#Magic the Gathering
1 messages Ā· Page 83 of 1
u still do š
True, especially with UB stuff
A lot of people who don't really care for magic are gonna go "Oh they put Cloud on a card? I gotta buy that"
what i meant is ppl who just see "oooh dr who!" or ooooh ass creed!" and the crowd that will eventually drool for the marvel cards
yeah like how people missed with Ledger Shredder
Yeah pretty much
Although I'm willing to bet marvel is gonna do worse than they thought
Not because "UB bad" or anything
still think the funniest prerelease miss was still mirkwood bats
But because it's past the peak of marvel
yeah i wouldnt be suprised if it fails much
even commander players dropped the ball on displacer kitten on reveal
Oh my God I forgot about Murkwood Bats
idk how tbh
ig when ur not tuned into cedh its easy to ignore
Also enfranchised players aren't gonna be too excited to see Iron Man and other superheroes in MTG
Commander players have the weirdest card evaluation tbh
It's way more tonally inconsistent than like elves and orcs and things MTG already has
its good with dockside
we're commander players, of course we have shit threat eval
So I'd be willing to wager that the Marvel set is gonna do worse than expected
40k is almost entirely mirroring mtg's aesthetic and even then it has ppl in a twist about it
I'm also calling it now that unless Ass Creed is SUPER pushed, it's gonna be a dud
the further u go like with marvel, the worse itll show up
Ass Creed should definitely be ass
I mean, assassin's creed is tonally a mess to put into MTG
I just realised I paid £50 to play a sealed format with ulamog in it
i have no idea how they market ac since its a franchise past its peak too

And I dunno how many strictly assassin's creed fans there are
aesthetically it's like fine-ish ig
beyond boosters too lol
maybe they lean into the recent ac game since it sold pretty well
but like yeah, who the hell even gets hyped about Ass Creed in 2024
Hopefully he doesn't come up cause if he does my ass is never going to be able to remove him
How the fuck is real actual historical humans and real world locations fine for the magic world lmao?
just another plane in the multiverse
exactly
Like "Imma cast George Washington" is a fucked up statement
It's tonally super weird ngl
Marvel aesthetically is 100x worse of a nightmare than ass creed
But yeah, beyond boosters too
One could argue saying "I cast Sheldon menery" is stranger
Or bob
This set is bound to fail
not as fucked up as "I will cast optimus prime"
Unless it's super powercrept for modern
or any of the doctors
Oh there's plenty of UB stuff that doesn't fit the tone at all ngl
and i think ac isnt as egregious as others
40k, LoTR, and probably Final Fantasy are honestly the only ones that do
Walking Dead, Fallout, Dr Who, and Ass Creed are all super jarring
And Marvel is gonna be mega jarring
Yeah it really is just kinda vibes, but the game has been high fantasy with elements of other genres for almost 30 years
So called free thinkers when a miles morales spider verse card comes out
I got to see what the FF set is going to look like before passing judgment. If it's drawn like KH style it's more of a vibe I fuck with than the current 3D models of them
the game is barely ever high fantasy
high fantasy goes out the roof every like 2-3 years
outside of specifically dominaria and eldraine it's pretty much never high fantasy
So having the stranger things kids and real people like Da Vinci show up is very different from stuff like Legolas
Do remember that it was ONLY dominara for 10 years
same as kaladesh
so? that stopped being the case 20 years ago
But even the more high tech settings, up until recently, were still very fantasy-slanted
i disagree
greatly
urza was running around with power armor and space ships and mechs that put 40k early tech to shame
Like Esper had people making big machines that were gonna be used for big spells and Izzet had robot dragons
Brother's War stuff was kinda an exception too, since it wasn't really acknowledged for like 15 years after
It's only recently (about Kaladesh) that other forms of tech get seen again
Me when I show Leonardo da Vinci an Ork flying machine (it physically should only be able to fly for about 2 minutes before violently exploding but this Ork has routinely hit it with a hammer so it's fine)
Like if in Eldritch Moon, someone made a chainsaw, it would have been really weird
didnt we have a chainsaw
But it's more whatever now and there's a chainsaw card in VOW? Hunt?
That was the point, yeah
One of those sets had one, but it's only a more recent move
it wasnt that weird. its horror aesthetic and the tech on innistrad is way more advanced
chainsaw? Tatsuki Fujimoto reference
they have running electricty
Do they?
look at ludevic's lab
if skaabs can be a thing on innistrad then i don't know why chainsaws would be out of the question
and a ton of their streets
Tone has always been sorta all over the place yeah, but I think it really does come down to vibes for what UB stuff feels weird and what doesn't
and the zombie creation process from geralf
Like if they announced UB call of duty tomorrow, that'd be weird
A reminder chainsaws originally an invention for C sections
I mean yeah, but your vibes seem to be way different than our vibes pope
Innistrad would be all about that
Technically we've already seen planes with higher tech than COD and it's a series about dudes fighting
actually it was originally invented to erase the shooting star that broke the minds of children
I don't get this reference if it is one
There was something in here about how marvel and ass creed were gonna be not great sellers because of the average tone an enfranchised player has in mind, but it's long off the rails

then ur dumb for not reading chainsaw man
mtg could announce a How I met Your Mother secret lair tomorrow, and I could kinda see it working
Listen I finished part 1 I'm waiting to read part 2 with my partner
My point wasn't UB bad, it was moreso that certain franchises mesh better than others
I don't remember a huge amount of part 1 either
????
