#Custom Cards

1 messages · Page 5 of 1

long spruce
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English does not work like that

forest vortex
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I really don't see the point in it tbh. Just feels like Red Eyes Tax Dragon but with a Special summon attached to it

long spruce
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Taxes are fun

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And unavoidable

crude pelican
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english is not my first language

long spruce
quiet spindle
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That is exactly what I said...Hahaa

forest vortex
long spruce
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Oh c'mon

crude pelican
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@quiet spindle @long spruce

quiet spindle
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This effect cannot work by the way it is written

long spruce
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I'll still answer with Lazy "C"

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But yes, cannot work

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Ya need to add :

crude pelican
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@quiet spindle @long spruce what about this

quiet spindle
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And besides this would negate it's own effect and it would work really strange

quiet spindle
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Oh my bad haha

quiet spindle
long spruce
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It wouldn't because it says "all other cards". Yes, this is not written properly but the important thing is to get the effect envisioned XD

quiet spindle
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Yeah you know the spirit of a true ygo player I skip every 3 word in the text haha

long spruce
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Just don't read the cards

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It will work

crude pelican
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@quiet spindle @long spruce this is an evolved form of stardust warrior

long spruce
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I would not run this card

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Too many materials to make it

quiet spindle
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Besides the fact that it's text is too long and the part with the attacks can be shortened it is pretty alright in terms of psct

long spruce
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Ok wait, you can just summon back the materials

forest vortex
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I am not even sure how to effectively make this thing

long spruce
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Still uhm...

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Sounds too much of a pain to summon

forest vortex
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The last part is a bit much

crude pelican
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@forest vortex @long spruce @quiet spindle what about this

long spruce
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"When" effect, based

forest vortex
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Seems fine in terms of what it does. Iron Scrapcrow on Legs

long spruce
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Agree

crude pelican
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@long spruce @forest vortex this one

long spruce
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What level is Mono Synchron?

crude pelican
long spruce
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Right

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Basically ya can make any monster level change for more synchro plays

forest vortex
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Should it be not better be a Tuner? Cause of the Level Manipulation
Seems a bit odd to have that on a non Tuner

long spruce
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Tbh, make the card a Tuner

lament bronze
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Icejade Remnants
[Continuous Spell]
WATER monsters you control gain 400 ATK/DEF for each card equipped to them. You can only use each of  the following effects of "Icejade Remnants" once per turn. During the Main Phase: You can destroy 1 WATER Monster Card you control or in your hand, and if you do, Set 1 "Icejade" Spell/Trap directly from your Deck, except "Icejade Remnants". You can target 2 or more WATER monsters in your GY, including least 1 "Icejade" monster; Special Summon 1 of those monsters, and if you do, equip the other to that monster. 

Icejade Malakrysta
[Level 5/Water/Aqua/Synchro/Tuner/Effect]
1 Tuner + 1+ non-Tuner Monsters 
If this card is Synchro Summoned: You can add 1 "Icejade" card from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish this Synchro Summoned card; Special Summon up to 2 "Icejade" monsters from your hand, Deck, and/or GY, whose total Levels equal 10 or less, then, immediately after this effect resolves you can Synchro Summon 1 WATER Synchro Monster using only WATER monsters you control. You can only use 1 "Icejade Malakrysta" effect per turn, and only once that turn. 
ATK 2000 / DEF 2000

Icejade Nephra
[Level 1/Water/Aqua/Tuner/Effect]
If you control a WATER monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is banished: You can return this card to the GY, and if you do, gain 1000 LP. You can only use each effect of "Icejade Nephra" once per turn. 
ATK 100 / DEF 1000
long spruce
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LMAO

crude pelican
long spruce
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Ms.Guide ya faster than me at typing apparently

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Yes but uhm

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You can use tuners for Xyz without problem

crude pelican
long spruce
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And this way you enables synchros

forest vortex
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Why would you Xyz summon with it though?

crude pelican
forest vortex
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Like you allready play Synchrons why Change the Plan half way?

long spruce
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Because you make synchro cards and

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And like

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Supposing only that card and the level changed card are on the field, what are you gonna do??

forest vortex
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And then you go in to Zeus for the Field Nuke

long spruce
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An Xyz with a level 8 and a 5?

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It would just make more sense for that card to be a tuner

forest vortex
long spruce
crude pelican
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@long spruce @forest vortex

forest vortex
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That seems kind of neat. Special one from the GY and Tribute this thing for 2 other Monsters from the Deck to make other Synchros

crude pelican
forest vortex
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Yeah. Maybe if the Once per turn was a Hopt and you can only activate 1 of the Effect's in 1 Turn

long spruce
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Was about to say that

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Took long to read :(

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Ms.Guide

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Show some of your cards

crude pelican
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@long spruce @forest vortex i still have more

long spruce
crude pelican
long spruce
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What I'm seeing from your cards is that you require very specific tuners to make your big monsters

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That doesn't work that well in a deck

crude pelican
long spruce
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Sad

crude pelican
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@long spruce that's the last "warrior" synchro monster

long spruce
crude pelican
long spruce
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Funny card

crude pelican
long spruce
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Funny card as I said

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Not good but funny

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Oh btw

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If you haven't seen my other "C" cards

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This one is funny

forest vortex
crude pelican
long spruce
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Artwork is perfect, shush

crude pelican
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@forest vortex want to see my custom archetype i made? it's called bahamut

long spruce
long spruce
crude pelican
forest vortex
viral tapirBOT
# forest vortex I mostly just thought about [Dark Diviner] and [Underground Arachnid]

level Level: 4
[ Fiend / Synchro / Effect ]

ATK 2000 / DEF 1000

Effect

1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.

level Level: 6
[ Insect / Synchro / Effect ]

ATK 2400 / DEF 1200

Effect

1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)

long spruce
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Bahamut funny dragon of destruction?

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Sure, show

crude pelican
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@long spruce want to see the boss monster and its forms first or the archetype members?

long spruce
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First option

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And a spell or two

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Like yaknow

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Bahamut's Rage

crude pelican
forest vortex
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If it ain't all about Bahamut Shark I am out lmao

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Jk

long spruce
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Simping for cards smth

crude pelican
long spruce
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We saw lmao

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Let us read

forest vortex
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Big Beater

long spruce
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You only make Synchros?

forest vortex
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Also it doesn't specify how manny and from where it summons the Level 8s

long spruce
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And yes, big beater

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Ya seem to like that trend

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Big number goes bonk

crude pelican
long spruce
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This card goes Bonk Bonk Bonk instead of BONK

crude pelican
forest vortex
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I would rather summon anny other R.Dragon Archfiend then this though ngl

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Though if it is a Archetype it surely hase some Cards for it

crude pelican
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@forest vortex @long spruce

long spruce
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Sounds uhm

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Like, no

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Lord is too much

forest vortex
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It's smth alrightDemiSasuga

long spruce
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Why is it a fiend btw?

crude pelican
long spruce
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But the others are dragons

crude pelican
long spruce
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Ok but

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Dragon

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Eh, either way

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Don't you feel like Lord is a liiitle too broken?

