make something work with it smth

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Funny things

forest vortex
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Probably

long spruce
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Make so that you pay LP to your opponent

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Or just

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You don't lose LP but your opponent gains them?

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Or just

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You lose half and your opponent gains the whole payment in LP

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Very funny

nocturne sphinx
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Continuous Trap
Tribute 1 Monster. Monsters from the Extra Deck cannot be Special Summoned, except by Fusion, Synchro, Xyz or Link Summon.```
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Quick effortless one

forest vortex
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So it just blocks Pendulums and cheating out through other means?

nocturne sphinx
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Yep

long spruce
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ok so

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"little" rework

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Newlife Dracoshine
LVL 1 LIGHT Dragon/Pendulum/Effect
ATK 0/DEF 0

🔵 1 🔴
Once per turn, if an Extra Deck "Dracoshine" monster leaves the field: Special Summon it from your GY, Banish Zone, Deck or Extra Deck ignoring it's summoning conditions. Once per turn, if a card(s) in your Pendulum Zone would be destroyed by an opponent's card effect, is not destroyed.

You can Special Summon this card from your hand if you control a "Dracoshine" monster. If this card is Summoned: Special Summon a Level 4 or lower "Dracoshine" monster from your deck. Once per turn, if this card leaves the field: you can add it from your GY, Banish Zone, Deck or Extra Deck to your hand.

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Eldersage Dracoshine
LVL 7 LIGHT Dragon/Pendulum/Effect
ATK 2500/DEF 2000

🔵 7 🔴
Once per turn, if a non-Extra Deck "Dracoshine" monster leaves the field: Special Summon it from your GY, Banish Zone, Deck or Extra Deck ignoring it's summoning conditions. Once per turn, if a card(s) in your Pendulum Zone would be destroyed by an opponent's card effect, is not destroyed.

You can Tribute Summon this card by Tributing 1 "Dracoshine" monster. If this card is Summoned: add 1 "Dracoshine" card. Once per turn, if this card leaves the field: you can add it from your GY, Banish Zone, Deck or Extra Deck to your hand.

burnt crane
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Field Spell
(Quick Effect): You can tribute 1 "LV" monster from your hand or field; Special Summon 1 "LV" monster with the same type and attribute from your hand, Deck, or GY, ignoring its Summoning conditions. When a "LV" monster is Summoned: Draw 2 cards, then discard 1 card. You can activate the effects of "LV" monsters you control as Quick Effects. You can only use each effect of "Lost Logia, The Ancient Primal World" once per turn.```
pure eagle
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Sand Castle Emperor Silic’n
Link 5 Earth Rock
4000 ATK
⬅️↙️⬇️↘️➡️
2 Monsters
This card Link Summoned using a Link 4 monster as material is unaffected by your opponents card effects. If this card was Link Summoned using 2 Link Summoned Link 4 “Sand Castle” monsters as material: You can send all cards your opponent controls and that are in their hand to the GY.

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Decided to make this decks ultimate boss short sweet at to the point

long spruce
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damn, free GY effects

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either way

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you cannot summon that card using 2 link 4

pure eagle
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Yes you can

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1 link 4 can be treated as 4 materials, the other as 1

long spruce
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it would make the link rating above 5

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ok but

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you said 2 link 4

pure eagle
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Yes

long spruce
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4+4 = 8

pure eagle
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Just because you’re using it as 1 material doesn’t make it not link 4

long spruce
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my bad

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you're right

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now uhm... would it be worth to summon?

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that sounds a lot of commitment

pure eagle
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Maybe
The decks whole gimmick is link summoning using exactly 2 materials
But I might strip the requirement for the board/hand wipe effect to use only link summoned monsters (but also remove the hand-nuke part because of it)

long spruce
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would you have enough extra deck cards to make it versatile?

pure eagle
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Yeah, I plan on making a link laddering not impossible
Never really done link spam/climb archetype before so kinda taking it slow

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“What if link deck but you are rewarded for always only using 2 materials” was pretty much my only idea

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Obviously I don’t want to make a towers + field nuke too easy to make

forest vortex
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Unchained can Link climb pretty good

long spruce
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Sand Castle Emperor Silic’n
Link 5 Earth Rock
4000 ATK
⬅️↙️⬇️↘️➡️
2 Monsters
If this card is Link Summoned using a Link 4 monster as material: this card is unaffected by your opponent's card effects. Once per turn, if this card is Link Summoned using 2 Link Summoned Link -4 “Sand Castle” monsters as material: You can send all cards your opponent control and in their hand to the GY.

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maybe like this is better + word fix (?)

forest vortex
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Sending their stuff to the GY is good enough

long spruce
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mhhh

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fiiine

long spruce
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lvl monsters deserve more love tbh

burnt crane
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Rank4/WATER/Aqua
1700 ATK/1500 DEF
2 Level 4 "Gishki" monsters
Once per turn, you can Xyz Summon "Gishki Shaman" using 1 Level 4 or lower "Gishki" monster you control as material. You can detach 1 material from this card; Special Summon 1 "Gishki" monster from your hand or GY. When this card is sent to the GY: Send 1 "Gishki" card from your Deck to the GY. You can only activate each effect of "Gishki Shaman" once per turn.```
burnt crane
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Just because you have to play so many hard bricks for them

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And you die to MST KEKW

long spruce
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anyway only monsters can have (Quick Effect), no?

burnt crane
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idt there's any restriction like that listed in the rules

long spruce
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give that card also this effect

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might be enough

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no more bricking

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totally legit

burnt crane
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no amount of draw power is gonna be enough if your deck relies on a field spell to function tbh

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ask first wave Generaider

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they know

long spruce
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alright, let me give you another meme card then

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this one has lore smth

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where tf are the more stupid ones...

burnt crane
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well

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those are truly meme cards

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and i do like that the first card pretended to be balanced

long spruce
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Custom Card Channel lore

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Altair was a member of the server

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made balanced cards

forest vortex
long spruce
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like this fella

burnt crane
burnt crane
forest vortex
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Reminds me of the Gemini Field Spell tbh

long spruce
burnt crane
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hey sarcasm is kinda hard to detect on discord

long spruce
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another one from him because funny

long spruce
burnt crane
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also, yeah Catalyst Field was part of the inspiration for Logia

forest vortex
long spruce
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then the field spell has no protection

forest vortex
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LVs ignoring their Level Up Gimmik
Geminis ignoring that they are Normal Monsters

long spruce
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do spirit monsters have a field?

burnt crane
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you must understand

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waiting for my standby to level up

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is spain

forest vortex
burnt crane
forest vortex
long spruce
forest vortex
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Union Monsters got basicly replaced by Super Heavys Equip Monsters lol

viral tapirBOT
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level Level: 6
[ Fairy / Effect ]

ATK 2200 / DEF 1000

Effect

You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.

long spruce
burnt crane
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this guy literally is saying "sorry" for making the Spirit mechanic so shite

long spruce
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instead of having a boring effect on LVL monsters working outside their gimmick, just have a funny card that gives you a standby phase before your battle phase

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surely no ruling nightmares would be created

burnt crane
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Konami hasn't tried to unban Last Turn

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so you know

forest vortex
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Spirit Monsters should stay until your Opponents End Phase
clueless Change my Mind

burnt crane
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not like that matters

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99% of Spirits can't be special summoned

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have fun NS Amano every turn

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nice deck

forest vortex
long spruce
burnt crane
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Shinobirds had potential

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But i don't really want to see them being good

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Cuz them being good essentially means Amano turbo

forest vortex
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I allways forget that there are other Spirit Monsters except the Yokai ones lmao

burnt crane
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does Amaterasu count as a yokai?

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or is she just a god?

long spruce
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Toon, Spirit, Union, Gemini, and Flip

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this are the abilities

forest vortex
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It's a God
Still a Japanese thingy though

long spruce
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what happened to Toon??

forest vortex
long spruce
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understandable

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sad tho

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i loved to play Magic in Yugioh

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with my monsters having summoning sickness

burnt crane
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Toon got ok support back in 2017 and 2019 (2020?)

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So they are at least playable

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Not good, but playable

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And pretty fun at that

forest vortex
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Toon BLS was neat

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Wish they made better Toons overall instead of just slapping Toon on Existing Monsters

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Toon DM Girl

long spruce
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but that was the gimmick...

burnt crane
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they can do both

forest vortex
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Tell me who plays Toon DM Girl with the Normal Ass DM

burnt crane
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the most recent Toon wave is both nostalgia monsters based yet have original effects that distinguish them

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and make them playable

forest vortex
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Like cmon now
Just give them good Effects instead of doing nothing good with them

burnt crane
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Toon Harpie Lady was good

forest vortex
burnt crane
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Toon BLS is basic, and commitment heavy but decent

forest vortex
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Toon GolemConcernedFroge

burnt crane
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didn't we get Toon Golem

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the same set we got Toon Red Eyes

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and Toon DM

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so you win some you lose some

forest vortex
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But I don't want to loose some

long spruce
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meme card incoming

forest vortex
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Nonyaruhodo

lament bronze
long spruce
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add 1 with anime effects

burnt crane
long spruce
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ah, i remembered correctly!

burnt crane
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if he wanted to make a search card that can't be dealt with, it should be: "Banish 1 card from your deck, face-down; add 1 of your banished cards to your hand"

forest vortex
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Droll and Glock Bird?

storm pecan
long spruce
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was just a meme card

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playing on "ah, just the card i needed!"

burnt crane
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memes do be memes

long spruce
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also it's "she" NyanGun

storm pecan
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anyway no spells can have a quick effect because that's a monster effect classification

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but they can have quick-like effects like rainbow ruins

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no one likes rainbow ruins though so

burnt crane
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i like Rainbow Ruins

forest vortex
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[Rainbow Ruins]

viral tapirBOT
# forest vortex [Rainbow Ruins]
Effect

You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.

forest vortex
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Ah it's that one

burnt crane
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CB is almost unbeatable in playground because of this card

long spruce
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i think this is what ya wanna do

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mh, lockbird...