okay that explains why u didnt get it
But yeah, calling it now in like 4 months we'll have a blogatog post of "Assassin's Creed was the worst numbers we've seen on a Universes Beyond product" and something about Beyond Boosters or the franchise being the reason
what enfranchised players like doesn't really matter for whether or not these sets sell well. enfranchised players aren't the target audience for these
I don't think Marvel is gonna bomb as hard as AC, but we definitely missed the peak for Marvel to be as impactful as it could have been
i seriously doubt that marvel is going to sell badly
It's not gonna sell badly, but I think it'll do worse than LOTR
I think it won't sell insanely well either
well yeah that's an extremely high bar to clear
It'll probably be fallout/Dr who tier where you can find the commander decks decently discounted now
Because peak MCU hype is over
Funny how the 40k ones are almost still retail price, but the fallout ones aren't doing super hot
Tbh, 40k also had stronger new cards and reprints tho
yo wait hold up we just got a new historic banlist
HISTORIC BANS
Harbinger of the Seas
Winter Moon
Endurance
Fury
Grief
Subtlety
Solitude
Flare of Fortitude
Flare of Denial
Flare of Malice
Flare of Duplication
Flare of Cultivation
All the fetchlands
BRAWL BANS
Disruptor Flute
Damn, tons of prebans
The elementals make sense, but why didn't they let the flares at least get tested
them banning the flares and the pitch elementals makes sense given that they said they don't want free spells in historic
The flares aren't really free like the others tbh
Sure they're still free, but saccing a non-token creature is a much bigger upfront cost
it's not that much bigger
I can't comment on historic's balance, so I won't. But all these bans seem very reasonable
[[harbinger of the seas]]
Oh shit lab wasn't on that list
sol lands are a powerful thing to have
I'm assuming they think it's cost is enough to balance it
Honestly card is probably gonna be crazy everywhere it's legal
Historic is the least powerful format it's in, yeah?
yea
No way it's not a problem here
(And maybe modern?)
I've seen talk of it being a problem in Legacy
Yeah true
I dunno if modern can find a home for it
But there's no way it doesn't break something in historic
eldrazi and affinity
If nothing else, there's the prototype guys from BRO in the format
Did [[Breech the Multiverse]] see historic play?
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection." āElesh Norn
not much
That's also over 7 CMC
Me when I get a sol land for the price of playing a filter land turn 1 (I love planar nexus, activate my urza lands earlier yeeeeeees)
colorless
mhm
Frog on my myr till I labyrinth
Interestingly [[Emeria's Call]] is technically a valid option too
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
"Iona no longer guards this place. We do." āKasla, Emeria shepherd
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add
.
"You called it the castle of a god. It is less than that, and so much more." āKasla, Emeria shepherd
and it pitches to lab
nop
emeria's is white
only becomes colorless as a land in play
It's cause Emerias call is the front right?
Scryfall read it as one card, whoops
yup
[[Metalwork Automaton]] is a card that saw play in pioneer affinity
and if it was flipped, it wouldnt be mv 7
No card found for āMetalwork Automatonā
I'm learnding
[[Metalwork Colossus]]
[[myr enforcer]]
Yeah both are good options
The artifact land cycler?
[[phyrexian fleshgorger]]
oh seraph is 6
[[Gate Colossus]] for something with Gates
All the gates are legal in historic, yeah?
[[frogmyr]]
Including the baldurs gate ones
That's potentially something
nah u dont want sol lands or colossus in gates
Golos is still historic legal, right?
[[sojournerās companion]]
Not historic legal
sadly not on arena
Ah that sucks
Here's all the valid targets
Although this includes Emeria's Call and Sea Gate Restoration
Dunno how to filter out false positives
True, this is just what's only currently on arena
Nulldrifter gonna be big
yeah i think nulldrifter and frog are probably the best historic targets for labyrinth
I could see a historic affinity build working
Lots of affinity support in arena already
And mh3
Oh shit arena has [[Thought Monitor]]
I low-key love [[Tezzeret Master of the Bridge]]
Legendary Planeswalker ā Tezzeret
Creature and planeswalker spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
ā3: Return target artifact card from your graveyard to your hand.
ā8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Loyalty: 5
But I figure he doesn't have a place there
its just awkward
Wish he was legal to be my commander, he'd be fun to play
moreso affinity has like
no real way to ramp that hard
they cheat on mana other ways
Although I'm not gonna rule 0 him, because he's only ever used for unfair things lmao
"Guys lemme rule 0 this Planeswalker who would be stupid as hell in the command zone"
"I'm only gonna play 40 artifacts in 1 turn and one-tap the whole table, he's fair"
[[Junk Winder]] is potentially okay
I already mentioned [[Metalwork Colossus]]
He's a decent top-end with sorta-affinity
Expanding to improvize gets you [[Metallic Rebuke]]
I guess [[Whirl of Invention]] too, but that's a bad card
Maybe [[Maverick Thopterist]] and [[Barricade Breaker]]?
Artifact Creature ā Juggernaut
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Barricade Breaker attacks each combat if able.
"The Consulate sought to crush us. Let's give them a taste of their own medicine." āVenkat Dasai, renegade commander
7/5
god this was a slog lmao
davriel is just removal tribal and they got 3 of his damn discount emblems
I just barely survived long enough with a food from golden goose on my upkeep to dodge lethal from sheoldred, then ulted war lili
Crispy blur leak for AC
Emblems on a creature?
It's a bunch of hoops and kinda sucks, but that's funky design space
Not a fan
This whole set is custommagic as hell lmao
Very odd card
Not sure why they didnāt randomly make it 5c like some others they did but that emblem is interesting
Oh is that Assassin's Creed?
yup
once again god gives his juciest leaks to his crustiest leakers
it's a 10 mana mythic rare, i seriously doubt this is going to be a recurring mechanic in the set
the emblem feels like a wincon anyway
that doesn't lose if they hold spot removal til the last second
I think its fair unexplored design space
It feels fine, it's a fairly big ask and doesn't immediately win on the spot
me when I put the leak near the elephant's foot
it's certainly a big card
for you
sounds like a fun card for kethis
actually maybe you don't wanna wreck your graveyard like that lol, this cost seems pretty steep
getting 30 mana worth of cards into your graveyard is a huge ask
wait I thought it was 10
no it's 30
I thought it was 20
But yeah, it's not that it's too good or anything
It's that emblems are impossible to interact with, so they feel weird to come from a creature
yeah but this is still something that will take a really long time and in most decks that can realistically achieve this you don't actually want to exile your resources
Thoughts on mh3?