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Just a tad

crude pelican
long spruce
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And I'm unsure on how Wyvern would actually resolve

crude pelican
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@long spruce @forest vortex upgraded forms of dark bahamut dragon

long spruce
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WHAT DO YOU MEAN "ABYSS" NOOO

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omg

crude pelican
long spruce
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Yes but just a sec

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Nvm, was thinking of another name

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Anyway

forest vortex
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Do you have a Main Deck for these? Cause they all just look like Big Beaters just by scimming through them

long spruce
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Yea

long spruce
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It would be better to have negates and other effects than just ATTACK MORE AND HARDER

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Otherwise instead of an archetype it's a matter of choosing one card and that's it

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Ya using AI btw?

crude pelican
crude pelican
long spruce
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For the images

forest vortex
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I love Ancient Gears but Unga Bunga Decks should be short and simple

crude pelican
forest vortex
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Kind of like Warrocks

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But better of course

crude pelican
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@forest vortex @long spruce the other forms of dark bahamut dragon

long spruce
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I challenge you to make ritual monsters

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That work

forest vortex
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Or any other Monster that is not in the Extra Deck

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All I am seeing is Boss Monsters

long spruce
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That too

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Make tuners that combo with this guys

crude pelican
forest vortex
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The Weakest of them has 2500 ATK and even then he gains ATK

long spruce
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Again, big number go BONK

forest vortex
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It just feels like Red Dragon Archfiend but without anything going with it

crude pelican
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@forest vortex @long spruce the WIND counterpart and its upgraded form

long spruce
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Wait what

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You cannot combo midboard with this

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Also cease with the damage plz

forest vortex
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Rose Dragon but banish everything except itself

long spruce
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To put it simple

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Your monster can have 6800000 attack and just be destroyed by a spell

crude pelican
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what about the one with 2200 ATK

long spruce
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Stop with the attack plz TwT

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Do you have combo starters?

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Anything

forest vortex
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Just make some Main Deck Stuff to clear out what you want to even do cause all I am seeing is spaming out fat Beaters that get destroyed by Man-Eater Bug

long spruce
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And if they float you just negate the summon/effect or some shit

forest vortex
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I really feel like Krawlers could stomp them and that's really funny to me

crude pelican
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@forest vortex @long spruce WATER counterpart and its upgraded form

forest vortex
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They also have way to manny Effect's to keep track off tbh

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Why do they all destroy everything on Summon?

long spruce
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Because you shouldn't have a board

forest vortex
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If I can't have a Board no one else shouldnyaruhodo

long spruce
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If you do want to make an archetype that destroys everything on summon, have your cards want to be destroyed by effects

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That's a start

crude pelican
long spruce
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tearlaments

ember drift
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can I share a custom card video here

long spruce
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Yes

forest vortex
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Rose Dragon blows up and destroys Blue R. Dragon too somehow. Special summons itself back to the field

long spruce
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Only if it's cool tho

ember drift
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alright

forest vortex
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Kekklords!

crude pelican
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@forest vortex @long spruce FIRE counterpart and its upgraded form

long spruce
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Work on the base cards and spells/traps now XD

crude pelican
long spruce
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Fuck, i wanna make a "C" synchro now

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How would that even work monkaGIGA

crude pelican
long spruce
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I did

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Ya saw it

crude pelican
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@long spruce EARTH counterpart

crude pelican
long spruce
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Indeed but eh

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For the funny

crude pelican
long spruce
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Will probably just work like Polaris

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Anyway maybe won't do it

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Better to make spells and traps

crude pelican
forest vortex
crude pelican
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@forest vortex @long spruce LIGHT counterpart and its upgraded forms

long spruce
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It's uhm

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They all look too much similar

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Come back to show stuff once you have the combo starters and all

crude pelican
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@long spruce the other LIGHT counterpart

long spruce
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Cards can be good but they cannot exist in a vacuum

crude pelican
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@long spruce what do you think of this one

long spruce
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Piercing on defense, banishing destruction, recycling...

crude pelican
long spruce
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You need to combo this with monsters that wanna be banished

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Maybe work from that to make something

crude pelican
long spruce
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Well

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You cannot have DD cards if your whole deck must be used with Bahamut monsters

crude pelican
long spruce
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Ok but

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Then you would only be able to recycle one card

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The problem is

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Some Bahamuts wanna be sent to GY

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Some wanna be banished

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Most don't wanna leave the field

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Some must leave the field to float

crude pelican
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@long spruce

long spruce
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Please I don't wanna see more Synchros

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Have mercy

crude pelican
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@long spruce here's some relief

long spruce
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Heaven dragon sounds nice

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Should be a tuner smth

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I don't see the benefits mythical dragon summoning

crude pelican
long spruce
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My Arceus tho

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Can you make a card that dos not gain ATK?

crude pelican
long spruce
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Brute force loses against basic removal

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Brute force is nice ONCE

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All your cards just do that

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Ya cannot combo

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At least golden eyes do something more

crude pelican
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@long spruce

long spruce
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Can you even treat a card as 2 XYZ materials?

crude pelican
long spruce
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I know you can add XYZ materials from spell cards but uhm

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Funny

forest vortex
crude pelican
forest vortex
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You are working on the wrong end when it comes to Synchroscheems

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Just finish atleast 1 of these Decks befor starting a new on

crude pelican
long spruce
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You shouldn't build an archetype going backwards

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It is normal to start with a boss monster to then reach the ways to make it shine, but ya just adding whatever you think would be cool

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Which is mostly the same effects

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Ok that it's in progress, but you should have stopped making extra deck monsters at like 4 XD

crude pelican
long spruce
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how many have you made???

crude pelican
ember drift
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Astra Tetracorn
Level 10/LIGHT/Beast/Synchro/Effect
3100ATK/2200DEF
1 Tuner + 1 or more Beast non-Tuners
Monsters your opponents controls lose 500 ATK for each monster you control. If this card is destroyed by battle or an opponent's card effect: You can make both players send the top 4 cards of their Deck to the GY, and if you do, you can Special Summon 1 Beast Synchro Monster with 2000 or less DEF from your GY. If you Special Summoned a LIGHT monster with this effect: You can shuffle 4 cards from your GY into your Deck. You can only use this effect of "Astra Tetracorn" once per turn.

crude pelican
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@ember drift should the artwork be a space-themed?

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@ember drift is the beast a lion a tiger an octupus?

ember drift
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more so thunder themed

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also a unicorn with 4 horns

long spruce
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To.put that into perspective

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Blue eyes has like 6 extra deck cards

crude pelican
long spruce
long spruce
long spruce
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You have made 48 synchros for an archetype

crude pelican
forest vortex
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I don't think not even Heroes have that manny Extra Deck cards

crude pelican
long spruce
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We account for all Hero subclasses, right?

crude pelican
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@ember drift here's your card

crude pelican
forest vortex
long spruce
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Apparently there are 69 across all sub-archetypes @forest vortex @crude pelican

forest vortex
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The funny Number

crude pelican
long spruce
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Still

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Put that into perspective

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Nope, not on my PC

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Used the wiki list

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And searched "Fusion"

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Still

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Can't wait to see how you make Bahamut cards work with your 48 extra deck monsters XD

crude pelican
forest vortex
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Btw these where some Cards I made a while ago

long spruce
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Why not 60 fusions?

forest vortex
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Also. The Fusion is a bit fucked up tbh.

The Material should only be usable while it is in the GY
The imunity should only be for Spell/Trap Cards
And the Special summon on the End Phase should just be Level 4 or lower stuff

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Because "lmao" that's whyMinime

long spruce
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Damn

crude pelican
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@long spruce @forest vortex
here's the archetypes im working on

*Saint and Priest: Ritual oriented
*Knight: Fusion oriented
*Bahamut: Synchro oriented
*Golden-eyes, Legendary, Legendary Beast, Mythical: Xyz oriented
*Gatekeeper: Pendulum oriented
*Digital: Link oriented

forest vortex
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Also these are a bit older so the Psct could be shit idk

crude pelican
crude pelican
forest vortex
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Ok

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So what's the Gameplan for them?

crude pelican
# forest vortex So what's the Gameplan for them?
  • Saint and Priest: Burn and Healing
  • Knight: Hand destruction
  • Bahamut: Banishing
  • Golden-eyes, Legendary, Legendary Beast, Mythical: all rounded
  • Gatekeeper: Defense
  • Digital: Token, Deck infection, hand destruction
dense matrix
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the 5 card ones

steady badger
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War Rock Blasphemy

Continuous Trap

You can: Target 1 "War Rock" monster you control; it is treated as having battled this turn, then, immediately after this Chain resolves, it can activate its effect as if it performed damage calculation, and if it does, banish it during the End Phase. When a "War Rock" monster activates its effect, even during the Damage Step, you can: Destroy 1 card in your opponent's hand (at random) or their field. You can only use this effect of "War Rock Blasphemy" once per turn.
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If I had to write this you have to read it

