#Custom Cards
1 messages · Page 5 of 1
I really don't see the point in it tbh. Just feels like Red Eyes Tax Dragon but with a Special summon attached to it
english is not my first language

That is exactly what I said...
Oh c'mon
@quiet spindle @long spruce
This effect cannot work by the way it is written
@quiet spindle @long spruce what about this
And besides this would negate it's own effect and it would work really strange
other cards
Oh my bad haha
This is somewhat better
It wouldn't because it says "all other cards". Yes, this is not written properly but the important thing is to get the effect envisioned XD
Interesting
Yeah you know the spirit of a true ygo player I skip every 3 word in the text haha
@quiet spindle @long spruce this is an evolved form of stardust warrior
Besides the fact that it's text is too long and the part with the attacks can be shortened it is pretty alright in terms of psct
Ok wait, you can just summon back the materials
I am not even sure how to effectively make this thing
The last part is a bit much
@forest vortex @long spruce @quiet spindle what about this
"When" effect, based
Seems fine in terms of what it does. Iron Scrapcrow on Legs
Agree
@long spruce @forest vortex this one
What level is Mono Synchron?
1
Should it be not better be a Tuner? Cause of the Level Manipulation
Seems a bit odd to have that on a non Tuner
Tbh, make the card a Tuner
Icejade Remnants
[Continuous Spell]
WATER monsters you control gain 400 ATK/DEF for each card equipped to them. You can only use each of the following effects of "Icejade Remnants" once per turn. During the Main Phase: You can destroy 1 WATER Monster Card you control or in your hand, and if you do, Set 1 "Icejade" Spell/Trap directly from your Deck, except "Icejade Remnants". You can target 2 or more WATER monsters in your GY, including least 1 "Icejade" monster; Special Summon 1 of those monsters, and if you do, equip the other to that monster.
Icejade Malakrysta
[Level 5/Water/Aqua/Synchro/Tuner/Effect]
1 Tuner + 1+ non-Tuner Monsters
If this card is Synchro Summoned: You can add 1 "Icejade" card from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish this Synchro Summoned card; Special Summon up to 2 "Icejade" monsters from your hand, Deck, and/or GY, whose total Levels equal 10 or less, then, immediately after this effect resolves you can Synchro Summon 1 WATER Synchro Monster using only WATER monsters you control. You can only use 1 "Icejade Malakrysta" effect per turn, and only once that turn.
ATK 2000 / DEF 2000
Icejade Nephra
[Level 1/Water/Aqua/Tuner/Effect]
If you control a WATER monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is banished: You can return this card to the GY, and if you do, gain 1000 LP. You can only use each effect of "Icejade Nephra" once per turn.
ATK 100 / DEF 1000
LMAO
you can still use it for an xyz summon
Ms.Guide ya faster than me at typing apparently
Yes but uhm
You can use tuners for Xyz without problem
you can use it for xyz too
And this way you enables synchros
Why would you Xyz summon with it though?
why not
Like you allready play Synchrons why Change the Plan half way?
Because you make synchro cards and
And like
Supposing only that card and the level changed card are on the field, what are you gonna do??
And then you go in to Zeus for the Field Nuke
An Xyz with a level 8 and a 5?
It would just make more sense for that card to be a tuner
Summon Puzzlomino for the Big Brain Play

@long spruce @forest vortex
Honestly if someone would do that I would give them the Match. It's a Powermove like normal summonig Moai in Attack Position and Ending the Turn
That seems kind of neat. Special one from the GY and Tribute this thing for 2 other Monsters from the Deck to make other Synchros
it can make some broken combos
Yeah. Maybe if the Once per turn was a Hopt and you can only activate 1 of the Effect's in 1 Turn
@long spruce @forest vortex i still have more
Btw you could target this card with it's second effect and make it a LVL 8 tuner for free 
formula synchron + stardust dragon = shooting star dragon
accel synchron + any lv 5 synchro monster = stardust warrior / stardust chronicle spark dragon / T.G blade blaster
What I'm seeing from your cards is that you require very specific tuners to make your big monsters
That doesn't work that well in a deck
it's the norm of "warrior" synchro monsters to a specefic "synchron" as a material
Sad
@long spruce that's the last "warrior" synchro monster
Life gaining card that will most likely need to halve the LP gained since 2600 it's not that high
still high for a mini boss monster
Funny card
@long spruce what about this one
Funny card as I said
Not good but funny
Oh btw
If you haven't seen my other "C" cards
This one is funny
I made this thing but I feel like it should only be usable as Synchro Material overall
very wacky. you should have a better artwork
Artwork is perfect, shush
@forest vortex want to see my custom archetype i made? it's called bahamut
I like this card: surprise synchro summon on an insect deck
Wacky as in funny?
i meant the artwork. the effect is very decent
I mostly just thought about [Dark Diviner] and [Underground Arachnid]
Level: 4
[ Fiend / Synchro / Effect ]
ATK 2000 / DEF 1000
1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.
Level: 6
[ Insect / Synchro / Effect ]
ATK 2400 / DEF 1200
1 DARK Tuner + 1 non-Tuner Insect-Type monster
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Once per turn, you can select 1 face-up monster your opponent controls, and equip it to this card. If this card would be destroyed by battle, you can destroy the monster equipped to this card by its effect instead. (You can only equip 1 monster at a time to this card.)
@long spruce @forest vortex
@long spruce want to see the boss monster and its forms first or the archetype members?
Simping for cards smth
@forest vortex @long spruce
Big Beater
You only make Synchros?
Also it doesn't specify how manny and from where it summons the Level 8s
i do make other such as xyz and fusion
This card goes Bonk Bonk Bonk instead of BONK
it's from the GY i forgot to add it
I would rather summon anny other R.Dragon Archfiend then this though ngl
Though if it is a Archetype it surely hase some Cards for it
@forest vortex @long spruce
It's smth alright
Why is it a fiend btw?
because it's dark-themed archetype
But the others are dragons
yes dragons are evil in european folklore
Ok but
Dragon
Eh, either way
Don't you feel like Lord is a liiitle too broken?
Just a tad
maybe a little
And I'm unsure on how Wyvern would actually resolve
@long spruce @forest vortex upgraded forms of dark bahamut dragon
abyss = deep darkness
Do you have a Main Deck for these? Cause they all just look like Big Beaters just by scimming through them
Yea
still working on it
It would be better to have negates and other effects than just ATTACK MORE AND HARDER
Otherwise instead of an archetype it's a matter of choosing one card and that's it
Ya using AI btw?
there are still more cards to show
what AI
For the images
I love Ancient Gears but Unga Bunga Decks should be short and simple
pinterest artstation and deviantart
@forest vortex @long spruce the other forms of dark bahamut dragon
Or any other Monster that is not in the Extra Deck
All I am seeing is Boss Monsters
im working on it
The Weakest of them has 2500 ATK and even then he gains ATK
Again, big number go BONK
It just feels like Red Dragon Archfiend but without anything going with it
@forest vortex @long spruce the WIND counterpart and its upgraded form
Rose Dragon but banish everything except itself
To put it simple
Your monster can have 6800000 attack and just be destroyed by a spell
what about the one with 2200 ATK
Just make some Main Deck Stuff to clear out what you want to even do cause all I am seeing is spaming out fat Beaters that get destroyed by Man-Eater Bug
And if they float you just negate the summon/effect or some shit
I really feel like Krawlers could stomp them and that's really funny to me
@forest vortex @long spruce WATER counterpart and its upgraded form
They also have way to manny Effect's to keep track off tbh
Why do they all destroy everything on Summon?

