#Global, Alliance and Player Random / Semi Random Events

1 messages · Page 1 of 1 (latest)

rapid light
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General Idea:
Every so often an event would occur impacting either everyone globally, a pair of alliance members or one player.

Benefits:
This would give a bit more variance to games, reward responding quickly and correctly to unexpected events, help break deadlocks and create emergent gameplay narratives.

Potential downsides:
I could see this annoying some people due to the randomness of the events possibly making it so a game that was going well suddenly shifts for the worse

Possible ways to mitigate issues:
Have events only occur in some number of games, say every 4th game in the lobby rotation.

Event examples:
Time of Chaos (global) - and all alliances are dissolved without penalty, you can choose to reform them or use this as an opportunity to backstab without penalty.

Calls for War (personal) - you get a buff for attacking someone attacking an ally or who has amassed too much power too quickly.

Tariffs (alliance) - trade income is reduced for X seconds

(On mobile, sorry for the lack of formatting, might fix it later if people seem to like this.

rapid light
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@gaunt zephyr

Perhaps instead of just leaving a goofy emoji you could share why you feel this idea isn't good and why my idea to mitigate complaints wouldn't work?