It's wacky but doesn't seem like too much of a power jump especially not compared to mh2
What do you think of the fact they made commander decks for it
Theyāve been doing that for pretty much every set, so not surprising?
Commander is their cash cow
True, but itās a set for modern specifically afaik
One of the bloomburrow commanders may be my next commander deck
ok
i love mh3 so far
not sure how it will change when we actually play with the cards more in earnest
Which one
I got all 4 mh3 precons, mainly to give 2 to a friend
Iām taking eldrazi and jund
commander precons for every set is basically the standard now
I wish they were challenger decks but its w/e
Squirrelled Away or Peace Offering looks the coolest going off the theme hints
they've basically phased out every beginner product besides the $20 2 player arena starter kits and commander precons
Leaning more towards squirreled away cuz I have enough 3 color decks
I like how they were just like "yeah squirrels is a selling point"
And they were so right for that
I got a feeling Chatterfang is being reprinted in it
Better be
The 3 legendary traditional foils kinda feels like we might get partner commanders for the second face, but of course not confirmed yet
i wonder if this is the plane where chatterfang is from
im probably getting the Golgari one since I realized i never really play in those colors. Group Hug isnt my style and +1 is so tired at this point. Jeskai might be interesting so depends on what they show. Not a fan of Gruul playing from exile much so thats how I currently see them.
some of these are really interesting
i'm very glad the dredge cantrip didn't get printed because that sounds like it would get out of hand very fast
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This art is sick
ye that's a crazy good full art
playtested omo (subbing out most of the stuff of the precon) and man this commander is so fun. you get to do that changeling.dek thing where you abuse lots of other type's cards, but on top of that you do the expected land cheese
with cards like talon gates of madara you have so many good interactions
I do like that it's also got some tron in it. Just kind of funny. Deck is packed with value. Planar Nexus is such a silly land.
Iām still waiting to get my precons tbh
yeah planar nexus is really fun as your commander on a stick
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UK didn't get a pride event
wow the comments are a dumpster fire
idk what I was expecting tbf
Kinda wish there were more merch, because the chibi Chandra design just isn't doing it for me
They're definitely doing another pride lair right
its too easy not to
Surprisingly the gay kings still don't have a lair art
The entire rest of their cycle got one in SNC tho
i feel like nexus would be a lot better with a different font
i really like the sleight of hand though
The supreme verdict doesn't make any sense
Like that looks like it should be a [[Chord of Calling]] or something
looking at that art i'd assume it was one of the ikoria ultimatums or something
Yeah, it is mostly random Ikoria monsters
The art is just weird, doesn't fit the card
Nah that's a natural order if I've ever seen it
It's good art, but it's a green/gruul card art
Also, Nexus needs a print in a regular frame somewhere
Come on Wotc, it's been years
Card has only SL prints and it's first foil print
It desperately needs a non-foil regular frame print
ok i love how sleight of hand looks
supreme verdict is a cute godzilla reference with the destroy all monsters game
that nexus looks cool but it's a bit over stylized
I just want a legible non-foil nexus
Kenrith has like 5 prints now
Actually [[Firestar and Sunspeaker]]
Yeah they have non-foil prints too
fml the elder dragon brawl festival looks fun but the rewards are dogshit lmao
jk izzet niv and hidetsugu and kairi are both legal, dodging
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Hey sorry random ruling question for how Magus Lucea Kane ability works. If you tap her for Mawloc as an example and X is 2, does the copy of Mawloc enter as a 4/4 with no +1 counters or a 2/2 with 2 +1 counters or just as a 2/2?
{X}{R}{G} ⢠Creature ā Tyranid ⢠2/2 ⢠Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Terror from the Deep ā When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead. ⢠Warhammer...
It enters with 2 +1/+1 counters. The X = 2 for both the original and the copy
one of my friends has this in his cube
fun card
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00:00 Intr...
A fully legal commander deck containing exclusively unreadable cards
unreadable
phyrexian praetor
skill issue tbh
This came in yesterday
Played some brawl on arena. Kinda fun. Some poor miirym player had to mulligan down to 4. Feels bad. Still thoughtseized their only nonland.
Given current game rules, the effects on these cards are considered 'derived information'
The players are entitled access to it, but the opponent is not obliged to assist
So you actually don't need to explain any of the cards you're playing
Also I find it kinda interesting in a good way how popular magic is in this server
the overlap in specific tcg nerds isn't that small
I think half of more of my lgs regulars play 2 or more tcgs at any given time
Yep, my friendās trying to see if itās worth doing a coaching thing for the top 3 games and hold iron man style invitationals lol
Trying to convince them itās a bad idea since no one has enough time to dedicate to all 3 games
Like I know at my own LGs Iām the only one who both play magic and yugioh
Atleast attending locals wise
And thatās why itās a big shock to me
really like this art
Damn actually good miku art
Wait are there multiple bonus card options?
competitively viable hatsune miku card?????????????????????????????
Also actually done by a Japanese artist and looks good?
This one is gonna be pricey
Huh did they hide all the good art from us and advertise the bad ones?
Lmao they totally did put the good art on the bonus cards. Why the fuck would they do that ?
I wasn't sold on the miku secret lair until they showed us the common with no value and bad art instead of the card with some value and good art
Don't love the whole gambling on the bonus card trend they're doing now
Sure even with the WAR walkers, it was a gamble whether you got Teferi or Davriel
But having multiple bonus cards for a lair and one being pricey (Snapcaster, Mana Crypt in the fallout one) and having to hope your bonus card isn't the shitty common feels AWFUL
Especially with secret lairs being a limited print run now
Better order 15 of every lair in case the rare bonus card in one is Dockside!
