#Custom Cards
1 messages · Page 10 of 1
Tbh
Why not just make it very similar?
Newlife Dracoshine
LVL 1 LIGHT Dragon/Pendulum/Effect
🔵 1 🔴
You cannot Pendulum Summon monsters, except "Dracoshine" monsters. Once per turn, if an Extra Deck "Dracoshine" monster leaves the field: Special Summon it ignoring it's summoning conditions. This card's effects cannot be negated.
You can Special Summon this card from your hand if you control a "Dracoshine" monster. If this card is Summoned: Special Summon a Level 4 or lower "Dracoshine" monster from your deck. Once per turn, if this card leaves the field: you can add it to your hand. Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
D/D/D Ritual
Tbh probably not that good but it recycles the Contracts in your GY or can remove them from the Field.
You can only use each effect of D/D/D "Mytical King Lament" once per turn. You can Ritual summon this card from your hand or GY by sending 1 "Contract" Spell/Trap card from your hand or field to the GY and tributing monsters from your hand or field whos total levels equal 8 or more. If this card is Ritual Summoned: You can Special Summon 1 "D/D" monster from your Deck. If this card leaves the Field: You can add 1 "Contract" Spell/Trap from your Deck to your Hand. You can discard 1 "Contract" Spell/Trap card; add 1 "Contract" Spell/Trap card from your GY to your Hand.
I'm unsure if it would be a good idea...
Make it gain 1000 LP smth
maybe
Now make a card that makes your opponent pay for your contracts 
D/D/D Tax Evader
If you would take Damage from your own Cards your opponent takes the Damage instead
Also how would [bad reaction] combo?
Probably
Make so that you pay LP to your opponent
Or just
You don't lose LP but your opponent gains them?
Or just
You lose half and your opponent gains the whole payment in LP
Very funny
Continuous Trap
Tribute 1 Monster. Monsters from the Extra Deck cannot be Special Summoned, except by Fusion, Synchro, Xyz or Link Summon.```
Quick effortless one
So it just blocks Pendulums and cheating out through other means?
Yep
ok so
"little" rework
Newlife Dracoshine
LVL 1 LIGHT Dragon/Pendulum/Effect
ATK 0/DEF 0
🔵 1 🔴
Once per turn, if an Extra Deck "Dracoshine" monster leaves the field: Special Summon it from your GY, Banish Zone, Deck or Extra Deck ignoring it's summoning conditions. Once per turn, if a card(s) in your Pendulum Zone would be destroyed by an opponent's card effect, is not destroyed.
You can Special Summon this card from your hand if you control a "Dracoshine" monster. If this card is Summoned: Special Summon a Level 4 or lower "Dracoshine" monster from your deck. Once per turn, if this card leaves the field: you can add it from your GY, Banish Zone, Deck or Extra Deck to your hand.
Eldersage Dracoshine
LVL 7 LIGHT Dragon/Pendulum/Effect
ATK 2500/DEF 2000
🔵 7 🔴
Once per turn, if a non-Extra Deck "Dracoshine" monster leaves the field: Special Summon it from your GY, Banish Zone, Deck or Extra Deck ignoring it's summoning conditions. Once per turn, if a card(s) in your Pendulum Zone would be destroyed by an opponent's card effect, is not destroyed.
You can Tribute Summon this card by Tributing 1 "Dracoshine" monster. If this card is Summoned: add 1 "Dracoshine" card. Once per turn, if this card leaves the field: you can add it from your GY, Banish Zone, Deck or Extra Deck to your hand.
Field Spell
(Quick Effect): You can tribute 1 "LV" monster from your hand or field; Special Summon 1 "LV" monster with the same type and attribute from your hand, Deck, or GY, ignoring its Summoning conditions. When a "LV" monster is Summoned: Draw 2 cards, then discard 1 card. You can activate the effects of "LV" monsters you control as Quick Effects. You can only use each effect of "Lost Logia, The Ancient Primal World" once per turn.```
Sand Castle Emperor Silic’n
Link 5 Earth Rock
4000 ATK
⬅️↙️⬇️↘️➡️
2 Monsters
This card Link Summoned using a Link 4 monster as material is unaffected by your opponents card effects. If this card was Link Summoned using 2 Link Summoned Link 4 “Sand Castle” monsters as material: You can send all cards your opponent controls and that are in their hand to the GY.
Decided to make this decks ultimate boss short sweet at to the point
Yes
4+4 = 8
Just because you’re using it as 1 material doesn’t make it not link 4
my bad
you're right
now uhm... would it be worth to summon?
that sounds a lot of commitment
Maybe
The decks whole gimmick is link summoning using exactly 2 materials
But I might strip the requirement for the board/hand wipe effect to use only link summoned monsters (but also remove the hand-nuke part because of it)
would you have enough extra deck cards to make it versatile?
Yeah, I plan on making a link laddering not impossible
Never really done link spam/climb archetype before so kinda taking it slow
“What if link deck but you are rewarded for always only using 2 materials” was pretty much my only idea
Obviously I don’t want to make a towers + field nuke too easy to make
Unchained can Link climb pretty good
Sand Castle Emperor Silic’n
Link 5 Earth Rock
4000 ATK
⬅️↙️⬇️↘️➡️
2 Monsters
If this card is Link Summoned using a Link 4 monster as material: this card is unaffected by your opponent's card effects. Once per turn, if this card is Link Summoned using 2 Link Summoned Link -4 “Sand Castle” monsters as material: You can send all cards your opponent control and in their hand to the GY.
maybe like this is better + word fix (?)
Sending their stuff to the GY is good enough
@pure eagle
back to my cards smth
geez
lvl monsters deserve more love tbh
Rank4/WATER/Aqua
1700 ATK/1500 DEF
2 Level 4 "Gishki" monsters
Once per turn, you can Xyz Summon "Gishki Shaman" using 1 Level 4 or lower "Gishki" monster you control as material. You can detach 1 material from this card; Special Summon 1 "Gishki" monster from your hand or GY. When this card is sent to the GY: Send 1 "Gishki" card from your Deck to the GY. You can only activate each effect of "Gishki Shaman" once per turn.```
Even with that kind of support i'm 90% confident that LV monsters are still unplayable
Just because you have to play so many hard bricks for them
And you die to MST 
anyway only monsters can have (Quick Effect), no?
idt there's any restriction like that listed in the rules
give that card also this effect
might be enough
no more bricking
totally legit
no amount of draw power is gonna be enough if your deck relies on a field spell to function tbh
ask first wave Generaider
they know
alright, let me give you another meme card then
this one has lore smth
where tf are the more stupid ones...
well
those are truly meme cards
and i do like that the first card pretended to be balanced
The most problem solving Field Spell lmao
that is a nice way of looking at it
not sure if "balanced" is ironic or not
Reminds me of the Gemini Field Spell tbh
...read my card's names...
hey sarcasm is kinda hard to detect on discord
another one from him because funny
understandable
also, yeah Catalyst Field was part of the inspiration for Logia
"Ok so we have this bad Mechanic...so we made a Fieldspell to solve all of it's problems"
many field spells in a nutshell
then the field spell has no protection
LVs ignoring their Level Up Gimmik
Geminis ignoring that they are Normal Monsters
do spirit monsters have a field?
Oh yeah...that one was...a thing
they have other stuffs that do function as the "sorry" button
I completly understand that
It's a Gimmik that doesn't pay off most of the Time
pot of greed could be unbanned if half that card existed
Like the Gemini and Union stuff
Union Monsters got basicly replaced by Super Heavys Equip Monsters lol

this guy literally is saying "sorry" for making the Spirit mechanic so shite
instead of having a boring effect on LVL monsters working outside their gimmick, just have a funny card that gives you a standby phase before your battle phase
surely no ruling nightmares would be created

Spirit Monsters should stay until your Opponents End Phase
Change my Mind
not like that matters
99% of Spirits can't be special summoned
have fun NS Amano every turn
nice deck

Well you see.....?
Just ignore that restriction
because they're weak
Shinobirds had potential
But i don't really want to see them being good
Cuz them being good essentially means Amano turbo
I allways forget that there are other Spirit Monsters except the Yokai ones lmao
It's a God
Still a Japanese thingy though
what happened to Toon??
Relinquished
That's what happned
understandable
sad tho
i loved to play Magic in Yugioh
with my monsters having summoning sickness
Toon got ok support back in 2017 and 2019 (2020?)
