This might look as I'm talking only negative things, so I stress it again - I had an amazing weekend with your game! The only thing I couldn't touch is PvP cause either "Can't invite to duel here" or everyone just running away unable tointeract with. But potentially - it's an MMORPG of a decade!
- Report: No animation on the second/double jump.
It feels weird, I just leave it here, thinking that this is the CBT and the animation is probably still WIP, maybe some sommersault. - **Report: ** Missing textures on the Ranger model for Hunter's Gloves.
I will attach the bugreport with a screenshot(s) later. - Report: basic tools (pickaxes/sickles/etc) can procure resources of ANY levels.
I assume this was done for the sake of testing, but usually the progression is divided between the grades of tools and resources you can acquire with one. The progression will feel more coherent if, say, green pickaxe can only mine rock to titanium (+silver), but can't mine gold or meteorite ore. Basically Tier+1 limitation. Currently I felt that I don't need to get green ore/trees if I can get blues, because I'm level 10 after all the basic quests and it's more efficient to just get everything prepped for crafting the Blue lvl 15 gear instead of green lvl 5 one. But it's totally up to you here, - Report: weird hump of grassy land at the seashore to the south from the newbie cave exit.
Looks like just a level designer's leftover. I will attach the bugreport with a screenshot(s) later. - Report: missing description of what the mastery/levels of life skills give to the character.
Pretty self-explanatory. You level up the skill mastery, but you have no idea why. - Report: If there are 2 or more objects that you can interact with "E" it behaves weird.
Say, you're near a box that can be opened with E, and another character comes near you, while you're at it - you'll have 2 interaction markers and the game's preference to the object of intraction is unpredictable.