#Mythic Imperator

1 messages · Page 1 of 1 (latest)

shy light
minor vault
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@shy light On pull, you're missing the volley (and ideally puzzle box) before rapid fire, and the arcane shot between rapid fire and trueshot.

Getting 18 stacks of bulletstorm from volley's double tap is super important when doing into the first trueshot window. It's +16% aimed shot damage and +8% crit damage

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1:11 to 1:16, you have a big window of downtime, where I expect you were moving with an add. You can proactively position near the wall in order to cut down movement, or fill with steady shot while using cheetah. You did disengage though, so good instinct on that

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1:30 - 1:35 You have a few cancelled aim shots into arcane shots which is a big hit to your focus (since those arcanes are sent unbuffed), causing the need for the steady shot. If this was due to movement, proactive positioning and active management of position can reduce or remove that. If it was due to adds dying, it may be a case of getting a feel for when you have time to commit an aim on the target; if it'll die before the cast completes, don't even start sending it just target something else (even if it has a mark, sometimes it happens)

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1:36 to 1:44 you have a single arcane shot, plus multiple defensives and movements. That lines up with the beam cast, so it's likely you were running to the right side to dodge it. This is a good window for a rapid fire (disengage can be cast while rapid fire is channeling without interrupting), or some steady shots to fill that space with something

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Speeding through the rest of the timelime, I'm seeing more instances of the same windows I've covered above (double arcane shots from cancelling aims or downtime movement windows that could be improved)

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Moving on to talents.

You've got Light Ammo specced, but Vorasius is pretty much the only "pure" single target fight in the whole tier. Critical Precision (left side in the diamond, looks like arcane shot) is a better pick here as you're not getting much value out of the extra +15% hydra damage

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7 volley casts is good

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Bulletstorm uptime looks good, and you've got a few bonus stack casts at the end.
Getting your 18 stacks for first trueshot is really very important, gotta work on that.

Outside of that, if you have volley coming off cooldown soon (~3-5s) and your bulletstorm's just run out, it can be worth holding RF momentarily to line it up with Volley's double tap. The more instances of 18 or 20 stacks you get over a fight, the better

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Overall, you've got a promising grasp of the fundamentals with spending your precise shots as you mentioned. You mentioned trying to fill empty spots with steady shot, and there is some evidence of that, but there's also a lot of evidence of opportunities to do so that were missed. If you can, record yourself doing a few pulls, then re-watch it later and focus on how and when you move. You may notice a lot more opportunities to squeeze out a few more mobile casts

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Hope this has helped, let me know if you'd like some more case by case examples