13 lines...
ian on dredge and some fun rules text
What sleeves should I use for 5c devoid eldrazi
They are indeed
The ultra pro sleeves for this set all have the portrait art of the face commanders
I donāt like ultra pro art sleeves
just use grey or charcoal sleeves
those omo sleeves are pretty dang cool
Iāll probably grab the ultimate guard black or gray
Someone said clear because theyāre devoid of color
I legitimately cannot comprehend how anyone ever enjoys playing MTG
The game is fundamentally broken
Whether you get to play or not is often strictly determined by RNG
There's literally a built-in mechanic to negate your draw phase
It's so certified grade-A ass
When you sit down at a table to play a game of (non-Commander) Magic, you have an upwards of 70% chance to get a complete non-game
its only rng if your deckbuilding is shit
Everyone says that, but you can't get more 24 lands than 24 lands
You can run land fetch, but that's only half the problem
you can run 27 lands
or 30 lands
the 2 best decks in standard right now are on 26 and 27 lands
"You can't get more 24 lands than 24 lands"
that means nothing though
My mono red prowess list runs like 17 lands because my curve caps out at 3 mana
this game has infinite ways to constantly get more lands either into play or into hand
So I only need to draw 2 lands and gas to win on turn 3-4-5
lands are also as much a wincon as they are game pieces
Continuing my point - either someone gets mana screwed in the opening turns of the game and misses their land drops like 3-4 turns in a row and the game just automatically ends by forfeiture with one player not being able to play their cards, OR you manage to get into a scrappy, grindy long game in a simplified board state where both players are living off their topdecks, and inevitably someone hits lands too many turns in a row and gets locked out of playing the game not by deckbuilding skill, piloting proficiency, matchup experience, or anything else skill-testing, but strictly by RNG
we play cards like [[eiganjo seat of the empire]] and [[otawara soaring city]]
Are you sure it isn't just negativity bias btw
[[mirrex]] and [[restless anchorage]]
[[field of ruin]]
Creature lands are pretty based ngl
like our lands are extremely important to be able to do more than tap for mana
I like how its become somewhat of a mainstay design space wise
Like I feel like most scrappy long games aren't determined by player skill or deckbuilding proficiency, it's determined by the RNG shuffler or Jesus irl going "Alright, enough fun, pack it in, here's 5 land drops in a row, fuck you, go fuck yourself byeeeee"
thats the exact opposite actually
short games are way more rng
long games are entirely skill and deckbuilding
Uh-huh, so it's pure skill when I win because my opponent drew into basic plains 5 turns in a row
theres a reason aggro has the brainless stereotype
and why midrange and control have the giga brain stereotype
So I just swing with my one lonely guy over and over and kill him with a hand full of Eldrazi I put in a 17 land main
Pure skill
why are they playing 5 basic plains 
it sounds like you are playing purely kitchen table magic
You... need mana to play the game?? Tf kind of question is that??
its the same as throwing in 40 random yugioh cards and calling it a day
even in mono white decks im never playing 5 basics
the most basics ive played in a mono color deck is 3
this game has a ridiculously high amount of utility lands
Having basic plains in a deck invalidates the entire scenario, damn
theres a big reason why shocks/fetches make up easily $200-300 of an average manabase
their point is to reduce variance
So what you're saying is, your game is so shitty that the basic pillars of the game's mana system are frowned upon and scorned by the community
unconditional taplands tend to have niche upsides to make up for it
the basics are there entirely for limited
like the tapland cycle that all targets your opponent and deals 1 damage to commit a crime
If you're playing historic or modern, sure, but what about standard?
even in standard on average you don't play more then a couple basics
standard is not running many basics at all
Ggās, just got full art flare of denial, a regular holo flare of denial and an ajani for only $35
depends on color and deck though
I am UP right now
Doesn't matter, point is the number of games that get decided by someone drawing too many lands in a row when they really needed spells is ridiculous
and thats just not true
And ditto for the inverse, someone getting stuck on 2-4 mana while the opponent ramps to 7-8 and blows them out on pure RNG
It's a coin flip where both outcomes create a non-game
its only true if you are not playing a well built deck
You have to perfectly nestle up in the middle of the curve, and trust that your opponent will do the same, in order to get a good game of Magic
Then perfectly reside in that center for the entire duration of the match
Mana flooding and mana screwing are more rare than youāre making it seem. A well constructed deck will RARELY get affected by either
The longer the game goes on for, the higher the odds become that someone gets screwed by the built-in draw phase negation mechanic
yeah thats just the barrier of entry for a competitive game of magic
its the same for yugioh
or worse
i pull up playing snake eyes at locals and my opponent is on dark magician 45 card deck
It is not remotely the same in Yugioh, most topdecks are live and even the ones that aren't are at least technically playable
As in you could put them on the board and make something happen even if it would be bad
my locals is way too casual for that
I think you could extend this logic to all tcgs though is the thing
every tcg has non games to some extend
i pull up on snake eyes and have non games bc i just cannot lose to these non-meta casual decks
Isn't that the same as you dogging on a hypothetical of 5 plains??
