#What about an "Infinite war mode" ?

21 messages · Page 1 of 1 (latest)

bright mountain
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I thought on a really big world map, a server opened 24hrs a day that people can enter anytime they want, to play against empires that are alredy very big. It could have some "catastrophes", like meteors and things like this, to difficult all map takeover.

Something like "diep.io teams" gameplay

Could be fun 😄

ripe rapids
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all until 1 person takes the whole map and decides to afk forever

vale ridge
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this could be so cool!! u could trigger the catastrophes against the crown as a way to rebalance the map when one player gets too big, and have a bunch of islands so that it’s harder for smaller players to be eliminated!! then the vying for power would be constant, you have large players growing and falling constantly and by disincentivising eliminating smaller players (not sure how exactly u would do that) u could try and balance for longer matches by also punishing crown. so a lot of the game experience would be rebuilding, and allying would be super important - maybe something like a trade alliance as a way to exclude enemies/larger players from eco. could also be good to cultivate a stronger clan scene, which clan can hold the map the longest etc.

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would also probably pose technical problems keeping so large a game open for so long but maybe in the future

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would need heavy reworks tho to try and maintain a constant middle game

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it gives me an r/place vibe where the game is live and u could have different communities vying to be the best

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maybe would be cool for charity events and livestreams

ripe rapids
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prob a max size would be good, or just a softcapped size where u can go to like 10% or 5% of the map and as u get more size it gets harder to grow

fading falcon
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Yeah not sure how new players would be able to get into the map

pale nebula
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it cant really work because this game isnt built for local power which would allow for people to spawn in mid game its literally built for global power

hot ravine
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Bump

hot ravine
fading falcon
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And such nations will eventually run out

hot ravine
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New ones can spawn. Maybe as breakaway states, that could be a mechanic to lengthen the game

fading falcon
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You'd need a more sustainable mechanism. Something like, you can only attack smaller nations who are approximately your size. Then you allow people to boat in or something to establish 5 pixel beach heads or something

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What does it even mean for a new nation to spawn when all the map is taken up? Someone existing just has to give up their territory?

fading falcon
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How would that even work? Does the new player decide? What prevents them from just taking dense city areas? Or is it random? What prevents an island nation from being completely replaced by an incoming player.

I just don't think it's constructive to "bump" this thread until you have a well formulated idea of how this would work.

hot ravine
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Well id want to make it simple, otherwise it would be a different game. Just slow the game down, expansion becomes much slower. If players get too big too fast they lose territory (breakaways on the periphery/most recently acquired), so small island countries won’t be affected. Exiting players become AI. Breakaways territories become AI. New players can take control of any AI nation/bot. It should be in principle possible to take the whole map but make it extremely difficult and nearly inevitable that large players will break apart