#v31 Map Data

17 messages · Page 1 of 1 (latest)

patent axle
undone pecan
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Is there a timeline of maps added? Im curious of the quantity of new additions with each update.

patent axle
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i think they post the new maps in #🚀︱releases

undone pecan
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10-2024
V7.3
MENA (Middle East and North Africa)

12-2024
V12
Oceania & North America

2-2025
V14
Black sea

2-2025
V16
Mars

3-2025
V19
Britannia

3-2025
V20
Gateway to the Atlantic

4-2025
V21
Between Two Seas
Japan and Neighbors
Known World (Featuring both Westeros and Essos)
Australia
Iceland

4-2025
V22
Faroe Islands

5-2025
V23
Deglaciated Antarctica
Falkland Islands
Baikal
Halkidiki
Giant World

8-2025
V25
Pluto
Yenisei

10-2025
V26
(New) Japan
Montreal

10-2025
V26.9
Achiran

1-2026
V29
Two Lakes
Britannia
Amazon River
Surrounded
Strait of Hormuz
Lemnos
Sierpinski
Didier (France)
Didier

3-2026
V30
Alps
The Box
Hawaii
Traders Dream
San Francisco
Arctic
Nile Delta
Suez Canal
Aegean

patent axle
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so i think we beat v30 in number of maps

undone pecan
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So, since January 2026 it seems almost as many maps were added as the previous year+.

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Not including V31

patent axle
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actually i will try to find a way to make the image higher quality

undone pecan
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Its designed for rivers and only checks up to 4 pixel out, but I see a difference with close island chains

patent axle
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might be a little more friendly

undone pecan
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Now the bots just walk over rivers and small island chains are consider continuous.

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Maybe he can up the pixels length and lower the sample rate. I think it currently 4 pixels out and every 10 pixels along the border it checks.

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Maybe every 6 @ 15 would help island maps more.

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I know theres a separate logic for islands, but the river logic is real smooth. LA now acts more like a continuous land mass. Its very nice.

patent axle
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i saw your message. I also noticed in local tests that nations would often miss fully killing other nations because they remained in some small landmass disconnected by a river

undone pecan
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It would drive me crazy. The nation expansion along rivers, but not crossing until task A is complete. Then send random transport. Repeat.