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uhmmmm

burnt crane
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nah adding to hand makes it so that you can be prevented from adding

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by Droll and Mistake

long spruce
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aren't there cards that lock banished cards tho?

burnt crane
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we're operating under the assumption of reactive cards

forest vortex
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It's still just a straight up search for anything so it would never be made.......I hope

burnt crane
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that's why the banishing is cost

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so that you cannot react to it with Lancea for example

long spruce
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look, just

burnt crane
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ofc it would never be made

long spruce
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"your opponent cannot activate card effects while this card's effect resolves"

storm pecan
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set 1 card to your field, then return it to your hand

burnt crane
long spruce
storm pecan
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problem exists between keyboard and chair

burnt crane
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cannot respond is probably the laziest way you can design things tbh

forest vortex
viral tapirBOT
# forest vortex I play [Super Quantal Mech King Great Magnus] and say NO!<:BegoneThot:4072845258...

rank_star Rank: 12
[ Machine / Xyz / Effect ]

ATK 3600 / DEF 3200

Effect

3 Level 12 monsters
If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it.
●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck.
●4+: It is unaffected by card effects, except "Super Quant" cards.
●6+: Your opponent cannot add cards from the Deck to the hand by card effects.

burnt crane
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but it do be easy to do

long spruce
lament bronze
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Creatorsaurus
[Level 4/Earth/Dinosaur/Effect]
You can reveal this card in your hand; add 1 "Lost World" from your Deck to your hand, then destroy 1 Dinosaur monster in your hand or face-up field. If this card is destroyed by battle or card effect: You can Special Summon 1 "Destroyersaurus" from your Deck or GY. You can only use 1 "Creatorsaurus" effect per turn, and only once that turn.
ATK 1100 / DEF 1800
viral tapirBOT
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level Level: 4
[ Dinosaur / Effect ]

ATK 1800 / DEF 1100

Effect

You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand.

long spruce
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just so we're done

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send the card face up to the extra deck, then from there to hand

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i'm pretty sure no card can answer to that

burnt crane
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strangely, Creatorsaurus seems pretty...balanced

storm pecan
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but you can't send non-pends there... i'm pretty sure

burnt crane
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like sure it's free Lost World search and potential Baby trigger, or at least a level 4 body

lament bronze
burnt crane
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but it also requires running some bricks and it's not like...broken by itself

long spruce
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basically we want to add 1 card to the hand

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from the deck

burnt crane
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Set and then return to hand is probably the optimal solution yeah

long spruce
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and it cannot in any way fail

lament bronze
long spruce
storm pecan
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that's not what we're making

burnt crane
forest vortex
storm pecan
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just put cannot fail in any way on your card then

burnt crane
long spruce
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this is outside of my influence

burnt crane
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if you search LW with it and pop a baby then baby summon Ovi

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Ovi is vulnerable

long spruce
forest vortex
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No

storm pecan
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ofcnot

forest vortex
long spruce
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sad

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would surely have some rulings funzies

burnt crane
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when the "cannot fail" card meets another "cannot fail" negation card

forest vortex
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I can make stupid Cards toonyaruhodo

Level 1/DARK/Spellcaster/Effect
0 ATK/DEF
If this card is Normal Summoned, you MUST do a Backflip. If you landet on your Feet you win the Duel.```
long spruce
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unstoppable force vs immovable object

storm pecan
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i'd handshake yeah

burnt crane
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only on Normal Summon so balanced

forest vortex
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It will force you to do oneNyanGun

storm pecan
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what happens if you don't land it

forest vortex
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"This cards effect ignores the Official Rulebook."

forest vortex
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That's what happned

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That's the cost for not being succesful

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A little scratch on your forearm or smth

storm pecan
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sprain your tendons and have to go to the hospital

forest vortex
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I read "You loose the Duel." In that sentenceGoblol

storm pecan
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i have to update my stupid joke card cause another wincon was printed

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kinda don't want to cause the wincon is musical sumo dice games

lament bronze
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Darklungs Asthmadeus
[Level 8/Dark/Fairy/Effect]
[Requirement] During the turn this card was Tribute Summoned, pay 2000 LP.
[Effect] Add up to 2 "Darklungs Smoke" and/or "Darklungs Suffocation" from your GY to your hand. 
2500 / DEF 1500

Darklungs Smoke
[Normal Spell]
[Requirements] None.
[Effect] Inflict 300 damage to your opponent for each DARK Fairy monster you control. Then, if you control a Level 7 or higher DARK Fairy monster, you can inflict an additional 900 damage to your opponent. 

Darklungs Suffocation
[Normal Trap]
[Requirements] When your opponent Normal or Special Summons a monster, send 1 DARK Fairy monster you control to the GY. 
[Effect] Change that opponent's monster to face-down Defense Position. Then, if you control a Level 7 or higher DARK Fairy monster, inflict 300 damage to your opponent for each face-down card they control. 
long spruce
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yes, these are counterparts

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kinda

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i may change amethystwing into crystalwing tbh

long spruce
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yes, this is allure of darkness smth

forest vortex
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Shouldn't that banish the Cards instead?
Otherwise ig could be used for GY Setup or smth

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In other Decks I mean

long spruce
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i see your point tho

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don't think will change it

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allure of darkness can do that in any non dark deck

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this won't be a problem

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i'm more worried about the field spell

atomic dew
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having to bin your entire hand probably isn't very good in most decks, besides tearlaments. Okay maybe it's too good.

long spruce
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allure is balanced around that

atomic dew
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yeah. Dracoshine Missing Treasure is not though.

long spruce
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As Ms.Guide said?

atomic dew
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I'd say give it a more unique identity based on the deck's themes or playstyle rather than basically copying allure, but I can't really recommend any effects since I'm only aware of 3 other cards which don't really give me much to work with.

long spruce
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Fair

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Afterall, copying cards is lame

long spruce
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UmaruCry my cards suck

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they're not balanced

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just tried them in dueling book and basically ended up with my deck in my hand or field

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many effects don't work together

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and i'm really struggling to make pendulums part of the deck

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making a deck is hard...

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still entertaining, but hard

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not really have a strong idea for what the deck wants to do TwT

pure eagle
long spruce
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Did you managed to improve it?

pure eagle
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No

long spruce
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U-uh

pure eagle
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Because it was also counter based

long spruce
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Have you made good decks?

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Or at least somewhat playable ones

pure eagle
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I’d like to think so
Although I never really play with them because that takes so much more time than making them

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I at least try to make ‘em playable

long spruce
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Mhh

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Recommendations on how to build an archetype?

pure eagle
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Decide the central “gimmick” of your archetype first and foremost, and keep in mind how every card interacts with that gimmick

forest vortex
lament bronze
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Crocell Brûlée de Nouvellez
[Link 2↙️↘️/Dark/Warrior/Effect]
2 monsters, including a "Nouvellez" Ritual Monster
During the turn a "Nouvellez" Ritual Monster you control was targeted  by a card effect,  you can also use 1 Attack Position monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can target any number of Ritual Monsters and/or Ritual Spells you control and/or in your GY; shuffle them into the Deck, then, you can Special Summon 1 "Nouvellez" Ritual Monster from your hand or Deck whose Level equals the number of the cards shuffled into the Deck. You can only Link Summon "Crocell Brûlée de Nouvellez" once per turn. 
ATK 1850 
lament bronze
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i always wanted one for earl

honest bane
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Pendulum effect of a card I am working on (also has a once per turn)

(1) During your Main Phase: You can target 1 "Solarshade" monster in your GY; Special summon it in Defense Position, then, destroy 1 Spell/Trap you control.
(2) If your opponent Normal or Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 "Solarshade" monster.

PSCT good?
(Except for the fact it's split and numbered, but that's for convenience of sharing on discord and readability)

long spruce
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2 sounds wrong?

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Like, immediately after the effect resolves would imply that there's an effect that just occurred

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You stated a condition

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(I may be wrong tho, still have much to learn

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Nvm

honest bane
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That's how to do it if that's the only thing you want

long spruce
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Yea, nvm...

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Some wording do be strange

honest bane
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Taking Ghoti as an example

long spruce
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Can you use the first effect it you cannot link summon a solarshade monster?

storm pecan
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that's the standard way to do that effect

long spruce
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But can you?

honest bane
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It's 2 separate effects,

The first one is just a revive. With nothing to do with links

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The 2nd is a link

storm pecan
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1 doesn't need during your main phase

long spruce
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Was talking about destroying the spell or trap

honest bane
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It's on a Pendulum effect, Itself is a spelltrap

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Ideally you'd want to nuke a different card from their archetype, or a leftover Fire Formation (all Beast-warrior).

But you can destroy itself

long spruce
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Understandable

honest bane
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And if somehow it gets removed and you have no other spelltraps, It would just fizzle out and do nothing at the end

forest vortex
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Just ignore the (except the Dark Spirit of Ha Des) part. He was Level 8 at first and forgot to change it

honest bane
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Either way, Does it seem balanced to some extent?

Too strong or weak

storm pecan
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it would depend on the rest of the archetype but you would probably want hopt on the 1 effect

honest bane
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(non once per turn Pendulum effect)

storm pecan
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tiger is pretty based

honest bane
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Yeah, It's also absurdly abusable

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Tiger + Chick + Adventure engine is an FTK combo

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Or, just something like Parallel eXceed instead of Adventure, or just any other 2 free monsters

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The basics is, Raiders Knight -> Arc Rebellion, Dugares double it.

Soulshave Force -> Beatrice mill Catapult turtle,

Almost everything into 2 Ib world Challice,. 2 Ib into Marincess Coral Anemone, bring back Catapult -> Tribute Arc Rebellion for about 10k

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I don't want it to be used for that,
And this one doesn't even Negate effects

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And destroying a spelltrap can be useful, as this deck works kinda like TrueDraco

atomic dew
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that combo is already possible using existing cards, and it doesn't see play, so there's no point worrying about it this much. As long as the rest of the deck doesn't allow you to consistently pull it off you'll be fine.

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The main issue (with getting that ftk to work) has always been consistency, after all.

honest bane
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I still don't want it to be Abusable the same way,

It can already go +, and linksunmon during the opponents turn

atomic dew
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then don't make it consistent

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there are a million interactions in yugioh that seem crazy on paper. Fretting over a single one isn't particularly helpful unless it's immediate, consistent, and resistant.

honest bane
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Actually it's probably fine without, but I like consistency and safety,

(It doesn't have absurd loop potential like Lunalights with an Archetype card who can do it)

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Normal Spell. Name undecided
"activate 1 if the following effects:
-Add 1 Solarshade spelltrap from deck to hand, except itself.
-Destroy 1 other spelltrap you control, Special summon 1 level4 or lower Beast-warrior from your deck.
You can only activate 1 (name) per turn, and cannot special summon for the rest of the turn except Beast-warriors".

