#Randomisation and making the places more distinct

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eternal minnow
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Absolutely loving the game. I have played a lot of the simulator games (supermarket, clothing store etc), but given this is about books it was always going to be a winner. Things I wish the game had to keep me engaged and to ensure replayability:

  1. Love that there are different locations. But need more locations (with time) and I wish the locations offered something different besides setting and a few new objects. Would love to see that each location has a population with distinct tastes that are going to make them MORE LIKELY to want to buy certain books. Non-Fiction or Comics etc. Would make you create many different type of stores.

  2. Would love to see more randomisation in ordering. So maybe having a publisher deal every now and again which would make you not just buy the same daily books over and over - but have a purpose for buying more of a certain book - great savings.

  3. Random event cards or daily variation which may make more or less people come to the store and more likely to buy a certain book (weather, events, media trending so customers may flock to store to buy a certain book and need to be prepared to buy more stock)

  4. Book displays that are more like book bins etc which can be placed down the centre of the store or which could have like waist height display/bookshelves

  5. Book posters that can be used to advertise a certain book and changes the probability of a customer buying something.

  6. Internet ordering.

I am really enjoying it, but without the randomisation and variation in daily game play, I think replayability would be limited. Thanks for a great game (love the addition of board games :-)).

snow merlin
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Thanks for playing and the kind words. You have a wonderful list of great suggestions and we have most of those on our radar already.

Unfortunately, most of them take a long time to implement and each store in particulary is a big task. We are going through our main tasks first while making small QoL updates along the way and adding more books/mythicals, etc. Most of those would be considered bigger tasks that we currently don't have time for. We do hope to get to a lot of those eventually, though.

FYI our goal for this game was 25 hours of "fun" gameplay and about 35 hours until you "have most of it and are already kinda bored." We think we are doing pretty good in that regard depending on the player. We could have easily dragged the game on much longer by just making the grind much worse but we didn't enjoy that about others we played and wanted the pace to feel good