That's also a balancing issue, not a fundamental gameplay issue
yeah thats entirely your argument tho
I'm saying the fundamental design of MTG as a game is broken
This is just a bad faith argument, it was started with a view point that's not going to change for the purpose of being contrary
The lands system is so completely ass
It just creates non-games out the dick by pure chance
Itās worse in Yugioh when youāre on just engine + 18 HTās tbh. At least if you see your opening hand is either flooded or screwed, you can realistically mulligan 2-3 times in most well constructed decks
and i presented that in-game ways that wotc has balanced lands
they had an initial system and have elaborated heavily on it
not being a fan of it is one thing. calling it broken is another when it ignores the 30 years of building on said system
its a fundamental misunderstanding of the system as a whole
like in yugioh if my deck is 50-60% starters I will still sometimes have hands which set pass
I agree, but the difference is the prevalence and variance. Yugioh decks have a fairly low variance overall, particularly draw variance. There are extremes but the odds of opening or topping them are really low. In MTG, I feel like the magnitude of draw variance gets massively amplified by the fact that half your deck can be completely dead (not in the sense of "not ideal", but in the sense of "literal turn skip") depending on the gamestate, and which half depends on that gamestate
because TCGs are inheriently designed to have variance
I feel like so many more games in MTG get decided by draw variance compared to every other TCG I've gotten deeply into
Also the land argument is so played out in current day where lands are just so much more flexible in what they do
Yugioh, Gwent, Cabals, Mabinogi Duel, Hearthstone, Shadowverse, no other TCG I've ever played has had draw variance even close to touching MTG's
they are often worse
ygo in particular's variance is brutal
no mulligans
smaller decks means hyper consistency and the power of good starters are absurd to the degree where u get so many non-games
It's so much more likely that a game gets decided by draw variance in this game than it is in any other TCG I've tried, and the difference between topping a land when you needed a spell or topping spells when you desperately need your 3rd land drop is way more extreme than something like drawing a 7-mana guy on turn 3 in Hearthstone
Yugioh has had multiple formats where each player could draw their opening 5 and you could compare hands with each other and choose the winner without having to actually play the game
the kamigawa channel cycle is the main thing I'm gonna miss when rotation happens btw
they're really cool
Channel is such a godly mechanic
im betting bloomburrow is going to have some sort of replacement or alternative to them
lands are probably our strongest game pieces in today's standard
I can't count the number of times I've accepted a hand with 3 lands and 4 spells, only to not draw a single land or land fetch for the next 6 turns, despite using scry, surveil, and explore effects
The mulligan means nothing
deckbuilding issue
There's no way to outplay the draw variance
Well thatās like a barebones example. What are the 4 spells you kept? Whatās your win con?
Even if you accept a hand that seems fine, you can just randomly not hit lands for 6 turns in a row, or you can get your lands properly but then get into a lategame where you randomly only hit lands for 6 turns in a row and lose
Thereās a lot that goes into an example like that
Bruh 24 lands is 24 lands, idk wtf you want from me
why are you playing 24 lands
I just wanna say Yugioh worlds a couple years ago was decided by 3 non-games in a row
i guarantee you that your deck would be infinitely stronger if it had more than 24 lands and you needed more lands
for standard I think you play 20-22 right
But yeah, this is a pointless argument
25+
huh
Askaan is arguing just for the sake of it
midrange wants to be on more and more lands
And they're not gonna change their mind
The difference between a top level player like Misty and a Mythic level player like me is massive btw, she understands the game in ways that idt anybody else in this channel does
maybe its just cause the only experience I have with standard deckbuilding is the deck that caps at 3-4 mana cards tops
because the lands we play are so powerful and useful that you need to hit them
Iām currently on 27
The initial system is fundamentally broken and makes MTG a bad game, there's a reason no other TCG has ever adopted the land system, at best you get actually good versions like Lorcana and Duel Masters that let you use your normal spells/creatures as lands rather than forcing you to run 20-28 bricks in a 60-card deck
that right there tells me everything
if you think you are running 20-28 bricks you fundamentally dont get it
It doesn't matter that they "iterated on it" to make it slightly less shitty, the fundamental mechanic is shite and defines the shittiness of the game as a whole
and thats fine
I think the main thing I dislike about lands isn't the system itself
not every game is for everyone
its the fact they tend to be the least accessible pieces, well, the high end rare cycles anyway

Half the time you need more lands in the opener, half the time you draw too many lands in a row in the lategame and get locked out of playing
me when i wann do silly prowess in modern
Pics or lies
Thereās definitely things to dislike about mtgās system, nobodyās saying the game is perfect
and the mana base is more then the actual core
Draw-pass loop for 5 turns while watching the opponent do stuff and swing
Very cool
Got it from whatnot my friend
It's not a question of "needs more lands" or "needs less lands", it's just RNG
Bought a collectorās pack for 35 and those were my pulls
thats the problem
ur not playing enough utility lands
I think theoretically the way Force of Will did lands is the ideal way to do it
your spells are not strong
But the way MTG does it is fine
your lands should be doing a ton
(In FoW your lands were in a separate deck and you choose which one to draw from for turn)
draw too many lands is fine bc it enables you to play your modal spells like [[pillage the bog]]
Sorcery
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot 

(You may pay 

and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Lorcana is probably the ideal way, but like as stated, it doesnāt even matter in current day where mtg lands are so much more than just mana pieces now
I like DON in One Piece the most tbh
and activate your strong lands like [[restless cottage]]
guaranteed 2 "mana" every turn
or pump mana into [[tranquil frillback]]
and your don cards never feel dead because worst case you use them to pump your leader
Utility lands like what, the stuff that comes in tapped? Oh boy, can't wait to forfeit every 3rd match to RDW in Arena bo1!
Tranquil frill back is such a goat
Unless you go first on your first turn and capping at ten
the deck looking to expose people for playing midrange strategies is exposing you for playing a midrange strategy

show up in worst set known to man
Do five billion things
Does not elaborate
Leaves
Crazy
Rich
Okay so your advice is lose to the most common Arena bo1 deck
RDW?
