#Lategame balance: Unique tile improvements often useless

3 messages · Page 1 of 1 (latest)

twilit smelt
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Having played through with every civ currently available, I've noticed that unique tile improvements tend to be useless in the Modern Age, for two reasons:

  • Cities are heavily urbanized by this point, with little to no rural districts left, and heavily focused on attaining new specialists.
  • Almost all towns are set to a specialization, and don't acquire any new tiles. So you only have their existing tiles to work with.
    So realistically, you can only make use of tile improvements by settling new Towns. But finding good spots for them will usually be hard at this stage in the game, and a big micro-management load on the player. Modern-age civs with unique tile improvements need to have their improvements revised.
stoic sigil
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Few counterpoints just because I think we play differently.

  • Most of my UIs find a home improving my already strong production tiles, I generally tend to avoid urbanizing these because production is king in the modern era.

  • Often even a few can add up to a very comparable amount of resources from other sources.

  • The new food model means specializing in towns isn't always a good choice right as it's available. Having them grow to absorb most of the strong rural tiles isn't a bad decision, especially with 50% more growth speed.

twilit smelt
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Well, I do grow them until they grab all available resources. But oftentimes that leads to grabbing rural tiles that don't have any adjacency bonuses with lategame improvements.