#Nested and Rich Tooltips.

1 messages · Page 1 of 1 (latest)

fierce niche
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The games tooltips are poorly designed and uninformative. The Industry Standard and consumer expectation for tooltip are Nested Tooltips with rich text and explanations.

These can be seen in such games as

  • Victoria 3
  • At The Gates
  • Old World

Releasing a modern strategy game without nested tooltips in this day and age is tantamount to a failure to follow best practices and delivering a non-viable product from a UX point of view.

polar lodge
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The amount of BOLD TEXT the game has while none of it has nested tooltips is really weird, like those litterally shout at you to hover over them to get more info but none is there to be received.

midnight vessel
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It's because they cheaped out and didn't bother at all making a UI designed for a mouse.

It's difficult to navigate nested tooltips on a console, and their literal zero effort into catering to their primary fan base of PC strategy gamers naturally leads to them ignoring painfully obvious design choices.

How about making a UI designed for a mouse? Not just a single UI for consoles and half arsed PC with some "improvements" on the way?

A PC user shouldn't have to navigate a list by cycling through all of the options.

dawn nova
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It’s gotta be balanced though. A tooltip that nests six-deep a la Vicky 3 is ridiculous