#Desert Boss Structure idea

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valid oracle
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Minecrafts Deserts are incredibly boring. I mean sure thats all a desert is, sand and... more sand?

I had previously suggested it months back into the mod how I would like some sort of 'infestation' for the player to deal with. But now I have shifted it more to a 'get out and go find it' idea. Main inspirations were; Lethal Company, Wild Western Films, and Bug Colonies.

Silt-lands

For a very first biome is reasonably simple. You take a desert, apply a dusty fog-like filter on it to simulate a constant sandstorm.

There are two portions. First, the above ground portion.

As if to fit the desert style. You can find various wild western themed spots like abandoned saloons, Sheriffs offices, or small mineshafts. These buildings are all cob-webbed and decrepit, but with older more forgotten variants of current charms and weapons.

Saloons can carry Bintycola, a much older but slightly better version of Dr. Binty in a glass bottle. (with the added drawback that nausea is induced at a certain speed)
You can also find various examples of the poor regulations of medicines in the time period you would find in a abandoned shack, however with much more potent results and nasty after effects

Sheriffs Offices can carry 2 new weapons. A Lever action sharps rifle that is upgraded to hold much more powerful rounds giving the once-underpowered frontier rifle a much needed kick. Sheriffs offices can also be home to a dual-weild oriented revolver with a unique ability to scale damage based on hits without miss, however to obtain this you would need to defeat Mini-boss named Hal Horse. The Revolver has a unique description reading "who you callin' pinhead?"

Finally the Mineshafts are intentionally small, as the people here recognized the danger quickly. Toxon. You can crush it, refine it, bottle it, but you should never inhale it. Can be used to create area of effect splash potions that are similar in effect to dragons breath. Aswell as possibly making a poisonous round.

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The Below ground portion.

these large anthill like nests, and then fall into them. They span out and cover large portions of the underground. They are caves that have been formed after years of progress and construction by the bugs that inhabit them. Going through these nests you can encounter various types of bugs, These bugs use a very potent ranged attack based on Toxon gas. if it hits the player, it corrodes their armor and forces the player to retreat at risk of inhaling more of the gas

*Carpenters, which are low health low damage. They are basically the grunt enemy you encounter. They walk around, and attack you with Toxon laced pincers. Not lethal in small groups but if you are swarmed you will have a terrible time.

*Sentries, which are high speed low health. This is the Gatomancer equivalent for the Dungeon. They can fly around quickly, and spit Toxon towards the player. Usually found solo, but a group can ruin your excursion.

*And Finally, The boss. Another Bug, just alot bigger than the last 2. This one burrows under the floor sporadically to ambush you, and is very aggressive. Another move given to the boss is to create a cloud of Toxon gas to retreat and lick its wounds before attempting to beat the player.

Items that could come from the Underground

-Bug oriented drops like - Shells, Wings, Carapace, Pincers, Horns, Royal Jelly

-Silt-goggles (Charm) : prevents the effect sandstorms have on visuals

-Beatle wings (Charm or Armor): A Very rudimentary Elytra, with the added bonus that they have unlimited flight within sandstorm conditions.

-Pincer sword : A sword laced with Toxon poison. Has a lingering poison effect that is very lethal to most armors.

-Royal Jelly : Obtained after killing the boss, allows the user to craft the main charm

-Sandcloak (charm) : Allows the user to create a 100 block radius temporary sandstorm. Vision will be impaired, close quarters combat is encouraged. However this can be rectified by wearing Silt Goggles.