#Does Thrust to Weight Ratio play too big of a role in how an SSTO will function?
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As long as you can keep accelerating the lower twr the better. So the amount of engines you need is more determined by drag then weight
wait, LOWER?
like less thrust per weight?
Yep
Cuz less thrust means fewer engines and fewer engines means less dry weight
Here's my 83 seat ssto on 4 engines.
https://youtu.be/o6jDO_yZHoE
An ssto spaceplane than can land anywhere except Eve and Tylo.
Will not work in the stock game and requires the mod FAR!
If you want to chat with me you can find me here:
https://discord.gg/MC2tUPFYMT
craft files:
https://kerbalx.com/Chillkill/Venture-SSTE-261
note: for lag purposes I did not put in all 83 kerbals.
___________________________...
i suppose that makes sense
If you're only making an lko ssto you can afford a few more engines, if yore going further tho less is sometimes more
i've succesffuly made one that got to orbit, and then just barely landed on the moon
luckily had a drill system installed
Nice you can now go pretty much anywhere apart from Eve and probably Tylo
Also show image please. Always looking for inspiration
this is the iteration that made the moon trip
Sustained minor damage on the moon landing
Just enough to screw up kerbin re-entry
Wasn’t able to recover the craft, but I was able to slow down enough to eject both kerbals and get them back safely
Nope
The tutorial I watched was clearly just for low orbit sstos
I did not realize that
So I didn’t include a nerv until I realized that all the long ranged sstos have one
I just shut my computer off so if I remember tomorrow I’ll send a pic of the more recent iteration
ok cool
this is the latest version. haven't tested this exact one yet but i did test one with only one nerv engine and it worked really well
I'd be interested to see the cg change when it's empty
It looks like it would shift backwards
wanna see what I'm working on?
that's very possible
sure
it keeps drifting a lil side to side (not one side in particular, which is what confuses me) when i pitch up or down
its weird
like roll or yaw?
roll
i added more stabliziers
im thinking adding a canard could possibly help at well
two things you can do:
- isolate elevon actuation. Tail does only yaw for example, so you should disable roll and pitch....
- give your wings a slight dihedral
my wings already do have a very slight dihedral
good idea on the first one tho
i could try increasing the angle
also this is what I'm working on
nah, try 1. first
this didn't work very well, but after adding two more rapiers, and smore stabilizers, i've got an attempt that's going pretty good so far
holy
that thing would eat my spaceplane for breakfast
It doesn't really work yet it's gonna take me a long time to finish this one
(if I'll ever finish it)
damn
i got this one to hit the 400 m/s required to get the rapiers to go full thrust
thank you matt lowne for that tidbid of advice
are you doing this in career mode?
so you probably don't have all the wing pieces unlocked
cost is a factor, but since the plan is to recover the craft, and i reload most of the time it doesn't work, cost really is only a temporary factor
ill ss my tech tree in a min but im pretty sure i only have like 2 or 3 of the last nodes done
i just haven't played around with all of the existing wing options yet
well i have... but not successfully
I haven’t delved into mods quite yet
I’ve been thinking about installing some cosmetic ones cuz I want coloring options
there is this mod called rcs build aid, that lets you know your dry cg amongst other quality of life tools
it basically lets you dial in your center of lift and center of mass for best performance easily
Hm. I’ll keep that one in mind once I start with mods
but yea you want your center of lift close to your center of mass
and you want your control curfaces to be a good distance away from your cg
ye i've been working on that
that looks pretty good
i'll also note that the big wings do not have fuel in them
can you show me your aero tab, so I can see what you've got in there
put fuel in them it's free fuel tanks
i got both dlcs and this is what my tech tree looks like
so you have basically all the aero pieces you might wanna use bigger controll surfaces
i've been thinkin bout that
also canards are great
I find it best to make a nice clean and simple design with a pair of wings and eighter canards, horizontal stabilizer or nothing
I'll show you some of my smaller ssto's
btw for mining ssto's rocket ssto's are arguably better
oo very clean design
and the next smallest would be:
both canard designs
this should work great
my approach to these kinds of designs tends to be somewhat unorthodox
should
you call this ourthodox?
depends on whether my pilot kerbal that i am totally not responsible for decides to do their job correctly
also I'm using FAR so I have different aerodynamic considerations
i mean i look at that and it screams ksp experienced player
i look at mine and it says
did chat gpt make this shit
ooh, something i am proud of tho
it comes with practise
I would try removing the doubled engines
couldnt manage to get a big drill in there nicely
really??
i prolly could've with a hinge, but idk lol
i think what i made looks cool at the very least
atm it isn't producing enough acceleration fast enough without em, but ill play around with it and see
this is where I've put mine
reduce drag
wait where's the air intake?