Restrictive to abuse, But still works with a few other cards, like Zoodiacs or maybe Tribrigade.

storm pecan
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don't like it at all

atomic dew
#

is that all?

#

you just don't like it?

honest bane
#

That's a new card, not edit of the old one

#

Well what do you think?

It's got a lock to limit it's abuse, But it still lets you summon any level4 and lower Beastwarrior from deck.

storm pecan
#

i think that's a really unfortunate type of effect

#

i just don't see why it needs to exist

forest vortex
#

Half of all Yugioh Cards don't need to exist

atomic dew
#

that's not helpful

honest bane
# forest vortex Fire Fist be like

Yeah, It's supposed to also support the other Beastwarrior decks, except Lunalight XYZ. Which is mostly birds

Firefist, Zoodiacs, and Tribrigade could all use it to some extent, even better in its own Archetype

storm pecan
#

you actually want me to explain "i think e tele for beast warriors is unhealthy design and we can see from current deck design that type summon restrictions don't do anything"

atomic dew
#
  1. yes.
  2. it's not e tele for beast warriors
honest bane
forest vortex
#

You still need a Spell/Trap to destroy for the Second one too

#

Hold up....emoji_56 Unchained Beast Deck possibility

storm pecan
#

well it's bad future proofing a card like this has a 100% probability of being broken by something eventually

forest vortex
honest bane
honest bane
#

Or unless you mean playstyle, then kinda yeah

forest vortex
#

I overread that one

atomic dew
#

if by "future proofing" you mean "everything has to be designed to work exclusively with its own archetype", because what are the chances that another beast warrior exclusive deck is going to come around that doesn't mind going neg 1 to summon from deck. As if that archetype wouldn't have something similarly strong.

storm pecan
#

"this card will be totally broken in the future" doesn't mean "i'm stopping you from designing generic cards" what are you on even

#

anyway i am aware that it doesn't really matter

#

that's why i just said i don't like the design

honest bane
#

It's not likely to be absurd in the future,

Unlike ETele it's a -1, and has a restriction, and a once per turn

atomic dew
storm pecan
#

i said the actual critique

#

i just also feel like it's not very important so i don't really want to start a whole debate

#

anyway also

#

i think overly generic effects are boring

#

it's an effect that already exists

atomic dew
#

It'd be really cool to see a completely original effect at this point in the game's lifespan.

storm pecan
#

it's always a nice exercise to make your archetype support effects distinct in some way

honest bane
#

It does.

It's a searcher, and triggers the spelltraps when destroyed effects

atomic dew
#

agreed, but there is only so much you can do at the end of the day.

storm pecan
#

it was a critique based on personal opinion

#

(which is most critique)