So they are at least playable
Not good, but playable
And pretty fun at that
Toon BLS was neat
Wish they made better Toons overall instead of just slapping Toon on Existing Monsters
Toon DM Girl

but that was the gimmick...
they can do both
Tell me who plays Toon DM Girl with the Normal Ass DM
the most recent Toon wave is both nostalgia monsters based yet have original effects that distinguish them
and make them playable
Like cmon now
Just give them good Effects instead of doing nothing good with them
Toon Harpie Lady was good
That's what it allways should have been
Toon BLS is basic, and commitment heavy but decent
Toon Golem
didn't we get Toon Golem
the same set we got Toon Red Eyes
and Toon DM
so you win some you lose some
No
spell normally can't have quick effects
i see
ah, i remembered correctly!
all this effort to still lose to Droll
if he wanted to make a search card that can't be dealt with, it should be: "Banish 1 card from your deck, face-down; add 1 of your banished cards to your hand"
Droll and Glock Bird?
needs to already have a target before activation
i didn't wanted to do anything anyway lol
was just a meme card
playing on "ah, just the card i needed!"
memes do be memes
also it's "she" 
anyway no spells can have a quick effect because that's a monster effect classification
but they can have quick-like effects like rainbow ruins
no one likes rainbow ruins though so
i like Rainbow Ruins
[Rainbow Ruins]
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
Ah it's that one
CB is almost unbeatable in playground because of this card
reveal this card to your opponent, and if you do, banish it; add 1 card from your deck to your hand.
i think this is what ya wanna do
mh, lockbird...
uhmmmm
nah adding to hand makes it so that you can be prevented from adding
by Droll and Mistake
aren't there cards that lock banished cards tho?
we're operating under the assumption of reactive cards
It's still just a straight up search for anything so it would never be made.......I hope
that's why the banishing is cost
so that you cannot react to it with Lancea for example
look, just
ofc it would never be made
"your opponent cannot activate card effects while this card's effect resolves"
set 1 card to your field, then return it to your hand

what if field is full?
problem exists between keyboard and chair
cannot respond is probably the laziest way you can design things tbh
I play [Super Quantal Mech King Great Magnus] and say NO!
Rank: 12
[ Machine / Xyz / Effect ]
ATK 3600 / DEF 3200
3 Level 12 monsters
If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it.
●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck.
●4+: It is unaffected by card effects, except "Super Quant" cards.
●6+: Your opponent cannot add cards from the Deck to the hand by card effects.
but it do be easy to do
we're making shit up so why not
Creatorsaurus
[Level 4/Earth/Dinosaur/Effect]
You can reveal this card in your hand; add 1 "Lost World" from your Deck to your hand, then destroy 1 Dinosaur monster in your hand or face-up field. If this card is destroyed by battle or card effect: You can Special Summon 1 "Destroyersaurus" from your Deck or GY. You can only use 1 "Creatorsaurus" effect per turn, and only once that turn.
ATK 1100 / DEF 1800
my Arceus...
look
just so we're done
send the card face up to the extra deck, then from there to hand

i'm pretty sure no card can answer to that
strangely, Creatorsaurus seems pretty...balanced
but you can't send non-pends there... i'm pretty sure
like sure it's free Lost World search and potential Baby trigger, or at least a level 4 body
i like it
if it's a pendulum, it would add not send. otherwise it is return.
but it also requires running some bricks and it's not like...broken by itself
we're making a stupid card
basically we want to add 1 card to the hand
from the deck
Set and then return to hand is probably the optimal solution yeah
and it cannot in any way fail
you are mainly using it for the first effect, the float is for flavor only
what if field is full?
that's not what we're making
then you should be winning
"You" are making a stupid card
just put cannot fail in any way on your card then
i made mine lol
if it's just the first effect alone it's pretty balanced yeah
this is outside of my influence
does... does that exist?
No
ofcnot

I can make stupid Cards too
Level 1/DARK/Spellcaster/Effect
0 ATK/DEF
If this card is Normal Summoned, you MUST do a Backflip. If you landet on your Feet you win the Duel.```
unstoppable force vs immovable object
look, i would be ok with that
i'd handshake yeah
only on Normal Summon so balanced
It will force you to do one
what happens if you don't land it
"This cards effect ignores the Official Rulebook."
You probably hurt yourself a tiny bit
That's what happned
That's the cost for not being succesful
A little scratch on your forearm or smth
sprain your tendons and have to go to the hospital
I read "You loose the Duel." In that sentence
i have to update my stupid joke card cause another wincon was printed
kinda don't want to cause the wincon is musical sumo dice games
Darklungs Asthmadeus
[Level 8/Dark/Fairy/Effect]
[Requirement] During the turn this card was Tribute Summoned, pay 2000 LP.
[Effect] Add up to 2 "Darklungs Smoke" and/or "Darklungs Suffocation" from your GY to your hand.
2500 / DEF 1500
Darklungs Smoke
[Normal Spell]
[Requirements] None.
[Effect] Inflict 300 damage to your opponent for each DARK Fairy monster you control. Then, if you control a Level 7 or higher DARK Fairy monster, you can inflict an additional 900 damage to your opponent.
Darklungs Suffocation
[Normal Trap]
[Requirements] When your opponent Normal or Special Summons a monster, send 1 DARK Fairy monster you control to the GY.
[Effect] Change that opponent's monster to face-down Defense Position. Then, if you control a Level 7 or higher DARK Fairy monster, inflict 300 damage to your opponent for each face-down card they control.
yes, this is allure of darkness smth
Shouldn't that banish the Cards instead?
Otherwise ig could be used for GY Setup or smth
In other Decks I mean
that's what allure of darkness does
i see your point tho
don't think will change it
allure of darkness can do that in any non dark deck
this won't be a problem
i'm more worried about the field spell
having to bin your entire hand probably isn't very good in most decks, besides tearlaments. Okay maybe it's too good.
allure is balanced around that
yeah. Dracoshine Missing Treasure is not though.
How would you balance it then?
As Ms.Guide said?
I'd say give it a more unique identity based on the deck's themes or playstyle rather than basically copying allure, but I can't really recommend any effects since I'm only aware of 3 other cards which don't really give me much to work with.
my cards suck
they're not balanced
just tried them in dueling book and basically ended up with my deck in my hand or field
many effects don't work together
and i'm really struggling to make pendulums part of the deck
making a deck is hard...
still entertaining, but hard
not really have a strong idea for what the deck wants to do TwT
Mood
I once did a ritual deck that was basically proto-nouvelle and it was awful
Sometimes you just make some stinkers
Did you managed to improve it?
No
U-uh
Because it was also counter based
I’d like to think so
Although I never really play with them because that takes so much more time than making them
I at least try to make ‘em playable
Decide the central “gimmick” of your archetype first and foremost, and keep in mind how every card interacts with that gimmick
Crocell Brûlée de Nouvellez
[Link 2↙️↘️/Dark/Warrior/Effect]
2 monsters, including a "Nouvellez" Ritual Monster
During the turn a "Nouvellez" Ritual Monster you control was targeted by a card effect, you can also use 1 Attack Position monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can target any number of Ritual Monsters and/or Ritual Spells you control and/or in your GY; shuffle them into the Deck, then, you can Special Summon 1 "Nouvellez" Ritual Monster from your hand or Deck whose Level equals the number of the cards shuffled into the Deck. You can only Link Summon "Crocell Brûlée de Nouvellez" once per turn.
ATK 1850
Pendulum effect of a card I am working on (also has a once per turn)
(1) During your Main Phase: You can target 1 "Solarshade" monster in your GY; Special summon it in Defense Position, then, destroy 1 Spell/Trap you control.
(2) If your opponent Normal or Special Summons a monster(s), you can: Immediately after this effect resolves, Link Summon 1 "Solarshade" monster.
PSCT good?
(Except for the fact it's split and numbered, but that's for convenience of sharing on discord and readability)
2 sounds wrong?
Like, immediately after the effect resolves would imply that there's an effect that just occurred
You stated a condition
(I may be wrong tho, still have much to learn
Nvm
That's how to do it if that's the only thing you want
Taking Ghoti as an example
Can you use the first effect it you cannot link summon a solarshade monster?
that's the standard way to do that effect
But can you?
It's 2 separate effects,
The first one is just a revive. With nothing to do with links
The 2nd is a link
1 doesn't need during your main phase
Was talking about destroying the spell or trap
It's on a Pendulum effect, Itself is a spelltrap
Ideally you'd want to nuke a different card from their archetype, or a leftover Fire Formation (all Beast-warrior).
But you can destroy itself
Understandable
And if somehow it gets removed and you have no other spelltraps, It would just fizzle out and do nothing at the end
Just ignore the (except the Dark Spirit of Ha Des) part. He was Level 8 at first and forgot to change it
Either way, Does it seem balanced to some extent?
Too strong or weak
it would depend on the rest of the archetype but you would probably want hopt on the 1 effect
It was very much supposed to.
I just missed it somehow.
Don't want lunalight Tiger syndrome
(non once per turn Pendulum effect)
tiger is pretty based
Yeah, It's also absurdly abusable
Tiger + Chick + Adventure engine is an FTK combo
Or, just something like Parallel eXceed instead of Adventure, or just any other 2 free monsters
The basics is, Raiders Knight -> Arc Rebellion, Dugares double it.
