#deformed robotics

47 messages · Page 1 of 1 (latest)

strange shard
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I launched a set of robot arms for my space station and the stress of launching greatly deformed them. After closer examination, the robotics parts are not straight with their parent parts

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As you can probably imagine, I didn’t create that rotation and misalignment in the VAB

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Is there any way for me to fix them?

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And there’s like 70 joints that need fixing, and no I’m not going to detach every single part with EVA construction.

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And I already tried time warping and saving and loading, nothin works

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Do I need to modify the craft in the save data or something? At this point it’s the most reasonable option I can think of

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Either that or installing my first mod

knotty juniper
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I told you earlier: install KSP community fixes

strange shard
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And I’m not downloading my first mod on a whim

knotty juniper
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Kspcf makes the game work like it’s supposed to

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It works on non-new crafts; it might not work on non-new vessels

strange shard
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Hmmmm

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I’d like a demonstration

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These are great claims, but they don’t exactly inspire confidence

knotty juniper
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A craft is a template of a ship to be built. A vessel is a ship in flight. If you’ve already launched the ship then KSPCF cannot help you. But if you’ve built the craft file and have not launched it yet then KSPCF will fix robotic drift issues

strange shard
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Yeah it’s already launched

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So once you hit “launch” and your money goes down to create the craft onto the launchpad, it turns from a “craft” in the VAB to a “vessel” in the game world?

heavy kestrel
strange shard
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Ahhhhhhh I should have done that. I just added some struts

heavy kestrel
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Any drift that is present when you lock a robotic part, save and reload, enter time warp, or switch scenes becomes permanent unless you have installed kspcf

strange shard
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Ohhhhhh shit

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Guess I’m reverting

heavy kestrel
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So robotics will slowly but surely become mangled over time

strange shard
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Because that happened in a reverted time

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It locked with drift

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But I reverted that away

knotty juniper
strange shard
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Well I “fixed” it and now the rocket flies for about ten seconds and then the game lags for another ten seconds and then I have 200 pieces of debris coating the KSC

frail coral
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well at least your robotics arent warping anymore lol

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sadly, with robotics, thats just the tip of the iceberg

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I urge you to use them sparingly and not be surprised if they decide to screw you

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even with KSP CF

strange shard
frail coral
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the devs are laughing at you thinking that robotics is stable. Search through these help threads and you will find the myraid of unplayable generic cases that cause robotics to fail spectacularly. My personal favorite is when you dock two vehicle (that are both landed) with a robotic arm and one of them either becomes a pogo stick or all the parts disconnect from each other. Or it just explodes.

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I use them sparingly and even then I always have a backup plan.

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eva construction can help a lot

strange shard
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Welp

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I managed to launch a mangled form of my robot into orbit

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I guess I’m sticking with that

frail coral
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whatever works

heavy kestrel
frail coral
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I have still had the issue despite this

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no mods