atomic dew
#

I agreed with you

fathom pivot
#
Normal Trap Card
Tribute 1 monster you control, then destroy 1 monster with ATK equal or lower than the tributed monsters in your opponent’s control, monster with the same Attribute or Type as the destroyed monster cannot attack during this turn. ```

``` Agnis Fatus
Link-2/FIRE/Pyro/↘️⬇️/Effect
ATK/1200
2 FIRE monsters
FIRE monsters summoned from the Extra Deck that this card points to cannot be targeted by your opponent’s card effects.
Once per turn, during your Battle Phase: you can destroy a FIRE Monster in your side of the field, then target a monster that has attacked this turn, it gains ATK equal to the destroyed monster original ATK and can attack again. ```
long spruce
#

For Agnis
: Instead of ;

forest vortex
#

The Trap is pretty Meh honestly

fathom pivot
long spruce
#

For Will Breaking
I don't think anyone would use that

fathom pivot
#

yeah i was unsure how to make this effect useful

long spruce
#

What ya trying to achieve with that card?

fathom pivot
#

i was thinking of negating attack or lowering ATK or something

#

relation to having no will to fight

long spruce
#

The thing is that you would be using one supposedly high attack monster to destroy one opponent monster

#

Most likely taking resources to get that monster on the field in the first place

fathom pivot
#

fair

forest vortex
#

Not if -ou use smth like Goblina Attack force but at that point you could play anything better

long spruce
#

Do a funny thing

forest vortex
#

I walk the Dogs first

fathom pivot
#

xyz goblin attack that gains attack every standby phase nyaruhodo

long spruce
#

Tribute a monster you control, then, choose a card in your opponent's hand at random. You can destroy the same type of card on the field as the card chosen

#

If no targets are available, banish the revealed card face down

fathom pivot
#

that sounds like a good effect

#

i’ll take notes

#

thanks

long spruce
#

Np

#

I should probably write it properly at least

#

Let me see ...

forest vortex
#

Here you go @long spruce

long spruce
#

Wtf?!?!

#

When did I asked for that??

forest vortex
#

Girag would be proud

long spruce
#

Also : instead of ;

forest vortex
#

You said you wanted a funny card

long spruce
#

Oh

#

Lemme read

#

[hand]

viral tapirBOT
long spruce
#

Alright I need a monster lol

forest vortex
#

Ice/Fire/Magic Hand

long spruce
#

Mhh

forest vortex
#

That 1 Flip Monster

#

Thunder

long spruce
#

I see

forest vortex
#

I also made a Wind and Earth Hand

long spruce
#

You may have mistaken what I consider a funny card

#

Gain atk: most of the times boring

#

Stupid but good effect: funny

#

Tbh is very arbitrary lol

forest vortex
#

In that case

long spruce
#

Funny

#

And yes I noted the name

forest vortex
long spruce
#

Oh no

#

I'm thinking about a very stupid card

#

Luckily can't work

#

I just got the best idea for a deck. The monsters are all poly if they're sent to the GY by a card effect, can mill cards themselves and have effects on the field. And ofc have it so that your cards can pop other cards of yours but they can just come back from the GY

#

I'm sure everyone will love it

steady badger
#

Sky Breaking Discordragon


LIGHT | Rank 7 | [ Dragon / Xyz / Effect ] | ATK 2900 | DEF 2600

1+ Level 7 Dragon monsters
When a card or effect is activated, except "Sky Breaking Discordragon", you can (Quick Effect): Target 1 card that is banished, or on the field if this card has 6 or more materials; attach that card to this card as material. You can only use this effect of "Sky Breaking Discordragon" up to thrice per turn. You can: Detach 1 material from this card; Special Summon 1 Dragon monster from your hand or Deck with the same original Level as that detached monster, then you can banish 1 Level 7 monster from your Deck. You can only use this effect of "Sky Breaking Discordragon" once per turn.
#

All it took to make Dragon Rulers playable

pure eagle
#

I wonder if I should make my dumb water Pyro and fire sea serpent archetype public on DB

It’s not the best but I had fun makin something compact

lament bronze
#

[Converging Wills Dragon]

viral tapirBOT
# lament bronze [Converging Wills Dragon]

level Level: 1
[ Dragon / Tuner / Effect ]

ATK 0 / DEF 0

Effect

Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.

forest vortex
#

Does the first Effect work how you worded it?
Verry cute smol Baby btw

lament bronze
#

so like this can summon life stream (if you use it as a non-tuner)

forest vortex
#
 Dark/Fiend/Level 8/2500ATK/2000DEF

When this card is Summoned, you can target 1 card in your opponent's GY; banish it. During either player's turn, when a monster effect is activated: You can send 1 Fiend monster from your hand, Field or Deck to the GY; negate the activation, and if you do, Special Summon this Card from your GY. You can only activate this effect of "Anubis, Guardian of the Tomb" once per turn.```
#

Tinkered on the Card the Ai spat out in #1024721650329067581

nocturne sphinx
#

Thoughts? Changed this card around a bit

forest vortex
#

HMMM Feels like Packfiller tbh

nocturne sphinx
#

Fair lmao

#

Buff it?

forest vortex
#

Going through so manny hoops just to get a Fat Negate that doesn't even do damage and still looses to Grave Squirmer is not good
You could probably make it to Piercing Battle Damage just so it's a Game Ender if it goes through

nocturne sphinx
#

Ok ok

nocturne sphinx
#

You know what

#

Do I just make it's ATK/DEF infinite? Lmao

#

100,000 was based off ic1000 but it's such a arbitrarily high amount

storm pecan
#

uh no you shouldn't do it at all

#

you don't need to make catapult turtle ftk much easier

steady badger
#

Panacea's Putrefier

WIND | Level 2 | [ Fiend / Effect ] | ATK 1800 | DEF 100

If you control no Tuners, you can: Special Summon this card from your hand. If this card is Special Summoned: Target 1 monster on the field; treat it as a Tuner, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that card is face-up in the Monster Zone. If this card is sent to the GY as Synchro Material, except for the Synchro Summon of "Rotten Panax": Banish all monsters on the field, face-down, that have ATK less than or equal to the new Synchro Summoned monster's original ATK. You can only use each effect of "Panacea's Putrefier" once per turn.

Rotten Panax

WIND | Level 6 | [ Fiend / Synchro / Effect ] | ATK 2700 | DEF 300

"Panacea's Putrefier" + 1+ monsters
Once while face-up, you can (Quick Effect): Banish all other cards you control, except Monster Cards; banish cards your opponent controls, up to the number of cards banished to activate this effect, and if you do, inflict 900 damage for each. During the End Phase, if the previous effect was activated this turn: Banish this card, face-down, and if you do, you can Special Summon 1 "Panacea's Putrifier" and 1 Level 4 or higher monster that is banished or in either GY, but place them on the bottom of the Deck if they leave the field. You can only use each effect of "Rotten Panax" once per turn.
tulip kelp
#

card is so busted

rustic breach
#

Unfair play!

field spell

When your opponent special summon a monster: you may special summon a monster from your Deck or gy. At the start of your standby phase, banish all monsters you control on the field and gy face down.

#

Any thoughts?

tulip kelp
#

, this isnt once per turn.

#

also seems conceptually similar to [mirage of nightmare] & is bannable fur similar reasons, you can get around the downside so its just free & and you can get more than enough immediate advantage off it anyway, even if it does become once per turn (esp since cards summoning themselves on the opponent's turn is more common now, so on top of getting advantage on the opp's turn it also hugely punishes eg bystials)

viral tapirBOT
tulip kelp
#

generally if something says "special summon a monster from your deck" then its gonna be a really silly and probably unbalanced card

burnt crane
#

Salvation Cavalry
Level 4/Light/Warrior/Effect
1400 ATK/1200 DEF
When this card is Summoned: You can take 1 LIGHT monster from your Deck, and either banish it or send it to the GY.

forest vortex
#

Do you have a target in mind for it? Cause I can't think of one

burnt crane
#

No

#

This is just made as a counterpart to Arma Knight

#

So i’m not particularly invested

forest vortex
#

Ah

#

I guess that would make them good for Chaos Decks then

burnt crane
#

You can maybe do like this send Wulf/Felice for instant rank4/Synchro 8

#

But it's whatever

long spruce
#

Make a card that has an effect when banished from the deck by a card effect and one if it's sent to GY

#

Problem solved

#

Make tearlaments 2.0

burnt crane
forest vortex
lethal pecan
#

Spirit Partner Winged Kuriboh
Level 1, LIGHT, Fairy, Effect, 300/200
You can Tribute this card from your hand or field; reveal 1 "Elemental HERO" Fusion Monster in your Extra Deck, then add to your hand or Special Summon 1 monster from your hand or Deck who's name is mentioned in that card, or 1 monster who mentions one of those mentioned monsters in its text. If you Special Summoned a monster by this effect, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. If an "Elemental HERO" Fusion Monster, or 1 "Elemental HERO Neos" you control is destroyed by battle while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Spirit Partner Winged Kuriboh" once per turn.

sacred parrot
#
Level 1 FIRE Dinosaur/Effect
ATK 0/DEF 2000
You can discard this card; send 1 "Jurrac" monster from your Deck to the GY, except "Jurrac Egg". If a Level 5 or higher "Jurrac" monster(s) you control is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 2 Level 5 or lower "Jurrac" monsters with different names from your GY, except "Jurrac Egg", but they cannot be used as Synchro Material, except for the Synchro Summon of Dinosaur monster. You can only use 1 "Jurrac Egg" effect per turn, and only once that turn.```
steady badger
mental snow
quiet spindle
#

The attack gain doesn't make sense

#

I mean they do set a lot as a deck but that is just how they are played and probably not how they were intended

#

You should write "for every face-up spell and trap on the field"

#

As the eld traps summon themself, but this is just a suggestion of course

quiet spindle
#

Lol fair enough

honest bane
#

When this card is activated: Place 3 Sand Counters on it. If a "Solarshade" card(s) you control would be destroyed, or banished, by card effect, you can remove 1 Sand Counter from this card instead. You can only use the following effect of "Solarshade Sandstorm" once per turn. If this card on the field is destroyed: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand, then, if this card had 2 or more Sand Counters, you can add 1 "Solarshade" monster from your GY to your hand.```
lethal pecan
lyric wraith
#

[flute of summoning kuriboh]

viral tapirBOT
lyric wraith
#

Forgot to make it treated as the original

lethal pecan
#

That’s intentional

honest bane
#

How does my Trap card seem that I posted above?

pure eagle
#

it seems alright

pure eagle
#

Abyss Prop - Romantic Sabre
Equip Spell
Equip only to an “Abyss Actor” monster. The equipped monster gains 200 ATK/DEF for each “Abyss Script” or “Abyss Prop” card in your GY. If this face-up card is sent from the field to the GY because the equipped monster was destroyed: You can set 1 “Abyss Script” or “Abyss Prop” card from your Deck or GY. If this set cars is destroyed by an opponents card effect while you have a face-up “Abyss Actor” monster in your Extra Deck: You can Special Summon an “Abyss Actor” Link monster from your Extra Deck, also it cannot be destroyed by battle or card effects this turn.

rustic breach
#

Haven't made the ritual spell yet

#

Any thoughts on this card?

rustic breach
quick turret
#

this feels way overtuned and bordering overpowered

#

free hand knowledge is already pretty strong but then banishing 2 SPECIFIC cards during YOUR OWN TURN and the opponent doesn't get them back for 2 turns?

being down 2 cards is basically a death sentence as you can snipe engine starters or other cards that could stop you, and they don't get the cards back for long enough that its effectively the same as banishing them permanently

#

keep in mind this would be easy to summon in Drytron and even other nonstandard rit decks such as Gishki or Impcantation do have enough of an engine as to where I think this is too easy to summon comparatively to what it does.

pure eagle
#

Glass Ceiling
Normal Spell
Requirement: If your opponent controls a monster, discard 1 Machine monster
Effect: Set up to 1 each of "Salary Slash" and "Battle Demotion" from your GY

