#Some additional damage mechanics

1 messages · Page 1 of 1 (latest)

regal galleon
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It’d be cool to see some precision builds that require a lot of technical skill to pull off, but have strong damage multipliers that can stack multiplicatively. Some things I can think of:

  • enemy weak points: 2x damage (or something based on the specific enemy). iirc there’s already something like this for headshots with some of the guns, this would just also extend to hitting them in the right spot with a sword and such.
  • drive by (hit an enemy weak point during a dash with a melee weapon): 2x damage (stacks with the weak point damage)
  • backstab (accessory/effect): 8x damage for hitting an enemy with a melee attack from behind. Probably should have a cooldown for anticheese.
  • some kind of dash accessory that goes through enemy hitboxes or walls easily and helps with the backstab (though still requires a precise flick to actually trickstab). Maybe even extra damage multipliers because why not.

Obviously these multipliers are just numbers I pulled out of my ass and they would need to be fine tuned to actually be balanced. Hitting a drive by backstab crit would do a ridiculous amount of damage (>32x with these values), but still be balanced since it’s difficult to hit and wouldn’t be very consistent.

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I guess the backstab could be pretty consistent depending on the turn speed of the enemy AI

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If they can snap around super fast then you’re gonna have a hard time but if they take 5 years to turn then you can shred them

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The timing to hit the drive by backstab would be pretty hard no matter what though

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And obviously the backstab would make all the tf2 players go crazy

cosmic plank
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backstab is really really hard in vanilla unless you install like onlylooking 😭