Because you shouldn't have a board
If I can't have a Board no one else should
If you do want to make an archetype that destroys everything on summon, have your cards want to be destroyed by effects
That's a start
because i wanted to
tearlaments
Pretty much this
can I share a custom card video here
Yes
Rose Dragon blows up and destroys Blue R. Dragon too somehow. Special summons itself back to the field
Only if it's cool tho
alright
Fixing "Meklords" with custom cards.
► Discord https://discord.com/invite/N9t3WyW
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80s Retro Synthwave MIX - "Karl Casey @WhiteBatAudio"
Neon Light M...
@forest vortex @long spruce FIRE counterpart and its upgraded form
I got the point
Work on the base cards and spells/traps now XD
i just want to show you all the synchros
just make a link instead
@long spruce EARTH counterpart
"C" goes better with links
or just make a synchro that cannot be synchro summoned
Will probably just work like Polaris
Anyway maybe won't do it
Better to make spells and traps
@long spruce what do you think of that anyway
Like that Ursarctic one
@forest vortex @long spruce LIGHT counterpart and its upgraded forms
It's uhm
They all look too much similar
Come back to show stuff once you have the combo starters and all
@long spruce the other LIGHT counterpart
Cards can be good but they cannot exist in a vacuum
im working on the main deck monsters a day and they will be complete
@long spruce what do you think of this one
Piercing on defense, banishing destruction, recycling...
hence the name "abomination"
You need to combo this with monsters that wanna be banished
Maybe work from that to make something
d.d cards and allure of darkness
i can just include any card that is banishing-related
Ok but
Then you would only be able to recycle one card
The problem is
Some Bahamuts wanna be sent to GY
Some wanna be banished
Most don't wanna leave the field
Some must leave the field to float

@long spruce
@long spruce here's some relief
Heaven dragon sounds nice
Should be a tuner smth
I don't see the benefits mythical dragon summoning
this archetype is xyz focused
i love cards that use brute force as a way to win
Brute force loses against basic removal
Brute force is nice ONCE
All your cards just do that
Ya cannot combo
At least golden eyes do something more
@long spruce
Can you even treat a card as 2 XYZ materials?
maybe
Ok so you have a Synchro archetype with more then 15 Extra Deck Monsters and a XYZ Archetype with no Extra Deck Monsters......do you see where I am going with this?
bro im still working on it how many times should i repeat this
You are working on the wrong end when it comes to Synchros
Just finish atleast 1 of these Decks befor starting a new on
my archetype is like a framework or a programming language
just use whatever you feels necessary to you
You shouldn't build an archetype going backwards
It is normal to start with a boss monster to then reach the ways to make it shine, but ya just adding whatever you think would be cool
Which is mostly the same effects
Ok that it's in progress, but you should have stopped making extra deck monsters at like 4 XD
for bahamut extra deck monsters are finished (there are still too many i didn't show you yet) now only main deck monsters spells and traps are left
how many have you made???
48 when counting all the previous bahamut monsters i showed you
Astra Tetracorn
Level 10/LIGHT/Beast/Synchro/Effect
3100ATK/2200DEF
1 Tuner + 1 or more Beast non-Tuners
Monsters your opponents controls lose 500 ATK for each monster you control. If this card is destroyed by battle or an opponent's card effect: You can make both players send the top 4 cards of their Deck to the GY, and if you do, you can Special Summon 1 Beast Synchro Monster with 2000 or less DEF from your GY. If you Special Summoned a LIGHT monster with this effect: You can shuffle 4 cards from your GY into your Deck. You can only use this effect of "Astra Tetracorn" once per turn.
@ember drift should the artwork be a space-themed?
@ember drift is the beast a lion a tiger an octupus?

