#Indulgence of Steel

1 messages · Page 1 of 1 (latest)

open cradle
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Passive

  • You lose all accessories slots
  • All Bosses are Slightly harder while this is equipped
  • Upon defeating a boss, This charm gains an buff along side other buffs based on the boss defeated
  • (Hidden) This charm acts like Curse of Binding
  • (Defeat Gob) Gain Permanent Haste 3, and a 1.25x Damage boost
  • (Defeat Super Sniffer) Gain the ability to teleport with a small Cooldown, Gain a Additional 1.25x Damage boost,
  • (Defeat Trial Guardian) Gain Resistance permanently, You also gain Regen 1 and Fire Resistance
  • (Defeat Gundalf) All attacks you do inflicts the Hexed Debuff, Gain a Additional 1.25x Damage boost
  • (Defeat Ultra Sniffer) All attacks now has the Divergency Property by default, Gain Permanent Strength 2, And gain a additional 1.5x damage boost
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Make your choice wisely as once equipped you can never get rid of it till you make a new world

It will probably scale up everything as the world progresses and the bosses are defeated

strange yacht
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benefits feel a bit measly in comparison to using accesories

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being permanently there doesn't help

open cradle
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Yea and tbf there isn't really much one person can do when 1 single accessory can just be negated with 3 accessories at most

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It's also because I like the iron man idea I had on my had

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Head

summer epoch
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This would be actually pretty cool if it wasnt permanent, and didnt upgrade, js like smth to make the game harder or to prank your friends with by slapping curse of binding on it