#Better Navigation Without Minimap

2 messages · Page 1 of 1 (latest)

charred iris
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📜 Quests

  • BestDuckNotedCompass should tell you when you're within the boundaries of a quest Area
    • EX: N compass example
  • BestDuckNotedTemporal Tuning could show the boundary of quest area
    • EX: blue boundary wall from beta
  • BestDuckNotedElevation icons labeled above/below quest icon on compass bar
    • EX: S compass example
  • BestDuckNoted Stackable quest icons on side of compass bar
    • Just means quickest change of direction is left or right towards that quest (if quest is far away enough to not fit on compass bar line)
    • EX: S compass example, quests 1 and 5
    • Won't have to rotate more than 180degrees to next quest objective like a fool
  • BestDuckNotedKeep icon for center of quest area
    • Easier to orient yourself in quest area

🧭 General Direction

  • BestDuckNotedCompass bar can be colored for North and South trending directions
    • Easy to tell which direction you are facing
      • EX: Compass examples in images
  • BestDuckNotedNeed easier to read compass
    • Larger N,S,E,W letters
    • Adjustable opacity background for compass bar

DakuKey Temporal Tuning

  • BestDuckNotedWhen used in town
    • Relevant icons appear at interaction points for crafting stations from further away
    • Icons appear above vendors heads from further away
  • BestDuckNotedWhen used at a point of interest(POI) a billboard of the area name could appear in the sky, somewhere thematic, or the area name appears just below the compass bar
    • Reference: Apex Legends
      • Just a reference not saying it should exactly like this
  • BestDuckNotedCan be used to highlight quest area boundaries
  • goosequestionmark Could be used to highlight interactables
pine pagoda
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Nice idea! Just please, no auto-pathing! I got really tired of games automating everything to the point where I am only there to press the "Skip" button.