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My worst card to date

sudden palm
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why would you do this to yourself

steady badger
slim raft
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trap/continuous
when this is activated: Roll a die, then place a number of "Shot" counters this card, equal to the result. once per turn: target 1 monster on the field: remove 1 "Shot" counter from this card, then banish that target. if this card has no "Shot" counters: discard 1 card; place this card Face-down, and if you do, this set card can be activated the turn it is set by this effect.```
#

BANG BANG BANG

fathom pivot
#
Fusion/Effect/Thunder/LIGHT/Level 6
ATK/1900 DEF/1700
1 Thunder Monster + 1 DARK Monster
Must be either Fusion Summoned, or Special Summoned by banishing 1 Level 5 or higher Thunder monster.
When this card is Special Summoned, you can banish as many Thunder monsters as possible from your GY, monsters your opponent control lose 200 ATK for each banished card by this effect.
During your Opponent’s End Phase, if this card is in your GY, target 3 banished monsters, shuffle them back to the Deck, then Special Summon this card. ```
slim raft
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oh ney

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thudra is going to love this

forest vortex
steady badger
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Divine punishment for activating a combat effect with no pain

forest vortex
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But why not the GY then?

steady badger
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bc they have a reborn

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no cheating death

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! !

pure eagle
steady badger
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Doesn't count + you need 2 to beat being a Blasphemer

crude pelican
#

@forest vortex @long spruce some bahamut tuners

forest vortex
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Considering how your Synchros looked I would say

Soulbringer
Give it a Hopt and either make it so the Special summoned Monster has it's Effects negated and can't Attack or let it only summon level 4 or lower Monsters.

Shadow
Needs a Hopt too for the second Effect atleast.

Satyr
Also Hopt for the first Effect

forest vortex
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Hard Once per Turn
That means you can only use the Effect of this Card once per turn. It prevent's you from using the same Effect twice if you have two copys of it available.

forest vortex
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For example if you would use Double Summon to Normal summon Soulbringer twice in the same turn

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Only 1 of them can use the effect

crude pelican
crude pelican
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@forest vortex here are some more tuners

forest vortex
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Looking at these I am guessing Bahamuts are banishing themself from the GY or Field right?

Skull
Needs a hopt on it but Is good overall. I don't think you want to attack with a Tuner Monster anyway though so the restriction might be unnececary if you don't have big Tuner Monsters planned that can stay on the Field.

Spreader
Is ok how it is but making it a Tuner is a bit meh considering he could be better used with Satyr to choose a specific Level for a Synchro summon.

Infestation
Needs a Hopt on the Special summon but otherwise it's ok in my Opinion.

crude pelican
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@forest vortex some more tuners

long spruce
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You really need to say where ya summoning stuff from

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Sometimes it's missing

forest vortex
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You also need some non-Tuners

long spruce
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That too

forest vortex
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Illusion for example could be a verry good Effect Monster to set up a Synchro but the second Effect is pretty bonkers

crude pelican
crude pelican
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@forest vortex @long spruce

long spruce
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Charmer should do something else lmao

forest vortex
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Necrofear Decks would probably love it lmao

long spruce
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Ok but aahh

forest vortex
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Darkwatchers first Effect is pretty meh

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Black Death is also too good. No restrictions on what you can summon

crude pelican
#

@forest vortex @long spruce the synchro tuners

crude pelican
#

@forest vortex @long spruce

crude pelican
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@forest vortex @long spruce some non-tuners

graceful fable
#

Still gotta add | once per turn, you can banish one swordsoul card or a wyrm if you control a synchro monster. And if you do so special summon out a level 4/wyrm/tuner/monster token in defence position.

forest vortex
crude pelican
atomic dew
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not really

forest vortex
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Needs a hard once per turn otherwise it's fine for UAs in my Opinion

atomic dew
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a 2k atk boost hand trap might have been relevant when UA originally came out

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but now it's fine.

crude pelican
forest vortex
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It's not like UAs are even relevant these Days

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Needs Hopt

fathom pivot
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atk boosts aren’t so relevant to the current meta unless its a otk strategy or a way to destroy something like masquerena accescode

boreal tendon
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Why are you going into accesscode instead of avramax tho?

fathom pivot
#

so being a secondary effect is ok

forest vortex
#

It's more a Otk with [U.A. Powered Jersey]

viral tapirBOT
# forest vortex It's more a Otk with [U.A. Powered Jersey]
Effect

Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.

crude pelican
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@forest vortex i made too many non tuners

forest vortex
#

How manny?

crude pelican
forest vortex
#

10 is good enough. You need to consider that you can run 3 of each in your Deck

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Not everyone will just put a single Copy of a good Card in their Deck

crude pelican
forest vortex
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3 Blue Eyes

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The Exodia Shadow Duelist

atomic dew
#

cyber dragon. But these are exceptions and not the rule.

crude pelican
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@forest vortex some non-tuners i can show you more tho

forest vortex
#

In general these Guys have atleast 3 Copys of 1 Card with a quick Google search

boreal tendon
atomic dew
#

it's very easy to make too many archetype cards. Most decks will only play the best cards for an archetype, otherwise you're filling your deck with too many names and/or their roles overlap and you're including cards that do the same job but worse.

forest vortex
crude pelican
forest vortex
#

Yes

boreal tendon
atomic dew
#

true but that tends to be much rarer

crude pelican
#

@forest vortex another non-tuners

atomic dew
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the only deck I can think of that does that is the main deck for code talkers, and that's simply because they cycle through sooo many different names

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so for example I don't think anyone is going to play bloodclaw. It doesn't really contribute to any strategy and hitting over things in battle is not difficult.

crude pelican
atomic dew
#

um

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no one is concerned about the RDA matchup.

crude pelican
atomic dew
#

maybe? They definitely seem useful but I don't know how well they work with the other cards.

forest vortex
#

Looking at Blazer they are good

crude pelican
#

@atomic dew some more

atomic dew
#

oh

forest vortex
#

Hopt on both...again
You can stack Gardnas second Effect I think

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Or maybe they would activate at the same time

crude pelican
#

@forest vortex @atomic dew

atomic dew
#

I'd prefer if you took my advice into account rather than asking me to review every single card.

crude pelican
fathom pivot
#
Fusion/Level 6/Spellcaster/DARK/Effect
ATK/1800 DEF/2200
1 LIGHT monster + 1 DARK monster
While this Fusion Summoned card is on the field, both players can only control 2 monsters summoned from the Extra Deck, if there are more than 2 monster from Extra Deck on the field, send some to the GY until each player controls 2 monsters from the Extra Deck.
Once per turn: you can target 1 monster on the field, change its Atrribute to DARK or LIGHT, then you can apply one of the following effects depending on the Attributes of monsters on the field.
•DARK: Negate the effects of one of your monsters you control and one monster from your opponent’s side of the field until the end of this turn.
•LIGHT: Each player puts 1 monster they currently control on their Spell & Trap Card Zone as a Continuous Spell Card, Special Summon them back to the field during the next Standby Phase. ```
crude pelican
fathom pivot
#

not my thing tbh

crude pelican
forest vortex
#

Apparently not seeing that you make over 15 Extra Deck Monsters and over 20 Single Main Deck Monsters for 1 Archetypecheems

fathom pivot
#

its the d/d/d problem baby EZ

crude pelican
atomic dew
#

Swordsoul only has 7 main deck monsters (including 1 honorary member), and they don't even play all of them.

boreal tendon
#

Meanwhile sky striker using 2 archetypal main deck monsters

#

And not even 3 of each

atomic dew
#

did their kaiju come out yet?

forest vortex
boreal tendon
#

[H.a.m.p.]

viral tapirBOT
# boreal tendon [H.a.m.p.]

level Level: 8
[ Machine / Effect ]

