I made game accurate Malevola in Blender as my first sculpt from complete scratch using a few reference images, the rest being just done by hand. Can't texture yet until I learn how to retopologize
Pretty much finished the base model but its still a million polygons so I'm gonna have to learn retopology before doing anything with it,
Not sure what i'm gonna do with it when i'm done, but thought some people might like it and want to keep up with it
Trying to get it as close as possible to the ingame model so open to any suggestions on that front