Any idea why the upper part of the buster sword looks off? I made a change to the buster sword, but the upper part looked weird, always. So to make sure it was not caused by my changes, I just loaded the default model and exported it without any changes and the reimported model has the same issue. Any Idea what could cause this?
#Imported Buster Sword with or without changes has deformations
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btw, I feel like it might be an import issue? This is also the first time for me doing anything with blender tho. So I might miss something.
Imported Buster Sword with or without changes has deformations
It's hard to see what the deformation is?
When you do a Blender export, you have to use the correct settings. Maybe that's why? I'm away from my PC right now so I can't pull up the settings. Will post back later
Btw, this is the first time for me doing anything with blender.
This is a bit more visible. the shapes in the upper part are a lot more defined with more depth as they stand out
This is how I set up the export settings. Mesh-Tangents and Attributes enabled and Vertex Colors set as active including export all vertex colors, but I left everything else as default.
I use the same export settings except I uncheck Animation and I usually choose glTF Embedded
The left side image is after running through Mdlconverter?
Yes for the first picture the left one. For the second picture the right one
Also, just double checking, are you using the latest version? 1.3.1?
Weird
Did you test running it through Mdlconverter but not opening it in Blender and just converting it back?
Oof then we'll need @lavish marsh to revisit the code but I don't know if he has time lately and it may not be easy to figure out what the issue is.
the normals are the issue
not sure why it would break on that but not anywhere else though
Thanks for chiming in ^^
I'm not experienced enough to spot that immediately heh
im not 100% sure but it looks like the normals are being exported into blender in an already broken state - blender is importing 1:1
This is how it looks like after the import
yeah then its definitely the normals being broken on those parts
Well the normals are being broken even without Blender
oh well then
I was really hoping for goofy beginner mistake on my part
if you know how to edit the mesh, maybe see if the parts are welded? if not then separate all the parts that are at a 90 degree angle so theyre all flat
if its any solace, it looks like a cool effect that i might use if i started making models again so its inspired me somewhat
Oh I have zero clues about that, need to read a lot of guides I think xD
its not a very hard problem to fix but thats assuming the fix im suggesting would even work
it mighgt be something else but im hopeful it isnt
thanks, I will definitely watch some tuts, but it looks like a steep learning curve
What'd you change? Is it bigger?
Still pretty odd that the normals got broken though
yep, I hated how small it was, that was the change I wanted to do.
Haha okay