#Bee's & Marcy's Ideal Patch notes :D

1 messages Ā· Page 1 of 1 (latest)

desert kettle
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Hi, Hello, Hi.

Me and @amber mortar sat down and discussed some changes that we would love to see in the balance of beetleball. Some of these changes have 0 chance of making it into the game but some of the changes are genuinely good I think.

If you read this please comment on this thread with other ideas if you think we nerfed something too hard or not enough. would love to continue adding to this.

https://docs.google.com/document/d/126xHLfxRw-05xBcZ8Vdgbodjk4xIbNdQEH9j0O0M2Ko/edit?usp=sharing

also don't kill me some of these are controversial

desert kettle
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Bee's & Marcy's Ideal Patch notes :D

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@weak fox curious on your take on the tiger ideas
@obtuse burrow curious in your takes
@half briar curious on your take on the potato ideas
@lament urchin curious on your takes

I want to ping cheede but im scared he will get mad at me.

amber mortar
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@agile spire

desert kettle
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@iron shuttle curious on your takes too

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okay no more pings forever!

obtuse burrow
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Gonna respond when I'm not on 1 hour of sleep so I keep the slurs to a minimum

lament urchin
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This all seems fine

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I’m definitely in favor of increasing cooldown lengths to make ability usage feel more impactful for the player who uses it and for the other team to play around

storm haven
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I think the 2 dive techs before touching the ground is good

storm haven
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it's a wavedash thing

tawdry trout
storm haven
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he goes super fast it's kinda hard to block

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and it's great for getting away from people

weak fox
half briar
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i do like the cool down but try it with some 16-17 seconds and if thats broken make it 20 because there are many ways to combat the eat such as a 6+ ball or 2 ball or stuns but i think the range of the bite decreased and dash distance increased and i have other ideas that i had posted in https://discord.com/channels/1293737820862812190/1476674691216310314

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over all the idea is good but the other potatos who cant defend or attack would suffer and thats fine but the shot which is awesome and the only good part would be nerfed so a fix that wouldnt nuke that is good and i think the other buffs giant peetle has should be buffed if the offball is nerfed because its all he has

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@desert kettle thoughts

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and make sure to actually look at the post but remember its kinda old

iron shuttle
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I take a glance when I have a chance

iron shuttle
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I like the lb changes, I don’t think it will affect a top level to much like the last nerf but it will force more skill expression

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I’m kind of scared of the tato changes tbh

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Saavi has been playing a lot of tato and one thing I’ve noticed is that if I’m not rhino or Goliath I lose a lot of regrab scenarios because of level three tater having such a big and strong headbutt

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I don’t think enough people play level three tater offensively right now so I don’t think we will see it immediately, but tater might become one of the single most uncountable beetles when right in front of your net

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Even if tatos stay at the net, increasing his and rhinos defenses dramatically will introduce a stall meta where a beetle with cc will probably be needed

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I can see a rhino staying at net while a tato plays midfield, the rhino defends one ball and the tato gets level three, and you have something like a bee beetle in the back to buff the tato further

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I would either get rid of the headbutt changes on tato or reduce it down significantly. As well as keep rhino walls the same as they are now

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It makes sense for rhino walls to be weaker than ebb walls as they require less setup to do as well

dreamy horizon
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What do u mean by charge

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The sprint tbing if u hold q?

iron shuttle
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Yes

dreamy horizon
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Honestly i do think it being cancelable is very good but the thing is if you do that rhino can essentially infinitely sprint tech across the map

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Maybe give it the headbutt cooldown after cancellin?

desert kettle
half briar
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i hope that is what chenges if he does decide to change anythin

desert kettle
desert kettle
dreamy horizon
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These are acc pretty good imo the tiger thing prob has no chance of getting in tho

rustic shale
# desert kettle Hi, Hello, Hi. Me and <@477552909371047947> sat down and discussed some changes...

Ok uh don't give rhino better defense instead make the onball stun actually meaningful for the buff, its defense is already insanely good and with the change to becoming ebb would make it so theres no real way to counterplay just throwing up a wall besides dedicating a goal clearer... I would also rather just make the onball always go through on ping and it not just creating a random phaseable circle cause thats annoying.

desert kettle
random brook
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you forgot insta click but wtv

rustic shale
# desert kettle rhino defence is worse then goliath defence by a lot

After talking with leaf it do be worse then goliath, so i guess it would be fine but if theres not a designated firefly, cyborg, or henry on goliath then its gonna feel so bad to go against, I think most rhinos would still prefer their onball stun not helping the opponent with the knockback allowing them to steal your ball with height, which would just be stun thats as long as the offball. If the offball shakey shakey on rhino was slightly less then ebb I think it would be fine. Also the stun on offball coming faster then the spikes would be more fun and encourage not being a chud like me.

rustic shale
raw sable
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Some of those changes are good

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Some are interestinf

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Some are ass

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Overall better patch changes then nuin has ever done

desert kettle
raw sable
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Rhino fully does not need a buff to defense

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Should focus more on offensive

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Potato headbutt is kinda strong

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Dung experimental seems unneeded

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I love bungus but that buff seems a bit much (ofb part of it)

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Bomba had a nothing burger

desert kettle
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gotcha

raw sable
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Also weevil one isn't very much of a nerf depends how much the speed cap is

dreamy horizon
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Rhinos onb needs to be buffed

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Its so aids

rustic shale
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It would also inherently make defensive chud rhino with onball worse cause i would be more out of posistion, so I would have to correctly choose which side to onball off of in goal to early challenge unlike a chud

tough latch
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Aren’t we supposed to keep this in house?