Soulshave Force -> Beatrice mill Catapult turtle,
Almost everything into 2 Ib world Challice,. 2 Ib into Marincess Coral Anemone, bring back Catapult -> Tribute Arc Rebellion for about 10k
I don't want it to be used for that,
And this one doesn't even Negate effects
And destroying a spelltrap can be useful, as this deck works kinda like TrueDraco
that combo is already possible using existing cards, and it doesn't see play, so there's no point worrying about it this much. As long as the rest of the deck doesn't allow you to consistently pull it off you'll be fine.
The main issue (with getting that ftk to work) has always been consistency, after all.
I still don't want it to be Abusable the same way,
It can already go +, and linksunmon during the opponents turn
then don't make it consistent
there are a million interactions in yugioh that seem crazy on paper. Fretting over a single one isn't particularly helpful unless it's immediate, consistent, and resistant.
Actually it's probably fine without, but I like consistency and safety,
(It doesn't have absurd loop potential like Lunalights with an Archetype card who can do it)
Normal Spell. Name undecided
"activate 1 if the following effects:
-Add 1 Solarshade spelltrap from deck to hand, except itself.
-Destroy 1 other spelltrap you control, Special summon 1 level4 or lower Beast-warrior from your deck.
You can only activate 1 (name) per turn, and cannot special summon for the rest of the turn except Beast-warriors".
Restrictive to abuse, But still works with a few other cards, like Zoodiacs or maybe Tribrigade.
don't like it at all
That's a new card, not edit of the old one
Well what do you think?
It's got a lock to limit it's abuse, But it still lets you summon any level4 and lower Beastwarrior from deck.
Fire Fist be like
i think that's a really unfortunate type of effect
i just don't see why it needs to exist
Half of all Yugioh Cards don't need to exist
that's not helpful
Yeah, It's supposed to also support the other Beastwarrior decks, except Lunalight XYZ. Which is mostly birds
Firefist, Zoodiacs, and Tribrigade could all use it to some extent, even better in its own Archetype
you actually want me to explain "i think e tele for beast warriors is unhealthy design and we can see from current deck design that type summon restrictions don't do anything"
- yes.
- it's not e tele for beast warriors
Its restriction absolutely matters,
Tribrigade can't get their link2s, to search Revolt
Zoodiacs can't get Zeus,
You still need a Spell/Trap to destroy for the Second one too
Hold up....
Unchained Beast Deck possibility
well it's bad future proofing a card like this has a 100% probability of being broken by something eventually
Not that it would be good
(in its own Archetype that's not nessasarilly a bad thing, as they are kind of like TrueDraco where they get effects from it, but it's still varied)
Locks into Beast Warriors, so no Fiends
Or unless you mean playstyle, then kinda yeah
if by "future proofing" you mean "everything has to be designed to work exclusively with its own archetype", because what are the chances that another beast warrior exclusive deck is going to come around that doesn't mind going neg 1 to summon from deck. As if that archetype wouldn't have something similarly strong.
"this card will be totally broken in the future" doesn't mean "i'm stopping you from designing generic cards" what are you on even
anyway i am aware that it doesn't really matter
that's why i just said i don't like the design
It's not likely to be absurd in the future,
Unlike ETele it's a -1, and has a restriction, and a once per turn
which is even less helpful than actual critique
i said the actual critique
i just also feel like it's not very important so i don't really want to start a whole debate
anyway also
i think overly generic effects are boring
it's an effect that already exists
It'd be really cool to see a completely original effect at this point in the game's lifespan.
it's always a nice exercise to make your archetype support effects distinct in some way
It does.
It's a searcher, and triggers the spelltraps when destroyed effects
agreed, but there is only so much you can do at the end of the day.
I agreed with you
Normal Trap Card
Tribute 1 monster you control, then destroy 1 monster with ATK equal or lower than the tributed monsters in your opponent’s control, monster with the same Attribute or Type as the destroyed monster cannot attack during this turn. ```
``` Agnis Fatus
Link-2/FIRE/Pyro/↘️⬇️/Effect
ATK/1200
2 FIRE monsters
FIRE monsters summoned from the Extra Deck that this card points to cannot be targeted by your opponent’s card effects.
Once per turn, during your Battle Phase: you can destroy a FIRE Monster in your side of the field, then target a monster that has attacked this turn, it gains ATK equal to the destroyed monster original ATK and can attack again. ```
For Agnis
: Instead of ;
The Trap is pretty Meh honestly
didn’t see that thanks
For Will Breaking
I don't think anyone would use that
What ya trying to achieve with that card?
i was thinking of negating attack or lowering ATK or something
relation to having no will to fight
The thing is that you would be using one supposedly high attack monster to destroy one opponent monster
Most likely taking resources to get that monster on the field in the first place
fair
Not if -ou use smth like Goblina Attack force but at that point you could play anything better
I walk the Dogs first
xyz goblin attack that gains attack every standby phase 
Tribute a monster you control, then, choose a card in your opponent's hand at random. You can destroy the same type of card on the field as the card chosen
If no targets are available, banish the revealed card face down
Here you go @long spruce
Girag would be proud
Also : instead of ;
You said you wanted a funny card
Alright I need a monster lol
Ice/Fire/Magic Hand
Mhh
I see
I also made a Wind and Earth Hand
You may have mistaken what I consider a funny card
Gain atk: most of the times boring
Stupid but good effect: funny
Tbh is very arbitrary lol
In that case

Oh no
I'm thinking about a very stupid card
Luckily can't work
I just got the best idea for a deck. The monsters are all poly if they're sent to the GY by a card effect, can mill cards themselves and have effects on the field. And ofc have it so that your cards can pop other cards of yours but they can just come back from the GY
I'm sure everyone will love it
Sky Breaking Discordragon
LIGHT | Rank 7 | [ Dragon / Xyz / Effect ] | ATK 2900 | DEF 2600
1+ Level 7 Dragon monsters
When a card or effect is activated, except "Sky Breaking Discordragon", you can (Quick Effect): Target 1 card that is banished, or on the field if this card has 6 or more materials; attach that card to this card as material. You can only use this effect of "Sky Breaking Discordragon" up to thrice per turn. You can: Detach 1 material from this card; Special Summon 1 Dragon monster from your hand or Deck with the same original Level as that detached monster, then you can banish 1 Level 7 monster from your Deck. You can only use this effect of "Sky Breaking Discordragon" once per turn.
All it took to make Dragon Rulers playable
I wonder if I should make my dumb water Pyro and fire sea serpent archetype public on DB
It’s not the best but I had fun makin something compact
Level: 1
[ Dragon / Tuner / Effect ]
ATK 0 / DEF 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
Does the first Effect work how you worded it?
Verry cute smol Baby btw
it should, and yeh it's meant to substitute any 1 listed name be it a tuner or not
so like this can summon life stream (if you use it as a non-tuner)
Dark/Fiend/Level 8/2500ATK/2000DEF
When this card is Summoned, you can target 1 card in your opponent's GY; banish it. During either player's turn, when a monster effect is activated: You can send 1 Fiend monster from your hand, Field or Deck to the GY; negate the activation, and if you do, Special Summon this Card from your GY. You can only activate this effect of "Anubis, Guardian of the Tomb" once per turn.```
Tinkered on the Card the Ai spat out in #1024721650329067581
Thoughts? Changed this card around a bit
Feels like Packfiller tbh
Going through so manny hoops just to get a Fat Negate that doesn't even do damage and still looses to Grave Squirmer is not good
You could probably make it to Piercing Battle Damage just so it's a Game Ender if it goes through
Ok ok
You know what
Do I just make it's ATK/DEF infinite? Lmao
100,000 was based off ic1000 but it's such a arbitrarily high amount
uh no you shouldn't do it at all
you don't need to make catapult turtle ftk much easier
Panacea's Putrefier
WIND | Level 2 | [ Fiend / Effect ] | ATK 1800 | DEF 100
If you control no Tuners, you can: Special Summon this card from your hand. If this card is Special Summoned: Target 1 monster on the field; treat it as a Tuner, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while that card is face-up in the Monster Zone. If this card is sent to the GY as Synchro Material, except for the Synchro Summon of "Rotten Panax": Banish all monsters on the field, face-down, that have ATK less than or equal to the new Synchro Summoned monster's original ATK. You can only use each effect of "Panacea's Putrefier" once per turn.
Rotten Panax
WIND | Level 6 | [ Fiend / Synchro / Effect ] | ATK 2700 | DEF 300
"Panacea's Putrefier" + 1+ monsters
Once while face-up, you can (Quick Effect): Banish all other cards you control, except Monster Cards; banish cards your opponent controls, up to the number of cards banished to activate this effect, and if you do, inflict 900 damage for each. During the End Phase, if the previous effect was activated this turn: Banish this card, face-down, and if you do, you can Special Summon 1 "Panacea's Putrifier" and 1 Level 4 or higher monster that is banished or in either GY, but place them on the bottom of the Deck if they leave the field. You can only use each effect of "Rotten Panax" once per turn.
geez you turned it into a free gy negate without restrictions that foolishes and can be used every turn??
card is so busted
Unfair play!
field spell
When your opponent special summon a monster: you may special summon a monster from your Deck or gy. At the start of your standby phase, banish all monsters you control on the field and gy face down.
