#Constant Multiplayer Desyncing

1 messages · Page 1 of 1 (latest)

chilly pendant
#

Civ VI Desyncing was an issue but nowhere near the level of intensity that VII has. Only 3 players and 5+ desyncs in 8 turns? its ridiculous, VI never had this issue if anything I expected the netcode to get better not worse, is there anyway to avoid this? crossplay is disabled, really disappointing first Multiplayer experience

umbral tartan
#

Typical game over the Internet in Civ7:
1st era:

  1. lobby creation - 2-3 seconds
  2. desync every 6-7th turn
  3. 3 crashes for a player
    2nd era:
  4. 2nd turn - desync
  5. 1 player starts desyncing EVERY OTHER turn
  6. I had an experience when I got 6 Firaxis crashes in a row (restarted Steam and the game)

The same game, but with VPN via Radmin:
0 desync, 0 crashes

I understand that you send something to your server/store data there and because of this there are huge problems. You have to set up a VPN to play normally