#How to go into an actual paused state
7 messages · Page 1 of 1 (latest)
Maybe the game is made that way so when you unpause it wouldnt need to pull it up again
and use even more processing power
np
Common way to program games is to have a loop, and update everything (physics, graphics, sound, game logic) using a time delta (the 'tick'). It's likely that when the game is paused, it's still "running" but with a time delta of 0 between each frame.