when a hydrogen hits your empty land make it so that it doesnt magically take away 90% of the population from cities on the other side of the nation it just makes having concentrated air defences around specific cities more pointless
(make open area less dense but not completely how its supposed to be, make it like 50-25% less dense depending on size)
#population density
65 messages · Page 1 of 1 (latest)
It would be nice too, if this addition came with new UI on map to show you where your pop density is being localized around cities, and how much Pop damage a nuke and hydro will do when overlapping that area.
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I like it in concept, but it seems a bit too strong. Theoretically, if you keptt like 90% of your cities in a mirv-proof island, and got mirved, you would only lose like 10% of your troops at most, which is insane.
As it is now, i think all your troops are "stored" in your land, not cities, and the cities only increase the capacity.
I think it would be more balanced to have half of your troops stored in cities, and half in your land
if u had concentrated defences and cities it would be a bad choice for the enemy to send mirvs with this as they just get intercepted everywhere where its needed, if u sent like 30-40 atom bombs it would be much better for those defences rather than a whole mirv
or like 15-20 since u gotta also pay for the expensive launchers
all it would take is 1 more atom bomb than ur amount of sams and most ur stuff would be gone which is why its not overly op
- its realistic
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always thought it was kind of silly like all my troops from my metropolis see a hydrogen bomb set to strike the boonies and they all rush over to get blown up by it 🤣
but its a good balancing feature, how else would you wipe out large masses of troops
By striking the cities
Or attacking
Attacking random pieces of empty land shouldnt kill citizens who are completely safe and sound
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yeah idk where the logic is in the losing your pop thing, like i guess all the people just run from the cities to right beneath the bomb when they see it coming
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What if the nuke kill rate was based off of land height to keep it fast? Currently its something like:
player tiles - nuked tiles = % dead
Instead it could be changed to:
player tiles - (nuked tiles / land height) = % dead
Nuking farms vs nuking mountains would yield different kill rates while not requiring dynamic population tracking.
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Just give us metropolitan/ capital cities https://discord.com/channels/1284581928254701718/1342245491412308000The desnity from this regions could affect hydro impacts
maybe but it wont stop me from bumping
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Wasn't meant to stop
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would be a nightmare to balance, islands become the strongest spots. Mirvs/Hydros loose all value mid-late game end up in a never ending arms race of balancing sams to launchers matching troop count spending time just trying to outpace your enemy
what it mainly is is just to make empty lands much less dense, its pretty unfair when u conquer land just for it to get hydro bombed as if u couldve done anything about it, and in ffa you would end up losing cuz of it most of the time
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With some balance this could work