Civ VI Desyncing was an issue but nowhere near the level of intensity that VII has. Only 3 players and 5+ desyncs in 8 turns? its ridiculous, VI never had this issue if anything I expected the netcode to get better not worse, is there anyway to avoid this? crossplay is disabled, really disappointing first Multiplayer experience
#Constant Multiplayer Desyncing
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Typical game over the Internet in Civ7:
1st era:
- lobby creation - 2-3 seconds
- desync every 6-7th turn
- 3 crashes for a player
2nd era: - 2nd turn - desync
- 1 player starts desyncing EVERY OTHER turn
- I had an experience when I got 6 Firaxis crashes in a row (restarted Steam and the game)
The same game, but with VPN via Radmin:
0 desync, 0 crashes
I understand that you send something to your server/store data there and because of this there are huge problems. You have to set up a VPN to play normally