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Oh wait I just saw the message clearing it mb

desert kettle
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lmao

obtuse burrow
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had such a nice nap

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woke up and felt like bks jizzy

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anyway

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so i think that to balance you kinda have to stop thinking of a balanced game as one where every beetle is the same power and instead try to make it so that the better player wins instead of the better beetle

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it sounds like the same thing but the important difference is that increasing the skill expression can also have the same effect as making the game more balanced.

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Like if you think about it beetleball should have absolutely dogshit balance.

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if you look at any indie game (or any game period) with single ability characters there's usually a clear meta pick thats like 3 tiers above everything else

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like titanfall

obtuse burrow
# obtuse burrow like titanfall

and like there's barely been any patches for beetleball for balance and yet in the tourney all 6 people in the finals were on different beetles

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thats like insane

raw sable
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And the onb doesn't really affect it (again depends how much it gets capped)

shy nimbus
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offball is one of the core ways to get speed

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removing that is lowkey alot

raw sable
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How does it remove that wait what??

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I'm so lost I never could be asked to understand how weevil works

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It just kinda goes fast

shy nimbus
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ig

obtuse burrow
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Nuin forgot to add air resistance i think

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Like normally there's air resistance and when the offball is active there's a different slowdown mechanic but in between there's nothing

raw sable
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It's annoying cause it affects the game the same way ping does but there's no definitive proof it's happening

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Unless I ask someone what their PC specs are

obtuse burrow
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There's a poor little input event crying rn bc he wants to be on the same tick as his friends but he can't because he's on a different frame rn

fluid coral
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I think a small rework is in order for potato

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Giving tiger 2 teleports could be pretty cool...

amber mortar
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we were close to not changing potato at all

tough latch
desert kettle
desert kettle
obtuse burrow
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Nuin's my goat

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Right nuin

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Thank you nuin

hard rover
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It’s discouraging use of ofb and potato cannons big time

hard rover
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oh I should also mention I like all the other changes a lot

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I dunno what cyborg push is though

dreamy horizon
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also i dont think its fair for bomba to be nerfed that hard

amber mortar
desert kettle
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very minimal nerfs

hard rover
desert kettle
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why should potato get ability to strip a 5 size on 10s cooldown

dreamy horizon
amber mortar
desert kettle
dreamy horizon
hard rover
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But it should not buff onb

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Onball’s already good enough

amber mortar
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nobody uses it

hard rover
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The most popular ones don’t

amber mortar
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they're the most popular because they're the best i would think

hard rover
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Cristian and axolotl both use it a ton and they’re both top Peetle players

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It’s just based on your playstyle

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Me and axo don’t use it

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.

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If you were to implement these changes though the best thing would be to also remove ofb spit close to goal

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just cause merging in goal like that is already much harder to stop than normal goal merging because it takes 1 headbutt per dung

faint torrent
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also you shouldn't really just replace a beetles onb entirely esp with bungus where its onb is so important to its kit

desert kettle
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oh whoops

faint torrent
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I agree with what beetles to nerf and what to buff and what to keep the same but I dont agree with the proposed nerfs and buffs for like half of them

desert kettle
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i meant to write potato nerf

faint torrent
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its fine rn

desert kettle
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idk

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im 5050 on it

faint torrent
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its like

desert kettle
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i think 10s on off ball is stupid

faint torrent
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low A tier in 3v3s imo

faint torrent
desert kettle
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i just think off ball should have a real cd

amber mortar
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limiting changes to being based on where things go on a tier list is silly

faint torrent
desert kettle
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i think 15 is fair

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you should have to interact with your whole kit

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players only interacting with half the kit is sign of a design failure

faint torrent
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to an extent yeah, I think the 3 peetle should have 1.5x distance headbutts instead of stronger headbutts imo though

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you gotta remember tho peetle is basically two kits in one

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1.5x stronger than rhino headbutts is insanity tho

desert kettle
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1.25x stronger then?

faint torrent
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rhino headbutt already sends light weight beetles nearly all the way across gamba

desert kettle
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the like issue rn

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is that potato beetle puts a lot of work to get 3 size

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and then they have like

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rhino headbutt and no better

faint torrent
# desert kettle rhino headbutt and no better

yeah but rhino headbutt is already enough, its the strongest in the game for player KB (goliath has slightly stronger ball kb) the issue with it for defense is the headbutt distance

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its goliath size if not a bit bigger but has relative to its size tiny headbutts

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its headbutts in 3 ball state should be slightly buffed in distance imo

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which would make it more incentivized to use for both defensive and offensive peetle mains

desert kettle
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i agree

faint torrent
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@hard rover as the peetle guy what do you think

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imo longer headbutt in eaten ball state would make it better for both defense and offense and incentivise full use of the kit more than just making skinny peetle useless

raw sable
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You go higher than a click with ofb grab

faint torrent
raw sable
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Ok but it's not on 10s cooldown

faint torrent
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I agree the bite should have a longer cd but not twice the cd

raw sable
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I went whole tourneys not using it once

raw sable
faint torrent
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make it 15

raw sable
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It's a lot of things

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So idk maybe 17.5

faint torrent
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actually isnt it like 7.5

raw sable
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Ok and why should you just get that ability plus more?

faint torrent
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dungs dash is good cuz you can dung tech

raw sable
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Meh

faint torrent
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peetle bite is vertical dung tech to an extent

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plus it has an onb that isn't really that good

raw sable
faint torrent
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its good for getting back when balls stolen but peetle bite cant do that

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cuz it only gives distance with bite grab