Bless my MH3 collector pulls
if you are on a golgari midrange deck, you should be winning that match up
pretty much every time
because your 3 mana spells shouldnt be winning/losing the game
???
and the majority of your spells should still be 1 or 2 mana
for mono red prowess specifically I find that the easiest way to stop me is to answer slickshot
If your lands are coming in tapped during the first few turns, you're dead by their 3rd turn
cause the deck runs out of gas really quickly
again i 100% feel like this is skill issue personified
like you dont get how lands work
oh misty btw while you're here
and thats fine
whats a good deck to jump off of after mono red prowess
It is and Iām surprised youāre allowing it to go on lol
I'm using it as a cheap deck to grind with
but I wanna build something less linear
And from my perspective as a relatively newer player, I admit that I'm inexperienced but I cannot possibly envision a world where drawing 5 lands in a row or drawing 5 spells in a row is a skill issue. That's strictly a random outcome with no amount of player control whatsoever
but i am enjoying my time with it
izzet sounds fun
90% of the time i would be estatic to draw 5 lands in a row in most match ups
Lands give you mana to grant access to playing the game, if you don't get lands then you aren't allowed to play
running cards like [[mosswood dreadknight]] [[questing druid]]
Spells let you play the game, but if you don't draw them because you keep playing lands then you also aren't allowed to play
I think this needs to be emphasized more. Like, idt he understands the amount of skill and knowledge you need to play mtg close to optimally. All the arguments are very base level
I feel like your argument seriously just boils down to "play green"
green is pretty weak right now
Which is the one color I'm seriously not interested in
Your lands should have additional abilities that serve more purpose than a simple additional mana per turn
Green has been weak for a good while
the 2 best decks are white/blue in standard
The ones that do come in tapped and make you die to the most common deck in Arena
these decks are also the ones that are going to be weakest to aggro in best of 1
Green did get some nice stuff in otj though
but golgari midrange absolutely farms rdw
golgari is my current spicy pick for best deck in standard
but i cant defend this opinion besides "i feel like it is"
Your removal should be more efficient to compensate
@sharp falcon as someone who dabbles in modern and plays a lot of yugioh. I'd argue that ygo has more non-games than mtg has on average, and this is coming from someone who hate sthe land mechanic
its very much a "i think its got 50/50 match ups across the board ergo its the best deck for the best pilot"
I spammed golgari for a good while, in both bo1 and bo3 and I think it depends. I can 110% see it in bo3, but not in bo1
yeah
spells should be efficient
following a curve is somewhat a myth
it should be followed to start
just to get going
but once you get more practice
your curve becomes running the most efficient spells and threats
and very few spells over 3+
or the curve is deceptive
I disagree, at least Yugioh games where you compare opening hands have some degree of skill expression in that you can mess up the lines and have to know the matchup + your own deck to correctly place your interactions. You're talking about solved games where if both players play ideally, the outcome is pretty much set in stone without much wiggle room
you have spells that cost a lot but have an alternate mode that costs very little
But at least there is interaction there, a game did happen
The MTG version I'm complaining about, you literally don't get to play a single card
Or you do get a good game, but it ends with "Okay now you don't get to play a single card"
if I show my opponent a specific card, 9x out of 10, the game ends and I win
saving the value of the rest of the spell for later
tell me the skill expression needed to flip dbarrier or harpies feather storm
or cards that scale too ie [[three steps ahead]]
What card is that, Shifter?
you can use shifter too
That's not skill expression, that's an awful matchup
Unplayable matchups exist in every game that allows you to pick your character
Otj is just a based set in general
Oh, I misread dbarrier as dfissure
you're gonna say it;s an awful matchup?
True actually, there's some bad cards
But at least it's bad card design and not a fundamental game mechanic that creates the non-game
Yugioh has a lot of silver bullets
there are mutliple of those bad card designs
MTG's lands are a scourge of a mechanic that will never be solved because it's fundamental to the game to be a bit dogshit
and a shit ton of cards that search said cards
yeah except thats really not true
I havent seen that many basic lands in the game from the matches ive played
they have been solving it for 30 years
Yugioh's card design is incidental to its fundamental gameplay mechanics, which are also broken and silly, but at least allow a game to happen
so what format are you playing exactly
every modern deck is playing some insanely pushed lands
if there was a big criticism i have of mtg is that basics have a very specific niche and they dont empower them further
If it takes 30 years to only partially "solve", maybe don't make such a shit mechanic part of the game in the first place. Again, there's a reason no one else has tried to mimic the land system, even mana-based TCG's
The ideal version of this idea would be something like Duel Masters or Lorcana where you use your normal maindeck cards as lands instead of running a separate suite of cards
its not partially solved. its completely solved and they keep iterating upon it
again i feel like u just dont get the land system and its fine
Running two halves of a deck that each enable the other and screw you if you don't draw them in the perfect proportions at the right timings is such an asinine idea to make fundamental to your game's mechanics
ur also not even trying to understand the system
Standard btw
its like if someone came to ygo and never understood the special summon mechanic or the once per turn limitation
Modern yugioh has way more non-games
me when I say quite possibly the first huge tcg should have just been designed better at the start
Game is over 2 turns in because my opponent shows me they've got shifter in hand
Okay but that means I'm right that the system is ass???
Why didnāt you design it better Aeri smh
when did I say I agreed
maybe you should switch formats
mb guys sorry
Okay so it's both already peak design, but also they couldn't have designed it better because it was the first
Make it make sense idk
lmfao
they were the first
you're just arguing for the sake of it simmer down
they have been iterating and designing since the beginning and seeing what worked and what didnt
I mean MTG really could have been designed better 30 years ago, but that's too late now
of course no other tcg was gonna copy it since it wasnt perfect to begin with
The way they mitigate it now leads to way less non-games
If they have to keep working to patch over a rough spot, then it's fundamentally not a good mechanic
but its not like they are just gonna throw out their own work they have been working on from day 1 out the window
You can't polish a turd and then say it smells good
I also didn't say it was peak, but when you're the first tcg and you don't have any other design cues to go off of except for yourself, how were they expected to get it perfect?