ATK 2500 / DEF 2500

Effect

(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

boreal tendon
forest vortex
#

Ah

fathom pivot
#

they get new main deck monsters and use none of them kekw

boreal tendon
#

Hamp is a bit format dependent, too

crude pelican
#

@forest vortex want to see more cards?

forest vortex
boreal tendon
atomic dew
#

a clear example that an overabundance of mediocre cards won't fix your deck and simply won't be played

crude pelican
boreal tendon
boreal tendon
#

Labrynth is the second best deck in the ocg rn

forest vortex
#

It's fun too

atomic dew
#

Last I checked, Imperm still sees lots of play

fathom pivot
#

labrynth is really fun

forest vortex
#

I do be loving my Fiends

#

Level 3 Fiend Gang

boreal tendon
#

Also like, archetypal traps still are very much used

#

Revolt, sulliek, etc

crude pelican
#

@forest vortex the good thing about anime decks is that the playstyle is slow and fun even in spinoffs like 5d's zexal arcv and even vrains

atomic dew
#

yusei's deck was not slow by the end of the series

#

vrains decks were far from slow too

boreal tendon
#

The average playmaker's turn took 20 steps

forest vortex
#

5Ds was fast wdym?

atomic dew
#

speed was literally the main goal of 5d's

boreal tendon
#

Also like

crude pelican
forest vortex
#

DM and GX were sort of slow but after that it was pretty much fast

boreal tendon
#

Infernity was an anime deck

#

So was stuff like pk

atomic dew
#

duels do not end on the first turn in modern yugioh

crude pelican
forest vortex
crude pelican
atomic dew
#

that is not the first turn

crude pelican
forest vortex
#

I manage to get mine over 20 on a good Day and I don't even play stall

forest vortex
crude pelican
atomic dew
#

FTK decks are rare and don't see competitive play because they are always either inconsistent or fragile. OTK decks do not end the duel on the first turn.

crude pelican
forest vortex
atomic dew
#

not a single meta deck in this format can FTK

boreal tendon
#

Nor could any deck in the past 3 years

crude pelican
crude pelican
boreal tendon
atomic dew
#

you claimed that many modern decks end the duel on the first turn. an OTK necessitates that the duel is at least on the second turn. So we can logically conclude that they do not end the duel on the first turn.

forest vortex
atomic dew
#

okay? That still disagrees with your original claim

crude pelican
boreal tendon
#

Contrary to popular belief, not every single deck in the game plays exactly like yours

forest vortex
#

Ever played Unchained Souls or Rokkets?
It's not allways about Hand Card advantage

crude pelican
#

@forest vortex

crude pelican
forest vortex
crude pelican
forest vortex
#

Not how you worded it

boreal tendon
#

"Banished zone" doesn't exist

crude pelican
boreal tendon
#

Not a zone

forest vortex
#

Doesn't have one

boreal tendon
#

Banished cards are just called banished cards

atomic dew
#

this becomes very quickly clear if you read a couple metaphys cards

boreal tendon
#

Or thundra cards

#

Or just about any archetype that interacts with banished cards

crude pelican
#

@forest vortex

forest vortex
#

Anyway. Overall you have more then enough Cards for a entire Deck

boreal tendon
#

Grass pile that can't benefit from grass

crude pelican
sacred parrot
#
Level 9 DARK Fiend/Ritual/Effect
ATK 3000/DEF 1900
You can Ritual Summon this card with "Ritual of Grace and Destruction". This card's name becomes "Garlandolf, King of Destruction" while in the hand or on the field. If this card is Ritual Summoned: You can destroy as many other cards on the field as possible, and if you do, this card gains 200 ATK for each card destroyed by this effect. If this card was Ritual Summoned using a Ritual Monster, your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Descention Garlandolf, King of Destruction" once per turn.```
forest vortex
#

Sounds like smth a Demise Ritual Monster would do

boreal tendon
#

It's actually a retrain btw

#

[Garlandolf]

viral tapirBOT
# boreal tendon [Garlandolf]

level Level: 7
[ Fiend / Ritual / Effect ]

ATK 2500 / DEF 1400

Effect

This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.

forest vortex
#

Ooooh. Nice

sacred parrot
#
Level 3 DARK Fiend/Effect
ATK 1500/DEF 500
You can discard this card and 1 other Fiend monster; add 1 Ritual Monster and 1 Ritual Spell from your Deck and/or GY to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Reaper of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot activate card effects in the GY while that Ritual Summoned monster is face-up on the field.```
forest vortex
#

Too much for the Abyss?KEKW

#
Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then shuffle that many of your "Burning Abyss" monster cards (except "El Donté, Fiend Hunter of the Burning Abyss") from your GY back in to your Deck; until the end of this turn, this card gains 1 additionel Attack against monsters for each card that was shuffled back in to your Deck by this Effect. If this card attacks, your Opponent can't activate card effects during the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY or that is banished, except this card; special summon it but negate it's effects until the End Phase.```
boreal tendon
sacred parrot
#
Level 2 DARK Fiend/Effect
ATK 800/DEF 200
You can discard this card; send 1 monster with "Djinn" and "of Rituals" in its name from your Deck to the GY. You can only use this effect of "Djinn Necromancer of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle and sends it to the GY, the controller of the Ritual Monster Special Summons the destroyed monster to their field in Defense Position.```
#
Level 3 DARK Fiend/Effect
ATK 1500/DEF 500
You can discard this card and 1 other Fiend monster; add 1 Ritual Monster and 1 Ritual Spell from your Deck and/or GY to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Reaper of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot activate card effects in the GY while that Ritual Summoned monster is face-up on the field.```
crude pelican
#

@forest vortex what do you think of bahamuts overall

quick turret
#

wtf no lol

#

a 2k attack boost as a hand effect is underpowered if anything

crude pelican
uneven abyss
urban hinge
#

Ultimate Lifeform, model type: The End.
Type: fiend/Ritual/effect
Atk: 0 Def: 0
Level 1
This card can only be only be special summon by the Ritual card: 'Forbidden Knowledge of the End'. This card cannot be targeted or destroyed by card effects. Once per turn, until the end of your opponent's turn. You can target as many face down cards in your banish zone. Shuffle them back into your deck also this card gains 1000 atk for each card. You can only attack with this card if you use this effect. You can only control one 'Ultimate Lifeform, model type: The End' on the field.

lament bronze
lament bronze
crude pelican
#

Broken AF

fathom pivot
#

why

forest vortex
forest vortex
forest vortex
crude pelican
crude pelican
#

@forest vortex check this out

fathom pivot
# crude pelican why wha

its just that this card is so bland and generic, having the ability to simply say fuck everything and banish all cards makes it look like a og yugioh card, not only that it helps every single archetype that uses banishing to get to their win con

#

granted you can negate the effect

#

but it just doesn't vibe with me

crude pelican
boreal tendon
#

Study psct

forest vortex
#

Should be obvious to anyone why it can not be. Atleast not on a Level 4 Main Deck Monster

crude pelican
forest vortex
#

Of coursesnootboop

crude pelican
boreal tendon
forest vortex
#

I think the one sided Field wipe is a bit much but the rest is ok

crude pelican
#

@forest vortex overall did you like bahamuts as an archetype?
as if the combo starters and the beaters it has

forest vortex
crude pelican
mental snow
dreamy minnow
wild tinsel
#

Also what are the stats of the trap monster

uneven abyss
#

probably a 0/0 unaffected/uninteractible machine (akin to spirit msssage)

#

(though can be tributed by non-effects like soul crossing)

forest vortex
#

I really don't see the point of this Card

lament bronze
#
El Shaddoll Zefrakrysta
<7[Levsl 7/Dark/Rock/Fusion/Pendulum/Effect]7>
During the Main Phase: You can add this card to your Extra Deck face-up, and if you do, Special Summon 1 "Shaddoll" or "Zefra" monster from your Extra Deck or GY. You can only use this effect of "El Shaddoll Zefrakrysta" once per turn. 
[Monster Effect]
2 "Shaddoll" and/or "Zefra" monsters 
Must first be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY, or added to the Extra Deck face-up: You can add 1 "Shaddoll" or "Zefra" card from your Deck or GY to your hand. You can only use this effect of "El Shaddoll Zefrakrysta" once per turn.
ATK 2450 / DEF 1950