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otherwise its like lb tap q

raw sable
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Twin you have a flutter dash on shooting a ball out

faint torrent
raw sable
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Sorry one letter was wrong

faint torrent
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dung doesnt need anything for flutter dash

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flutter dash is also more distance

raw sable
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Ok but you still get that

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Just as a side part on top of what the beetles used for

faint torrent
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yeah but dung gets that for free

raw sable
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Ok youre still not mentioning the fact you're on a different beetle just getting what another beetle gets

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Plus more

faint torrent
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why leave dung ofb on 7.5 if you wanna change peetle ofb to 20 esp since peetle onb isnt very good

raw sable
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You don't often have a ball in your mouth??

faint torrent
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no

faint torrent
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cuz having a ball in your mouth stops you from biting

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and bite is needed for peetle to steal properly

raw sable
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Ngl if I continue debating this I'll be late for school

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So good debate maybe continue it later

hollow schooner
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nerfing weevil but not dung?

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oh wait nvm

light bobcat
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i agree with most of the balance changes, except for dung flutter dash nerf

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and cyborg push

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he should have like a 175% push nerf

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but not get it removed

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oh, and removing bombas sbd's

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since it is a hard tech to pull out

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i think that there should be some techs that doesnt gets removed, but do get harder to pull out

light bobcat
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he can always go fast

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i'd say even 10s is way too fast, 12s makes more sense

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i can spam trimps, spam wavedashes, spam flutterdashes, spam everything, and always have very little punishement

iron shuttle
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Anyways I give the patch notes like a 8.5 out of ten

iron shuttle
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Even looking at the overlap between the top three it’s only one beetle

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Still mad I lost my fantasy bracket though

drowsy cloak
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Ok for ebb

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  1. U forgot about infinite dive tech
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  1. U only really do 1 dive tech anyways before touching the ground
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  1. Im ok with the wall delay as it only really affects defense
hard rover
hard rover
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I might honestly just buff onb but get rid of stored ofb in/near goal to prevent the gimmicky playstyles

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And then other changes I might reduce the range (hitbox?) of ofb a little bit cause it’s kinda ridiculous

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This ofb had no business hitting the ball

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And giving it a slightly longer cd

faint torrent
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ehhh the ofb hitbox is a bit big which is weird but it's not really something that needs to be nerf imo

hard rover
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It seems like they were trying to do that here when they were talking about 10s cooldown being too little to strip a 5

ivory dawn
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i agree with the ff change but rhino is going to be VERY good with these buffs

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i think it should refund half of the ability instead of cancelling and getting the whole thing back

amber mortar
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My thought was that it would leave the cooldown bar where it was when you cancelled it

ivory dawn
mild python
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bro goliath parry being able to deal with multi sometimes is the only reason goliath is even viable bro 😭

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its not even consistant either

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like i prefire the parry cus ping and ppl can still just go through it

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imo buff hes defense and nerf tech like beetle punch cus i think that there should just be a goalie beetle in the game

rain sage
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But, goliath offense wont be nerfed, and goliath defense would be nerfed by that change

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But the reason goliath defense is opressive isnt due to parry

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Its the overtuned headbutt size

mild python
rain sage
mild python
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didnt know the hb was bigger so prolly tbf

rain sage
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Also this weevil change might kill the beetle

remote jungle
hard rover
hard rover
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but honestly it’s not even THAT much of a problem

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But y’know nuin doesn’t like infinite height techs and even though that’s not infinite it is still an absurd amount of height

amber mortar
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I would rather have hump tech than Kyle tech

hard rover
amber mortar
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I know people like offensive weevil but it's not really what the beetle is supposed to do

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Is making the onball push people away crazy

amber mortar
hard rover
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The idea of some ability pushing other things away in a field is a fun one though

amber mortar
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You could maybe use the wind to boost you up and airchall, and also pushing people away from your net is probably easier than pulling

hard rover
amber mortar
hard rover
amber mortar
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What if you throw a windy ball at your friend and they get pushed forward

hard rover
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maybe if he just went back to relying on the ball pulling him

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So no hump tech no Kyle tech

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Just pulling yourself up and mting

hard rover
amber mortar
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Yes

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I suppose it would be even worse than bomba is for killing your teammates though

hard rover
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Yeah

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I do really like the idea of onb pushing you

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But I think it’s just a change that weevil players really wouldn’t like

desert kettle
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it is crazy

hard rover
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too different for an ability people already use

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But like

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Would be really really cool on a new beetlelove_tigerbeetle

amber mortar
hard rover
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I just think this would be like ideal world

obtuse burrow
hard rover
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But wouldn’t actually happen

amber mortar
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Yeah

faint torrent
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weevil onb movement is fun af dont kill it

dusty sage
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Lowkey atrocious ideas for ladybug

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Its headbut is already way weaker

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Reduce dung swinger to 1 charge and cap its speed

faint torrent
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I honestly agree with bk icl

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whats the point of nerfing its headbutt it already moves beetles like 2 milimeters

ivory dawn
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they meant knockback

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not how strong the headbutt is

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i think

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but i feel like that should only apply to teammates

amber mortar
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Lb has to much going for it at net

faint torrent
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apperantly not though

amber mortar
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It's not meant for beetles, it's for balls

faint torrent
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be a buff

ivory dawn
faint torrent
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?