boreal tendon
#

Still tho

#

[Gumblar] is banned lmao

viral tapirBOT
# boreal tendon [Gumblar] is banned lmao

Rating: Link-4 (⬆⬅➡⬇)
[ Cyberse / Link / Effect ]

ATK 3000

Effect

2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.

long spruce
#

And probably banish the cards from your opponent's hand before they reveal them

burnt crane
#

Gusto Hawkus
Level 3/Wind/Winged-Beast/Tuner/Effect
1000 ATK/500 DEF
When this card is destroyed: You can Special Summon 1 “Gusto” non-Tuner monster from your Deck. Once per turn: You can Special Summon 1 “Gusto” Tuner from your Deck, except “Gusto Hawkus”, and if you do, destroy 1 monster on the field.

storm pecan
#

not more missing timing for gusto 😔

burnt crane
#

Hey

#

I specifically worded this to not miss the timing

storm pecan
#

the second effect yes

lament bronze
#
Synchro! Satisfaction!!!
[Normal Trap]
Send 1 Tuner and 1 or more non-Tuner monsters you controls whose total Levels equal 8 to the GY; Special Summon 1 "Stardust Dragon", 1 "Red Dragon Archfiend", and 1 "Black-Winged Dragon" from your Extra Deck, but their effects are negated. You cannot Special Summon monsters the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro! Satisfaction!!!" per turn. 
long spruce
autumn zinc
#

Really?

#

Synchro Satisfaction
Normal Trap
Choose a number(max. 12): Tribute 1 Tuner and 1 or more non-tuner monsters with a combined level equal to the chosen number; Special Summon 1 or more Synchro Monsters from your extra deck that are of the chosen number ignoring their summoning conditions but their effects are negated. You cannot Special summon monsters the turn you activate this card, except Synchro Monsters. You can only activate one "Synchro Satisfaction" per turn.

#

This seems too powerful.

lament bronze
#

that's broken

long spruce
#

is that a real card?

autumn zinc
#

Doppleganger
This cards name is "Mimicat" while in the deck.
If you control "Toon World" and a Toon monster: Target 1 card in either players GY; if it's a monster Special Summon it to your side of the field, or if it is a Spell/Trap card, Set it to your side of the field. The targeted card is treated as a Toon card while under your control.
You can only activate 1 "Doppleganger" per turn.
(Doppleganger and Mimicat are always treated as a Toon card.)

#

Would this make it to where you couldn't have Mimicat if you had 3 Doppleganger?

forest vortex
#

[Mimicat]

viral tapirBOT
# forest vortex [Mimicat]
Effect

If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.

forest vortex
#

Ok.....so just another 3 Copys of this

autumn zinc
#

The difference being this one counts as a Toon card for searching and makes the card it puts on the field count as a toon

#

But I wanted it to not be used with Mimicat in the same deck if that makes sense

forest vortex
#

In that case
This card's name is allways treated as "Mimicat".

autumn zinc
#

Thanks

#

I see

forest vortex
#

Verry meh
Rank 0 doesn't exist btw

autumn zinc
#

Ah thanks

#

Screw the Rules, I Have Money!
Continuous Spell
You can Normal Summon/Set level 5 or higher Normal Monsters without Tributing. If you Normal Summoned "Blue-Eyes White Dragon", you can Normal Summon/Set again this turn. If your opponent would win the Duel with "Exodia the Forbidden One" you win instead.

autumn zinc
# autumn zinc I see
Unaffected by the effects of Monster Cards with the same Attribute and/or Type as the XYZ Material attached to this card.

If this was added?

#

Or maybe same name

lament bronze
autumn zinc
#

Oh, is their a way around that?

lament bronze
#

also there is no reason for that to not be an xyz summon

#

just make the materials 2 monsters with the same level ?

autumn zinc
#

I guess

#

[Blue-Eyes Twin Burst Dragon]

viral tapirBOT
# autumn zinc [Blue-Eyes Twin Burst Dragon]

level Level: 10
[ Dragon / Fusion / Effect ]

ATK 3000 / DEF 2500

Effect

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

autumn zinc
#

This is face-down.

lament bronze
#

yeh not a summon by an effect

#

it's a meahanic

#

and it's using the above materials

#

also xyz does not have these types of alt summoning conditions

#

it's always an xyz summon

#

even there is an alt material requirement

#

e.g. every zoo monster

viral tapirBOT
#

rank_star Rank: ?
[ Warrior / Xyz / Effect ]

ATK 0 / DEF 0

Effect

2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.

lament bronze
#

see

#

it has both a material line (also an alt material that is still an xyz summon)

#

and again, i don't see why you don't want to use "2 monsters with the same Level"

autumn zinc
#

I didn't know I could do it that way.

#

I thought materials had to be declared as the same rank as the monster

#

Didn't know ? Rank was a thing either

#
Thousand-Eyes Warrior
Rank 1 Dark
ATK 0/DEF 0 Warrior/XYZ/Effect
2 Monsters with the same Level
This cards rank is equal to the Level, Rank, and/or Link of its material combined(max. 12), and this cards gains 300 ATK and DEF times its Rank.
Unaffected by the effects of cards with the same Attribute and/or Type as material attached to this card. 
Once per turn you can: Detach 1 material from this card; Attach 1 Monster on either side of the Field to this card as material.

So this is fine?

lament bronze
#

it would have to be always treated as rank 1

#

or just make it rank 1

mental snow
#

I'm cooking my own archetype

forest vortex
#

"I am making my own Archetype."
proceeds to use Monsters from other Archetypes

mental snow
#

Look, look, I saw it in a dream

#

And it looked cool

forest vortex
#

Btw that Reli is pretty bad

fathom pivot
#

i wonder when my demons will demand me to make yugioh cards

forest vortex
#

Doesn't even gain the Atk of the Equipped monster

fathom pivot
mental snow
forest vortex
fathom pivot
#

forgor 💀

mental snow
#

But yeah, the idea is to make Darkness monsters that are later used to summon Giga Dragon, which does...something idk

#

I need to change the name and give it an effect

#

My dream juice ran out when thinking the name it seems

fathom pivot
#

make giga dragon shit everything that is in the field and kill the duelist irl EZ

forest vortex
#

Tbh the only one who would be worth to summon is Nephtys since Reli is just Reli and the BLS is just a Beatstick that becomes DNA Transplant for a Second

#

Maybe make it play together with Lair of Darkness idk

fathom pivot
#
Level 4/FIRE/Warrior/Gemini
ATK/1700 DEF/1100
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
•You can send 1 Warrior or Gemini monster you control or in your hand to the GY, add a FIRE Warrior or Gemini monster with a level equal or lower than the card sent to the GY. ```
mental snow
#

Let's see what else I can cook

#

I got more ideas in mind

#

Each one sillier than the other

forest vortex
#

Feels like Metaphys but instead of making everything Wyrm it makes them DARK Ritual Fiends lol

mental snow
#

True, true

fathom pivot
#
Zombie/Level 3/DARK/Effect
ATK/1200 DEF/0
You can reveal this card in your hand and target 1 Zombie monster you control, banish the targated card and Special Summon this card from your hand, then add to your hand a Zombie monster from your Deck with the same Attribute as the banished monster.
You can send this card on the field and a Spell Card which mentions “Zombie monster” in their card effect from your Deck to the GY, Special Summon a Level 3 or lower Zombie Monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
You can only can only use each effect of “Chest of Fools” once per turn. ```
forest vortex
#

It should just use anny Zombie Monster on the Field in my Opinion

mental snow
#

Fused Mazera DeVille with Alghoul Mazera's effect

forest vortex
#

Hm

lament bronze
#

"darkness" on its own can't be an archtype irl
and there is already an anime "Darkness" archtype anyway

mental snow
#

Dammit!

#

Why not

forest vortex
#

I mean the inherrent Problem I have wuth them is maybe that these Cards want you to have Bricks in your Deck for the Ritual Skip. Kind of like Malefics.

lament bronze
mental snow
#

Hmmm, what could be a good name then

#

Armaggedon?

lament bronze
#

that's your problem to figure out and Armaggedon is already used by other cards

forest vortex
viral tapirBOT
# forest vortex [D/D/D Armageddon] for example<:DemiSasuga:402507730922897415>

level Level: 8 | pendscale Pendulum Scale: 4
[ Fiend / Pendulum / Effect ]

ATK 3000 / DEF 1000

Pendulum Effect

Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).

Effect

Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

mental snow
#

The little bird has a camera!

#

I love AI art sometimes

vernal patrol
#

Card of Haute Cuisine
Spell Card
Discard 1 Ritual Monster with 1850 DEF; draw 2 cards.

treasure card for nouvellez

pure eagle
#

Triassic Meteorsaur
Level 6 Earth Dinosaur
1900/0
Requirement: If you control "Jurassic World" or "Jurassic Oasis", Send 1 Dinosaur monster from your hand to the GY.
Effect: Special Summon 1 Level 7 or Higher Dinosaur monster from your hand.

pure eagle
#

Spiritual Beast Tamer Lara
Level 3 Wind Psychic
You can only Special Summon "Spiritual Beast Tamer Lara" once per turn. If this card is Norma'/Special Summoned: You can add 1 of your "Ritual Beast" cards that is banished or in your GY, and add it to your hand, then banish 1 "Ritual Beast" card from your deck with a different card type (monster, spell, or trap).

boreal tendon
#

Norma'

burnt crane
#

Final Gambit
Quick-Play Spell
Declare 1 card name; discard your entire hand, then draw until you have 5 cards in your hand, and if you do, reveal it. If the declared card is not in your hand, you lose the Duel.

nocturne sphinx
#

Eh, given the number of cards that can add something to the top of your deck, this might just be incredibly sacky(I hope I'm using this word right)

Maybe if you had to shuffle your deck before you draw, maybe, but that's a hard maybe

burnt crane
#

Those decks are pretty gimmicky tbw

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Maybe then can use a boost

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Altho

nocturne sphinx
#

Refilling your hand even then is still a massive advantage, even if you do discard. Not saying it can't work; you got a good idea here, but as it is, this feels way too good.

burnt crane
#

Would you even risk using this cuz if you don’t have the cards that stack you gamba on a loss

#

The discarding part isn’t for reducing advantage

nocturne sphinx
#

Well, the benefit really does outweigh the risk.

burnt crane
#

I don’t think so tbh

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People don’t like using cards that only work when they already got going

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The previous wording allowed you to declare a name that you already have in hand

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So that the draw is free as long as you have at least 1 card

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That’s why i have to make it discard

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This card is also an immediate auto loss if it gets Ash cuz the second part is not part of the first effect

storm pecan
#

floo puts things on top of the deck

long spruce
#

I missed all this shit from yesterday TwT

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Would have been fun to watch, sad

forest vortex
#

Not sure if the Pendel Effect is balanced enough

DARK/Machine/Level 7/Pendel/ Scale 3/Effect
2250 ATK/ 2000 DEF

Pendel Effect:
You can only Summon DARK Machine monsters. Once per turn, you can toss 3 coins, apply the following effect(s), depending on the number of heads.
●1+: Destroy 1 card that you control or in your Hand.
●2+: Destroy 1 card your opponent controls.
●3+: Destroy 1 card from your opponents Extra Deck.

Monster Effect:
(Quick effect:) You can toss 3 coins, if 2 or more are heads, double this cards ATK until the end of the turn.```
storm pecan
#

what is a pendel effect

forest vortex
#

The Effect that this Card has in the Pendulum zone?

forest vortex
#
DARK/Machine/Level 4/Pendel/Scale 5/Effect
1750 ATK/1500 DEF

Pendel Effect: 
You can only summon DARK Machine monsters. During your Standby Phase, increase this card's Pendulum Scale by 1. Once per turn,you can target 1 card your opponent controls and 1 card you control, destroy them.

Monster Effect:
If this card is destroyed: You can Special Summon 1 Machine monster that has a coin tossing effect from your hand or Deck.```
lament bronze
#
Uberuuberu - The Indecisive Nightmare
[Level 8/Dark/Fiend/Effect]
[Requirement] Send 1 other monster you control to the GY.