Ritual Beast Zefraulti-Pattlepengu
<1[Level 6/Wind/Psychic/Fusion/Pendulum/Effect]1>
During the Main Phase: You can add this card to your Extra Deck face-up,  and if you do, Special Summon up to 2 of your "Ritual Beast" and/or "Zefra" monsters that are banished and/or in your Extra Deck face-up. You can only use this effect of "Ritual Beast Zefraulti-Pattlepengu" once per turn. 
[Monster Effect]
2 "Ritual Beast" and/or "Zefra" monsters
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be destroyed by battle or card effects. You can only use each of the following effects of "Ritual Beast Zefraulti-Pattlepengu" once per turn. During the Main Phase (Quick Effect): You can banish 1 "Ritual Beast" or "Zefra" card from your GY or in your Extra Deck face-up, then target 1 card on the field; return it to the hand, then, you can place this card in your Pendulum Zone. If this card is in your Extra Deck face-up: You can banish 1 "Ritual Beast" or "Zefra" card you control; Special Summon this card.
ATK 1900 / DEF 2800
#
Zefra Unification
[Continuous Spell]
During the Main Phase: You can apply 1 of those effects. You cannot apply that same effect of "Zefra Unification"  for the rest of this turn. 
● Ritual Summon 1 Ritual monster from your hand or GY, by Tributing monsters from your hand of field, including a "Zefra" monster, whose total Levels equal exceed the Level of the Ritual Monster. 
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Zefra" monster, as Fusion Material.
● Make 1 "Zefra" you control become a Tuner. 
● Declaral Level from 1 to 8, and make up to 2 "Zefra" monsters you control become that Level.
lament bronze
#

any zefra player to rate these

forest vortex
#

Should it negate the Effects too?

fathom pivot
#

~~zefra players exist? KEKW ~~

lament bronze
forest vortex
#

I don't think I have ever seen oneKEKW
Though I did see them get played in their coresponding Archetypes

pure eagle
sacred parrot
#
Level 1 DARK Fiend/Effect
ATK 100/DEF 100
If this card is Summoned: You can shuffle 2, 3, or 4 of your banished DARK monsters into the Deck; draw 1 card for every 2 cards shuffled, then increase this card's Level by the number of monsters with "Djiin" and "of Ritual" in their name shuffled by this effect. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Cleric of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Spell effects.```
#

this is a card I made

crude pelican
forest vortex
#

Where are the selected Cards?
Field, GY, Hand or are they banished?

crude pelican
lament bronze
pure eagle
#

Yeah

#

But it’s all about future proofing

lament bronze
#

eh i don't think there is a reason tbh.

#

even konami would just let it be.

#

@pure eagle anyway any idea what the xyz, ritual and synchro should be based on.

#

weird how zefra has 2 fusion themes

pure eagle
#

Ritual nekroz obviously
Xyz probably tellar
And synchro in theory should be yang zing

lament bronze
#

yeh i mean more specific based on what fits lore wise.

forest vortex
#

Oh you mean what Monster get's a Zefra Upgrade?

lament bronze
#

less of upgrades and more of what 2 zefra would result to

crude pelican
pure eagle
lament bronze
#

since Zefrakrystal
is just core. and Zefraulti-Pattlepengu is just Pilica and wendi tagging up

lament bronze
crude pelican
lament bronze
#

no wonder

crude pelican
lament bronze
#

for yang zing, i might just go with something chessy like... Zefralong, Last of the Yang Zing

#

Satellarknight Zefraeltanin... and whatever the fuck a Nekroz of.

pure eagle
#

Do a nekroz of a laval

lament bronze
#

well it has to fit being a Pendulum. so i might just make it an upgrade of and already existing zefra.

#

then again Zefraxa is randomly a Flamvell

sacred parrot
#
Level 10 WIND Dragon/Ritual/Effect
ATK 3000/DEF 3000
You can Ritual Summon this card with "Breath of Acclamation". When your opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, end the Battle Phase, also, negate the effects of all face-up monsters your opponent currently controls. (Quick Effect): You can target 1 face-up WIND Ritual Monster you control; return both that target, and 3 face-up cards your opponent controls to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort X" once per turn.```
forest vortex
#

I feel like this would be abused in stall Decks just for the first effect alone but I am not quite sure

crude pelican
#

@forest vortex rate bahamut archetype from 1 to 10

burnt crane
#
Continuous Spell
This card’s name is always treated as “The Sanctuary in the Sky”. Once per turn: You can Normal Summon 1 Fairy monster from your hand in addition to your Normal Summon/Set. Each time a Fairy monster(s) is Summoned: You can place 1 Etherial-Counter on this card. You can send this card with at least 5 Etherial-Counter on it to the GY; Special Summon 1 Fairy monster from your hand, Deck or GY. Each time a Fairy monster you control would be destroyed, you can remove 2 Etherial-Counter from this card instead.```
crude pelican
boreal tendon
#

Falls into many of the common mistakes that beginners tend to do when creating customs

boreal tendon
#

No

#

Too many cards, unfocused theming, subpar psct, thinking that making half of your cards unaffected by card effects automatically make them well designed, while being overally very inconsistent

crude pelican
boreal tendon
#

Can it banish cards consistently?

crude pelican
fathom pivot
#

if banishing is your deck’s main theme they have to be constantly banishing to dish out effects to finally end with the boss monster

#

i would recommend seeing thundra as a example

crude pelican
#

@boreal tendon example: a card that banishes a monster you control to resolve an effect such as destruction or gaining ATK etc. or resolving an effect based on the number of banished bahamut monsters you have

fathom pivot
#

while the deck mainly uses discarding as their gimmick most of their strongs come from their power by being banished

boreal tendon
fathom pivot
#

Most cards uses secondary effects to prolong or to avoid interuption, so i also would recomend seeing that

crude pelican
boreal tendon
crude pelican
boreal tendon
#

20%, sure, can your deck access those cards reliably without just having to draw them?

crude pelican
boreal tendon
#

Without any setup needed?

#

Remember, on this scenario, you already used your normal summon, and you current are on an empty field on your side

crude pelican
#

it is when a monster is banished because im still working on the archetype

#

im thinking of making a spell card that banishes bahamut monsters when they leave the field

#

field spell to be more precise

boreal tendon
forest vortex
boreal tendon
crude pelican
forest vortex
#

Like I kind of get what you want to do but I feel like the whole theming is a bit out of Place esspecialy if you make a Fusion Monster out of nowhere for a Synchro focused Archetype

boreal tendon
crude pelican
#

@boreal tendon im still working on the spell cards

boreal tendon
#

Still wondering how would one would fit basically 90 different cards on a 40 card decklist, but sure i suppose

crude pelican
forest vortex
viral tapirBOT
boreal tendon
#

"At the moment"

#

Are you building your entire decklist mid duel?

crude pelican
forest vortex
#

Wha-

boreal tendon
#

Because most of their cards are bad, so they just use the good ones, yes

forest vortex
#

That's because no one runs Shitty Cards

#

When was the last Time anyone saw Bubbleman for example?

forest vortex
#

And we have 23

crude pelican
boreal tendon
forest vortex
#

Again. Why would you run bad Cards?cheems

boreal tendon
#

What are you even trying to get at?

#

Admit that most of your cards are not that good to begin with?

crude pelican
boreal tendon
#

13 years ago

#

You may notice

#

But the current year is not 2010

forest vortex
#

Are you high?monkaGIGA
Even Black Wings have shit Cards no one uses

crude pelican
forest vortex
boreal tendon
#

Pls enlighten me, who was using bora the spear in the arc v era?

boreal tendon
#

Again, what point are you even trying to make?