Any thoughts?
, this isnt once per turn.
also seems conceptually similar to [mirage of nightmare] & is bannable fur similar reasons, you can get around the downside so its just free & and you can get more than enough immediate advantage off it anyway, even if it does become once per turn (esp since cards summoning themselves on the opponent's turn is more common now, so on top of getting advantage on the opp's turn it also hugely punishes eg bystials)
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
generally if something says "special summon a monster from your deck" then its gonna be a really silly and probably unbalanced card
Salvation Cavalry
Level 4/Light/Warrior/Effect
1400 ATK/1200 DEF
When this card is Summoned: You can take 1 LIGHT monster from your Deck, and either banish it or send it to the GY.
Do you have a target in mind for it? Cause I can't think of one
No
This is just made as a counterpart to Arma Knight
So i’m not particularly invested
You can maybe do like this send Wulf/Felice for instant rank4/Synchro 8
But it's whatever
Make a card that has an effect when banished from the deck by a card effect and one if it's sent to GY
Problem solved
Make tearlaments 2.0



Spirit Partner Winged Kuriboh
Level 1, LIGHT, Fairy, Effect, 300/200
You can Tribute this card from your hand or field; reveal 1 "Elemental HERO" Fusion Monster in your Extra Deck, then add to your hand or Special Summon 1 monster from your hand or Deck who's name is mentioned in that card, or 1 monster who mentions one of those mentioned monsters in its text. If you Special Summoned a monster by this effect, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. If an "Elemental HERO" Fusion Monster, or 1 "Elemental HERO Neos" you control is destroyed by battle while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Spirit Partner Winged Kuriboh" once per turn.
Level 1 FIRE Dinosaur/Effect
ATK 0/DEF 2000
You can discard this card; send 1 "Jurrac" monster from your Deck to the GY, except "Jurrac Egg". If a Level 5 or higher "Jurrac" monster(s) you control is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 2 Level 5 or lower "Jurrac" monsters with different names from your GY, except "Jurrac Egg", but they cannot be used as Synchro Material, except for the Synchro Summon of Dinosaur monster. You can only use 1 "Jurrac Egg" effect per turn, and only once that turn.```
what do you think about my widdle guy
The attack gain doesn't make sense
I mean they do set a lot as a deck but that is just how they are played and probably not how they were intended
You should write "for every face-up spell and trap on the field"
As the eld traps summon themself, but this is just a suggestion of course
not my issue tbh.
Lol fair enough
When this card is activated: Place 3 Sand Counters on it. If a "Solarshade" card(s) you control would be destroyed, or banished, by card effect, you can remove 1 Sand Counter from this card instead. You can only use the following effect of "Solarshade Sandstorm" once per turn. If this card on the field is destroyed: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand, then, if this card had 2 or more Sand Counters, you can add 1 "Solarshade" monster from your GY to your hand.```
@lyric wraith I’m just saying
[flute of summoning kuriboh]
Forgot to make it treated as the original
That’s intentional
How does my Trap card seem that I posted above?
it seems alright
Abyss Prop - Romantic Sabre
Equip Spell
Equip only to an “Abyss Actor” monster. The equipped monster gains 200 ATK/DEF for each “Abyss Script” or “Abyss Prop” card in your GY. If this face-up card is sent from the field to the GY because the equipped monster was destroyed: You can set 1 “Abyss Script” or “Abyss Prop” card from your Deck or GY. If this set cars is destroyed by an opponents card effect while you have a face-up “Abyss Actor” monster in your Extra Deck: You can Special Summon an “Abyss Actor” Link monster from your Extra Deck, also it cannot be destroyed by battle or card effects this turn.
this feels way overtuned and bordering overpowered
free hand knowledge is already pretty strong but then banishing 2 SPECIFIC cards during YOUR OWN TURN and the opponent doesn't get them back for 2 turns?
being down 2 cards is basically a death sentence as you can snipe engine starters or other cards that could stop you, and they don't get the cards back for long enough that its effectively the same as banishing them permanently
keep in mind this would be easy to summon in Drytron and even other nonstandard rit decks such as Gishki or Impcantation do have enough of an engine as to where I think this is too easy to summon comparatively to what it does.
Glass Ceiling
Normal Spell
Requirement: If your opponent controls a monster, discard 1 Machine monster
Effect: Set up to 1 each of "Salary Slash" and "Battle Demotion" from your GY
Not exactly since it says it must be ritual summoned using that specific spell
Still tho
[Gumblar] is banned lmao
Rating: Link-4 (⬆⬅➡⬇)
[ Cyberse / Link / Effect ]
ATK 3000
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard 1 or 2 random cards, then your opponent discards the same number. During your Main Phase, if this card is Extra Linked and your opponent has at least 1 card in their hand: You can make your opponent discard 1 or 2 cards (whichever is higher), then, if they have no more cards in their hand, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
Banish 2 cards from your hand too
And probably banish the cards from your opponent's hand before they reveal them
Gusto Hawkus
Level 3/Wind/Winged-Beast/Tuner/Effect
1000 ATK/500 DEF
When this card is destroyed: You can Special Summon 1 “Gusto” non-Tuner monster from your Deck. Once per turn: You can Special Summon 1 “Gusto” Tuner from your Deck, except “Gusto Hawkus”, and if you do, destroy 1 monster on the field.
not more missing timing for gusto 😔
the second effect yes
When
You can

Synchro! Satisfaction!!!
[Normal Trap]
Send 1 Tuner and 1 or more non-Tuner monsters you controls whose total Levels equal 8 to the GY; Special Summon 1 "Stardust Dragon", 1 "Red Dragon Archfiend", and 1 "Black-Winged Dragon" from your Extra Deck, but their effects are negated. You cannot Special Summon monsters the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro! Satisfaction!!!" per turn.
i dunno, sounds a little to weak

Really?
Synchro Satisfaction
Normal Trap
Choose a number(max. 12): Tribute 1 Tuner and 1 or more non-tuner monsters with a combined level equal to the chosen number; Special Summon 1 or more Synchro Monsters from your extra deck that are of the chosen number ignoring their summoning conditions but their effects are negated. You cannot Special summon monsters the turn you activate this card, except Synchro Monsters. You can only activate one "Synchro Satisfaction" per turn.
This seems too powerful.
that's broken
is that a real card?
Doppleganger
This cards name is "Mimicat" while in the deck.
If you control "Toon World" and a Toon monster: Target 1 card in either players GY; if it's a monster Special Summon it to your side of the field, or if it is a Spell/Trap card, Set it to your side of the field. The targeted card is treated as a Toon card while under your control.
You can only activate 1 "Doppleganger" per turn.
(Doppleganger and Mimicat are always treated as a Toon card.)
Would this make it to where you couldn't have Mimicat if you had 3 Doppleganger?
[Mimicat]
Ok.....so just another 3 Copys of this
The difference being this one counts as a Toon card for searching and makes the card it puts on the field count as a toon
But I wanted it to not be used with Mimicat in the same deck if that makes sense
In that case
This card's name is allways treated as "Mimicat".
Verry meh
Rank 0 doesn't exist btw
Ah thanks
Screw the Rules, I Have Money!
Continuous Spell
You can Normal Summon/Set level 5 or higher Normal Monsters without Tributing. If you Normal Summoned "Blue-Eyes White Dragon", you can Normal Summon/Set again this turn. If your opponent would win the Duel with "Exodia the Forbidden One" you win instead.
Unaffected by the effects of Monster Cards with the same Attribute and/or Type as the XYZ Material attached to this card.
If this was added?
Or maybe same name
face-down cards in extra deck can't activate their effects
Oh, is their a way around that?
also there is no reason for that to not be an xyz summon
just make the materials 2 monsters with the same level ?
Level: 10
[ Dragon / Fusion / Effect ]
ATK 3000 / DEF 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
This is face-down.
yeh not a summon by an effect
it's a meahanic
and it's using the above materials
also xyz does not have these types of alt summoning conditions
it's always an xyz summon
even there is an alt material requirement
e.g. every zoo monster
Rank: ?
[ Warrior / Xyz / Effect ]
ATK 0 / DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
see
it has both a material line (also an alt material that is still an xyz summon)
and again, i don't see why you don't want to use "2 monsters with the same Level"
I didn't know I could do it that way.