[Effect] Toss a coin, then choose 1 face-up monster your opponent controls. If the result is heads, inflict damage to your opponent equal to [that monster's original ATK], then destroy that monster. If the result is tails,  you take damage equal to [that monster's original ATK], then destroy this card. 
ATK 0 / DEF 0 

Indecisive Field - Chaos Barrier
[Field Spell]
[Requirement] None. 
[Effect] Level 7 or higher LIGHT monsters on the field whose ATK equals their own DEF gain 500 ATK/DEF, also they cannot be destroyed by card effects. Level 7 or higher DARK monsters on the field whose ATK equals their own DEF cannot be destroyed by battle, also neither player takes  battle damage involving them.
long spruce
#

Sevens card text and design is just better

storm pecan
#

no

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face it, ocg's effect layout is better

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but sevens is less useful because you cannot fit many effects

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it's for a game with fewer effects on cards

long spruce
#

Cards look better

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Effects are written in an easier to understand way

storm pecan
#

then use ocg's effect layout

long spruce
#

cards look better

storm pecan
#

yeah cards do look better with 1 effect on them

long spruce
#

I meant the card design XD

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Try using Magic-like keywords to make cards

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Would be a fun thing to try

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Ofc bit everything can be a keyword but

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Surely would help

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Like, for example

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"proliferate" is a keyword

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To proliferate means to choose any number of permanents and/or players that have a counter, then give each exactly one additional counter of a kind that permanent or player already has.

storm pecan
#

i don't think the ocg wants to cause shit fits on their cards fine

long spruce
#

Ofc they're not gonna do it

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They tried with "Flip"

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What other keywords are there??

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I can only think of actions

storm pecan
#

what's the distinction

long spruce
#

Draw

storm pecan
#

half of all words written on cards are keywords

long spruce
#

The act of drawing

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For example

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I know I don't explain myself that well but

forest vortex
#

You mean Words like
GY, Ritual, Spell/Trap, etc.?

storm pecan
#

they're all keywords some of them are just common

long spruce
#

Keywords that only exist to shorten effects length

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Like FLIP

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I gave an example with "proliferate"

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Imagine writing the full effect on a card each time instead of using the keyword

storm pecan
#

so you only want keywords that were invented at some point during the game's progress

long spruce
#

->

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No

storm pecan
#

piercing battle damage

long spruce
#

Oh, as example rn? Yes

storm pecan
#

excavate

long spruce
#

Piercing is a good example yes

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Excavate too

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Thanks ^w^

storm pecan
#

banish

long spruce
#

Mhh... No

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Banish is too intuitive since we have a banish zone

storm pecan
#

remove from play > banish

long spruce
#

Ok but mhe

storm pecan
#

uh no we don't have a banish zone

#

we still don't

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we have the banished pile of cards

long spruce
#

Wait wha

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Yes that

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But I see it in player mats

storm pecan
#

we still can't call it a zone

long spruce
#

You're telling me that's not an official zone?

storm pecan
#

have to call it "among your banished cards"

long spruce
#

I should re-read the rules...

forest vortex
#

Konami doesn't want to give it a Name so we have to play around it

long spruce
#

why

storm pecan
#

well they did shorten the wording of referring to it

long spruce
#

Then yes I suppose, FFS tho

#

Why is it not called the Banish Zone, it makes no sense

#

They mess around with the board as they please

#

Would that be too much??

forest vortex
#

You would probably need to erata a lot of cards

storm pecan
#

no

#

they don't do that

#

cards still have "remove from play" as their most updated text

long spruce
forest vortex
#

Aight so I rewrote them a little.
I don't think the Effects of Bandit would need a HOPT but Swinging Pendulum probably needs a HOPT for it's effects.

atomic dew
forest vortex
#

The (s) needs to go for it right?

atomic dew
#

yeah that'd fix it

forest vortex
#

Think I just use 564 as the Number

forest vortex
#

Tell me what you know

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I did not mean in "XYZ Number: 564" btw
Just as in the Number of the Train

long spruce
#

But I did

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Number support is funny

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Either way

#

It's a reference to soul eater

forest vortex
#

Yesh

sacred parrot
#
Level 1 FIRE Dinosaur/Effect
ATK 0/DEF 2000
You can discard this card; send 1 "Jurrac" monster from your Deck to the GY, except "Jurrac Egg". If a Level 5 or higher "Jurrac" monster(s) you control is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 2 Level 5 or lower "Jurrac" monsters with different names from your GY, except "Jurrac Egg", but they cannot be used as Synchro Material, except for the Synchro Summon of Dinosaur monster. You can only use 1 "Jurrac Egg" effect per turn, and only once that turn.```
#
Level 3 FIRE Dinosaur/Effect
ATK 1600/DEF 200
During your Main Phase: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Jurrac" monster in addition to your Normal Summon/Set, also you cannot Normal or Special Summon monsters for the rest of this turn, except Dinosaur monsters. You can only apply this effect of "Jurrac Edmonto" once per turn. This card can be treated as 2 Tributes for the Tribute Summon of a "Jurrac" monster.```
forest vortex
#

I think Egg could send any FIRE Dino to the GY without being too good.
Other then that I really like them

sudden palm
#

foolish misc for free

boreal tendon
#

The fire dino pool is really small, surely it won't have any good cards

pure eagle
#

i mean

#

like 70% of that pool is jurracs

forest vortex
nocturne sphinx
#
Normal Trap
Activate only if you control no cards. Reveal all Set Spells/Traps your opponent controls, then return them to their original position. Until the end of this turn, you can activate your opponent's Set Spells/Traps as if you controlled and activated them. You can activate this card from your hand if it's the only card in your hand. You can only activate 1 "Reverse of Reverse" per turn.```
#

A silly I tried to recover from Pyramid of Light

forest vortex
#

Is the Coin Manipulation ok with the restrictions?

vocal token
#
L3 ATK 0 DEF 0
LIGHT/Machine/Effect

If there is a monster on the field with a different original ATK to it's current ATK, you can Special Summon this card from your hand. You can only Special Summon "Chronomaly Saqqara Bird" once per turn this way. 
When this card is Normal or Special Summoned, you can set one Spell/Trap card that mentions "Chronomaly" in its card text from your Deck to your field. You can only use this effect of "Chronomaly Saqqara Bird" once per turn.
If this card is used for an Xyz Summon of a LIGHT Machine monster, it can be treated as a Level 4,5 or 6 monster.```
#
2+ Level 4 "Chronomaly" monsters
R4 ATK 2100 DEF 1500
LIGHT/Machine/Effect/XYZ

When this card is Xyz Summoned: Target one monster on the field: It can gains or lose 200 ATK for every card on the opponent's field until the end of the next turn. You can only use the following effects of "Chronomaly Antikythera Automaton" once per turn.
- Once per turn (Quick Effect), you can target two cards on the field: When one of these cards is removed from the field, the other card will also be removed. If both of these cards are face-up Monsters in the Monster Zone: The first time only 1 of these Monsters' ATK changes, the other Monster will also gain that change in ATK.
-When this card is removed from the field: Target 1 "Chronomaly" card in your GY or Banished Zone: Add it to your hand.```
forest vortex
#

Ok so what if Archfiends.......but good

atomic dew
#

Nah, doesn't sound realistic. Even if it did, Archfiends will never top their peak glory of... Summoned Skull beats.

storm pecan
#

infernity archfiend = strongest archfiend card

atomic dew
#

true and real

uneven abyss
#

infernity is the cool

mental snow
pure eagle
#

The link summoned effect should be worded as “add” instead of send

forest vortex
#

I feel like it should have a bit more specific Material.
Like
2 Pendulum Monsters
or
1 Effect Monster + 1 "Odd Eyes" or "Performapal" Monster

pure eagle
#

The materials are fine because the arrows suck

dense matrix
#

and if the card where a link one this would be cracked but i don't think this would be too good.

#

the art is cool, it kinda looks like sn oddeyes combined with seiger.

storm pecan
#

searches odd-eyes revolution dragon

modern elm
#
Skull Archfiend of Chaos
DARK / 8*
Fiend / Effect
Cannot be Normal Summoned / Set. Must be first Special Summoned by banishing 2 "Archfiend" monsters from your hand, field or GY. If you banished an "Archfiend" Normal monster whose level is 6 or higher, this Summon cannot be negated and your opponent cannot activate cards or effects in response to the Summon of this card. This card's name is treated as "Summoned Skull" while on the field or in the GY. You can discard 1 card, and depending on the type of card discarded, activate either of these effects:
- Monster: Roll a Die. If the result is 1, 3 or 6, destroy all monsters your opponent controls, and if you control an "Archfiend" monster that was summoned from the Extra Deck, you can banish those cards instead.
- Spell: Destroy all face-up Spells and Traps your opponent controls, then, if you control a Thunder monster, this card gains 700 ATK and it cannot be destroyed by card effects until the end of the turn.
- Trap: Add 1 "Archfiend" monster from your Deck to your hand, then, if you control an "Archfiend" Normal monster whose level is 6 or higher, you can also add, either 1 "Archfiend" Spell / Trap card, or 1 Spell / Trap card that mentions "Summoned Skull".
You can only use this effect of "Skull Archfiend of Chaos" once per turn.
ATK 3000 / DEF 1500
slim raft
#
level 4/dark/field/pendulum
scale 3
pendulum effect: You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. once per turn: you can target 1 "Abyss Scripts" or "Abyss Prop" Spell from your Field or GY; return it to your hand.

Monster Effect: if a "Abyss Scripts" or "Abyss Prop" Spell is sent to the GY: you can target 1 "Abyss Actor" card you control, except "Abyss Actor - SFX Supervisor"; destroy it, and if you do, set 1 "Abyss Prop" Spell or "Abyss Actor" Trap directly from your Deck. if a "Abyss Actor" card is destroyed: you can return this card to the hand, and if you do, Special Summon 1 level 5 or higher "Abyss Actor" monster from your Deck or Extra Deck. You can only use 1 "Abyss Actor - SFX Supervisor" effect per turn, and only once that turn.```
pure eagle
#

pend lock effect
scale 3

sacred parrot
#
Level 6 WIND Winged Beast/Fusion/Effect
ATK 1600/DEF 1600
"Rallis the Star Bird" + "Gallis the Star Beast"
If this card battles an opponent's monster, this card gains ATK equal to the Level of the monster it is battling x 200 during the Damage Step only. If this card destroys an opponent's monster by battle and sent it to the GY: Inflict damage to your opponent equal to the Level the destroyed monster had on the field x 200.```
sacred parrot
#
Level 8 LIGHT Wyrm/Effect
ATK 2500/DEF 2500
