#BOUNTY SYSTEM & DYNAMIC EVENTS

4 messages · Page 1 of 1 (latest)

narrow gull
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Bounty system should either have you collect clues about exactly where the boss is and/or boss scaling to the num of players in the area. OR it could be instanced when you reach the area, similar to the "naked man on the waterfall" quest

Its bad when a lot of players search for a bounty to pass by its location 100 tumes because someone else already killed it. Very frustrating

Also i found the bounties to be very easy to solo, could make the fight a little bit harder and interesting.

Dynamic Events is a very cool idea, but I think it needs more variety. Random freeing of NPCs and stopping rituals by killing 3 mobs isn't it. Maybe Dynamic Events need to have something to do with the "theme" of the area. Take some notes for Guild Wars 2 , noone does this better.

Also I think level-scaling in lower level areas will highlight this feature and the world even more. Participating in dynamic events (especially if the gives you some reason to) on a lower level area will be more interesting and kind of fun, instead of making the areas (and the devs' work) no longer relevant as players level up.

fading kindle
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Some bounties were like this some were not i liked the ones where I interacted with npcs and the world to find them draw them out by following gold by hiding behind a box or entering a specific building

However they need ro be harder I shouldn't be nuking the guy when I find him make it a fun fight please 🙌

stoic trench
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It'd be convenient if they all become instanced but seeing a bunch of us outside Bill's (iirc) house waiting for the respawn was hilarious when we jumped him and then swarmed his body like vultures for his head which is thankfully not like the rest of the resources in the game.

narrow gull
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BOUNTY SYSTEM & DYNAMIC EVENTS