I thought materials had to be declared as the same rank as the monster
Didn't know ? Rank was a thing either
Thousand-Eyes Warrior
Rank 1 Dark
ATK 0/DEF 0 Warrior/XYZ/Effect
2 Monsters with the same Level
This cards rank is equal to the Level, Rank, and/or Link of its material combined(max. 12), and this cards gains 300 ATK and DEF times its Rank.
Unaffected by the effects of cards with the same Attribute and/or Type as material attached to this card.
Once per turn you can: Detach 1 material from this card; Attach 1 Monster on either side of the Field to this card as material.
So this is fine?
"I am making my own Archetype."
proceeds to use Monsters from other Archetypes
Btw that Reli is pretty bad
i wonder when my demons will demand me to make yugioh cards
Doesn't even gain the Atk of the Equipped monster

OH SHIT I FORGOT

forgor 💀
But yeah, the idea is to make Darkness monsters that are later used to summon Giga Dragon, which does...something idk
I need to change the name and give it an effect
My dream juice ran out when thinking the name it seems
make giga dragon shit everything that is in the field and kill the duelist irl 
Tbh the only one who would be worth to summon is Nephtys since Reli is just Reli and the BLS is just a Beatstick that becomes DNA Transplant for a Second
Maybe make it play together with Lair of Darkness idk
Level 4/FIRE/Warrior/Gemini
ATK/1700 DEF/1100
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
•You can send 1 Warrior or Gemini monster you control or in your hand to the GY, add a FIRE Warrior or Gemini monster with a level equal or lower than the card sent to the GY. ```
Let's see what else I can cook
I got more ideas in mind
Each one sillier than the other

Feels like Metaphys but instead of making everything Wyrm it makes them DARK Ritual Fiends lol
True, true
Zombie/Level 3/DARK/Effect
ATK/1200 DEF/0
You can reveal this card in your hand and target 1 Zombie monster you control, banish the targated card and Special Summon this card from your hand, then add to your hand a Zombie monster from your Deck with the same Attribute as the banished monster.
You can send this card on the field and a Spell Card which mentions “Zombie monster” in their card effect from your Deck to the GY, Special Summon a Level 3 or lower Zombie Monster from your GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
You can only can only use each effect of “Chest of Fools” once per turn. ```
It should just use anny Zombie Monster on the Field in my Opinion
Hm
"darkness" on its own can't be an archtype irl
and there is already an anime "Darkness" archtype anyway
I mean the inherrent Problem I have wuth them is maybe that these Cards want you to have Bricks in your Deck for the Ritual Skip. Kind of like Malefics.
Basically there is a lot of overlap and darkness is just too generic of a word
that's your problem to figure out and Armaggedon is already used by other cards
[D/D/D Armageddon] for example
Level: 8 |
Pendulum Scale: 4
[ Fiend / Pendulum / Effect ]
ATK 3000 / DEF 1000
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
Card of Haute Cuisine
Spell Card
Discard 1 Ritual Monster with 1850 DEF; draw 2 cards.
treasure card for nouvellez
Triassic Meteorsaur
Level 6 Earth Dinosaur
1900/0
Requirement: If you control "Jurassic World" or "Jurassic Oasis", Send 1 Dinosaur monster from your hand to the GY.
Effect: Special Summon 1 Level 7 or Higher Dinosaur monster from your hand.
Spiritual Beast Tamer Lara
Level 3 Wind Psychic
You can only Special Summon "Spiritual Beast Tamer Lara" once per turn. If this card is Norma'/Special Summoned: You can add 1 of your "Ritual Beast" cards that is banished or in your GY, and add it to your hand, then banish 1 "Ritual Beast" card from your deck with a different card type (monster, spell, or trap).
Final Gambit
Quick-Play Spell
Declare 1 card name; discard your entire hand, then draw until you have 5 cards in your hand, and if you do, reveal it. If the declared card is not in your hand, you lose the Duel.
Eh, given the number of cards that can add something to the top of your deck, this might just be incredibly sacky(I hope I'm using this word right)
Maybe if you had to shuffle your deck before you draw, maybe, but that's a hard maybe
Refilling your hand even then is still a massive advantage, even if you do discard. Not saying it can't work; you got a good idea here, but as it is, this feels way too good.
Would you even risk using this cuz if you don’t have the cards that stack you gamba on a loss
The discarding part isn’t for reducing advantage
Well, the benefit really does outweigh the risk.
I don’t think so tbh
People don’t like using cards that only work when they already got going
The previous wording allowed you to declare a name that you already have in hand
So that the draw is free as long as you have at least 1 card
That’s why i have to make it discard
This card is also an immediate auto loss if it gets Ash cuz the second part is not part of the first effect
floo puts things on top of the deck
Not sure if the Pendel Effect is balanced enough
DARK/Machine/Level 7/Pendel/ Scale 3/Effect
2250 ATK/ 2000 DEF
Pendel Effect:
You can only Summon DARK Machine monsters. Once per turn, you can toss 3 coins, apply the following effect(s), depending on the number of heads.
●1+: Destroy 1 card that you control or in your Hand.
●2+: Destroy 1 card your opponent controls.
●3+: Destroy 1 card from your opponents Extra Deck.
Monster Effect:
(Quick effect:) You can toss 3 coins, if 2 or more are heads, double this cards ATK until the end of the turn.```
what is a pendel effect
The Effect that this Card has in the Pendulum zone?
DARK/Machine/Level 4/Pendel/Scale 5/Effect
1750 ATK/1500 DEF
Pendel Effect:
You can only summon DARK Machine monsters. During your Standby Phase, increase this card's Pendulum Scale by 1. Once per turn,you can target 1 card your opponent controls and 1 card you control, destroy them.
Monster Effect:
If this card is destroyed: You can Special Summon 1 Machine monster that has a coin tossing effect from your hand or Deck.```
Uberuuberu - The Indecisive Nightmare
[Level 8/Dark/Fiend/Effect]
[Requirement] Send 1 other monster you control to the GY.
[Effect] Toss a coin, then choose 1 face-up monster your opponent controls. If the result is heads, inflict damage to your opponent equal to [that monster's original ATK], then destroy that monster. If the result is tails, you take damage equal to [that monster's original ATK], then destroy this card.
ATK 0 / DEF 0
Indecisive Field - Chaos Barrier
[Field Spell]
[Requirement] None.
[Effect] Level 7 or higher LIGHT monsters on the field whose ATK equals their own DEF gain 500 ATK/DEF, also they cannot be destroyed by card effects. Level 7 or higher DARK monsters on the field whose ATK equals their own DEF cannot be destroyed by battle, also neither player takes battle damage involving them.
Sevens card text and design is just better
no
face it, ocg's effect layout is better
but sevens is less useful because you cannot fit many effects
it's for a game with fewer effects on cards
then use ocg's effect layout
cards look better
yeah cards do look better with 1 effect on them
I meant the card design XD
Try using Magic-like keywords to make cards

Would be a fun thing to try
Ofc bit everything can be a keyword but
Surely would help
Like, for example
"proliferate" is a keyword
To proliferate means to choose any number of permanents and/or players that have a counter, then give each exactly one additional counter of a kind that permanent or player already has.
i don't think the ocg wants to cause shit fits on their cards fine
Ofc they're not gonna do it
They tried with "Flip"
What other keywords are there??
I can only think of actions
what's the distinction
Draw
half of all words written on cards are keywords
You mean Words like
GY, Ritual, Spell/Trap, etc.?
they're all keywords some of them are just common
Keywords that only exist to shorten effects length
Like FLIP
I gave an example with "proliferate"
Imagine writing the full effect on a card each time instead of using the keyword
so you only want keywords that were invented at some point during the game's progress
piercing battle damage
Oh, as example rn? Yes
excavate
banish
remove from play > banish
Ok but mhe
uh no we don't have a banish zone
we still don't
we have the banished pile of cards
we still can't call it a zone
You're telling me that's not an official zone?
have to call it "among your banished cards"
I should re-read the rules...
Konami doesn't want to give it a Name so we have to play around it
why
well they did shorten the wording of referring to it
Then yes I suppose, FFS tho
Why is it not called the Banish Zone, it makes no sense
They mess around with the board as they please
Would that be too much??
You would probably need to erata a lot of cards
no
they don't do that
cards still have "remove from play" as their most updated text
They could just keep the "old" effects as valid but print a new one
Aight so I rewrote them a little.
I don't think the Effects of Bandit would need a HOPT but Swinging Pendulum probably needs a HOPT for it's effects.
monster effect of one armed bandit implies you can apply multiple effects.