You can only control 1 "Drallis the Star Wyrm". Once per turn: You can increase the Levels of all face-up monsters your opponent currently controls by 2. If your monster battles an opponent monster, that opponent's monster loses ATK/DEF equal to its own Level x 100 during the Damage Step only. If this card is sent to the GY by monster effect, except by being destroyed: You can Special Summon this card.```
forest vortex
#
Urabyraptor
Level 4/EARTH/Dinosaur/Tuner/Effect
1500 ATK/ 800 DEF

You can only summon Dinosaur monsters. You can destroy 1 Dinosaur monster that you control, Special Summon this card from your Hand. If this card is being banished: You can shuffle 1 Dinosaur monsters that is banished back in to your Deck. You can only use each effect of "Urabyraptor" once per turn.```
#

Or should it say If this card was banished ?

nocturne sphinx
#

Yeah, that would be how it would be written today

#

Unless you were going for an effect that would activate if an attempt at banishing it was being done?

forest vortex
#

I was not going for that. Thanks👍

forest vortex
sacred parrot
#
Normal Spell
Excavate the top of your Deck; send it to the GY, and if it is a monster, Special Summon any number of monsters from your Deck in Defense Position whose total Levels equal the sent monster's Level, but their effects are negated, also destroy them during the End Phase. During the End Phase of that turn, if you do not destroy all monsters Summoned by this effect, you take 2500 damage. For the rest of this Duel, you cannot Special Summon monsters from your Extra Deck. You can only activate 1 "The Star Shower" per turn.```
forest vortex
#

Monarch Support?

sacred parrot
#

possibly

#

any Tribute Deck could have the same support as well

sacred parrot
#
Field Spell
If a "Jurrac" monster you control battles, your opponent cannot activate cards or effects, until the end of the Damage Step. Each time a "Jurrac" monster you control destroyed an opponent's monster by battle, place 1 Jurrac Counter on this card. Monsters on the field lose 200 ATK/DEF for each Jurrac Counter on this card, except Dinosaur monsters. If this card is destroyed by a card effect and sent to the GY: Special Summon 1 "Jurrac Token" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) to your field for each Jurrac Counter it has when it was destroyed (max. 4). These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.```
forest vortex
#

That sound pretty neat for them

nocturne sphinx
#
Level 8 / EARTH
Warrior / Effect
If you have 7 or more Warrior Monsters on your side of the field or in your GY, you can Special Summon this card (From your hand). If a Warrior Monster(s) you control would be destroyed by your opponent's card (By battle or card effect): It is not destroyed. If this card is sent to the GY by an opponent's card effect: You can add 1 "The Warrior Returning Alive" from your deck to your hand. You can only use each of these effects of "Freed the Peerless Warlord" once per turn. If this card is equipped with an Equip Card, it gains the following effect.
-If a Warrior Monster is equipped with a card that is originally a Monster Card, it gains the effects of the Monster Card currently equipped to it.
2500 ATK / 2500 DEF```
#

I was thinking of other kinds of generic warrior support cards to throw in

#

Reinforcement of the Army felt too good, and the rest felt way too situational

golden lynx
#

Slot Machine - Lucky Sevens
LV 7 / DARK
Machine/Fusion/Effect
ATK/ 2000
DEF/ 2300

"Slot Machine" + 1 DARK Machine Monster.

Must be either Fusion Summoned, or Special Summoned by sending the monster listed above you control to the GY. Cannot be destroyed by card effects. When this card is Special Summoned, you can activate one "Heavy Metal Raiders" from your Deck, then you can draw cards equal to the number of DARK Normal Machine monsters in your GY. You can only use this effect of "Slot Machine - Lucky Sevens" once per turn.
Each time a coin is tossed, you can add one Normal DARK Machine Monster OR a "7" from your Deck to your hand.

sacred parrot
forest vortex
#

The Jurac Field Spell

sacred parrot
#

ok

#
Level 5 FIRE Dinosaur/Synchro/Tuner/Effect
ATK 2000/DEF 600
1 "Jurrac" Tuner + 1+ non-Tuner Dinosaur monsters
If this card is Synchro Summoned: You can Special Summon 1 Dinosaur monster with 1700 or less ATK from your hand, and if you do, Special Summon 1 "Jurrac Token" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) to your opponent's field. That Token cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control as material. You can only use each effect of "Jurrac Bradyinia" once per turn.```
golden lynx
# golden lynx Slot Machine - Lucky Sevens LV 7 / DARK Machine/Fusion/Effect ATK/ 2000 DEF/ 230...

Pendulum Mulligan
LV 6 / DARK
Machine/Effect

ATK/ 1750
DEF/ 2000

This card's name becomes "Pendulum Machine" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Pendulum Mulligan" once per turn. You can reveal 1 DARK Normal Machine monster in your hand; Special Summon this card from your hand, then you can apply this effect.
● Special Summon 1 DARK Normal Machine Monster from your Deck, then, Fusion Summon 1 "Gatling Dragon" from your Extra Deck using that monster and this card as material ignoring it's summoning conditions, and if you do; it cannot be targeted by either player's card effects.

If this card is sent from the Field to the GY, you can draw 1 card, then, look at the top card of your Deck. You can only use this effect of "Pendulum Mulligan" once per turn.

forest vortex
golden lynx
#

Yeah lmao seems so

#

I like the direction yours are in, I'm trying to make mine more in the direction of Keith's character of how he would check his deck or rig his hand or hide cards in his sleeve and ect

forest vortex
#

Yeah mine are more so focused on triggering Desperade and Coin Flips in General

sacred parrot
#
Level 6 DARK Dragon/Effect
ATK 2200/DEF 1400
Cannot Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "White-Horned" or "Dragonute" monster from your hand or field. You can only Special Summon "White-Horned Alternative Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 6 or lower "White-Horned" monster in your GY, except "White-Horned Alternative Dragon": Special Summon it, and if it is "White-Horned Dragon", it is unaffected by your opponent's Spell/Trap effects.```
sacred parrot
#

the White-Horned archetype tends to focus on anti-spells.

vernal patrol
#

Cordycolossus, the Fungal Blight
8* / DARK / Scale 2/2
Plant / Pendulum / Normal
(Pend Effect) All monsters in your opponent's GY become Zombie monsters. Negate the effects of Zombie monsters in the GY.
(Normal text) Decay is not merely the destruction of life, but a path of existence all its own. A great network of fungi has taken this new form, and will spread to all it touches, eating other life forms from the inside and transforming them into its new minions. It is only a matter of time before its reach expands beyond the forest... and overcomes the world.
ATK 2500 / DEF 2900

i just wanted to do a pendulum normal

pure eagle
#

Wind-Up Rex
Level 4 Earth Dinosaur
1500/1500
During the Main Phase: You can target 2 "Wind-Up" monsters in your GY with the same name; Special Summon one of them, then place the other on the bottom of your deck. You cannot Special Summon monsters from your hand, deck, or GY the turn you activate this effect, except "Wind-Up" monsters. You can only use this effect of "Wind-Up Rex" once while it is face-up on the field. You can only use the effect of "Wind-Up Rex" once per turn.

nocturne sphinx
#

Ayy cool

vernal patrol
#

Magical Shield Block
Trap Card (Counter)
Activate 1 of these effects.
• When an opponent's monster declares an attack: Tribute 1 Defense Position monster; negate the attack, and if you do, end the Battle Phase, also destroy the attacking monster.
• When your opponent activates a monster effect: Tribute 1 Defense Position monster; negate the activation, and if you do, destroy that opponent's monster.
During your turn, if this card is in your GY: You can target 1 Attack Position monster on the field; change that target to Defense Position, and if you do, Set this card. You can only use this effect of "Magical Shield Block" once per turn.

without the recur it would probably suck even more

dire leaf
#

https://docs.google.com/spreadsheets/d/15oROz2-H-7Y3DDMunjsNFtuuGH-HY4xHY-sgD8MpzE4/edit?usp=sharing
<@&646186882236940288> Results for Round 34.
Congratulations to @storm pecan for winning this round. Sorry about the delay again. This one's on me. Pretty PoyoyoThumbsUp entries all around. PSCT getting progressively better, Balance was a bit iffy this time but kinda expected for generic Links. Also, @steady badger will be joining the Judge team from now on.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

nocturne sphinx
#

Eyy nice

pallid spindle
#

@dire leaf I need that feedback heavily

boreal tendon
#

Congrats wintry

mental snow
#

Damn, 2 in balance?

#

I really outdid myself there

strange obsidian
#

Congrats everyone

steady badger
#

I hope the theme wasn't too penis for y'all PoyoyoThumbsUp

nocturne sphinx
#

Eyy nice Wintry

#

I had a loooot to do for the period of this contest, so I wasn't able to have time to think up a card.

boreal tendon
#

I just forgot about it on 3 separate occasions

nocturne sphinx
#

Hoping I can get more custom cards in later

pallid spindle
#

Mine was Apollousa but for Reptiles, and needed to banish something to negate a monster Slowpokederp

#

That is objectively worse than Apo

tulip kelp
#

yeah 10000 atk, definitely worse than apo CheemsCozy

pallid spindle
#

But you need to put lights in the GY

tulip kelp
#

thats not exactly hard

boreal tendon
#

[Snake rain]

viral tapirBOT
boreal tendon
#

Dude

tulip kelp
#

if you link summon this thing ever, its going to be huge with effectively infinite negates

#

and unlike appo theres no risk of it ever going small enough to get run over

dire leaf
#

It needs Lights in grave.

boreal tendon
#

Btw can we talk about the "foolish 2 and special summon any dark monster from the deck, that also turns your whole field into towers"?

dire leaf
#

Not Reptiles.

boreal tendon
pallid spindle
#

Man it would've helped if it was Attribute AND TYPE not just Attribute alone

dire leaf
#

I'd argue this is much better in smthg like Dry or smthg.

#

In any case, current winner seems to be asleep. So, we wait for next theme now. comfySnek

nocturne sphinx
#

Can't wait to see it

strange obsidian
#

Konami would’ve made the same mistake

pallid spindle
#

See my point Slowpokewheeze2

strange obsidian
#

Except they wouldnt even specify attribut e

pallid spindle
#

looks at Kitkallos for the best example

strange obsidian
#

or monster

pallid spindle
#

It would probably be both Dark and Light monsters for the summon condition along with less atk boost

strange obsidian
#

If it’s worse than kit you’re doing better than Konami AWAAAAAA

#

I wonder what the next them is

pallid spindle
#

I wonder too

strange obsidian
#

Give dt archtpyes supprt

#

I’ll drop all my noid customs

#

Immediately

ember drift
#

Wanna see my results

pallid spindle
#

Oh god which DT, Pre, DT1, DT2 or DT3

strange obsidian
#

Any Hahaa

pallid spindle
#

Aight, by lore Charmers are DT

#

Wynn is Winda's sister

strange obsidian
#

Time to summon from deck

#

Who can break deck effects

#

Let’s see

pallid spindle
#

Ez give any deck an Inarchetype Soul Charge that also quick Synchro/Fusion/Xyz

strange obsidian
#

So superfactorial

#

But as a quick play

pallid spindle
#

that is also cannot be responded to Slowpokederp

golden lynx
#

(the idea for this card was basically just those pack filler cards you see that might have a use but end up just being a lot of words)

Aquatic Trench Dragon
LV 6/ WATER
Sea Serpent/Effect
ATK/ 2750
DEF/ 1900

If you control a non-effect Fusion or Xyz monster, you can Special Summon this card (from your hand.)
When this card is Special Summoned, you can send either "Fairy Dragon", "Amazoness of the Lily" OR "Zone Eater" (max. 3) from your Deck to the GY, then you can add level 4 or lower Normal Monsters from your Deck to your Hand equal to the number of monsters sent to the GY by this effect with different names, then discard that many cards. If a face-up Extra Deck monster your opponent controls activates it's effect (Quick Effect): Banish 1 Normal Monster from your GY face-down, negate the activation, and if you do, destroy both this and your opponent's monster.
You can only use one effect of "Aquatic Trench Dragon" per turn.

forest vortex
fathom pivot
#
Rank 4/WATER/Fish/Xyz/Effect
ATK/2000 DEF/1800
2+ Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card, add to your hand 2 Level 4 monsters but with different names and attributes, they cannot be Special Summoned this turn.
