I had a blast playing CO for 29 hours. The whole concept of time manipulation, travel between worlds, dark souls like MMO is amazing. My personal favourite part of this test were boss fights, especially Titania the ninetales. (I loved the combat more than anything)
There are many aspects which need serious improvement for CO to be the WoW killer (please, I have hope in you guys)
These are specific minor bugs which I want to mention. The images are in chronological order ig.
- The buttons (if you want to interact with another player) were not interactable. None of them.
I had to manually search for the player with their name to invite them into my party.
The graphics optimization was poor. (At medium graphics and 100 render scale)
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The screen would get dark when move the camera to a certain angle (when you are in the middle of a lifeskill like mining or gathering)
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In the open world, in the area where its raining, the screen loses all contrast and it looks really ugly.
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After you cut big mature trees (or any big tree), the lower edge of the fallen trees have geometrical shapes. It looks bad.
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The brightness distribution on the screen at certain areas and at certain angles is very uneven (both at night and day). Its like getting seizures.
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The quality of water near the waterfalls is also bad.
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There was an area just outside the 4th chrono gate, where there was a pool of water without any boundaries
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There were instances where the drop loot was not collectible even when the loot was right in front of you. (there was a particular drop in the Howling pit expedition after the 1st boss and before the 2nd boss which gave me the issue. There were others in the open world as well)
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The player avatar itself and the animation was very buggy when they get caught by a MIMIC monster (it reminded me of Harry potter - The Monster Book of Monsters)