For season 2 I would like to see some underappreciated guns get some love, rather than handing out nerfs to weapons people enjoy using why not increase the pool of weapons people enjoy using to add more actual variety to the game.
A few things to say before getting into specifics: I think the availability (or lack thereof) of some weapons is a good idea to an extent but it can also cause problems, + the base credit value of some weapons is way too high.
I would like to see more availability/use of weapons like the copperhead, the outland, the impact, the two-tap, etc + some increased viability to go along with it.
examples: The copperhead could really use some more range out of the box, the impact H-AR takes 2-3 business days to ADS which is simply way too slow in this game with its low ttk, you are already dead by the time you even aimed.
I think having tons of weapons gated behind schemas makes the game kinda dull because 99% of bodies have the same weapons on them, I appreciate some stuff should be rarer so you can also have those 'oh wow' moments when you loot one - not sure of the specific fix here but I am sure you can think of something.
Shotgun balance: I don't think the misriah is OP personally (gold mod could maybe use a bit of a nerf but not a giant one to make it useless), it does what a shotgun is supposed to do which is kill you fast up close, if shotguns don't do that job they are useless. I think the real problem with the Misriah is it's hard to acquire (so they all end up in the hands of invincible sweats) and there are no real alternatives to counter it, the wstr is easily accessible but lags FAR behind in power, as does the circuit breaker.
Also I think some of the prestige weapons should be looked at to make them stronger/more viable, many right now are sorta like joke items honestly.
Anyways my overall feeling is I would rather see buffs than nerfs and some increased access to these items, maybe add more barter variety each day etc.