To.put that into perspective
Blue eyes has like 6 extra deck cards
and what's the relation between my archetype and blue eyes exactly?
Tetracorn
That the most iconic archetype has not more than 10 extra deck cards
Jesus christ
You have made 48 synchros for an archetype
you use whatever feels necessary to you at the moment that's it
I don't think not even Heroes have that manny Extra Deck cards
they have way more
We account for all Hero subclasses, right?
@ember drift here's your card
yes of course
I was just thinking abot E. Heroes tbh
Apparently there are 69 across all sub-archetypes @forest vortex @crude pelican
yup
i bet you used edopro for that one
Still
Put that into perspective
Nope, not on my PC
Used the wiki list
And searched "Fusion"
Still
Can't wait to see how you make Bahamut cards work with your 48 extra deck monsters XD
my archetype is like a programming language or framework
in other words "feel free to use whatever necessary for the moment"
Btw these where some Cards I made a while ago
I'm sorry but
Why not 60 fusions?
Also. The Fusion is a bit fucked up tbh.
The Material should only be usable while it is in the GY
The imunity should only be for Spell/Trap Cards
And the Special summon on the End Phase should just be Level 4 or lower stuff
Because "lmao" that's why
Damn
@long spruce @forest vortex
here's the archetypes im working on
*Saint and Priest: Ritual oriented
*Knight: Fusion oriented
*Bahamut: Synchro oriented
*Golden-eyes, Legendary, Legendary Beast, Mythical: Xyz oriented
*Gatekeeper: Pendulum oriented
*Digital: Link oriented
Also these are a bit older so the Psct could be shit idk
nice
@forest vortex @long spruce
*Saint and Priest: Spellcaster-themed
*Knight: Warrior-themed
*Bahamut: Fiend and Dragon-themed
*Golden-eyes, Legendary, Legendary Beast, Mythical: various types
*Gatekeeper: Spellcaster-themed
*Digital: Cyberse themed
- Saint and Priest: Burn and Healing
- Knight: Hand destruction
- Bahamut: Banishing
- Golden-eyes, Legendary, Legendary Beast, Mythical: all rounded
- Gatekeeper: Defense
- Digital: Token, Deck infection, hand destruction
possibly beetrooper support!
yeah i need revamped meklords
the 5 card ones
War Rock Blasphemy
Continuous Trap
You can: Target 1 "War Rock" monster you control; it is treated as having battled this turn, then, immediately after this Chain resolves, it can activate its effect as if it performed damage calculation, and if it does, banish it during the End Phase. When a "War Rock" monster activates its effect, even during the Damage Step, you can: Destroy 1 card in your opponent's hand (at random) or their field. You can only use this effect of "War Rock Blasphemy" once per turn.
If I had to write this you have to read it
My worst card to date
why would you do this to yourself
I thought it was funny
trap/continuous
when this is activated: Roll a die, then place a number of "Shot" counters this card, equal to the result. once per turn: target 1 monster on the field: remove 1 "Shot" counter from this card, then banish that target. if this card has no "Shot" counters: discard 1 card; place this card Face-down, and if you do, this set card can be activated the turn it is set by this effect.```
BANG BANG BANG
Fusion/Effect/Thunder/LIGHT/Level 6
ATK/1900 DEF/1700
1 Thunder Monster + 1 DARK Monster
Must be either Fusion Summoned, or Special Summoned by banishing 1 Level 5 or higher Thunder monster.
When this card is Special Summoned, you can banish as many Thunder monsters as possible from your GY, monsters your opponent control lose 200 ATK for each banished card by this effect.
During your Opponent’s End Phase, if this card is in your GY, target 3 banished monsters, shuffle them back to the Deck, then Special Summon this card. ```
Only thing I don't get is the banishing
But why not the GY then?
Doesn't count + you need 2 to beat being a Blasphemer
@forest vortex @long spruce some bahamut tuners
Considering how your Synchros looked I would say
Soulbringer
Give it a Hopt and either make it so the Special summoned Monster has it's Effects negated and can't Attack or let it only summon level 4 or lower Monsters.
Shadow
Needs a Hopt too for the second Effect atleast.
Satyr
Also Hopt for the first Effect
what does a hopt mean
Hard Once per Turn
That means you can only use the Effect of this Card once per turn. It prevent's you from using the same Effect twice if you have two copys of it available.
ah this
For example if you would use Double Summon to Normal summon Soulbringer twice in the same turn
Only 1 of them can use the effect
i magined a scenario in my head right now and it seems soulbringer's first effect is very broken you can literally resurrect one of the "Bahamut Dragons" with ease with no cost
That's what I said yes
@forest vortex here are some more tuners
Looking at these I am guessing Bahamuts are banishing themself from the GY or Field right?
Skull
Needs a hopt on it but Is good overall. I don't think you want to attack with a Tuner Monster anyway though so the restriction might be unnececary if you don't have big Tuner Monsters planned that can stay on the Field.
Spreader
Is ok how it is but making it a Tuner is a bit meh considering he could be better used with Satyr to choose a specific Level for a Synchro summon.
Infestation
Needs a Hopt on the Special summon but otherwise it's ok in my Opinion.
yes bahamuts mainly focus on banishing
@forest vortex some more tuners
You also need some non-Tuners
That too
Illusion for example could be a verry good Effect Monster to set up a Synchro but the second Effect is pretty bonkers
yes i will
i type so fast that's why
@forest vortex @long spruce
Charmer should do something else lmao
Necrofear Decks would probably love it lmao
Ok but aahh
Darkwatchers first Effect is pretty meh
Black Death is also too good. No restrictions on what you can summon
if this archetype ever became official no player will play it because most of its cards will be banned
@forest vortex @long spruce the synchro tuners
@forest vortex @long spruce
@forest vortex @long spruce some non-tuners
Still gotta add | once per turn, you can banish one swordsoul card or a wyrm if you control a synchro monster. And if you do so special summon out a level 4/wyrm/tuner/monster token in defence position.
Last effect is broken
not really
Needs a hard once per turn otherwise it's fine for UAs in my Opinion
a 2k atk boost hand trap might have been relevant when UA originally came out
but now it's fine.
@forest vortex what do you think of these
atk boosts aren’t so relevant to the current meta unless its a otk strategy or a way to destroy something like masquerena accescode
Why are you going into accesscode instead of avramax tho?
so being a secondary effect is ok
It's more a Otk with [U.A. Powered Jersey]
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
@forest vortex i made too many non tuners
How manny?
10 until now still making more
10 is good enough. You need to consider that you can run 3 of each in your Deck
Not everyone will just put a single Copy of a good Card in their Deck
Except if it was an anime deck
cyber dragon. But these are exceptions and not the rule.
@forest vortex some non-tuners i can show you more tho
In general these Guys have atleast 3 Copys of 1 Card with a quick Google search
Not to add anything to the discussion, but i want to point out that salad did it as well
it's very easy to make too many archetype cards. Most decks will only play the best cards for an archetype, otherwise you're filling your deck with too many names and/or their roles overlap and you're including cards that do the same job but worse.
HOPT for everyone
Effects are not that broken
Yes
Either that, or ppl just play multiples of cards that do similiar things to dodge around hopts
true but that tends to be much rarer
@forest vortex another non-tuners
the only deck I can think of that does that is the main deck for code talkers, and that's simply because they cycle through sooo many different names
so for example I don't think anyone is going to play bloodclaw. It doesn't really contribute to any strategy and hitting over things in battle is not difficult.
it can be a good counter to RDA
what about fireblade and darkworm
maybe? They definitely seem useful but I don't know how well they work with the other cards.
Looking at Blazer they are good
@atomic dew some more
oh
Hopt on both...again
You can stack Gardnas second Effect I think
Or maybe they would activate at the same time
i see
@forest vortex @atomic dew
I'd prefer if you took my advice into account rather than asking me to review every single card.
having cards of different archetypes?
Fusion/Level 6/Spellcaster/DARK/Effect
ATK/1800 DEF/2200
1 LIGHT monster + 1 DARK monster
While this Fusion Summoned card is on the field, both players can only control 2 monsters summoned from the Extra Deck, if there are more than 2 monster from Extra Deck on the field, send some to the GY until each player controls 2 monsters from the Extra Deck.
Once per turn: you can target 1 monster on the field, change its Atrribute to DARK or LIGHT, then you can apply one of the following effects depending on the Attributes of monsters on the field.
•DARK: Negate the effects of one of your monsters you control and one monster from your opponent’s side of the field until the end of this turn.
•LIGHT: Each player puts 1 monster they currently control on their Spell & Trap Card Zone as a Continuous Spell Card, Special Summon them back to the field during the next Standby Phase. ```
this...
make your card at: https://ygopro.org/yugioh-card-maker/
Yu-Gi-Oh! Card Maker allows you to create realist looking custom Yu-Gi-Oh! cards. Latest templates including Pendulum, Link and Rush are available.
not my thing tbh
yes i make my decks using this pattern
Apparently not seeing that you make over 15 Extra Deck Monsters and over 20 Single Main Deck Monsters for 1 Archetype
its the d/d/d problem baby 
in the end i just use whatever cards i need for a specefic duel
Swordsoul only has 7 main deck monsters (including 1 honorary member), and they don't even play all of them.
Meanwhile sky striker using 2 archetypal main deck monsters
And not even 3 of each
did their kaiju come out yet?
Didn't they get 3 New Main Deck Monsters?
[H.a.m.p.]
Level: 8
[ Machine / Effect ]
ATK 2500 / DEF 2500
(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
They're all bad, yes
Ah
they get new main deck monsters and use none of them kekw
Hamp is a bit format dependent, too
@forest vortex want to see more cards?
Meanwhile every Deck that would kill for more Monsters.......

