#Need some tips for getting to MPE's 1P-Geito

9 messages · Page 1 of 1 (latest)

vagrant yarrow
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As the title implies, ive been having issues even coming up with a way to get to Geito. The two screenshots attached show it's inclined, eccentric orbit.
i have what is probably too much dv (17,000) in LKO, but this mission is mostly practice for a later landing mission, so i'd like to be able to get from LKO to Geito orbit in about ~8000 dv, which is the planned amount for that craft (and then back with a similar amount via ISRU)
I did try Transfer WIndow Planner, but its pretty useless for how eccentric Geito's orbit is.

zenith veldt
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What I'd personally try to do is to leave Kerbin's SOI with the same or similar inclination as Geito. Try and get in to a kerbolar orbit first and manage your rendevous from there. Though bring plenty of snacks when you do that 😉

vagrant yarrow
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i feel the problem with that is that leaving kerbin's soi with a high inclination doesnt really do anything helpful
am i meant to change my inclination after leaving? but then wouldnt it be really expensive because its around the sun?
considering using mechjeb 2 for this, im wondering how much it would be able to help

vagrant yarrow
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ive check mechjeb and it's saying the most efficient transfer is 2500m/s and the capture is 1900m/s, which is much closer to something i'm used to, though it wont create the node for some reason

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for context twp said it should be more than 5k overall

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finally got it to work, but goddamn thats expensive
not even including capture which is probably fairly expensive

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~8500 m/s overall, yikes
bit much to do with the time limits of ion drives and their lengthy burn times

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with that kind of dv its making me consider going into mpe's config and making geito's orbit slightly more sane

vagrant yarrow
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it seems astrogator can make the maneuvers, and while they arent PERFECTLY accurate they usually give me a closest approach node so i can fine tune manually