But even in shit like HS where you get a guaranteed mana a turn, there's plenty of non-games
I'm not crazy for saying it smells bad
no u keep working on the system and seeing what works or what doesnt
They weren't, I'm just saying the system is ass
Lands isn't the only thing that leads to non-games
No, but it's an additional layer of "shit that leads to non-games" that doesn't exist in other TCG's
i dont think someone is crazy for not liking the mana system but i think its crazy to be unable to see how the system works even or why it works
Maybe I drew all my 5 drops t1 and I'm playing 4 turns behind in HS or whatever
Other TCG's have their own things that can lead to non-games, but the land system just ups the percentage chance by a crazy amount by existing
except thats not the case
Because MTG has all those things AND the land system
It's exactly the same as something like Hearthstone or Legends of Runeterra tbh
like itd be one thing to critique the real current issue of mtg
Especially since magic cards, on average, cost less to do effects than the others
which is the play/draw discrepancy
like if u wanna talk real issues with mtg right now
its that
Yeah, the play/draw issue is the biggest issue in mtg rn
It's not exactly the same because there's no random chance to get locked to 2 mana or 3 mana in HS or Runeterra
and wotc is actively taking steps to solve this
And players don't top out their decks at 4 mana cards because there's an actual guarantee that the game will progress beyond 4 mana
the game progresses beyond 4 mana in mtg too
A lot of MTG cards effects wise are way cheaper than cards in the other games
A counterspell in mtg is 2-3
again u really do not get how a game of magic plays right now
The cheapest unconditional counterspell in LoR is 4
> guarantee
There's 2 other ones, but they're both conditional
Same with a murder
You can get a murder, in standard, at 2 mana
Hell, there's 1 mana murders in standard
so wait then why is ygo better?
The closest equivalent to getting land flooded in the lategame in HS/RT would be drawing a bunch of your 1-drops and 2-drops in a row when you're on 10 mana
But at least you can play the game like that
Granted, your odds of losing skyrocket, but you're able to put cards on the board
is it a requirement that games go longer than 4 turns?
In MTG, if you just hit lands 5 turns in a row, you draw, pass, draw, pass until you happen to pull something that's not a land
You also start with way more cards and a lot more MTG cards Cantrip tho
I'm saying in those games, players deckbuild differently because the game is guaranteed to go beyond 4 mana
right and thats just not a realistic scenario between people playing real decks
You're probably pretty likely to have SOMETHING you can do
MTG players typically keep things at or below 4 because there's no guarantee they'll hit their land drops consistently enough to go above 4
lmao
okay
I don't care how long the game takes, that was never part of the conversation
so u completely are ignoring the existence of control
or midrange
okay nevermind u are just arguing for the sake of it without actually listening to the baseline counter argument
i was giving benefit of doubt that u just didnt get it and wanted to know
Your baseline counterargument is just "lmao you don't understand the game, skill issue skill issue" while explaining nothing about your actual point
i have been telling u what magic has been doing iterate upon the land idea
It's just "I'm a higher-ranked player, I've been steeped in this community for years, I know what I'm talking about and I'm married to WotC, if you don't like it you're mad bc bad" for like, 30 minutes
and how decks actually play out
Multiple people have tried to explain to you other points about your argument
But you've just ignored them all
arguing just for the sake of it
also im p sure ive been playing magic for less than a good chunk of ppl here
Yeah thugs has been playing the longest iirc
And you're not listening because I'm saying it's a fundamentally bad mechanic, if they have to keep "iterating on" it to repave it with playable cards and reduce the number of non-games, then the base mechanic underneath is bad
Yugioh has the opposite problem where the base mechanics don't necessarily produce non-games, but they keep printing bad cards on top of fundamentally sound base mechanics
But the basic mechanics of lands itself in MTG creates non-games and vastly increases the impact of draw variance and RNG
the base mechanic underneath with lands isnt really good or bad
it was just a mechanic that could lead to all these issues if they hadnt done anything about it
You can argue all you want about how "that's not how high-level decks play anymore" and "they print lands that do other things", but that doesn't change that the basic mechanic isn't very good, at best they've mitigated how bad it feels to get flooded or screwed
and yeah they still happen but theres a reason wotc has spent the past 30 years making sure these issues dont happen
like
did u not want them to have it?
im confused
"oh this thing isnt good"
Bruh why is my argument being warped into "do you want to time travel"
they decided to make it better
or improve upon a system in place
did u want them to throw it out to begin with?
It's still a bad mechanic, even if they try to repave it with better cards
ngl I think the biggest issue is
"Your complaint isn't actionable, therefore it's pointless" is a silly argument
approaching the game from a yugioh mindset
where doing nothing on a turn gets you killed
lol
its not neccisarily the same in an inheriently slow game like mtg
Tbf it does feel like this against RDW but in other decks, being stunned for a turn is often fine
But if you start getting stunlocked for more than like 2-3 turns, you probably auto forfeit
legacy or vintage š
Bro if you pass 2-3 turns in YGO youāre dead thereās no difference
true!
Fundamental lack of reading comprehension
Thereās no skill in flip Skill Drain I win, activate shifter I win.
Draw 5 HT, no starter, Iām dead
Those are badly-designed cards, not badly-designed mechanics
Drew no HT, Iām cooked.
I feel like no one here comprehends the difference between cards that are printed, and the gameplay mechanics that facilitate how and when you can play those printed cards
Incredible how people can have different preferences and interests
Having to tribute 1-2 monsters to normal summon anything over level 5 is a gameplay mechanic, it's part of the rules of the game
Summoned Skull is a card, it's not part of the rules or structure of the game, it's just a guy they printed
I mean in an alternate reality, we're having this same argument about yugioh because they didn't print any good level 4 or lower monsters ever and the game is too tribute summon based
How DARE anyone like something I don't like!?
This is still vastly warping my argument, I never said no one is allowed to like Magic :\
only 1 rare unfort
I dislike the human tendency to just make up wild shit to strawman people they don't like
Then shut up. You don't. Get out of here lol.
Iām still wondering why youāre here for like an hour lol
When no one is gonna change your mind
If this game is something you're not into stop engaging.
I'm surprised this argument has been entertained for so long ngl
"Guys I can't believe it, yugioh is too RNG heavy. I hate drawing all my tributes and no level 3-4 guys and losing 3 turns later"
Blue Eyes problems
I didn't see anything in the channel rules or description saying you have to like MTG to talk here, as far as I can tell it's just a channel for discussing MTG in general? Plus I was literally directed to bring this conversation here by another chat mod
I didn't even wanna do the whole modern yugioh argument
In fairness, something tells me your moderation style isn't the most impartial š¶
I just thought it'd be funny to imagine a timeline where yugioh has been caveman yugioh for 25 years
Yeah that's very funny actually
Browse best MTG Arena Standard Decks June 2024 as of June 2024 tracked with the most powerful tracker for Magic: The Gathering Arena!