ah nice
It has 1 engine pre-cooler
lol easier said than done, but yeah, i've been workin on that
ah ok
actually not the most optimal solution (I could save like 0.1 ton there)
do you know the engine nose-cone trick?
anything immediately visible that could reduce drag here?
where you hide a nose cone very slightly inside the back of the engine to trick it into thinking the back is more aerodynamically sound than it is?
yes
yes
alr, hit me with it
you only need 1 shock-cone intake
decrease amount of intakes?
doesnt one intake power 4 engines tho? i have six so i'd need at least two
1 intake powers up to 6 maybe 7
yea you just gotta start of at like 30% throttle until you reach ~20m/s
next thing you can do is angle your wings slightly up
and the next thing is not use mk2 fuel tanks
they have terrible drag in the stock game
also they have worse fuel/weight ratio than pretty much any other tank
only ones i have are on the front and the back
in fact all mk2 pieces are kinda bad 4 drag
that's ironic
but you can skip this part
considering it's meant to be for hypersonic jets
yea well that's stock ksp 4 ya
Ideally you would do something like this
also I told you this before, but the best mining ssto's in my opinion are actually rockets
lol
but yea it can go anywhere (except Eve and Jool) with 22 people for 109k funds
ok Ima give you a pro tip:
3x adjustable ramp intake (radial) can feed 1 rapier
1x adjustable ramp intake can feed 2 rapiers
1x shock cone intake can feed 6x rapiers
did u isolate controls?
si
even on the main wing?
si. tails are set to do only yaw, and everything else is set to do everything but yaw
good enough
i do have one medium reaction wheel onboard, is that maybe the culprit?
it could also just be my shitty ass flying
idk
i suppose it makes sense that trying to roll while going that fast would fuck up the plane
the only thing that I can think of rn is that some parts aren't 100 percent streight
it's more stable than previous iterations if i don't touch anything tho
I don't think stock game does adverse yaw
yeah i did have that issue where my lift was pointing ever so slightly backwards
found the dumb wing piece that was responsible and smited it to hell
wait i'm supposed to have a purpose for my ssto?!
rn im honestly just screwing around to see what i can make
no just asking
and tryna get higher delta v
ideally, i want it to be able to go most places
probably mostly kerbin's moons and duna
but i also don't wanna limit it to just that
if you can get to Minmus with a minning ssto you can go pretty much anywhere (again except Tylo, Eve and Jool)
ok i just had engines auto-toggle at about 20km, usually they do that at around 30...
if you wanna go to Duna I find it's more challenging/rewarding to do it without refueling
i have about 800 mps left of oxidizer
disable auto toggle
that's actually a decent amount
you wanna go at least 1500 m/s before you toggle
at the rate im going i should be able to get an apoapsis in space and then switch to nervs to burn for orbit
currently just under that
Nerva
ah sweet
i just shoved mine a lil bit into the body only the back half actually sticks out
looks better/has less of a chance of smashing into the ground when i take off
yea I doo that too sometimes
i don't mind being a lil cheat-sy when it comes to offsetting
i want it to be realistic at least
alrighty, 66km apoapsis with no more oxidizer left
like this
you've got this your Nerva have great twr
toggling the engines a lil later should improve that, but i have plenty of fuel left for nervs
ye i got 3300 mps
this is sick
i appreciate the help btw
np this is fun 4 me
same :D
im actually an aero student
so this kinda stuff is funnnn
applying school knowledge to ksp and vice versa feels very satisfying
my aero teacher lost his mind when i showed him that slamming a wheel into the ground really hard produced an infinite amount of thrust
and when i attached a docking port to the front of his car, stood on the roof, and held another docking port infront of it on a fishing rod and the car moved
bruh
this ksp knowledge goes hard
🗿
well with FAR you gotta do stuff like area rulling
(not actually that important, but it's there)
i should clarify when i said aero student i meant upperclassman highschool aero
not college aero
so like
general knowledge of aviation principles
ok
but maaaaybe not quite yet like actually super qualified
also the aero forces actually change with speed and mach number
unfortunately there is no ground effect
AAH the word derivative still scares me
like i know how to do em
but like
ah
why
you don't have to do them, the mod does them for you
how about you find the rate of change of your own slope Mr. Derivative, thank you very much
oh in that case
it quite literally does
:D
you just gotta look for green numbers instead of red ones
seems a little complex for my current game knowledge, but definitely something i've heard about and will try for later when normal ksp starts to get dry
like this thing becomes unstable above mach 10 at 20km
you'll never go 3000 m/s tho so all good
at least not in atmo
also I was very sad to learn you can't do supersonic wave surfing : (
aight so i got an apoapsis just above 70k but didn't quite get enough speed going to hit the orbit. reloaded a quicksave and im gonna disable auto toggle
also if you don't know what I mean read this it should be interesting for you
https://en.wikipedia.org/wiki/Compression_lift
In aerodynamics, compression lift refers to the increased pressure under an aircraft that uses shock waves generated by its own supersonic flight to generate lift. This can lead to dramatic improvements in lift for supersonic/hypersonic aircraft. Clarence Syvertson and Alfred J. Eggers discovered this phenomenon in 1956 as they analyzed abnormal...
