#Anti AFK (Teammode, double, triple, quad)

6 messages · Page 1 of 1 (latest)

orchid thorn
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Hey guys, you've probably experienced this before... you're playing a team-based game, conquers diligently, and your teammates in the backland go AFK (some with a well-developed economy). Since they're teammates, you can't attack them, but your enemies can.

My suggestion:
As soon as a member of your team goes AFK, a one-minute cooldown starts to count. After that cooldown, this player can be conquered by its teammates.

Thx for reading it! Have a nice day, guys 🙂

polar adder
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i think that if you border your teammate and he leaves you need to be able to just annex them and i don't think it's that hard to implement

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or also another solution is to allow players to reconnect within certain time frame if they left because of connection issues and not their will

pale grove
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Since this is the most recent suggestions post for AFK Teammates, I'm putting the done tag on this suggestion and I've dropped the pr below that will implement this. It is planned to go into V26.

https://github.com/openfrontio/OpenFrontIO/pull/2144

GitHub

Description:
This will allow players to conquer land from afk teammates in team games.
No troop loss if attacking afk teammate.
Also remove the team check in attack execution because we already do ...

flat geode
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hi