The (s) needs to go for it right?
yeah that'd fix it
Tell me what you know
I did not mean in "XYZ Number: 564" btw
Just as in the Number of the Train
Yesh
Level 1 FIRE Dinosaur/Effect
ATK 0/DEF 2000
You can discard this card; send 1 "Jurrac" monster from your Deck to the GY, except "Jurrac Egg". If a Level 5 or higher "Jurrac" monster(s) you control is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 2 Level 5 or lower "Jurrac" monsters with different names from your GY, except "Jurrac Egg", but they cannot be used as Synchro Material, except for the Synchro Summon of Dinosaur monster. You can only use 1 "Jurrac Egg" effect per turn, and only once that turn.```
Level 3 FIRE Dinosaur/Effect
ATK 1600/DEF 200
During your Main Phase: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Jurrac" monster in addition to your Normal Summon/Set, also you cannot Normal or Special Summon monsters for the rest of this turn, except Dinosaur monsters. You can only apply this effect of "Jurrac Edmonto" once per turn. This card can be treated as 2 Tributes for the Tribute Summon of a "Jurrac" monster.```
I think Egg could send any FIRE Dino to the GY without being too good.
Other then that I really like them
foolish misc for free
Wdym? They only have Jurracs and that one weird one that never sees play haha
Normal Trap
Activate only if you control no cards. Reveal all Set Spells/Traps your opponent controls, then return them to their original position. Until the end of this turn, you can activate your opponent's Set Spells/Traps as if you controlled and activated them. You can activate this card from your hand if it's the only card in your hand. You can only activate 1 "Reverse of Reverse" per turn.```
A silly I tried to recover from Pyramid of Light
Is the Coin Manipulation ok with the restrictions?
L3 ATK 0 DEF 0
LIGHT/Machine/Effect
If there is a monster on the field with a different original ATK to it's current ATK, you can Special Summon this card from your hand. You can only Special Summon "Chronomaly Saqqara Bird" once per turn this way.
When this card is Normal or Special Summoned, you can set one Spell/Trap card that mentions "Chronomaly" in its card text from your Deck to your field. You can only use this effect of "Chronomaly Saqqara Bird" once per turn.
If this card is used for an Xyz Summon of a LIGHT Machine monster, it can be treated as a Level 4,5 or 6 monster.```
2+ Level 4 "Chronomaly" monsters
R4 ATK 2100 DEF 1500
LIGHT/Machine/Effect/XYZ
When this card is Xyz Summoned: Target one monster on the field: It can gains or lose 200 ATK for every card on the opponent's field until the end of the next turn. You can only use the following effects of "Chronomaly Antikythera Automaton" once per turn.
- Once per turn (Quick Effect), you can target two cards on the field: When one of these cards is removed from the field, the other card will also be removed. If both of these cards are face-up Monsters in the Monster Zone: The first time only 1 of these Monsters' ATK changes, the other Monster will also gain that change in ATK.
-When this card is removed from the field: Target 1 "Chronomaly" card in your GY or Banished Zone: Add it to your hand.```
Ok so what if Archfiends.......but good
Nah, doesn't sound realistic. Even if it did, Archfiends will never top their peak glory of... Summoned Skull beats.
infernity archfiend = strongest archfiend card
true and real
infernity is the cool
The link summoned effect should be worded as “add” instead of send
I feel like it should have a bit more specific Material.
Like
2 Pendulum Monsters
or
1 Effect Monster + 1 "Odd Eyes" or "Performapal" Monster
The materials are fine because the arrows suck
and if the card where a link one this would be cracked but i don't think this would be too good.
the art is cool, it kinda looks like sn oddeyes combined with seiger.
searches odd-eyes revolution dragon
Skull Archfiend of Chaos
DARK / 8*
Fiend / Effect
Cannot be Normal Summoned / Set. Must be first Special Summoned by banishing 2 "Archfiend" monsters from your hand, field or GY. If you banished an "Archfiend" Normal monster whose level is 6 or higher, this Summon cannot be negated and your opponent cannot activate cards or effects in response to the Summon of this card. This card's name is treated as "Summoned Skull" while on the field or in the GY. You can discard 1 card, and depending on the type of card discarded, activate either of these effects:
- Monster: Roll a Die. If the result is 1, 3 or 6, destroy all monsters your opponent controls, and if you control an "Archfiend" monster that was summoned from the Extra Deck, you can banish those cards instead.
- Spell: Destroy all face-up Spells and Traps your opponent controls, then, if you control a Thunder monster, this card gains 700 ATK and it cannot be destroyed by card effects until the end of the turn.
- Trap: Add 1 "Archfiend" monster from your Deck to your hand, then, if you control an "Archfiend" Normal monster whose level is 6 or higher, you can also add, either 1 "Archfiend" Spell / Trap card, or 1 Spell / Trap card that mentions "Summoned Skull".
You can only use this effect of "Skull Archfiend of Chaos" once per turn.
ATK 3000 / DEF 1500
level 4/dark/field/pendulum
scale 3
pendulum effect: You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. once per turn: you can target 1 "Abyss Scripts" or "Abyss Prop" Spell from your Field or GY; return it to your hand.
Monster Effect: if a "Abyss Scripts" or "Abyss Prop" Spell is sent to the GY: you can target 1 "Abyss Actor" card you control, except "Abyss Actor - SFX Supervisor"; destroy it, and if you do, set 1 "Abyss Prop" Spell or "Abyss Actor" Trap directly from your Deck. if a "Abyss Actor" card is destroyed: you can return this card to the hand, and if you do, Special Summon 1 level 5 or higher "Abyss Actor" monster from your Deck or Extra Deck. You can only use 1 "Abyss Actor - SFX Supervisor" effect per turn, and only once that turn.```
pend lock effect
scale 3
Level 6 WIND Winged Beast/Fusion/Effect
ATK 1600/DEF 1600
"Rallis the Star Bird" + "Gallis the Star Beast"
If this card battles an opponent's monster, this card gains ATK equal to the Level of the monster it is battling x 200 during the Damage Step only. If this card destroys an opponent's monster by battle and sent it to the GY: Inflict damage to your opponent equal to the Level the destroyed monster had on the field x 200.```
Level 8 LIGHT Wyrm/Effect
ATK 2500/DEF 2500
You can only control 1 "Drallis the Star Wyrm". Once per turn: You can increase the Levels of all face-up monsters your opponent currently controls by 2. If your monster battles an opponent monster, that opponent's monster loses ATK/DEF equal to its own Level x 100 during the Damage Step only. If this card is sent to the GY by monster effect, except by being destroyed: You can Special Summon this card.```
Urabyraptor
Level 4/EARTH/Dinosaur/Tuner/Effect
1500 ATK/ 800 DEF
You can only summon Dinosaur monsters. You can destroy 1 Dinosaur monster that you control, Special Summon this card from your Hand. If this card is being banished: You can shuffle 1 Dinosaur monsters that is banished back in to your Deck. You can only use each effect of "Urabyraptor" once per turn.```
Or should it say If this card was banished ?
Yeah, that would be how it would be written today
Unless you were going for an effect that would activate if an attempt at banishing it was being done?
I was not going for that. Thanks👍
Normal Spell
Excavate the top of your Deck; send it to the GY, and if it is a monster, Special Summon any number of monsters from your Deck in Defense Position whose total Levels equal the sent monster's Level, but their effects are negated, also destroy them during the End Phase. During the End Phase of that turn, if you do not destroy all monsters Summoned by this effect, you take 2500 damage. For the rest of this Duel, you cannot Special Summon monsters from your Extra Deck. You can only activate 1 "The Star Shower" per turn.```
Monarch Support?
Field Spell
If a "Jurrac" monster you control battles, your opponent cannot activate cards or effects, until the end of the Damage Step. Each time a "Jurrac" monster you control destroyed an opponent's monster by battle, place 1 Jurrac Counter on this card. Monsters on the field lose 200 ATK/DEF for each Jurrac Counter on this card, except Dinosaur monsters. If this card is destroyed by a card effect and sent to the GY: Special Summon 1 "Jurrac Token" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) to your field for each Jurrac Counter it has when it was destroyed (max. 4). These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.```
That sound pretty neat for them
Level 8 / EARTH
Warrior / Effect
If you have 7 or more Warrior Monsters on your side of the field or in your GY, you can Special Summon this card (From your hand). If a Warrior Monster(s) you control would be destroyed by your opponent's card (By battle or card effect): It is not destroyed. If this card is sent to the GY by an opponent's card effect: You can add 1 "The Warrior Returning Alive" from your deck to your hand. You can only use each of these effects of "Freed the Peerless Warlord" once per turn. If this card is equipped with an Equip Card, it gains the following effect.
-If a Warrior Monster is equipped with a card that is originally a Monster Card, it gains the effects of the Monster Card currently equipped to it.
2500 ATK / 2500 DEF```
I was thinking of other kinds of generic warrior support cards to throw in
Reinforcement of the Army felt too good, and the rest felt way too situational
Slot Machine - Lucky Sevens
LV 7 / DARK
Machine/Fusion/Effect
ATK/ 2000
DEF/ 2300
"Slot Machine" + 1 DARK Machine Monster.