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cuz if you block a ball with headbutt you can then press Q to catch it midair

amber mortar
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You can already do that

dusty sage
ivory dawn
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lb needs a rework icl

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no nerf could do it right

dusty sage
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Its holes can be blown out with 1 headbut into the net

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Ladybug is trash rn btw

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It gets passed around and manhandled by literally everything else

amber mortar
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That's true but nobody actually headbutts you and if they try you have enough mobility to dodge

dusty sage
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Headbutting ladybug is so easy

faint torrent
dusty sage
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Not really

faint torrent
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cuz way back when going against wy I'd just bully him on rhino all game

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cuz rhino headbutt sends lb like a mile back

dusty sage
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So does click aids

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And bomba aids

ivory dawn
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give it 3 ofb charges that work like ff ofb but without the explosion and make it not last as long as ff

dusty sage
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That aids

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Npoxs rework be like jiat make it firefly but worse

faint torrent
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wouldn't that kill its whole air thing

dusty sage
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It would kill everythinf

ivory dawn
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just click with a lower cd and also horizontal

faint torrent
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@dusty sage can you start making some bad takes like tiger being too op I need to disagree with you

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I'm agreeing too much

ivory dawn
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and without kb ofc

dusty sage
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Losing to ladybug after its current 50 nerfd is highkey a skill issue

faint torrent
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it's still low S tier rn

dusty sage
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Not really

faint torrent
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I think unironically rhino as been nerfed more times than LB

dusty sage
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Not really

ivory dawn
dusty sage
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I think rhino has only ever been buffed

faint torrent
dusty sage
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Its onball is so broken

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Bring back old onball

faint torrent
ivory dawn
dusty sage
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The 2 reworks were buffs

faint torrent
faint torrent
dusty sage
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Yeah in the playtest the onball made you automatically run into players and balls and fling them behind you

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Prealpha I mean

faint torrent
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yeah alright great great gramps

amber mortar
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Didn't the wall used to be unbreakable

faint torrent
dusty sage
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It was better

faint torrent
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I honestly thing the old onb was better if you just got good with it

dusty sage
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Now its just another aids teleport

amber mortar
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Ah

faint torrent
amber mortar
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Axo identity crisis

faint torrent
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but yeah the rework kinda took a lot of the creativity out of rhino even if it was a buff in a lot of cases technically

amber mortar
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I lowk don't know most of the changes on this post because it was 3 am and I was just saying yes or no to bee

dusty sage
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Always say no to bee

faint torrent
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which beetles to nerf buff and keep the same are good but the proposed changes are extroardinarily hit or miss

amber mortar
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Idk why hump tech is gone but Kyle tech isnt

dusty sage
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Prealpha ladybujg was just firefly without the blast I think he reused the code

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Rework dung entirely rhoigh

dreamy horizon
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Keep the headbutt knockback on ladybug im not biased because im a rhino main

agile spire
quiet sable
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How does increased cd work on recharge abilities?

faint torrent
obtuse burrow
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finally finished finals so i have time to finish my yap

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if anyone interrupts me i will beetle hamslot

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anyway

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my point from like a week ago was that balance is less about making the beetles as close in power level as possible and more about making it so that the winner of the game is determined by the better player instead of the better beetle

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or in other words the skill expression needs to be greater than the difference in balance

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so with beetleball the game is not balanced at all, and yet we still get 6 different beetles in the grand finals of the last tournament

obtuse burrow
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here's the rest of that thread if anyone's interested

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so there reason why beetleball is somewhat balanced rn is because the skill expression is so absurdly high that even if someone is slightly better than someone else at the game, they can beat a significantly better beetle.

(skill expression is how good you are in a game translate to how much you win, so a game like chess has a lot of skill expression because someone with just a few hours played can easily beat a new player, while roulette has zero skill expression because no matter how good you are you can't influence how often you win)

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There's no real concrete evidence for beetleball's high skill expression, but the game bears a lot of similarities with other super high skill expression games that don't struggle with balance because of it.

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I'm gonna use starcraft and melee as an example (very high skill expression games).

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like with starcraft 2 when a new patch drops, it takes months for pros to adapt, as even though the new strategies are better, players are so much worse at executing them that they're not viable until people have put more practice in

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which is similar to how not many people have swapped their main to longhorn or potato despite them being really strong (the discord role breakdown shows this)

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Also, both starcraft and melee have a lot of player expression, where players play the same faction/character very differently because the skill expression is so high that you can just master one element of a faction/character that you like and not worry about the ones you don't like

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this is also true in beetleball where all of the ebb mains play completely differently (smiley uses his infinite height glide thing, jeet does a lot of dive tech momentum transfers, I stall on pillars a lot, etc)

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THIS IS THE IMPORTANT PART

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So although beetleball has super high skill expression for most of the game, certain parts do not, and that is where most of the balance problems come from.

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For example

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  • cyborg's offball has very little skill expression for both players, as hitting the shot is very easy to do and the other player can do nothing about it
  • tiger has far more limited options compared to other beetles, so while dung can dash anywhere or ladybug can fly anywhere, tiger can only tp to like 3 places or recall to one at any given time. This reduces player expression and skill expression, and prevents better players from becoming as dominant as other beetle mains do
  • when ladybug air stalls, the opposing player cannot interact at all, meaning no matter how good they are they cannot attempt to steal the ball
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The point is that these beetles are weak not just because of some numbers nuin set, but because a stalling ladybug could be playing against wyatt or jerald and they would still be able to stall

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or it could be bee against 4 year old timmy or bee against the best beetleball player ever and she would still hit the cyborg shot every time,

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or a tiger beetle is going to stop a momentum transfer with offball but no matter who's playing the beetle they can only press one button

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it isn't the fact that these beetles are good or bad, its that fact that it doesn't matter if YOU are good or bad, which makes the winner determined by the balance of the game instead of the skill of the player

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anyway

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.