I just want a second backrow searcher 
a clear example that an overabundance of mediocre cards won't fix your deck and simply won't be played
modern ygo decks: spell cards + monster cards
meanwhile trap cards: forever alone

Eldlich
Labrynth is the second best deck in the ocg rn
It's fun too
Last I checked, Imperm still sees lots of play
labrynth is really fun
@forest vortex the good thing about anime decks is that the playstyle is slow and fun even in spinoffs like 5d's zexal arcv and even vrains
yusei's deck was not slow by the end of the series
vrains decks were far from slow too
The average playmaker's turn took 20 steps
5Ds was fast wdym?
speed was literally the main goal of 5d's
Also like
duel does not end on the 1st turn like modern ygo
DM and GX were sort of slow but after that it was pretty much fast
duels do not end on the first turn in modern yugioh
the duel still takes too many turns to end
Neither does modern yugioh
the average duel takes 5 turns
that is not the first turn
ever heard of FTK decks and OTK decks that summon the boss monster on the first turn
I manage to get mine over 20 on a good Day and I don't even play stall
You mean the inconsistent Decks that brick 80% of the time?
pretty sure your deck becomes empty on the 2nd turn
FTK decks are rare and don't see competitive play because they are always either inconsistent or fragile. OTK decks do not end the duel on the first turn.
The anime also had ftks tho?
specefically meta decks
That Guy in the Crash Town Arc
not a single meta deck in this format can FTK
Nor could any deck in the past 3 years
they do OTKs
@forest vortex

you claimed that many modern decks end the duel on the first turn. an OTK necessitates that the duel is at least on the second turn. So we can logically conclude that they do not end the duel on the first turn.
You wish
2nd turn still fast
okay? That still disagrees with your original claim
my deck gets to 5 cards on the 2nd turn
Contrary to popular belief, not every single deck in the game plays exactly like yours
Ever played Unchained Souls or Rokkets?
It's not allways about Hand Card advantage
@forest vortex
i played rokkets they're very decent ngl
First Effect doesn't work
you can summon it from the banished zone hand or graveyard
Not how you worded it
what's the name of that zone then
Not a zone
Doesn't have one
Banished cards are just called banished cards
this becomes very quickly clear if you read a couple metaphys cards
@forest vortex
you got fed up understandable
Level 9 DARK Fiend/Ritual/Effect
ATK 3000/DEF 1900
You can Ritual Summon this card with "Ritual of Grace and Destruction". This card's name becomes "Garlandolf, King of Destruction" while in the hand or on the field. If this card is Ritual Summoned: You can destroy as many other cards on the field as possible, and if you do, this card gains 200 ATK for each card destroyed by this effect. If this card was Ritual Summoned using a Ritual Monster, your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Descention Garlandolf, King of Destruction" once per turn.```
Sounds like smth a Demise Ritual Monster would do
Level: 7
[ Fiend / Ritual / Effect ]
ATK 2500 / DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
Ooooh. Nice
Level 3 DARK Fiend/Effect
ATK 1500/DEF 500
You can discard this card and 1 other Fiend monster; add 1 Ritual Monster and 1 Ritual Spell from your Deck and/or GY to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Reaper of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot activate card effects in the GY while that Ritual Summoned monster is face-up on the field.```
Too much for the Abyss?
Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then shuffle that many of your "Burning Abyss" monster cards (except "El Donté, Fiend Hunter of the Burning Abyss") from your GY back in to your Deck; until the end of this turn, this card gains 1 additionel Attack against monsters for each card that was shuffled back in to your Deck by this Effect. If this card attacks, your Opponent can't activate card effects during the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY or that is banished, except this card; special summon it but negate it's effects until the End Phase.```
Borderline racist, but ehh
Level 2 DARK Fiend/Effect
ATK 800/DEF 200
You can discard this card; send 1 monster with "Djinn" and "of Rituals" in its name from your Deck to the GY. You can only use this effect of "Djinn Necromancer of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle and sends it to the GY, the controller of the Ritual Monster Special Summons the destroyed monster to their field in Defense Position.```
Level 3 DARK Fiend/Effect
ATK 1500/DEF 500
You can discard this card and 1 other Fiend monster; add 1 Ritual Monster and 1 Ritual Spell from your Deck and/or GY to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Reaper of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot activate card effects in the GY while that Ritual Summoned monster is face-up on the field.```
@forest vortex what do you think of bahamuts overall
wha-
wtf no lol
a 2k attack boost as a hand effect is underpowered if anything
@quick turret then check these out
I forgor kathy's triplicate
Ultimate Lifeform, model type: The End.
Type: fiend/Ritual/effect
Atk: 0 Def: 0
Level 1
This card can only be only be special summon by the Ritual card: 'Forbidden Knowledge of the End'. This card cannot be targeted or destroyed by card effects. Once per turn, until the end of your opponent's turn. You can target as many face down cards in your banish zone. Shuffle them back into your deck also this card gains 1000 atk for each card. You can only attack with this card if you use this effect. You can only control one 'Ultimate Lifeform, model type: The End' on the field.
Broken AF
why