Must be either Fusion Summoned, or Special Summoned by sending the monster listed above you control to the GY. Cannot be destroyed by card effects. When this card is Special Summoned, you can activate one "Heavy Metal Raiders" from your Deck, then you can draw cards equal to the number of DARK Normal Machine monsters in your GY. You can only use this effect of "Slot Machine - Lucky Sevens" once per turn.
Each time a coin is tossed, you can add one Normal DARK Machine Monster OR a "7" from your Deck to your hand.
which ones?
The Jurac Field Spell
ok
Level 5 FIRE Dinosaur/Synchro/Tuner/Effect
ATK 2000/DEF 600
1 "Jurrac" Tuner + 1+ non-Tuner Dinosaur monsters
If this card is Synchro Summoned: You can Special Summon 1 Dinosaur monster with 1700 or less ATK from your hand, and if you do, Special Summon 1 "Jurrac Token" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) to your opponent's field. That Token cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control as material. You can only use each effect of "Jurrac Bradyinia" once per turn.```
Pendulum Mulligan
LV 6 / DARK
Machine/Effect
ATK/ 1750
DEF/ 2000
This card's name becomes "Pendulum Machine" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Pendulum Mulligan" once per turn. You can reveal 1 DARK Normal Machine monster in your hand; Special Summon this card from your hand, then you can apply this effect.
● Special Summon 1 DARK Normal Machine Monster from your Deck, then, Fusion Summon 1 "Gatling Dragon" from your Extra Deck using that monster and this card as material ignoring it's summoning conditions, and if you do; it cannot be targeted by either player's card effects.
If this card is sent from the Field to the GY, you can draw 1 card, then, look at the top card of your Deck. You can only use this effect of "Pendulum Mulligan" once per turn.
Looks like we had similar Ideas lmao
Yeah lmao seems so
I like the direction yours are in, I'm trying to make mine more in the direction of Keith's character of how he would check his deck or rig his hand or hide cards in his sleeve and ect
Yeah mine are more so focused on triggering Desperade and Coin Flips in General
Level 6 DARK Dragon/Effect
ATK 2200/DEF 1400
Cannot Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "White-Horned" or "Dragonute" monster from your hand or field. You can only Special Summon "White-Horned Alternative Dragon" once per turn this way. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 Level 6 or lower "White-Horned" monster in your GY, except "White-Horned Alternative Dragon": Special Summon it, and if it is "White-Horned Dragon", it is unaffected by your opponent's Spell/Trap effects.```
the White-Horned archetype tends to focus on anti-spells.
Cordycolossus, the Fungal Blight
8* / DARK / Scale 2/2
Plant / Pendulum / Normal
(Pend Effect) All monsters in your opponent's GY become Zombie monsters. Negate the effects of Zombie monsters in the GY.
(Normal text) Decay is not merely the destruction of life, but a path of existence all its own. A great network of fungi has taken this new form, and will spread to all it touches, eating other life forms from the inside and transforming them into its new minions. It is only a matter of time before its reach expands beyond the forest... and overcomes the world.
ATK 2500 / DEF 2900
i just wanted to do a pendulum normal
that's fine
Wind-Up Rex
Level 4 Earth Dinosaur
1500/1500
During the Main Phase: You can target 2 "Wind-Up" monsters in your GY with the same name; Special Summon one of them, then place the other on the bottom of your deck. You cannot Special Summon monsters from your hand, deck, or GY the turn you activate this effect, except "Wind-Up" monsters. You can only use this effect of "Wind-Up Rex" once while it is face-up on the field. You can only use the effect of "Wind-Up Rex" once per turn.
Ayy cool
Magical Shield Block
Trap Card (Counter)
Activate 1 of these effects.
• When an opponent's monster declares an attack: Tribute 1 Defense Position monster; negate the attack, and if you do, end the Battle Phase, also destroy the attacking monster.
• When your opponent activates a monster effect: Tribute 1 Defense Position monster; negate the activation, and if you do, destroy that opponent's monster.
During your turn, if this card is in your GY: You can target 1 Attack Position monster on the field; change that target to Defense Position, and if you do, Set this card. You can only use this effect of "Magical Shield Block" once per turn.
without the recur it would probably suck even more
https://docs.google.com/spreadsheets/d/15oROz2-H-7Y3DDMunjsNFtuuGH-HY4xHY-sgD8MpzE4/edit?usp=sharing
<@&646186882236940288> Results for Round 34.
Congratulations to @storm pecan for winning this round. Sorry about the delay again. This one's on me. Pretty
entries all around. PSCT getting progressively better, Balance was a bit iffy this time but kinda expected for generic Links. Also, @steady badger will be joining the Judge team from now on.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Salamangreat Flare Hawk,shadowyy#5992,10,8,9,27,https://imgur.com/a/IQDO3Ct
2nd(tie),Lightning Raikiri,Kataigis#1637,10,8,8,26,
Eyy nice
@dire leaf I need that feedback heavily
Congrats wintry
Congrats everyone
I hope the theme wasn't too penis for y'all 
Eyy nice Wintry
I had a loooot to do for the period of this contest, so I wasn't able to have time to think up a card.

Hoping I can get more custom cards in later
Mine was Apollousa but for Reptiles, and needed to banish something to negate a monster 
That is objectively worse than Apo
yeah 10000 atk, definitely worse than apo 
But you need to put lights in the GY
thats not exactly hard
[Snake rain]
Dude
if you link summon this thing ever, its going to be huge with effectively infinite negates
and unlike appo theres no risk of it ever going small enough to get run over
It needs Lights in grave.
Btw can we talk about the "foolish 2 and special summon any dark monster from the deck, that also turns your whole field into towers"?
Not Reptiles.
Man, if only there was an archetype composed of light reptiles
Man it would've helped if it was Attribute AND TYPE not just Attribute alone
I'd argue this is much better in smthg like Dry or smthg.
In any case, current winner seems to be asleep. So, we wait for next theme now. 
Can't wait to see it
It’s fine
Konami would’ve made the same mistake
See my point 
Except they wouldnt even specify attribut e
looks at Kitkallos for the best example
or monster
It would probably be both Dark and Light monsters for the summon condition along with less atk boost
If it’s worse than kit you’re doing better than Konami 
I wonder what the next them is
I wonder too
Wanna see my results
Oh god which DT, Pre, DT1, DT2 or DT3
Any 
Ez give any deck an Inarchetype Soul Charge that also quick Synchro/Fusion/Xyz
that is also cannot be responded to 
(the idea for this card was basically just those pack filler cards you see that might have a use but end up just being a lot of words)
Aquatic Trench Dragon
LV 6/ WATER
Sea Serpent/Effect
ATK/ 2750
DEF/ 1900
If you control a non-effect Fusion or Xyz monster, you can Special Summon this card (from your hand.)
When this card is Special Summoned, you can send either "Fairy Dragon", "Amazoness of the Lily" OR "Zone Eater" (max. 3) from your Deck to the GY, then you can add level 4 or lower Normal Monsters from your Deck to your Hand equal to the number of monsters sent to the GY by this effect with different names, then discard that many cards. If a face-up Extra Deck monster your opponent controls activates it's effect (Quick Effect): Banish 1 Normal Monster from your GY face-down, negate the activation, and if you do, destroy both this and your opponent's monster.
You can only use one effect of "Aquatic Trench Dragon" per turn.
Rank 4/WATER/Fish/Xyz/Effect
ATK/2000 DEF/1800
2+ Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card, add to your hand 2 Level 4 monsters but with different names and attributes, they cannot be Special Summoned this turn.
During the Main Phase: You can tribute this card, Special Summon 2 monsters with Levels equal or lower to the number of Xyz materials that were attached to this card, you cannot Special Summon Level 5 or higher monsters the turn you activate this effect.
You can only use each effect of “Wandering Wayfarers Mako & Tako” once per turn. ```
You forgot some Words
Gunkan Sue Chef Inpachi
LV 4 / EARTH
Machine / Effect
ATK/ 1600
DEF/ 1900
You can only control 1 "Gunkan Sue Shef Inpachi."
Once per turn, you can send 1 "Gunkan" monster you control or in your hand to the GY, Special Summon this card (from your hand or GY.)
Each time a "Gunkan" monster is added to your hand, you can draw 1 card. During either player's turn, when your opponent activated a card or effect while you control a "Gunkan" Xyz monster: You can send this card from your hand to the Graveyard; this turn, Xyz monsters you control cannot be destroyed by your opponent's card effects.
You can only use the 1st and 3rd effects of "Gunkan Sue Chef Inpachi" once per turn.
DARK/Dragon/Link/Effect
ATK 2600/Link-4 (Bottom, Bottom-Left, Bottom-Right, Top)
2+ Effect Monsters with the same Type and Attribute
During your Main Phase: You can send cards from the top of your opponent's Deck to the GY equal to the number of monsters this card points to, then this card gains 300 ATK for each Spell sent to the GY by this effect. If this card was Link Summoned using only DARK Dragon monsters as material, cards sent to the GY by this effect cannot activate their own effects. You can only use this effect of "Horn of Metal, the Dragon of White Steel" once per turn.```
Level 4 DARK Dragon/Effect
ATK 1800/DEF 1500
(This card is always treated as "Lancer Dragonute".)