CYBORG CHANGES

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The problem with cyborg is that there's very little interaction with offball, like i said before.

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First person shooter games are designed around dodging hitscan shots using cover or movement, and beetleball's maps are not designed for that as there's no cover when the cyborg is in the skybox hunting you like an AC 130

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in addition, you can pretty much hit the cyborg snipe blindfolded after only a little practice, so it doesn't really matter how good the cyborg player is either.

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you could increase the cooldown as much as you want (it could have an infinite cd with only one use per round and it would probably still be good), or reduce push or stun or whatever but that doesn't remove the core problems listed above

faint torrent
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W snitch

raw sable
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Completely defeats the point of letting them finish talking beetle_sob

drifting skiff
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holy yap

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I might even read it eventually

obtuse burrow
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like for example firefly onball is 3x worse to get hit by but the ability to dodge it (even a little) and the fact it is far harder to hit at long ranges means that there's so much more skill expression for both players, so it feels more balanced

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also the dash struggles to be useful, as unlike shooters there's nothing fast enough that requires the dash to dodge in beetleball.

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like tracer blink is the highest skill ceiling ability in ow because you can dodge flashbang and widow shots and basically anything, but there's none of that in beetleball.

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I've been trying to think of a solution and other than a dumb railgun idea that launches a ball super super fast i can't think of anything

#

beetle probably needs a major rework tbh

amber mortar
#

I like playing against a cyborg laser

#

When I know they're going to use it, I throw the ball somewhere that gives me an advantage as it's stunned

#

The big problem is bumping imo

obtuse burrow
#

wait wait gimme a sec

#

i don't have anything super specific for the other beetles, i just feel like in general most of the changes are reducing skill ceiling so they are going to make the game less balanced and less fun in the future

#

ok i have a few

#

Rhino: I think the bigger problem is that onball can only be used on the ground and doesn't go that far, and offball can only be used very close to goal. Both of these limit skill expression, as the rhino beetle is stuck near goal and can't interact with the rest of the game as much. Instead of limiting ur opponent's ability to stop the wall (lowering skill expression more) i think it would be cool if the rhino could aim the air blast projectile that causes the wall, which would allow the rhino to play at more unique angles and farther away. Positioning still matters, as the projectile has travel time so being farther away requires a lot more skill to block goals (but not impossible)

#

other stuff that I feel like lowers skill expression and will cause problems down the road:

  • ladybug headbutt nerf
  • tiger rewind into goal (reduces skill expression of opponent blocking)
  • Weevil’s offball windup no longer affects velocity. (experimental)
  • pretty much every cooldown increase
#

.

the last thing is about cooldowns.

#
  • Ik bbnate said that increasing cooldowns makes it seem more impactful, but i strongly disagree. shitty abilities on long cooldowns feel AWFUL (dr strange tp, or anything else in marvel rivals), and the impact is determined by a combination of the ability's visual effects and the effects of the ability itself.
#
  • most of these cooldown changes won't change much, as people rarely use abilities on cooldown anyway.
#
  • higher cooldowns prevent you from influencing the game as much which lowers skill expression
#
  • most of the cooldown changes don't touch on the problems i complained about extensively above and feel like a bandaid fix
drowsy cloak
#

woh

obtuse burrow
#

I yapped about why long cooldowns suck a lot more here. I do understand how long cooldowns introduce counterplay and stuff, I just don't think increasing cooldowns slightly is a great way to balance

#

ok im done

#

@amber mortar

#

@desert kettle @fluid coral @raw sable

drowsy cloak
#

i just do normal dive tech

#

i only use it if they are abusing some bs

obtuse burrow
drowsy cloak
obtuse burrow
#

yeah and i miss my momentum transfers

drowsy cloak
#

its kinda like lower risk lower reward vs higher risk higher reward

obtuse burrow
drowsy cloak
drowsy cloak
#

at least twice per match

drifting skiff
#

actually I think I lied

obtuse burrow
amber mortar
#

saying long cooldowns are bad is silly

drifting skiff
#

I feel like doing that would lower skill expression bc it would force the onball to have one main use

obtuse burrow
#

long cooldowns can be hype if the ability is super impactful and people have to bait them out and shit

#

like ff offball

tough latch
#

i didn't read the patch note suggestions or what popsicle said but imma side with popsicle because i have to pick

amber mortar
#

i dont see where your problem is because the rest of the long cooldowns are impactful, except like, weevil offball

drifting skiff
#

I think click onball’s knock back should get a general radius buff, or at least a retiming so that you can push people trying to headbutt you away

amber mortar
#

there's a little bit of skill in it but its basically free

drifting skiff
#

thunderstorms

obtuse burrow
drowsy cloak
#

it needs to be more consistant

drowsy cloak
amber mortar
obtuse burrow
#

and its easy to do so there's no skill expression from the other side as wel

drowsy cloak
drifting skiff
#

I think a retiming, where the knockback activates a little before the actual launch, would be best

#

it would push people back and let the click move, while still being possible to time it to steal

#

and the click player would still have to use their brain to disrupt people instead of just being in the general area

obtuse burrow
#

"click player"