why wha
??
@forest vortex check this out
its just that this card is so bland and generic, having the ability to simply say fuck everything and banish all cards makes it look like a og yugioh card, not only that it helps every single archetype that uses banishing to get to their win con
granted you can negate the effect
but it just doesn't vibe with me
@fathom pivot what about this
Study psct
That's just a Black Rose with banishing that you can normal summon
Should be obvious to anyone why it can not be. Atleast not on a Level 4 Main Deck Monster
so it's very broken?
Of course
@forest vortex don't tell me this one is broken too it has a hard summoning condition
Not really in practice but it is absurd to print on principle
I think the one sided Field wipe is a bit much but the rest is ok
a reward for the hard summoning condition i guess
@forest vortex overall did you like bahamuts as an archetype?
as if the combo starters and the beaters it has
Maybe if it was a 1 Time use like Black Rose
"If this card was summoned with its own Effect: You can banish all cards on your Opponents Side of the Field."
that will make it very weak and irrelevant i guess
probably a 0/0 unaffected/uninteractible machine (akin to spirit msssage)
(though can be tributed by non-effects like soul crossing)
I really don't see the point of this Card
El Shaddoll Zefrakrysta
<7[Levsl 7/Dark/Rock/Fusion/Pendulum/Effect]7>
During the Main Phase: You can add this card to your Extra Deck face-up, and if you do, Special Summon 1 "Shaddoll" or "Zefra" monster from your Extra Deck or GY. You can only use this effect of "El Shaddoll Zefrakrysta" once per turn.
[Monster Effect]
2 "Shaddoll" and/or "Zefra" monsters
Must first be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY, or added to the Extra Deck face-up: You can add 1 "Shaddoll" or "Zefra" card from your Deck or GY to your hand. You can only use this effect of "El Shaddoll Zefrakrysta" once per turn.
ATK 2450 / DEF 1950
Ritual Beast Zefraulti-Pattlepengu
<1[Level 6/Wind/Psychic/Fusion/Pendulum/Effect]1>
During the Main Phase: You can add this card to your Extra Deck face-up, and if you do, Special Summon up to 2 of your "Ritual Beast" and/or "Zefra" monsters that are banished and/or in your Extra Deck face-up. You can only use this effect of "Ritual Beast Zefraulti-Pattlepengu" once per turn.
[Monster Effect]
2 "Ritual Beast" and/or "Zefra" monsters
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be destroyed by battle or card effects. You can only use each of the following effects of "Ritual Beast Zefraulti-Pattlepengu" once per turn. During the Main Phase (Quick Effect): You can banish 1 "Ritual Beast" or "Zefra" card from your GY or in your Extra Deck face-up, then target 1 card on the field; return it to the hand, then, you can place this card in your Pendulum Zone. If this card is in your Extra Deck face-up: You can banish 1 "Ritual Beast" or "Zefra" card you control; Special Summon this card.
ATK 1900 / DEF 2800
Zefra Unification
[Continuous Spell]
During the Main Phase: You can apply 1 of those effects. You cannot apply that same effect of "Zefra Unification" for the rest of this turn.
● Ritual Summon 1 Ritual monster from your hand or GY, by Tributing monsters from your hand of field, including a "Zefra" monster, whose total Levels equal exceed the Level of the Ritual Monster.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Zefra" monster, as Fusion Material.
● Make 1 "Zefra" you control become a Tuner.
● Declaral Level from 1 to 8, and make up to 2 "Zefra" monsters you control become that Level.
any zefra player to rate these
~~zefra players exist?
~~
all i know is that they were a thing at one point
I don't think I have ever seen one
Though I did see them get played in their coresponding Archetypes
For Zefrakrysta I’d specify face-up from extra deck, I think that’s what you intended but you might have just missed it
The ritual beast one seems fine
The continuous spell is a little weird but not bad
Level 1 DARK Fiend/Effect
ATK 100/DEF 100
If this card is Summoned: You can shuffle 2, 3, or 4 of your banished DARK monsters into the Deck; draw 1 card for every 2 cards shuffled, then increase this card's Level by the number of monsters with "Djiin" and "of Ritual" in their name shuffled by this effect. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can only use this effect of "Djinn Cleric of Rituals" once per turn. When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Spell effects.```
this is a card I made
Where are the selected Cards?
Field, GY, Hand or are they banished?
banished forgot to add it
here's the thing all the face-down targets thus far must first be fusion summoned. so from ED it can only summon itself or another zefra
eh i don't think there is a reason tbh.
even konami would just let it be.
@pure eagle anyway any idea what the xyz, ritual and synchro should be based on.
weird how zefra has 2 fusion themes
Ritual nekroz obviously
Xyz probably tellar
And synchro in theory should be yang zing
yeh i mean more specific based on what fits lore wise.
Oh you mean what Monster get's a Zefra Upgrade?
less of upgrades and more of what 2 zefra would result to
Bahamuts is the best synchro oriented archetype

since Zefrakrystal
is just core. and Zefraulti-Pattlepengu is just Pilica and wendi tagging up
i have no idea what u are on.
they are a custom archetype made by me
no wonder
@lament bronze here's an example
for yang zing, i might just go with something chessy like... Zefralong, Last of the Yang Zing
Satellarknight Zefraeltanin... and whatever the fuck a Nekroz of.
Do a nekroz of a laval
well it has to fit being a Pendulum. so i might just make it an upgrade of and already existing zefra.
then again Zefraxa is randomly a Flamvell
Level 10 WIND Dragon/Ritual/Effect
ATK 3000/DEF 3000
You can Ritual Summon this card with "Breath of Acclamation". When your opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, end the Battle Phase, also, negate the effects of all face-up monsters your opponent currently controls. (Quick Effect): You can target 1 face-up WIND Ritual Monster you control; return both that target, and 3 face-up cards your opponent controls to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort X" once per turn.```
I feel like this would be abused in stall Decks just for the first effect alone but I am not quite sure
@forest vortex rate bahamut archetype from 1 to 10
Continuous Spell
This card’s name is always treated as “The Sanctuary in the Sky”. Once per turn: You can Normal Summon 1 Fairy monster from your hand in addition to your Normal Summon/Set. Each time a Fairy monster(s) is Summoned: You can place 1 Etherial-Counter on this card. You can send this card with at least 5 Etherial-Counter on it to the GY; Special Summon 1 Fairy monster from your hand, Deck or GY. Each time a Fairy monster you control would be destroyed, you can remove 2 Etherial-Counter from this card instead.```
Not the person that you pinged but it's a 2/10 imo
Falls into many of the common mistakes that beginners tend to do when creating customs
broken cards?
No
Too many cards, unfocused theming, subpar psct, thinking that making half of your cards unaffected by card effects automatically make them well designed, while being overally very inconsistent
well that archetype primarily focuses on banishing
Can it banish cards consistently?
all cards have effects related to banishing other cards of the same archetype and resolving effects based on the latter
if banishing is your deck’s main theme they have to be constantly banishing to dish out effects to finally end with the boss monster
i would recommend seeing thundra as a example
@boreal tendon example: a card that banishes a monster you control to resolve an effect such as destruction or gaining ATK etc. or resolving an effect based on the number of banished bahamut monsters you have
while the deck mainly uses discarding as their gimmick most of their strongs come from their power by being banished
that's what they do
Can you reliably gain field presence to get enough monsters on the field to banish?
Most cards uses secondary effects to prolong or to avoid interuption, so i also would recomend seeing that
yes special summoning related effects. such as a monster: special summon a number of monsters from your deck if it is normal summoned or a monster that you can special summon if you control another monster
Let's make up a scenario, i control borreload savage dragon, and i negate and destroy your normal summoned (former card that you for some reason didn't give out a name for, making it seem like you're making up effects on the spot, but that's not the point), can your deck recover from that?
some monsters have effects that resolve when they are sent to the GY so i will say 20% of my cards have counter effects to such scenario
20%, sure, can your deck access those cards reliably without just having to draw them?
yes 40% of bahamuts have searching effects
Without any setup needed?
Remember, on this scenario, you already used your normal summon, and you current are on an empty field on your side
monsters need to be summoned first to trigger searching
this card is an example
it is when a monster is banished because im still working on the archetype
im thinking of making a spell card that banishes bahamut monsters when they leave the field
field spell to be more precise
So basically, if the first one is interrupted, the whole deck ceases to function entirely?
A bit late but pretty much what Choccy said
Also, this is literally the first time you posted this card, how was i even supposed to rate it?
well spell cards can get the job done
Like I kind of get what you want to do but I feel like the whole theming is a bit out of Place esspecialy if you make a Fusion Monster out of nowhere for a Synchro focused Archetype
Again, all of the cards you posted until now were monsters, was i supposed to rate your archetype based on what you might create in the future?
it's just one
no just base on the cards you saw
@boreal tendon im still working on the spell cards
Still wondering how would one would fit basically 90 different cards on a 40 card decklist, but sure i suppose
just use whatever feels necessary to you at the moment
Fish for example have a lot of Cards that have Effects that have to do with banishing so maybe look at stuff like [Fish Rain]
When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
i never saw anyone use the entire elemental hero monsters in one deck or even galaxy decks
Wha-
Because most of their cards are bad, so they just use the good ones, yes
That's because no one runs Shitty Cards
When was the last Time anyone saw Bubbleman for example?
2016 
And we have 23
then what about blackingwing
it's impossible to run every single card of them in one deck
Exactly the same point
Again. Why would you run bad Cards?
What are you even trying to get at?
Admit that most of your cards are not that good to begin with?
Blackingwings are bad?????? bro they were broken AF
Are you high?
Even Black Wings have shit Cards no one uses
they were revived in the new arc-v support
And with it they run even less of the Old Cards
Pls enlighten me, who was using bora the spear in the arc v era?
no one
that proves my point actually