#

You keep contradicting yourself

crude pelican
boreal tendon
#

Elaborate

forest vortex
boreal tendon
#

Like, from my understanding, this argument somehow turned into "my archetype isn't bad because the other archetype from 16 years ago also has bad cards"

forest vortex
#

What Point are you even trying to make?
You do NOT need a 60 Card Deck with single Copys to have a good one.
You don't need a Toolbox of 45 Synchro Monsters that are slight variations from eachother and are just Beaters.

boreal tendon
forest vortex
#

Oh yeah. That thing

crude pelican
boreal tendon
#

Define broken

crude pelican
boreal tendon
#

Ok sure

#

Do that just now

#

Show me a single example

#

You made the whole archetype, you're supposed to know how it works right?

forest vortex
# forest vortex Oh yeah. That thing

You know what allways get's me with Custom Fusion Monsters? Almost every single one I see is alergic to Polymarisation and other Fusion Cards. They allways have the "you can also banish Cards from .... for the summon" on it

boreal tendon
forest vortex
#

One of your Cards is a Normal summon Black Rose Dragon that Banishes everything.......cheems

boreal tendon
#

Still waiting for a single "broken combo" example, btw

crude pelican
forest vortex
crude pelican
forest vortex
#

I don't even know if it would be able to summon a level 8 or Higher in the first turn

boreal tendon
#

Oh

forest vortex
#

I don't remember every single one

boreal tendon
#

Amazing

forest vortex
#

It's mostly "summon, banish then draw Archetype Card" or Effect's that activate when Banishing is done

boreal tendon
#

At the bright side, at least you sometime maybe cherub

crude pelican
#

@boreal tendon @forest vortex BTW your reviews will help me a lot in improving the archetype overall so TY

forest vortex
#

Btw it would help tremendously if you just wrote the Card text in the Chat instead so we can rewrite it if neccecary

toxic spruce
#

Little fun concept it occurred to me. Still struggling with psct. I don't know if it would be better to not affect the actual rating of the link monster, mayne it can be abused with the likes of I:P?

forest vortex
#

`
If you put 3 of these behind and in front of your written Text it get's displayed like this

crude pelican
crude pelican
forest vortex
toxic spruce
forest vortex
#

True

pure eagle
#

Koala Hibearnation
Level 2 Earth Beast
0/2400
If this card is Banished or used as Fusion material for a Fusion Summon: You can Special Summon this card in Defense Position. You can only use this effect of “Koala Hibearnation” once per turn. During the next Standby Phase after this card was banished as material for a Fusion Summon: return this card to the GY.

#

Going back to my banish project

forest vortex
forest vortex
pure eagle
#

Nah

#

It’s bears

#

Grizzly Hibearnation
Level 4 Dark Beast
1900/700
If this card is Banished or used as Fusion material: You can banish 1 “Hibearnation” card from your deck, except “Grizzly Hibearnation”. During your 2nd Standby Phase after this card was banished while being used as Fusion Material: Special Summon this card, then shuffle 1 of your Banished cards into the deck.

forest vortex
#

Ah

fathom pivot
#

can it beat eight fucking bears

pure eagle
#

Yes

#

Unfortunately you can’t wield the power of eight whole bears

forest vortex
viral tapirBOT
# forest vortex The true Question is: Can it beat [Koa'ki Meiru War Arms]?

level Level: 4
[ Warrior / Effect ]

ATK 1400 / DEF 1200

Effect

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead.

boreal tendon
#

Actual actual question:

#

Can it beat a million heatleos?

forest vortex
#

Only with the help of Armored White Bear

fathom pivot
#

a million heatleos vs winged dragon of ra

forest vortex
#

I was sitting around on this Card again. (mainly just to get a Effect for it)
Should it do more/less? Is it ok how it is?

boreal tendon
#

It's ok imo

#

Archetype idea

#

Food archetype, but the ingredients are cooked so poorly that they give your opponent food poisoning

forest vortex
#

Hungry Burger but overcooked

#

Could call it "Fiendish Feast" or smth

#

Or just "Fien-Dish"

boreal tendon
#

Ok but hear me out

#

Mystery food x

forest vortex
#

Maybe just Mystery Food?

#

The X seems a bit tagged on

boreal tendon
#

It's a reference

forest vortex
#

To what?

boreal tendon
#

To a single cutscene from persona 4

forest vortex
#

Nvm I googled it

#

How would you make a entire Archetype out of it though?

boreal tendon
#

It's just the concept rather than shoehorning the entire context into the archetype

#

So like, a milk based dish with soured milk, for example

#

Or a gravy with burned vegetables

forest vortex
#

Hmm. In that case maybe a Ritual Deck so Impcantations can work as Ingredience too as support

boreal tendon
#

I was thinking about something like prankids

forest vortex
#

I have no concept of how Prankids are played tbh but give me a Sec to look them up real quick

forest vortex
#

I mean it ends the Battle Phase, negates all Monster Effect's and all without even using the Ritual Card

sacred parrot
forest vortex
#

What's Canon prevolution?

sacred parrot
#

<Raging Storm Dragon - Beaufort IV>

boreal tendon
#

[Raging Storm Dragon - Beaufort IV]

viral tapirBOT
# boreal tendon [Raging Storm Dragon - Beaufort IV]

level Level: 9
[ Dragon / Ritual / Effect ]

ATK 2800 / DEF 2800

Effect

You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.

forest vortex
#

Huh

sacred parrot
#

this card

forest vortex
#

For how long did this thing exist? I have never seen that

sacred parrot
#

It existed in Blazing Vortex, which was release in 2020 in japan

forest vortex
#

Then it probably isn't as much as a Problem as I thought it would be when I don't even remember seing it

dense matrix
#

D/D/D Devine Dawn Deviser, Double Dues Devil, Destroyer Dragon Deez
Level 13 Fiend, Fusion, Pendulum, Effect
6660 Atk 6660 Def
Summon condition:4 D/D/D monsters including 4 of the following types: Effect, Fusion, Synchro, XYZ, Pendulum, Link.
Monster effect: This card is Must first be fusion summoned using the above material and cannot be summoned by other ways except its own effect. This card effects and effect activations cannot be negated. If this cards atk would be lowered increase it by that amount instead. You take no battle damage from attacks involving this card. One per a turn you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. Once per a turn(quick effect) you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. Once per a turn(quick effect) you can attach the top two cards of your deck to an XYZ monster you control. All link monsters summoned by this cards effects are treated as having been link summoned. You can only activate the following effect of "D/D/D Devine Dawn Deviser, Double Dues Devil, Destroyer Dragon Deez" once per a turn and cannot activate it the following turn. Quick effect if this fusion summoned card is in the gy: you can tribute one D/D/D monster; then special summon this card. If this card is would be banished or returned to the hand or deck place it in the pend scale instead.
Pend scales 13 and -13
Pend effect: This card is unaffected by card effect. Once per a turn you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. All D/D monsters you control cannot have their attacks lowered under any circumstances. Once place one D counter on this card. All D/D monsters you control gain 500 attack for each D counter on this card.

117 characters to go on discord before the message is to long!!!

pure eagle
#

Okay but why

dense matrix
#

The japanese names for the D/D have something to do with a company so I imagine this card would be the board of directors and the art work would have a bunch of the pre existing D/D/D monsters all sitting on some floating thrones arranged in a semicircle and all looking down on the viewer of the card.

#

I made sure to balance it a bit by not just making it a towers or giving it any sort of removal protection. For example if someone where to barrone this it wouldn't get negated and wouldn't get destroyed but if barrone just popped it it would get popped and if big chunges bannished it it would move to pend scape permanently.

#

A usable boss monster(not the rank 8) like this and maybe also a good high flame king like fusion that requires two D/D/D and has 3k atks twice and has protection cause the level 8 fusion we got is kinda mid.

#

And it would be also be moved to pend if someone span or bounced it.

#

And if they manage to pop it twice it would be gone for that turn and the next.

#

Which isn't too hard since it by itself doesn't have negates.

#

The specialing a D/D/D is pretty powerful but deviser requires you to have contracts on field to use its effect more times.

