#RelayDrive โ€” Sim Racing Telemetry and Overlay App

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loud heath
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I'm making a App to display Overlays and process telemetry information from sim racing games like iRacing, ACC and LMU.

https://relaydrive.rotationracing.eu/

https://github.com/rotationracing/relaydrive (still empty until i release the alpha)

The app is still in very early stages with a planned alpha release in January.

Its my first time making an App thats actually meant to be used by people and also my first project with Rust.

The Goals:

  • Big library of overlays to use
  • Tracking driving data from users and storing them on a server and making it accessible to other users
  • Create a easy to use but complex UI of viewing the data
  • A Race Engineer you can talk to mid race to ask about data like tyre temperature or gaps to other players or to make changes on the setup for the next pit stop.
  • CrewSync: making real time telemetry information accessible to a friend with a kind of "social" feature to have a friend as your race engineer.
  • AI features in overlays, in data views about how to improve and to make strategies and update them mid race.
  • Setup market place to share car setups to a friend via a code instead of manually sharing files or dictating the setups.
  • Plugin / Extension system for community made plugins.
GitHub

Overlay and performance insights for your favorite sim racing games.ยด - rotationracing/RelayDrive

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Im open to questions or suggestions if anyone has any :>

hallow whale
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What does this app do?

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like in short

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main priority

loud heath
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grab all the physics data from sim racing games and displays overlays ontop of the game like speed, relative timings, delta bar. and saves all the data to the PC so it can be analyzed after the race to see what mistakes you made and how to improve

round ermine
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Okay yeah. Thats cool. I like how the Overlay when enabled is dragable/you can drag it around.

Makes sense.

the fact that I think I see 'translator' / multi-language support on this is kind of nuts haha.

I'm actually surprised that each overlay is going to have its own set of controls/customization.

I guess that makes sense!
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It'll be cool to see what this looks like in Jan!

loud heath
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writing some smol docs for my app xD

round ermine
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Heck yeah! Having docs also just helps so much with the agents I've been finding. Sometimes it just leverages the context and excels!

loud heath
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got a lot of data decoded already :>

loud heath
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already got a lot working :>

round ermine
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Dude you'll have to show how that works, looks like a nice amount of data!

loud heath
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doing some small design changes
also released the first version on github with working updater

loud heath
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added a basic setup manager

loud heath
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sharing setups to a friend using a code is also working

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redesigned the overlay page