Like, from my understanding, this argument somehow turned into "my archetype isn't bad because the other archetype from 16 years ago also has bad cards"
What Point are you even trying to make?
You do NOT need a 60 Card Deck with single Copys to have a good one.
You don't need a Toolbox of 45 Synchro Monsters that are slight variations from eachother and are just Beaters.
Don't forget the 5 material contact fusion
Oh yeah. That thing
here's the point:
my archetype have too many cards and that was intentional
because here's the thing with my archetype:
1- you think of multiple broken combos using the different cards
2- you make a 40 card deck based on those combos without thinking of the other cards
Define broken
something that is very hard to counter
Ok sure
Do that just now
Show me a single example
You made the whole archetype, you're supposed to know how it works right?
You know what allways get's me with Custom Fusion Monsters? Almost every single one I see is alergic to Polymarisation and other Fusion Cards. They allways have the "you can also banish Cards from .... for the summon" on it
yes
From my experience, it's usually because people try to shoehorn in a fusion in an archetype never intended to fusion summon
One of your Cards is a Normal summon Black Rose Dragon that Banishes everything.......
cough like this one cough
Still waiting for a single "broken combo" example, btw
i need to finish the archetype first
I can think of some Combos with his Stuff but they are far from broken
you literally just saw 40% of the archetype
I don't even know if it would be able to summon a level 8 or Higher in the first turn
One a scale of 1 to 10, how many die to 2 handtraps?
Oh
Probably all of them
I don't remember every single one
Amazing
It's mostly "summon, banish then draw Archetype Card" or Effect's that activate when Banishing is done
@boreal tendon @forest vortex BTW your reviews will help me a lot in improving the archetype overall so TY
Btw it would help tremendously if you just wrote the Card text in the Chat instead so we can rewrite it if neccecary
Little fun concept it occurred to me. Still struggling with psct. I don't know if it would be better to not affect the actual rating of the link monster, mayne it can be abused with the likes of I:P?
`
If you put 3 of these behind and in front of your written Text it get's displayed like this
every card has its own JSON file that i can upload to the web application card maker
so it won't be that hard to change card text
im a programmer i know about this
I am not sure if this Card would even be useful since it's not guaranteed that your Opponent has Link Monsters and I don't really see the use to do it with your own Monster
Eh fair enough, didn't really thought about it that much, just seemed like a fun concept. It could potentially be a good side Deck option though, depending if we ever get a broken link monster that depends on what is it pointing to
True
Koala Hibearnation
Level 2 Earth Beast
0/2400
If this card is Banished or used as Fusion material for a Fusion Summon: You can Special Summon this card in Defense Position. You can only use this effect of “Koala Hibearnation” once per turn. During the next Standby Phase after this card was banished as material for a Fusion Summon: return this card to the GY.
Going back to my banish project
looking and Halq👀
Is that for a Chumley Archetype?
Nah
It’s bears
Grizzly Hibearnation
Level 4 Dark Beast
1900/700
If this card is Banished or used as Fusion material: You can banish 1 “Hibearnation” card from your deck, except “Grizzly Hibearnation”. During your 2nd Standby Phase after this card was banished while being used as Fusion Material: Special Summon this card, then shuffle 1 of your Banished cards into the deck.
Ah
can it beat eight fucking bears
The true Question is: Can it beat [Koa'ki Meiru War Arms]?
Level: 4
[ Warrior / Effect ]
ATK 1400 / DEF 1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead.
a million heatleos vs winged dragon of ra
I was sitting around on this Card again. (mainly just to get a Effect for it)
Should it do more/less? Is it ok how it is?
It's ok imo
Archetype idea
Food archetype, but the ingredients are cooked so poorly that they give your opponent food poisoning
Hungry Burger but overcooked
Could call it "Fiendish Feast" or smth
Or just "Fien-Dish"
To what?
To a single cutscene from persona 4
It's just the concept rather than shoehorning the entire context into the archetype
So like, a milk based dish with soured milk, for example
Or a gravy with burned vegetables
Hmm. In that case maybe a Ritual Deck so Impcantations can work as Ingredience too as support
I was thinking about something like prankids
I have no concept of how Prankids are played tbh but give me a Sec to look them up real quick
is it that powerful?
I mean it ends the Battle Phase, negates all Monster Effect's and all without even using the Ritual Card
it canon prevolution does the same, except it only negates the attack and the effect of the attacking monster.
What's Canon prevolution?
<Raging Storm Dragon - Beaufort IV>
[Raging Storm Dragon - Beaufort IV]
Level: 9
[ Dragon / Ritual / Effect ]
ATK 2800 / DEF 2800
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
Huh
this card
For how long did this thing exist? I have never seen that
It existed in Blazing Vortex, which was release in 2020 in japan
Then it probably isn't as much as a Problem as I thought it would be when I don't even remember seing it
D/D/D Devine Dawn Deviser, Double Dues Devil, Destroyer Dragon Deez
Level 13 Fiend, Fusion, Pendulum, Effect
6660 Atk 6660 Def
Summon condition:4 D/D/D monsters including 4 of the following types: Effect, Fusion, Synchro, XYZ, Pendulum, Link.
Monster effect: This card is Must first be fusion summoned using the above material and cannot be summoned by other ways except its own effect. This card effects and effect activations cannot be negated. If this cards atk would be lowered increase it by that amount instead. You take no battle damage from attacks involving this card. One per a turn you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. Once per a turn(quick effect) you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. Once per a turn(quick effect) you can attach the top two cards of your deck to an XYZ monster you control. All link monsters summoned by this cards effects are treated as having been link summoned. You can only activate the following effect of "D/D/D Devine Dawn Deviser, Double Dues Devil, Destroyer Dragon Deez" once per a turn and cannot activate it the following turn. Quick effect if this fusion summoned card is in the gy: you can tribute one D/D/D monster; then special summon this card. If this card is would be banished or returned to the hand or deck place it in the pend scale instead.
Pend scales 13 and -13
Pend effect: This card is unaffected by card effect. Once per a turn you can special summon one D/D monster from the hand, deck, extra deck, graveyard or banished zone. All D/D monsters you control cannot have their attacks lowered under any circumstances. Once place one D counter on this card. All D/D monsters you control gain 500 attack for each D counter on this card.
117 characters to go on discord before the message is to long!!!
Okay but why
The japanese names for the D/D have something to do with a company so I imagine this card would be the board of directors and the art work would have a bunch of the pre existing D/D/D monsters all sitting on some floating thrones arranged in a semicircle and all looking down on the viewer of the card.
I made sure to balance it a bit by not just making it a towers or giving it any sort of removal protection. For example if someone where to barrone this it wouldn't get negated and wouldn't get destroyed but if barrone just popped it it would get popped and if big chunges bannished it it would move to pend scape permanently.
A usable boss monster(not the rank 8) like this and maybe also a good high flame king like fusion that requires two D/D/D and has 3k atks twice and has protection cause the level 8 fusion we got is kinda mid.
And it would be also be moved to pend if someone span or bounced it.
And if they manage to pop it twice it would be gone for that turn and the next.
Which isn't too hard since it by itself doesn't have negates.
The specialing a D/D/D is pretty powerful but deviser requires you to have contracts on field to use its effect more times.
I might cut the attach two to attach one and or make it spell speed one so I can add a set dark contract from deck, gy or banished effect.
or just make the set contract a pend effect.
Do you guys think this card would see play?
Now that I think about it what this deck actually needs is a 4th copy of the link.
destroyer dragon deez nuts
@boreal tendon that is pretty Ironic

