#New UI Problems

9 messages · Page 1 of 1 (latest)

craggy flume
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I'm not sure why the UI was changed this heavily in a single update, my best guess is that this is to improve it for mobile. I thought the previous UI very elegantly laid out information across the screen, this feels very cramped and busy in comparison.

  1. Why does the troop icon have a gun next to him? This is completely needless visual noise.
  2. Why has all the information been stacked on top of each other in the center 1/3 of the screen? This looks very cramped and when you're attacking people you have 4+ compact layers of information at the bottom of the screen that is not easily parsed. Move the player's information back to the bottom left, put the highlighted enemy's information in the bottom center or top right where it used to be, and put the outgoing/incoming troop counts above the bottom right text box.
  3. Why are diplomatic actions still in the bottom right text box 😭? How are you going to rearrange the UI this much and not make the most obvious change? Why do I have to scroll through a text box filled with "Your trade ship was captured by Slovakia" to accept/renew an alliance? Diplomatic information like that should be kept in an exclusive section of the screen.
cinder walrus
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it genuinely gives me a headache i wish they'd revert it

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or make it a setting option

flint onyx
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my head hurts

ruby loom
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make a mobile UI and and a COomputer UI and make it a setting option to choose which display you prefer

eager sentinel
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I think it’s fine… the text box could be updated but I don’t get all the hate

latent grove
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this shall be shared aswell into the discussion