#Multiplayer unplayable

4 messages · Page 1 of 1 (latest)

reef ruin
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Just putting this here to bring to light the fact that the stability of multiplayer games this patch has went completely downhill.

There's many more desyncs, and the transition from antiquity to exploration causes crashes, different game states, and usually ends up in us not being able continue sooner or later in the age.

The one solution that's seemed to somewhat work has been to save on turn 1 and relobby before rolling over to turn 2. Even this doesn't solve the issue every time.

sharp kiln
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Yep, have sent the examples of this from the chat channels to the team , will send this on to FriendlyDiplo

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@reef ruin Can you confirm it’s when it’s larger groups mostly? (2-3 people seems ok?)

reef ruin
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Larger the group, the more severe the issue, however we've rolled over with as little as 4 players and still had the same problem happen. I can't really speak on 2-3 players as we generally scrap if 2 or more people have to leave after antiquity