@forest vortex @boreal tendon some hand traps
hungry burger support??? 
Link-1 DARK Machine/Link/Effect 1000 U
1 "S-Force" monster
If this card is Link Summoned: You can send 1 "S-Force" card from your Deck to the GY. (Quick Effect): You can target "S-Force" monsters with different names from each other that are banished or in your GY, up to the number of monsters your opponent controls +1; Special Summon them. You can only use each effect of "S-Force Searchlight" once per turn.```
this makes any name on field into chase for 2 under gravi at worst
rappa + any name becomes razor + rappa into whatever + chase for 3 under gravi
you can also link climb to justify too i guess
justify pass
refuse to elaborate further
gets kaiju’d
on another note im suprised there’s no link 2 s-force
or any extra deck monster beside justify
I mean they have good cards 
Chaos Devourer
Dark Atrribute
Level 10
Fiend
Atk 0/ Def 0
Effect: This card cannot be normal summon or set. This card can only be special summon by having at least a light attribute and dark attribute monster in the banish zone. Once per turn you can target as many light and dark attribute monsters in the banish zone. Shuffle them into the deck and apply the effects depending on the number of monsters.
(5 light attributes)- Destroy all spell and trap cards your opponent controls. You can only attack with this card during this turn
(5 Dark attributes) - Destroy all monsters your opponent controls. Your opponent takes half the battle damage this turn.
-this card gains 500 atk for each card shuffled into the deck.
why are their 13 separate bahamut handtraps?
Why not
Why are they all Tuners?
Also the verry First one is a instand Ban
Do anything = full Field of Monsters
Nvm I read the rest.
Almost all of them are either a Negate, shut your Opponents Field down or have too good Effects with little to no activation requirement

Deciver would be instantly banned
Honestly most of these would. Even just because they don't have a hopt
They are absolutely broken
Continuous Trap
Special Summon this card as an Effect Monster (Rock/FIRE/Level 4/ATK 1000/DEF 1800) (This card is also still a Trap), then if you control another Trap that is a monster, you can set 1 Continuous Trap that Special Summon itself as a monster directly from your Deck, except "Tiki Power". While this card is an Effect Monster, Traps you control that are monsters gains 1000 ATK/DEF.```
Continuous Spell
Activate this card by discarding 1 card; add 1 Dragon Ritual Monster with 2800 ATK and/or DEF and 1 Ritual Spell from your Deck to your hand. You can pay 1500 LP, then target 1 Dragon Ritual Monster with 2800 ATK and/or DEF in your GY; add it to your hand. If exactly 1 Dragon Ritual Monster you control would be returned to your hand by its own effect, you can banish 2 monsters with the same Attribute from your GY instead. You can only use each effect of "Contract with Ancient Elemental Dragons" once per turn.```
Game balance amirite?
only deceiver is broken i guess
So in your point of view, abyssdragon, scourge, tribal, and shadow dragon are ok?
Even stuff like undead borders on being too good
i think these effects can be easily countered with other card effects
Ok then
Let me give an example
Abyssdragon can special summon effectively infinite cards from the deck
Without any restriction
So i basically do several diiferent ftks off a single card
what if i give it a OPD restriction
Level: 2
[ Psychic / Tuner / Effect ]
ATK 1000 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
This is a monster negate on a handtrap that needs you to play a brick in your deck
Regardless of that, it still saw massive amounts of play, even getting hit on the banlist in the tcg
So what if we
Removed the brick requirement
Made it able to negate any card
Negate all other cards on the field on top of that
And also made it not once per turn
What do you think happens?
@boreal tendon what do you mean by brock requirement
Psy grame drive is a normal monster, so it is a useless card in your deck
it will be an overkill
But you run it anyway if you want to use gamma
Ok, now read scourge again
Oh, forgot to mention
Scourge can add itself back
So you can use it infinite times
i think i need to add a restriction whre you add other monsters that are not "Bahamut Scourge"
@boreal tendon what about shadow dragon
It makes all cards on the field be unaffected by card effects and every deck in the game can use it, it's pretty self explanatory tbh
I see. i guess i wen too extreme on these cards
World Legacy Terminal
[Continuous Spell]
You can also use face-down "Krawler" monsters you control as material for the Link Summon of a Link Monster. You can only use each of the following effects of "World Legacy Terminal" once per turn. You can reveal 1 "World Legacy" monster in your hand; Set 1 "Krawler" card directly from your Deck. If a "Krawler" monster(s) is sent from the or field to the GY as material for the Link Summon of a Link Monster: You can target 1 of those monsters; apply that monster's Flip effect.

