#its me the guy that suggested the long nosed weevil (new suggestion) JEWEL SCARAB

1 messages · Page 1 of 1 (latest)

jovial zephyr
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move number one (off ball)
the beetle would begin glinting off the sun and make a blinding light in the form of a beam/ laser you can aim to burn beetle like a magnifying glass or a mirror lasts around 6.5s and cooldown of around 30s
move two (on ball)
the drench the ball in nectar (main food source) which for 10s makes anyone who holds it get a boost of +25 precent speed from the nectar but when someone takes it or the drop it they lose the boost aswell as an extra 25% speed from the sugar crash 40s cooldown

cosmetics- they should have two colors green and clear for base skins and a tiara it would be silly and should be obtained somehow?

now i am going to put some ms paint drawings in here to show what the abilities would look like

this one is a bit long but i put a good amount of effort into it 🙂

pastel harness
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Actually the first iteration of the Cyborg beetle when I was making it had that same laser ability, where it's active for a certain duration and applies fire

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It was extremely OP because you could just light up the whole map (even with low turn speed)

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I think the jewel beetle has good potential for a support class, so I like the nectar ability

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Maybe the normal ability could be something suportive as well

jovial zephyr
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ok ill look into it and see if i can find an alternitive to the beam

jovial zephyr
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i have an idea where since its the "jewel" scarab it could become a ball of crystal and could stick stuff to the spikes

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@pastel harness

jovial zephyr
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@pastel harness

pastel harness
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That's a fun idea