bro that sounds gnarly
cool ay
not moddelled in ksp even with FAR. Understandably so but still 😠
Do you have a favourite plane, preferably a lesser known one?
great question
not my all time fav, but i really do like the P-38 lightning
one of those old ww2 planes
very neat
also like a lot of aviation fans
i love the A-10
yea cool plane, not the most aero tho
not very aero, but yes cool plane
typical for older planes, no?
doesnt matter if it's aero if it has the brrt brrt
not really
interesante
so the P-38 was like the firs ww2 fighter with the exhaust powered turbochargers. They were quite bulky so less aero at low althitudes
still an amazing plane for it's time
But I was thinking more lesser known planes
yeah i figured
im really searchin the memory banks looking for something that isnt just like "boieng 737" or "F22" cuz that kinda stuff is like the most common
oh there was this wacky plane that we talked about in class that like wasn't symmetrical or something?
i forgot what it was called
one min
here I'll give you one I like and it's not well known Lauk Cygnus flying wing aircraft
thats insane
boomerang?
Rutan has quite a few cool designs
here another one: Perlan 2 Glider
again this is not modeled in ksp : (
no mountain waves
damn
gliders are especially funky
this one is relatively well known but still: concorde
droop snoot
w
I like the Akoya also
the snoot would droop
yo that's so like utopian lookin
i love that video so much
Ok, the only other planes I can think of that would be near the top of my list are the Flying Fortress, the sr-71, and probably whatever that massive Ukrainian plane was that the Russians destroyed a couple years ago
Antonov 225
Just an absolute beast
Screenshot?
That’s awesome
do you know this plane? Star Kraft SK-700
Quite the chonker
ye
Bro what does that thing have props on both sides
The adhd engineer urge to attach both of those props to something solid on ground level and then just spin the fuselage around as fast as possible
Stability I would assume? Since the center of thrust would theoretically be somewhere in the middle
I could be totally off tho
well yes in the case of engine failiure you still got centerline thrust
next benefit
ok I'll do it:
-reduced cross-section
-reduced slipstream effect
Ah I guess that makes sense
also redundancy
In what way?
slipstream from the front propeller that cause the plane to roll gets eventually cought by the second prop
depending on the configuration the effect varies
Oh ok that kinda makes sense
another cool plane: XB-42 Mixmaster
This thing still holds the record for the fastest cross Atlantic piston powered flight I think
It was made in 1944
pop quiz benneffits of a pusher configuration:
hm
i mean i would assume that has to do with the fact that a piston powered plane (say that 5 times fast) isn't the most efficient way of doing things anymore?
Not for big planes, for small ones it's still the best
interesting
like i said, i dont know toooo much about aviation
prolly more than the average person
most cost effective I should say
but still not too much
but you're interested in the subject no?
si
so I finally secured someone I can talk to

🤓
anyway if you can get over the hurdles of the pusher configuration it should be faster/more efficient than the tractor configuration
a good example would be the Celera 500L or the egg plane as i like to call it
you made any cool prop planes in ksp?
not really
egg
ksp doesn't like stuff stpinning very fast
I made a tip jet autogyro ssto prototype
I don't know where I saved the video tho
it was made in the 50s
weird... with sas off, my plane is just spinning very slowly to the right on the runway
no idea why
that's happens it's normal things like to slide
oh right i forgot i had these lil buggers stuck up here for some reason
any chance that wing piece could be contributing to the instability issues?
well they push you center of lift forward
ye
if it's straight than no
another cool vtol idea
I'ma go sleep now its 1.30 am
ooh that is interesting
damn you in europe?
ye
you too
made it to mk7 of this newest variant
low and behold
80km apogee with oxidizer to spare
stability issues were like 95% resolved
(heading remained 90 deg for most of the flight)
we did it bois
AND ORBIT WITH JUST ABOVE 3000 MPS TO SPARE
TURD (not on ckan) doesnt work with ckan, needs textures unlimited but has a lot of custimization with coloring
still trying to decide if I want part customization or restock
turd is a blessing
yeah I might just ditch restock