"Ugh, I drew triple duplicates of Summoned Skull and no Scapegoat!"
I didn't realize how many budget upgrades omo has, shit's wild
there are so many creatures that just help you pop off super hard, and a ton of budget board wipes because they don't fit anywhere else
Goldfish might be a little better
untapped.gg too
But I dunno for specifically arena stuff
I'd check mtgmelee no?
You going land or creatures?
gotcha
Goldfish is usually my go to for base level lists
both š
idk if it's optimal to support both but she is giving out both kinds of counters so
The changeling to everything seems interesting
You may have been directed because you were being annoying in another chat. I think they should have just told you to shut it.
I assume theres not much diff between arena and paper
Sidenote I'm kinda stunned by this lmao?
There's a point where a convo is pointless and it long crossed that
I'm glad I'm not still a mod because I would've been asking to mute you 30 minutes ago
Gonna yell at Misty about it
The fact this even went on so long is very generous to your case
it has some really cool synergies
Iām so close to getting enough wildcards to build my post rotation deck
there's a bunch of stuff that gives you free creatures that are the same as the type on board
Yeah Kibler doing stuff with it made me wanna buy it
Oh fr?
I'd recommend it, even if you just go with the precon
I mean I don't see a problem with discussing a card game in the channel where that card game is supposed to be discussed, the issue is just people not liking hearing negative things about stuff they like, but it's just fee-fees
the precon has a ton of unfocused cards but it's so super fun
your lands being a toolbox goes hard
On the other hand, if I ranted and argued about how much I loved Magic, I'm sure no one would have had a problem with it
Iām high key going to miss [[restoration of eiganjo]] once it rotates out smh
It's strictly bias, therefore not very impartial
Enchantment ā Saga
(As this Saga enters and after your draw step, add a lore counter.)
I ā Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II ā You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III ā Exile this Saga, then return it to the battlefield transformed under your control.
Architect of Restoration
Enchantment Creature ā Fox Monk
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
"A visionary looks at rubble and sees not only what was, but also what could be." āOnyx-Eye, architect of Eiganjo
3/4
Yeah it was crazy seeing it
Nah, we definitely have had arguments in here where everyone gets annoyed about people talking about liking something too much lmao
Yeah you walked into a chat about people who like a game and talked smack and are surprised there's pushback?
And it's not like people were outright mean about it to begin with?
I also never said that
when I was a mod there was like an entire hitlist of people nobody liked, idk if thats the case still and I don't wanna know

You're pretty consistent in making shit up that never happened, I never expressed surprise at the pushback
Youāre on it kid
Also you could have have just avoided this by not joining the chat
Everybody here hates the fact summer gets excited over any new card for example
I have a feeling I should take my leave before you make up something I said about being a neo-nazi or something, toodles
P sure there always is, I remember it being the same when I was a mod
Nah
I also got a bit too mute happy with people on that list any time they'd start shit lmao
Oh yeah, nah fuck that
š
Or like how Saintās first reaction to any card is āthis art is shitā
At the end of the day, weāre all a tight knit community
"Gonna blame me for being a neo-nazi" is not something someone who doesn't have suspicious intentions says
Anyways while I'm here
AFFINITY BEST DECK FUCK ALL OF YOUR FRAUD MH3 DECKS WE ARE CANNONEERING THROUGH YOUR FAVORITE DECKS
Gray
All imma say is, if you see me playing high noon control in 2 months, donāt hate me
gray
Clear sleeves are kinda an l tbh
Yeah
Especially if you run anything double sided
is this buildable in arena
Or even if a card gets scratched on the back in shipping
Oh ik, afaik the deck doesnāt have any double sided cards, but if it did clear wouldnāt be used at all
I don't think there's any in the precon
But Eldritch Moon has a full set of flip eldrazis
[[Conduit of Storms]] being a notably decent upgrade
Creature ā Werewolf Horror
Whenever Conduit of Storms attacks, add
at the beginning of your next main phase this turn.


: Transform Conduit of Storms.
It strikes with the fury of a tempest.
2/3
Conduit of Emrakul
Creature ā Eldrazi Werewolf
Whenever Conduit of Emrakul attacks, add 
at the beginning of your next main phase this turn.
As without, so within.
5/4
You buying the Eldrazi collector precon?
So if you're looking to upgrade it, clear is out of the question
I can't find epicure in arena, did it rotate out
not yet
huh interesting
check not collected
TIL you can import lists from mtggoldfish straight to arena
Oh yeah anyone mess with the energy stuff from MH3? The precon looks decent and all the support makes it look coherent lol
not much
eldrazi and affinity hype
also a lot of hype for the raptor
and the new land
Haha yeah
Iām just wondering if anyone is gonna drop the 400 for that eldrazi collector lol
Wow I missed an event because I was at a work meeting and the guy really left the server as a whole? 
The raptor is nuts
nah my sister just banned him
Oh huh
Heās not wrong about the lands nongame piece but itās drawn out and old and just boils down to math
Doesnāt mean the gameās shit because of that mechanic though, the way you build around those restrictions is whatās important and I think Magicās done a good job of it so far, especially with how it allows the possibilities of giving lands other abilities, something you donāt see in other games that try to āfixā the problem
he was just looking for an argument it's as shrimple as that
yeah it was really helpful
arena is certainly a simulator
besides the lack of packs given, I really do hate the UI
i will say its incredible how arena can make opening packs boring
i think the ui is pretty great
not flawless
but it could have been way way way worse
The amount of times Iāve been gamed by this stupid ass combo is 3 times too many
but they really are mostly focusing on the in-game experience being good
less to cast, where X is the total mana value of noncreature artifacts you control.
(
.