During the Main Phase: You can tribute this card, Special Summon 2 monsters with Levels equal or lower to the number of Xyz materials that were attached to this card, you cannot Special Summon Level 5 or higher monsters the turn you activate this effect. 
You can only use each effect of “Wandering Wayfarers Mako & Tako” once per turn. ```
golden lynx
#

Gunkan Sue Chef Inpachi
LV 4 / EARTH
Machine / Effect
ATK/ 1600
DEF/ 1900

You can only control 1 "Gunkan Sue Shef Inpachi."
Once per turn, you can send 1 "Gunkan" monster you control or in your hand to the GY, Special Summon this card (from your hand or GY.)
Each time a "Gunkan" monster is added to your hand, you can draw 1 card. During either player's turn, when your opponent activated a card or effect while you control a "Gunkan" Xyz monster: You can send this card from your hand to the Graveyard; this turn, Xyz monsters you control cannot be destroyed by your opponent's card effects.
You can only use the 1st and 3rd effects of "Gunkan Sue Chef Inpachi" once per turn.

sacred parrot
#
DARK/Dragon/Link/Effect
ATK 2600/Link-4 (Bottom, Bottom-Left, Bottom-Right, Top)
2+ Effect Monsters with the same Type and Attribute
During your Main Phase: You can send cards from the top of your opponent's Deck to the GY equal to the number of monsters this card points to, then this card gains 300 ATK for each Spell sent to the GY by this effect. If this card was Link Summoned using only DARK Dragon monsters as material, cards sent to the GY by this effect cannot activate their own effects. You can only use this effect of "Horn of Metal, the Dragon of White Steel" once per turn.```
#
Level 4 DARK Dragon/Effect
ATK 1800/DEF 1500
(This card is always treated as "Lancer Dragonute".)
If your "White-Horned" or "Dragonute" monster attacks a Defense Postion monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Activate this effect; they can send 1 Spell from their Deck to the GY.```
nocturne sphinx
#
Level 1 / EARTH
Insect / Effect
This card can attack directly, and if it does, your opponent cannot activate monster effects until the end of the damage step. After damage calculation, if this card battled: You can take 1 level 6 or lower Insect Monster, and either add it to your hand, send it to the GY, or equip it to one of you or your opponent's monsters. During either player's turn, you can banish this card from your GY; Special Summon 1 Insect Monster from your GY in Face-Down Defense position. You can only use each effect of "Loathsome Leghul" once per turn.
ATK: 300 / DEF: 350```
boreal tendon
#

Beetrooper support PogYu

nocturne sphinx
#

The searched insect was level 4 originally but I figured I'd make it level 6 to throw some silly equippable insects a bone

#

I'm just wondering if this is gonna lead to yet another stupid Union Carrier situation... eh.

boreal tendon
#

At max you're enabling some obscure inzektor loop tbh

nocturne sphinx
#

Ahh

#

I was mostly thinking stuff like Parasite cards, that one Insect Armor monster, and a couple Inzektors.

#

Also tried to keep it true to it's inspiration.

boreal tendon
#

Gokipole and resonance insect

nocturne sphinx
#

Oooh

#

That sounds cool

#

I really wish characters in the anime series who used insects were not awful people

#

I mean Jesse in the GX Manga had them, but that barely counts

boreal tendon
#

Wasn't there a guy in the zexal manga that played insects and was part of the main group?

nocturne sphinx
#

Not to my knowledge. But I think Kite did have Number 20: Giga-Brilliant

#

I might need to ask Reginald, they know more ZEXAL than I do

boreal tendon
#

Ok nvm

#

He was one of the main antagonists

storm pecan
#

the spider guy

#

i also never read the zexal manga

mental snow
pure eagle
#

oh wow uh
this probably isn't playable in monarchs

nocturne sphinx
#

Yeah, a lot of Monarchs are pretty specific about their statlines

pure eagle
#

unsearchable (wrong stats), too heavy a level

nocturne sphinx
#

2400 or 2800 ATK and 1000 DEF is what they need to be considered Monarchs

#

Funnily enough it means you can use silly stuff like Terrorking Salmon or Vampire Red Baron as monsters for the playstyle

mental snow
#

Mmmmmmm...searchable

forest vortex
#

The last Effect sounds like a Field Spell or Continious Spell/Trap

mental snow
#

'tis just that, if I give it Monarch stats

#

It would lose the "Monarch Boss Monster" feel, y'know?

boreal tendon
forest vortex
#

Arn't the Mega Monarchs supposed to be the "Boss" Monsters?

boreal tendon
#

It's meant to be erebus

pure eagle
#

Erebus and Edea are the big bosses already yeah

golden lynx
# golden lynx Gunkan Sue Chef Inpachi LV 4 / EARTH Machine / Effect ATK/ 1600 DEF/ 1900 You c...

Gunkan Skull Server
LV 4 / DARK
Zombie / Effect
ATK/ 300
DEF/ 200

If you control a "Gunkan" Monster, or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand, then, draw one card. During your Main Phase: You can add either one "Gunkan" Monster or Spell/Trap from your Deck or Graveyard to your hand, then destroy this card.
A "Gunkan" Xyz Monster with this card as material gains the following effect:
· This card gains 400× ATK for each material attached to it.
You can only use each effect of "Gunkan Skull Server" once per turn.

pure eagle
#

Flaming Wish
Normal Spell
Requirement: If you control "Ethyl, Flame Jinn of the Lamp" and "Methyl, Flame Jinn of the Lamp"
Effect: Send 2 monsters you control to the GY, and if you do, Special Summon 1 Pyro monster from your GY

nocturne sphinx
#

Ah, that's cool

pure eagle
#

Methylaichi, The Flame Assistant of the Lamp
Level 8 Fire Pyro Fusion
2300/2000
"Super Assistant Aichi" + "Methyl the Flame Jinn of the Lamp"
Requirement: If your opponent controls a monster
Effect: Shuffle 2 Pyro monsters from your GY into your deck, then add 1 Pyro monster from your GY to your hand

#

Ethylaichi, The Flame Assistant of the Lamp
Level 8 Fire Pyro Fusion
2000/2300
"Super Assistant Aichi" + "Ethyl the Flame Jinn of the Lamp"
Requirement: You have no other monsters on your field, and your opponent controls a monster(s)
effect: Send this card to the GY, then Special Summon level 7 or lower Pyro monsters from your GY up to the number of monsters you control. This turn you can only attack with level 7 or lower Pyro monsters.

pure eagle
#

Flower Cardian Lightflare - All In!!!
Level 12 Dark Warrior Synchro
5000/5000
1 Synchro Tuner + 5 non-tuners
If this card is Synchro Summoned using only “Flower Cardian” Synchro monsters as material: You can destroy all cards your opponent controls and in their hand. Synchro Summoned “Flower Cardian” monsters you control are unaffected by your opponents card effects that do not target them. Double all damage your opponent takes from the effects of other “Flower Cardian” monsters you control.

fathom pivot
#
Link-2/Beast-Warrior/EARTH/Link/Effect
ATK/1800
↙️↘️
While this card points to a Beast, Beast-Warrior or Winged Beast monster, it cannot be targeted for an attack, also your opponent cannot target it with card effects.
During either player’s turn: You can target 1 Beast or Winged Beast monster in your GY, add that monster to your hand, or if the targeted monster was a Link monster, Special Summon that monster, but banish it when it leaves the field.
If a opponent’s monster declares an attack, you can send a card you control to the GY, negate that attack and if you do, all your monsters gain 500 ATK/DEF for the rest of this turn.
You can only use each effect of “Beastmaster Tamer Theron” once per turn. ```
sacred parrot
#
Normal Trap
During your opponent's turn: This turn, while you control a face-up monster(s), your opponent's monsters can only target your monster with the highest ATK for attacks (their choice, if tied). During the End Phase of this turn, if your opponent did not declare an attack this turn, they lose 1000 LP.```
forest vortex
#

Eh. Maybe it should force your Opponent to attack too

forest vortex
#

Spell Cards and Synchro Monsters are being worked on

long spruce
forest vortex
#

my apologies @long spruce

fathom pivot
#

why no synchro that lets me go plus 6 and kills my opponent irl

long spruce
#

he knows

fathom pivot
#

actually that looks like a branded card

forest vortex
#

Damn...so I have to throw them in to the fiery pits of the Burning Abysspensivecowboybread

long spruce
#

Just accept your fate

#

Make Branded support

forest vortex
#

I hate practicly anything that has to do with Albaz except Albaz himself because I put him in my Dragon Maid Decknyaruhodo

forest vortex
dire leaf
#

Welcome to Round 35 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
#

Theme & Deadline
This week's theme is Fusion Monster with 2+ Specifically named materials, more specifically, A Fusion Monster that specifically lists 2 or more specifically named monsters as material. They should be generic. Don't do stuff like Red-Eyes Dark Dragoon which lists 2 monsters but can circumvent one of them. Contact fusion are allowed as long as the listed materials are used to summon it and not just use any monster like Thunder Dragon Colossus. Examples include Dark Balter the Terrible, Gatling Dragon, Reaper on the Nightmare.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at March 1st, 11:59 PM Pacific Time (UTC+0 March 2nd 6:59 AM) - <t:1677743940:f>.
Submission ends in <t:1677743940:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSdJwQFyGSe7ILqV5YeiAksVZl-yaPxWmYWlAIVRiVd25YPNlQ/viewform?usp=sf_link
<@&646186882236940288>

nocturne sphinx
#

👀

pallid spindle
#

Oh boi

#

hmmm

swift frost
#

generic
RIP cubic dreams pensivecowboybread

burnt whale
#

fusion monster abc poop materials a, b , and c, effect kill all monster on field. then summon 4 z and

tulip kelp
#

A Fusion Monster that specifically lists 2 or more specifically named monsters as material
can it be a 3-mat that lists 2 specific materials and then 1 generic?

burnt whale
#

someone submit my thing

nocturne sphinx
#

I'm def in K

pallid spindle
#

I have a fun idea

nocturne sphinx
#

I got some actual free time to do so and this is a prompt I would love

swift frost
#

can we incorporate cards in a series?

pallid spindle
swift frost
#

like d.d. survivor

nocturne sphinx
#

If you want any ideas, be aware that stuff like [Musician King] exists

viral tapirBOT
dire leaf
#

I knew I forgor smthg.

nocturne sphinx
#

So they really, don't have to make sense

pallid spindle
dire leaf
#

It should be open now.

nocturne sphinx
#

A witch, a priest combined = Keith Richards

pallid spindle
swift frost
pallid spindle
#

I have so many ideas evil

dire leaf
#

Not sure wym?

swift frost
#

like could we do a d.d. card and/or use d.d. monsters as material

dire leaf
#

Do you mean like 2 random trains or smthg?

swift frost
#

or that sure

dire leaf
#

They have to specifically named. So, "D.D Warrior Lady" + "D.D. Crow" is fine but not 2 D.D. mons or smthg.

swift frost
#

but series are okay, gotcha PoyoyoThumbsUp

#

gizmek fusion 👀

pure eagle
#

Oh this is gonna be a fun contest

boreal tendon
#

Yo this theme looks fun

#

@dire leaf can i make said fusion mon have an alternate summoning conditon like a contact fusion, for example?

dire leaf
#

Hmmmmm. I should've asked about it. Cheems

golden lynx
#

Yeah was about to ask

dire leaf
#

I'll allow it but don't use it to cheat out stuff. So, stuff like ABC is fine but not Thunder Dragon Colossus where the mats might as well not exist.

boreal tendon
#

Or stuff like "if you control one of this card's materials, you can use the other from the deck when fusion summoning this card"

golden lynx
#

So let's say you have the two names materials out you can glad beast contact fusion it?

dire leaf
#

I've updated the rules above. Try to keep within the spirit of the theme. Normal contact fusions and the like is fine but if you are just cheating stuff without getting to the specifically listed materials, you'll be docked points on the same.

boreal tendon
#

I see

golden lynx
#

So something like "if you control (named monster) and (named monster) you can Special Summon this card from your Extra Deck using the monsters as fusion material" or something as example

dire leaf
#

You can just write out the Glad Beasts line.

#

Must first be Special Summoned by shuffling(/sending to gy/banishing) the above cards you control or smthg.

pure eagle
#

Time to make a weather painter contact fusion

#

Although I can probably come up with something better

mental snow
#

Check THIS out!

strange obsidian
#

@dire leaf does it have to be exactly 2 monsters with different names or can it be something where you can have more than that