#

I might cut the attach two to attach one and or make it spell speed one so I can add a set dark contract from deck, gy or banished effect.

#

or just make the set contract a pend effect.

#

Do you guys think this card would see play?

dense matrix
#

Now that I think about it what this deck actually needs is a 4th copy of the link.

forest vortex
#

Why is the ATK and DEF so fucked up?

#

Also Level 13?

tulip kelp
#

destroyer dragon deez nuts

forest vortex
#

@boreal tendon that is pretty Ironic

boreal tendon
forest vortex
#

And they will probably ne Fiends tooemoji_18

#

I say that's a win win

crude pelican
#

@forest vortex @boreal tendon some hand traps

atomic dew
sudden palm
#
Link-1 DARK Machine/Link/Effect 1000 U
1 "S-Force" monster
If this card is Link Summoned: You can send 1 "S-Force" card from your Deck to the GY. (Quick Effect): You can target "S-Force" monsters with different names from each other that are banished or in your GY, up to the number of monsters your opponent controls +1; Special Summon them. You can only use each effect of "S-Force Searchlight" once per turn.```
#

this makes any name on field into chase for 2 under gravi at worst

#

rappa + any name becomes razor + rappa into whatever + chase for 3 under gravi

fathom pivot
#

you can also link climb to justify too i guess

sudden palm
#

you could

#

but justify pass lol

fathom pivot
#

justify pass
refuse to elaborate further
gets kaiju’d

#

on another note im suprised there’s no link 2 s-force

#

or any extra deck monster beside justify

atomic dew
#

that would require them to get good cards

#

which konami seems to have an issue with

steady badger
#

I mean they have good cards cheems

urban hinge
#

Chaos Devourer
Dark Atrribute
Level 10
Fiend
Atk 0/ Def 0
Effect: This card cannot be normal summon or set. This card can only be special summon by having at least a light attribute and dark attribute monster in the banish zone. Once per turn you can target as many light and dark attribute monsters in the banish zone. Shuffle them into the deck and apply the effects depending on the number of monsters.
(5 light attributes)- Destroy all spell and trap cards your opponent controls. You can only attack with this card during this turn
(5 Dark attributes) - Destroy all monsters your opponent controls. Your opponent takes half the battle damage this turn.
-this card gains 500 atk for each card shuffled into the deck.

dense matrix
crude pelican
forest vortex
#

Why are they all Tuners?
Also the verry First one is a instand Bancheems

#

Do anything = full Field of Monsters

forest vortex
#

Nvm I read the rest.
Almost all of them are either a Negate, shut your Opponents Field down or have too good Effects with little to no activation requirement

frosty sapphire
#

Deciver would be instantly banned

forest vortex
#

Honestly most of these would. Even just because they don't have a hopt

frosty sapphire
#

They are absolutely broken

sacred parrot
#
Continuous Trap
Special Summon this card as an Effect Monster (Rock/FIRE/Level 4/ATK 1000/DEF 1800) (This card is also still a Trap), then if you control another Trap that is a monster, you can set 1 Continuous Trap that Special Summon itself as a monster directly from your Deck, except "Tiki Power". While this card is an Effect Monster, Traps you control that are monsters gains 1000 ATK/DEF.```
#
Continuous Spell
Activate this card by discarding 1 card; add 1 Dragon Ritual Monster with 2800 ATK and/or DEF and 1 Ritual Spell from your Deck to your hand. You can pay 1500 LP, then target 1 Dragon Ritual Monster with 2800 ATK and/or DEF in your GY; add it to your hand. If exactly 1 Dragon Ritual Monster you control would be returned to your hand by its own effect, you can banish 2 monsters with the same Attribute from your GY instead. You can only use each effect of "Contract with Ancient Elemental Dragons" once per turn.```
boreal tendon
crude pelican
boreal tendon
#

So in your point of view, abyssdragon, scourge, tribal, and shadow dragon are ok?

#

Even stuff like undead borders on being too good

crude pelican
boreal tendon
#

Ok then

#

Let me give an example

#

Abyssdragon can special summon effectively infinite cards from the deck

#

Without any restriction

#

So i basically do several diiferent ftks off a single card

crude pelican
boreal tendon
#

Or let me give another example

#

[Psy frame gamma]

viral tapirBOT
# boreal tendon [Psy frame gamma]

level Level: 2
[ Psychic / Tuner / Effect ]

ATK 1000 / DEF 0

Effect

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

boreal tendon
#

This is a monster negate on a handtrap that needs you to play a brick in your deck

#

Regardless of that, it still saw massive amounts of play, even getting hit on the banlist in the tcg

#

So what if we

#

Removed the brick requirement

#

Made it able to negate any card

#

Negate all other cards on the field on top of that

#

And also made it not once per turn

#

What do you think happens?

crude pelican
#

@boreal tendon what do you mean by brock requirement

boreal tendon
#

Psy grame drive is a normal monster, so it is a useless card in your deck

crude pelican
boreal tendon
#

But you run it anyway if you want to use gamma

boreal tendon
#

Oh, forgot to mention

#

Scourge can add itself back

#

So you can use it infinite times

crude pelican
#

@boreal tendon what about shadow dragon

boreal tendon
#

It makes all cards on the field be unaffected by card effects and every deck in the game can use it, it's pretty self explanatory tbh

crude pelican
lament bronze
#
World Legacy Terminal
[Continuous Spell]
You can also use face-down "Krawler" monsters you control as material for the Link Summon of a Link Monster. You can only use each of the following effects of "World Legacy Terminal" once per turn. You can reveal 1 "World Legacy" monster in your hand; Set 1 "Krawler" card directly from your Deck. If a "Krawler" monster(s) is sent from the or field to the GY as material for the Link Summon of a Link Monster: You can target 1 of those monsters; apply that monster's Flip effect.
forest vortex
crude pelican
forest vortex
#

I was baffled by all of thesesweateragent

crude pelican
fathom pivot
#
Level 3/Thunder/Effect/LIGHT
ATK/1700 DEF/1500
While on the field or GY, this monster is also treated as a DARK monster.
During either player’s turn, when a Thunder monster is banished (Quick Effect); you can discard this card from your hand, then target a Thunder Fusion monster or a monster that cannot be Normal Summoned/Set that is in your GY or banished, Special Summon the targeted monster, ignoring the Summoning conditions, return it to the Deck during the End Phase.
If this card is banished or sent from the field to the GY: send a “Thunder Dragon” monster from your Deck to the GY, then add to your hand a “Thunder Dragon” monster with a different Attribute than the monster sent to the GY, except “Thunder Dragonnova”.
You can only use 1 “Thunder Dragonnova” effect per turn, and only once per turn. ```
coarse nest
#
Overtuned Abomination 
Level 7/Wyrm/Synchro/Tuner/Effect/Dark 
3+ Tuners 
(Quick Effect): Target 1 monster you control; Reduce this card's level by the targeted monster's level, and if you do, Synchro Summon 1 Synchro monster from your extras deck with the same level as this card, ignoring its summoning conditions. (this card and the targeted monster is treated as synchro material). If this card is used as synchro material for a Synchro Summon: you can treat the Synchro Summoned monster as either a tuner or non tuner. monsters Synchro Summoned using this card gain all the effects of synchro tuners used to summon them.
ATK/2100 Def/3000``` 
im thinking of a way to buff this card idea i had
#

you can basically turn 3 tuners into a dark tuner type card that can pass on synchro tuner effects so

#

you can synchro summon a lv 6 or lower synchro, with the ability to dark synchro summon again

forest vortex
#

I think it needs a Card Text like [Ursarctic Polari] to be summonable like you intend it.

viral tapirBOT
# forest vortex I think it needs a Card Text like [Ursarctic Polari] to be summonable like you i...

level Level: 1
[ Beast / Synchro / Effect ]

ATK 700 / DEF 1000

Effect

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.

forest vortex
#

Maybe likecthis
Must be special summoned (from your extra deck) by sending 3 Tuner monsters you control with the combined level of 7 to the GY.

dire leaf
#

3+ Tuners is a fine typeline.

