#Prussian and Russian Unique Cavalry Units

4 messages · Page 1 of 1 (latest)

crystal dust
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Starting a feedback for these two units. So far, these are the only two unique units that don’t “feel good” to me. Just a couple of quirks:

  1. Cossacks are just worse than normal cavalry. They have -5 strength, but their bonus only gives +4. They also don’t get the +1 move speed regular cavalry gets when it upgrades to tanks. Hussars are a little better with +1 move speed, but still overall worse (IMHO) and still strictly worse than tanks.

  2. From what I can tell, they don’t have a unique model. Or rather, Cuirassiers use the same model as the unique unit. Weirdly enough, Russia and Prussia do have unique models for land ships/tanks (I think, I guess all civs have unique models to an extent, but the Prussian tanks stood out to me)

  3. Minor nitpick, but effects that give cavalry seem to prioritize generic cavalry over the unique units. For example, Exploration Age Cavalry units become Cuirassiers and not the unique unit.

For every other civ I have tried, I have really enjoyed the unique unit. I usually build several of them even if it is suboptimal just to try it. However, these two are the only ones I’ve built 1-2 and stopped because I didn’t like them.

I don’t have a good suggestions for a fix. Personally, I would ditch the “doesn’t replace other cavalry units” and give their ability to the regular cavalry line. They would switch models unlike other unique units, but I think that’s ok given they already have the models for land ships and tanks.

dapper bay
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Wanna reiterate that UUs should be re-evaluated as they're either straight up too niche/worse than the default. They should be indicative of a civilization and players should want to use them.

tiny oracle
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An option - make raiding bonus very high for Cossacks.

willow python
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Funnily enough, this was my piece of feedback during the workshop period:
General Moroz tradition gives immunity to Blizzards which either don't happen or don't happen often, while giving no other bonuses, making it practically useless in the first 2 ages. In age 3 it gives a combat bonus, but it only applies to tundra tiles, while borders of settlements almost always stretch to grassland and beyond.

Civ Choice: Russia
**Core Feedback: **
As is said in the short description above, Russia de facto has -1 tradition in the first 2 ages due to General Moroz being close to useless. In age 3 the combat bonus is only applicable when things go very bad defensively speaking, when combat moves from border settlements deep into tundra. In multiplayer people know that you have no defensive bonus early in the game, so expansion into tundra may become extremely difficult and frustrating.

Impact on Gameplay:
Russia de facto has -1 tradition in the first 2 ages + no defensive bonus, while in the third this tradition does not really make defense easier, not to speak of the useless cossack unit which is worse than the normal cavalry. All this makes Russia pretty easy to conquer in the ages 1 and 2, so YOU HAVE TO find ways to upgrade your commanders as much as possible to have a chance at defense (which is not bad in itself, but always having to do it may become frustrating considering that Russia gets not bonus or tradition to improve commander experience gain).

Suggestions / Ideas:
I would suggest giving it a combat bonus in the first 2 ages as well (maybe a lower one), while also making it so that the bonus applies to ALL UNITS within the BORDERS of settlements BUILT on tundra tiles. Russia has no other inherent combat bonuses, it seems only fair to improve the only defensive one it has.

Additional Notes / Thoughts:
As a sidenote, make cossacks have the same CB strength as normal cavalry to make them actually viable in friendly territory ❤️