#

"brain"

drifting skiff
#

hey 😔

obtuse burrow
#

xelokz brings the mean down unfortunately

amber mortar
#

i dont agree actually with any of the cooldown changes actually besides potato eat, ladybug onball, and bomba goop

obtuse burrow
#

samešŸ’€

drifting skiff
#

I haven’t read the actual form but extending cd for those abilities seems really reasonable

obtuse burrow
#

lady is good and i don't have enough ball knowledge to comment on bomba but it sounds fine

amber mortar
#

bomba goop like actually never runs out

#

unless you're holding it down for no reason

livid basin
#

Just spent like 10 minutes reading that and popsicle is mostly right I think

drifting skiff
#

the way bomba is played rn, it should never run out

livid basin
obtuse burrow
#

i wanna say give it 3 charges where each charge releases for one second but that feels like it would suck

livid basin
obtuse burrow
#

and if you only get like 2s of goop it would be really hard for newer players

livid basin
amber mortar
obtuse burrow
amber mortar
#

you could block it, it was just different

drifting skiff
#

it was easy to see coming if you had object permanence

amber mortar
#

you had to follow the ball instead of sitting in net

livid basin
obtuse burrow
#

like you can't reach the ball in time

amber mortar
#

why would you do that instead of grabbing it

livid basin
#

Uhh idk how known this is but during tiger onball I think u can just grab the ball while the tiger is mid teleport

amber mortar
#

idk it was never an issue for me and bee

livid basin
#

I've done it against boneboy like 3 times

obtuse burrow
livid basin
#

Might've been lag tho

amber mortar
#

you can grab it before or after they teleport and they lose it either way because they lose their headbutt and grab cooldowns

drowsy cloak
obtuse burrow
#

idk it could be fine i never had any problems with it

livid basin
drowsy cloak
obtuse burrow
#

it just sounds hella frustrating especially for newer players

drowsy cloak
#

its like how it can pick up balls on its path

amber mortar
#

oh yeah that too

livid basin
#

Yeah I think they gotta remove that bc that shit looked like aids to play against 😭

amber mortar
#

you didnt play against it ;-;

livid basin
#

Yeah I felt bad for boneboy bc he would just be across the map while I had his ball just bc he hit q

amber mortar
#

oh do you mean the grab thing mid teleport

livid basin
#

Yes

amber mortar
#

yeah thats dumb

livid basin
#

Mhm

drowsy cloak
#

its not teleporting if they can get u

#

lol

amber mortar
drowsy cloak
amber mortar
#

holy ominous

drowsy cloak
#

but it will hurt a bunch of peoples souls

#

as they scream for it to be nerfed further

quiet sable
#

My personal suggestion for a tiger change would be to allow the teleport to target the ground as well. Imagine lh Onball targeting but for tiger offball.

obtuse burrow
drowsy cloak
livid basin
quiet sable
drifting skiff
livid basin
amber mortar
#

like you can just put yourself in the death angle with your onball and have a giant advantage

obtuse burrow
drifting skiff
obtuse burrow
drowsy cloak
#

holy grammar

#

it doesnt last as long

amber mortar
#

i mean not significantly

obtuse burrow
quiet sable
#

I could be wrong but I thought it was still possible to rewind into goal

livid basin
amber mortar
# obtuse burrow Why?

i mean unless you make it so the onball has almost no meter, you can still use it that way

#

i guess that adds a choice of whether to use it to dodge in the midfield

quiet sable
analog burrow
#

K, just read through. I can't give opinions on most of the beetles (I do think some nerfs are a bit harsh, but I don't play em) but I was surprised for the two I use to be buffed (Tiger and Rhino)
For tiger, I definitely like the two charges and renewal of the old rewind tech, even if there is an itty bitty nerf. I would want to see some protection from grabs when teleporting to a ball, since it just takes the entire charge away, but only like 0.5 seconds or grab protecting, (not headbutt tho, that seems fair as it a lot less likely to be accidental)

analog burrow
#

And for rhino, it seems pretty nice. no change for him

obtuse burrow
#

I high-key need to play against you and bee

livid basin
livid basin
#

Damn clicker

drifting skiff
#

the whooollleee post

hollow schooner
drifting skiff
livid basin
harsh otter
#
  • Removed Beetlebrian
raw sable
#

Tiger tp back into goal

#

How does that possibly reduce skill expression of the goalie?

#

Unless I'm misunderstanding what you mean by skill expression

obtuse burrow
#

Bc the goalie doesn't have a chance to block

raw sable
#

Twin do you know how tiger works?

#

First of all the rewind takes 2.5 seconds to pull off which is plenty of time to reach him

obtuse burrow
#

It's like 0.75 I'm p sure

raw sable
#

Mainly becauss if you are thing back into goal it has to be close to the goal

#

Secondly

#

If you headbutt the trail at any point since the tiger first presses q it knocks the ball out their hands

raw sable
#

And thirdly rn you can literally just grab the ball from the trail

obtuse burrow
#

WHAT

raw sable
#

Yeah twin this has been part of the game since playtest

raw sable
raw sable
# obtuse burrow WHAT

Oh worst part is if they headbutt slightly late the tiger onb happens but the tiger just doesn't have the ball in the new location

#

So it wastes a 30 second ability just to be out of position and the enemy to be in position with the ball

obtuse burrow
#

There's so much game breaking stuff you can do with this

raw sable
#

Also because the trail is currently fucked up they barely even have to aim for it

weak fox
#

there is a reason I dont play that much lol

raw sable
#

Cause the trail appears different on your screen and their screen and it cares about their screen

#

So if they headbutt the air next to you trail you lose ball

#

Lowkey nerf tiger guys

raw sable
#

There's so many problems with tiger atpbeetle_sob

raw sable
#

This is known

obtuse burrow
#

No

#

Gimme a sec

raw sable
obtuse burrow
#

If you ebb grab the trail i think you can just teleport the ball into goal

#

Bc the two tps compound

#

Ur also invisible and invincible from ebb tp

raw sable
storm haven
#

also I do both

#

dive transfers are kinda high risk high reward

storm haven
rain sage
#

I wish stuff like air stalling was somehow rebalanced for all beetles because when you’re attempting to air stall while still being in range of others the gameplay gets so fun and interesting.