#

The only rule for Synchro is that you need a tuner. Non-tuner bit is optional.

pure eagle
#

Mhm

#

It’s been optional for 12 something years now

dire leaf
#

Not sure why it ignores summoning conditions, tho, since it still Synchro summons and thus follows whatever materials are on the card.

forest vortex
pure eagle
#

[XX-saber gottoms]

viral tapirBOT
# pure eagle [XX-saber gottoms]

level Level: 9
[ Beast-Warrior / Synchro / Effect ]

ATK 3100 / DEF 2600

Effect

1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.

dire leaf
#

There's a few you can make with only tuners.

pure eagle
#

This being the most “iconic”

dire leaf
#

And there's [majestic star]

viral tapirBOT
# dire leaf And there's [majestic star]

level Level: 10
[ Dragon / Synchro / Effect ]

ATK 3800 / DEF 3000

Effect

"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

dire leaf
#

Which has a ruling state that you cannot make this if neither Majestic Dragon nor Stardust Dragon are currently tuners.

#

No such thing for Gottoms and non-tuners.

forest vortex
#

In that case thanks. That's the first Time I heard of that. Interesting

dire leaf
crude pelican
#

@forest vortex @boreal tendon First look into the cyberspace archetype (link-based archetype)

boreal tendon
#

Mind not pinging me every time you post?

crude pelican
boreal tendon
#

Anyway how is anyone supposed to read this?

forest vortex
#

Marik could read it

crude pelican
crude pelican
# forest vortex Marik could read it

Cyberspace archetype playstyle goes like this:

  • main deck monsters: effects monsters that swarm the field with "cyberspace" monsters.

Each cyberspace main monster have these effects:
* Special summon with condition
* Effect when special summoned
* unique effect
* Handtrap effect (not all of them)

    * GY effect (not all of them)
    * Effect to search a    
       cyberspace czrd from GY or  
       Deck when the mobster is
       banished or sent to the GY
  • Boss monsters: strong link beaters each one has unique effects
dreamy minnow
#

How would y’all try to make Nicol Bolas from MTG a card in yugioh?

#

A difficult to summon dragon monster that woudl be strong in old yugioh with the ditch the hand effect kind of adaptation

red dust
#

literally just make him gumblar

sudden palm
#

nah let it attack directly and handloop if it inflicts battle damage via direct attack

#
  • a wacky maintenance cost of some kind
#

would 7/7 roughly be equivalent to 3000/3000

#

or just make it 2800 or smth

#
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can activate this effect; your opponent discards their entire hand. During each of your Standby Phases, destroy this card unless you send 3 cards from your hand to the GY.```
#

honestly it probably doesn't even need by a direct attack it'd still be bad

pure eagle
sudden palm
dreamy minnow
#

What would it’s summing requirements have to be? In magic you have to pay 8 mana to play him. Which would have to take up to 8 turns if you had a mana to play for each of those turns

#

And that’s a pretty big cost too cause then you won’t be able to play much else for the turn

mental snow
boreal tendon
dreamy minnow
pure eagle
#

Drop Hibearnation
Level 5 Earth Beast Fusion
2400/1000
2 “Hibearnation” monsters.
If this card is Fusion Summoned with the above materials, or Special Summoned by its own effect: You can destroy 1 card your opponent controls. If this card is in your GY (Quick Effect): You can banish 2 “Hibearnation” monsters you control; Special Summon this monster. You can only use each effect of “Drop Hibearnation” once per turn.

mental snow
pure eagle
#

Wow that’s insane

#

Like genuinely

mental snow
#

Really?

pure eagle
#

Yes

#

It’s a reusable double foolish burial

#

and foolish burial is limited by itself

mental snow
#

Nice

#

I like to make powerful cards

pure eagle
#

The light/dark restriction might as well not ebem be there given how insanely good light/dark monsters want to be in the grsveyard

mental snow
#

I wanted to give it a restriction but...fuck it!

fathom pivot
#

light and dark foolish burial is very strong due to the 50 different archetypes that mix light and dark

#

but you know what, don’t care thats very poggers

mental snow
#

Yeah I know the endless possibilities

fathom pivot
#

viable lightsworn KEKW

mental snow
coarse nest
#

cuz like, the point is to emulate the dark synchro thing in the anime, by having it be synchroing off the effective "negative level" or how much the tuner exceeds the synchro's level

dense matrix
#

Pot of Eqliaulity
Quick play spell
Add two "qli" cards from your deck to your hand; then your opponent draws one card. If this card is in the gy: you can shuffle this card back into the deck; then you gain an additional normal summon this turn.

quiet spindle
#

Too op

#

Even for the qli guys

boreal tendon
#

Eh

#

It's ok imo

#

Doesn't really fix any of the deck's issues

nimble iron
quiet spindle
#

Do you really encounter labrynth that much that you would make a downgraded red reboot?

swift frost
#

.. you mean upgraded?

burnt crane
#

well

#

tbf it doesn't have the Trap lockdown effect

#

which was the more important part of Reboot

honest bane
#

And its not hard to just clear the backrow so its "downside" doesn't matter

swift frost
#

oh yeah

honest bane
#

Also, Red Reboot doesn't have the self-floodgate of "You cannot set cards for the rest of your turn"

#

This just removes 1 card.

Which is like drawphase MST to some extent...

lament bronze
#
Mega Beetrooper Fierce Titan
[Level 10/Earth/Insect/Synchro/Effect]
1 Tuner + 1+ non-Tuner Insect monsters
For this card's Synchro Summon, you can treat 1 Insect monster you control as a Tuner. Gains 200 ATK for each Insect monster on the field. You can only use each of the following effects of "Mega Beetrooper Fierce Titan" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 other Insect monster; destroy all face-up monsters your opponent controls with ATK lower than this card's ATK. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper" monster with 3000 or more ATK from your Deck or Extra Deck, except "Mega Beetrooper Fierce Titan", ignoring its Summoning conditions.
ATK 3000 / DEF 3000
crude pelican
#

cyberspace archetype first row

#

cyberspace archetype second row

crude pelican
#

cyberspace archetype third row

mental snow
#

Huh, that gave me an idea

crude pelican
mental snow
#

Ha-hah, yeah

crude pelican
mental snow
#

Yeah, since Mydoom was the most powerful virus in computer history

#

It's also the most powerful card

#

I now have the idea to make different "Cyberspace Threat" traps

#

ILOVEYOU, Sobig, Creeper, STUXNET!

crude pelican
mental snow
#

Great idea

crude pelican
mental snow
#

Yeah, programming languages

crude pelican
mental snow
#

I study programming in College and I find those amazing

crude pelican
crude pelican
crude pelican
crude pelican
mental snow
crude pelican
# mental snow

the problem with these cards is that they focus on 1 type which is cyberse
i think making them generic will make a lot more relevant.

mental snow
#

Oh no these cards would be atrocities if they were generic

#

They're mostly based on computer viruses so, well

#

cyberse and what not

wintry juniper
#

me when i don't control no monsters

crude pelican
mental snow
#

Typo, typo

#

Sorry there

crude pelican
wintry juniper
#

i mean, i get the idea

#

it's cyberse bullying

crude pelican
crude pelican
mental snow
#

He invented some Cyberspace cards

wintry juniper
# mental snow

the idea behind this is sound enough, but the fact that the tokens don't auto-die is fucked

mental snow
#

and I got an idea to make Anti-Cyberspace cards

wintry juniper
#

cuz it means you just proc this turn 1 and like

#

unless you're playing striker

#

or fuckin

crude pelican
wintry juniper
#

burn

#

you just auto-won

mental snow
#

Thank God I didn't lock them out of tribute too, then

wintry juniper
#

you did

crude pelican
wintry juniper
#

and that doesn't make it much better if you didn't

mental snow
#

Oh I did!

#

Hah!

#

Let's see