If your "White-Horned" or "Dragonute" monster attacks a Defense Postion monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Activate this effect; they can send 1 Spell from their Deck to the GY.```
Level 1 / EARTH
Insect / Effect
This card can attack directly, and if it does, your opponent cannot activate monster effects until the end of the damage step. After damage calculation, if this card battled: You can take 1 level 6 or lower Insect Monster, and either add it to your hand, send it to the GY, or equip it to one of you or your opponent's monsters. During either player's turn, you can banish this card from your GY; Special Summon 1 Insect Monster from your GY in Face-Down Defense position. You can only use each effect of "Loathsome Leghul" once per turn.
ATK: 300 / DEF: 350```
Beetrooper support 
The searched insect was level 4 originally but I figured I'd make it level 6 to throw some silly equippable insects a bone
I'm just wondering if this is gonna lead to yet another stupid Union Carrier situation... eh.
At max you're enabling some obscure inzektor loop tbh
Ahh
I was mostly thinking stuff like Parasite cards, that one Insect Armor monster, and a couple Inzektors.
Also tried to keep it true to it's inspiration.
I was thinking of like
Gokipole and resonance insect
Oooh
That sounds cool
I really wish characters in the anime series who used insects were not awful people
I mean Jesse in the GX Manga had them, but that barely counts
Wasn't there a guy in the zexal manga that played insects and was part of the main group?
Not to my knowledge. But I think Kite did have Number 20: Giga-Brilliant
I might need to ask Reginald, they know more ZEXAL than I do
oh wow uh
this probably isn't playable in monarchs
Yeah, a lot of Monarchs are pretty specific about their statlines
unsearchable (wrong stats), too heavy a level
2400 or 2800 ATK and 1000 DEF is what they need to be considered Monarchs
Funnily enough it means you can use silly stuff like Terrorking Salmon or Vampire Red Baron as monsters for the playstyle
Mmmmmmm...searchable
The last Effect sounds like a Field Spell or Continious Spell/Trap
'tis just that, if I give it Monarch stats
It would lose the "Monarch Boss Monster" feel, y'know?
Payoff is arguably too low as well
Arn't the Mega Monarchs supposed to be the "Boss" Monsters?
It's meant to be erebus
Erebus and Edea are the big bosses already yeah
Gunkan Skull Server
LV 4 / DARK
Zombie / Effect
ATK/ 300
DEF/ 200
If you control a "Gunkan" Monster, or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand, then, draw one card. During your Main Phase: You can add either one "Gunkan" Monster or Spell/Trap from your Deck or Graveyard to your hand, then destroy this card.
A "Gunkan" Xyz Monster with this card as material gains the following effect:
· This card gains 400× ATK for each material attached to it.
You can only use each effect of "Gunkan Skull Server" once per turn.
Flaming Wish
Normal Spell
Requirement: If you control "Ethyl, Flame Jinn of the Lamp" and "Methyl, Flame Jinn of the Lamp"
Effect: Send 2 monsters you control to the GY, and if you do, Special Summon 1 Pyro monster from your GY
Ah, that's cool
Methylaichi, The Flame Assistant of the Lamp
Level 8 Fire Pyro Fusion
2300/2000
"Super Assistant Aichi" + "Methyl the Flame Jinn of the Lamp"
Requirement: If your opponent controls a monster
Effect: Shuffle 2 Pyro monsters from your GY into your deck, then add 1 Pyro monster from your GY to your hand
Ethylaichi, The Flame Assistant of the Lamp
Level 8 Fire Pyro Fusion
2000/2300
"Super Assistant Aichi" + "Ethyl the Flame Jinn of the Lamp"
Requirement: You have no other monsters on your field, and your opponent controls a monster(s)
effect: Send this card to the GY, then Special Summon level 7 or lower Pyro monsters from your GY up to the number of monsters you control. This turn you can only attack with level 7 or lower Pyro monsters.
Flower Cardian Lightflare - All In!!!
Level 12 Dark Warrior Synchro
5000/5000
1 Synchro Tuner + 5 non-tuners
If this card is Synchro Summoned using only “Flower Cardian” Synchro monsters as material: You can destroy all cards your opponent controls and in their hand. Synchro Summoned “Flower Cardian” monsters you control are unaffected by your opponents card effects that do not target them. Double all damage your opponent takes from the effects of other “Flower Cardian” monsters you control.
Link-2/Beast-Warrior/EARTH/Link/Effect
ATK/1800
↙️↘️
While this card points to a Beast, Beast-Warrior or Winged Beast monster, it cannot be targeted for an attack, also your opponent cannot target it with card effects.
During either player’s turn: You can target 1 Beast or Winged Beast monster in your GY, add that monster to your hand, or if the targeted monster was a Link monster, Special Summon that monster, but banish it when it leaves the field.
If a opponent’s monster declares an attack, you can send a card you control to the GY, negate that attack and if you do, all your monsters gain 500 ATK/DEF for the rest of this turn.
You can only use each effect of “Beastmaster Tamer Theron” once per turn. ```
Normal Trap
During your opponent's turn: This turn, while you control a face-up monster(s), your opponent's monsters can only target your monster with the highest ATK for attacks (their choice, if tied). During the End Phase of this turn, if your opponent did not declare an attack this turn, they lose 1000 LP.```
Eh. Maybe it should force your Opponent to attack too
How dare you to not start by showing 48 synchro monsters??
my apologies @long spruce
why no synchro that lets me go plus 6 and kills my opponent irl
actually that looks like a branded card
Damn...so I have to throw them in to the fiery pits of the Burning Abyss
I hate practicly anything that has to do with Albaz except Albaz himself because I put him in my Dragon Maid Deck
Oh yeah I forgot the Field Spell that is listed on Deus
Welcome to Round 35 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Fusion Monster with 2+ Specifically named materials, more specifically, A Fusion Monster that specifically lists 2 or more specifically named monsters as material. They should be generic. Don't do stuff like Red-Eyes Dark Dragoon which lists 2 monsters but can circumvent one of them. Contact fusion are allowed as long as the listed materials are used to summon it and not just use any monster like Thunder Dragon Colossus. Examples include Dark Balter the Terrible, Gatling Dragon, Reaper on the Nightmare.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at March 1st, 11:59 PM Pacific Time (UTC+0 March 2nd 6:59 AM) - <t:1677743940:f>.
Submission ends in <t:1677743940:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSdJwQFyGSe7ILqV5YeiAksVZl-yaPxWmYWlAIVRiVd25YPNlQ/viewform?usp=sf_link
<@&646186882236940288>
👀
generic
RIP cubic dreams
fusion monster abc poop materials a, b , and c, effect kill all monster on field. then summon 4 z and
A Fusion Monster that specifically lists 2 or more specifically named monsters as material
can it be a 3-mat that lists 2 specific materials and then 1 generic?
someone submit my thing
I'm def in K
I have a fun idea
No.

I got some actual free time to do so and this is a prompt I would love
can we incorporate cards in a series?
Meep
like d.d. survivor
If you want any ideas, be aware that stuff like [Musician King] exists
I knew I forgor smthg.
So they really, don't have to make sense

It should be open now.
A witch, a priest combined = Keith Richards

@dire leaf 
I have so many ideas 
Not sure wym?
GX Manga support time?
like could we do a d.d. card and/or use d.d. monsters as material
Do you mean like 2 random trains or smthg?
or that sure
They have to specifically named. So, "D.D Warrior Lady" + "D.D. Crow" is fine but not 2 D.D. mons or smthg.
Oh this is gonna be a fun contest

Yo this theme looks fun
@dire leaf can i make said fusion mon have an alternate summoning conditon like a contact fusion, for example?
Hmmmmm. I should've asked about it. 
Yeah was about to ask
I'll allow it but don't use it to cheat out stuff. So, stuff like ABC is fine but not Thunder Dragon Colossus where the mats might as well not exist.
Or stuff like "if you control one of this card's materials, you can use the other from the deck when fusion summoning this card"
So let's say you have the two names materials out you can glad beast contact fusion it?
I've updated the rules above. Try to keep within the spirit of the theme. Normal contact fusions and the like is fine but if you are just cheating stuff without getting to the specifically listed materials, you'll be docked points on the same.
I see
So something like "if you control (named monster) and (named monster) you can Special Summon this card from your Extra Deck using the monsters as fusion material" or something as example
You can just write out the Glad Beasts line.
Must first be Special Summoned by shuffling(/sending to gy/banishing) the above cards you control or smthg.
Time to make a weather painter contact fusion
Although I can probably come up with something better
@dire leaf does it have to be exactly 2 monsters with different names or can it be something where you can have more than that