#

Goliath beetle and Lady bug are so disproportionately better at air stalling than other beetles though so i only get to enjoy that situation when im playing an S tier character against an S tier character.

obtuse burrow
storm haven
#

MARS

#

YOU ARE ALIVE???

rain sage
#

Ive been in deep meditation. Ive become one with goliath.

storm haven
#

when will you be back

rain sage
#

3 days

storm haven
#

thats so longggggggggg

#

we miss you firefly_cute

rain sage
#

I miss you all too 😭

storm haven
amber mortar
#

If every beetle had the same strengths it would be very boring

faint torrent
#

same with fung

#

and click to and extent

amber mortar
#

If the community was bigger that wouldn't happen

amber mortar
faint torrent
#

anyways the top players mostly play their main instead of what's good because the beetles are incredibly well designed to fit peoples different playstyles meaning people play what they find the most fun, and since they're good at the game they can make it work even if the beetle isn't very good

#

@raw sable is a prime example of this

amber mortar
raw sable
#

No amount of skill can make up for how ass tiger is

#

Except me sometimes

faint torrent
raw sable
#

I cook in tourneys on tiger but it's rare

raw sable
raw sable
obtuse burrow
faint torrent
raw sable
#

Nuin hasn't read them yet

obtuse burrow
#

No but this game really is high-key balanced compared to any other game where you can swap out just one ability

#

Like either tf2

raw sable
#

Except tiger

#

I know this is bad to hear from a tiger playe cause it'll sound like cope

#

But literally

#

Tiger is currently F tier and second worst is B

#

That's the current gap 😭

obtuse burrow
#

Like every other ability in the game has the when to use it component as well as like 8 other things

#

And with cyborg often when doesn't even matter and it's more of just a do i use it or no

raw sable
#

I still don't understand where the cyborg criticism is coming from

amber mortar
#

Not every ability has to be a precise dash or a thrown grenade

#

Also it matters moreso on cyborg and tiger because of the cooldowns

#

You have to think a lot more on those beetles

obtuse burrow
#

There's plenty of long cool downs

amber mortar
#

Sure but with ebb and ff wasting your cd doesn't matter as much because you have a second ability with a shorter one

#

Not ebb actually

obtuse burrow
#

Yeah you lose dive

obtuse burrow
#

And I'm not saying that we should make cyborg more mechanically intensive at the expense of strategy but ebb dive is so much more fun

#

And I don't think any ebb players like dive tech because you can't do it when offball is on cooldown

storm haven
#

I can still play when I don't have it

obtuse burrow
storm haven
#

well you said you don't think any ebb players like dive tech

obtuse burrow
#

Oh lmao

#

No i meant that dive tech is good because it's a fun ability with zero cool down that has a ton of tech and expression and not because you can't use it off cooldown

storm haven
#

ah

faint torrent
raw sable
faint torrent
#

kits are well designed at least not so sure about the abilities themselves as individual things

raw sable
#

B

#

It's just fly and another fly

#

Click is jump and another jump

faint torrent
#

every rule has an exception

storm haven
#

L

#

B

#

aka

#

P

#

O

#

U

#

N

#

D

#

S

raw sable
#

Besides those most beetles have well designed kits

raw sable
storm haven
raw sable
#

only country that uses pounds twin

storm haven
#

nah pounds are also money

raw sable
#

A POUND IS FORM PROPER CURRENCY MY YOUND CHAP

#

or smth

storm haven
#

lol

#

americans are w

storm haven
#

the only problem is she is 16

raw sable
#

@small gorge

raw sable
drifting skiff
raw sable
#

Which wasn't intentional

drifting skiff
#

using offball in a straight up click launch is still better than onball

#

it’s harder to steal from

#

also offball conserves some momentum

obtuse burrow
small gorge
#

Anyways these changes are.

#

Changes of all time

faint torrent
small gorge
#

It's like

#

Ladybug onball CD increase? Uh?

#

Click without any nerfs?!

faint torrent
small gorge
#

I do think headbutt reduction is a good change

#

Might make it more balanced

raw sable
#

So no

small gorge
raw sable
# small gorge Eh?

Anyways I was just @ing you about the message before you're opinions on this aren't real because you don't play the game ever

small gorge
#

Oh if she headbutts balls they go less far so it's easier to regrab?

#

Yeah I see your point

small gorge
#

Also I do play the game lol

raw sable
#

You dont

small gorge
#

I do

raw sable
small gorge
#

I do

#

Anyways longhorn nerfs are

#

Interesting

#

I'm for them

#

But uh

#

Maybe get nuin to fix it first?

raw sable
small gorge
#

When 1/3 grapples just doesn't fucking work, I kinda need the 3 charges

small gorge
#

I haven't had dinner I WILL fall for it

raw sable
#

Anyways I lowkey don't agree with half these changes

#

But lh ones are good

small gorge
small gorge
raw sable
#

And hard

raw sable
small gorge
#

But like

#

It also needs to get fixed

raw sable
#

Rn it literally has inifinite onbs

small gorge
#

Half my grapples don't work and I lose a charge

raw sable
#

And with just 2 you clear the map

small gorge
#

You need one

raw sable
#

Then another to clear map

#

Normally how it goes for me

small gorge
#

Idk how I feel about tiger teleporting into goal again

#

Shrug

small gorge
small gorge
raw sable
raw sable
small gorge
raw sable
small gorge
raw sable
raw sable
small gorge
#

