Just putting this here to bring to light the fact that the stability of multiplayer games this patch has went completely downhill.
There's many more desyncs, and the transition from antiquity to exploration causes crashes, different game states, and usually ends up in us not being able continue sooner or later in the age.
The one solution that's seemed to somewhat work has been to save on turn 1 and relobby before rolling over to turn 2. Even this doesn't solve the issue every time.