@forest vortex i bet you were baffled when you saw prisma's effect
I was baffled by all of these
But i think prisma is the most broken by far
Level 3/Thunder/Effect/LIGHT
ATK/1700 DEF/1500
While on the field or GY, this monster is also treated as a DARK monster.
During either player’s turn, when a Thunder monster is banished (Quick Effect); you can discard this card from your hand, then target a Thunder Fusion monster or a monster that cannot be Normal Summoned/Set that is in your GY or banished, Special Summon the targeted monster, ignoring the Summoning conditions, return it to the Deck during the End Phase.
If this card is banished or sent from the field to the GY: send a “Thunder Dragon” monster from your Deck to the GY, then add to your hand a “Thunder Dragon” monster with a different Attribute than the monster sent to the GY, except “Thunder Dragonnova”.
You can only use 1 “Thunder Dragonnova” effect per turn, and only once per turn. ```
Overtuned Abomination
Level 7/Wyrm/Synchro/Tuner/Effect/Dark
3+ Tuners
(Quick Effect): Target 1 monster you control; Reduce this card's level by the targeted monster's level, and if you do, Synchro Summon 1 Synchro monster from your extras deck with the same level as this card, ignoring its summoning conditions. (this card and the targeted monster is treated as synchro material). If this card is used as synchro material for a Synchro Summon: you can treat the Synchro Summoned monster as either a tuner or non tuner. monsters Synchro Summoned using this card gain all the effects of synchro tuners used to summon them.
ATK/2100 Def/3000```
im thinking of a way to buff this card idea i had
you can basically turn 3 tuners into a dark tuner type card that can pass on synchro tuner effects so
you can synchro summon a lv 6 or lower synchro, with the ability to dark synchro summon again
I think it needs a Card Text like [Ursarctic Polari] to be summonable like you intend it.
Level: 1
[ Beast / Synchro / Effect ]
ATK 700 / DEF 1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
Maybe likecthis
Must be special summoned (from your extra deck) by sending 3 Tuner monsters you control with the combined level of 7 to the GY.
3+ Tuners is a fine typeline.
The only rule for Synchro is that you need a tuner. Non-tuner bit is optional.
Not sure why it ignores summoning conditions, tho, since it still Synchro summons and thus follows whatever materials are on the card.
Oh really? I allways thought that was a must
[XX-saber gottoms]
There's a few you can make with only tuners.
This being the most “iconic”
And there's [majestic star]
Level: 10
[ Dragon / Synchro / Effect ]
ATK 3800 / DEF 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
Which has a ruling state that you cannot make this if neither Majestic Dragon nor Stardust Dragon are currently tuners.
No such thing for Gottoms and non-tuners.
In that case thanks. That's the first Time I heard of that. Interesting
Drop the ignore summoning conditions, bit. Word the treat as non-tuner bit with Phantom King Hydride's text.
As for a buff, make it just 2 tuners, don't think this is strong enough to warrant the 3+.
@forest vortex @boreal tendon First look into the cyberspace archetype (link-based archetype)
Mind not pinging me every time you post?
ok
Anyway how is anyone supposed to read this?
Should've added each card on its own
Cyberspace archetype playstyle goes like this:
- main deck monsters: effects monsters that swarm the field with "cyberspace" monsters.
Each cyberspace main monster have these effects:
* Special summon with condition
* Effect when special summoned
* unique effect
* Handtrap effect (not all of them)
* GY effect (not all of them)
* Effect to search a
cyberspace czrd from GY or
Deck when the mobster is
banished or sent to the GY
- Boss monsters: strong link beaters each one has unique effects
How would y’all try to make Nicol Bolas from MTG a card in yugioh?
A difficult to summon dragon monster that woudl be strong in old yugioh with the ditch the hand effect kind of adaptation
literally just make him gumblar
nah let it attack directly and handloop if it inflicts battle damage via direct attack
- a wacky maintenance cost of some kind
would 7/7 roughly be equivalent to 3000/3000
or just make it 2800 or smth
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can activate this effect; your opponent discards their entire hand. During each of your Standby Phases, destroy this card unless you send 3 cards from your hand to the GY.```
honestly it probably doesn't even need by a direct attack it'd still be bad
So just spirit reaper but modern

What would it’s summing requirements have to be? In magic you have to pay 8 mana to play him. Which would have to take up to 8 turns if you had a mana to play for each of those turns
And that’s a pretty big cost too cause then you won’t be able to play much else for the turn
Due to the overall speed of the game, just letting it be a monster that needs 2 tributes to summon is enough tbh
I didn’t say try to make it work with the modern game. I said how would you adapt it to be like the game. Adapt it having a somewhat difficult requirement to summon was one of them.
Drop Hibearnation
Level 5 Earth Beast Fusion
2400/1000
2 “Hibearnation” monsters.
If this card is Fusion Summoned with the above materials, or Special Summoned by its own effect: You can destroy 1 card your opponent controls. If this card is in your GY (Quick Effect): You can banish 2 “Hibearnation” monsters you control; Special Summon this monster. You can only use each effect of “Drop Hibearnation” once per turn.
Really?
The light/dark restriction might as well not ebem be there given how insanely good light/dark monsters want to be in the grsveyard
I wanted to give it a restriction but...fuck it!
light and dark foolish burial is very strong due to the 50 different archetypes that mix light and dark
but you know what, don’t care thats very poggers
Yeah I know the endless possibilities
viable lightsworn 
oh, i was trying to basically say "instead of doing the summoning conditions, special summon a monster with the same level, but its treated as a synchro summon for all intents and purposes"
cuz like, the point is to emulate the dark synchro thing in the anime, by having it be synchroing off the effective "negative level" or how much the tuner exceeds the synchro's level
Pot of Eqliaulity
Quick play spell
Add two "qli" cards from your deck to your hand; then your opponent draws one card. If this card is in the gy: you can shuffle this card back into the deck; then you gain an additional normal summon this turn.
Do you really encounter labrynth that much that you would make a downgraded red reboot?
.. you mean upgraded?
well
tbf it doesn't have the Trap lockdown effect
which was the more important part of Reboot
Red reboot completely floodgates all trap effects. Which is like its best feature
And its not hard to just clear the backrow so its "downside" doesn't matter
oh yeah
Also, Red Reboot doesn't have the self-floodgate of "You cannot set cards for the rest of your turn"
This just removes 1 card.
Which is like drawphase MST to some extent...
Mega Beetrooper Fierce Titan
[Level 10/Earth/Insect/Synchro/Effect]
1 Tuner + 1+ non-Tuner Insect monsters
For this card's Synchro Summon, you can treat 1 Insect monster you control as a Tuner. Gains 200 ATK for each Insect monster on the field. You can only use each of the following effects of "Mega Beetrooper Fierce Titan" once per turn. During the Main Phase (Quick Effect): You can Tribute 1 other Insect monster; destroy all face-up monsters your opponent controls with ATK lower than this card's ATK. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper" monster with 3000 or more ATK from your Deck or Extra Deck, except "Mega Beetrooper Fierce Titan", ignoring its Summoning conditions.
ATK 3000 / DEF 3000
cyberspace archetype third row
this is anti-support to my archetype
Ha-hah, yeah
heck it's a spell speed 4 card so even other solemn counter traps cannot negate it
Yeah, since Mydoom was the most powerful virus in computer history
It's also the most powerful card
I now have the idea to make different "Cyberspace Threat" traps
ILOVEYOU, Sobig, Creeper, STUXNET!
even then it's 1 turn so if i can still swarm the field with "Cyberspace" Monsters and cheat "Bruteforce Angular Dragon" who has very broken effects
Great idea
also i bet you don't know what their names are based off of
Yeah, programming languages
yup and frameworks
I study programming in College and I find those amazing
read their effects they break the game
.
.
i recommend you reading their effects
the problem with these cards is that they focus on 1 type which is cyberse
i think making them generic will make a lot more relevant.
Oh no these cards would be atrocities if they were generic
They're mostly based on computer viruses so, well
cyberse and what not
me when i don't control no monsters
give them a HOPT or OPD restriction
read the cyberspace cards above you will be baffled
not the trap card
these and the ones after them
He invented some Cyberspace cards
the idea behind this is sound enough, but the fact that the tokens don't auto-die is fucked
and I got an idea to make Anti-Cyberspace cards
cuz it means you just proc this turn 1 and like
unless you're playing striker
or fuckin
check this out Ani
Thank God I didn't lock them out of tribute too, then
you did
try to read Bruteforce Angular Dragon's effect above and see how broken it is
and that doesn't make it much better if you didn't