Wym

raw sable
#

It already couldn't score very easily for an attacker

#

And then nuin took it's one last way to score

small gorge
#

Idk tp into goal feels meh

raw sable
# small gorge Wym

If a tiger presses q the frame that happens if you headbutt the trail on the tiger it headbutt the ball out their hands

raw sable
#

Just

#

No

small gorge
#

Holy biased

raw sable
#

You say that cause you're bad at countering them

raw sable
#

Tiger is currently F tier

#

Second worst is B

#

Like

#

Tiger is so atrocious ly bad

small gorge
#

Sure man wtv

raw sable
#

It was already second worst before the tiger rewind into goal

#

And then bungus got a buff so it would've been the worst even if it kept tiger tp in to goal

small gorge
#

What did bungus even get

raw sable
small gorge
#

?

raw sable
#

"I play the game" - aub

small gorge
#

I play the game but I don't play against bungus or tiger

#

Because no one plays em

small gorge
raw sable
#

WHILE I WAS ON BUNGUS

#

Twin it's not even rage bait atp

raw sable
small gorge
#

Never heard of it shrug

#

I knew you could headbutt it during onball didn't know the whole trail

raw sable
#

@faint torrent get in here I'm tired of having this discussion with every single person

small gorge
#

Wym 3 shrooms

#

It always had 3 shrooms?

raw sable
small gorge
#

Didn't it always?

raw sable
raw sable
small gorge
#

Well not always always

#

But like

#

Since a while

#

Eh

raw sable
small gorge
#

I played literally yesterday

raw sable
#

And that while was before tiger rewind into goal

small gorge
raw sable
small gorge
#

Bruh

raw sable
#

I'm genuinely not trying to be

drifting skiff
small gorge
drifting skiff
#

click is just fine

#

it’s completely mid

#

it’s offball is great but the onball kinda sucks ass

faint torrent
raw sable
# small gorge ???

That is true it's the most mid beetle rn and it's great to have it that way

small gorge
#

How is it mid

raw sable
#

Or weak

faint torrent
#

I disagree with it being mid icl

#

its good but not great

raw sable
#

It's just at a point it doesn't need beers or buffs

drifting skiff
faint torrent
raw sable
#

I do

drifting skiff
#

things should get nerfed to match it rather than it getting buffed

#

otherwise power creep would be awful

raw sable
faint torrent
faint torrent
#

we should return LB to its state before any of the nerfs too

drifting skiff
#

Ngl I can’t remember the beetle list

raw sable
drifting skiff
faint torrent
raw sable
raw sable
#

I still have it memorised form the BB content drought in PLAYTEST

#

Ik it's not the right order

#

Pretty sure it's click tiger fungus but oh well

drifting skiff
#

ebb, Goliath, Bomba, cyborg, lh, lb should get at least some nerfs

faint torrent
raw sable
#

Rhino doesn't need a buff it needs a rework

#

Nerf the shit out of defense

#

Buff the shit out of offense

drifting skiff
#

and ff could use a little longer cd on onb

raw sable
faint torrent
#

its too op in level 3 lobbies so it needs to be nerfed

#

nuin logic

raw sable
#

I can't wait for bee beetle to either be hot ass

#

Or game defining

faint torrent
drifting skiff
raw sable
drifting skiff
raw sable
#

It should just be closer

raw sable
#

Xause rn the gaps between beetles are too big

faint torrent
#

actually maybe a defense nerd

#

its defense is crazy rn

raw sable
drifting skiff
raw sable
#

Limit it in some way and it's fine

faint torrent
faint torrent
#

you lose it for nearly a minute if you ever actually use your ofb

drifting skiff
raw sable
#

It goes THREE BUNGUS SHROOMS OF HEIGHT IN 6 SECONDS

faint torrent
#

theres stronger with much less draw back

raw sable
#

IT'S NOT MEANT TO BE A HEIGHT BEETKE 😭😭

#

And it's got no cool down on that

faint torrent
raw sable
#

You can also currently do this on any beetle

#

Cause silly nuin code

faint torrent
faint torrent
#

like near crater flower level height

raw sable
#

Ask actual ebb players I just know that I'm tired of getting caught up to in seconds while using all my shrooms

#

And they don't have to use an ability

drifting skiff
faint torrent
raw sable
raw sable
drifting skiff
raw sable
#

lowkey I know the perfect nerf for dive tech

#

Just make it so if you're doing dive tech the bar starts going down

faint torrent
#

imo the onb should be nerfed for defense (make it dissappear faster near net or smth) and make the actual ofb better

#

cuz rn it's not worth it to use the ofb most of the time and thats boring

faint torrent
raw sable
#

Like lb bar

#

It goes down

#

So you don't lose your full ability

faint torrent
faint torrent
raw sable
drifting skiff
raw sable
#

So like

#

If you're at full charge it's regular ability

#

If you're not it's just dive tech no burrowing

faint torrent
faint torrent
drifting skiff
raw sable
#

plus dive tech is more than broken enough to make up for it

faint torrent
raw sable
faint torrent
raw sable
#

This or nerf the dhit out of dive tech

faint torrent
#

which is really nice

faint torrent
raw sable
faint torrent
#

its height gaining if you already have a lot of height and also only the fastest if, again, you have a lot of height

faint torrent
#

dive tech grabbing from that much height is really difficult tho

raw sable
faint torrent
drifting skiff
raw sable
#

Or at least what I meant to say

#

Idk if I worded it correctly

drifting skiff
drifting skiff
faint torrent
#

idk, ebb could use a slight nerf but "nerfing the shit out of dive tech" isn't it imo

faint torrent
raw sable